The project lead I believe posted on Twitter a screenshot of a huge blood splatter effect and said he hopes the marketing team doesn’t kill him for showing it without permission. Seems more like the marketing doesn’t want to show all that and it was all disabled for this gameplay for some reason but it’s in the game
After playing Baldurs Gate which deals with slavery, swearing, violence, xenophobia I highly doubt Dragons Age will include any of those M rated things.
@@ewjimlno they will because those are all themes of dragon age that have been in every single dragon age a significant reason for the plot is the oppression xenophobia and slavery of elves
*Veilguard history rewriting shill bot* : “Did you guys even play the original games? The demons barely ever had legs in both games, there’s so many enemies with no legs. Y’all just find anything to complain about in excited to preorder this game”
@@thetrashcanman7537 its really just a joke. Im excited for the game. Now that I think of it, the only Demons that didnt have legs were the rage demons. But they apparently gave them legs in Veilguard. But they took away everyone else's legs.
@@thetrashcanman7537 Im not a fan of a crowd so I tend to enjoy games that barely anyone else plays. It really makes the experience more enjoyable and community discussions more focused.
Said the same thing on another video. those really brought in some aspect of psychological horror. The Circle Tower was creepy with those fleshy gut bags everywhere
@bluemoon1716 While I do agree with your overall point, I will point out that the sloth demons in origins didn't actually have a unique model. They were handwaved as being shapeshifters so that bioware didn't have to make a new demon design for them.
Well they erased brood mothers real quick after Origins. Are we really surprised that they phoned it in with these redesigns after Inquisitions pallet swap nonsense?
@@Blackemperess There's a video with some developers notes. At least there's going to be nudity in it. I don't know what they mean by it. With romance or enemies/demons?. who knows. Also more grim again. It got me a bit more optimistic that it's going the right way by the looks of those notes. Still jaded though... all that purple freaks me out.
Demons used to look cool, now they look like... A concept. There is nothing there but a frame really. But worse than that? Skeletons and Darkspawn look so bad that it feels more like Goofy the movie. The design is just awful.
Reminds me of the Batman Forever neon villains lmao... like somehow the franchise continued until it crashed and burned with Mr Freeze and close ups of Bat Nipples. Here comes the death of BioWare.
I personally think the art design looks good in general. The demons and the quinnery companion aside everything and everyone else in the art style look very cool. The design of the frost effects as well as the UI looking clean. I think it's just a new direction and it may take some time to get used to
@@notrobotrock2146 art style is definitely subjective. Some people are certainly going to like it, but it's not clicking with me personally. I have to agree the UI is pretty clean which I always prefer.
So there are non binary gender fluid trans top surgery options in character design. Seems woke bs has infested Dragon age . ill just call it, this will flop like Concord, SW acolyte, SW outlaws, or dustborn
I mean did you play the DLC for the last game? Corpyheus caused the breach by accident but Dora's is trying to destroy the veil whole. Plus the breach was a thing for like 1 hour into the last games plot.
@@voidcowboy4327The Breach was not resolved until the end of the game. The only thing that happened at the start is that it was stabilized, not sealed.
I mean yeah…. But it wasn’t the OC that said it. It was Varric, who is a pretty defined character at this point in the story. Also, RPGs still have scripted sections of the story. This feels like an unnecessary gripe.
@@TalkOBoy Well for one it was The main character who said it not Varric. But,otherwise yea...Though they also for some reason walk right past tons of people being attacked by demons on the way and not one attempt to help. So kind of jarring even though it makes sense to help someone there.
@@TalkOBoy I’m gonna reiterate what you said, this is a scripted opening sequence. It is not uncommon for games to have more linear sequences at the start to set up the story
Yep, Baldur's Gate 3 reminded everyone what "role playing" is supposed to be. The jrpg classics of the 90s alongside others, they are kinda "soft" on this regard, crpgs are more "hardcore"
That's what Activist writers tend to do. Insert all of their dead and lifeless Overwatch type characters into established franchises and slap some purple neon on it.
I never play a female character in any game with creation, but I did a new playthrough of DA:I as a female elf specifically for Trespasser. I am very curious how BioWare is going to do 'character import' like the did in the last games.
@TheGavrael The world state "selection" will be part of the character creation process. And I read the Inquisitor is going to work the same way as it did for Hawke in DA: I
The fact that Trespasser was a DLC is a crime against our wallets tbh. EA be like "oh look, we're gonna lock you out of the game's ending unless you pay us $20"
It's VERY visually similar to 'Inquisition'. They aren't going to be the darker subject matter in the prologue. There wasn't any at the very start of the other games we've had, either.
@@7PlayingWithFire7I don't remember much about Inquisition because I got bored, but I remember 2 was pretty gory. If you played a mage it literally opened up with Hawke ripping apart a Ogre with magic hands.
So there are non binary gender fluid trans top surgery options in character design. Seems woke bs has infested Dragon age . ill just call it, this will flop like Concord, SW acolyte, SW outlaws, or dustborn
The opening of Inquisition you Play Cassandra, Varric, Solas and the Inquisitor and all of them have 2 abilities. Here you Play 1 Character with 1 ability
Looks like there are more basic attacks than just auto attack, at one point he did some sort of vertical launch, plus there are probably ranged abilities too with the bow
@@Valleyraven007 I saw his spin move which he used more combos to it towards the end, his rise attack with a downward combo, a bow attack, a parry, and a basic stab swipe combo.
they probably only played as rook to show off the player character. we cant really go based off this, which has someone hired and scripted to do stuff on screen.
Sure I can romance harding now but my inquisitor who flirted with her in DAI can't. I can potential convince Solas or or kill him but my inquisitor can't, this new person will be doing those things who has no connection to these returning characters.
Right. Some random dude is going to lead the party.. why. Maybe start the game finding or creating the party. Not immediately start it with this bullshit. That trailer was enough for me to cut my wrists. Reminding me of Fortnite. I was just just waiting for the characters to do a bunch of dumb fucking dances.
It feels odd to have Varric talk to Solas... Really? This doesn't make any sense. I can understand a new MC, but the game shouldn't have started there. This should've been an event later in the game WITH the Inquisitor coming in to talk to Solas. This is just weird.
@@Chris-yq3kp Too be fair The Inquisitor was literally just some rando that happened to be at the wrong place, at the wrong time. Then was just like we guess you're leading, because you got the magic hand. Lol
This is definitely one of those wait and see games. There are lots of red flags, and you can tell that they're only showing us the polished parts. What's worse is that they're not that polished.
@@predetor911 mass effect legendary edition was their highest income in years. Let that sink in. After anthem and andromeda, if this game flops, I doubt they’d have the money to invest into the next mass effect. I would imagine it would be the end of this studio.
Personally I'm loving the artstyle in the gameplay (trailer looked bad). No idea why people hate the witcher artstyle+colors. Like colors for some reason is offensive to people.
@7PlayingWithFire7 tbh the art style doesn't seem that different from Inquistion in the gameplay demo, also a bit confused why everyone has issues with it
so like the pillars are cracked, instead of fixing them....build a flimsy scaffold to prop it up half assly. Honestly with all the viel energy swirling around I am surprised that didn't knock it down alone lol
@hibarikyoya854 depends on the kind of video game, some have physical realism while others don't. This franchise _does_ as characters get hit, injured, and die in a bloody mess. That's the difference.
I like how the characters themselves talk about the demons like they're just a minor inconvenience, and that fighting them is basically just white noise, but eventually they're tire out. It's a pretty big red flag when your own characters within the "story" you're telling sees the main meat of what we're doing as pointless.
Alex is spot on with his take. "trailer is average." I'm not excited about something we've seen a hundred times before. The vibe of this game is very Avengers and not Dragon Age Origins.
I am concerned about the roleplaying aspect. Our character saying we have to save the random woman, like shouldn't the player be allowed to choose their reaction to that? What if i want to play as an asshole or a coward? Even if it had no serious consequences, i would like to be able to have some control of my character's personality in a rpg..
1.) I don't think she's random, we're just missing context because the reveal has been edited, and 2.) This isn't going to be THAT deep of an RP experience (i.e. BG3).
Is no one going to talk about the fact that this game looks like it's made for kids? No blood, No swearing, no harsh realities shown It wouldn't surprise me if this is a rated PG.
Dragon age was kinda based of Baldur'sgate2, icewind dale and the never winter nights games. Atleast very lightly wit the ability fo pause mid game to think of what and how you wanna do some thing. This looks more like mass effect 1 and 2. Where u pause to use abilities from your allies but unable to take complete control of them.
Looks to be what I expected, an action game with rpg elements. I really liked origins back in the day, but this direction does nothing for me. It is also just way too over the top. There wasnt a single frame of this gameplay demo where the environment didnt have bright magical lights everywhere. At the same time have his level 1 guy dash teleporting around like some kind of warp ninja. Dragon age origins was a much more grounded fantasy world where the fantastical elements stood out more.
