I can not express how much I love the scene with Legate. -The positions with him higher so it seems he's above you while you have finally crawled up to his level. -His voice and dialogue make an intimidating yet alluring character. -How you debate whether taking the dam would mean the legion would fall. -How he was disgusted by the Omertas plan because he saw no honour in it. -And in the end he understands your point of view and wants to meet you again to test his and the legion's strength.
It's incredible how Lanius only shows up once (or twice very briefly if siding with the Legion), yet he comes off as the kind of person that a fighter would want to have as a rival and look forwards to fighting as an equal. Someone intimidating and ruthless, yet honorable and sensible. The kind of guy who actually manages to pull off the "I'll get you next time!" trope in a meaningful, badass way rather than come off as a cartoon villain.
You should also look into caesars dialogue. Caesars legion’s origins and Caesar’s values are actually really morally ambiguous. It takes a lot to create factions in which you’re not sure who are the heroes and who are the villains
@goggles789 Hah, if you liked Fallout 2, you are gonna love Fallout NV. It has even more freedom than Fallout 2, and there are lots of mods if you are into that
When you get a more emotional reaction from finding 200 year old super glue, than you do finding your long lost son. Yeah somethings wrong with the writing department.
My last playthrough of Fallout 4 used the alternate start mod, Start Me Up. My character was a roaming trader that found Vault 101. Nate was dead on the ground, killed by radroaches, with a holotape containing the audio of Nora being killed. Boom! I am suddenly just a good person trying to track down a kidnapper! My motivations were my own and that instantly made the playthrough more immersive!
First that I HAD to play with Shaun in the crib. I don't like babies, so that was cringy AF for me. Then the game starts, and the objetive is to find my son, and I was like "I don't care about my son, wtf?!"
It's almost as if that portion of them was left unfinished, huh? I wonder if Fallout 3 and 4 had taken one more year before they came out, they might've been better. (And for that matter, New Vegas could've used at least another half-year for Obsidian to fully fine-tune it.)
@@TheBreakingBenny New Vegas is the type of game that makes hbomberguy cry.......it's full of cheesy dialogue and pure pseudo intellect. The mere mention of a few philosophical concepts is enough to get some idiots panties wet though it seems. All Fallout games whether made by Bethesda or Black isle/Obsidian have been bad in my opinion and they are always full of bugs and exploits and the latest garbage from both companies has proven they don't plan to change that.
I never thought watching an unkillable mailman talking to a Roman cosplayer about war would have more emotion than a father comforting his son in his last moments.
You chose to be that specific mailman, you could have sided with anyone, chosen to prove yourself through sheer battle prowess (or abusing incendiary rounds in VATS), but you chose to talk and got an interesting emotional dialogue. You didn't chose your son, he was thrust upon you when you bought the game, even if you chose the Institute ending you had no control about how it went down, You just followed someone else's plan despite supposedly being the next leader.
@@the_senate8050 the minutemen path is kinda worse for that regard, you become the general of the minutemen right off the bat, you have no standing forces (the point of being a general is to lead standing armies) and are basically Preston's grunt for the entire playthrough I thought as general I could maybe order forces to clean out raiders and secure settlements, but no you have to do all the work
@@andrewgreeb916 honestly everything about FO4s story is laughably bad. Imagine that being the first Fallout game you played. I'd never buy another Fallout game again.
@@meobet it sums up the state of the franchise, and gaming as a whole honestly. The raw emotion and passion delivered with this line calls back to a time when gaming was more about art and telling a story. A time before micro transactions and heinous monetization practices woven in at every junction. Stories are the most important aspect of any creative venture. I understand making a game for fun, but what about when games are MORE than just fun? When there’s a story they are trying to tell, a struggle to convey, a lesson to share.
Jimmy Neutron yeah he’s dying, he’s also an old man, heavily fatigued, he’s in a bed softly speaking to you trying to exert minimum amounts of energy speaking to you, his death isn’t sudden, it’s slow. He wouldn’t be showing significant facial expression
He's pretty much a lazy old man I don't think I've ever seen him do anything other than go upstairs They should've brought back someone from 3 or nv instead of shaun in some way.
I have dumped a lot of points in Intelligence. I didn't bought Fallout 76 in the first place :-) The mistake of buying F76 made some people smarter. Others - just angrier.
I did. I did a chargeback on paypal about a month after I bought it, I didn't even bother opening a ticket with Bethesda, instead opening a dispute through Paypal. Neither Bethesda or the finance firm that processed payments for them disputed the ticket, so I just yoinked the money back from them. To this day, they never removed it from my account. They apparently aren't even aware I took the money back.
Obsidian Courier: if you are against the legion, why not join the NCR? Mr. House: the ncr is walking the same path of the pre-war goverment, their leaders are corrupts and has a lack of vision. If you want to see the fate of democracies, just look out the windows. Bethesda Sole Survivor: why are you replacing people with synths? Father: you don't understand, *IT JUST WORKS*
Someone once tried to argue to me that FO4 had superior writing to New Vegas, because 4 "Let you figure things out." whereas New Vegas "Told you what to think." Lost so many brain cells hearing that.
Basically the talk with caesar. He even tries to dumb it down so you can get on a level playing field and understand his motives, no matter how mislead they are
You can tell Obsidian made parallels to real history and philosophies in their writing while Bethesda seemed to use straight to DVD films and CSI Miami as their inspiration.
The difference between wanting to care and grow the ip, and making something because it is your job. Bethesda used to know the difference, but it has become consumed.
You are 100% correct. If you listen to JE Sawyer or the folks who made the Black Isle Fallouts, they reference books on game theory, philosophy, history, game design, and so forth. If you listen to Emil Pagliarulo (Fallout's lead writer), he literally only talks about movies as his inspiration.
Hell, when discussing how the Legion was born with Caesar, he explains his views through Hegelian dialetics In the post-apocalypse, we have an ex-Follower citing Hegel to explain his path of conquest based on the ancient Roman Empire. Eat your heart out, Todd
@@fabledhistorian7590 If I remember correctly, Benny was supposed to shoot you twice, hence the two bullets marks. They ended up changing it during development to make your survival more believable but the line stayed as is.
@@hondshoven8477 if you actually ask him when you catch up at the tops, he says himself he popped you twice. The courier legit had. 1% chance of survival. And fucking got it. Courier is a luck build confirmed.
Obsidian's Fallout: [philosophical pondering on the meaning of survival and life in a world seemingly beyond saving] Bethesda's Fallout: "Wow! Cool wasteland!"
Basically how it is in a nutshell. Bethesda's fallout is just the cynical cash grab that focuses solely on the aesthetic without any of the flavour or subtext, while Obsidian's fallout is just pure, rock hard erections of bismuth and granite on the whole concept of "what is an is and how do we quantify is? can you eat an is? Can you sell it?" Just look at Bethesda and how they're so inept at seeing what Fallout originally was. Vault boy, the absolute epitome of satire and parody of a soulless buddy-buddy attitude corporations try to have with customers is now the vehicle of which they try to push their sleazy monetization schemes and advertising. It's absolutely abysmal how they've fucking slaughtered this franchise.
Yeah it never fails to bring tears to my eyes. The fact that interplay managed to make a monstrosity of twisted flesh sympathetic is always a miracle to me.
"Violence gave you that strength, awakened you - I can see it upon your face, where two bullets left their mark" Top tier writing right there, spreads his philosophy by using you as a prime example, you had basically proven him right about war and violence letting the strong arise just by surviving and helping the NCR, Mr. House, or Yes man during the war.
And that's a goof by the way. Remnant from the original in-game intro where Courier got shot twice, but it was so bad they did the cinematic and changed it to one headshot. IIRC someone else mentions the two bullet marks too.
PurpleChalk Nah, it could still be two shots, but the second one would have been inaudible because the Courier would have long lost consciousness by the time the first shot had hit, and he'd be too "dead" to hear the second shot.
@@PurpleCh4lk Erm no. The lore states that the Courier was shot twice. Doc Mitchell refers to "them bullets" which implies a plural use of bullets. Plus, Mitchell will comment if the Courier has a low Endurance stat: "I just don't get it. A stiff breeze'd tear you in two but *_a couple_*_ of bullets_ and you're right as rain." Lanius comments the TWO bullets that hit the Courier in the head. The Courier can also talk with Cass and tell her about how the former got shot twice. Everywhere in the Fallout lore, the Courier is heavily implied if not explicitly stated to have been shot twice.
New Vegas: *Thought out, well constructed argument to persuade and force the Legate to come to the realisation that Caesar has set the Legion on a path of doom and the Legate must rebuild before they can continue West* Fallout 4: "Do thing" "no" *Angery*"do thing" "Ok sorry"
Yung mouseboy I don’t get why it’s a charisma check rather than speech. “Because I have f***ed 20 girls, I shall now convince this unwilling scientist to work on a giant murder bot for the Brotherhood of steel.” -Sole Survivor
The "Thought out, well constructed argument" literally amounted to "so, what are guys going to do with this place once you own it". It's a problem that the ACTUAL romans solved millennia ago by fully incorporating their new territories into their society instead of just burning shit down for the sake of being edgy. New Vegas is so poorly written that its central plot points can't even stand up to ITS OWN SCRUTINY.
''A baby is drowning in the lake: -Fallout 1 Ask for more information Agree to help Decide not to help Accidentally say something that pisses the NPC off, failing the quest Reveal too much information about yourself, causing the Super Mutants to track your vault more easily -Fallout 2 Ask for more information Agree to help Decide not to help Accidentally say something that pisses the NPC off, failing the quest Pop culture reference about the baby -Fallout 3 Yes, I will save the baby Depends on the caps I will not save the baby [Intelligence] The baby is drowning -Fallout New Vegas I will save the baby I will not save the baby [Barter 30] Double the caps and I'll save the baby [Medicine 30] Thanks to my medical knowledge, I will easily be able to save the baby [Survival 15/30] Uh... yeah, I totally know how to swim -Fallout 4 Yes No (Quest is on hold) Sarcastic (Yes) "What's a baby?" -From steam reviews.
😭 I always make characters with just enough charisma to get by (4) and it was SO HARD to navigate conversations in Fo1 and 2 lmao. Literally no one likes you at first sight. It's so well written.
@@tianna3024 If no one likes you at first sight, that's not being well written, that's just a design choice, if you are a charismatic mother fncker then you can have people just like you at first sight lol, I personally do not know your experiences but I am like that with most people, it isn't very difficult, you simply have to exist
"Can you explain your motives" Obsidian: "Sure, pass hard speech checks and navigate a philosophical debate dialogue tree where the villains give you hard questions to answer and you get an insight to their motive" Bethesda: "It's too complicated, I wouldn't expect you to understand"
And don't even get me started on the amazing dialogue written at the end of the Lonesome Road DLC. I still think about the shit Ulysses said to this day.
The dialogue of obsidian games have always been too tier. Even in KOTOR 2, it gets so deep you can't help but actually listen and take it to heart. To this day I still think about Keira's speech of "good" and "evil".
A villain has to have motives. A good villain has to have some understandable reason for said motives. A *great* villain has motives that are probably better than yours. Edit after 3 years: After thinking on it, the reason itself doesn't need to be logically better than yours, but at the very least convincingly better. Some amazing villains don't have a twisted ideal that motivates them, they just want to do whatever they want because they can, but they are very charismatic when doing so. In the words of Mr. Plinkett on emperor Palpatine: "He's evil, but he loves it and you gotta respect that."
"It's too complicated for our dumbass customers to understand, I mean have you seen the people willing to still buy our games? We're about to add notices reminding them to breath"
Or even : "It's complicated. We're lazy and also want this game to go on sale soon and want to make DLCs for more money..and make Fallout 76...you know...complicated ."
Lanius truly does feel like THE boss of the series. Too bad I was over leveled and killed him in 3 shots with a LAER. I never passed speech checks for him fully, only just enough to get a 1v1 fight with him. I feel like this is the one challenge that no matter what, the Courier must face with sheer strength of his will, rather than his smarts, and defeat Lanius in battle.
What a great conversation with Lanius I never got to have. I’ve just realized I was too young to appreciate and understand good dialogue, where now, good dialogue makes or breaks games/movies for me. I am going to replay FNV so fucking hard now.
Just a suggestion, but if you like games with great writing you should try out the Witcher games, the first game is rough around the edges, but they are all gems.
Especially the dialog and story in dead money, I recently played through it again and just now realized just how fucking amazing the characters and writing was for that dlc. I actually felt attached to all the characters. I felt bad for dog/god because he could have been a good person but his mental condition made him who he was, that can be fixed if you make the right choices but i chose to have him kill himself, I really liked Dean Domino because of his personal charm and personality, however I also killed him because he was a terrible person under neath his charismatic charm. Christine was by far my favorite of the dlc because of her sad and unfortunate story, she had been hunting Elijah for a long while because he cut her from Veronica and because he was a cruel bastard but received a scarred face and lost her voice in the process. Elijah was an amazing villain not only because he is mentioned in the base game but because some of his motives i actually agreed with, for example using the collars to make people cooperative, he makes a good point by saying you wouldn't have made it to the vault if you didn't have the collars because the primal human nature would have set in for you and your companions and you would have ended up killing eachother for all of the loot by the end (that was a simplified version of what he says). He talks about the sierra madres uses that i hadn't even considered until mentioned it the list goes on and on but all together the dlc was well written and amazing, the atmosphere was well done and the feeling of doom while playing added to that, waking up there with nothing but a few supplies and make shift weapons was great and the obstacles were well executed. And lastly the message of the dlc "begin again, but know when to let go" just topped it off, I actually didn't want to leave the sierra madre when i was done which is exactly what they were trying to make you feel and boy did they do it well.
The Master from OG Fallout was one of the best written video game characters to date and had some of the most unique and interesting dialogue compared to most video game characters in general.
The only bit of the OG Fallout I’ve watched is the bit where the Vault Dweller convinces the Master that his plan was futile. The voice-acting was so good I felt kind of sorry for the bastard. “Go while you still have hope.”
@@kyero8724 bruh, don’t take everyone for the same, you seem desperate I’m not even 18 and started with fallout 4 and still think the master is in the same level of legend than vass
The thing about Fallout 1, 2, and NV is that when you beat them with dialogue, it wasn't just them stammering and giving up. Your character's charisma brought out sides of them that were hitherto unseen. For instance, the Master is initially presented as an insane mutant but turns out to be hyperfocused on his goal, much like a scientist too obsessed with his work. He is someone who is so selfless that when his work is invalidated, he too is invalidated, and for a moment we see his humanity recognize the monster he has become. Lanius first seems like a brute who follows orders like a robot, but ends up being a shrewd leader who falls victim to his obsession with honor. However that sense of honor also makes him honest in a manner opposite of Caesar. If Bethesda had made NV, then the NCR would have been lawful good guys, House would have been a mustache twirling cartoon villain, and the Legion would be murderous troglodytes indistinguishable from common raiders. Also you'd have no option of playing only for yourself.
It sucks that 99% of the Bethesda game population are generic Raiders or Bandits. Faceless enemies waiting for their turn to die. They turned the intelligent and sentient super mutants. Capable of intelligent plans and Ingenuity... Into nothing more then generic orc monsters who kill for the sake of killing and have no logic reasoning or cohesive thoughts. And don't even get me started on what they had done to the Brotherhood of Steel. I think the Brotherhood of Steel on the East Coast should entirely be Brotherhood outcasts. That would make sense and the idea of the outcasts in Fallout 3 was at least something decent. Despite the fact I think the original Brotherhood should have been the enemy and the outcasts should have been friendly. Would have made more sense than bringing the Enclave back from the dead
It would at least be something if the Raiders approached you. Starting a dialogue or threatening you before resorting to violence. Perhaps shaking you down or giving you a chance to defeat them with speech or barter. Oh wait... Speech and barter have been removed by Bethesda
I only played through Fallout 3 and 4 at first, but I heard so much praise of NV I decided to check it out. Now, I was playing on the 360 so I had no way to mod to fix bugs (and my God there were a lot of them including me accidentally softlocking a side quest and not realizing it hours later), but that game was still my favorite of those three and I think a lot of it was because it wasn't some stupid "alright those are good guys you go shoot bad guys for them". It made you actually think on your choices. I killed house and I stood there looking at him for a moment wondering if I had made a mistake. Bethesda never made me give a fuck about a character like that, and that was only one example of when Obsidian has made me care
@@globalelite3042 I mean that entire part where you talk your way out of the final boss fight, against the probable new leader of the legion proves they're not, but ok. Also Obsidian has admitted the legion wasn't as developed as they wanted them to be, because they had to rush to get the game finished due to the time constraints Bethesda put on them.
