It's got some rough edges. But as a big fan of the first game. The second one does an exceptional job of tightening the gameplay experience. Here's hoping the game improves and gets some much needed traction.
The core gameplay loop is definitely tighter through the removal of the shitty powerups, streamlined upgrade system and vehicles nowhere near as slidey, but holy shit is the game one of the most padded and bloated things I've ever seen. Literally 3X longer than the first and only 0.1% of PlayStation players have reached the end of the career. Frankly it's a complete waste of time, money and effort, especially given how niche this kind of game is.
Really liked the first installment. Like is being said here, the sense of speed is just incredible. It's not just a number. All is carefully crafted to really convey that you are blasting across the track in mach 1. The speedlines, the rattling of the chassis, the muffled sound, the wind howling, the landmarks zipping by and the track itself having all these lines and details that get blurred and give you a perfect sense of how fast you are going. After playing Redout any other high-speed racer felt like a crawl. On the downside, the handling was very non intuitive and there was a complete lack of in-the-moment feedback if you drifted right or wrong. You just had to "feel" it and the only way to really tell was that, suddenly, you finished 10 seconds faster. Tubes were especially frustrating with no apparent way to tell how you stop spinning or how to recover from it. Three times you explode, one time you get through and you don't know why. Doesn't sound like there is a proper way to learn drifting in this one either.
Hard as heck, most of the events are redundant, the multiplayer is extremely barebones and will be just as dead as the first one. Nonetheless, the speed is viscerally addictive.
Career mode in racing games needs a bit of rethinking imo. From this to Gran Turismo to Need For Speed to Forza Horizon to F1, it's getting a little old. Grid and the new F1 tried adding plot to it but they're very poorly written, bordering on cringeworthiness, which didn't help. I get that in racing careers irl you basically race until you either run out of money or too old to maintain physical fitness but career modes in racing games don't have to be like that.
@@romiarkan450 I fully agree with your comment, but Redout 2 even compared to the first game is utterly absurd in its bloat. According to HowLongToBeat it's literally 3X longer than the first game, yet is simultaneously super hard on anything above difficulty 2/6. This has resulted in quite literally only 0.1% of players getting to the end of the career mode on PS4/PS5, and yet the game has the audacity to have a f*cking season pass! I truly don't get it, why do so many developers insist on putting all the time, money and effort into dozens of hours of content that quite literally nobody plays?
idk man, this game came so naturally to me. Its so insanely fun, but completely different to the first game. I really hope this game takes off. it's incredible.
Great review KC! I'm 8 hours into it, and loving it! My only gripe are the bits where you leave the track can make or break a victory for me - some of them are pretty confusing and hard to pass without crashing, but you get used to them and memorise the route eventually. Love how fast it is, and how nuanced the controls are, with the way you have to pich up and down on steep track curvatures, and the reliance on boost / ship durability instead of randomised weapons feels more like genuine skill instead of a cheap win. Also, what format were you playing on? I'm playing on Steam, on max settings and 1440p ultrawide and it runs flawlessly. I have a fairly beefy PC, but its a few years old now.
@@nevertrumpfromthejump second response? Joking apart, a great example on a technically good game that could have done with a little more character added to it I think
The frame drops seem to be more of a console problem(not the first time considering redout 1) from what I read. I myself am running the game with 3060TI at 2k and the least FPS I have seen was 75 on the Marianna Trench during some of the water transitions. Otherwise I seem to be running around 110-120fps average at high settings with resolution scaling at 90% as that seems to be sweet spot for me. And yeah, the maps take some time to learn considering how long and out there they are, but when you learn them, racing on them becomes a brand new experience.
@@Endranii The final 2 lap 'boss' race at the end of the starting league in the mines was 15 minutes of some of the most intense, focused gameplay ive ever experienced! Although i barely scraped a win (i was third), i enjoyed the heck out of it, and have unlocked the next class of racing now! Its a slow grind getting through the leagues, but i'm enjoying it a lot!
Did you end up actually getting to the end of the career mode? Literally only 0.1% of PS4/PS5 players have finished the career mode which is so telling in how the game is so absurdly hard and bloated. Plus it has a season pass of content literally nobody is going to play lol
I think I'd get into this sort of game if the learning process was more fun than frustrating... Like I think the floaty speeder thing might be fun to play with.... But I think a race is probably the last place I'd want to play with it. I'm kinda thinking of the exo one demo... The movement mechanics being the entire point and the demo being a simple playground for you to learn how they work. So yeah.... I think it they have me a more open map that had lots of easy areas to practice different stuff and different levels of challenges you can attempt at your own pace...
