Only if it's better than the first and so far it looks the same, which is not good. I Borderline liked the first game but if the 2nd game is the same that's definitely bad. No improvement is a bad thing. I hated the way how the tracks kept hitting the corners, I hated the small narrow tracks, UNBEATABLE AI times, unfair difficulty spike, boring level design, stop is easy to blow up I can go on. I'm surprised with all this technology we have they still can't make a better game than extreme G on n64 lmao. On a positive note, the music in the first game is ph7.
I'm absolutely loving this game right now. Its extremely difficult even on the easiest settings. But I like a good challenge (I always thought RO1 was to easy) you really have drive risky and use the boost to the point of overheating and catching on fire if you want a win a podium.
I loved the first title, but it was released under the shadow of Formula Fusion (and many other anti-grav racers) so it never got the love it deserved. Redout II deserves to do much better.
Took me 30 hours to get the hang of the driving in the first release. Kept playing with a Need for speed mindset, in which drift solves almost everything, till I realized you don't move the vehicle but the environment. That's it. Once you get it you stop driving and start flying.
I just purchased this game today. I'm a redout veteran,and this game is amazing. Conqueror is my main ship. Trying to get b class to unlock multiplayer.
Nintendo, don't have the hardware to give it justice. The Switch hardware is garbage, by today's standards, and would struggle to better even the Wii-U. Just look at Mario Kart 8, the Switch version didn't look any better than the Wii-U version.
I was so hyped after playing redout 1, unfortunately this game feels different than 1st one, I refund it, I will buy it when it's going to be cheaper maybe, right now I'm disappointed...
I got it for my daughter because I believe a decent racing game is a must for any child's growth. Now, it has become my own GOTO game. Came back from office and wanna unwind? A race of Redout2 would do. Hedged your garden and tired? A race of redout2 with iced tea would do.
Great review 👍 I struggle with games like this when you get to the later (faster) stages. I enjoyed Pacer (which also looked great) but later in the game I struggled and inevitably gave up. I’m hoping Redout 2 will come to GamePass or PS+ eventually.
Only recently started playing this game - and this *type* of game - and I’m so bad, but I enjoy it haha. Not something I could play everyday because that requires ungodly levels of patience and laser-sharp focus; avert said focus for even 1-2 seconds to, say, look at the energy/overheat meters, and boom - hit a barrier and lose your position then spend the rest of the race struggling to reacquire it 🙄 It’s no joke, but it’s good fun, and you can tell when you’re progressing, which is rewarding in and of itself! 👌🏼 It’s one of those games where, the better you get and the more you develop your skills and knowledge, the more enjoyable it becomes! 8/10!
Thoroughly enjoying the sequel as an avid player of the original Redout. The game truly tightened up overall in control and presentation, and even more so in terms of skill ceiling for play. Certainly not an easy game for new players, but I'm glad the effort was made for the game to be accessible.
Veteran of Redout 1 and the game is definitely challenging. A big factor in the difficulty is the addition of Reverse tracks, which will be fun later but at first makes it hard to learn tracks. It put me on "Redout" difficulty and I'm usually getting stomped the first time I play a track and winning the second try, with the exception of Speed challenges where I'm barely making Bronze most of the time after several tries. I don't know what went wrong with the testing but I remember Redout Space Assault being terribly balanced/tested on launch until they did some major fixes to progression a couple weeks in, I'm expecting some changes there in the future or maybe better tutorials for that mode in case most players are just not getting the strategy. I'm a little disappointed with the music compared to the original so far but the main menu theme is really catchy and somewhat makes up for it.
I'm new to the redout series and got this game because it looked and it is, yeah I struggle on time attack and speed events but I still enjoy this game
This is becoming my favorite video game. It will take me a long time to complete if ever lol. But I love it. My fav has been midnight club dub edition since I was a kid but this is gonna take it.
looks like they rly worked out the steering dificulty modes, great, now i will be able to swich between to have fun while stoned/drunk/vr and swich back to harder dificulty for awake and focus mode
This game mentioned all courses can be played in reverse. My question is how the blind jumps will work considering many of them are off-center and feature huge elevation changes. And I think one of the things people find odd (and still do) is the lack of powerups and weapons. The Redout series is just a different beast altogether. You won't have time to worry about weapons and shields when the game itself demands you to use both analog sticks to control the ship. You can say this is the first "simcade" of the anti-gravity racing genre. And I also dare to say this will play great with a HOTAS rig because the turning, strafing, and pitching we have to do makes them closer to airplanes than they are to land vehicles.
