I know the main point of this video was a quick tip on how to set up skies properly (which you totally nailed!), but for me the highlight of the video is you solved the Redshift environment problem!! I've tried endlessly to see the HDRI from my dome light through the RS environment. I tweaked settings over and over and scoured the web for a solution - but you found it! Thanks so much!!
You were my goto guy for AE, but as I've moved to 3D, I missed you, until NOW - very cool. I'm especially impressed w/ how your topics seem to center on real world workflow roadblocks/issues - you've continued to evolve as an instructor AND you're here in 3D as well - SO glad to see your efforts - please keep 'em up.
I recently came across your channel and really appreciate your direct, no-nonsense approach to teaching. It's refreshing to see content that delivers without the need for over-the-top theatrics or buzzwords like 'EPIC' and 'MIND-BLOWING' that often don’t live up to the hype. It’s surprising you don’t have more likes, considering the clear value you provide compared to many "click-baity" videos out there. Keep up the great work-I just subscribed so I look forward to seeing more of your tutorials!
Hi! thanks for the cool tutorial! If possible please tell me how to add light refraction effect? I don't have such beautiful bokeh effect for some reason
This is a really great way to make a sky. But the problem with me is that compared with hdri ,this way creates a lot of noise...i dont know how to remove it:/
With the Redshift renderer, you need to put your samples where they are needed most. If the noise is coming from your light, which you can find out by isolating them one at a time until you find the source of the noise, then you start adding samples to that light until the noise goes away.
really struggling to make a similar scene on my own. an in depth tutorial on how to build this scene for beginners would be amazing, had trouble following at certain points
This is actually better than using dome lights for another reason! The Sun is a giant, immensely bright ball far away in space, not a collection of finite resolution, finite dynamic range pixels. Therefore a HDRI can never reproduce a real Sun, with sharp, proper shadows. We need to insert a real light in there. The sphere HELPS with that because we can snap an object onto the Sun in our texture! And then place a light there. And it will be in line with the rest of the lighting embedded in our HDRI map. You can't snap to the dome light because it has no geometry.
there is no need to use a domelight to deactivate the default light. Just deactivate the defaultlight in the redshift rendering options under "Advanced"> "Globals"> "Options".
Not at all correct. You've created some fake atmospheric haze sure, but you're screwing up the integrity of the HDRI light information. This is how you move towards less realistic results.
What would the proper way be, in your experience? I'm trying to convert to Redshift now, coming from Corona Renderer.. trying to light an exterior animation, a huge ocean scene with a cargo ship.. having some problems setting up the HDRI in a Dome Light and have a nive visible backplate.
I know the main point of this video was a quick tip on how to set up skies properly (which you totally nailed!), but for me the highlight of the video is you solved the Redshift environment problem!! I've tried endlessly to see the HDRI from my dome light through the RS environment. I tweaked settings over and over and scoured the web for a solution - but you found it! Thanks so much!!
I always come back to this tut when I forget how to do it. Thanks for the resource! The best one.
You were my goto guy for AE, but as I've moved to 3D, I missed you, until NOW - very cool. I'm especially impressed w/ how your topics seem to center on real world workflow roadblocks/issues - you've continued to evolve as an instructor AND you're here in 3D as well - SO glad to see your efforts - please keep 'em up.
Good to know the old SphereBox works well in the modern era lol, will implement this immediately!
Really nice!
Thanks for the work and time spent making this tutorial.
I recently came across your channel and really appreciate your direct, no-nonsense approach to teaching. It's refreshing to see content that delivers without the need for over-the-top theatrics or buzzwords like 'EPIC' and 'MIND-BLOWING' that often don’t live up to the hype. It’s surprising you don’t have more likes, considering the clear value you provide compared to many "click-baity" videos out there. Keep up the great work-I just subscribed so I look forward to seeing more of your tutorials!
Man you're on fire 🔥 with these tuts you dropping.... Thanks 😍
Thanks! Glad they are helping you!
Great tip. Thanks for sharing this!
Very cool, thanks for your sharing!
This is pure GOLD !!! Thank you Aharon 🤩
Glad to share it! Thanks.
Best one! Thanks for sharing
Hi! thanks for the cool tutorial! If possible please tell me how to add light refraction effect? I don't have such beautiful bokeh effect for some reason
This is brilliant! Thanks for this tutorial!
I really like your tutorial, thank you
That helped a lot. thanks👌
Wow! Thanks!
Thanks for sharing!!!!
This is a really great way to make a sky. But the problem with me is that compared with hdri ,this way creates a lot of noise...i dont know how to remove it:/
With the Redshift renderer, you need to put your samples where they are needed most. If the noise is coming from your light, which you can find out by isolating them one at a time until you find the source of the noise, then you start adding samples to that light until the noise goes away.
Awesome tip ;)
really struggling to make a similar scene on my own. an in depth tutorial on how to build this scene for beginners would be amazing, had trouble following at certain points
This really is awesome!!! Thank you so much for this 👍
Thanks so much for watching and for the kind words! Hope it helps you!
This is actually better than using dome lights for another reason! The Sun is a giant, immensely bright ball far away in space, not a collection of finite resolution, finite dynamic range pixels. Therefore a HDRI can never reproduce a real Sun, with sharp, proper shadows. We need to insert a real light in there. The sphere HELPS with that because we can snap an object onto the Sun in our texture! And then place a light there. And it will be in line with the rest of the lighting embedded in our HDRI map. You can't snap to the dome light because it has no geometry.
Great, what about some large scale scenes?
there is no need to use a domelight to deactivate the default light. Just deactivate the defaultlight in the redshift rendering options under "Advanced"> "Globals"> "Options".
This is an amazing tip! Thanks so much.
I hope it helps you in your work! Thanks for the kind words! I really appreciate it.
Very helpful tips, thank you!
Thank you for taking the time to watch it. If you do anything cool with it, let me know!
🔥
can you tell me how you puta lens flare effect on the sun with an hdri map?
thanks!
Thank you for the informative video!!
I know it’s not that long, but I appreciate you taking the time out of your day to check it out. I hope that it helps you in your work! Thanks!
@@AharonRabinowitzis the sky taken a pic or it's on the cinema 4d itself
I'm curious how redshift's sun spots are made
THANKS!
Hello sir! I can get good results by following this tutorial. But once the sphere is added, adding sunlight does not work.
Interesting how the default light problem still occurs even when I switch it off in Redshift / Advanced / Globals settings.
God video
i love this concept, but you lose the ability to use a shadow matte if you're placing a model into the scene. :\ i wish there was a way to fix that.
what would the equivalent of this in octane be?
Does this work with Arnold, as well?
this is far from the "right" way
Not at all correct. You've created some fake atmospheric haze sure, but you're screwing up the integrity of the HDRI light information. This is how you move towards less realistic results.
What would the proper way be, in your experience? I'm trying to convert to Redshift now, coming from Corona Renderer.. trying to light an exterior animation, a huge ocean scene with a cargo ship.. having some problems setting up the HDRI in a Dome Light and have a nive visible backplate.