The network test was so large it's tough to cover every topic, so I brought up a few of the more important ones.. Would love to hear your thoughts, especially on the multiplayer. In some ways Fromsoft PvP in an open world is incredible, but in other ways it seems to be lacking. Despite this, we've only seen a small slice of what's to come, and still no idea what kind of covenants will be included in the full game! Lots to be excited for :)
I agree with the bit about 1v3 forcing the meta into nuker builds. Invasions don't sound nearly as fun if I know I'll be loading into a 1v3 almost all of the time. Maybe it won't be that bad in the full version, when people aren't confined to only one area.
I've never really thought about it, but it would make the pvp (or even the entire online) experience so much better if there'd be secondary objectives. Especially for convenants. As it stands right now, all covenants will just consist of: kill player or kill boss in coop and that's it. Having more objectives during online play with each objective having a reward would keep it fun for much longer. It's probably not going to happen now that the game is 70 days away, but who knows.
I kinda mentioned this on another video even though I mainly play these games for single player experience it would be more appealing if the pvp had unique bosses/objectives so I agree.
@@watson_dabox2854 damn bro how much lag u deal with. I rarely encounter terrible lag. Check out dangitjim UA-cam on ds2. That might help u. It’s in response to a Mauler vid but it explains net coding and lag.
I love how lightning does extra damage in the water and how ground attacks like beast claw doesn’t work in the water. Fromsoft went ham on the small details.
I'm hoping the nerfs to backstabs mean that spells and weapon arts/ashes of war take a much higher prominence in the meta. I'd take fights emphasizing the use of wacky abilities over backstab chasing any day of the week.
@@ArthaxtaDaVince777 You thought they were annoying in DS3? Ds1 had the worst PvP, it was all just about exploiting the shit out of an awfully bad hitreg, netcode etc. To sum it up... "Toggle escape". That was boring. DS3 was pretty bad to on terms of backstab fishing, but not as awful as ds1.
I agree, but it should be able to punish things like healing or very long casting spells, but backs completely miss when players do that so it's completely useless
I really like your idea about alternative reward conditions for invaders to "win" ot perform well in invasions, particularly balancing it around how many heals one forces a host to use
Haven't seen enough long ladders yet but I sincerely hope From brings back the ladders you can kick down to create a shortcut between areas. Maybe they've gone above and beyond and we'll get rope ladders of some kind to scale some of the longer distances vertically. All in all this is looking good!
@L_O_W_K_E_Y-G Discovering the various shortcuts in DS1 for the first time was mind blowing at the time, how the map looped back around and you found a safe route back to a bonfire or known location. I think creative shortcuts are always welcome in the more linear sections of these games such as the castles
Elden Ring simultaneously makes my life painful devoid of Elden Ring, and joyful that no matter how the day goes it simply means one day closer to release. Now, just gotta survive nine more weeks, which will be dragged on by Official ER tweets, potential spoiler leakage on communities, the inevitable launch trailer that is probably gonna drop off about a month before release date, and finally UA-cam on release week with all of those early access nobs trying their hardest to spoil the game for us normies.
I have a feeling that Elden Ring is a more streamlined experience than Dark Souls? And I think it is not bad call at all! New sofa, new TV LG C1 and some time off from work in february...this one is going to be epic!
@@Raphsophomes I´m sorry, not meant to scare. NOT "streamlined" but more accessable. I mean Dark Souls can be a bit cryptic to people not planning spending a long time digging into all that?
@@truenorth365 ah yes. As someone who's done that, itd just be something tedious to get out of the way anyways. I feel I've earned my keep lmao, I'd like to focus on the fight now instead of... all the other stuff lol
@@Raphsophomes Well earned, have myself a share bit of hours into all the souls games but the lore and cryptic puzzles must also be there to be called a From Software game IMO. I just hope they don´t lose the "flame".
Here's an inquiry: Anyone else want a Boss Gauntlet mode like in Sekiro? After beating the game, we'd like the option to simply fight the bosses again without having to trudge all the way back to the arenas.
I am pretty sure with true fast travel being available it might be redundant? Not sure if fast travel will cover all the bosses though, that being said I am so glad they are bringing elements of the combat from Sekiro!
The Dark Souls co-op/PvP system certainly feels odd in an open world game, considering in Dark Souls, the host's goal was simply to defeat the area boss. Cooperators joined with the intent of helping them fight that boss, or to protect the host from potential invaders as they progressed through a more linear map. In that regard, it made sense for cooperators to try and impede invaders while the host forged on ahead to reach their goal, whether or not the cooperator survived. However, most players preferred to gank invaders despite the draw on resources, ignoring the entire purpose of the game itself-to beat the boss. Hosts were always intended to have it easier than the invaders, and the only real fair fights were in the arena spaces that hardly anyone used. In Elden Ring, cooperators are much less transient, accompanying the host along their meandering path in a vast expanse with fewer clear destinations. For this reason, it's less likely that hosts and cooperators will ever split up since the cooperator likely has no idea what the host's destination is by the time they spawn in. Therefore, invaders are going to have far fewer chances than they already had to take out a single cooperator, let alone the host. (I kind of feel like cooperators should also have a consumable to allow them to respawn near the host for this reason. Then they could at least fight an invader solo without having to worry about their host getting too far ahead.) As you mentioned, though, I imagine there'll be a bit more incentive to invade once we see what sort of covenant rewards there may be. (Ugh, I really hope they don't lock weapons and spells behind farming covenant items when offline again.) All in all, it still looks like a lot of fun. I never enjoyed PvP for its fairness, per se, but rather the sheer chaos.
Yes I completely agree, this type of multiplayer is not about fairness! It never really has been, however it should feel rewarding and coherent in a basic sense and I'm not sure it does yet (at least from what we've seen, but of course I'll wait and see)
@L_O_W_K_E_Y-G Yes, you could do that, but what if you WANT to play online? I hardly ever do because there isn't much incentive, but I wish there was, because it feels like it has much more potential.
@@michaelmannix1604 Agreed. I am a big fan of the note system, and offline that doesn't work. Its super fun to have the community lead you to great treasure or troll you and make you jump off a cliff for no reason. Lol
@@LogicAndCompassion Ikr? I never understood why passive co-op had to require a subscription. It makes even less sense considering now Sekiro has a totally free version of the note sharing system.
Kinda hoping that charging weapon buffs will unleash a force infused with the element of the weapon buff or a slash or hit with a small light emitting from the weapon intk a small explosion of elemental damage
I love how FromSoftware is tredding into new territory. Just shows how much more gaming territory complexity is out there. I would like to see this type of gameplay and open world with complexities of ForHonor combat mechanics. But with Elden Ring, I can see myself lost in it's world for easily 200+ hours.