I just bought it yesterday coming off of WipEout omega collection and holy shit did that game not prepare me for this. My only criticism for the game is the lack of a career practice mode where we can just run laps on different tracks with our current loadout to really get a feel for the new tracks we encounter. It’s hard for me to take the time to practice a track in the middle of a race with that big 4th place symbol staring me in the face daring me to hit the hyperboost at the wrong time when I should be studying the course
That one is a big challenge! Keep boosting right up until you are about to explode, just on the edge of running out of health and try to keep momentum through the first corner, maybe even lift a little just before it - good luck!
Good game. The speed events are very difficult, but I think it's necessary to upgrade ship first and return later. It's pity that Survival mode is missed, maybe coming later? I also wonder if there are platinum time/score goals in non-race challenges? It was fun to chase those in the first game. Not in that skill level yet, but... I'm playing with Pilot difficulty with all assists off.
@@LIFTEDIT1 why not? You can use a controller still, but have have better hardware, higher resolution, higher frames & refresh rates. Mods, graphical fidelity & customisation etc Edit: consoles have some cool exclusives which are typically arcade whereas pc has more simulation exclusives (down to personal preference which you like more)
@@gumboson1974 true. Last console I had was a PS3 and I can say I much prefer PC with the better hardware, higher resolution, higher frames & refresh rates. Mods, graphical fidelity & customisation etc
I was looking forward to it. Hope was they would improve the VR mode with proper 6dof cockpit view like most sim racing games and hotas support but it sounds like they decided to drop VR support instead.
I must be one of life's weirdos because I never found Redout Enhanced all that prohibitively challenging. Others have spoken about how the difficulty was a big problem for them, even a dealbreaker, but I just never felt that. There are the occasional jumps and what have you. I have been racing in games since before many of you people were born, mind you. When the original F-Zero hit, I was *ALMOST* a man, already. If anyone is worried about the difficulty, don't be, please. Just treat it like you're playing something like a bike-racing sim like Ride or Isle of Man TT, the swaying from side to side is a little similar, braking a little (but nowhere near as much as those games force you to do), and think of the right stick 'strafing' as bikers shifting their weight around the bike to achieve tighter turns, or leaning backwards/forwards to respond to inclines/declines. Left stick - point your nose. Right stick - shift your weight. Get into that mindset early on, don't forget about the right stick. Then there's the afterburner which in the first game built up with speed, different rates for different 'cars'. When you get good at a course, you will have the afterburner zones down to a tee, you will *KNOW* when to apply them, but until then just push the burners every few seconds so the thing never tops up. The bar only gets so high before it stops building, so use it. Use it to rescue yourself from crashes and out of tight corners. After that it should be quite a straightforward learning of the track layouts until later in the game, where the real challenge is. Don't pass up the chance to get into one of the best racers available today. The first game was free on Epic a few weeks ago, if you got it and didn't play it yet, do so for God's sake.
Actually the most problematic thing that I found in the first one was the controls, you have to be aware of many buttons all the time unlike other games, that makes it a bit tiring. And some tracks were too short and twisty so you had to go too slow, which takes a bit of fun out of these super fast games, that was in my experience at least, a shame because the game was great. If they gave the option to put the control of the ship in a single analog that would be great.
I feel the same about the first game as well. At the beginning, it took some practice to figure out the controls & learn the track layouts, but after that, I would consistently destroy the AI every time without even really trying to & it wouldn't even be close. Like as soon as you pass them all at the beginning of the race, that's the last time you see 'em, except for the longer events where you eventually overlap them. On keyboard + mouse controls as well, might I add. 😐 Still, I really liked the first game's track layouts, and that alone was & still is enough to keep me engaged. Just flying through all those loops, twists, and jumps is fun. Haven't bought the second game yet, but hoping the tracks are just as good & the AI is improved as well.
On release if I remember correctly Redout 1's AI was psychotic, Im pretty sure they nerfed it in subsequent patches to the point of making them toothless. Nowadays on longer races in redout 1 you can start lapping the AI or certain tracks, without even using parts that increase top speed, just the magnetic stabilizer and turbo boost. The fact that redout 2's ai even on the lower setting are threatening is capable of beating you is nice. Although i think on certain tracks they can straight up cheat or teleport. I'll be over a km ahead of second place, I wont see them pass me, then suddenly im in second and they are 2km ahead.