The hype started with the dreadwulf trailer. The hype was shook with the veilguard trailer. The hype was buried 20 ft underground without a tomb stone after the gameplay reveal. This is so disappointing. Has the director changed or something? This is so weird
50 people that worked on this game were fired about a year ago. Main players in creation of dragon age. It was a big scandal. They were replaced with new people who hadn't worked on the game previously. The old dragon age style went with them when they left
"Staff turnover The project has been marked by a high turnover of leading staff. Several veteran Dragon Age staff, including Laidlaw, left the company in response to Joplin's cancellation in 2017. After the 2018 restart, Mark Darrah remained as an executive producer, while Matthew Goldman took over the position of creative director for the project from 2017 to 2021. By December 3, 2020, Darrah had resigned from BioWare, replaced by BioWare Austin studio head Christian Dailey as executive producer. Goldman left BioWare by November 2021, and was replaced as Creative Director by John Epler. Dailey left BioWare in February 2022. Corinne Busche became game director thereafter, Benoit Houle director of product development, and Mac Walters production director. Walters in turn left BioWare in January 2023. In March 2023, Darrah returned as a consultant for the game and the Mass Effect team joined the production of Veilguard, according to EA. In August 2023, BioWare fired 50 people working on Veilguard and the next Mass Effect game; this included Mary Kirby who was one of the series' original writers and credited with "creating Varric and the Qunari". PC Gamer commented "that's not to say there are no veterans of the good old days left, but you're looking at a very different group of people than the one that made the studio's greatest hits". In October, seven of them sued BioWare for additional compensation, complaining that BioWare's NDAs prevented them from adding their work on Veilguard to their portfolio." I read some of the sources for this Wiki passage. Holy fuck these are all true. This game is doomed. DOA. At this rate of turnover for lead devs, almost all hopes is lost.
its like EA are scared to go full deep rpg. I still have no idea how they managed to makr origins without EA stepping in and saying , " hold up this game is to complex, tone it done" Even ME1 had more deeper rpg gameplay elements than 2 and 3. EA just think action is a bigger market.
Dreadwolf is effectively dead, and it is been reworked into Veilguard. That part is.. probably for the best since Dreadwolf was destined into being a live-service game like Anthem.
Marvel has got everything in a death grip. How many neon purple skeletons shooting green laser beams is it going to take to move on? Or just neon purple in general
its legit depressing how dragon age origins found success as a spriitual successor to baldurs gate 1 and 2, only for every game that followed to try to replicate final fantasy.
As much as I like BG3 the combat just wasn't for me, I played inquisition thought it was a solid game. This game does have a high ceiling to try an reach because BG3 was released kind of recently I don't think it will reach it. But I could see myself enjoying this game, I will say this is miles better than the trailer.
@@MIICAH2 well, the problem isn't that it's action combat, it's that it's action combat paying lip-service to rpg combat in all the worse ways. The gameplay is shallow, classes simplified, customization gutted, and tactics removed. Inquisition didn't even have stats. What the hell are they even doing anymore?
@@Bladezeromus I'm guessing the character creation will be like inquisition which was alright, we didn't get to see it here. They have 6 different fractions which could change how you fight. And they showed a lvl 1 which doesn't help at all. Chat said you will be able to tell your teammates how to play, but the gameplay does look shallow. Hoping it changes up but inquisition I felt was kind of like this I think the art style here really isn't helping it tho. Not the worst but not the best
Remember, they don't make games for ''us'' anymore. Gen Z is the target audience, hence the style of the game look ''Fortnite-ish'' and very basic, simple but fast gameplay to keep up with the short attention span Gen Z have.
We have entered Idiocracy territory, where Tv shows are the length of a commercial. Tik-Tok rules and common sense drools. We are going down faster than the OceanGate Titan.
im gen z and this is awful. i dont think this will appeal to this generation at all, its all the same misconception about pandering to a specific audience instead of just making a good game everyone will want to play. its stupid.
Character and enemy designs look awful but I think that's due to the Frostbite engine and Biowares troubled history with it or it's probably just the fault of whoever they hired idk. Gameplay didn't look terrible though but we need a deep dive because that wasn't nearly enough.
@@lustrazor44Your comment makes no sense? Do you know what an "engine" is? Or how it affects games. It does more than affect a games performance. Do you need me to link you some video's explaining it?
@@lustrazor44it really does the engine also does more than looks too, EA loves frostbite when most games use unreal engine and with unreal engine 5 coming out that would've made this game look realistic as fuck.
@@BasedSociety1 The people complaining about the look of this area of the game only know what is shown in the games and haven’t read any of the other materials out for the game
@BasedSociety1 idk just looks a little too neon-ish for being a "Dark Fantasy". Just my take. When I think Dark Fantasy I think Lord's Of The Fallen or Elden Ring.
Reminds me of the Guardians of the Galaxy game, but this don’t feel like DA. They’re going the Ol’ “band of misfits who must work together to take down a greater evil” route. lol.
You can play as a sorceress elf as the inquisitor in the first game, and romance solas and it’s still not enough for him not to go through with his plan. He was never going to be able to talk solas out of it. the choice is giving varric the opportunity to try convince his friend to not do something awful because he knows they have good intentions; that’s always always been part of his character. And there’s a good chance that if you told him no he’d want to talk to him anyway but the consequences is your relationship with varric not right here in this moment. It’s the opening to the game Ofc it’ll be some what linear
I’m just picturing Solas saying “You’re right Varric, I was a fool, come on let’s go home” and they walk away hand and hand then the credits roll *queue Seinfeld theme*
@@TheOdMan If I remember correctly, it was the first game. It’s been a while, but I still have the physical copies somewhere around hear and the Dragon Age: Orgins DLC. Loved playing them!
@@GoldenFalcon2yah last game the wardens were in it with darkspawn. What you should have said is playing as a warden which was so awesome for the first game. They should have made it be your first game character coming back since they keep all your data from all the games still linked to this day.
The older you get, the more things you see go to waste that you once were passionate about, and the less shit you give about it. You just go: "Well, guess I'll save some money and move on."
Joe does make a good point about what the rest of the game would be like if this is the best they could show off. Someone at Bioware said let's put a scripted on rails segment as our demo for Dragon Age and do it bad. That will get people excited. Alex is right about the action too, this would have been passable maybe in 2011 but we have so many good action RPGs.
This is the one thing that scares me, Idk in what order they began developing this game but if they started working on the beginning first when they had their full original team, I'm scared of what the rest of the game will look like since they had so many changes to their core team
This is literally the inciting incident of the game. Why would this be the best the game has to offer, which is usually near the end? I don't understand this stupid un reachable standard so many of you have.
@@RednGone no most games have their best parts at the beginning to keep you interested and at the end to end on a bang. That's why they show the beginning.
@@RednGone It's not about the best part. It's about the flashiest. TLOU2 was shit overall. That doesn't count. What about the opening sequence of TLOU1? Uncharted 2 Train Sequence? Baldur Boss Fight - GoW? Poseidon Boss Fight - GoW3? Skyrim - Dragon attack? GTA - Heist mission.
Oh man just imagine. A cutscene where the team is struggling. Then you hear heavy footsteps and there stands the Warden. Eyes glowing with sword and shield ready to kill some shit. He found a way to stop the calling.
This was similar to watching someone play Devil May Cry at style rank D, not an enjoyable watch as it’s not where the combat shines. I wish the best for DA : Veilguard, but they really should have shown gameplay later in the game where you have more abilities.
Dragon Age 2 may have looked actiony, but it had zero action mechanics--fewer than DA:O with its animation cancelling even. Awful encounter design made the system look way more mindless than it should've been, though. This game is definitely taking Inquisition's action-fication of the series to the next level.
Well, Varric had a pretty good relationship with Solas in Inquisition, so I find it believable that he would try to talk sense into him. I also find it believable that Solas remembers that time and is sentimental enough not to kill Varric outright when the dwarf aims Bianca at him. These two things are however the only bits in this gameplay showcase that make sense to me. The rest of it is ridiculous. Solas, the Dreadwolf, the most cunning god of the elves would definitely have had many more safeguards in place to ensure that the ritual wouldn't be interrupted. He would have made certain there were no rickety constructions that could let everything fall down like a house of cards. He's a clever man, not an idiot.
I'm still getting a T for Teen vibe instead of M for Mature, there's no blood, no finishers, all the particle effects seemed very fun instead of visceral. The tactical mode was severely lacking, looks like they went back to DA2 with only being able to tell companions what moves to use instead of in-depth tactics like Origins or even Inquisition. Glad to see character backgrounds are back and the action side of combat looks good, so I'm still hopeful but this left a lot to be desired for me.
Gives Arkham vibes. No blood on clothes which is characteristic of the game and the battles. Oily/plastic characters. Less emphasis on tactical movement (same as DA2 which was a BIG mistake.). Why does Varric have black hair? Did he dye it????? o_0
Varric is older, Dragon age origins combat is shit no thank you, inquisition did combat better but this feels like a better step in the right direction, and they are fighting spirits which is why there is no blood. Any other retarded questions for the day?
They are fighting spirits which means no blood, Varric is older, and the style is a more polished version of inquisition. Anymore stupid questions for today?
