QUICKTIP | The Right Way to Set Up Your Skies in C4D

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  • @jefffuller3460
    @jefffuller3460 Рік тому +3

    I know the main point of this video was a quick tip on how to set up skies properly (which you totally nailed!), but for me the highlight of the video is you solved the Redshift environment problem!! I've tried endlessly to see the HDRI from my dome light through the RS environment. I tweaked settings over and over and scoured the web for a solution - but you found it! Thanks so much!!

  • @bhavana01123
    @bhavana01123 Рік тому +4

    You were my goto guy for AE, but as I've moved to 3D, I missed you, until NOW - very cool. I'm especially impressed w/ how your topics seem to center on real world workflow roadblocks/issues - you've continued to evolve as an instructor AND you're here in 3D as well - SO glad to see your efforts - please keep 'em up.

  • @luvair6765
    @luvair6765 5 місяців тому +1

    I always come back to this tut when I forget how to do it. Thanks for the resource! The best one.

  • @FilmBarrie
    @FilmBarrie Рік тому +1

    Good to know the old SphereBox works well in the modern era lol, will implement this immediately!

  • @boblolo3977
    @boblolo3977 6 місяців тому +1

    Really nice!
    Thanks for the work and time spent making this tutorial.

  • @polystormstudio
    @polystormstudio 6 місяців тому

    I recently came across your channel and really appreciate your direct, no-nonsense approach to teaching. It's refreshing to see content that delivers without the need for over-the-top theatrics or buzzwords like 'EPIC' and 'MIND-BLOWING' that often don’t live up to the hype. It’s surprising you don’t have more likes, considering the clear value you provide compared to many "click-baity" videos out there. Keep up the great work-I just subscribed so I look forward to seeing more of your tutorials!

  • @copboyvisuals661
    @copboyvisuals661 Рік тому +2

    Man you're on fire 🔥 with these tuts you dropping.... Thanks 😍

  • @shadermotionchannel6193
    @shadermotionchannel6193 Рік тому

    Very cool, thanks for your sharing!

  • @lush_carter
    @lush_carter Рік тому

    really struggling to make a similar scene on my own. an in depth tutorial on how to build this scene for beginners would be amazing, had trouble following at certain points

  • @TheGrrson
    @TheGrrson 6 місяців тому

    Great tip. Thanks for sharing this!

  • @OthmaneJabri
    @OthmaneJabri Рік тому

    This is pure GOLD !!! Thank you Aharon 🤩

  • @martishamerems
    @martishamerems Рік тому

    Hi! thanks for the cool tutorial! If possible please tell me how to add light refraction effect? I don't have such beautiful bokeh effect for some reason

  • @Draginev3D
    @Draginev3D Рік тому

    This is brilliant! Thanks for this tutorial!

  • @parseeek
    @parseeek 10 місяців тому

    Wow! Thanks!

  • @JC-Z
    @JC-Z Рік тому

    I really like your tutorial, thank you

  • @helalsstudio1843
    @helalsstudio1843 Рік тому

    Best one! Thanks for sharing

  • @Sma-v4y
    @Sma-v4y Рік тому

    Great, what about some large scale scenes?

  • @tiagocardoso4434
    @tiagocardoso4434 Рік тому

    Awesome tip ;)

  • @monicazhou2504
    @monicazhou2504 Рік тому +3

    This is a really great way to make a sky. But the problem with me is that compared with hdri ,this way creates a lot of noise...i dont know how to remove it:/

    • @JM_VFX
      @JM_VFX Рік тому

      With the Redshift renderer, you need to put your samples where they are needed most. If the noise is coming from your light, which you can find out by isolating them one at a time until you find the source of the noise, then you start adding samples to that light until the noise goes away.

  • @markchen8776
    @markchen8776 11 місяців тому

    Thanks for sharing!!!!

  • @MacToecutter
    @MacToecutter Рік тому +2

    there is no need to use a domelight to deactivate the default light. Just deactivate the defaultlight in the redshift rendering options under "Advanced"> "Globals"> "Options".