Does this game feel more like F-Zero or Wipeout? I don't really like how Wipeout ships handle so I hope it plays more like F-Zero. The machine customization is rather interesting tho, is it well implemented?
Standard control scheme in REDOUT 1 was WASD For acceleration, brake and turning ARROW KEYS for strafing. REDOUT 2 has alternate / customisable controls for all peripherals IIRC Most people use a controller on PC of course for racing games
A lot of people used 360CE to emulate xinput on their HOTAS for the first one, but to be honest using a throttle actually puts you at a huge disadvantage. If you could figure out how to place pressure triggers on a yoke however, I can see that being an excellent way to play it provided you also have a set of rudder pedals with toe brakes.
at first i found the scenery very polluted it confuses the limits of the track and the jumps are a blind spot to get to the other side making the beginners go through frustrating feelings to the point of closing the game. I think they exaggerated in filling the screen with so many visual colored junk so close to the track that sometimes it just seems like a blur on the monitor or something like the effect of a potent hallucinogen... otherwise the commands are good the fabulous soundtrack helps a lot whoever is trying to learn to handle the alien vehicle while floating at absurd speeds on a track that merges into the scenery.
I think that aspect is honestly an improvement over the original. The first game's powerups were honestly some of the worst and most unclear powerups I've ever experienced in a racing game.
I loved this game from the first second, but I think in "Career mode" they need to fix the difficulty curve on the "Beat the best score" races, because they are abnormally difficult compared with the rest of the challenges, even with the most basic ones, reaching the 1st place is punishingly difficult :/ BTW, I turned off the AI assistance and I'm playing on Pilot difficulty.
I never played wipeout or any anti gravity race game before, I went through the tutorial easily, felt over confident. Then the difficulty seemed to increase significantly to the point that's it is too damn difficult/hardcore.
The one thing all these f zero wannabes lack is the super wide tracks. F zero has huge wide track with plenty of room for turning and battling other racers. Redout, wipeout, RMX, etc all lack this simple part of what helped make F zero the greatest racer of all time. In my opinion anyway.
Walls should slow you down. It infuriates me when I see the record track times and they are slamming into walls. Whoever programmed the handling is tripping.
I am enjoying the agme right now but after playing Redout 1 for hundreds of hours, this one feels like a massive downgrade. The only thing that really improved are the controlls. The rest doesen't seem to get much positive feedback among the fans. Especially the soundtrack, micromanagement and comparably blander design.
RedOut is good. I'm still on the fence about RedOut 2 for a number of reasons. The statement of Redout 2 being the purest anti-gravity experience lost me though. I find it hard to believe it's "purer" than F-Zero-GX. Hands down one of the top two best anti-grav racers ever made if not THE best (WipeOut: Omega Collection being the other). Besides, F-Zero GX is like a awesome fan fic with Sega and Nintendo joining forces to create one of the greatest racers of all time, except that actually happened. Anyways, I may still buy Redout 2, I like the first one but some of the changes from the original has me worried especially after reading reviews on Steam. Thanks for the video!
It's hardcore, no weapons and reminiscent of older ag games, thus for the purists. Makes sense to me. Doesn't mean that it's 'the best' in comparison to older games, just fore those who want unadulterated speed.
So far the only areas that the first redout did better were graphics and sound which is kind of odd. Redout 2 still looks good in motion and the ship designs are better but the quality of graphics seem to have taken a step back which caught me by surprise. Other than that so far redout 2 is a nice improvement over the first especially the controls, gameplay and track design
Not a simulation because there's no real thing like it? Rude They can take it as seriously a forza or just take the physics seriously for what they are doing and it's effectively a sim not just a looney toons video game
Not really, to me BNG and RO1/2 are far too different besides the fact that they both AG racers. RedOut has a entirely new twin sticks driving gameplay while BNG is a callback to the PS1 era Wipeout and nearly play identical., although I'll give a thumbs up for modding support.
Are you interested in trying Redout 2? Let us know in the comments below!
Definitely! just bought the Deluxe edition!