How so? The biggest change in now open world. The rest of the game mechanics are mostly unchanged. I get ya'll are excited, but there's not much new here in terms of radical changes to the tired formula. Just my two cents, brotha.
I was talking mainly about FromSoftware and the direction they are headed in. I dont like how 85% are reused assets either and nothing new to combat, agreed. But gotta like the integration into open world. I think we can agree, that if it's combat evolved to something more sophisticated like ForHonor, that would be the day.
@@MichaelDoesLife horses, open world, new spells and abilities, verticality and mobility, and several quality of life updates. These all change the formula massively for a fresh experience while keeping true to what FromSoft is known for
@@DurpyKraken i haven't played the test, it just looks like dark souls 4 with horses tho, i was really hoping it would be a new game, a new ip, like how sekiro is
@@Reptune97 looks can be deceiving. I originally thought Dark Souls looked really easy and simple and then I played it and found that it’s a lot deeper than it looked. Judging from the reactions of those who’ve played it, it seems to be pretty fun
I definitely like the "Alternative Win Conditions" idea. There are so many creative things they could with it. On the simple side, Maybe there is a "Timer Mode", with three different reward levels for how fast you kill the invader or host. 5mins. 2 Humanity Equivalent 10mins: 1 Humanity +15min: leveled souls. On the more complex side, And im kinda hoping that this is a "Hidden Feature", but actually playing as the bosses or minibosses. Similar im the style of "Left 4 Dead". -Get a 5 killstreak as the minotaur. -Keep the bosses HP above 50%. ...Idk, Stuff like that. Haha.
I like that idea, reminds me of the half light church boss battles but instead of your own dude you control some boss. Maybe it could be a special item that would allow you to invade someone as that boss, that would be sick.
Bro I would love to see the deflect mechanic from Sekiro make its way into a souls game like Elden Ring. It’s one of my favorite mechanics in video games.
I keep hearing people say that level 30 was the level cap for the network test, but I had 2 out of 3 of my characters go higher, as high as level 36 specifically. So, what gives?
@@SunlightBlade yeah, I was lucky (and crazy) enough to make all 5 timeslots, so I actually managed to explore everything in the demo (from what I've seen and within bounds) twice. On the last day I did lots of grinding trolls (giants) to upgrade as many weapons as I could to test them out, and ended up getting a lot of runes for leveling too. Then I heard about the supposed level cap and tried the same farming strategy on a previous character, and was also able to get them over 30. I did it on enchanted knight and champion, if that's relevant. Also on a PS4.
First: Nice video. Thanks for taking your time and reviewing this game. :D Second: I'm sorry to inform that every single Dark Souls game had a storage box. Just go to any bonfire and select "store item"/"items" (depending on the exact game). XD
Objective based multiplayer would be incredible... Survive as long as possible... Activate certain points on the map (perhaps the ability to deactivate Sites of Lost Grace?) Higher rewards for killing phantoms than players etc
Guys, this game is already in my most beloved hack n slash games' list. My list is as follows: 1) the Lord of the Rings (PC) 2) Dante's inferno 3) Mortal Shell 4) Elden Ring 5) Crimson Desert 6) Vanshee 7) Middle-earth: Shadow of Mordor (PC) 8) Babylon's fall 9) Hundred Soul 10) God of War 11) Blade of God: vargr souls 12) Dragon Age: Inquisition 13) Project Eve 14) Prince of Persia (PC) 15) Project M 16) Demon's souls 17) Thymesia 18) Sekiro: Shadows die twice 19) Bloodborne 20) Bleak Faith: Forsaken Some of them have not been released yet, but I included them in advance.
Does the multiplayer coop still requires to re-summon your mate after each boss, or needs to complete each zone for both player separately like in the non open-world SoulsBorne games?
Hopefully the PvP is more fleshed out and what ppl saw in the network tests was just a taste of what's to come. I have my reservations about that as PvP always felt like something kind of ham fisted into the games without much real intention. We'll have to see I guess.
One thing I noticed: The "dragon" you fought was actually a wyvern (wyverns having wings attached to their front legs, while dragons having 4 legs and 2 separate wings). In the dark souls series they often/always got it right because it held some importance. Dragons were remnants of the Stone/Ancient Age (or however it was called) and wyverns were generally seen as inferior/weaker/etc.. Now I know Elden Ring isn't DS4, although I like to kind of see it as such, but it is interesting they "messed it up" or just "didn't care". Thoughts?
got it right...lmao right cus there a wrong for a fake mystical imaginary creature that doesnt actually exist...you do know dragons are fake right kid lol
@@smokeymacpot76 Its just a matter of definition. Western dragons are defined to have 4 legs and 2 wings while wyverns have 4 legs with 2 wings attached to their front legs (I believe in a similar fashion to bats). Sure you can call them dragons, Skyrim does that. But generally they are considered wyverns. Dark Souls 1 and 3 (the only ones I played) made a clear distinction, I don't remember them messing it up once, so it's something noteworthy in my opinion, hence why I pointed it out.
Great point about multiplayer: they should add more incentive to invade, because runes for a kill is a little too simple and not very fun, especially considering the host gets that for the win too. Why go to the trouble?
I hope they have more dagger options. I wish DS3 had a shortsword dagger with quickstep, something like the bandit dagger but longer (like a tanto or middle eastern kind of thing or something?). Play a real ninja.
I think Elden Ring is going to be the most dividing game so far in regards to people's opinions of Invasions. From what I've seen Elden Ring is going to be one of the best (if not the best) in the series to play Co-op through, so I could easily see people wanting to Co-op in peace for the fun of it, even if the devs had to balance the bosses more aggressively. But at the same time invasions are a big part of the game and if people could lock off invasions from happening it would be unfair to people who enjoy invading. Like, this isn't a situation like other games where you could argue the people who don't wanna PvP are gonna produce a bad experience for people who do wanna PvP if they're forced into it, so who cares if those non-PvPers are locked off or not. Invasions are part of the balance of the game, and fighting a host who really wants you to piss off is part of the fun of it. Me? I wish I could co-op in peace, but I know there'd not really be a reliable way to do that that wouldn't hit the Invaders badly. So i'd rather it stay more or less as it was. Making sure the connection quality is more reliable and less hack-able is so much more important.