@@TeaTimeTableYeah, why are you defending this? And before you answer I'm not butthurt or angry about this because inquisition was my first Game. I just really want to understand why?
gameplay sure it fine, but the dialog, story, characters... my god the writing. if it s just trash, i dunt think i want to spend $70 + on this. Alot of people agree if this is trash just play/ re-play Balder Gates 3
Larian: "Here is indisputable proof that there is still a market for tactical-minded CRPGs!" EA: "Yeah, but that looks like a lot of work. We're just gonna keep pushing with the hack-and-slash formula!" Larian: "God, it's lonely at the top."
- Writing on par with the scribbles of a high school group project - Immediately go for the end-of-the world as the prologue - Companions are a bunch of happy-go-lucky Marvel clowns who seem to know they're in a game - Visually ugly, neon, flashy and feels out of character for Thedas - Combat as rogue now fully shows that you use magic, somehow. I just have massive bad vibes with this one, the dialogue even sounds like it was written by an AI? Pass.
"Visually ugly, neon, flashy and feels out of character for Thedas" ugly i guess is personal opinion but it is exactly what teventer is supposed to look like in lore
@@kaedonmorris6867 No actually. In DAO, Tevinter is described as once great cities surrounded by mazes of streets and ramshackle houses. An empire long into its decline, with the towers of the magi reaching from the squalor below, like claws towards heaven. The power of its magisters, bought at the cost of the welfare of its people, the main reason the Tevinter Imperium still stands against the relentless Qunari. It was described as a grave place, with little glamour left to remind of its former power. The cost of the ritual that created the Darkspawn. This Tevinter? Nah, seems like a retcon, where 'Empire ruled by mages' turned from what it was described as into some sort of cyberpunk magic realm.
@@Aedrion- "Once the center of the world, vestiges of Minrathous' power and artistry can still be seen, yet are marred by the wear of time.[9] Buildings that would otherwise collapse are kept upright by powerful magic[10] and general wear and grime permeate the poorer quarters of the city. The high towers of the mage elite rise above the small homes of peasants and slaves, literally elevating the upper echelons of society away from the worst of the poverty." "the city is a lasting symbol of Tevinter glory, with structures built with jet rock from the Kirkwall area.[6]" there is not much description of Minrathous in dragon age to retcon but what is there implies a black city with magic imbued into its construction. I think this shows that perfectly but i guess you don't, as for the spotlights and floating castle these are the same people who broke into gods house so this doesn't seem far fetched to me. and this such a short part of the game we barely saw anything I don't think people should be making wild assumptions until we at least see more.
@@Aedrion- Exactly. I always thought about Tevinter as about the Roman Empire in the years of its decline. Marvelous architecture is still there, but so is a lot of poverty, with some city parts having turned into slums. In no earlier Codex entries about Tevinter was it ever described as it is shown in Veilguard. It looks like a scifi location which doesn't at all match the rest of Thedas.
Alex nailed it: It's a 5/10, as it looks Average. To me, it looks like Dragon age; Inquisition 2. Improved graphics, roughly the same combat and art, next part of the story.
"Roughly the same combat and art" My guy, this combat looks nothing like Inquisition lmao. You can make a lot of comments about the game, but this combat doesn't look anything like any of the other Dragon Age games.
Inquisition doesn't look like this... And also you could strategically place your characters as you can just stop time and give orders to the characters....
This is barely Dragon Age, I'm sorry. It's like watching a generic action RPG with a Dragon Age aesthetic. I remember spending hours fine tuning, programming, spec'ing and most importantly CONTROLLING and POSITIONING my characters to be as optimal as possible, in MANY cases NEEDING to use the tactical view in order to defeat some of the tougher mobs on Nightmare difficulty. Thing is, that ingenious tactical view; the strategy/RPG aspect, was THE thing that separated Dragon Age from similar RPG's and they got rid of it, which is just unfortunate because now it plays like every other generic hack 'n slash RPG with some cool looking abilities mixed in. I guess this is what happens when you prioritize "the masses" over your core fanbase. We see this happening everywhere from gaming to movies and it's just not the way. Thank GOD for Baldur's Gate 3, because they could have just as easily tried to appease the room temp IQ ADHD kids with non-stop action, handholding, and limited strategy, but they chose to stick to their guns and cater to their core audience instead. If Bioware simply did that, they would have no problem maintaining their reputation. I sense a major flop on the horizon.
I only have one question: will we finally get to see the Warden Commander again? Was really disappointed in Inquisition when all i got was a letter... At least i got to see Morrigan and our son. Although that storyline kind of fell flat too lol
I was upset when I heard they were restricting the party to 3 since if it was still a party of 4 we could have maybe a mission or dlc like "the Descent" where we take control of the warden while our party members are the other 3 protagonists. It would have been fun to finally play as the warden again and it would actually work well to bring back the warden since you would be controlling the choices so he could still remain silent.
The art style don’t do much for me for Dragon Age. It reminds me of the Guardians of the Galaxy game a lot, with the style, linearity, and teamplay combat.
Actually, Dragon Age Inquisition graphics was "the best" (in that idiomatic sense). It had a stand-out look and quality for years. It still looks better than what many lazy devs or convenient smaller developers (using moden 3D tech) would churn out. Add tons of modern lighting tech and you are basically here. (That dragon scene from the trailer looked identical to Inquisition.)
I agree, I really liked Dragon Age Inquisitions graphic style. I can understand it could maybe be a bit grittier for Origins fans, but this game just looks awful in comparison to both.
The last gameplay element they decided to show off was you walking up to a wooden beam and smacking it to trigger a cutscene. That was an actual decision that was made in this presentation by people whose job it is to try to sell you the game. Let that sink in.
I hate it. I hate the ”directed” experience and the handholding. ”Oh I guess we’re sliding down”, fucking hell, this isn’t an rpg. Its a corridor runner where you are spoon fed story and little battles
One thing I noticed during the review, and hopefully it was just the tutorial. when you choose a dialogue option, you don't say what's in the dialogue option.
Dragon age origin was a homemage to oldschool rpg. Of which when Bioware turned the second game into a hack and slash game, the game was met with negative feedbacks. Hence why they tried to go back to the roots with the 3 game. And now we are back to Dragon age 2 style of gameplay.
Dragon Age 2 was not hack and slash. It appeared to be hack and slash, but it was not. The tactics system was no longer locked behind talents/perks. I HIGHLY recommend playing it again. I played origins and went straight to DA2, and hated it. Over a decade later, and I really enjoy DA2’s combat more because you can test different party interactions and have far more freedom in setting up their tactics.
Lolwut? DA2 had literally 0 action mechanics. It was less of an action game than DA:O, technically--DA:O had animation cancelling as a major part of 2h warrior gameplay. It's just that DA2 had awful encounter design with friendly fire nonfunctional below Nightmare, so it looked mindless and actiony. DAI was a straight up ARPG with dodge rolling, parry timing, shield aiming, and jump timing to dodge animations. Since DA2, each game has gotten successively more actiony, as evidenced by this gameplay.
@@High_Rate136 The great shame of DA2 is that the core combat systems required for the combat system to come online...are disabled until Nightmare difficulty. This combat needs the full elemental system and it needs friendly fire enabled--entire gameplay styles (e.g. Merrill) are balanced around not targeting allies in the area and the awful encounter design problem is so much worse without FF. Most people aren't going to play the highest difficulty in their first run, so they miss the real experience because of shoddy game design hiding it.
@@shinnyshin7792 That is soooo true. The higher difficulty brought out the best in the combat, but playing on a lower difficulty mimics the feel of a hack-n-slash and thus people confuse it for one. I personally did not mind the encounter design once you gained some levels, because the abilities play into defeating large crowds, but early encounters are BRUTAL which to me is why people don't like the design. If they slowly ramped up the number of waves as the player levels, it wouldn't have been as big of a deal (imo) because people would want to test their new abilities and team comps on larger groups, but they went crazy from the beginning.
I'm with Alex when he says it looks mid at best. I don't like the demon redesign, the flashy lighting effects, and the overall art design. The first thing that came to mind was Fornite. The comparison to retail WoW is also on-point. The gameplay they showed off was boring and gave nothing to look forward to. I'm not feeling very hopeful about the game or BioWare right now.
im still baffled that they kept the limited dialogue wheel where your character doesnt even say what you picked. did ANYBODY like that? just let me pick what i want to say ffs
They do this so that they have less lines and less reaction to accouted for from the npcs. A trade-off for being able to hear your character speak since less lines = less cost for voice acting. I'm sure as technology improve we will be able to have both.
@@samirabdel-aziz478 what do you like about it? compared to just a list of dialogue choices like baldurs gate 3 or dragon age origins. i just dont see any reason to have it over the alternative but im curious why you prefer it.
Veilguard is a clear indication that Bioware is done. 10 years later, and we're no less narratively nor gameplaywise more interesting than we were when we last left the Dragonage world. This is one of those "live long enough to see yourself become the villain" type of things.
Well I've got news for you. This is a dragon age game. It's continuing the story introduced in origins. The gameplay evolves with each title. What made you think it wouldn't again?