I’m down. I started playing wipeout again and this almost seems similar
Only if it's better than the first and so far it looks the same, which is not good. I Borderline liked the first game but if the 2nd game is the same that's definitely bad. No improvement is a bad thing. I hated the way how the tracks kept hitting the corners, I hated the small narrow tracks, UNBEATABLE AI times, unfair difficulty spike, boring level design, stop is easy to blow up I can go on.
I'm surprised with all this technology we have they still can't make a better game than extreme G on n64 lmao.
On a positive note, the music in the first game is ph7.
No
yes but only in a pysical version
Removal of the weapons and reworking the boost and turbo system greatly improved the actual racing aspect quite a bit.
"its like the dark souls of wipeout"
- IGN probably
I'm absolutely loving this game right now. Its extremely difficult even on the easiest settings. But I like a good challenge (I always thought RO1 was to easy) you really have drive risky and use the boost to the point of overheating and catching on fire if you want a win a podium.
Happy to hear it - it's punishing, but in a good way :)
I loved the first title, but it was released under the shadow of Formula Fusion (and many other anti-grav racers) so it never got the love it deserved. Redout II deserves to do much better.
Took me 30 hours to get the hang of the driving in the first release. Kept playing with a Need for speed mindset, in which drift solves almost everything, till I realized you don't move the vehicle but the environment. That's it. Once you get it you stop driving and start flying.
I just purchased this game today. I'm a redout veteran,and this game is amazing. Conqueror is my main ship. Trying to get b class to unlock multiplayer.
With no F-Zero in sight, this looks phenomenal!
Keep an eye out, we may or may not have some F-Zero related content on the channel very soon👀
@@TraxionGG 👀
@@TraxionGG don't get our hopes up....🥺
Nintendo, don't have the hardware to give it justice. The Switch hardware is garbage, by today's standards, and would struggle to better even the Wii-U. Just look at Mario Kart 8, the Switch version didn't look any better than the Wii-U version.
Facts tho
How does it play with assists on and the difficulty level at the lowest level?
Was looking forward to this, glad it's out - thanks for the review
Hope you enjoy it!
I played a little bit of the first title and I do wanna give this one a shot. I know it won't be easy, but it looks rewarding if you put the time in.
Loved the first game. Looking forward to this one
I was so hyped after playing redout 1, unfortunately this game feels different than 1st one, I refund it, I will buy it when it's going to be cheaper maybe, right now I'm disappointed...
Nice - have fun!
I got it for my daughter because I believe a decent racing game is a must for any child's growth. Now, it has become my own GOTO game. Came back from office and wanna unwind? A race of Redout2 would do. Hedged your garden and tired? A race of redout2 with iced tea would do.
Great review 👍 I struggle with games like this when you get to the later (faster) stages. I enjoyed Pacer (which also looked great) but later in the game I struggled and inevitably gave up. I’m hoping Redout 2 will come to GamePass or PS+ eventually.
This game definitely caught my attention as an old F Zero fan. I think it's a buy for me when it goes on sale. Good vid
This game has definitely been scratching my F-Zero itch.
Stellar review. Great presentation. Thank you!
Glad you liked it!
thanks for good review, good luck!
Only recently started playing this game - and this *type* of game - and I’m so bad, but I enjoy it haha. Not something I could play everyday because that requires ungodly levels of patience and laser-sharp focus; avert said focus for even 1-2 seconds to, say, look at the energy/overheat meters, and boom - hit a barrier and lose your position then spend the rest of the race struggling to reacquire it 🙄 It’s no joke, but it’s good fun, and you can tell when you’re progressing, which is rewarding in and of itself! 👌🏼 It’s one of those games where, the better you get and the more you develop your skills and knowledge, the more enjoyable it becomes! 8/10!
nothing comes close to the feeling of raw speed this game provides. play you fav electronic playlist and never take your foot of the gas ever again
Agreed - the sensation of speed is unparalleled
Why are there no Ghosts in Time Attack?
Thoroughly enjoying the sequel as an avid player of the original Redout. The game truly tightened up overall in control and presentation, and even more so in terms of skill ceiling for play. Certainly not an easy game for new players, but I'm glad the effort was made for the game to be accessible.
Can you use a flight stick with rudder pedals?