Allow people to select if their character is pvp or pve at creation. pvp characters can invade and can be invaded and pve character cant invade and cant be invaded. Then PvP players can play with each other and people who just want to coop can do that. I personally don't like PvP so whenever I got invaded in previous games I killed myself as fast as possible so I could continue normally. That's not fun for me or for the invader so I think separating players from the start would benefit everyone.
I'll probably just do what I always do and make a bunch of builds and just swap between them so much that I basically beat the game 3 times simultaneously
There should be a respec option like with DS3 so you can always try one out then switch til you find that happy balance XD me, I think I'm going with a strength-favoring quality build unless my weakness for magic gets me first XD
Start with Bloodborne and if you have trouble look at one of the guides to get some help. Once you finish Bloodborne then you'll end up playing other souls games right after, but beware once you play them all no other game outside of a challenge will bring you any real satisfaction after that. Trust me that after you beat one once your next playthru will be much easier.
I definitely hope Invasions will be better on release. With how it's setup now it basically will scare off most people from doing it more and that may cause pvp scene of this game to die faster. I really like invading and being invaded so I hope it will be addressed. And of course I will have tongue up as long as I can. But other than the questionable invasions I very much look forward to this game.
After watching Sunlightblade use that big AOE Lightning attack, It gave me an idea. One little feature they should add is a spell ground highlight. Like a colored outline that shows the player roughly where the spell is going to impact. Maybe have it appear, while your character is charging their spell? I think that would be a nice "Ease of use" feature, especially when you are just outside of "lock-on" range. Unless, of course, that would somehow unbalance magic.
Personally I believe the rewards you get for winning an invasion should be dependent on how many people the host has summoned so as an exqmple lets sqy you invade a solo you get like 300 runes then you invade and beat a host that has one summon then you get like 600 runes and a host with two summons you get 900
I find the 4 player limit to be extremely limiting. I think 2 white/blue phantoms 2 invaders could be acceptable. It feels like a downgrade from Dark Souls 3.
I completely agree with the need for covenant improvements. When the og idea was for the invader to not be the protagonist, but to enhance the experience of the host. I feel they have hugely failed at making that happen. They should reward us for creating stories for the host, not ruthlessly bullying the shit out of innocent casuals.
Psst covenants now change the outcome of the game. So engaging with them changes the ending having you face one of three different final bosses in the last are. We know that for sure, because from soft was incompetent enough to include a lot of voice clips in a demo. :") Imagine doing that in another software industry. I give my customers a demo for testing my software and accidentally leave the key generator in that allows them to get all features for free. I would get fired for that.
only point of worry is that its an open world with no quests...i mean in ds1 2 3 it eas great cause it had linear small worlds,but in an open world?i dont know,how much can u just roam and kill everything..?
Yeah I only worry about the multiplayer, I used to invade only and have a lot of fun even with the disadvantages, but invading in the cnt just wasn’t fun to me, the combat itself is fine but I was rewarded with nothing, I’d invade against 3v1s and I couldn’t punish anything unless I was sweating.
Thank you for actually giving a damn about the invasions and multiplayer. Here's to hoping they actually give better incentive for invading. Also I hope easy cheese backstabs stay gone since we have so many new attacks (jumping attacks included) and the last thing we want is for everyone to be afraid to use all these new things Elden Ring is going to implement out of fear of being backstabbed. If a player is actually good at the game backstab punishing will be irrelevant since they can just find a new way to punish whiffs, spells, heals etc. Hell... in ds3 there are worse punishes than being backstabbed and it was just a matter of what weapons were used for the punish lol.
You only get backstabbed if you didn’t know what you were doing I got pretty far in ds3 so I know about em I rarely got absolutely murdered if you’re playing a souls like game you should be ready for backstabs like this one dude used a dragon slayer shield with onion armor so I poisoned him with crow quills then switched to my crow talons and got the jump on him if I was unable to get close I used the fried scythe for the ones that try
To me it sounds like you don't know how easy it actually is to backstab. You can get backstabbed for rolling past someone. You can also get backstabbed for running past someone. You can get backstabbed for whiffing Halberd attacks and ultra moves that take forever to throw out as it is. Yea you can say "well know what you're doing" but we don't want backstabs making certain weapons and spells less viable than others and I'll repeat. We don't want people being afraid to use certain weapons and attacks because they don't wanna be backstabbed for a trillion damage and then hit with a wake up weapon art like Gundryes charge.
I expected the Wyvern to be super hard so I kinda avoided it, but after struggling with Margit I was like well let's give it a go & I almost beat it first try; got it the second time though. I had a really good lighting armament on my sword that chewed through its health.
Thanks Sunlightblade for uploading this, it restores some humanity whilst waiting for its release. \[-]/ I feel as though many players have been sleeping on the possibilities of bows now. And if I do any invasions, it'll likely be 1 of 2 things. Friendly derpyness where I just have fun trolling the host. Or sneaking around with a bow and going for clever kills. I suck at the pvp so going in ham is not a good option for me.
@@junoglrr9119 TBH there are some areas where 4 v 4 is possible in DS3 like the ringed city so hopefully there will be at least an area or few like that. And only the Network test was limited to 4🤞
This was my opinion exactly when talking pvp with others. If people want to seriously win at invasions, they will only go with the most damaging build. Especially with combos being no longer a thing. I feel we might have a Borderlands type situation here. Where people will play the new one for a while, and the new one plays better in many ways. But then most of the big fans of the franchise will just go back to the last game, because it was just funner. To me, it seems most fans of these fromsoft games stick around long after it's release because of the pvp aspect. And with pvp very much seeming neutered more ways than not in this instalment, compared to DS3 and even Bloodborne, I don't see it lasting as long without some big pvp changes. I feel most will return to DS3 for a funner pvp experience.
So it looks like sleep in pvp just makes your character do nothing for maybe 2 seconds. Doesn’t put you in a crit stance like a parry or like it does with the enemies.
One thing I did not liked about Sekiro is that some bosses are feels more like your DPS benchmarks that actual fight, seeing same thing in 7:12 kinda disappointed me, I don't want to see that kind of boss fights again.
@Don Lobo Technically you right, realistically not. And I'm talking about real situations, some bosses are fairly balanced, some other are massively stronger than player character in terms of stats. Sure, with enough practice you can beat them without much of upgrading, but it's much easier to simply overpower them with stats than wasting time remembering their insane patterns and dying in one or two hits. And this is the main problem with bosses like this, there is no fun fighting them, you're either trying to win deliberately rigged fights and getting destroyed again and again or just power your character up and steamroll them. You can die once or twice on Ornstein and Smough, then on third try play more careful and win, that's what I call a challenging and fun fight. Or you can try to fight Headless on first encounter...