This looks nothing like BioWare. DAO was a banger. Became classic on arrival. It was everything you could wish from an RPG. And this is so bland. Like bland food. This looks like it could have been made by some small studio that only made one little indie game before. But of course EA is going to hype it like it's a AAA game and charge $70 for it.
Just noticed the one character is a "P.I."? Why? In this setting would they just not be a spy? Feels like they've lost track of the setting and period of the game.
What happened to the character and world models? They look like they've lost a shitload of polygons and were run through an oil filter in photoshop. I know that style is prevalent here, but it's so extreme everything kinda looks like clay, and 9:06 got my boy Varric looking like Liam Neeson. I definitely agree that showing the tutorial of the game isn't the move to make. Combat looks cool. Chute tube world traversal like Square pulled with FFXIII is very off-putting to me, but the tutorial for Inquisition was linear too before it opened up into the Hinterlands. I don't mind the action-oriented combat though I do enjoy tactical shit too, but if I'm honest, this doesn't really feel like a Dragon Age game to me yet. I'm interested to play it, but my level of hype is not where it was when I saw the Dreadwolf logo when it was released. All in all, it's been a fucking weird few days for Dragon Age...
There is nothing dragon age about this lmao This is not what I want to play when I think of dragon age. Maybe they should have given this game another name. They're doing the ubisoft thing with assassins creed, but worse.
“ you needed to come much harder “
- angry joe 2024
Also 0:39 💀
Lmao 😂 smh
No lube
"The bigger they are.. the harder they come"
beat me to it
So have they confirmed that this is Rated M? Cuz this feels T as fuck
Almost E. There is no blood. What a disappointment
The project lead I believe posted on Twitter a screenshot of a huge blood splatter effect and said he hopes the marketing team doesn’t kill him for showing it without permission. Seems more like the marketing doesn’t want to show all that and it was all disabled for this gameplay for some reason but it’s in the game
After playing Baldurs Gate which deals with slavery, swearing, violence, xenophobia I highly doubt Dragons Age will include any of those M rated things.
@@ewjimlno they will because those are all themes of dragon age that have been in every single dragon age a significant reason for the plot is the oppression xenophobia and slavery of elves
@@DerkioNoAudioThat sounds refreshing, I had my reservation for this game but I'll probably buy it for the plot.
The demons came through the fade but their legs didnt make it.
🤣
*Veilguard history rewriting shill bot* : “Did you guys even play the original games? The demons barely ever had legs in both games, there’s so many enemies with no legs. Y’all just find anything to complain about in excited to preorder this game”
@@thetrashcanman7537 its really just a joke. Im excited for the game. Now that I think of it, the only Demons that didnt have legs were the rage demons. But they apparently gave them legs in Veilguard. But they took away everyone else's legs.
@@reffa2858 lol good luck being one of the 147 gamers enjoying this then 😂
@@thetrashcanman7537 Im not a fan of a crowd so I tend to enjoy games that barely anyone else plays. It really makes the experience more enjoyable and community discussions more focused.
The demons used to look so cool and unique. Go look at the desire or sloth demons from origins and its night and day difference
Said the same thing on another video. those really brought in some aspect of psychological horror. The Circle Tower was creepy with those fleshy gut bags everywhere
@bluemoon1716 While I do agree with your overall point, I will point out that the sloth demons in origins didn't actually have a unique model. They were handwaved as being shapeshifters so that bioware didn't have to make a new demon design for them.
Well they erased brood mothers real quick after Origins. Are we really surprised that they phoned it in with these redesigns after Inquisitions pallet swap nonsense?
@@Blackemperess There's a video with some developers notes. At least there's going to be nudity in it. I don't know what they mean by it. With romance or enemies/demons?. who knows. Also more grim again. It got me a bit more optimistic that it's going the right way by the looks of those notes. Still jaded though... all that purple freaks me out.
Demons used to look cool, now they look like... A concept. There is nothing there but a frame really. But worse than that? Skeletons and Darkspawn look so bad that it feels more like Goofy the movie. The design is just awful.
I agree with other Joe the demon designs are not good. The overall art design is not apealing
Agreed, they completely ruined the demons.
Reminds me of the Batman Forever neon villains lmao... like somehow the franchise continued until it crashed and burned with Mr Freeze and close ups of Bat Nipples. Here comes the death of BioWare.
Agreed everything looks off.
I personally think the art design looks good in general. The demons and the quinnery companion aside everything and everyone else in the art style look very cool. The design of the frost effects as well as the UI looking clean. I think it's just a new direction and it may take some time to get used to
@@notrobotrock2146 art style is definitely subjective. Some people are certainly going to like it, but it's not clicking with me personally. I have to agree the UI is pretty clean which I always prefer.
Welcome to "modern" gaming.🫤
So there are non binary gender fluid trans top surgery options in character design. Seems woke bs has infested Dragon age . ill just call it, this will flop like Concord, SW acolyte, SW outlaws, or dustborn
This feels like a rehash of Inquisitions prologue, racing to close the breach
My thoughts exactly.
I mean did you play the DLC for the last game? Corpyheus caused the breach by accident but Dora's is trying to destroy the veil whole.
Plus the breach was a thing for like 1 hour into the last games plot.
@@voidcowboy4327The Breach was not resolved until the end of the game. The only thing that happened at the start is that it was stabilized, not sealed.
No kidding. Complete with a boss battle against a Pride Demon too!!!
@@voidcowboy4327 I’m just feeling deja vu
nobody else annoyed by the redesign of the Demons?
They are pretty awful look like something you would fight in Forespoken
@@johno1544 looks like a rip off copy from remnant 1 and remnant 2 Root enemies...
Yeah not a fan of the Pride Demon redesign, although his moveset is pretty cool.
Generic enemy design
Pretty damn lame and cartoony. Demons from the trilogy are more intimidating than Demons in this game, lol. What the hell, BioWare ?
“Why do we need to help her?” I respect OJ so much for recognizing player choice in what’s supposed to be an RPG
I mean yeah…. But it wasn’t the OC that said it. It was Varric, who is a pretty defined character at this point in the story.
Also, RPGs still have scripted sections of the story. This feels like an unnecessary gripe.
Who is she? Why I am risking my life and my companions for?
@@TalkOBoy Well for one it was The main character who said it not Varric.
But,otherwise yea...Though they also for some reason walk right past tons of people being attacked by demons on the way and not one attempt to help.
So kind of jarring even though it makes sense to help someone there.
@@TalkOBoy I’m gonna reiterate what you said, this is a scripted opening sequence. It is not uncommon for games to have more linear sequences at the start to set up the story
Yep, Baldur's Gate 3 reminded everyone what "role playing" is supposed to be. The jrpg classics of the 90s alongside others, they are kinda "soft" on this regard, crpgs are more "hardcore"
Everything about this game screams "we wanted to do another game but adapted it into Dragon Age".
That's what Activist writers tend to do. Insert all of their dead and lifeless Overwatch type characters into established franchises and slap some purple neon on it.
It literally looks like Inquisition 2.0 what are you on about?
Fr it looks exactly like the last game 😂. @zachrobinson6801
@@zachrobinson6801with a completely different art style and tone. Dragon Age Shadow Legends
@@zachrobinson6801pretty much like a hybrid of da2 and inquisition. I’m here for it.
My grey warden died for this :(
You have to look at it this way: Good thing he didn't have to live to see this 🤣
Imagine dying to an Archdemon when you can f**k hot babe Morrigan and make a god kid with her, lol. I guess you deserved it.
Ooph...
Mine didn't die. Together with Alistair, who is also a Grey Warden. @@Durin01
Nah, I went the demon child path. Morrigan is a babe 😅
While Larian was cooking, Bioware was microwaving.
Oh brother 🙄
Guess it's popular to crap on games when you haven't even played them yet? XD
@@GrandAngel8000 If you don't want people to crap on your game don't show them boring gameplay.
@@SirAdrian87 L
@@GrandAngel8000larian didn’t fill there game with woke nonsense
Did joe play trespasser? I can see some confusion about solas and what he plans to do if you missed Trespasser lol
Joe rarely, if ever, plays DLCs. Especially given that Trespasser came out like a year almost after the base game. Probably never got around to it.
I never play a female character in any game with creation, but I did a new playthrough of DA:I as a female elf specifically for Trespasser. I am very curious how BioWare is going to do 'character import' like the did in the last games.
@TheGavrael The world state "selection" will be part of the character creation process.
And I read the Inquisitor is going to work the same way as it did for Hawke in DA: I
The paid ending for Inquisition.
The fact that Trespasser was a DLC is a crime against our wallets tbh. EA be like "oh look, we're gonna lock you out of the game's ending unless you pay us $20"
Dragon Age OG : Almost as dark as Warhammer.
This shit : Neon light and Saint Row characters.
Looks the same as inquisition tone wise - wtf are you on about??
I mean this does take place in Tevinter, the land is run by mages, is anyone surprised by this?
@@cl1cka
Nah, this definitely has a lighter tone than inquisition.
@@BasedSociety1Ever see the Mage Tower from Origins?... Notice how it didn't look like Destiny DLC?