My favorite wall banging simulator
Veteran of Redout 1 and the game is definitely challenging. A big factor in the difficulty is the addition of Reverse tracks, which will be fun later but at first makes it hard to learn tracks. It put me on "Redout" difficulty and I'm usually getting stomped the first time I play a track and winning the second try, with the exception of Speed challenges where I'm barely making Bronze most of the time after several tries. I don't know what went wrong with the testing but I remember Redout Space Assault being terribly balanced/tested on launch until they did some major fixes to progression a couple weeks in, I'm expecting some changes there in the future or maybe better tutorials for that mode in case most players are just not getting the strategy. I'm a little disappointed with the music compared to the original so far but the main menu theme is really catchy and somewhat makes up for it.
I got it right after the launch trailer. Looking forward to enjoy the speed and music as well
Nice, have fun!
How is it?
@@hosseinnafisi5725 It is fun, but I don't remember it being so hard 😂. The overheating and jumping mechanics can be tricky to master.
What's the outro song? Thanks
I'm new to the redout series and got this game because it looked and it is, yeah I struggle on time attack and speed events but I still enjoy this game
Fantastic review, really well put together 😎
Thank you kindly!
I appreciate you not riding the walls in this footage.. thank you
Referencing Pavarotti and Nessun dorma in a futuristic racer review is TIGHT!
This is becoming my favorite video game. It will take me a long time to complete if ever lol. But I love it. My fav has been midnight club dub edition since I was a kid but this is gonna take it.
REDOUT 2 IS OUT POG!!!!!
looks like they rly worked out the steering dificulty modes,
great, now i will be able to swich between to have fun while stoned/drunk/vr and swich back to harder dificulty for awake and focus mode
This game mentioned all courses can be played in reverse. My question is how the blind jumps will work considering many of them are off-center and feature huge elevation changes.
And I think one of the things people find odd (and still do) is the lack of powerups and weapons. The Redout series is just a different beast altogether. You won't have time to worry about weapons and shields when the game itself demands you to use both analog sticks to control the ship. You can say this is the first "simcade" of the anti-gravity racing genre. And I also dare to say this will play great with a HOTAS rig because the turning, strafing, and pitching we have to do makes them closer to airplanes than they are to land vehicles.
I find some of those are removed and track is there instead or a different path is given that bypasses them.
I just bought it yesterday coming off of WipEout omega collection and holy shit did that game not prepare me for this. My only criticism for the game is the lack of a career practice mode where we can just run laps on different tracks with our current loadout to really get a feel for the new tracks we encounter. It’s hard for me to take the time to practice a track in the middle of a race with that big 4th place symbol staring me in the face daring me to hit the hyperboost at the wrong time when I should be studying the course
Talk about learning on the fly.
I'm shite at it. Can't do the 3rd trial
That one is a big challenge! Keep boosting right up until you are about to explode, just on the edge of running out of health and try to keep momentum through the first corner, maybe even lift a little just before it - good luck!
@@TraxionGG thanks I did it. Just for bronze. How the fuck can you get gold?
Good game. The speed events are very difficult, but I think it's necessary to upgrade ship first and return later. It's pity that Survival mode is missed, maybe coming later? I also wonder if there are platinum time/score goals in non-race challenges? It was fun to chase those in the first game. Not in that skill level yet, but...
I'm playing with Pilot difficulty with all assists off.
I just don't know whether to get it on ps5 or series x, defo getting it tho, love these old school racers.
PC is the best choice :)
@@bonbon3215 not when you already have 2 great consoles, pc's just aren't for everyone.
@@bonbon3215 Not for racers
@@LIFTEDIT1 why not? You can use a controller still, but have have better hardware, higher resolution, higher frames & refresh rates. Mods, graphical fidelity & customisation etc
Edit: consoles have some cool exclusives which are typically arcade whereas pc has more simulation exclusives (down to personal preference which you like more)
@@gumboson1974 true. Last console I had was a PS3 and I can say I much prefer PC with the better hardware, higher resolution, higher frames & refresh rates. Mods, graphical fidelity & customisation etc
I was looking forward to it. Hope was they would improve the VR mode with proper 6dof cockpit view like most sim racing games and hotas support but it sounds like they decided to drop VR support instead.
I wanted F-Zero GX 2.0. This is more like Gran Turismo in anti-grav clothing.