The problrm with PvO is that if you don't live in a country close to say the US or UK or you live in like the Americas, you're at a disadvantage due to server lags. You're often too far away from the servers that you don't stand a chance.
In my experience I mostly fought the bosses solo (besides helping a friend). Here’s my experience. Margit was probably the most difficult. Took me four tries until I discovered a nice build I haven’t used in these games for a while. Then tree sentinel. That first encounter is pretty nasty. Not terrible later tho and can definitely be cheesed if you need it. As for the other world bosses… easy. All very very easy.
The rpg leveling up and open world is why im buying this and i dont like dark souls like games. Playing the way i want to make things easier to get through for me and exploring the cool world, theres so many ways and i love that
I don’t usually play a mage either but the spells in the cnt were great and nicely varied so far as opposed to your normal soul arrow, stronger version of soul arrow etc the spells in Elden ring all had a nice different use and effect which I liked and also you can charge spells this time for more damage and bigger aoe stuff like that felt great 👍
Final network test impressions? Was there a second network test or something? or are you just making videos based off the first network test in November? I didnt get invited to the first one, then they sent me a fake invite & email to apologise for that, so if I also missed the second one ill be salty
About invasions - invaders should be rewarded something meaningful for each phantom killed as well as some baseline reward for even invading in the first place. Let me tell you, ever since Bloodborne was released, I've felt less and less like invading is anything more than just suicide with extra steps. You gain nothing 90% of the time and force yourself into a really not fun 3v1 spamfests most of the time. - here it goes again - Last time I enjoyed being the invader was in DS2 - not because of some mechanic that gives advantage to the invaders, but rather the fact that there are a lot of things - from healing to missing a heavy attack - that can be punished if anticipated, rather than on reaction/buttonmashing. Hell, 2v1 are perfectly winnable for your average player (and by average I mean - completed the game, feels confident enough to kill any boss after couple of tries, does not need summons for literally 90% of the game) solely with patience and proper spacing.
What? The storage box has been in Dark Souls 1, 2, 3... Elden Ring is just the first to not make you find it or buy it. I'm surprised no one has pointed that out in four months.
It looks good I'll give you that I like it's direction and mechanics and I really appreciate the tech and it's definitely legit interesting, I'd probably really enjoy it, and then it will be in the trophy cabinet of games I'll sadly never complete, so I'm just really unsure, I mean I'm good at my games but not that good
Ngl I don't like the idea of literally ALWAYS getting ganked.. don't think I'll be invading much in elden ring, that's literally my only complaint tho this game looks perfect otherwise.
The network test was so large it's tough to cover every topic, so I brought up a few of the more important ones..
Would love to hear your thoughts, especially on the multiplayer. In some ways Fromsoft PvP in an open world is incredible, but in other ways it seems to be lacking.
Despite this, we've only seen a small slice of what's to come, and still no idea what kind of covenants will be included in the full game! Lots to be excited for :)
We're all excited about Elden Ring, but when is the next Top Ten? Are you doing those anymore?
@@dirt_dert_durt Yes, will be returning to that next, as well as the pokemon playthrough. I've had covid recently & been quite busy
@@SunlightBlade hi sunlight blade, i messaged u on discord a while ago but my acc got hacked, sry if u got a nitro scam link
I agree with the bit about 1v3 forcing the meta into nuker builds. Invasions don't sound nearly as fun if I know I'll be loading into a 1v3 almost all of the time. Maybe it won't be that bad in the full version, when people aren't confined to only one area.
@@SunlightBlade No worries, just curious. Happy christmas
I've never really thought about it, but it would make the pvp (or even the entire online) experience so much better if there'd be secondary objectives. Especially for convenants. As it stands right now, all covenants will just consist of: kill player or kill boss in coop and that's it. Having more objectives during online play with each objective having a reward would keep it fun for much longer. It's probably not going to happen now that the game is 70 days away, but who knows.
Probably bc some people just want to help with bosses or pvp. So they keep it simple but not a bad idea
Ohh my gaaawd! Mound makers with secondary objectives. I never knew I needed something so badly. FromSoftware please make this happen
I kinda mentioned this on another video even though I mainly play these games for single player experience it would be more appealing if the pvp had unique bosses/objectives so I agree.
What pvp really needs is functioning netcode. Idk how people have fun or even take it seriously with hoe horrendous the lag literally always is
@@watson_dabox2854 damn bro how much lag u deal with. I rarely encounter terrible lag. Check out dangitjim UA-cam on ds2. That might help u. It’s in response to a Mauler vid but it explains net coding and lag.
That beast claw cast going under the spearman’s horizontal slash was amazing
I love how lightning does extra damage in the water and how ground attacks like beast claw doesn’t work in the water. Fromsoft went ham on the small details.
about lightning, even on ds1 had this effect
@@Lucas-gg8ik yes
@@Lucas-gg8ik Glad to see it's not forgotten then, or hopefully utilized to a better degree here.
They have always had details, but that wasn't their problem.
They are far from "small" details.
I'm hoping the nerfs to backstabs mean that spells and weapon arts/ashes of war take a much higher prominence in the meta. I'd take fights emphasizing the use of wacky abilities over backstab chasing any day of the week.
Backstabs were very annoying in DS3. But it was a nice way of punishing strength users.
@@ArthaxtaDaVince777 You thought they were annoying in DS3? Ds1 had the worst PvP, it was all just about exploiting the shit out of an awfully bad hitreg, netcode etc. To sum it up... "Toggle escape". That was boring. DS3 was pretty bad to on terms of backstab fishing, but not as awful as ds1.
I agree, but it should be able to punish things like healing or very long casting spells, but backs completely miss when players do that so it's completely useless
@@theblackbaron4119 DS1 backstab fishers got WOG spammed to death 🤷🏽♂️
I really like your idea about alternative reward conditions for invaders to "win" ot perform well in invasions, particularly balancing it around how many heals one forces a host to use
Haven't seen enough long ladders yet but I sincerely hope From brings back the ladders you can kick down to create a shortcut between areas.
Maybe they've gone above and beyond and we'll get rope ladders of some kind to scale some of the longer distances vertically.
All in all this is looking good!
😂
Worry not, my friend, one such ladder can be seen in the gameplay trailer (when the character is sneaking up on those scholars)
Maybe not in the open world but there are lots of possibilities for shortcuts and ladders like that in the legacy dungeons.