Racing addiction. Thy name is Redout II. One of the things I love about this game and more games should have it, is the upgrade system and the ability to tweak your ship for the track(s) to come. I'll admit I have a favourite all round ship. But there are some ships that just do better due to their starting base.
I've been trying out this game and there are a few things I dislike. Mind you, I've played the first game and I think the on-track gameplay is great here. My complaints are all off the track, if there's a word for it. First, the fact that ESA is the only starting ship. Would've liked to be able to pick based on what I prefer, at least in terms of boost strength and duration since boosting is a strongly emphasized skill to master in the beginning of the career mode. The ESA can stay as the happy medium, but I'd like it if there are two more to choose from. One has a slightly stronger boost but slightly worse cooling (it overheats faster), the other has slightly weaker boost but slightly better cooling (it overheats slower). And then, put some kind of skill tree but instead of branching skills it's branching ship models that you can unlock. Second, no livery editor. I can live with using ESA's livery pattern at the beginning, but what if I'd like to change the paintjob from the brand's navy-orange to, say, white-red-black? Cosmetics, especially paintjobs, shouldn't be locked behind progression in 2022. Put an in-game currency system like the first one, and let us just buy the items from the customization menu using our winnings throughout the career mode. And please, free color changes! Third, and I consider this kind of minor, is they haven't realized the full potential of VERTEX's lore. It's a program, meaning creating custom tracks should be possible. Just add a track creator and allow us to share our creations. It's going to massively improve the game's lifespan. I mean, just look at games like Trackmania, Assetto Corsa, and Cities: Skylines. Those three have inherently great gameplay despite being rather old, but their respective communities have greatly increased the longevity through customized contents.
Redout 2 has some improvements like making the vehicles way less slidey, getting rid of the useless powerups and significantly streamlining the upgrades (no more incremental upgrades for four different versions of eight different vehicles). But the campaign for Redout 2 is one of the most bloated things I've ever seen, it's literally about 3X longer than the original and the game is insanely hard on anything other than the first two difficulties out of 6. It's honestly baffling to me that they make an absurdly long career mode PLUS a season pass when literally only 0.1% of players have gotten to the end of the main career mode on PS4/PS5. Also the multiplayer is still as redundant given there's next to no-one playing seeing as it's such a niche title.
The thing you forgot to mention is the game isn't actually making you go fast, it's just changing FoV to simulate high speed. No game can simulate an environment where the player is moving that quickly, and if you look, you aren't navigating the track any much faster when you boost, it just warps the environment around you to make you THINK you're going that much faster lol. It's clever but this is just a remake of F-Zero with fake big numbers to make ppl think theyre going really really fast.
as someone who has played the game and watched ai and even other players slam a boost on a ship, you are actually going that much faster. It looks like other ships aree standing still at times
I like BallisticNG as well, but the gameplay is completely different between the two. I'd say it's worth a try if you're fine with somewhat of a challenge and a dead multiplayer.
Who is here because the game is free on epic games 🤓☝️
It's got some rough edges.
But as a big fan of the first game. The second one does an exceptional job of tightening the gameplay experience. Here's hoping the game improves and gets some much needed traction.
The core gameplay loop is definitely tighter through the removal of the shitty powerups, streamlined upgrade system and vehicles nowhere near as slidey, but holy shit is the game one of the most padded and bloated things I've ever seen. Literally 3X longer than the first and only 0.1% of PlayStation players have reached the end of the career. Frankly it's a complete waste of time, money and effort, especially given how niche this kind of game is.
Ay! I know you! 😂
Really liked the first installment.
Like is being said here, the sense of speed is just incredible. It's not just a number. All is carefully crafted to really convey that you are blasting across the track in mach 1. The speedlines, the rattling of the chassis, the muffled sound, the wind howling, the landmarks zipping by and the track itself having all these lines and details that get blurred and give you a perfect sense of how fast you are going. After playing Redout any other high-speed racer felt like a crawl.
On the downside, the handling was very non intuitive and there was a complete lack of in-the-moment feedback if you drifted right or wrong. You just had to "feel" it and the only way to really tell was that, suddenly, you finished 10 seconds faster. Tubes were especially frustrating with no apparent way to tell how you stop spinning or how to recover from it. Three times you explode, one time you get through and you don't know why. Doesn't sound like there is a proper way to learn drifting in this one either.