I must be one of life's weirdos because I never found Redout Enhanced all that prohibitively challenging. Others have spoken about how the difficulty was a big problem for them, even a dealbreaker, but I just never felt that. There are the occasional jumps and what have you. I have been racing in games since before many of you people were born, mind you. When the original F-Zero hit, I was *ALMOST* a man, already.
If anyone is worried about the difficulty, don't be, please. Just treat it like you're playing something like a bike-racing sim like Ride or Isle of Man TT, the swaying from side to side is a little similar, braking a little (but nowhere near as much as those games force you to do), and think of the right stick 'strafing' as bikers shifting their weight around the bike to achieve tighter turns, or leaning backwards/forwards to respond to inclines/declines. Left stick - point your nose. Right stick - shift your weight. Get into that mindset early on, don't forget about the right stick. Then there's the afterburner which in the first game built up with speed, different rates for different 'cars'. When you get good at a course, you will have the afterburner zones down to a tee, you will *KNOW* when to apply them, but until then just push the burners every few seconds so the thing never tops up. The bar only gets so high before it stops building, so use it. Use it to rescue yourself from crashes and out of tight corners.
After that it should be quite a straightforward learning of the track layouts until later in the game, where the real challenge is.
Don't pass up the chance to get into one of the best racers available today. The first game was free on Epic a few weeks ago, if you got it and didn't play it yet, do so for God's sake.
Actually the most problematic thing that I found in the first one was the controls, you have to be aware of many buttons all the time unlike other games, that makes it a bit tiring. And some tracks were too short and twisty so you had to go too slow, which takes a bit of fun out of these super fast games, that was in my experience at least, a shame because the game was great. If they gave the option to put the control of the ship in a single analog that would be great.
I feel the same about the first game as well.
At the beginning, it took some practice to figure out the controls & learn the track layouts, but after that, I would consistently destroy the AI every time without even really trying to & it wouldn't even be close. Like as soon as you pass them all at the beginning of the race, that's the last time you see 'em, except for the longer events where you eventually overlap them.
On keyboard + mouse controls as well, might I add. 😐
Still, I really liked the first game's track layouts, and that alone was & still is enough to keep me engaged. Just flying through all those loops, twists, and jumps is fun.
Haven't bought the second game yet, but hoping the tracks are just as good & the AI is improved as well.
On release if I remember correctly Redout 1's AI was psychotic, Im pretty sure they nerfed it in subsequent patches to the point of making them toothless. Nowadays on longer races in redout 1 you can start lapping the AI or certain tracks, without even using parts that increase top speed, just the magnetic stabilizer and turbo boost. The fact that redout 2's ai even on the lower setting are threatening is capable of beating you is nice. Although i think on certain tracks they can straight up cheat or teleport. I'll be over a km ahead of second place, I wont see them pass me, then suddenly im in second and they are 2km ahead.
Fingers crossed this comes to PSVR2!!
Hoping to see someone review the switch version that’s the one I mine right now would be killer to play portable on the go
We'll see what we can do in July when it releases :)
Does this game feel more like F-Zero or Wipeout? I don't really like how Wipeout ships handle so I hope it plays more like F-Zero.
The machine customization is rather interesting tho, is it well implemented?
Honestly it depends on your ship. Some control more like WipEout, others F ZERO, and some oddballs even feel like something from Quantum Redshift.
How do the controls work when you are on pc without a controller? Do you use your mouse and control it like you would a plane?
Standard control scheme in REDOUT 1 was
WASD For acceleration, brake and turning
ARROW KEYS for strafing.
REDOUT 2 has alternate / customisable controls for all peripherals IIRC
Most people use a controller on PC of course for racing games
this game looks super fun, i wonder if you can play this with flight joystick ( for more space shippy immersion )
A lot of people used 360CE to emulate xinput on their HOTAS for the first one, but to be honest using a throttle actually puts you at a huge disadvantage. If you could figure out how to place pressure triggers on a yoke however, I can see that being an excellent way to play it provided you also have a set of rudder pedals with toe brakes.
at first i found the scenery very polluted it confuses the limits of the track and the jumps are a blind spot to get to the other side making the beginners go through frustrating feelings to the point of closing the game. I think they exaggerated in filling the screen with so many visual colored junk so close to the track that sometimes it just seems like a blur on the monitor or something like the effect of a potent hallucinogen... otherwise the commands are good the fabulous soundtrack helps a lot whoever is trying to learn to handle the alien vehicle while floating at absurd speeds on a track that merges into the scenery.