@L_O_W_K_E_Y-G Discovering the various shortcuts in DS1 for the first time was mind blowing at the time, how the map looped back around and you found a safe route back to a bonfire or known location. I think creative shortcuts are always welcome in the more linear sections of these games such as the castles
I'll ask Gilligans cousin if he can make a few.😆
The true question remains:
What item to use in order to overcome 70 more days in the Elden Ring waiting room?
Heh...
I'm going with whiskey
Try the item: another game. It really works! I've been playing Neo the world ends with you and the days are passing by very quickly.
Love
A Mystery Key!
...and probably not a Black Eye Orb.
Benadryl. One mini coma at a time
Elden Ring simultaneously makes my life painful devoid of Elden Ring, and joyful that no matter how the day goes it simply means one day closer to release. Now, just gotta survive nine more weeks, which will be dragged on by Official ER tweets, potential spoiler leakage on communities, the inevitable launch trailer that is probably gonna drop off about a month before release date, and finally UA-cam on release week with all of those early access nobs trying their hardest to spoil the game for us normies.
Less then 10weeks
Is it really painful? I mean I can think of much more painful things
@@narcodium first world problems, heh.
I have a feeling that Elden Ring is a more streamlined experience than Dark Souls? And I think it is not bad call at all! New sofa, new TV LG C1 and some time off from work in february...this one is going to be epic!
Don't say that... don't scare me like that...
@@Raphsophomes I´m sorry, not meant to scare. NOT "streamlined" but more accessable. I mean Dark Souls can be a bit cryptic to people not planning spending a long time digging into all that?
@@truenorth365 ah yes. As someone who's done that, itd just be something tedious to get out of the way anyways. I feel I've earned my keep lmao, I'd like to focus on the fight now instead of... all the other stuff lol
Indeed
@@Raphsophomes Well earned, have myself a share bit of hours into all the souls games but the lore and cryptic puzzles must also be there to be called a From Software game IMO. I just hope they don´t lose the "flame".
Here's an inquiry:
Anyone else want a Boss Gauntlet mode like in Sekiro? After beating the game, we'd like the option to simply fight the bosses again without having to trudge all the way back to the arenas.
I am pretty sure with true fast travel being available it might be redundant? Not sure if fast travel will cover all the bosses though, that being said I am so glad they are bringing elements of the combat from Sekiro!
love how you closed off with the bird, reminded me of DS1 and it's great to see how far we've come
My hardest was certainly the other mini-boss at the end, the lion.
6:55 I see Camera Souls is alive and well.
6:55
Jesus Holy Flame, i never see this many blood puddles since Fume Knight on Dark Souls 2.
0:55 that moment 🤩🤩
Multiple open world games coming out next year, lots of them looking promising. Looking forward to this
The Dark Souls co-op/PvP system certainly feels odd in an open world game, considering in Dark Souls, the host's goal was simply to defeat the area boss. Cooperators joined with the intent of helping them fight that boss, or to protect the host from potential invaders as they progressed through a more linear map. In that regard, it made sense for cooperators to try and impede invaders while the host forged on ahead to reach their goal, whether or not the cooperator survived. However, most players preferred to gank invaders despite the draw on resources, ignoring the entire purpose of the game itself-to beat the boss. Hosts were always intended to have it easier than the invaders, and the only real fair fights were in the arena spaces that hardly anyone used.
In Elden Ring, cooperators are much less transient, accompanying the host along their meandering path in a vast expanse with fewer clear destinations. For this reason, it's less likely that hosts and cooperators will ever split up since the cooperator likely has no idea what the host's destination is by the time they spawn in. Therefore, invaders are going to have far fewer chances than they already had to take out a single cooperator, let alone the host. (I kind of feel like cooperators should also have a consumable to allow them to respawn near the host for this reason. Then they could at least fight an invader solo without having to worry about their host getting too far ahead.)
As you mentioned, though, I imagine there'll be a bit more incentive to invade once we see what sort of covenant rewards there may be. (Ugh, I really hope they don't lock weapons and spells behind farming covenant items when offline again.) All in all, it still looks like a lot of fun. I never enjoyed PvP for its fairness, per se, but rather the sheer chaos.
Yes I completely agree, this type of multiplayer is not about fairness! It never really has been, however it should feel rewarding and coherent in a basic sense and I'm not sure it does yet (at least from what we've seen, but of course I'll wait and see)
@@SunlightBlade Definitely. I do like the idea of alternate invasion goals/reward conditions.
@L_O_W_K_E_Y-G Yes, you could do that, but what if you WANT to play online? I hardly ever do because there isn't much incentive, but I wish there was, because it feels like it has much more potential.
@@michaelmannix1604 Agreed. I am a big fan of the note system, and offline that doesn't work.
Its super fun to have the community lead you to great treasure or troll you and make you jump off a cliff for no reason. Lol
@@LogicAndCompassion Ikr? I never understood why passive co-op had to require a subscription. It makes even less sense considering now Sekiro has a totally free version of the note sharing system.
0:54 DS2 hitboxes were like WOW how did you do that???
I've always explored a level fully before fighting the boss so open world sounds and looks amazing.
It's crazy watching this rn and seeing all the little things they have changed up
Kinda hoping that charging weapon buffs will unleash a force infused with the element of the weapon buff or a slash or hit with a small light emitting from the weapon intk a small explosion of elemental damage
Holy cow, the sleep arrow robbed you of a ton of FP! I guess this makes sense, since falling asleep would make you lose focus.
Oh good catch, I actually missed that!
I love how FromSoftware is tredding into new territory. Just shows how much more gaming territory complexity is out there. I would like to see this type of gameplay and open world with complexities of ForHonor combat mechanics. But with Elden Ring, I can see myself lost in it's world for easily 200+ hours.
How so? The biggest change in now open world. The rest of the game mechanics are mostly unchanged. I get ya'll are excited, but there's not much new here in terms of radical changes to the tired formula. Just my two cents, brotha.
I was talking mainly about FromSoftware and the direction they are headed in. I dont like how 85% are reused assets either and nothing new to combat, agreed. But gotta like the integration into open world. I think we can agree, that if it's combat evolved to something more sophisticated like ForHonor, that would be the day.
@@MichaelDoesLife horses, open world, new spells and abilities, verticality and mobility, and several quality of life updates. These all change the formula massively for a fresh experience while keeping true to what FromSoft is known for
@@DurpyKraken i haven't played the test, it just looks like dark souls 4 with horses tho, i was really hoping it would be a new game, a new ip, like how sekiro is
@@Reptune97 looks can be deceiving. I originally thought Dark Souls looked really easy and simple and then I played it and found that it’s a lot deeper than it looked. Judging from the reactions of those who’ve played it, it seems to be pretty fun
I definitely like the "Alternative Win Conditions" idea.