Fallout 4: We're still arguing about whether this toaster has human rights. Fallout New Vegas: A TOASTER IS JUST A DEATH RAY WITH A SMALLER POWER SUPPLY!
"It's complicated. You wouldn't understand." Translation: Bethesda wrote themselves into a corner and have no idea why the Institute kidnaps people and replaces them with synths. Nor do they have any idea why it keeps the surface unstable with their antics while claiming that surface dwellers can't get their shit together. I mean look at that sentence Father uttered. They actually meme'd themselves.
Yeah, in the playthrough where I sided with the Institute, I just ended up resolving the glaring issues by deciding Justin Ayo was behind it all and basically pulled a CIA by doing "shadow missions" that he lied about to Shaun. Having to do that was really a telling sign the game wasn't as good as I originally thought.
@@sojourner. Ways to have a morally complex institute playthrough are so damn obvious. What you did was one of them. Shaun could have been kept unaware and manipulated into thinking that people topside were all desperate raiders. The player could then show him one of their successful settlements after the Battle of Bunker Hill. Shaun realizes there is still hope and resolves to make amends, provoking a civil war within the Institute. Or you could play it straight, condemn the surface and feed the lie as an evil character. Second option: Give a compelling reason for human cloned synths to even exist. Shaun denying that synths exhibit free will was the stupidest dialogue ever. The synths could have tied into their slogan: Mankind Redefined. The synths could be their plan to take back the surface, by uploading normal humans into superior synth bodies. The moral conundrum would be whether or not the "native minds" are lives being ended or data being overwritten. The big twist? You were their prototype! Your body was too damaged from prolonged cryistasis, so you were uploaded into this fourth generation synth grown off your DNA. That's why you were so capable in the wastes while everyone else seems to struggle. You must decide at that point what this revelation means to you. Are you a person or a machine or is the difference insignificant? Are the synths now your people or still machines because you were once a natural born human? Are you truly the parent or merely their shadow? Will you obey your purpose, choose your own or pursue compromise? Edit: Corrected Institute slogan
First time around, I didn't even get a chance to meet Shaun. I mean the real Shaun, not the young clone/synth. How you ask? I was far enough away from the door and used to play the shit out of Counter Strike and twitch fired Shaun-Shaun in the face before he could start talking. Had no idea what I did until I intentionally spoke to him the second time around.
The best part about Lanius is that after the encounter, you have to ponder whether you made the right decision talking him out of it instead of killing him. You gained his respect, but at the same time sent him back to the East. He plans on regrouping and becoming stronger to eventually invade once again with even more planning and manpower.
Thankfully, it's very clear that 1: the Legion is doomed without Caesar, 2: doomed anyways because it relied on empirical expansion to maintain cohesion and absorb resources, and 3: the time you buy allows the Mojave to coalesce as a legitimate territory either for or besides the NCR for trade, manpower, and military force to oppose the Legion with
@@concept5631Perhaps. But the Roman Empire and other similar superpowers throughout history have had some absolutely shitty leaders and still managed to survive their leadership and last many years beyond. At the very least, Lanius will foster both fear and respect from his subjects with his sense of honor, and he genuinely believes in the mission of the Legion. Not to mention he does reflect on the important of logistics depending on your conversation with him, and will likely begin to take governance as seriously as conquest.
c. pza they didn’t want to have him slowly walk off like the badass he is, because it could cause a problem where you could’ve had enough time to trigger the final cutscene to engage the conversation with General Oliver and the NCR (the legion and NCR are permanent enemies and will ALWAYS attack on sight, I’ve ran into problems with this mechanic) and could possibly fuck up the entire ending. Also Character movement, speeches, attack and abilities are hard tied with individual S.P.E.C.I.A.L stats, and I think they turbo-charged Lanius with 10 (max) stays in each category essentially making him a walking (sprinting) Demi-god.
He's a giant with long, powerful legs and can probably long jump over a tank. To him he was just doing a leisurely stroll, even though to you it looked like he was zooming off at light speed.
The Master's such a great tragic villain. He just wanted to provide a way forwards for life in an otherwise hopeless situation. He was even merciful, to a point, intending to let humanity die out in peace rather than be slaughtered. When he finds out it was all for nothing, he's crushed under the guilt of committing all his evils for what he thought was the greater good.
That you can outdialogue this massive psionic being. Unless you wear a psionics blocking helmet you get damage just from approaching him. The master is truly beyond human, both in body and mind. But he is also immobile and can't leave, so it makes sense that an otherwise obvious detail could escape his notice.
The first time I beat the game I confronted the master without the psychic helmet or whatever. I just remember how badass it was because I had to fight him with lower stats. I remember the text reads something like “you look up at the ceiling and a shard of bone falls from the ceiling into your eye permanently lower your perception and damaging your eyes!” Fucking brutal I love that game so much. I felt the vault dwellers pain when he walked into the desert at the ending slide, been through so much.
Kinda wished there was an option to help Enclave out with their plan. Only choices are Brotherhood Evil, Brotherhood Neutral, Brotherhood Good, Eden Good, Eden Neutral, Eden Evil. Feels the same for Fallout 4. Not to mention the mediocre ending, just a speech, wish I could've known what would become of all the stupid settlements I rescued before going on endless mode or something.
I think the biggest difference is found in how they address the franchise in general. Josh Sawyer from F:NV, has stated that Fallout is about exploring the morals of a post-apocalyptic Earth. An examination of what remains when humanity has tried to reset itself, and the cyclical nature of ideology and violence. Ultimately, he says that each faction is flawed because they’ve inherited the same list of flaws that humans have always possessed and thus humanity will inevitably find itself drawn to the same conclusion that ruined itself in 2077. It’s cyclical violence. Humans in Fallout don’t change, the people in charge change but they repeat the same mistakes. And because humans never change, then war never changes either. Todd says that Fallout is Knights and Fantasy... “but with guns”. I think, Bethesda just doesn’t understand Fallout.
Jon Bartolo Could you link to where you found both of those quotes? It’s not that I doubt you, I’d just be interested to see them. Sawyer’s especially; it’s just about the aptest description of Fallout’s themes I’ve ever read.
Milo Minderbinder Oh, it’s not a quote. I’m paraphrasing an interview he did a long time ago. I just wrote down the basic summary from what I remember of it. He responded to a question with “I don’t want to build a better plasma rifle, I want to explore the ethical dilemmas of a post-post apocalyptic world”; it was something to that effect. His responses really illuminated the differences I found between Bethesda’s Fallout and Obsidian’s. Unfortunately, I didn’t bookmark it and it was a long time ago. (Edit: Maybe you could reverse search it?)
It's the same with Elder Scrolls. There's this famous interview with Bethesda developers from the time they were making Morrowind. When asked what will make Morrowind unique and great there's a heated discussion between them about philosophy and theology... and then Todd Howard says something like "when you see a guy on the road who gives you a quest, that's cool".
No dude You have to have to save before talking to him, after you have beaten him the end credits play, then you load up the save and the music will still be playing (more fitting imo) rather than the hoover dam battle theme
“I am in charge here! I am the Enclave!” These are the words of a desperate man who is trying to prove that he has any level of power, when everyone knows that he doesn’t, and who will lose his power in an instant. “What of the East? I am the East, and I shall prove it this day.” These are the words of a man who, by virtue of being alive, doesn’t need to prove that he holds all the power, but will prove it anyways just to guarantee that no one challenges his authority.
I like how the Master doesn't turn into an even crazier villain, and would still just kill you. But instead, swallows up his pride and actually feels guilty over what he had done, blinded by his goals. And so, he is one of the few villains having the balls to take punishment for his crimes, which was to kill himself, without being forced to take said punishment...
I hate it when writers do that, they use the excuse that their audience is just too stupid to understand. Couldn't have explained that he feels the future for man is better with incorruptible synths? I'm sure you could justify it if you actually tried.
@@ChaosDraguss If they want to give their "villain" (Arguably, the Institute fits the role of a villain with the kidnappings) a sympathetic reason, could at least work out what that reason actually is. They expect you to just assume the Institute believes they're doing the right thing, without justifying it.
Emil Pagliarulo, main writer of FO4 proudly employs a writing/quest design technique called "Keep It Simple, Stupid" or "KISS". I think that says a lot about what they believe their players want or what they think of our attention spans.
@singularon1 Agreed. What's strange is that Pagliarulo wrote the Dark Brotherhood quest line for Oblivion, one of the more memorable and highly regarded quest lines in any Elder Scrolls game. I know they had a vastly different approach to designing games back then, but how can one person's standards drop so low?
Obsedian: "I want to have my revenge, against him, against Caesar. I want to call it my own, to make my anger God's anger, to justify the things I've done. Sometimes I tell myself that these wild fires never stop burning, but I'm the one who starts them, not God, not them. I can always see it in my mind, the warmth and the heat, it will always be a part of me... But not today." Bethesda: "Ah, mister fuckface!"
@@billwithers7457 Bethesda is a hard to kill beast, what better way of killing it than one of the best written characters that's ever been in a video game (don't @ me, you know I'm right)?
"Fuck off, robot." "Analyzing. Usage of American colloquialism confirmed. Probability of usage by Communist infiltrators .03%. Have a nice day, civilian!"
The Survivalist in Honest Hearts had more character development and emotionans than the characters in Fallout 4 and all of his development and emotions were in terminal entries and holotapes
Making it even more shocking how dogshit "fallout" 76's holotapes and terminals were to experience. Bethesda really pales in comparison to Obsidian, in literally every aspect. Their serious moments are more emotional. Their silly moments are funnier. Everything they do is enjoyable. It deeply saddens me that Bethesda took such a poor turn, even if they were the inferior of the two. Who knows though. Recently, the possibility of a fnv2 is being brought up. Maybe we get a bethesda fallout redemption arc
I cried when I got to his final resting place. I don't know why, but reading about him gave me the impression he was still alive, despite all that time. Such a compelling man, and sad too.
I was just thinking about the survivalist. Damn, that IS a really sad (and great) story. Hopefully Microsoft would make them work together so we can enjoy a good fallout from the best of both worlds.
@Potato King morrowind is confusing asf I understand y I could never beat it when I was a kid it's too roleplay like I'm just trying to go kill things and idek where to go and I cant even hit anything because I dont have any skill in the weapon that I'm using/ no energy even tho clearly the weapon I'm swinging is phasing threw my enemy
Shurikens Miner Oblivion is like fallout 3 since the main stories are both pretty bad but the side quests are amazing and feel out of place with how good they are
Bionic Alloy OHHH boy! XD I forgot about that line... I remember playing through that dlc and then watching all the memes with “wE cANt EXpect gOD To dO AlL tHE woRk”.
Ah the Sneering Imperialist perk...one of the most comically worthless perks in terms of practical effect but absolutely priceless regarding the incredibly dumb, snarky, up-one's-own-ass lines it allows the player to say at the most random of times.
So, I was gonna say how somehow it seems like despite the fact that Bethesda always seems to have more of a budget, their voice-actors are always so wooden and shitty. And then it occurred to me, it's not the voice actors that are wooden and/or shitty, it's the lines. Like, everything that comes out of Lanius's mouth is gold, as far as villainous dialogue goes. Intimidating, smug, confident, and eloquent. Clearly, he's not an imbecile, but clearly he's also a total monster. And not only that, if you talk him down, and the same goes for the Master, you do so by presenting a genuinely logical argument. Not by tricking him and going "Oh no, you're being used! That means you should give up everything." But regardless, all of his lines are good, and so the voice-actor is able to make something good with them. Compare that to the limp-dick FO3 final boss, who sounds like the only direction he was given was "Evil Colonel Sanders"
Same thing happens with movie actors and voice actors in other games/movies. Writing and directing are key in making an actor sound, look, and perform in an impactful way. A game is no different than a movie where a bad scene is almost always not the fault of the actor but the fault of the writer and director for allowing such stiff uninspired dialogue to take place. anyone with a knack for directing would spot that the dialogue choices in fo4 were so bogged down for the sake of simplicity that it made the characters have little to no personality. The only personality your character had was when you chose sarcastic which Is why a majority of players default to that route because otherwise it would be a game of yes or no. Fo4's Player character becomes woefully soulless because you cant even make dialogue choices properly because unless you download a MOD you dont even know what your character can / will say when you choose said option. Essentially driving the illusion of a personality out the window unless you choose sarcastic all the time..
I, evil Colonel Sanders, do declare that, by my reckoning, my army of down-home country boys shall bring them hellfire and brimestone upon these lands.
Proving the point about the lines. "Is this how you honor the Sixth House, and the tribe unmourned? Come to me openly, and not by stealth." Albeit the actors themselves are also culprit to a degree. I can tell as a bilingual that Russian voiceover is usually more expressive than Bethsoft's. For instance, Russian Ordinators sound menacing (ua-cam.com/video/ewhuLU4GPwQ/v-deo.html), English Ordinators sound like chain-smoking ghouls (ua-cam.com/video/RIPAEoRr9JA/v-deo.html).
The master: my... my god what have I done? I've almost doomed the human race and never realized this fatal mistake. My plan has been stopped dead and I cannot recover... I will destroy what I have created. Fate have mercy on what I have become. Col. Autumn: Am Enclabve >:(
The master: holy crap I might’ve accidentally doomed humanity! I shall destroy my life’s work because some bloke said it was right. Col. Autumn: Holy crap I might’ve accidentally doomed humanity! Instead of destroying everything I’ve worked for, I shall turn my back on the enclave of which I believed was the true path to success, because some bloke says so, and he has a giant murder bot standing outside. Lanius: NOOOOOOOOO. LEGION GOOD. I AM LEGION. ME LEGION! LEGION KIL, LEGION GOOD. LEEEEEEEEEEEEJUN. Father: no. I’m not backing down no matter what, because of my ideals.
Legate lanius: powerful, cruel, worshipped, intelligent, charismatic, honourable, determined, loyal Shaun: self centred, arrogant, rude, boring and above all dead from cancer
@@rarestpepe3917 Don't mistake calculated brutality for mindless violence. He very much so knew what he was doing while weaving a thread of violence to motivate his troops and terrify enemies. That said, op can chill with the praise... Lanius was a well written character, but he was a well written murderous psychopath. He was "honourable" only in terms of him rather cutting your throat in a fight than stabbing you in the back.
And the voice acting is the icing on top. Autumn basically says the same thing with his "i am the enclave" line but the voice acting makes him seem like a spoiled child who just got punished for the first time ever
@@cynicalgold9992 There is a difference between the dump and the actual answer Autumn is like arguing with a fucking child while Legate is a respectable enemy, he tries to reason and actually understand where you coming from while autumn is literally shut up im cool and powerful so fuck you and now i steal your kidneys and this is a threat!
@@shotya9403 Well Lanius is a real number two, the second in charge, only loyal to his boss, while Autumn is ... well he thinks, he's the number one, openly disagreeing with his boss, even negating the orders (Eden announced that the Lone Wanderer should not be harmed, while Autumn canceled that order after a short while), they are clearly very different personalities (Autumn and Lanius), so yes, delivering the basically same sentence "I am the *insert the respective powerhouse here*" differently makes a perfect sense to me from the storytelling standpoint.