What is for the faint hearted?
there it is. the final control for hovercrafts. say what you want: this IS far better than wipeout. it's a fact not an
opinion
Shame there is no weapons :(
I think that aspect is honestly an improvement over the original. The first game's powerups were honestly some of the worst and most unclear powerups I've ever experienced in a racing game.
can you turn off on screen prompts?
Yes
I hope this game has better track design , a balanced difficulty and no rubber banding.
the first game didnt have rubber banding
@@OrionStarri of course it had
@@JonasSaleen it really didnt, only the first four races a player did had it, then it was just off completely
I loved this game from the first second, but I think in "Career mode" they need to fix the difficulty curve on the "Beat the best score" races, because they are abnormally difficult compared with the rest of the challenges, even with the most basic ones, reaching the 1st place is punishingly difficult :/
BTW, I turned off the AI assistance and I'm playing on Pilot difficulty.
I never played wipeout or any anti gravity race game before, I went through the tutorial easily, felt over confident. Then the difficulty seemed to increase significantly to the point that's it is too damn difficult/hardcore.
If you have a playstation, I'd highly recommend Wipeout Omega Collection.
Much easier while still being a challenge.
Still not there
Is this the Dark Souls of racing?
4 players online on Steam. kekw
i dont get cutscenes, is this a glitch?
The one thing all these f zero wannabes lack is the super wide tracks. F zero has huge wide track with plenty of room for turning and battling other racers. Redout, wipeout, RMX, etc all lack this simple part of what helped make F zero the greatest racer of all time. In my opinion anyway.
We have a nice little video about an F-Zero game later today :)
Glad im not the only one that thinks the like that,its just frustrating having games this fast with narrow tracks
It's annoying how game designers still can't represent speed. 600mph? This looks like someone finally nailed 150-200 mph in a game.
Walls should slow you down. It infuriates me when I see the record track times and they are slamming into walls. Whoever programmed the handling is tripping.
nty the jumping parts are killing this game for me. and the first game was unbeatable even in easy mode.
It definitely takes time to learn the best line over the jumps - lot's a restarts!
I enjoyed Redout 1 and 2 looks awesome. Going to get it
It looks like the same game.
I am enjoying the agme right now but after playing Redout 1 for hundreds of hours, this one feels like a massive downgrade. The only thing that really improved are the controlls. The rest doesen't seem to get much positive feedback among the fans. Especially the soundtrack, micromanagement and comparably blander design.
RedOut is good. I'm still on the fence about RedOut 2 for a number of reasons. The statement of Redout 2 being the purest anti-gravity experience lost me though. I find it hard to believe it's "purer" than F-Zero-GX. Hands down one of the top two best anti-grav racers ever made if not THE best (WipeOut: Omega Collection being the other). Besides, F-Zero GX is like a awesome fan fic with Sega and Nintendo joining forces to create one of the greatest racers of all time, except that actually happened. Anyways, I may still buy Redout 2, I like the first one but some of the changes from the original has me worried especially after reading reviews on Steam. Thanks for the video!
It's hardcore, no weapons and reminiscent of older ag games, thus for the purists. Makes sense to me. Doesn't mean that it's 'the best' in comparison to older games, just fore those who want unadulterated speed.
So far the only areas that the first redout did better were graphics and sound which is kind of odd. Redout 2 still looks good in motion and the ship designs are better but the quality of graphics seem to have taken a step back which caught me by surprise. Other than that so far redout 2 is a nice improvement over the first especially the controls, gameplay and track design
Not a simulation because there's no real thing like it?
Rude
They can take it as seriously a forza or just take the physics seriously for what they are doing and it's effectively a sim not just a looney toons video game
epic
HYPPPEDDDD
30€ wasted, cant even beat the boosting tutorial. First redout was way better
lel
you need to stack hyperboost with normal boost for massive speed
Angry noob😉
ballistic ng is so much better than this game
Doubt but why
Not really, to me BNG and RO1/2 are far too different besides the fact that they both AG racers. RedOut has a entirely new twin sticks driving gameplay while BNG is a callback to the PS1 era Wipeout and nearly play identical., although I'll give a thumbs up for modding support.
I also prefer that one to this one. This is more like a sim than an arcade racer.