There are so many creative things they could with it.
On the simple side, Maybe there is a "Timer Mode", with three different reward levels for how fast you kill the invader or host.
5mins. 2 Humanity Equivalent
10mins: 1 Humanity
+15min: leveled souls.
On the more complex side, And im kinda hoping that this is a "Hidden Feature", but actually playing as the bosses or minibosses. Similar im the style of "Left 4 Dead".
-Get a 5 killstreak as the minotaur.
-Keep the bosses HP above 50%.
...Idk, Stuff like that. Haha.
I like that idea, reminds me of the half light church boss battles but instead of your own dude you control some boss. Maybe it could be a special item that would allow you to invade someone as that boss, that would be sick.
Historically how many documented dragon killing serve you write about in our history
Bro I would love to see the deflect mechanic from Sekiro make its way into a souls game like Elden Ring. It’s one of my favorite mechanics in video games.
I cheesed the key master with spells was still a hard fight
he was a surprise indeed!
I keep hearing people say that level 30 was the level cap for the network test, but I had 2 out of 3 of my characters go higher, as high as level 36 specifically. So, what gives?
Really? To be honest I think I got to level 28 in fact haha
Maybe it's X level ups
@@SunlightBlade yeah, I was lucky (and crazy) enough to make all 5 timeslots, so I actually managed to explore everything in the demo (from what I've seen and within bounds) twice. On the last day I did lots of grinding trolls (giants) to upgrade as many weapons as I could to test them out, and ended up getting a lot of runes for leveling too. Then I heard about the supposed level cap and tried the same farming strategy on a previous character, and was also able to get them over 30. I did it on enchanted knight and champion, if that's relevant. Also on a PS4.
First: Nice video. Thanks for taking your time and reviewing this game. :D
Second: I'm sorry to inform that every single Dark Souls game had a storage box. Just go to any bonfire and select "store item"/"items" (depending on the exact game). XD
Objective based multiplayer would be incredible...
Survive as long as possible...
Activate certain points on the map (perhaps the ability to deactivate Sites of Lost Grace?)
Higher rewards for killing phantoms than players
etc
That would probably not resonate well with the community.
@@theblackbaron4119 I dunno. If it's optional o don't see why not? And invasions sound like they are a LOT more controlled now.
Guys, this game is already in my most beloved hack n slash games' list. My list is as follows:
1) the Lord of the Rings (PC)
2) Dante's inferno
3) Mortal Shell
4) Elden Ring
5) Crimson Desert
6) Vanshee
7) Middle-earth: Shadow of Mordor (PC)
8) Babylon's fall
9) Hundred Soul
10) God of War
11) Blade of God: vargr souls
12) Dragon Age: Inquisition
13) Project Eve
14) Prince of Persia (PC)
15) Project M
16) Demon's souls
17) Thymesia
18) Sekiro: Shadows die twice
19) Bloodborne
20) Bleak Faith: Forsaken
Some of them have not been released yet, but I included them in advance.
Does the multiplayer coop still requires to re-summon your mate after each boss, or needs to complete each zone for both player separately like in the non open-world SoulsBorne games?
that character haircut though lol
Hopefully the PvP is more fleshed out and what ppl saw in the network tests was just a taste of what's to come. I have my reservations about that as PvP always felt like something kind of ham fisted into the games without much real intention. We'll have to see I guess.
One thing I noticed:
The "dragon" you fought was actually a wyvern (wyverns having wings attached to their front legs, while dragons having 4 legs and 2 separate wings).
In the dark souls series they often/always got it right because it held some importance. Dragons were remnants of the Stone/Ancient Age (or however it was called) and wyverns were generally seen as inferior/weaker/etc..
Now I know Elden Ring isn't DS4, although I like to kind of see it as such, but it is interesting they "messed it up" or just "didn't care".
Thoughts?
got it right...lmao right cus there a wrong for a fake mystical imaginary creature that doesnt actually exist...you do know dragons are fake right kid lol
@@smokeymacpot76 Its just a matter of definition. Western dragons are defined to have 4 legs and 2 wings while wyverns have 4 legs with 2 wings attached to their front legs (I believe in a similar fashion to bats). Sure you can call them dragons, Skyrim does that. But generally they are considered wyverns. Dark Souls 1 and 3 (the only ones I played) made a clear distinction, I don't remember them messing it up once, so it's something noteworthy in my opinion, hence why I pointed it out.
Great point about multiplayer: they should add more incentive to invade, because runes for a kill is a little too simple and not very fun, especially considering the host gets that for the win too. Why go to the trouble?
Was it ever different in DS games? The most you can get besides entertainment value is covenant rank increase.
I hope they have more dagger options. I wish DS3 had a shortsword dagger with quickstep, something like the bandit dagger but longer (like a tanto or middle eastern kind of thing or something?). Play a real ninja.
It’s comforting to know that dragon head thingy can be used inclusive to only champion class 👍
I think Elden Ring is going to be the most dividing game so far in regards to people's opinions of Invasions. From what I've seen Elden Ring is going to be one of the best (if not the best) in the series to play Co-op through, so I could easily see people wanting to Co-op in peace for the fun of it, even if the devs had to balance the bosses more aggressively. But at the same time invasions are a big part of the game and if people could lock off invasions from happening it would be unfair to people who enjoy invading.
Like, this isn't a situation like other games where you could argue the people who don't wanna PvP are gonna produce a bad experience for people who do wanna PvP if they're forced into it, so who cares if those non-PvPers are locked off or not. Invasions are part of the balance of the game, and fighting a host who really wants you to piss off is part of the fun of it.
Me? I wish I could co-op in peace, but I know there'd not really be a reliable way to do that that wouldn't hit the Invaders badly. So i'd rather it stay more or less as it was. Making sure the connection quality is more reliable and less hack-able is so much more important.
Allow people to select if their character is pvp or pve at creation. pvp characters can invade and can be invaded and pve character cant invade and cant be invaded. Then PvP players can play with each other and people who just want to coop can do that.
I personally don't like PvP so whenever I got invaded in previous games I killed myself as fast as possible so I could continue normally. That's not fun for me or for the invader so I think separating players from the start would benefit everyone.
Im gonna try to do my first play through mostly solo anyone else going to do this also?
8:35 Demon's Soul's had a storage box too
I’m so torn on what build I’m running the first time! 😭
Depends on whether you wanna touch PvP lol.
If you wanna PvP or Coop, you gotta get that lightning spam weapon art.