Cesars legion was low key the best and most iconic "enemy" of any game I've played, and each time I delve more into their dialogue the more I'm amazed at how intelligently Obsidian treats the player, and how stupidly bethesda treats theirs.
Bethesda: "uuuh you can't understand the institute, but your son is there! So might as well join them" Obsidian: "The legion came to be because of this, this and this. Every faction has their good side and bad side"
And to think technically the legion weren't even finished, there's cut content of legion land being explorable so we can get the other side of the coin even better. They did so good for a game made in 18 months
NV: Do you trust a ruthless but efficient leadership? A well-intentioned but incompetent one? Do you trust a dictatorship that seems happy enough? Or do you truly trust a future molded by yourself? FO4: GOOD PEOPLE ARE GOOD AND BAD PEOPLE ARE BAD.
@@RaidsEpicly To be fair, if you follow through on the associated quests, you can drastically improve the conditions of New Vegas while getting rid of problematic groups, and nobody can hope to overthrow you because your upgraded Securitrons are insanely numerous and incredibly well-armed. You can also forge alliances with the Boomers to give yourself an air superiority that *literally* nobody can hope to contest.
@@perrycarters3113 That is true, but the core power of new vegas still comes from the insane amount of money that pours into it, and all of that comes from the three families and their casinos. Because of that, you still need to play somewhat nice with them; it's not like you can order the boomers to bomb the Ultra Lux without destroying big parts of new vegas. Plus how much fuel can they possibly have for that plane anyway? I thought all the oil was used up before/during the resource wars.
@@RaidsEpicly Given that so many things are powered by nuclear/atomic tech, it wouldn't surprise me to hear it had a fuel type we're not aware of. And I wouldn't order a bombing; I'd order twenty Securitron Mk II's to bust down the front door and drag any disobedient or troublesome people over to the L38 to explain themselves. Besides, all 3 families are ingratiated to the Courier, since all 3 family leaders owe their leadership to them. As for caps, you could supplement the Strip's income by using Securitrons to escort independent merchant caravans, or have some caravans start up hired directly by the Strip. Folding other semi-independent areas such as Novac, Primm, and Goodsprings into the upstart "nation" would give some incredible trading power, especially if you have the Securitrons clear out Quarry Junction to make the travel route that much shorter. Securing other strategic targets like McCarran, Helios, and Black Mountain wouldn't be difficult, with no major force to offer up any opposition. The BoS might be a point of contention if they choose to oppose you, but worst case scenario, you go in and clear them out, best case they choose limited co-operation over extermination or exodus.
@@beganfish when un fnv there was an obiusly bad group? Even on my first encounter with the legión i was sure they we're (i prefer honor and values over money) better than the individualistic Mr house or the NCR... The only obiusly bad group to me was the BoS
When you're debating with someone who is evil and they are 100 percent convinced that they are just and correct in their beliefs, you can't convince them that they are evil. That's why I love the speech challenge with the Legatus and the Master. You argue with them on a logistic stand point rather than morals.
Lanius and The Master have ALREADY convinced themselves that the horrible things they do are acceptable. They've accepted the suffering they cause is just a necessary cost of achieving their goals. You need to convince them that their GOALS are wrong.
@@Ninjat126 Didn't think of Lanius like that, but I definitely got those vibes from the Master. He believed that the ends justified the means, but you have to convince him that they didn't.
@@Ninjat126 I wouldn't say you convince the Legate his goal is incorrect, rather, you convince him he's made a strategic error in that the Legion will have problems holding all their territory regardless of the outcome.
Trying to convince the legate to pull out of the west really feels like trying to convince Caesar not to campaign in Gaul and that’s why I love it. It was one of the most satisfying moments in the game when I talked that beast of a man out of a fight. Hell of a game.
Have you seen how big NV is with all 4 DLCs? What's even better is that all four are connected to each other, like you can mention that you've met Joshua Graham to Caesar. Little stuff like that makes the dlcs like part of the world rather than a separate instance
@@Cyan-hide Haha, yeah. Only reason I've for example spent so much time in Skyrim and Fallout 4 is because I've learned making/made game content. The dialogue in New Vegas is mindblowing compared to even many other other games if you ask me.
One of the many great things about NV dialogue is if you make your character a complete and total idiot, you can unlock special dialogue with character. You can even yell ice cream at one
@@chefluck9146 I appreciated that addition into NV as an homage to the original games, but it felt sort of incomplete. Unlike the original games which literally made everyone contemptuous of you and made _all_ your available dialogue hilariously asinine, in NV it's only present in the form of the occasional special dialogue with some characters, with all your other dialogue mostly fine. Even the "stupid" dialogue seems really inconsistent; sometimes your character is just a bit dim, other times they're drop-dead retarded. If NV only had more development time I'm sure it would've been more precise.
@@fulldisclosureiamamonster2786 I mean Bethesda did rush the ever living shit out of Obsidian when they were making NV. I remember people at Obsidian were wanting to make more than just a playable human race, like Supermutants and Ghouls and effects based on race and a whole lot of other stuff
I love how Obsidian's villians seem so charismatic and imposing despite being metephorical or even litteral monsters. They take cunning and hard evidence to persuade, and they even leave in a dignified manner. Bethesda's villians are figuratively or litterally on the floor with no cards on the table and you already have the upper hand.
Colonel Autumn wasn't really the "Final Boss", you can talk him out of fighting easily. He's really just a temporary obstacle. The real discussion with the big villain was the chat with President Eden, but they didn't make him the last boss for some reason.
To me it felt like the voice actors were "in character" in NV and fallout 1, as if it really is someone from the wasteland talking. In FO3 and 4 it feels like a normal person from our world is speaking.
I agree for the most part. Something about the Legate makes it almost impossible to imagine his voice actor as anybody other than the Legate within the world they created. I can't imagine the sound of his voice as anything other than the Legate. Meanwhile with the General of the Enclave I can basically imagine him squinting down at the script in the recording studio. You can hear the shitty job they did on the Audio balancing and filtering with the General too, as it literally just sounds like clean recorded audio, where as the Legate has this sort of metallic, muffled filter over his voice to further serve the point he is wearing a metal mask while speaking to you. The legate sounds realistic, electric, and dangerous, like a lion on a leash. The General sounds like a complete pussy. lol. No offense to the voice actors of course, this was more an issue of writing and use of audio.
Fallout 3 and 4 don't even sound like a person from our world. They sound too obliviony. In Obsidian's fallouts characters would say "Hey mother fucker, I'm gonna ram my foot in your ass if you mess with my turf" While Bethesda's characters would say shit like, "Further not deeper in my domicile! For I shall swiftly bed you down with my metal firing apparatus! I beseech you listen to reason and yield before your time from this mortal coil is neigh!" and it would normally be a fucking raider saying it.
Check out the voice cast for New Vegas sometime. It's incredible. James Urbaniak, Danny Trejo, Wayne Newton, Rene Auberjonois, Michael Dorn, Felicia Day, Will Wheaton...among others.
@@jeffcase7827 Man, that's just insulting. At least all 5 of Oblivion's voice actors were either genuinely good or so bad they're good. Fallout 3 and 4's dialogue is just boring.
"Caesar, why are you bad?" "I am not bad, I have a lot of philosophy and good reasoning behind my ideas." "Shaun, why are you kidnapping and murdering people?" "It's too complicated for you to understand."
It pains me that Fallout 4 had such interesting ideas but horrible presentation. Institute could've been so much more than mere fanatic scientists bound to replace humans with synths for no real reason. Master is a perfect comparison for this. He wanted to replace humans with Super Mutants, and he had solid, valid reasoning. Institute is like "We killed and replaced humans with synths because we felt like it".
@@masterblaster2678 They put up a lot of interesting ideas. The Brotherhood of Steel, who as far as I know have always been the good guys, are kind of dicks in this one. But that's it. It's not some morally grey thing, it's just "Synths and Ghouls are a cancer". Ozwald from Nuka World basically told us feral Ghouls are still semi-concious. But we didn't explore that at all after, just "your wife is dead and so are your friends, piss off." It's a fun game, but it's not as deep as it could be. There were a lot of neat ideas that got ignored.
@@willyeeton4390 That's sort of Bethesda in a nutshell. Interesting ideas, interesting concepts, tantalizing hints at more interesting things going on behind the scenes or beneath the surface, marred by laughable grade school tier writing.
@@willyeeton4390 The brotherhood were always glorified raiders with a tech fetish. What they were in 3 was at best a rogue chapter and at worst a complete disregard of their ideals. In 4 while still "better" are all to tolerant and welcoming of outsiders and while the airship was done before using it while blasting a message to the locals is also to upfront for them.
Obsidian: Has three very difficult end game boss fights (The Master, Frank Horegan and Legate Lanius) Bethesda: A guy who goes down in two shots and is armed with a starter pistol with two armed guards that are easy to kill (Colonel Autumn) And a brotherhood of steel leader who I killed with a base ball bat and fall damage ( Elder Maxon) And a guy in a bed (Father)
DeadlyNeedle ! Oh you like that hmm killing a 1000 year old dying man in bed cause it makes sense and is realistic.....hmm got frozen, baby stolen, baby become genius he build sexbots they take over world, player kills him.... YAY REALISTIC okay blind ass Bethesda fanboy bet you liked fallout 76, also bet you play easy mode on every game.
@@reasonjefferey4644 calm down.. 76 isn't even that bad now.. it was shit when it first released yes but you would only know that if you've played the game recently... fyi what's the problem with playing the game on easy mode? Also the Father is technically not 1000 yrs old.. I think you need to re evaluate yourself if your getting triggered and mad over a harmless comment
@@estelasayeed5608 okay 1000 years old was definitely sarcasm yikes also he hated boss fights in an rpg wat, you dont even have to kill the bosses in new vegas but in fallout 4 you have to and theyre piss easy. He also called him a moron over a "harmless" comment and said fallout 4 was immersive wat... they're explanation for synths is "its too complicated for you", 76 may not be that bad anymore but its not a fallout game.
@DeadlyNeedle ! all the originals ended with a difficult boss battle. it wasnt that fallout was about bosses (although really they were as they began with you going out to do a simple task, eventually leading up to fighting a big bad guy, horrigan and the master). the whole point was that the end battles were anti climactic in how they were really boring. in fallout 1 if you werent prepared you would get a jimmy neutron style brain blast from the master. in fallout 2 youd get shot at by sent turrets then clobbered. fallout 3, just shoot autumn and his gaurds then bam over.
Fallout Obsidian: a morally grey game that try to simulate the minds of the people in a aftermath of a nuclear war. Fallout Bethesda: you are a hero Harry
Having not played FO3, what part of FO4 is not morally gray? There is not one faction that's entirely good or evil. This video and the comment section underneath is a circlejerk hating on Bethesda, which is trendy only because FO76 is an awful game and for some non-game reasons (such as their retarded microtransactions). FO4 is an open world RPG, where the player can do whatever they please, including engaging with the main narrative, whereas FONV is almost exclusively a story game, which is fine, but these are two entirely different genres. People think FONV is cool just because they're just edgelords trying to impress chicks with their half-assed knowledge of political philosophy. Oh, wow, I'm so impressed with the recycled political themes of efficient dictatorship versus corrupted democracy, we totally haven't seen this before. Yeah, man, did you hear that? Caesar mentioned Hegel, so he must be sooooo cool. I'm wetting my pants as we speak. Shit, I need to change underwear. Oh, god, this is uncontrollable, I can't stop wetting my pants over the rehashed political debate that has been going on for literal millenia.
New Vegas: Multiple options to pursue conversation that can have The Courier reveal and receive important information that increases world building to a max while also allowing speech checks to let your skills talk for you, in the end every quest at LEAST has 3 ways of being completed because of this abundance of options. Fallout 4: Press X to say yes Press A to say no Press B to say yes but funny Press Y to say no but actually your saying yes with extra steps
The master is one of the greatest villains on any game ever. You get his reasoning and you don't view him as truly evil. His final speech is truly heartbreaking when he realizes he's wrong. It's a shame so few can match that level of writing
Not even Caesar and his romeaboo dreams and hegaelian dialectis can match the Master's straightforward and simple motive of unity via a new race and goal, GOAL.
Cough Frank horrigan cough cough Although him and the master are pretty likeable Frank being the special brute, while the master overthinking his plans and messes his entire setup, and legate being the man who is the strong, confident, cold blooded killer who speaks in a darkish tone showing players how fearful he is and all his power he has in store to stop probably anyone.
@@bluemrgutsy8351 I mean Frank was more cartoony and felt less real than The Master IMO. Not a criticism, just a statement. Also that voice is Lieutenant Commander Worf
Also 1st off I love all the villains in fallout they're really special and make it repayable butIn my opinion. Villains have to have story, and a reason to take over there areq and be the evil person they are as of. I can respect your opinion on the master you made a really good point The master thinks he's saving humanity when he isn't. Frank thinks he can be an unstoppable beast in power armor that can't die when he isn't. Colonel autumn thinking he can run the entire place and the enclave when he also gets talked down that he isn't and has failed his entire army. Legate lanius thinks ceasar and the Legions can take nv and the dam and rule all of the Mojave until the courier persuades him that he and the Legion won't be able to take them down. Father thinking that replacing people with synthetic humans is saving the commonwealth when it's not its giving people fear and paranoia and has no other option than his death to cancer. As I said in the beginning You see all villains have to have story, voice, emotion, power, evil, and a plan to rule the world they all think that they have power to rule there area but when their protagonists show up. :Vault dweller :Chosen one :Lone wanderer :Courier :Sole survivor :The 76 residents They show up either sabotaging, persuading, and or murdering them so that it'll all end and they don't get their part in the story (unless you help them I guess) but they'll never get their power and rule the world only the Protagonists can save humanity.
I love how unbiased this is. There is no opinion in it, the video simply compares the two companies most touching final moments of confrontation and allows the audience to make their own conclusions. Great job.
"Bethesda has displayed an inability with writing concrete endings for the Fallout series. Yet they've somehow are also incapable of writing good dialogue as well" Okay.
as if you need to be biased to show which is superior. Theres no contest. Nothing worth comparing. One is an excellent story, and the other is garbage.
@@Dawnbreakerr what? Fallout 4's is the only voiced one. And Skyrim... Skyrim is not that great from a rp standpoint. I think people fall in love with Skyrim mostly for the huge mods community. I play mostly for the experencial (is that a word in english?) and writing side, not that i do not enjoy the rest, but that for me is what could take vg in the next level speaking of art, jointly with design. Now, Skyrim has a truly beautiful fable-esque atmosphere, but while i have 300+ hours in it, very few dialogue captured me and made me feel like living in a BELIEVABLE world . Very (very) few memorable characters/ themes/quests/factions/ companions (i liked some of course, but the talking/emotional possibilities are so little that they remains mostly 2 dimensional). Like Fallout 3, there is only one great, untouchable point: the atmosphere.
@@Dawnbreakerr i was not attacking you personally. I explained why, imo, Skyrim is not that superior from a rp standpoint. And i said something pertinent: Fallout main chara has always been voiceless. Fallout 4 is a sore thumb
Because you can inmerse yourself better, I love to do roleplay, so that's why I didn't enjoy that much fallout 4 in the speech, But the map is fun to explore, so, there's that.
I don't think Todd is jealous of anything. He has achieved great success in his endeavors, only stumbling completely with Fallout 76. Fallout 3 is not a bad game or a bad Fallout game.
@@comicsans1689 Listen. Real people dont talk like that. They dont talk as if they were cicero, shakespare, or washington or louis 420 or whatever. Funnily enough i found autumn more down to earth than lanius or the master. One is a blob of flesh attached to a computer, and in no way it should be able to think anywhere nearly coherently as that... or as smug as it was.. and lanius... he was a mad berserker from a tribe.. in no way he should have been able to talk like a philosopher. My point is.. obsidian immerses too much in their writing, in their speech to have any real reference. Eg: ulysies: holds a long and boring speech allegorically about legion and ncr with sinister overtones... reality: you mofo killed ma town. Imma nuke urs!!!! Its not supposed to be poetic. Its not supposed to mean anything. Reality has always been grey. Only fallout 3 had that...and ironically enough it ended up being an illusion after all. Obsidian takes every crackpot they could think off and makes them larger than life. Where fallout is set? The wasteland claims people like without letting them utter a word...