It's VERY visually similar to 'Inquisition'. They aren't going to be the darker subject matter in the prologue. There wasn't any at the very start of the other games we've had, either.
10 years preparing the ritual vs one piece of wood.Poor Solas...
I really don't get what his character has been doing for almost a decade until now, seriously lol
10 years? Apparently this game has a timeskip of 20 years 💀💀💀
@@panzershreck8077 11 years since DAI ended, 9 years after Trespasser DLC ended
Where's the blood? Dark fantasy my ass
i dunno man
it was all pretty darkm coulnd't see a thing
There was no blood ,just flashing lights when you hit an enemy, disappointing
@@hooverhillesheim Dragon Age hasn't been dark fantasy in 16 years tho
@@7PlayingWithFire7I don't remember much about Inquisition because I got bored, but I remember 2 was pretty gory. If you played a mage it literally opened up with Hawke ripping apart a Ogre with magic hands.
I don't recall blood in previous games when you hit a demon....
pride demon looks like a common wow mob.
nah Skyrim online mob
So there are non binary gender fluid trans top surgery options in character design. Seems woke bs has infested Dragon age . ill just call it, this will flop like Concord, SW acolyte, SW outlaws, or dustborn
We're meant to believe that a Level 1 Rogue can beat a Pride demon?
The opening of Inquisition you Play Cassandra, Varric, Solas and the Inquisitor and all of them have 2 abilities. Here you Play 1 Character with 1 ability
Yes but he used atleast 5 different moves not counting his ability. You couldn't do that in inquisition on level 1.
Looks like there are more basic attacks than just auto attack, at one point he did some sort of vertical launch, plus there are probably ranged abilities too with the bow
@@Valleyraven007 I saw his spin move which he used more combos to it towards the end, his rise attack with a downward combo, a bow attack, a parry, and a basic stab swipe combo.
they probably only played as rook to show off the player character. we cant really go based off this, which has someone hired and scripted to do stuff on screen.
@@Scyclo Or they just haven't made the other characters playable yet. It's supposed to be an early build and this game went through development hell.
I know its dragon age's thing to have a new protagonist every game but it feels odd to continue Solas' storyline playing as some new dude.
Sure I can romance harding now but my inquisitor who flirted with her in DAI can't. I can potential convince Solas or or kill him but my inquisitor can't, this new person will be doing those things who has no connection to these returning characters.
Right. Some random dude is going to lead the party.. why. Maybe start the game finding or creating the party. Not immediately start it with this bullshit. That trailer was enough for me to cut my wrists. Reminding me of Fortnite. I was just just waiting for the characters to do a bunch of dumb fucking dances.
It feels odd to have Varric talk to Solas... Really? This doesn't make any sense. I can understand a new MC, but the game shouldn't have started there. This should've been an event later in the game WITH the Inquisitor coming in to talk to Solas.
This is just weird.
@@Chris-yq3kp Too be fair The Inquisitor was literally just some rando that happened to be at the wrong place, at the wrong time. Then was just like we guess you're leading, because you got the magic hand. Lol
@@Dianor_ Varric was there with Solas before the Inquisitor arrived. Varric knows Solas the best in the Inquisition except the Inquisitor.
Remember when demons were terrifying nightmarish monstrous looking creatures? Good times.
This is definitely one of those wait and see games. There are lots of red flags, and you can tell that they're only showing us the polished parts. What's worse is that they're not that polished.
Well you know what they say about polishing a turd.
Wait and see what? This is their best foot that they're putting forward. Their best foot is hideous and gangrenous.
@@nimz8521you understand that’s it’s possible to not buy a game until after it’s released and there are reviews?
Wait? I not even pirate this trash, it insult for DA fans
@@BaalBladei like it so I guess you are wrong
after andromeda and anthem, this is probably biowares last chance but it looks like they dont really care
Aren’t they also making a new Mass Effect game.
@@predetor911 their work will probably given to another dev if they fail with this game
@@predetor911 mass effect legendary edition was their highest income in years. Let that sink in. After anthem and andromeda, if this game flops, I doubt they’d have the money to invest into the next mass effect. I would imagine it would be the end of this studio.
Another flop of Anthem scale could bury them
I cared more to bring your likes up to 69 than I do about this game.
So chat was just plain wrong lmao they stated that you will not be able to control your companions directly anymore. Which is sad.
Looks a bit too cartoony for me :/
yep, looks trash.
Personally I'm loving the artstyle in the gameplay (trailer looked bad). No idea why people hate the witcher artstyle+colors. Like colors for some reason is offensive to people.
@@7PlayingWithFire7Witcher art style…? How are these the same? The Witcher went for straight realism and this is more cartoonish.
@7PlayingWithFire7 tbh the art style doesn't seem that different from Inquistion in the gameplay demo, also a bit confused why everyone has issues with it
@@7PlayingWithFire7 This is nothing like Witcher.
19:35 ALEX is baffled beyond recognition that he can't express words at the fact that the HUGE statue is being hold by a single wood pilar... 😂
talk about anticlimactic. oof.
so like the pillars are cracked, instead of fixing them....build a flimsy scaffold to prop it up half assly. Honestly with all the viel energy swirling around I am surprised that didn't knock it down alone lol
@@HyouVizerstabilization is what you would always do before repair.
Do I really need to point out that it's a video game ?
@hibarikyoya854 depends on the kind of video game, some have physical realism while others don't. This franchise _does_ as characters get hit, injured, and die in a bloody mess. That's the difference.
Clean, safe, shiny, corny, sci-fi. . . Perfect for children. No Dragon Age in sight
Am I tripping or does combat seem floaty, much like Marvel's Avengers and DnD Dark Alliance???
Holy shit and Alex just mentioned DnD Dark Alliance, I feel vindicated
Its Disney Mcu level bad.. Da3 already went in the wrong direction, this is even farther down the road..
Floaty? When was Dragon Age a hack and slash? Always a boring MMO combat system with pause
@@Krondon-SSR real time combat with pause, tactical overview and character swapping is infinitely better than whatever this GaaS looking shit is
@@ShikaRoddy Eh id rather have real impact than 2003 MMO combat
Honestly, when they changed the name from Dreadwolf to Veilguard, they should've dropped Dragon Age as well.
Vanquard sounds like a good name for a new ip.
Veilguard?
Veilguard would actually be a decent new IP name.
Dreadwolf sounded so cool and had me excited. This just deflates me man
Probably because Solas wil be killed or upstaged in first 10 minutes.
I like how the characters themselves talk about the demons like they're just a minor inconvenience, and that fighting them is basically just white noise, but eventually they're tire out. It's a pretty big red flag when your own characters within the "story" you're telling sees the main meat of what we're doing as pointless.
Well its mostly peaceful demons..
Alex is spot on with his take. "trailer is average." I'm not excited about something we've seen a hundred times before. The vibe of this game is very Avengers and not Dragon Age Origins.
Wow!
What a meaningless statement.
I am concerned about the roleplaying aspect. Our character saying we have to save the random woman, like shouldn't the player be allowed to choose their reaction to that? What if i want to play as an asshole or a coward? Even if it had no serious consequences, i would like to be able to have some control of my character's personality in a rpg..
1.) I don't think she's random, we're just missing context because the reveal has been edited, and 2.) This isn't going to be THAT deep of an RP experience (i.e. BG3).
tell me.... WHICH game allows you to role play?
Well good news, this isn’t a rpg. Which, to be clear, sucks.
Bg3@@delta22ization
Yeah not an rpg for sure
Is no one going to talk about the fact that this game looks like it's made for kids?
No blood, No swearing, no harsh realities shown
It wouldn't surprise me if this is a rated PG.
For sure. I’d let my kids play this… smh Lame
so worried about the writing since the main writer left
the gameplay trailer got 50% dislikes. why? it looks actually good
Bet he didn't just leave but was replaced with another activist writer lmao
They got sweet baby inc writter to help them.
@@gamer4ever838 The game is even more streamlined then the last game.
@@gamer4ever838 enjoy your goyslop
Baldurs Gate 3 feels 80% more like Dragon Age.
Dragon age was kinda based of Baldur'sgate2, icewind dale and the never winter nights games. Atleast very lightly wit the ability fo pause mid game to think of what and how you wanna do some thing.
This looks more like mass effect 1 and 2. Where u pause to use abilities from your allies but unable to take complete control of them.
Looks to be what I expected, an action game with rpg elements. I really liked origins back in the day, but this direction does nothing for me.
It is also just way too over the top. There wasnt a single frame of this gameplay demo where the environment didnt have bright magical lights everywhere. At the same time have his level 1 guy dash teleporting around like some kind of warp ninja.
Dragon age origins was a much more grounded fantasy world where the fantastical elements stood out more.
this is what Teventer is supposed to look like in the lore, like a magical city of lights
This looks much better than the trailer but shows how disconnected EA/Bioware that they even released that trailer
aren't a few DA trailers like that though, inquisition had marilyn manson beats.
I just hope we can yeet the little people.
@@JuicedOnKids the tone matched up the the games though this one didnt
Makes me skeptical that they won't fuck it up in story and the rest of the game.