I'll probably just do what I always do and make a bunch of builds and just swap between them so much that I basically beat the game 3 times simultaneously
Moonlight gs powerstance is the first thing I'm going for
@@monsieurdorgat6864 definitely doing PvP. Started off Int but then Faith. Now maybe Strength/Faith or Dex/Int. So many choices!
There should be a respec option like with DS3 so you can always try one out then switch til you find that happy balance XD me, I think I'm going with a strength-favoring quality build unless my weakness for magic gets me first XD
What of they incentivise invaders to kill the support summons
Can't wait to play my Ultra Greatsword/Shield tank build from DS1 and DS3. Not at all inspired from Tarkus or Tsorig.
That chest pound emote will be used for Lan cosplays. Gonna be some Moraine and Lan co ops.
I’m a little baby and Fromsoftware games are usually too hard and scary for me but this game just looks so good. I can’t wait to try it
Start with Bloodborne and if you have trouble look at one of the guides to get some help. Once you finish Bloodborne then you'll end up playing other souls games right after, but beware once you play them all no other game outside of a challenge will bring you any real satisfaction after that. Trust me that after you beat one once your next playthru will be much easier.
But the real question persists, will the save data be cloud based or local storage only? 👀
I definitely hope Invasions will be better on release. With how it's setup now it basically will scare off most people from doing it more and that may cause pvp scene of this game to die faster. I really like invading and being invaded so I hope it will be addressed. And of course I will have tongue up as long as I can.
But other than the questionable invasions I very much look forward to this game.
I agree, that fencer spider was the hardest for me, the Lion Guardian and Margaret 2nd and 3rd. I cheese most of the enemies with Dragon Breath.
5:15 mini-boss location?
After watching Sunlightblade use that big AOE Lightning attack, It gave me an idea.
One little feature they should add is a spell ground highlight. Like a colored outline that shows the player roughly where the spell is going to impact. Maybe have it appear, while your character is charging their spell?
I think that would be a nice "Ease of use" feature, especially when you are just outside of "lock-on" range.
Unless, of course, that would somehow unbalance magic.
Then spells would be even easier to dodge in pvp
Can’t believe you managed to summon Matthew McConaughey for the second fight
I swore I'd never pre-order another game... I can't even keep promises to myself anymore. smh.
Personally I believe the rewards you get for winning an invasion should be dependent on how many people the host has summoned so as an exqmple lets sqy you invade a solo you get like 300 runes then you invade and beat a host that has one summon then you get like 600 runes and a host with two summons you get 900
The way he says stonedigger troll 😳 😂
Instead of glow stone turn ur brightness up
During the network test huh? Lol mighty convenient timing *cough 9.0 cough*
I find the 4 player limit to be extremely limiting. I think 2 white/blue phantoms 2 invaders could be acceptable. It feels like a downgrade from Dark Souls 3.
It's a shame really, especially since maps are so big.
They should make PvP more like DS2.
@@AzraelSoulHunter I didn’t play DS2 tbh, what was the PVP there that made it unique? As long as there’s no Soul Memory
@@sharifabdelal4149 Soul Memory wasn't that good, but overall DS2 has GREAT PvP. It was definitely the nicest one to play of all souls games.
I’m so upset I wasn’t invited to the network test. Can’t wait for this
I completely agree with the need for covenant improvements. When the og idea was for the invader to not be the protagonist, but to enhance the experience of the host. I feel they have hugely failed at making that happen. They should reward us for creating stories for the host, not ruthlessly bullying the shit out of innocent casuals.
Psst covenants now change the outcome of the game. So engaging with them changes the ending having you face one of three different final bosses in the last are. We know that for sure, because from soft was incompetent enough to include a lot of voice clips in a demo. :") Imagine doing that in another software industry. I give my customers a demo for testing my software and accidentally leave the key generator in that allows them to get all features for free. I would get fired for that.
only point of worry is that its an open world with no quests...i mean in ds1 2 3 it eas great cause it had linear small worlds,but in an open world?i dont know,how much can u just roam and kill everything..?
I’m still doing my network test and I’ll be doing it till feb comes
This will be the first souls-like game I will play, please don’t let me down
Yeah I only worry about the multiplayer, I used to invade only and have a lot of fun even with the disadvantages, but invading in the cnt just wasn’t fun to me, the combat itself is fine but I was rewarded with nothing, I’d invade against 3v1s and I couldn’t punish anything unless I was sweating.
Thank you for actually giving a damn about the invasions and multiplayer. Here's to hoping they actually give better incentive for invading. Also I hope easy cheese backstabs stay gone since we have so many new attacks (jumping attacks included) and the last thing we want is for everyone to be afraid to use all these new things Elden Ring is going to implement out of fear of being backstabbed. If a player is actually good at the game backstab punishing will be irrelevant since they can just find a new way to punish whiffs, spells, heals etc. Hell... in ds3 there are worse punishes than being backstabbed and it was just a matter of what weapons were used for the punish lol.
You only get backstabbed if you didn’t know what you were doing I got pretty far in ds3 so I know about em I rarely got absolutely murdered if you’re playing a souls like game you should be ready for backstabs like this one dude used a dragon slayer shield with onion armor so I poisoned him with crow quills then switched to my crow talons and got the jump on him if I was unable to get close I used the fried scythe for the ones that try
To me it sounds like you don't know how easy it actually is to backstab. You can get backstabbed for rolling past someone. You can also get backstabbed for running past someone. You can get backstabbed for whiffing Halberd attacks and ultra moves that take forever to throw out as it is. Yea you can say "well know what you're doing" but we don't want backstabs making certain weapons and spells less viable than others and I'll repeat. We don't want people being afraid to use certain weapons and attacks because they don't wanna be backstabbed for a trillion damage and then hit with a wake up weapon art like Gundryes charge.
I expected the Wyvern to be super hard so I kinda avoided it, but after struggling with Margit I was like well let's give it a go & I almost beat it first try; got it the second time though. I had a really good lighting armament on my sword that chewed through its health.
Can already see invasions being a nightmare getting spammed by op magic by gank squads 😥😭
its crazy seeing how the game changed from this to the full release. I would have lost my shit if i had to fight a scion in that tiny ass room
That Grave Warden was straight up Torag from Runescape lmao.