Man, we could use a new F-Zero game. I miss having 50 racers on a futuristic track with great music.
Hard as heck, most of the events are redundant, the multiplayer is extremely barebones and will be just as dead as the first one. Nonetheless, the speed is viscerally addictive.
i agree, i really, really hope they keep building off from what they have, this game has so much potential
if anyone sees this their discord gets games going every saturday, not like it'll be much fun cause they'r so pro but...
Career mode in racing games needs a bit of rethinking imo. From this to Gran Turismo to Need For Speed to Forza Horizon to F1, it's getting a little old. Grid and the new F1 tried adding plot to it but they're very poorly written, bordering on cringeworthiness, which didn't help. I get that in racing careers irl you basically race until you either run out of money or too old to maintain physical fitness but career modes in racing games don't have to be like that.
@@romiarkan450 I fully agree with your comment, but Redout 2 even compared to the first game is utterly absurd in its bloat. According to HowLongToBeat it's literally 3X longer than the first game, yet is simultaneously super hard on anything above difficulty 2/6. This has resulted in quite literally only 0.1% of players getting to the end of the career mode on PS4/PS5, and yet the game has the audacity to have a f*cking season pass! I truly don't get it, why do so many developers insist on putting all the time, money and effort into dozens of hours of content that quite literally nobody plays?
idk man, this game came so naturally to me. Its so insanely fun, but completely different to the first game.
I really hope this game takes off. it's incredible.
Great review KC! I'm 8 hours into it, and loving it! My only gripe are the bits where you leave the track can make or break a victory for me - some of them are pretty confusing and hard to pass without crashing, but you get used to them and memorise the route eventually.
Love how fast it is, and how nuanced the controls are, with the way you have to pich up and down on steep track curvatures, and the reliance on boost / ship durability instead of randomised weapons feels more like genuine skill instead of a cheap win.
Also, what format were you playing on? I'm playing on Steam, on max settings and 1440p ultrawide and it runs flawlessly. I have a fairly beefy PC, but its a few years old now.
@@nevertrumpfromthejump second response?
Joking apart, a great example on a technically good game that could have done with a little more character added to it I think
The frame drops seem to be more of a console problem(not the first time considering redout 1) from what I read. I myself am running the game with 3060TI at 2k and the least FPS I have seen was 75 on the Marianna Trench during some of the water transitions. Otherwise I seem to be running around 110-120fps average at high settings with resolution scaling at 90% as that seems to be sweet spot for me.
And yeah, the maps take some time to learn considering how long and out there they are, but when you learn them, racing on them becomes a brand new experience.
@@nevertrumpfromthejump Haha - yes, i know what you mean!
@@Endranii The final 2 lap 'boss' race at the end of the starting league in the mines was 15 minutes of some of the most intense, focused gameplay ive ever experienced! Although i barely scraped a win (i was third), i enjoyed the heck out of it, and have unlocked the next class of racing now! Its a slow grind getting through the leagues, but i'm enjoying it a lot!
Did you end up actually getting to the end of the career mode? Literally only 0.1% of PS4/PS5 players have finished the career mode which is so telling in how the game is so absurdly hard and bloated. Plus it has a season pass of content literally nobody is going to play lol
I had no idea this sequel existed I loved the first game thanks
gotta love the huge framerate drops in the first seconds of game footage
This game IS A GEM!
I think I'd get into this sort of game if the learning process was more fun than frustrating...
Like I think the floaty speeder thing might be fun to play with.... But I think a race is probably the last place I'd want to play with it. I'm kinda thinking of the exo one demo... The movement mechanics being the entire point and the demo being a simple playground for you to learn how they work.
So yeah.... I think it they have me a more open map that had lots of easy areas to practice different stuff and different levels of challenges you can attempt at your own pace...
This is my favorite game. I'm so good at it now.
Racing addiction. Thy name is Redout II. One of the things I love about this game and more games should have it, is the upgrade system and the ability to tweak your ship for the track(s) to come. I'll admit I have a favourite all round ship. But there are some ships that just do better due to their starting base.
Thanks for playing KC 🙏 Looks like a fun enough racer 😊 Cheers man!🍻
Less is more that’s the beauty of F-ZERO .Pick up and play for the novice and pros alike.
So no switch then unfortunately?
lmao
I've been trying out this game and there are a few things I dislike. Mind you, I've played the first game and I think the on-track gameplay is great here. My complaints are all off the track, if there's a word for it.