I’ve only played the opening missions of 3, 4, and NV but 4’s quiet, subdued nature and just the fucked up situation which I’m guessing was preceded by a lot of difficult combat kinda seems… idk it seems cool, from someone who doesn’t really know what’s going on. Maybe that’s the problem. I can tell what’s going on in 4, but 1 and NV’s villains are so complicated I can’t grasp what’s going on?
Especially when whatever you say or do is already limited due to the fact that you have no stats or builds anymore. No skills or character Focus. Your 4 options are essentially Yes No(yes) Haha funny yes Or more info?(yes)
It's a much more visible decline if you look at their Elder Scrolls titles. Daggerfall and Morrowind were more or less masterpieces in their own rights. Oblivion stepped up the writing and storytelling but simplified many elements from Morrowind. Skyrim further simplified everything, especially RPG elements and became an action game with very poor writing. It scored many 10/10s despite being a pretty bad game. This signaled Bethesda to become even more lazy. FO4 sold well enough that it was a hit despite not being liked all that much. So they made 76... now they might realize their mistakes. I hope TES6 isn't as horrific as I think it's going to be.
Owen Harper well yeah it's perfectly safe if you are getting a few second of radiation every 6 months or so but if its your job and you're doing it constantly like for example a fucking radiologist then yeah it tends to add up
Light novel explained it because “He wanted a world where the risks were real and show the true nature’s of people, the cowardly side, and to also produce a champion of all that’s good in humanity. Still, piss lazy writing. Would have been better expressed with a better writer.
@@Mcslave10101 have you ever watched the abridged version of the anime? there the reason was that due to time constraints he had to spent countless hours awake trying to finish the game while high on coffee and cocaine but on day one of the game being released he figured out there was a glitch that killed the people that were playing the game so in a state of panic and lack of sleep and possible paranoia due to the drugs he was using he had the brilliant idea of trapping everyone in the game to give himself enough time to fix the bug an news flash the developer as bethesda
New Vegas was made in 18 months Fantastic dialogue excellent stories interesting characters compelling side quests immersive atmosphere and world Fallout 4 took ~4 years to make Upgrade of an old engine Weapon crafting and customization Base building Voice acting of the main character Heavily dumbed down stat system While Bethesda was focusing on streamlining the gameplay and adding a bunch of unnecessary goodies that add very little to the experience. Obsidian was working on what makes or breaks an RPG. Characters, world, dialogues, quests, stuff that immerses you into the game and world.
One of the greatest games I've ever played. Still gives me goosebumps all these years later. Sadly, couldn't even play fallout 4 a second time through it was so bland and empty. Yet finished New Vegas + dlcs at least six times
That's mostly Bethesda's fault. they forced that short deadline on Obsidian to make them look bad by comparison. Funny how a rushed Obsidian title is still leagues ahead of a Bethesda title.
PinkEgoBox think of new Vegas has a mod of fallout 3 more or less they used the same engine textures models and so on and just improved upon it adding more systems and changing some it would have to two years but that extra 6 months would have been big testing and polishing up the game
Fallout New Vegas: (Barter) Yes, but i want more caps. (Speech) Yes, but you come with me. (Sneak) Ok, lets go quietly Ok, i will do it No, i wont Fallout 4: Yes No(Yes) Maybe(Yes) Sarcastic(Yes) Fallout 6: :) :( :/ :|
Fallout 3: I don't give a fuck about you and your fucking ideology. - Available to everyone almost in the game. I don't give a fuck, but as long as you pay well I'm in. - Usually with everyone but the DESGINATED BAD GUYS eg. Enclave. You're a human waste, die. - VERY RARE BUT CONSISTENT OPTION with for example ghouls |-[Sure, I will do it. - Available even with President Henry Eden. Usually the same thing
"It's complicated, you wouldn't understand." That just means that Bethesda couldn't think of a reason so they just kept it from the player. They literally could've just said something about the synths being able to do anything and that with them, they could save the humans of the Commonwealth. But Bethesda was too lazy so they just said "Ehhh, no thanks, no well written and interesting answer for you"
SirBoomerang You know what’s funny, there actually is part of an explanation for it, but guess where it is: A fucking loading screen tip.... I wish I was making this up
its caled not having imagination they dint hire the proper ppl instead they scamed ppl and make somthing mediocre like falout 4 and hit the nail in the cofing with falout 76
@@DJWeapon8 They want to keep a proper civilization from forming on the surface of the Commonwealth because they're scared that if one forms it will discover them and kill them. They also need spies up there too.
I love how Autumn and Lanius have very similar lines but because of the context and delivery they are polar opposite’s to each other On one hand you have Autumn as the Lone Wanderer tells Autumn that the Enclave lost and such he doesn’t listen and rather pouts like a little kid saying “I AM IN CHARGE HERE I AM THE ENCLAVE” (no disrespect intended on the VA but towards the direction of that line) it’s almost like the radiation earlier got to his brain or something, which would be interesting if it was fleshed out more but sadly it isn’t. Then there’s Lanius, when the courier is attempting to convince him that the East will be in jeopardy if he advances further and he calmly yet proudly says: “You speak in circles, what of the East? *_I_* am the East, and I will prove it this day” showcasing his strength without being too boastful. And if you are forced to fight, good luck.
Fr, the voice direction in every fallout after 2 is awful. The story in New Vegas makes up for it, but in 3 and 4 it stands out more because those games don't have much going for them writing wise
@@corsojames 4 has a few areas where the voice acting sells, namely most of Valentine's lines and Danse and Maxon's debate, just to name a few, but overall yes it is a bit bland in comparison due to direction and story
When the character ur talking to says “it’s too complicated to understand” Bethesda should’ve just made an option like “you’re right” or “I don’t care how complicated it is, I just wanna hear it.” That would be better
@@HeyKyle I refuse to explain that which I decided not to explain, so I won't explain something that I do not need to explain. Clearly, you wouldn't understand so let's leave it at that.
My favorite thing is in Far Harbor, the main synth in acadia is like: "Have you ever questioned yourself?" And the main character just immediately goes "Im a synth" Like what? Why is the immediate response to just say your a synth? Like they couldn't have created a detailed dialogue that could have ended with you questioning yourself, leaving the answer to the player, instead of just and abrupt response like that?
I'll be honest, I find that answer to be very creative, succinct and somewhat on the nose, for Bethesda. It's basically the briefest way of telling the synth that you do question yourself, in the fact that even though you're a perfectly biological and breathing human being, you're willing to suspend all that and suggest yourself, "Perhaps I really *_am_* a _synth?"_ and effectively prove them wrong in one single moment. Maybe it's just me, but I see that as being pretty witty and it made me chuckle the first time I heard it.
@@VileVamp I beg to differ, considering that I'm generally pretty critical of Bethesda's fallout (except for the changes made to Power Armour, that shit was saker) as their vision of the series is very much just an aesthetic cash grab of a future stuck as the 50's. Considering that Far Harbour was actually a bit better than the vanilla game, this viewpoint of mine is justified.
@@physical_insanity To be fair tho, there's a lot of theorycraft that seems pretty well-supported around Nate/Nora actually *being* a Synth, which IMHO brings this option back around to "pretty dumb"
@@utisti4976 Not only the background music and sound effects, but their selection of actual classic music was great. It built a perfect ambiance, put you right into the Mojave wastes better than a good book.
Out of all the villain reveals in all of the fallout games, Caesar is by far my favorite The entire game your built up to him, you hear his name, his cruelty of his actions and orders reverberate across the waste (nipton, nelson, camp searchlight), his tribals worship him like a god It builds your expectations for him, you expect this tall, brooding, war Mongerer. You expect him to be primitive in his thoughts and his actions.Then, you finally get invited to the fort for a face to face with this monster out man. You walk through his camp, slaves breaking their backs carrying supplies, and legionnaire training and sharpening their machetes, all topped off with a tribal war drum in the background constantly beating to remind you that the legion has a one track mind: destruction. You step inside his tent, expecting to see this tall, strong, and brutal man with slaves and warriors all around him (maybe feasting or fighting like some kind of primitive beasts). A man you expect to have no thought behind his actions, with only the ideas of expanding and fighting in his mind, a war mongering, loud, obnoxious, strong, tribal. But then you see him, an old man that calmly speaks to you about your actions and ponders your intentions. You speak with him about his thought process for what he has done, and he talks with you about history, the failures of the past, and Hegalion Dialectics. Your expectation are SHATTERED in every way, and it’s PERFECT
...and then you talk to him a little bit more, probe a little deeper, and you see the truth in his reputation. Disagree with Caesar even once, and you see what the Legion really is. It's a cult of personality in which Caesar spent the majority of his early years culling any who would oppose his ideas. He lives in an echo chamber; no one in his army can even articulate a negative thought regarding Caesar. The Courier is the first person in a long time to see holes in Caesar's grand plan, and Caesar does not know how to deal with opposing ideas. He can't learn. He can't grow. For all his talks of synthesis, the man is a dead end.
I'll say something similar happens with the strip since the Lucky 38 it's the first thing you see, there is nothing like reaching the strip for the first time it's so different form the rest of the wasteland shame it's divided into 3 sections
@@marioenriquecontrerasgarci4670 You can thank console players for that. It had to run on the shitbox and piss station because ports matter more than a well made game
I wouldn’t even say it’s the voice actors fault, it’s just that the lines are really shitty (honestly try saying some of his lines yourself and you’ll realize why it’s so bad, it’s impossible to say them in an interesting/convincing way)
@@ryszakowy Intelligence doing anything for dialogue in the modern fallout games? What are you, crazy? Everyone knows that it just increases EXP gained.
I can not express how much I love the scene with Legate.
-The positions with him higher so it seems he's above you while you have finally crawled up to his level.
-His voice and dialogue make an intimidating yet alluring character.
-How you debate whether taking the dam would mean the legion would fall.
-How he was disgusted by the Omertas plan because he saw no honour in it.
-And in the end he understands your point of view and wants to meet you again to test his and the legion's strength.
It's incredible how Lanius only shows up once (or twice very briefly if siding with the Legion), yet he comes off as the kind of person that a fighter would want to have as a rival and look forwards to fighting as an equal. Someone intimidating and ruthless, yet honorable and sensible. The kind of guy who actually manages to pull off the "I'll get you next time!" trope in a meaningful, badass way rather than come off as a cartoon villain.
You should also look into caesars dialogue. Caesars legion’s origins and Caesar’s values are actually really morally ambiguous. It takes a lot to create factions in which you’re not sure who are the heroes and who are the villains
It's Hegelian Dialectics, not personal animosity.
@goggles789 Hah, if you liked Fallout 2, you are gonna love Fallout NV. It has even more freedom than Fallout 2, and there are lots of mods if you are into that
i'm sure as shit he wouldn't want to meet my courier with miss fortune's pistol.
unless he wants to fly.
When you get a more emotional reaction from finding 200 year old super glue, than you do finding your long lost son.
Yeah somethings wrong with the writing department.
LMFAO so true
...fuck me, i've genuinely gotten more excited to find large amounts of aluminum cans than i did finding Shaun.
My last playthrough of Fallout 4 used the alternate start mod, Start Me Up. My character was a roaming trader that found Vault 101. Nate was dead on the ground, killed by radroaches, with a holotape containing the audio of Nora being killed. Boom! I am suddenly just a good person trying to track down a kidnapper! My motivations were my own and that instantly made the playthrough more immersive!
Tbh I had a lot more fun watching refs gaming find Shaun then I did when I played it on my own. They put a nice twist on their first play through.
First that I HAD to play with Shaun in the crib. I don't like babies, so that was cringy AF for me. Then the game starts, and the objetive is to find my son, and I was like "I don't care about my son, wtf?!"
-“Why are you doing this?!”
*”It’s too complicated for the writers-I mean, for you to understand.”
It's almost as if that portion of them was left unfinished, huh? I wonder if Fallout 3 and 4 had taken one more year before they came out, they might've been better. (And for that matter, New Vegas could've used at least another half-year for Obsidian to fully fine-tune it.)
TheBreakingBenny they were given half a year to make New Vegas and got a 84/100 on metacritic
@@kanewilson8624 Fucking assholes.
@@TheBreakingBenny How long did they have to work on the outer worlds game? That was full of pathetic writing and just a dreary boring game to play.
@@TheBreakingBenny New Vegas is the type of game that makes hbomberguy cry.......it's full of cheesy dialogue and pure pseudo intellect. The mere mention of a few philosophical concepts is enough to get some idiots panties wet though it seems. All Fallout games whether made by Bethesda or Black isle/Obsidian have been bad in my opinion and they are always full of bugs and exploits and the latest garbage from both companies has proven they don't plan to change that.
I never thought watching an unkillable mailman talking to a Roman cosplayer about war would have more emotion than a father comforting his son in his last moments.
You chose to be that specific mailman, you could have sided with anyone, chosen to prove yourself through sheer battle prowess (or abusing incendiary rounds in VATS), but you chose to talk and got an interesting emotional dialogue. You didn't chose your son, he was thrust upon you when you bought the game, even if you chose the Institute ending you had no control about how it went down, You just followed someone else's plan despite supposedly being the next leader.
@@the_senate8050 the minutemen path is kinda worse for that regard, you become the general of the minutemen right off the bat, you have no standing forces (the point of being a general is to lead standing armies) and are basically Preston's grunt for the entire playthrough
I thought as general I could maybe order forces to clean out raiders and secure settlements, but no you have to do all the work
@@andrewgreeb916 honestly everything about FO4s story is laughably bad. Imagine that being the first Fallout game you played. I'd never buy another Fallout game again.
@@yeastofthoughtsmind9623 Even worst if you have played other games and seen the brotherhood.
"Claim advanced technologies," my ass.
Now imagine fallout 4 amazing gameplay with new vegas even more amazing plot...
“Leave now. Leave, while you still have... hope.”
The weight of that line can define an entire franchise.
Such a sad line😢
And the franchise abandoned that line completely :(
@@meobet it sums up the state of the franchise, and gaming as a whole honestly.
The raw emotion and passion delivered with this line calls back to a time when gaming was more about art and telling a story. A time before micro transactions and heinous monetization practices woven in at every junction.
Stories are the most important aspect of any creative venture. I understand making a game for fun, but what about when games are MORE than just fun? When there’s a story they are trying to tell, a struggle to convey, a lesson to share.
@@Shady8897 let us hope that modern design of games is nothing but a dark era in The development of video games as a whole.
Legate had more facial expression and emotion than the Father
gold.
I mean he was literally dying in a bed, why would he be showing facial expressions?
@@sonderistic7664 becuase you know... *he's dying*
Jimmy Neutron yeah he’s dying, he’s also an old man, heavily fatigued, he’s in a bed softly speaking to you trying to exert minimum amounts of energy speaking to you, his death isn’t sudden, it’s slow. He wouldn’t be showing significant facial expression
LOL
Sole Survivor: "Shaun, can you explain the institutes motives for me?"
Shaun: "No, no I don't think I will."
Reality is often disappointing
@@totmgsrockxd9900 lazy writing is also disappointing
cloud comes Indeed
Reminds me of politicians in my country. When the idiots are asked a question, the answer is usually: "I don't feel like answering that"
He's pretty much a lazy old man I don't think I've ever seen him do anything other than go upstairs
They should've brought back someone from 3 or nv instead of shaun in some way.
Virgin "I am the Enclave!"
Vs.
Chad "I am the East, and I will prove it this day."
There is only one time where just yelling "I am something" is acceptable.
*I AM THE SENATE*
@John R It's treason then...