It's always funny watching invasion or invaded videos
The fact theres a 4 player limit and the worst case scenario for an invaded host is 2 vs 2, the ring for summoning help should not exist
cant wait until the real game and we can get all the gear, like the apparel and great katana of that npc at 12:28
I'm definitely keeping invasions in although I suck at souls pvp
Thanks Sunlightblade for uploading this, it restores some humanity whilst waiting for its release. \[-]/
I feel as though many players have been sleeping on the possibilities of bows now. And if I do any invasions, it'll likely be 1 of 2 things. Friendly derpyness where I just have fun trolling the host. Or sneaking around with a bow and going for clever kills. I suck at the pvp so going in ham is not a good option for me.
What we can't have 3 v 3 anymore? 😩
who knows tbh... maybe there is an area or 2 where 6 player pvp is possible
@@junoglrr9119 nope, max player count is 4
@@jakeislavic3024 MAYBE IN THE DLC THEN
@@junoglrr9119 TBH there are some areas where 4 v 4 is possible in DS3 like the ringed city so hopefully there will be at least an area or few like that. And only the Network test was limited to 4🤞
The more i watch these gameplays the more i get excited gonna hit off these vids before i have a heart attack 😂
Not watching the video cus I wanna be totally blind. But I know your videos are always great so I'll stop in and leave a like.
This was my opinion exactly when talking pvp with others. If people want to seriously win at invasions, they will only go with the most damaging build. Especially with combos being no longer a thing.
I feel we might have a Borderlands type situation here. Where people will play the new one for a while, and the new one plays better in many ways. But then most of the big fans of the franchise will just go back to the last game, because it was just funner.
To me, it seems most fans of these fromsoft games stick around long after it's release because of the pvp aspect. And with pvp very much seeming neutered more ways than not in this instalment, compared to DS3 and even Bloodborne, I don't see it lasting as long without some big pvp changes. I feel most will return to DS3 for a funner pvp experience.
What if we added sex to elden ring?
@Lego IG-88 holy shit
So it looks like sleep in pvp just makes your character do nothing for maybe 2 seconds. Doesn’t put you in a crit stance like a parry or like it does with the enemies.
It also causes you to lose a significant chunk of FP.
@@michaelmannix1604 oh dang I didn’t even realize that. That is pretty cool.
One thing I did not liked about Sekiro is that some bosses are feels more like your DPS benchmarks that actual fight, seeing same thing in 7:12 kinda disappointed me, I don't want to see that kind of boss fights again.
@Don Lobo Yep, and you can beat dark souls with bare hands and without leveling on first try. That's how every gamer beats every souls game, ez.
@Don Lobo Technically you right, realistically not. And I'm talking about real situations, some bosses are fairly balanced, some other are massively stronger than player character in terms of stats.
Sure, with enough practice you can beat them without much of upgrading, but it's much easier to simply overpower them with stats than wasting time remembering their insane patterns and dying in one or two hits.
And this is the main problem with bosses like this, there is no fun fighting them, you're either trying to win deliberately rigged fights and getting destroyed again and again or just power your character up and steamroll them. You can die once or twice on Ornstein and Smough, then on third try play more careful and win, that's what I call a challenging and fun fight. Or you can try to fight Headless on first encounter...
The problrm with PvO is that if you don't live in a country close to say the US or UK or you live in like the Americas, you're at a disadvantage due to server lags. You're often too far away from the servers that you don't stand a chance.
But the opponent also have you lagging on their screen so it's fair.
@@phir9255 No it's not fair. The player closest to the server will always have an advantage over you.
@@iamsteezze I don't know about that, I think it's pure random most of the time.
@@phir9255 I’m a network analyst so I know that’s how it works.
In my experience I mostly fought the bosses solo (besides helping a friend).
Here’s my experience.
Margit was probably the most difficult.
Took me four tries until I discovered a nice build I haven’t used in these games for a while.
Then tree sentinel. That first encounter is pretty nasty. Not terrible later tho and can definitely be cheesed if you need it.
As for the other world bosses… easy. All very very easy.
Ah yes, the flasks are halved by 50%.
Also great video
The rpg leveling up and open world is why im buying this and i dont like dark souls like games. Playing the way i want to make things easier to get through for me and exploring the cool world, theres so many ways and i love that
In soul games I usually start with like no spells maybe in elden ring I'll go mage build
I don’t usually play a mage either but the spells in the cnt were great and nicely varied so far as opposed to your normal soul arrow, stronger version of soul arrow etc the spells in Elden ring all had a nice different use and effect which I liked and also you can charge spells this time for more damage and bigger aoe stuff like that felt great 👍
Everything you said is everything I have always wanted from, From Software.
Final network test impressions? Was there a second network test or something? or are you just making videos based off the first network test in November?
I didnt get invited to the first one, then they sent me a fake invite & email to apologise for that, so if I also missed the second one ill be salty
oh my god the pebbles have a use now....
About invasions - invaders should be rewarded something meaningful for each phantom killed as well as some baseline reward for even invading in the first place. Let me tell you, ever since Bloodborne was released, I've felt less and less like invading is anything more than just suicide with extra steps. You gain nothing 90% of the time and force yourself into a really not fun 3v1 spamfests most of the time.
- here it goes again -
Last time I enjoyed being the invader was in DS2 - not because of some mechanic that gives advantage to the invaders, but rather the fact that there are a lot of things - from healing to missing a heavy attack - that can be punished if anticipated, rather than on reaction/buttonmashing. Hell, 2v1 are perfectly winnable for your average player (and by average I mean - completed the game, feels confident enough to kill any boss after couple of tries, does not need summons for literally 90% of the game) solely with patience and proper spacing.
That sword looks more like a scimitar
What? The storage box has been in Dark Souls 1, 2, 3... Elden Ring is just the first to not make you find it or buy it. I'm surprised no one has pointed that out in four months.
Didn’t get chosen for network test, but can you use katana on enchanted knight class?
you can use any weapon on any character, classes arent important, they just determine your starting gear and levels
@@oh_minus yeah that's what i thought too. Just wanted confirmation thx
How does online play work? Can friends join and explore with you or only summoned to fight a boss
you can summon them and walk all across the overworld together! certain areas like dungeons are separate though
it's finally here, after years of turning skyrim into a souls-like game, fromsoftware finally made a skyrim-like dark souls
It looks good I'll give you that I like it's direction and mechanics and I really appreciate the tech and it's definitely legit interesting, I'd probably really enjoy it, and then it will be in the trophy cabinet of games I'll sadly never complete, so I'm just really unsure, I mean I'm good at my games but not that good
The hitboxes look amazing!
Ngl I don't like the idea of literally ALWAYS getting ganked.. don't think I'll be invading much in elden ring, that's literally my only complaint tho this game looks perfect otherwise.
Glad I watched the video. I'm less excited about the game now so won't feel so bad about not buying it.