First, the fact that ESA is the only starting ship. Would've liked to be able to pick based on what I prefer, at least in terms of boost strength and duration since boosting is a strongly emphasized skill to master in the beginning of the career mode. The ESA can stay as the happy medium, but I'd like it if there are two more to choose from. One has a slightly stronger boost but slightly worse cooling (it overheats faster), the other has slightly weaker boost but slightly better cooling (it overheats slower). And then, put some kind of skill tree but instead of branching skills it's branching ship models that you can unlock.
Second, no livery editor. I can live with using ESA's livery pattern at the beginning, but what if I'd like to change the paintjob from the brand's navy-orange to, say, white-red-black? Cosmetics, especially paintjobs, shouldn't be locked behind progression in 2022. Put an in-game currency system like the first one, and let us just buy the items from the customization menu using our winnings throughout the career mode. And please, free color changes!
Third, and I consider this kind of minor, is they haven't realized the full potential of VERTEX's lore. It's a program, meaning creating custom tracks should be possible. Just add a track creator and allow us to share our creations. It's going to massively improve the game's lifespan. I mean, just look at games like Trackmania, Assetto Corsa, and Cities: Skylines. Those three have inherently great gameplay despite being rather old, but their respective communities have greatly increased the longevity through customized contents.
This makes me wish they bring back XG3 racing one day
used to LOVE that game, prob my fav racing game ever
@@Shesho3 they need to bring it back
Redout is the Sim Racer of AGR games
This is the most beautiful game I've played in a while. This is the modern f-zero
Did you try it with VR?
This needs an esports scene
Playing the 1st Redout, I was impressed🤘 It seems like 2 is more of the same?
Redout 2 has some improvements like making the vehicles way less slidey, getting rid of the useless powerups and significantly streamlining the upgrades (no more incremental upgrades for four different versions of eight different vehicles). But the campaign for Redout 2 is one of the most bloated things I've ever seen, it's literally about 3X longer than the original and the game is insanely hard on anything other than the first two difficulties out of 6. It's honestly baffling to me that they make an absurdly long career mode PLUS a season pass when literally only 0.1% of players have gotten to the end of the main career mode on PS4/PS5. Also the multiplayer is still as redundant given there's next to no-one playing seeing as it's such a niche title.
Never heard of this game and I got it free on epic a bit ago and wanted to see what it was about, looks interesting.
Does it also offer VR, like the first part?
it doesnt for now. I think they also removed the vr support for the first game ?
Oh now that looks like a good fucking time
my kind of racing game
Love redout 2!!
The first one was nice, but way too hard for my taste, so I think I'm just gonna skip this one.
You mad eth right call, this one is just as hard if not harder, and is literally 3X longer.
Anyone else instantly flash back to Tube Slider on GameCube?
Tough pass tbh
Cool!
Pacer is just as good if not better for gameplay and none of the negative aspects.
Probé Pacer y no me gustó, creo que Redout no me fallará!!
The thing you forgot to mention is the game isn't actually making you go fast, it's just changing FoV to simulate high speed. No game can simulate an environment where the player is moving that quickly, and if you look, you aren't navigating the track any much faster when you boost, it just warps the environment around you to make you THINK you're going that much faster lol.
It's clever but this is just a remake of F-Zero with fake big numbers to make ppl think theyre going really really fast.
as someone who has played the game and watched ai and even other players slam a boost on a ship, you are actually going that much faster. It looks like other ships aree standing still at times
I never use rewind in racing games. It's a cheat button. Sony should do another Wipeout.
30fps bro
fast RMX is better. Hats off to Shin'en Multimedia
Just play ballistic ng, way better than this game
Totally!
I like BallisticNG as well, but the gameplay is completely different between the two. I'd say it's worth a try if you're fine with somewhat of a challenge and a dead multiplayer.
Visual style is so boring, ultra generic... I will stick with BallisticNG
another wipeout clone. will there ever be a replacement for f-zero? the physics are very different and there is pipes, cylinders and halfpipes.
Cept wipeout has weapons and totally different physics. (Also there are half pipes and tunnels and loops in this game)
Its not wipeout. Its much closer to f-zero. And the original Redout kicked f-zero's ass in the physics department.
@@Wylie288 Yeah I don't get why people associate this with a completely different physics system and weapons
@@Wylie288 I saw more of it and can see the resemblance to F-Zero now. I tried to play the Redout demo, but it crashes on me... Damn.