@@thomasgodridge5945 AAGAGAHAGAGAHHAAG
WHAT DID YOU JUST SAY MAGGOT! HOW DARE YOU INSULT THE ENCLAVE YOU MO-RON! GOD BLESS THE ENCLAVE, AND NO ONE ELSE!
Well to be fair Colonel Autumn was a brown-nosed officer and mere puppet to Eden while Lanius was a battle-hardened killing machine.
Obsidian dialogue: “The time for talk has passed, the lords work must be done.”
Bethesda dialogue: “let kill now”
"we can't expect god to do all the work"
No matter how high your speech skills are you can’t get a refund in Fallout 76
I have dumped a lot of points in Intelligence.
I didn't bought Fallout 76 in the first place :-)
The mistake of buying F76 made some people smarter. Others - just angrier.
EPiC Memes I made the grave mistake of refunding cuphead, if o hadn’t I could have refunded 76
I did. I did a chargeback on paypal about a month after I bought it, I didn't even bother opening a ticket with Bethesda, instead opening a dispute through Paypal. Neither Bethesda or the finance firm that processed payments for them disputed the ticket, so I just yoinked the money back from them. To this day, they never removed it from my account. They apparently aren't even aware I took the money back.
@ToKifer Lesson learned :-)
Barter*
Obsidian
Courier: if you are against the legion, why not join the NCR?
Mr. House: the ncr is walking the same path of the pre-war goverment, their leaders are corrupts and has a lack of vision. If you want to see the fate of democracies, just look out the windows.
Bethesda
Sole Survivor: why are you replacing people with synths?
Father: you don't understand, *IT JUST WORKS*
Fallout 4 could have been such an amazing game if Bethesda didn’t have an ego the size of the sun
Osiris_The_Great Enough mods and it’s a decent game! That’s just it though.. we shouldn’t have to mod a game to make it good.
That shit had me laughing.
Someone once tried to argue to me that FO4 had superior writing to New Vegas, because 4 "Let you figure things out." whereas New Vegas "Told you what to think." Lost so many brain cells hearing that.
Peter Hanson lmfao
“Save your speeches, we will take Hoover Dam and move forward until our feet crush the setting sun beneath them.” GOD DAMN WHAT A LINE
Everything from NV was so goddamn good when it comes to dialogue, like "I survived because the fire inside burned brighter than the fire around me".
@Fidelity I don't enjoy killing
B U T
@@screamsinrussian5773 ...When done righteously it's just a chore, like any other.
@@rerecycled7507
Practiced hands make for short work.
Lanius, no matter how much of a badguy, was fucking epic in every single way. I come back to these videos just to rub one out to him.
Bethesda: You wouldn't understand, so I don't need to explain it.
Obsidian: You wouldn't understand, so I *do* need to explain it.
Basically the talk with caesar. He even tries to dumb it down so you can get on a level playing field and understand his motives, no matter how mislead they are
Obsidian had better dialogue
Bethesda's dialogue explains things well too imo. The talk with father when he's dying reminded me of the talk with Caesar for some reason.
@@italinboiistudios5246 the mutated computer from the first game was creepy af
@@death2sion333 I agree completely.
You can tell Obsidian made parallels to real history and philosophies in their writing while Bethesda seemed to use straight to DVD films and CSI Miami as their inspiration.
Bruh XD
lithium they literally ripped off blade runner
The difference between wanting to care and grow the ip, and making something because it is your job. Bethesda used to know the difference, but it has become consumed.
You are 100% correct. If you listen to JE Sawyer or the folks who made the Black Isle Fallouts, they reference books on game theory, philosophy, history, game design, and so forth.
If you listen to Emil Pagliarulo (Fallout's lead writer), he literally only talks about movies as his inspiration.
Hell, when discussing how the Legion was born with Caesar, he explains his views through Hegelian dialetics
In the post-apocalypse, we have an ex-Follower citing Hegel to explain his path of conquest based on the ancient Roman Empire. Eat your heart out, Todd
"Violence gave you that strength, awakened you - I can see it upon your face, where two bullets left their mark." Such a damn badass line.
Just put each great quote in a book so I can just read every one of them.
What was the second bullet? Didn't Benny only fire one round into the Courier's skull?
@@fabledhistorian7590 If I remember correctly, Benny was supposed to shoot you twice, hence the two bullets marks. They ended up changing it during development to make your survival more believable but the line stayed as is.
@@fabledhistorian7590 Maybe you got the double tap after the first bullet or maybe, just maybe, as Honshoven said
*The game was rigged from the start*
@@hondshoven8477 if you actually ask him when you catch up at the tops, he says himself he popped you twice. The courier legit had. 1% chance of survival. And fucking got it. Courier is a luck build confirmed.
Obsidian's Fallout: [philosophical pondering on the meaning of survival and life in a world seemingly beyond saving]
Bethesda's Fallout: "Wow! Cool wasteland!"
The Mearlander yep pretty much I wish obsidian made fallout while Bethesda focused on elder scrolls
It just works
When you’re able to empathize with people that, at first glance, seem completely deranged, you know the writers did a good job.
Any world with cazadores is beyond saving. Let it burn.
Basically how it is in a nutshell. Bethesda's fallout is just the cynical cash grab that focuses solely on the aesthetic without any of the flavour or subtext, while Obsidian's fallout is just pure, rock hard erections of bismuth and granite on the whole concept of "what is an is and how do we quantify is? can you eat an is? Can you sell it?"
Just look at Bethesda and how they're so inept at seeing what Fallout originally was. Vault boy, the absolute epitome of satire and parody of a soulless buddy-buddy attitude corporations try to have with customers is now the vehicle of which they try to push their sleazy monetization schemes and advertising. It's absolutely abysmal how they've fucking slaughtered this franchise.
Also obsidian:
"Are you a man of peace or war?"
"Pizza"
"I see."
Warm
This just strengthens the case of obsidian as the better ones at writing.
I love the one where you can choose to speak in broken English to a certain NPC, and future dialogues with that person retains the broken English.
Intelligence 1 dialogue is a national treasure.
Me shoulder
watching the master slowly deflate as he finds out he's been sterilizing and destroying the last unirradiated humans always breaks my heart.
Same
Yeah it never fails to bring tears to my eyes. The fact that interplay managed to make a monstrosity of twisted flesh sympathetic is always a miracle to me.
The Master's tragedy doesn't end there. Turns out FEV only renders supermutants infertile temporarily.
Profit Potato that dialogue was a joke
@@Hafer_
Marcus was joking
"Violence gave you that strength, awakened you - I can see it upon your face, where two bullets left their mark"
Top tier writing right there, spreads his philosophy by using you as a prime example, you had basically proven him right about war and violence letting the strong arise just by surviving and helping the NCR, Mr. House, or Yes man during the war.
And that's a goof by the way. Remnant from the original in-game intro where Courier got shot twice, but it was so bad they did the cinematic and changed it to one headshot. IIRC someone else mentions the two bullet marks too.
PurpleChalk great catch!
PurpleChalk Nah, it could still be two shots, but the second one would have been inaudible because the Courier would have long lost consciousness by the time the first shot had hit, and he'd be too "dead" to hear the second shot.
@@totmgsrockxd9900 No, that's literally how the lore is. Dr Mitchell, the ultra-advanced Auto-Doc etc. all claim you have been shot once.
@@PurpleCh4lk Erm no. The lore states that the Courier was shot twice. Doc Mitchell refers to "them bullets" which implies a plural use of bullets. Plus, Mitchell will comment if the Courier has a low Endurance stat: "I just don't get it. A stiff breeze'd tear you in two but *_a couple_*_ of bullets_ and you're right as rain." Lanius comments the TWO bullets that hit the Courier in the head. The Courier can also talk with Cass and tell her about how the former got shot twice.
Everywhere in the Fallout lore, the Courier is heavily implied if not explicitly stated to have been shot twice.
New Vegas: *Thought out, well constructed argument to persuade and force the Legate to come to the realisation that Caesar has set the Legion on a path of doom and the Legate must rebuild before they can continue West*
Fallout 4: "Do thing"
"no"
*Angery*"do thing"
"Ok sorry"
Image the potential new Vegas could have had if obsidian had been given more time and resources to develop it
Yung mouseboy I don’t get why it’s a charisma check rather than speech. “Because I have f***ed 20 girls, I shall now convince this unwilling scientist to work on a giant murder bot for the Brotherhood of steel.” -Sole Survivor
I was just playing new Vegas and it was more like "do you like the legion?" "No" "ok we will nuke them now"
The "Thought out, well constructed argument" literally amounted to "so, what are guys going to do with this place once you own it".
It's a problem that the ACTUAL romans solved millennia ago by fully incorporating their new territories into their society instead of just burning shit down for the sake of being edgy.
New Vegas is so poorly written that its central plot points can't even stand up to ITS OWN SCRUTINY.
Fallout 4: "Do thing"
"no"
OK i'll mark it on your map anyways just in case :)
''A baby is drowning in the lake:
-Fallout 1
Ask for more information
Agree to help
Decide not to help
Accidentally say something that pisses the NPC off, failing the quest
Reveal too much information about yourself, causing the Super Mutants to track your vault more easily
-Fallout 2
Ask for more information
Agree to help
Decide not to help
Accidentally say something that pisses the NPC off, failing the quest
Pop culture reference about the baby
-Fallout 3
Yes, I will save the baby
Depends on the caps
I will not save the baby
[Intelligence] The baby is drowning
-Fallout New Vegas
I will save the baby
I will not save the baby
[Barter 30] Double the caps and I'll save the baby
[Medicine 30] Thanks to my medical knowledge, I will easily be able to save the baby
[Survival 15/30] Uh... yeah, I totally know how to swim
-Fallout 4
Yes
No (Quest is on hold)
Sarcastic (Yes)
"What's a baby?"
-From steam reviews.
😭 I always make characters with just enough charisma to get by (4) and it was SO HARD to navigate conversations in Fo1 and 2 lmao. Literally no one likes you at first sight. It's so well written.
@@tianna3024 If no one likes you at first sight, that's not being well written, that's just a design choice, if you are a charismatic mother fncker then you can have people just like you at first sight lol, I personally do not know your experiences but I am like that with most people, it isn't very difficult, you simply have to exist
Ima delete the baby
Fallout New Vegas [Cannibal] ....
@@yourfriendlyneighbourhoodl6206 different era also your like that because over many years of that it built into you.
"Can you explain your motives"
Obsidian: "Sure, pass hard speech checks and navigate a philosophical debate dialogue tree where the villains give you hard questions to answer and you get an insight to their motive"
Bethesda: "It's too complicated, I wouldn't expect you to understand"
And don't even get me started on the amazing dialogue written at the end of the Lonesome Road DLC. I still think about the shit Ulysses said to this day.
@St. Haborym he means the skill requirement is high, the speech checks to make Lanius see reason are 100 or max skill level.
The dialogue of obsidian games have always been too tier. Even in KOTOR 2, it gets so deep you can't help but actually listen and take it to heart. To this day I still think about Keira's speech of "good" and "evil".
SarenRouge Ahhh Kreia fron SWKOR, there will be no second like her in our life time.
@@TheRazePlayz but it's easy to have 100 speech
A villain has to have motives.
A good villain has to have some understandable reason for said motives.
A *great* villain has motives that are probably better than yours.
Edit after 3 years: After thinking on it, the reason itself doesn't need to be logically better than yours, but at the very least convincingly better. Some amazing villains don't have a twisted ideal that motivates them, they just want to do whatever they want because they can, but they are very charismatic when doing so. In the words of Mr. Plinkett on emperor Palpatine: "He's evil, but he loves it and you gotta respect that."
A bad villain has the "You wouln't understand" motive...
Sounds familiar?
@SomethingScanning thats actually is the reasonign behind all legion's troppers. Their people were killed, yet they see that as a favor
Robbie Stanton only fits with certain stories,Joker is a great villain yet his motives are pretty basic and non sympathetic
Handsome Jack boi
Ismell Dojo joker works not because his motives are basic, but because he has none. That’s what makes it work. Just like kefka.
“It’s complicated, you wouldn’t understand”?
More like
“It’s complicated, we don’t understand”
More like “We want this game finished, we don’t care about a story to understand.”
"It's too complicated for our dumbass customers to understand, I mean have you seen the people willing to still buy our games? We're about to add notices reminding them to breath"
"Is complicated, and you wouldn't understand because its too damn stupid for you to understand"
Or even : "It's complicated. We're lazy and also want this game to go on sale soon and want to make DLCs for more money..and make Fallout 76...you know...complicated ."
I laughed at this way too hard 😂
Interesting how Lanius calls you "man of the West", with him describing himself as "The East" implies that he thinks of you as his equal
Lanius truly does feel like THE boss of the series. Too bad I was over leveled and killed him in 3 shots with a LAER. I never passed speech checks for him fully, only just enough to get a 1v1 fight with him. I feel like this is the one challenge that no matter what, the Courier must face with sheer strength of his will, rather than his smarts, and defeat Lanius in battle.
Fallout 3: "Where's Daddy?:
Fallout 4: "Where's my son?"
Fallout 76: "Where are my nuclear launch codes to nuke xxXPussyx69xLordXxx's shitty shack he spent 6 hours building?"
If fallout 76 was like that maybe it would actually been good
F76: Where is my refund?
Unsuspicious Italian Man I mean, theoretically you could do that if someone was unable to move their CAMP before the Nuke goes off.
Fallout 1: “where’s the water chip?”
Fallout 2: “where’s the GECK?”
Fallout NV: “where’s the son of a bitch who shot me?”
F76: where my money?
What a great conversation with Lanius I never got to have. I’ve just realized I was too young to appreciate and understand good dialogue, where now, good dialogue makes or breaks games/movies for me. I am going to replay FNV so fucking hard now.
Just a suggestion, but if you like games with great writing you should try out the Witcher games, the first game is rough around the edges, but they are all gems.
The witcher 1 is a fetch quest mess of a game seriously , especially once you reach the city . 2 and 3 are awesome however
Play Legacy of Kain if you want to appreciate perfect dialog.
@Mr.Dibujines How the hell can you like good writing and not even be able to proofread your own sentences?
Especially the dialog and story in dead money, I recently played through it again and just now realized just how fucking amazing the characters and writing was for that dlc. I actually felt attached to all the characters. I felt bad for dog/god because he could have been a good person but his mental condition made him who he was, that can be fixed if you make the right choices but i chose to have him kill himself, I really liked Dean Domino because of his personal charm and personality, however I also killed him because he was a terrible person under neath his charismatic charm. Christine was by far my favorite of the dlc because of her sad and unfortunate story, she had been hunting Elijah for a long while because he cut her from Veronica and because he was a cruel bastard but received a scarred face and lost her voice in the process. Elijah was an amazing villain not only because he is mentioned in the base game but because some of his motives i actually agreed with, for example using the collars to make people cooperative, he makes a good point by saying you wouldn't have made it to the vault if you didn't have the collars because the primal human nature would have set in for you and your companions and you would have ended up killing eachother for all of the loot by the end (that was a simplified version of what he says). He talks about the sierra madres uses that i hadn't even considered until mentioned it the list goes on and on but all together the dlc was well written and amazing, the atmosphere was well done and the feeling of doom while playing added to that, waking up there with nothing but a few supplies and make shift weapons was great and the obstacles were well executed. And lastly the message of the dlc "begin again, but know when to let go" just topped it off, I actually didn't want to leave the sierra madre when i was done which is exactly what they were trying to make you feel and boy did they do it well.
The Master from OG Fallout was one of the best written video game characters to date and had some of the most unique and interesting dialogue compared to most video game characters in general.
The only bit of the OG Fallout I’ve watched is the bit where the Vault Dweller convinces the Master that his plan was futile. The voice-acting was so good I felt kind of sorry for the bastard. “Go while you still have hope.”
@@Deathshead1923 fun fact, one of the 2/4 voice actor voices Winnie the pooh
Jesus Christ, no he wasnt. :l take those rose tinted goggles off. Holy Crap the amount of nostalgic fanboy is seething.