  • @jreamworks
    @jreamworks Рік тому

    what would the equivalent of this in octane be?

  • @timothypumphrey3210
    @timothypumphrey3210 Рік тому

    This really is awesome!!! Thank you so much for this 👍

    • @AharonRabinowitz
      @AharonRabinowitz  Рік тому

      Thanks so much for watching and for the kind words! Hope it helps you!

  • @gurugugu1816
    @gurugugu1816 Рік тому

    can you tell me how you puta lens flare effect on the sun with an hdri map?
    thanks!

  • @kuunami
    @kuunami Рік тому

    This is an amazing tip! Thanks so much.

    • @AharonRabinowitz
      @AharonRabinowitz  Рік тому +1

      I hope it helps you in your work! Thanks for the kind words! I really appreciate it.

  • @fuorialbuio
    @fuorialbuio 4 місяці тому

    That helped a lot. thanks👌

  • @JustinMarimon
    @JustinMarimon Рік тому

    Very helpful tips, thank you!

    • @AharonRabinowitz
      @AharonRabinowitz  Рік тому

      Thank you for taking the time to watch it. If you do anything cool with it, let me know!

  • @佛家说菩提我暂且不提
    @佛家说菩提我暂且不提 6 місяців тому

    Hello sir! I can get good results by following this tutorial. But once the sphere is added, adding sunlight does not work.

  • @dogfood2172
    @dogfood2172 Рік тому

    I'm curious how redshift's sun spots are made

  • @YKTMlivin
    @YKTMlivin Рік тому

    Thank you for the informative video!!

    • @AharonRabinowitz
      @AharonRabinowitz  Рік тому +1

      I know it’s not that long, but I appreciate you taking the time out of your day to check it out. I hope that it helps you in your work! Thanks!

    • @GODPLAYS148
      @GODPLAYS148 Рік тому +1

      ​@@AharonRabinowitzis the sky taken a pic or it's on the cinema 4d itself

  • @missmister81
    @missmister81 Місяць тому

    🔥

  • @ssjenforcer191191191
    @ssjenforcer191191191 Рік тому

    Does this work with Arnold, as well?

  • @diegomarinho1322
    @diegomarinho1322 Рік тому

    THANKS!

  • @neoqueto
    @neoqueto 4 місяці тому

    This is actually better than using dome lights for another reason! The Sun is a giant, immensely bright ball far away in space, not a collection of finite resolution, finite dynamic range pixels. Therefore a HDRI can never reproduce a real Sun, with sharp, proper shadows. We need to insert a real light in there. The sphere HELPS with that because we can snap an object onto the Sun in our texture! And then place a light there. And it will be in line with the rest of the lighting embedded in our HDRI map. You can't snap to the dome light because it has no geometry.

  • @meghnabose4552
    @meghnabose4552 Рік тому

    God video

  • @corriesoluis7083
    @corriesoluis7083 Рік тому

    Interesting how the default light problem still occurs even when I switch it off in Redshift / Advanced / Globals settings.

  • @sharonpalkowetz
    @sharonpalkowetz 7 місяців тому

    i love this concept, but you lose the ability to use a shadow matte if you're placing a model into the scene. :\ i wish there was a way to fix that.

  • @MrJayVFX
    @MrJayVFX 3 місяці тому

    this is far from the "right" way

  • @MrJayVFX
    @MrJayVFX Рік тому +1

    Not at all correct. You've created some fake atmospheric haze sure, but you're screwing up the integrity of the HDRI light information. This is how you move towards less realistic results.

    • @Tennet3D
      @Tennet3D 3 місяці тому

      What would the proper way be, in your experience? I'm trying to convert to Redshift now, coming from Corona Renderer.. trying to light an exterior animation, a huge ocean scene with a cargo ship.. having some problems setting up the HDRI in a Dome Light and have a nive visible backplate.