Remember, they like to sugarcoat "gameplay" as much as they can.
@@JuicedOnKids yes the addition of that music was absolute cringe. Now watch it again on mute, and tell me it doesn't fit the vibe of DA:O
& the gameplay still looks like boring shit lmao
The hype started with the dreadwulf trailer. The hype was shook with the veilguard trailer. The hype was buried 20 ft underground without a tomb stone after the gameplay reveal. This is so disappointing. Has the director changed or something? This is so weird
50 people that worked on this game were fired about a year ago. Main players in creation of dragon age. It was a big scandal. They were replaced with new people who hadn't worked on the game previously. The old dragon age style went with them when they left
Larion studio is laughing their ass off, thats all Bioware got?
Larian Studios is the new BioWare. Thank God there is still one left.
@@calarencrow7480more like gender benders and gayware
@@calarencrow7480A decade and this is all they can come up with, BG3 makes this look like it was not loved by the developers, designers and writers.
Larian were never even close to the good old Bioware world building and storytelling. A shame that Bioware became Ubisoft a long time ago
Larion are nobodies 😂
what is with EA and bright green blue and red lights and colors
It attracts eyes 👀
ikr all their games should be in black and white.
Trying to push HDR.
(which can be great but no one needs)
trying to push DEI
(which is never great and definitely something no one needs)
They know that it attracts normies like a moth to a flame, gots'ta have muh arr gee bee bruhhhh
The demons watched too much Tron and ate glowsticks, lol
"Staff turnover
The project has been marked by a high turnover of leading staff. Several veteran Dragon Age staff, including Laidlaw, left the company in response to Joplin's cancellation in 2017. After the 2018 restart, Mark Darrah remained as an executive producer, while Matthew Goldman took over the position of creative director for the project from 2017 to 2021. By December 3, 2020, Darrah had resigned from BioWare, replaced by BioWare Austin studio head Christian Dailey as executive producer. Goldman left BioWare by November 2021, and was replaced as Creative Director by John Epler. Dailey left BioWare in February 2022. Corinne Busche became game director thereafter, Benoit Houle director of product development, and Mac Walters production director. Walters in turn left BioWare in January 2023. In March 2023, Darrah returned as a consultant for the game and the Mass Effect team joined the production of Veilguard, according to EA.
In August 2023, BioWare fired 50 people working on Veilguard and the next Mass Effect game; this included Mary Kirby who was one of the series' original writers and credited with "creating Varric and the Qunari". PC Gamer commented "that's not to say there are no veterans of the good old days left, but you're looking at a very different group of people than the one that made the studio's greatest hits". In October, seven of them sued BioWare for additional compensation, complaining that BioWare's NDAs prevented them from adding their work on Veilguard to their portfolio."
I read some of the sources for this Wiki passage. Holy fuck these are all true. This game is doomed. DOA. At this rate of turnover for lead devs, almost all hopes is lost.
Looks like 90% action and 10% Rpg
I’d hope so since they only showed combat and skipped some parts to avoid spoiling it. It’s also the tutorial which is usually pretty combat heavy..
More like 99% action 1% rpg
10% is very generous for this.
its like EA are scared to go full deep rpg. I still have no idea how they managed to makr origins without EA stepping in and saying , " hold up this game is to complex, tone it done" Even ME1 had more deeper rpg gameplay elements than 2 and 3. EA just think action is a bigger market.
It’s GAMEPLAY, what do you guys want lol? The beginning of Dragon Age Origins, 2, and Inquisition had a lively beginning.
What happened to DreadWolf being the 4th game?
...and why does varric look like blackwall?
Renamed
Dreadwolf is effectively dead, and it is been reworked into Veilguard. That part is.. probably for the best since Dreadwolf was destined into being a live-service game like Anthem.
lol he does look like blackwall
@@drazarkabalblade9486 Re-woked into Veilgaurd lol
Its just a rename. And varric was aged up
Marvel has got everything in a death grip. How many neon purple skeletons shooting green laser beams is it going to take to move on?
Or just neon purple in general
I'm so upset that such a great game like DA:O went into action based thing like this. Especially in the time when BG3 was such a success.
its legit depressing how dragon age origins found success as a spriitual successor to baldurs gate 1 and 2, only for every game that followed to try to replicate final fantasy.
@@boarfaceswinejaw4516
Lol, if they were trying to replicate Final Fantasy they'd be good.
As much as I like BG3 the combat just wasn't for me, I played inquisition thought it was a solid game. This game does have a high ceiling to try an reach because BG3 was released kind of recently I don't think it will reach it. But I could see myself enjoying this game, I will say this is miles better than the trailer.
@@MIICAH2 well, the problem isn't that it's action combat, it's that it's action combat paying lip-service to rpg combat in all the worse ways. The gameplay is shallow, classes simplified, customization gutted, and tactics removed. Inquisition didn't even have stats. What the hell are they even doing anymore?
@@Bladezeromus I'm guessing the character creation will be like inquisition which was alright, we didn't get to see it here. They have 6 different fractions which could change how you fight. And they showed a lvl 1 which doesn't help at all. Chat said you will be able to tell your teammates how to play, but the gameplay does look shallow. Hoping it changes up but inquisition I felt was kind of like this I think the art style here really isn't helping it tho. Not the worst but not the best
This looks very generic. My hype has been caged
What did you want it to be?
Exactly my thoughts, looks like any random sci fi game, like this doesnt know what it wants to be...
@@CalobAdamsInfamous913 Definitely your typical "Old = Good, New = Bad" mindset.
@@someguyonyt2831 Or old had something unique going for it with gritty high fantasy and new looks like generic mmo with hero shooter characters....
I release your hype! Let it run free!
Remember, they don't make games for ''us'' anymore. Gen Z is the target audience, hence the style of the game look ''Fortnite-ish'' and very basic, simple but fast gameplay to keep up with the short attention span Gen Z have.
We have entered Idiocracy territory, where Tv shows are the length of a commercial. Tik-Tok rules and common sense drools. We are going down faster than the OceanGate Titan.
Don't forget most of Gen Z is out of high school, all this fortniteified shit is for Gen Alpha
im gen z and this is awful. i dont think this will appeal to this generation at all, its all the same misconception about pandering to a specific audience instead of just making a good game everyone will want to play. its stupid.
Children want edge, not cartoony cringe. This is made for MANCHILDREN.
Character and enemy designs look awful but I think that's due to the Frostbite engine and Biowares troubled history with it or it's probably just the fault of whoever they hired idk. Gameplay didn't look terrible though but we need a deep dive because that wasn't nearly enough.
I saw some screen shots of the ogres and they look so outlandishly goofy now
The engine has nothing to do with the designs. Lmao what the fuck?
@@lustrazor44Your comment makes no sense? Do you know what an "engine" is? Or how it affects games. It does more than affect a games performance. Do you need me to link you some video's explaining it?
@@lustrazor44it really does the engine also does more than looks too, EA loves frostbite when most games use unreal engine and with unreal engine 5 coming out that would've made this game look realistic as fuck.
@kaisen3
The engine has little to do with art design. There maybe limitations. But that doesn’t force you to draw characters or enemies a certain way.
they also took it from 4 person party to 3 person party
Bioware is doing whats ea doing to battlefield.
Re-inventing the wheel that comes out a square...
"Dark Fantasy" at an EDM festival
It’s a land run by mages, do you have a better idea on what Tevinter should look like?
@@BasedSociety1 The people complaining about the look of this area of the game only know what is shown in the games and haven’t read any of the other materials out for the game
@BasedSociety1 idk just looks a little too neon-ish for being a "Dark Fantasy". Just my take. When I think Dark Fantasy I think Lord's Of The Fallen or Elden Ring.
@@BasedSociety1 Aren't mages supposed to be restrained, modest and wise, though?
Not RGB gamers?
this... dosnt look or feel like dragon age
Not one bit...
It’s so sad that AngryJoe It’s contained and approve this abort
Reminds me of the Guardians of the Galaxy game, but this don’t feel like DA. They’re going the Ol’ “band of misfits who must work together to take down a greater evil” route. lol.
@@TheProphegy you just described the plot of all of the dragon age games...
I don't agree it looks a lot like Inquisiton compared to the reveal trailer.
DEI-age: Wokeguard
AJ: "This looks good".
Life goes on...
Moron
I like how the choice to let him talk to Solas meant absolutely nothing.
Well they're not gonna let Varric talk the main villain down in the first 15 mins of the game.
That wasn't a choice, it was a dialogue choice. And varric has no reason to listen to you, you aren't in charge yet.
You can play as a sorceress elf as the inquisitor in the first game, and romance solas and it’s still not enough for him not to go through with his plan. He was never going to be able to talk solas out of it. the choice is giving varric the opportunity to try convince his friend to not do something awful because he knows they have good intentions; that’s always always been part of his character. And there’s a good chance that if you told him no he’d want to talk to him anyway but the consequences is your relationship with varric not right here in this moment. It’s the opening to the game Ofc it’ll be some what linear
It's almost like the companions have their own will and aren't just puppets controlled by the player 🤯🤯🤯
I’m just picturing Solas saying “You’re right Varric, I was a fool, come on let’s go home” and they walk away hand and hand then the credits roll *queue Seinfeld theme*
Last time I Played “Dragon Age” the Darkspawn where still hanging around. Oh well…
Darkspawn are still around. Just that the Architect and Corypheus no longer manipulate them or the Wardens to their deaths.