@@kyero8724 bruh, don’t take everyone for the same, you seem desperate I’m not even 18 and started with fallout 4 and still think the master is in the same level of legend than vass
@@MarioSantos-zx4bj :l no wonder. Go play The Line.
The thing about Fallout 1, 2, and NV is that when you beat them with dialogue, it wasn't just them stammering and giving up. Your character's charisma brought out sides of them that were hitherto unseen.
For instance, the Master is initially presented as an insane mutant but turns out to be hyperfocused on his goal, much like a scientist too obsessed with his work. He is someone who is so selfless that when his work is invalidated, he too is invalidated, and for a moment we see his humanity recognize the monster he has become.
Lanius first seems like a brute who follows orders like a robot, but ends up being a shrewd leader who falls victim to his obsession with honor. However that sense of honor also makes him honest in a manner opposite of Caesar.
If Bethesda had made NV, then the NCR would have been lawful good guys, House would have been a mustache twirling cartoon villain, and the Legion would be murderous troglodytes indistinguishable from common raiders. Also you'd have no option of playing only for yourself.
It sucks that 99% of the Bethesda game population are generic Raiders or Bandits. Faceless enemies waiting for their turn to die. They turned the intelligent and sentient super mutants. Capable of intelligent plans and Ingenuity... Into nothing more then generic orc monsters who kill for the sake of killing and have no logic reasoning or cohesive thoughts. And don't even get me started on what they had done to the Brotherhood of Steel. I think the Brotherhood of Steel on the East Coast should entirely be Brotherhood outcasts. That would make sense and the idea of the outcasts in Fallout 3 was at least something decent. Despite the fact I think the original Brotherhood should have been the enemy and the outcasts should have been friendly. Would have made more sense than bringing the Enclave back from the dead
It would at least be something if the Raiders approached you. Starting a dialogue or threatening you before resorting to violence. Perhaps shaking you down or giving you a chance to defeat them with speech or barter. Oh wait... Speech and barter have been removed by Bethesda
I only played through Fallout 3 and 4 at first, but I heard so much praise of NV I decided to check it out. Now, I was playing on the 360 so I had no way to mod to fix bugs (and my God there were a lot of them including me accidentally softlocking a side quest and not realizing it hours later), but that game was still my favorite of those three and I think a lot of it was because it wasn't some stupid "alright those are good guys you go shoot bad guys for them". It made you actually think on your choices. I killed house and I stood there looking at him for a moment wondering if I had made a mistake. Bethesda never made me give a fuck about a character like that, and that was only one example of when Obsidian has made me care
I mean caesars legion literally is murderous troglodytes who are only different from your common raider in the fact that they are organized
@@globalelite3042 I mean that entire part where you talk your way out of the final boss fight, against the probable new leader of the legion proves they're not, but ok. Also Obsidian has admitted the legion wasn't as developed as they wanted them to be, because they had to rush to get the game finished due to the time constraints Bethesda put on them.
Fallout 4: We're still arguing about whether this toaster has human rights.
Fallout New Vegas: A TOASTER IS JUST A DEATH RAY WITH A SMALLER POWER SUPPLY!
Underrated comment
The toaster in Old World Blues be like
TREMBLE WORLD, BEFORE MY ELECTRONIC HEATING COIL OF DOOM!
I SHALL BURN EVERY DREAD OUT THERE, AND I WILL RULE THE WORLD.
I mean the toaster cool and all. But a lightswtich that turns me on? I must be dreaming.
"It's complicated. You wouldn't understand."
Translation: Bethesda wrote themselves into a corner and have no idea why the Institute kidnaps people and replaces them with synths. Nor do they have any idea why it keeps the surface unstable with their antics while claiming that surface dwellers can't get their shit together.
I mean look at that sentence Father uttered. They actually meme'd themselves.
Yeah, in the playthrough where I sided with the Institute, I just ended up resolving the glaring issues by deciding Justin Ayo was behind it all and basically pulled a CIA by doing "shadow missions" that he lied about to Shaun. Having to do that was really a telling sign the game wasn't as good as I originally thought.
@@sojourner. Ways to have a morally complex institute playthrough are so damn obvious. What you did was one of them. Shaun could have been kept unaware and manipulated into thinking that people topside were all desperate raiders. The player could then show him one of their successful settlements after the Battle of Bunker Hill. Shaun realizes there is still hope and resolves to make amends, provoking a civil war within the Institute. Or you could play it straight, condemn the surface and feed the lie as an evil character.
Second option: Give a compelling reason for human cloned synths to even exist. Shaun denying that synths exhibit free will was the stupidest dialogue ever. The synths could have tied into their slogan: Mankind Redefined. The synths could be their plan to take back the surface, by uploading normal humans into superior synth bodies. The moral conundrum would be whether or not the "native minds" are lives being ended or data being overwritten.
The big twist? You were their prototype! Your body was too damaged from prolonged cryistasis, so you were uploaded into this fourth generation synth grown off your DNA. That's why you were so capable in the wastes while everyone else seems to struggle. You must decide at that point what this revelation means to you. Are you a person or a machine or is the difference insignificant? Are the synths now your people or still machines because you were once a natural born human? Are you truly the parent or merely their shadow? Will you obey your purpose, choose your own or pursue compromise?
Edit: Corrected Institute slogan
@@silverblade357 yo you literally just gave fallout 4 a chance at being well written, you need to get a modder on that lmao
@@lotuslocust498 No time. Too busy giving my life to The Outer Worlds!
First time around, I didn't even get a chance to meet Shaun. I mean the real Shaun, not the young clone/synth. How you ask? I was far enough away from the door and used to play the shit out of Counter Strike and twitch fired Shaun-Shaun in the face before he could start talking. Had no idea what I did until I intentionally spoke to him the second time around.
The best part about Lanius is that after the encounter, you have to ponder whether you made the right decision talking him out of it instead of killing him. You gained his respect, but at the same time sent him back to the East. He plans on regrouping and becoming stronger to eventually invade once again with even more planning and manpower.
Lanius absolutely sucks as an actual leader. The Legion will fall apart anyway with or without him.
Likewise for the NCR. That little bit of time will, hopefully, allow the NCR to do something.
Sounds like a good premise for a sequel
Thankfully, it's very clear that 1: the Legion is doomed without Caesar, 2: doomed anyways because it relied on empirical expansion to maintain cohesion and absorb resources, and 3: the time you buy allows the Mojave to coalesce as a legitimate territory either for or besides the NCR for trade, manpower, and military force to oppose the Legion with
@@concept5631Perhaps. But the Roman Empire and other similar superpowers throughout history have had some absolutely shitty leaders and still managed to survive their leadership and last many years beyond. At the very least, Lanius will foster both fear and respect from his subjects with his sense of honor, and he genuinely believes in the mission of the Legion. Not to mention he does reflect on the important of logistics depending on your conversation with him, and will likely begin to take governance as seriously as conquest.
I'm looking for my father, a middle-aged guy. Maybe you've seen him.
[Barter %23] i'll give you 350 caps if you tell me where my father was
(Sarcastic) of course I know your father. He’s me
[flirt] I haven't seen your father, but... maybe you can call me daddy? semi colon close parentheses
[Lie] I haven't seen him.
- I'm looking for my father. A middle-aged guy. Have you seen him?
- Dude, 60% of the people in this city are middle-aged guys.
"What stops you from shooting me in the back when I leave" immediately followed by "I suppose it doesn't matter much now."
GETTING SHOT MATTERS A LOT
@Rafeal nue Pretty much this
Rafeal nue Doesn’t he say he is the Enclave a few dialogue options ago?
It means that if he does not comply with the Lone Wanderer demands he is going to get shot anyways so there's no point in not doing what he is told.
Rohtix he was dying anyway a bullet in the back wouldn’t mean much
hey, what's your profile picture? (if you happen to remember). i really like it
ok but when the legate bolted off screen immediately after the conversation LMAO
c. pza they didn’t want to have him slowly walk off like the badass he is, because it could cause a problem where you could’ve had enough time to trigger the final cutscene to engage the conversation with General Oliver and the NCR (the legion and NCR are permanent enemies and will ALWAYS attack on sight, I’ve ran into problems with this mechanic) and could possibly fuck up the entire ending. Also Character movement, speeches, attack and abilities are hard tied with individual S.P.E.C.I.A.L stats, and I think they turbo-charged Lanius with 10 (max) stays in each category essentially making him a walking (sprinting) Demi-god.
@@albapantheratigris6071 Speed isn't tied to SPECIAL, they just made him faster than the PC so you couldn't run away from him.
He's a giant with long, powerful legs and can probably long jump over a tank. To him he was just doing a leisurely stroll, even though to you it looked like he was zooming off at light speed.
@@physical_insanity nah man, he gotta pee
@@discountpotato5680 He has a need. A Need to Pee. And that urge makes anyone go faster than lightspeed.
The Master's such a great tragic villain. He just wanted to provide a way forwards for life in an otherwise hopeless situation. He was even merciful, to a point, intending to let humanity die out in peace rather than be slaughtered. When he finds out it was all for nothing, he's crushed under the guilt of committing all his evils for what he thought was the greater good.
Just like the saying goes:
"The path to hell is paved with good intentions"
That you can outdialogue this massive psionic being. Unless you wear a psionics blocking helmet you get damage just from approaching him. The master is truly beyond human, both in body and mind. But he is also immobile and can't leave, so it makes sense that an otherwise obvious detail could escape his notice.
@@lagg1e you mean a psychic nullifier right?
The first time I beat the game I confronted the master without the psychic helmet or whatever. I just remember how badass it was because I had to fight him with lower stats. I remember the text reads something like “you look up at the ceiling and a shard of bone falls from the ceiling into your eye permanently lower your perception and damaging your eyes!” Fucking brutal I love that game so much. I felt the vault dwellers pain when he walked into the desert at the ending slide, been through so much.
And then he kills himself
Obsidian: Morally Grey character with understandable motives but can also seem evidently flawed
Bethesda: Disney Villains
Bethesda themselves are the Disney villains. It just works
@@takefive5607 I believe that, especially as of late...
Lmao
I think you are giving Bethesda too much credit, Disney villains are charismatic, at the very least
Kinda wished there was an option to help Enclave out with their plan. Only choices are Brotherhood Evil, Brotherhood Neutral, Brotherhood Good, Eden Good, Eden Neutral, Eden Evil.
Feels the same for Fallout 4. Not to mention the mediocre ending, just a speech, wish I could've known what would become of all the stupid settlements I rescued before going on endless mode or something.
I think the biggest difference is found in how they address the franchise in general. Josh Sawyer from F:NV, has stated that Fallout is about exploring the morals of a post-apocalyptic Earth. An examination of what remains when humanity has tried to reset itself, and the cyclical nature of ideology and violence.
Ultimately, he says that each faction is flawed because they’ve inherited the same list of flaws that humans have always possessed and thus humanity will inevitably find itself drawn to the same conclusion that ruined itself in 2077. It’s cyclical violence. Humans in Fallout don’t change, the people in charge change but they repeat the same mistakes. And because humans never change, then war never changes either.
Todd says that Fallout is Knights and Fantasy... “but with guns”. I think, Bethesda just doesn’t understand Fallout.
That or they care about the money rather then the quality
Jon Bartolo Could you link to where you found both of those quotes? It’s not that I doubt you, I’d just be interested to see them. Sawyer’s especially; it’s just about the aptest description of Fallout’s themes I’ve ever read.
Milo Minderbinder
Oh, it’s not a quote. I’m paraphrasing an interview he did a long time ago. I just wrote down the basic summary from what I remember of it.
He responded to a question with “I don’t want to build a better plasma rifle, I want to explore the ethical dilemmas of a post-post apocalyptic world”; it was something to that effect. His responses really illuminated the differences I found between Bethesda’s Fallout and Obsidian’s. Unfortunately, I didn’t bookmark it and it was a long time ago.
(Edit: Maybe you could reverse search it?)
It's like trying to adapt Shakespeare's othello into something that resembles star wars' formula ffs
It's the same with Elder Scrolls. There's this famous interview with Bethesda developers from the time they were making Morrowind. When asked what will make Morrowind unique and great there's a heated discussion between them about philosophy and theology... and then Todd Howard says something like "when you see a guy on the road who gives you a quest, that's cool".
Even the soundtrack on Legate Lanius' conversation is better.
to be fair, the music used in the video from wich the scene was took from doesn't actually play when you talk to him. It's the end-credit soundtrack
@@Gu1d-0 No, it does play as long as you don't start combat with him. Check it out yourself.
No dude You have to have to save before talking to him, after you have beaten him the end credits play, then you load up the save and the music will still be playing (more fitting imo) rather than the hoover dam battle theme
@Richard Milosevich Yeah giving me Oblivion flashbacks
Tbh three dog's incessant nattering is probably what made the fallout 3 conversation the most unbearable.
“I am in charge here! I am the Enclave!”
These are the words of a desperate man who is trying to prove that he has any level of power, when everyone knows that he doesn’t, and who will lose his power in an instant.
“What of the East? I am the East, and I shall prove it this day.”
These are the words of a man who, by virtue of being alive, doesn’t need to prove that he holds all the power, but will prove it anyways just to guarantee that no one challenges his authority.
"Any man who says 'I am king' is no true king." - Tywin Lannister
I AM vault tech
-vault tech prep
Yeah, I think the best comparison video would be between characters of similar archetypes
Lanius is that kind of the man who will go to the Japanese Restaurant and have been called a Emperor by some random old dude
Honestly those are both generally well written. Though the colonel had absolutely atrocious voice acting.
I like how the Master doesn't turn into an even crazier villain, and would still just kill you. But instead, swallows up his pride and actually feels guilty over what he had done, blinded by his goals. And so, he is one of the few villains having the balls to take punishment for his crimes, which was to kill himself, without being forced to take said punishment...
He is also voice acted by Winnie the Pooh.
The punishment part makes no sense
One word - Arcanum.
Made by Troika Games btw who later became Obsidian
@@dominicstocker5144 why?
@@MILDMONSTER1234 Punishments needs to serve a solid purpose, and I don't see one in this example
God, imagine a remake of Fallout 1/2 and seeing The Master in modern CGI
*shudders*
As long as those fleshy tentacles aren't Slaaneshi, we'll be fine.
That would be awesome and disgusting at the same time
@@lewisvargrson Imagine That Things Staring Into Your Soul.
I dream about it every day, I wanna see more characters from the original fallouts in 3d like Frank Horrigan, Lenny, Goris, etc
Why’d the put fallout 1 & 2 as obsidian it was made by interplay
“It’s complicated, you wouldn’t understand.”
Don’t talk down to your audience, Bethesda.
I hate it when writers do that, they use the excuse that their audience is just too stupid to understand. Couldn't have explained that he feels the future for man is better with incorruptible synths? I'm sure you could justify it if you actually tried.
That's mostly shorthand for "We need this for the plot, but we couldn't think of an actually good reason."
@@ChaosDraguss If they want to give their "villain" (Arguably, the Institute fits the role of a villain with the kidnappings) a sympathetic reason, could at least work out what that reason actually is. They expect you to just assume the Institute believes they're doing the right thing, without justifying it.
Emil Pagliarulo, main writer of FO4 proudly employs a writing/quest design technique called "Keep It Simple, Stupid" or "KISS". I think that says a lot about what they believe their players want or what they think of our attention spans.
@singularon1 Agreed. What's strange is that Pagliarulo wrote the Dark Brotherhood quest line for Oblivion, one of the more memorable and highly regarded quest lines in any Elder Scrolls game. I know they had a vastly different approach to designing games back then, but how can one person's standards drop so low?
Obsedian: "I want to have my revenge, against him, against Caesar. I want to call it my own, to make my anger God's anger, to justify the things I've done. Sometimes I tell myself that these wild fires never stop burning, but I'm the one who starts them, not God, not them. I can always see it in my mind, the warmth and the heat, it will always be a part of me... But not today."
Bethesda: "Ah, mister fuckface!"
Stop, he's already dead! (seriously though, bringing in the writing in the DLC is ridiculous overkill.)
@@billwithers7457 Bethesda is a hard to kill beast, what better way of killing it than one of the best written characters that's ever been in a video game (don't @ me, you know I'm right)?
To be fair that one is pretty good
Joshua Graham is one of my favorite characters in F:NV
Also obsidian
“Third floor access if for executive employees only. Please identify”
“ICE CREAM!”
“Thank you. Please continue.”
That's a different kind of good dialogue
V A N I L L A I C E
"That's actually, dude, a clever joke."
"Fuck off, robot." "Analyzing. Usage of American colloquialism confirmed. Probability of usage by Communist infiltrators .03%. Have a nice day, civilian!"
Swindle 96 If there’s one thing Bethesda is good at, its comedy. Intentional or not.
The Survivalist in Honest Hearts had more character development and emotionans than the characters in Fallout 4 and all of his development and emotions were in terminal entries and holotapes
Making it even more shocking how dogshit "fallout" 76's holotapes and terminals were to experience. Bethesda really pales in comparison to Obsidian, in literally every aspect. Their serious moments are more emotional. Their silly moments are funnier. Everything they do is enjoyable. It deeply saddens me that Bethesda took such a poor turn, even if they were the inferior of the two. Who knows though. Recently, the possibility of a fnv2 is being brought up. Maybe we get a bethesda fallout redemption arc
I cried when I got to his final resting place. I don't know why, but reading about him gave me the impression he was still alive, despite all that time. Such a compelling man, and sad too.
I was just thinking about the survivalist. Damn, that IS a really sad (and great) story. Hopefully Microsoft would make them work together so we can enjoy a good fallout from the best of both worlds.
@@drzoomnests7687 Perhaps from some...Outer Worlds?
-okay i'll leave now-
@@physical_insanity Have you played it? Did you liked it? I heard it was good but it is too short.
Hey Bethesda why can't you create a well thought and developed story?
Bethesda: Its complicated. You wouldn't understand
I'd say Oblivion and maybe Morrowind are well thought out.
@Potato King morrowind is confusing asf I understand y I could never beat it when I was a kid it's too roleplay like I'm just trying to go kill things and idek where to go and I cant even hit anything because I dont have any skill in the weapon that I'm using/ no energy even tho clearly the weapon I'm swinging is phasing threw my enemy
Shurikens Miner Oblivion is like fallout 3 since the main stories are both pretty bad but the side quests are amazing and feel out of place with how good they are
@@ShursGarden Oblivion main quest is shit imo.
Skyrim kicked ass. Still does. Mod community has kept that fan base alive for 9 years. Bethesda must’ve done something right with that one.
You can clearly see which one treats videogames as a form of art and which one is just reading a script thinking "whatever, I'll get paid anyways"
Can we appreciate the pure brilliance of casting multiple voice actors for the same character to not only add depth but fear to his words.
actually i think it was just two or three
The main one also voiced Winnie the Pooh
@@h.walker1332 he was also Minsc in Baldur's Gate.
@@bubbachump3818 It was just two.
@@h.walker1332 the female voice is lola bunny from space jam
The only line I have to say to move people to the obsidian side
[Sneering Imperialist] “Joshua put a cap in general gobbledegook over here”
Bionic Alloy OHHH boy! XD I forgot about that line... I remember playing through that dlc and then watching all the memes with “wE cANt EXpect gOD To dO AlL tHE woRk”.
I preferred: "Your mountain looks like it was tag-teamed by two godzilla-sized fuckbots."
"Could I trouble you to blow it out your ass?"
My personal all time favorite.
Bionic Alloy I like “ICE CREAM” when you have an intelligence 1 character
Ah the Sneering Imperialist perk...one of the most comically worthless perks in terms of practical effect but absolutely priceless regarding the incredibly dumb, snarky, up-one's-own-ass lines it allows the player to say at the most random of times.
"Until the day our armies meet again, NCR - I shall wait for you on the battlefield.
...
*runs away naruto style*
Went to see them aliens
@@BernardGarcon tru
nyom
Aight, imma head out
Still waiting for this war to happen in NV2
Earning Lanius' respect is one of the highest honours I've ever had in a video game.
Indeed
@@legatelanius4406 Ave
@@seanlivingston8789 True To Caesar
@@trickstab7903 patrolling the Mojave almost makes you wish for a nuclear winter
Arishok's respect in Dragon Age II
"I am the Enclave!"
"I am, the Senate."
I am.... iron man.
I am the East.
@@noctisinfernum3656 *I am Batman*
@@cosmicoandromeda7195 And I am Legate Lanius
I am the liquor.
Obsidian: it’s said that war never changes, men do through the roads they walk and this road has met its end
Bethesda: Lol cool catchphrase
So, I was gonna say how somehow it seems like despite the fact that Bethesda always seems to have more of a budget, their voice-actors are always so wooden and shitty. And then it occurred to me, it's not the voice actors that are wooden and/or shitty, it's the lines. Like, everything that comes out of Lanius's mouth is gold, as far as villainous dialogue goes. Intimidating, smug, confident, and eloquent. Clearly, he's not an imbecile, but clearly he's also a total monster. And not only that, if you talk him down, and the same goes for the Master, you do so by presenting a genuinely logical argument. Not by tricking him and going "Oh no, you're being used! That means you should give up everything." But regardless, all of his lines are good, and so the voice-actor is able to make something good with them. Compare that to the limp-dick FO3 final boss, who sounds like the only direction he was given was "Evil Colonel Sanders"
Same thing happens with movie actors and voice actors in other games/movies. Writing and directing are key in making an actor sound, look, and perform in an impactful way. A game is no different than a movie where a bad scene is almost always not the fault of the actor but the fault of the writer and director for allowing such stiff uninspired dialogue to take place. anyone with a knack for directing would spot that the dialogue choices in fo4 were so bogged down for the sake of simplicity that it made the characters have little to no personality. The only personality your character had was when you chose sarcastic which Is why a majority of players default to that route because otherwise it would be a game of yes or no. Fo4's Player character becomes woefully soulless because you cant even make dialogue choices properly because unless you download a MOD you dont even know what your character can / will say when you choose said option. Essentially driving the illusion of a personality out the window unless you choose sarcastic all the time..
I, evil Colonel Sanders, do declare that, by my reckoning, my army of down-home country boys shall bring them hellfire and brimestone upon these lands.
The best voice actor Bethesda ever had was Dagoth Ur’s. No one else could have pulled it off
Proving the point about the lines.
"Is this how you honor the Sixth House, and the tribe unmourned? Come to me openly, and not by stealth."
Albeit the actors themselves are also culprit to a degree. I can tell as a bilingual that Russian voiceover is usually more expressive than Bethsoft's. For instance, Russian Ordinators sound menacing (ua-cam.com/video/ewhuLU4GPwQ/v-deo.html), English Ordinators sound like chain-smoking ghouls (ua-cam.com/video/RIPAEoRr9JA/v-deo.html).
@@vikrots6167 the way the original Ordinators sound is the Dunmer sound man. Its very good.
Bethesda: a few awkward and easy to understand sentences.
Interplay/Obsidian: Emotion, drama, a whole book's-worth of dialogue
The master: my... my god what have I done? I've almost doomed the human race and never realized this fatal mistake. My plan has been stopped dead and I cannot recover... I will destroy what I have created. Fate have mercy on what I have become.
Col. Autumn: Am Enclabve >:(
I *AM* the Enclave! [proceeds to do a 10-foot 920-degree-rotation leap while shrieking]
Sed
Just Another Idiot IDC fallout 3 has a better atmosphere and better side quests
@@treywar25 Better atmosphere than fallout 1? You're fucking insane
The master: holy crap I might’ve accidentally doomed humanity! I shall destroy my life’s work because some bloke said it was right.
Col. Autumn: Holy crap I might’ve accidentally doomed humanity! Instead of destroying everything I’ve worked for, I shall turn my back on the enclave of which I believed was the true path to success, because some bloke says so, and he has a giant murder bot standing outside.
Lanius: NOOOOOOOOO. LEGION GOOD. I AM LEGION. ME LEGION! LEGION KIL, LEGION GOOD. LEEEEEEEEEEEEJUN.
Father: no. I’m not backing down no matter what, because of my ideals.
Legate lanius: powerful, cruel, worshipped, intelligent, charismatic, honourable, determined, loyal
Shaun: self centred, arrogant, rude, boring and above all dead from cancer
Shaun is just Caesar if he got brain damage but somehow got to take over a robotics company
The Legate is more intimidating than charismatic, but he gets a message across either way.
bruh how is the legate charismatic or intelligent, his primary response to an enemy is too kill it and throw it on a cross for good measure
@@rarestpepe3917 Don't mistake calculated brutality for mindless violence. He very much so knew what he was doing while weaving a thread of violence to motivate his troops and terrify enemies.
That said, op can chill with the praise... Lanius was a well written character, but he was a well written murderous psychopath. He was "honourable" only in terms of him rather cutting your throat in a fight than stabbing you in the back.
man i love strawman arguments fuck yeah
"... what of the East? I am the East, and I will prove it this day." That's a line right there.
And the voice acting is the icing on top. Autumn basically says the same thing with his "i am the enclave" line but the voice acting makes him seem like a spoiled child who just got punished for the first time ever
@@cynicalgold9992 There is a difference between the dump and the actual answer
Autumn is like arguing with a fucking child while Legate is a respectable enemy, he tries to reason and actually understand where you coming from while autumn is literally shut up im cool and powerful so fuck you and now i steal your kidneys and this is a threat!
@@cynicalgold9992 aeugh aim the awn claiv!!!
@ "I survived because the fire inside me burned brighter than the fire around me."
@@shotya9403 Well Lanius is a real number two, the second in charge, only loyal to his boss, while Autumn is ... well he thinks, he's the number one, openly disagreeing with his boss, even negating the orders (Eden announced that the Lone Wanderer should not be harmed, while Autumn canceled that order after a short while), they are clearly very different personalities (Autumn and Lanius), so yes, delivering the basically same sentence "I am the *insert the respective powerhouse here*" differently makes a perfect sense to me from the storytelling standpoint.
Obsidians dialogue gives me chills
Bethesda’s dialogue gives me a stroke
Cesars legion was low key the best and most iconic "enemy" of any game I've played, and each time I delve more into their dialogue the more I'm amazed at how intelligently Obsidian treats the player, and how stupidly bethesda treats theirs.
True
Bethesda: "uuuh you can't understand the institute, but your son is there! So might as well join them"
Obsidian: "The legion came to be because of this, this and this. Every faction has their good side and bad side"
And to think technically the legion weren't even finished, there's cut content of legion land being explorable so we can get the other side of the coin even better. They did so good for a game made in 18 months
@@thelrproject257 Imagine 2 or more years of development, the second coming of christ
enemy? I hope you mean "faction to join" lol
"It was madness.. I can see that now. It was madness. There is no hope.
Leave now. Leave, while you still have hope."
When I was boy that made cry, i felt wrong even though i knew it to be right.
It's disturbingly accurate to what the Fallout series has become.
From what game is this ?
@@KFlorent13 Fallout 1
At the end of my days, i will say this quietly to my self, or to anyone who is beside me.
NV: Do you trust a ruthless but efficient leadership? A well-intentioned but incompetent one? Do you trust a dictatorship that seems happy enough? Or do you truly trust a future molded by yourself?
FO4: GOOD PEOPLE ARE GOOD AND BAD PEOPLE ARE BAD.
@@RaidsEpicly To be fair, if you follow through on the associated quests, you can drastically improve the conditions of New Vegas while getting rid of problematic groups, and nobody can hope to overthrow you because your upgraded Securitrons are insanely numerous and incredibly well-armed. You can also forge alliances with the Boomers to give yourself an air superiority that *literally* nobody can hope to contest.
@@perrycarters3113 That is true, but the core power of new vegas still comes from the insane amount of money that pours into it, and all of that comes from the three families and their casinos. Because of that, you still need to play somewhat nice with them; it's not like you can order the boomers to bomb the Ultra Lux without destroying big parts of new vegas.
Plus how much fuel can they possibly have for that plane anyway? I thought all the oil was used up before/during the resource wars.
@@RaidsEpicly Given that so many things are powered by nuclear/atomic tech, it wouldn't surprise me to hear it had a fuel type we're not aware of.
And I wouldn't order a bombing; I'd order twenty Securitron Mk II's to bust down the front door and drag any disobedient or troublesome people over to the L38 to explain themselves. Besides, all 3 families are ingratiated to the Courier, since all 3 family leaders owe their leadership to them.
As for caps, you could supplement the Strip's income by using Securitrons to escort independent merchant caravans, or have some caravans start up hired directly by the Strip. Folding other semi-independent areas such as Novac, Primm, and Goodsprings into the upstart "nation" would give some incredible trading power, especially if you have the Securitrons clear out Quarry Junction to make the travel route that much shorter.
Securing other strategic targets like McCarran, Helios, and Black Mountain wouldn't be difficult, with no major force to offer up any opposition.
The BoS might be a point of contention if they choose to oppose you, but worst case scenario, you go in and clear them out, best case they choose limited co-operation over extermination or exodus.
Both games tried to make an obviously evil group not seem evil, and failed.
@@beganfish when un fnv there was an obiusly bad group? Even on my first encounter with the legión i was sure they we're (i prefer honor and values over money) better than the individualistic Mr house or the NCR... The only obiusly bad group to me was the BoS
The way Lanius just sprints away into thin air after such a heavy and solemn interaction has always cracked me up
When you're debating with someone who is evil and they are 100 percent convinced that they are just and correct in their beliefs, you can't convince them that they are evil.
That's why I love the speech challenge with the Legatus and the Master. You argue with them on a logistic stand point rather than morals.
Lanius and The Master have ALREADY convinced themselves that the horrible things they do are acceptable. They've accepted the suffering they cause is just a necessary cost of achieving their goals.
You need to convince them that their GOALS are wrong.
@@Ninjat126 Didn't think of Lanius like that, but I definitely got those vibes from the Master. He believed that the ends justified the means, but you have to convince him that they didn't.
@@Ninjat126 I wouldn't say you convince the Legate his goal is incorrect, rather, you convince him he's made a strategic error in that the Legion will have problems holding all their territory regardless of the outcome.
Trying to convince the legate to pull out of the west really feels like trying to convince Caesar not to campaign in Gaul and that’s why I love it. It was one of the most satisfying moments in the game when I talked that beast of a man out of a fight. Hell of a game.
Fallout 3: I am the enclave!
New Vegas: I AM THE EAST!
Fallout 4: I am sleepy.
Mass Effect Andromeda: My face is tired!
Would like this comment but its up to 111
@@arkhamsquire4503 same but now it's even better... 117!
I AM the Senate!
Fallout 76: I will charge you $100 a year for convenience!
The bigger the games get, the less decent dialogue options there are.
Oh, wait. That's Bethesda.
Have you seen how big NV is with all 4 DLCs?
What's even better is that all four are connected to each other, like you can mention that you've met Joshua Graham to Caesar. Little stuff like that makes the dlcs like part of the world rather than a separate instance
@@Cyan-hide Haha, yeah.
Only reason I've for example spent so much time in Skyrim and Fallout 4 is because I've learned making/made game content.
The dialogue in New Vegas is mindblowing compared to even many other other games if you ask me.
One of the many great things about NV dialogue is if you make your character a complete and total idiot, you can unlock special dialogue with character. You can even yell ice cream at one
@@chefluck9146 I appreciated that addition into NV as an homage to the original games, but it felt sort of incomplete. Unlike the original games which literally made everyone contemptuous of you and made _all_ your available dialogue hilariously asinine, in NV it's only present in the form of the occasional special dialogue with some characters, with all your other dialogue mostly fine. Even the "stupid" dialogue seems really inconsistent; sometimes your character is just a bit dim, other times they're drop-dead retarded. If NV only had more development time I'm sure it would've been more precise.