So... the last Dragon Age game then?
@@TheOdMan If I remember correctly, it was the first game. It’s been a while, but I still have the physical copies somewhere around hear and the Dragon Age: Orgins DLC. Loved playing them!
@@GoldenFalcon2yah last game the wardens were in it with darkspawn. What you should have said is playing as a warden which was so awesome for the first game. They should have made it be your first game character coming back since they keep all your data from all the games still linked to this day.
@bradmangaming9993 that would have been nice almost a full circle and if it was available id play it
Joe is the definition of a "modern audience."
Yeah, it is weird he is so tame now. Oh it is all right! Oh no big deal. Come on Joe!
He's getting older and doesn't always want to scream n whine like yall. You're still watching
The older you get, the more things you see go to waste that you once were passionate about, and the less shit you give about it.
You just go: "Well, guess I'll save some money and move on."
Clown
Joe does make a good point about what the rest of the game would be like if this is the best they could show off. Someone at Bioware said let's put a scripted on rails segment as our demo for Dragon Age and do it bad. That will get people excited. Alex is right about the action too, this would have been passable maybe in 2011 but we have so many good action RPGs.
This is the one thing that scares me, Idk in what order they began developing this game but if they started working on the beginning first when they had their full original team, I'm scared of what the rest of the game will look like since they had so many changes to their core team
This is literally the inciting incident of the game. Why would this be the best the game has to offer, which is usually near the end?
I don't understand this stupid un reachable standard so many of you have.
@@DGenHerobecause they always show the best parts of their game because they use that for marketing? Do you have a brain?
@@RednGone no most games have their best parts at the beginning to keep you interested and at the end to end on a bang. That's why they show the beginning.
@@RednGone It's not about the best part. It's about the flashiest. TLOU2 was shit overall. That doesn't count. What about the opening sequence of TLOU1? Uncharted 2 Train Sequence? Baldur Boss Fight - GoW? Poseidon Boss Fight - GoW3? Skyrim - Dragon attack? GTA - Heist mission.
They should have made a story where your Grey Warden returns. It would have printred money.
That would require them to fire the Sweet baby inc writters.
Nope.
Been too long and too few people played, and I say that as someone who loves my Wardens
Oh man just imagine. A cutscene where the team is struggling. Then you hear heavy footsteps and there stands the Warden. Eyes glowing with sword and shield ready to kill some shit. He found a way to stop the calling.
The sacrifice ending is canon.
24:30 - There is not a single attack from the enemy. They are all just standing there not doing anything. What the hell is even that
mindless button meshing with weak story and graphics.
This was similar to watching someone play Devil May Cry at style rank D, not an enjoyable watch as it’s not where the combat shines.
I wish the best for DA : Veilguard, but they really should have shown gameplay later in the game where you have more abilities.
Yah I was telling me wife while watching it’s a very bad sign when the game designers suck at the game
Dragon Age 2 may have looked actiony, but it had zero action mechanics--fewer than DA:O with its animation cancelling even. Awful encounter design made the system look way more mindless than it should've been, though. This game is definitely taking Inquisition's action-fication of the series to the next level.
I'm supposed to believe Varric thought he could talk sense into Solas when the Inquisitor couldn't? Also anyone else sick of neon colors?
Well, Varric had a pretty good relationship with Solas in Inquisition, so I find it believable that he would try to talk sense into him. I also find it believable that Solas remembers that time and is sentimental enough not to kill Varric outright when the dwarf aims Bianca at him. These two things are however the only bits in this gameplay showcase that make sense to me. The rest of it is ridiculous. Solas, the Dreadwolf, the most cunning god of the elves would definitely have had many more safeguards in place to ensure that the ritual wouldn't be interrupted. He would have made certain there were no rickety constructions that could let everything fall down like a house of cards. He's a clever man, not an idiot.
Looks like a Disney game
For alphabet mafia.
Looks like baulders gate 3.
Yeah if you say so Joe.
The camera work does, and I agree. So far this is a step up from DAI lol
looks worse than Baldur's Gate 3
Psst... It's not Baulders Gate 3 😂@@cavemantero
Game looks like Fortnite
He didn't say it looked like BG3. He said the the way the camera moves during dialogue reminded him of BG3's.
That first trailer is what the tevinter magisters saw when they entered the golden city
I'm still getting a T for Teen vibe instead of M for Mature, there's no blood, no finishers, all the particle effects seemed very fun instead of visceral. The tactical mode was severely lacking, looks like they went back to DA2 with only being able to tell companions what moves to use instead of in-depth tactics like Origins or even Inquisition. Glad to see character backgrounds are back and the action side of combat looks good, so I'm still hopeful but this left a lot to be desired for me.
blood $9.99
finishers $9.99 to $39.99
Gives Arkham vibes. No blood on clothes which is characteristic of the game and the battles. Oily/plastic characters. Less emphasis on tactical movement (same as DA2 which was a BIG mistake.). Why does Varric have black hair? Did he dye it????? o_0
can't, since he is also greying. They just completly changed it. Less chest hair and make it black. I guess since scout harding is already ginger?
Varric is older, Dragon age origins combat is shit no thank you, inquisition did combat better but this feels like a better step in the right direction, and they are fighting spirits which is why there is no blood. Any other retarded questions for the day?
@Durin01
They needed more representation.
They are fighting spirits which means no blood, Varric is older, and the style is a more polished version of inquisition. Anymore stupid questions for today?
@@TeaTimeTableYeah, why are you defending this? And before you answer I'm not butthurt or angry about this because inquisition was my first Game. I just really want to understand why?
DA Origins was dark as hell, a truly amazing game. This crap is NOT Dragon Age. This generation ruins everything, truly amazing.
gameplay sure it fine, but the dialog, story, characters... my god the writing. if it s just trash, i dunt think i want to spend $70 + on this. Alot of people agree if this is trash just play/ re-play Balder Gates 3
The Pride demon look bad compared to what look like in DA: I.
for this to come out looking like this after the success of Baldur's Gate 3 is crazy to me
This has Marvel Guardians of the Galaxy vibes not Dark Fantasy 🤦♂️
Couldn't they just remaster Origins...
The talent that made origin no longer is part of the studio+ EA want games that they can have Mictrotransacrions and other features in it.
@@zebare726 This has no microtransactions lol
In a post BG3 World that would have been better 😆
@@lkay398
Are you sure about that?
Dunno why they haven't made a dragon age legendary edition, easy money and fans wouldn't have to wait YEARS
Larian: "Here is indisputable proof that there is still a market for tactical-minded CRPGs!"
EA: "Yeah, but that looks like a lot of work. We're just gonna keep pushing with the hack-and-slash formula!"
Larian: "God, it's lonely at the top."
- Writing on par with the scribbles of a high school group project
- Immediately go for the end-of-the world as the prologue
- Companions are a bunch of happy-go-lucky Marvel clowns who seem to know they're in a game
- Visually ugly, neon, flashy and feels out of character for Thedas
- Combat as rogue now fully shows that you use magic, somehow.
I just have massive bad vibes with this one, the dialogue even sounds like it was written by an AI? Pass.
"Visually ugly, neon, flashy and feels out of character for Thedas" ugly i guess is personal opinion but it is exactly what teventer is supposed to look like in lore
@@kaedonmorris6867 No actually. In DAO, Tevinter is described as once great cities surrounded by mazes of streets and ramshackle houses. An empire long into its decline, with the towers of the magi reaching from the squalor below, like claws towards heaven. The power of its magisters, bought at the cost of the welfare of its people, the main reason the Tevinter Imperium still stands against the relentless Qunari.
It was described as a grave place, with little glamour left to remind of its former power. The cost of the ritual that created the Darkspawn.
This Tevinter? Nah, seems like a retcon, where 'Empire ruled by mages' turned from what it was described as into some sort of cyberpunk magic realm.
@@Aedrion- "Once the center of the world, vestiges of Minrathous' power and artistry can still be seen, yet are marred by the wear of time.[9] Buildings that would otherwise collapse are kept upright by powerful magic[10] and general wear and grime permeate the poorer quarters of the city. The high towers of the mage elite rise above the small homes of peasants and slaves, literally elevating the upper echelons of society away from the worst of the poverty."
"the city is a lasting symbol of Tevinter glory, with structures built with jet rock from the Kirkwall area.[6]"
there is not much description of Minrathous in dragon age to retcon but what is there implies a black city with magic imbued into its construction. I think this shows that perfectly but i guess you don't, as for the spotlights and floating castle these are the same people who broke into gods house so this doesn't seem far fetched to me. and this such a short part of the game we barely saw anything I don't think people should be making wild assumptions until we at least see more.
@@Aedrion- Exactly. I always thought about Tevinter as about the Roman Empire in the years of its decline. Marvelous architecture is still there, but so is a lot of poverty, with some city parts having turned into slums. In no earlier Codex entries about Tevinter was it ever described as it is shown in Veilguard. It looks like a scifi location which doesn't at all match the rest of Thedas.
Alex nailed it: It's a 5/10, as it looks Average. To me, it looks like Dragon age; Inquisition 2. Improved graphics, roughly the same combat and art, next part of the story.
Nah, Inquisition is way better than this in every aspect. Beginning with the cartoony art style that doesn't fit Dragon Age at all
"Roughly the same combat and art" My guy, this combat looks nothing like Inquisition lmao. You can make a lot of comments about the game, but this combat doesn't look anything like any of the other Dragon Age games.
Looks worse than Inquisition.
Even Inquisition didn't fumble their marketing the first trailer was good
Inquisition doesn't look like this... And also you could strategically place your characters as you can just stop time and give orders to the characters....
This is barely Dragon Age, I'm sorry. It's like watching a generic action RPG with a Dragon Age aesthetic. I remember spending hours fine tuning, programming, spec'ing and most importantly CONTROLLING and POSITIONING my characters to be as optimal as possible, in MANY cases NEEDING to use the tactical view in order to defeat some of the tougher mobs on Nightmare difficulty.
Thing is, that ingenious tactical view; the strategy/RPG aspect, was THE thing that separated Dragon Age from similar RPG's and they got rid of it, which is just unfortunate because now it plays like every other generic hack 'n slash RPG with some cool looking abilities mixed in.
I guess this is what happens when you prioritize "the masses" over your core fanbase. We see this happening everywhere from gaming to movies and it's just not the way.
Thank GOD for Baldur's Gate 3, because they could have just as easily tried to appease the room temp IQ ADHD kids with non-stop action, handholding, and limited strategy, but they chose to stick to their guns and cater to their core audience instead. If Bioware simply did that, they would have no problem maintaining their reputation. I sense a major flop on the horizon.
I only have one question: will we finally get to see the Warden Commander again?
Was really disappointed in Inquisition when all i got was a letter...
At least i got to see Morrigan and our son. Although that storyline kind of fell flat too lol
I have a similar wish
He/she should return and they should give him/her Shepard's voice from Mass Effect.
I was upset when I heard they were restricting the party to 3 since if it was still a party of 4 we could have maybe a mission or dlc like "the Descent" where we take control of the warden while our party members are the other 3 protagonists.
It would have been fun to finally play as the warden again and it would actually work well to bring back the warden since you would be controlling the choices so he could still remain silent.
Sadly I don't think they have the balls to carry any significant decision like that in this kind of game.
The art style don’t do much for me for Dragon Age. It reminds me of the Guardians of the Galaxy game a lot, with the style, linearity, and teamplay combat.
Why did they change verricks hair color from red/orange to black?
they used blackwalls model and forgot to change his hair color imao
Solis is the good guy, he knew they were gonna tank the franchise so this is him destroying the world to save it
Solas Based af. I was wrong about Him..
Actually, Dragon Age Inquisition graphics was "the best" (in that idiomatic sense). It had a stand-out look and quality for years. It still looks better than what many lazy devs or convenient smaller developers (using moden 3D tech) would churn out. Add tons of modern lighting tech and you are basically here. (That dragon scene from the trailer looked identical to Inquisition.)
I agree, I really liked Dragon Age Inquisitions graphic style. I can understand it could maybe be a bit grittier for Origins fans, but this game just looks awful in comparison to both.
The last gameplay element they decided to show off was you walking up to a wooden beam and smacking it to trigger a cutscene. That was an actual decision that was made in this presentation by people whose job it is to try to sell you the game. Let that sink in.
Joe, we need the final angry review for Veilguard now!
I hate it. I hate the ”directed” experience and the handholding. ”Oh I guess we’re sliding down”, fucking hell, this isn’t an rpg. Its a corridor runner where you are spoon fed story and little battles
Why does it look so kiddy? Or am I tripn
One thing I noticed during the review, and hopefully it was just the tutorial. when you choose a dialogue option, you don't say what's in the dialogue option.
Dragon age origin was a homemage to oldschool rpg.
Of which when Bioware turned the second game into a hack and slash game, the game was met with negative feedbacks.
Hence why they tried to go back to the roots with the 3 game. And now we are back to Dragon age 2 style of gameplay.
How was Inquisition anything like Origins the ending itself was paid Dlc?
Dragon Age 2 was not hack and slash.
It appeared to be hack and slash, but it was not.
The tactics system was no longer locked behind talents/perks. I HIGHLY recommend playing it again. I played origins and went straight to DA2, and hated it. Over a decade later, and I really enjoy DA2’s combat more because you can test different party interactions and have far more freedom in setting up their tactics.
Lolwut? DA2 had literally 0 action mechanics. It was less of an action game than DA:O, technically--DA:O had animation cancelling as a major part of 2h warrior gameplay. It's just that DA2 had awful encounter design with friendly fire nonfunctional below Nightmare, so it looked mindless and actiony. DAI was a straight up ARPG with dodge rolling, parry timing, shield aiming, and jump timing to dodge animations. Since DA2, each game has gotten successively more actiony, as evidenced by this gameplay.
@@High_Rate136 The great shame of DA2 is that the core combat systems required for the combat system to come online...are disabled until Nightmare difficulty. This combat needs the full elemental system and it needs friendly fire enabled--entire gameplay styles (e.g. Merrill) are balanced around not targeting allies in the area and the awful encounter design problem is so much worse without FF. Most people aren't going to play the highest difficulty in their first run, so they miss the real experience because of shoddy game design hiding it.
@@shinnyshin7792 That is soooo true. The higher difficulty brought out the best in the combat, but playing on a lower difficulty mimics the feel of a hack-n-slash and thus people confuse it for one.
I personally did not mind the encounter design once you gained some levels, because the abilities play into defeating large crowds, but early encounters are BRUTAL which to me is why people don't like the design. If they slowly ramped up the number of waves as the player levels, it wouldn't have been as big of a deal (imo) because people would want to test their new abilities and team comps on larger groups, but they went crazy from the beginning.
I'm with Alex when he says it looks mid at best. I don't like the demon redesign, the flashy lighting effects, and the overall art design. The first thing that came to mind was Fornite. The comparison to retail WoW is also on-point. The gameplay they showed off was boring and gave nothing to look forward to. I'm not feeling very hopeful about the game or BioWare right now.
The Disneyfication and Ubisoftifying of everything.
im still baffled that they kept the limited dialogue wheel where your character doesnt even say what you picked.
did ANYBODY like that? just let me pick what i want to say ffs
I hate that stuff. It's why I always mod that out of Fallout 4
I've always enjoyed it. I respect that others don't, but it's never bothered me
They do this so that they have less lines and less reaction to accouted for from the npcs. A trade-off for being able to hear your character speak since less lines = less cost for voice acting. I'm sure as technology improve we will be able to have both.
Gotta help out the dumbed-down console players who find reading hard.
@@samirabdel-aziz478 what do you like about it? compared to just a list of dialogue choices like baldurs gate 3 or dragon age origins.
i just dont see any reason to have it over the alternative but im curious why you prefer it.
Veilguard is a clear indication that Bioware is done. 10 years later, and we're no less narratively nor gameplaywise more interesting than we were when we last left the Dragonage world. This is one of those "live long enough to see yourself become the villain" type of things.
THIS is NOT a Dragon Age Game.............
Well I've got news for you. This is a dragon age game. It's continuing the story introduced in origins. The gameplay evolves with each title. What made you think it wouldn't again?
This looks nothing like BioWare. DAO was a banger. Became classic on arrival. It was everything you could wish from an RPG. And this is so bland. Like bland food. This looks like it could have been made by some small studio that only made one little indie game before. But of course EA is going to hype it like it's a AAA game and charge $70 for it.
I am also worried this game writing isn't going to be tight like the previous dragon age games.
Just noticed the one character is a "P.I."? Why? In this setting would they just not be a spy? Feels like they've lost track of the setting and period of the game.
What happened to the character and world models? They look like they've lost a shitload of polygons and were run through an oil filter in photoshop. I know that style is prevalent here, but it's so extreme everything kinda looks like clay, and 9:06 got my boy Varric looking like Liam Neeson.
I definitely agree that showing the tutorial of the game isn't the move to make. Combat looks cool. Chute tube world traversal like Square pulled with FFXIII is very off-putting to me, but the tutorial for Inquisition was linear too before it opened up into the Hinterlands. I don't mind the action-oriented combat though I do enjoy tactical shit too, but if I'm honest, this doesn't really feel like a Dragon Age game to me yet. I'm interested to play it, but my level of hype is not where it was when I saw the Dreadwolf logo when it was released. All in all, it's been a fucking weird few days for Dragon Age...
There is nothing dragon age about this lmao
This is not what I want to play when I think of dragon age. Maybe they should have given this game another name. They're doing the ubisoft thing with assassins creed, but worse.
The best part of this game is the good looking grass.