@@fulldisclosureiamamonster2786 I mean Bethesda did rush the ever living shit out of Obsidian when they were making NV. I remember people at Obsidian were wanting to make more than just a playable human race, like Supermutants and Ghouls and effects based on race and a whole lot of other stuff
I love how Obsidian's villians seem so charismatic and imposing despite being metephorical or even litteral monsters. They take cunning and hard evidence to persuade, and they even leave in a dignified manner. Bethesda's villians are figuratively or litterally on the floor with no cards on the table and you already have the upper hand.
Colonel Autumn wasn't really the "Final Boss", you can talk him out of fighting easily. He's really just a temporary obstacle.
The real discussion with the big villain was the chat with President Eden, but they didn't make him the last boss for some reason.
@@ShadowSonic2 President Eden was one of the few highlights of F3.
To me it felt like the voice actors were "in character" in NV and fallout 1, as if it really is someone from the wasteland talking. In FO3 and 4 it feels like a normal person from our world is speaking.
I agree for the most part. Something about the Legate makes it almost impossible to imagine his voice actor as anybody other than the Legate within the world they created. I can't imagine the sound of his voice as anything other than the Legate. Meanwhile with the General of the Enclave I can basically imagine him squinting down at the script in the recording studio. You can hear the shitty job they did on the Audio balancing and filtering with the General too, as it literally just sounds like clean recorded audio, where as the Legate has this sort of metallic, muffled filter over his voice to further serve the point he is wearing a metal mask while speaking to you. The legate sounds realistic, electric, and dangerous, like a lion on a leash. The General sounds like a complete pussy. lol. No offense to the voice actors of course, this was more an issue of writing and use of audio.
Fallout 3 and 4 don't even sound like a person from our world. They sound too obliviony.
In Obsidian's fallouts characters would say "Hey mother fucker, I'm gonna ram my foot in your ass if you mess with my turf" While Bethesda's characters would say shit like, "Further not deeper in my domicile! For I shall swiftly bed you down with my metal firing apparatus! I beseech you listen to reason and yield before your time from this mortal coil is neigh!" and it would normally be a fucking raider saying it.
Check out the voice cast for New Vegas sometime. It's incredible. James Urbaniak, Danny Trejo, Wayne Newton, Rene Auberjonois, Michael Dorn, Felicia Day, Will Wheaton...among others.
@@jeffcase7827 Man, that's just insulting. At least all 5 of Oblivion's voice actors were either genuinely good or so bad they're good. Fallout 3 and 4's dialogue is just boring.
Did you know the master was voiced by Winnie the Pooh
"Caesar, why are you bad?"
"I am not bad, I have a lot of philosophy and good reasoning behind my ideas."
"Shaun, why are you kidnapping and murdering people?"
"It's too complicated for you to understand."
ha, shoulda just grounded him
It pains me that Fallout 4 had such interesting ideas but horrible presentation. Institute could've been so much more than mere fanatic scientists bound to replace humans with synths for no real reason.
Master is a perfect comparison for this. He wanted to replace humans with Super Mutants, and he had solid, valid reasoning. Institute is like "We killed and replaced humans with synths because we felt like it".
@@masterblaster2678 They put up a lot of interesting ideas. The Brotherhood of Steel, who as far as I know have always been the good guys, are kind of dicks in this one. But that's it. It's not some morally grey thing, it's just "Synths and Ghouls are a cancer". Ozwald from Nuka World basically told us feral Ghouls are still semi-concious. But we didn't explore that at all after, just "your wife is dead and so are your friends, piss off." It's a fun game, but it's not as deep as it could be. There were a lot of neat ideas that got ignored.
@@willyeeton4390 That's sort of Bethesda in a nutshell. Interesting ideas, interesting concepts, tantalizing hints at more interesting things going on behind the scenes or beneath the surface, marred by laughable grade school tier writing.
@@willyeeton4390 The brotherhood were always glorified raiders with a tech fetish. What they were in 3 was at best a rogue chapter and at worst a complete disregard of their ideals. In 4 while still "better" are all to tolerant and welcoming of outsiders and while the airship was done before using it while blasting a message to the locals is also to upfront for them.
Patrolling the Mojave almost makes you wish for a nuclear winter.
Blood for the thorn.
Degenerates like you belong on a cross
Watch yourself Profligate
like the sight of your own blood?
Retribution!
"I am in charge here! I am the Enclave! And you will respect my authoritah!"
Lone Wanderer: no
Colonel Autumn: Understandable, have a nice day
Obsidian: Has three very difficult end game boss fights (The Master, Frank Horegan and Legate Lanius)
Bethesda: A guy who goes down in two shots and is armed with a starter pistol with two armed guards that are easy to kill (Colonel Autumn)
And a brotherhood of steel leader who I killed with a base ball bat and fall damage ( Elder Maxon)
And a guy in a bed (Father)
NotPlebis and you forgot to mention the two Ranger armed with modified Anti material rifles
DeadlyNeedle ! Oh you like that hmm killing a 1000 year old dying man in bed cause it makes sense and is realistic.....hmm got frozen, baby stolen, baby become genius he build sexbots they take over world, player kills him.... YAY REALISTIC okay blind ass Bethesda fanboy bet you liked fallout 76, also bet you play easy mode on every game.
@@reasonjefferey4644 calm down.. 76 isn't even that bad now.. it was shit when it first released yes but you would only know that if you've played the game recently... fyi what's the problem with playing the game on easy mode? Also the Father is technically not 1000 yrs old.. I think you need to re evaluate yourself if your getting triggered and mad over a harmless comment
@@estelasayeed5608 okay 1000 years old was definitely sarcasm yikes also he hated boss fights in an rpg wat, you dont even have to kill the bosses in new vegas but in fallout 4 you have to and theyre piss easy. He also called him a moron over a "harmless" comment and said fallout 4 was immersive wat... they're explanation for synths is "its too complicated for you", 76 may not be that bad anymore but its not a fallout game.
@DeadlyNeedle ! all the originals ended with a difficult boss battle. it wasnt that fallout was about bosses (although really they were as they began with you going out to do a simple task, eventually leading up to fighting a big bad guy, horrigan and the master). the whole point was that the end battles were anti climactic in how they were really boring. in fallout 1 if you werent prepared you would get a jimmy neutron style brain blast from the master. in fallout 2 youd get shot at by sent turrets then clobbered. fallout 3, just shoot autumn and his gaurds then bam over.
Colonel Autumn: "I am the Enclave!"
Lone Wanderer: "Not. Yet."
It's hydration, then.
Proceeds to 1 shot him with the alien blaster.
@@bluemrgutsy8351 "unlimited power"
Isn't he called Vault Dweller in game?
@@aninditapaul9291 No, the player character from fallout 1 is called the vault dweller.
Fallout Obsidian: a morally grey game that try to simulate the minds of the people in a aftermath of a nuclear war.
Fallout Bethesda: you are a hero Harry
Nome grande hein, véi.
Having not played FO3, what part of FO4 is not morally gray? There is not one faction that's entirely good or evil. This video and the comment section underneath is a circlejerk hating on Bethesda, which is trendy only because FO76 is an awful game and for some non-game reasons (such as their retarded microtransactions). FO4 is an open world RPG, where the player can do whatever they please, including engaging with the main narrative, whereas FONV is almost exclusively a story game, which is fine, but these are two entirely different genres.
People think FONV is cool just because they're just edgelords trying to impress chicks with their half-assed knowledge of political philosophy. Oh, wow, I'm so impressed with the recycled political themes of efficient dictatorship versus corrupted democracy, we totally haven't seen this before. Yeah, man, did you hear that? Caesar mentioned Hegel, so he must be sooooo cool. I'm wetting my pants as we speak. Shit, I need to change underwear. Oh, god, this is uncontrollable, I can't stop wetting my pants over the rehashed political debate that has been going on for literal millenia.
New Vegas: Multiple options to pursue conversation that can have The Courier reveal and receive important information that increases world building to a max while also allowing speech checks to let your skills talk for you, in the end every quest at LEAST has 3 ways of being completed because of this abundance of options.
Fallout 4:
Press X to say yes
Press A to say no
Press B to say yes but funny
Press Y to say no but actually your saying yes with extra steps
A is actually just postponing the quest
The master is one of the greatest villains on any game ever. You get his reasoning and you don't view him as truly evil. His final speech is truly heartbreaking when he realizes he's wrong.
It's a shame so few can match that level of writing
Not even Caesar and his romeaboo dreams and hegaelian dialectis can match the Master's straightforward and simple motive of unity via a new race and goal, GOAL.
@@Chinothebad if not caesar then how about mr. house?
Cough Frank horrigan cough cough
Although him and the master are pretty likeable Frank being the special brute, while the master overthinking his plans and messes his entire setup, and legate being the man who is the strong, confident, cold blooded killer who speaks in a darkish tone showing players how fearful he is and all his power he has in store to stop probably anyone.
@@bluemrgutsy8351 I mean Frank was more cartoony and felt less real than The Master IMO. Not a criticism, just a statement. Also that voice is Lieutenant Commander Worf
Also
1st off I love all the villains in fallout they're really special and make it repayable butIn my opinion.
Villains have to have story, and a reason to take over there areq and be the evil person they are as of.
I can respect your opinion on the master you made a really good point
The master thinks he's saving humanity when he isn't.
Frank thinks he can be an unstoppable beast in power armor that can't die when he isn't.
Colonel autumn thinking he can run the entire place and the enclave when he also gets talked down that he isn't and has failed his entire army.
Legate lanius thinks ceasar and the Legions can take nv and the dam and rule all of the Mojave until the courier persuades him that he and the Legion won't be able to take them down.
Father thinking that replacing people with synthetic humans is saving the commonwealth when it's not its giving people fear and paranoia and has no other option than his death to cancer.
As I said in the beginning You see all villains have to have story, voice, emotion, power, evil, and a plan to rule the world they all think that they have power to rule there area but when their protagonists show up.
:Vault dweller
:Chosen one
:Lone wanderer
:Courier
:Sole survivor
:The 76 residents
They show up either sabotaging, persuading, and or murdering them so that it'll all end and they don't get their part in the story (unless you help them I guess) but they'll never get their power and rule the world only the Protagonists can save humanity.
I love how unbiased this is. There is no opinion in it, the video simply compares the two companies most touching final moments of confrontation and allows the audience to make their own conclusions. Great job.
Just don’t read the description.
"Bethesda has displayed an inability with writing concrete endings for the Fallout series. Yet they've somehow are also incapable of writing good dialogue as well"
Okay.
Oh wait, shit
Oops, didn't read the description until now. My bad.
Still wasn't an opinion in the actual content. That certainly differentiates it.
as if you need to be biased to show which is superior. Theres no contest. Nothing worth comparing. One is an excellent story, and the other is garbage.
I really do prefer a voiceless protagonist.
That's why I prefer Skyrim to Fallout.
@@Dawnbreakerr what? Fallout 4's is the only voiced one.
And Skyrim... Skyrim is not that great from a rp standpoint.
I think people fall in love with Skyrim mostly for the huge mods community.
I play mostly for the experencial (is that a word in english?) and writing side, not that i do not enjoy the rest, but that for me is what could take vg in the next level speaking of art, jointly with design.
Now, Skyrim has a truly beautiful fable-esque atmosphere, but while i have 300+ hours in it, very few dialogue captured me and made me feel like living in a BELIEVABLE world . Very (very) few memorable characters/ themes/quests/factions/ companions (i liked some of course, but the talking/emotional possibilities are so little that they remains mostly 2 dimensional).
Like Fallout 3, there is only one great, untouchable point: the atmosphere.
@@TiomesTheOne wow. That was alot. I just said I like Skyrim because the protagonist' is voiceless
@@Dawnbreakerr i was not attacking you personally.
I explained why, imo, Skyrim is not that superior from a rp standpoint.
And i said something pertinent: Fallout main chara has always been voiceless. Fallout 4 is a sore thumb
Because you can inmerse yourself better, I love to do roleplay, so that's why I didn't enjoy that much fallout 4 in the speech, But the map is fun to explore, so, there's that.
8:47 That line, jesus.
Imagine a bunch of mailmen vs Lanius
The way he pronouces his Ds makes it stronger
@@bluemrgutsy8351 Couriers assemble
Todd is just jealous that Obsidian did a much better job
@@roastedgoose1780 Obsidian > Bethesda
I don't think Todd is jealous of anything. He has achieved great success in his endeavors, only stumbling completely with Fallout 76. Fallout 3 is not a bad game or a bad Fallout game.
@@comicsans1689 Listen. Real people dont talk like that. They dont talk as if they were cicero, shakespare, or washington or louis 420 or whatever. Funnily enough i found autumn more down to earth than lanius or the master. One is a blob of flesh attached to a computer, and in no way it should be able to think anywhere nearly coherently as that... or as smug as it was.. and lanius... he was a mad berserker from a tribe.. in no way he should have been able to talk like a philosopher. My point is.. obsidian immerses too much in their writing, in their speech to have any real reference.
Eg: ulysies: holds a long and boring speech allegorically about legion and ncr with sinister overtones...
reality: you mofo killed ma town. Imma nuke urs!!!!
Its not supposed to be poetic. Its not supposed to mean anything. Reality has always been grey. Only fallout 3 had that...and ironically enough it ended up being an illusion after all. Obsidian takes every crackpot they could think off and makes them larger than life. Where fallout is set? The wasteland claims people like without letting them utter a word...
cactuS Mann well said
*and I said, who's laughin now!*
Everyone is talking about the difference between Obsidian and Bethesda, but dang, between FO3 and FO4 Bethesda really stopped trying
I’ve only played the opening missions of 3, 4, and NV but 4’s quiet, subdued nature and just the fucked up situation which I’m guessing was preceded by a lot of difficult combat kinda seems… idk it seems cool, from someone who doesn’t really know what’s going on.
Maybe that’s the problem. I can tell what’s going on in 4, but 1 and NV’s villains are so complicated I can’t grasp what’s going on?
I really like Fallout 4, but only 4 dialogue options is a Fucking Disgrace.
This is why im terrified of the next elder scrolls.....
Especially when whatever you say or do is already limited due to the fact that you have no stats or builds anymore. No skills or character Focus.
Your 4 options are essentially
Yes
No(yes)
Haha funny yes
Or more info?(yes)
It's a much more visible decline if you look at their Elder Scrolls titles. Daggerfall and Morrowind were more or less masterpieces in their own rights. Oblivion stepped up the writing and storytelling but simplified many elements from Morrowind. Skyrim further simplified everything, especially RPG elements and became an action game with very poor writing. It scored many 10/10s despite being a pretty bad game.
This signaled Bethesda to become even more lazy. FO4 sold well enough that it was a hit despite not being liked all that much. So they made 76... now they might realize their mistakes. I hope TES6 isn't as horrific as I think it's going to be.
Radiologists when they tell you that the x-ray is perfectly safe: 9:40
this is poetry
Owen Harper well yeah it's perfectly safe if you are getting a few second of radiation every 6 months or so but if its your job and you're doing it constantly like for example a fucking radiologist then yeah it tends to add up
@@bh7969 : "Error 404, meme not found"
CDgonePotatoes no i get the meme its just kinda fuckinf stupid
@@bh7969 I know that, I just thought it was funny
TFW there’s more emotion in a man talking about murdering innocents than a man talking to his dying son
It reminds me of Sword Art Online where Kirito asks: "Sir, why do you want to kill one hundred thousand people?". The answer is: "I don't remember".
I prefer the abridged version xD
You know it is bad writing when it reminds of one of the worse writing in history.
The Abridged is undoubtedly the best Abridged because it actually cures the show's quality, not just through comedy, but core character motives.
Light novel explained it because “He wanted a world where the risks were real and show the true nature’s of people, the cowardly side, and to also produce a champion of all that’s good in humanity.
Still, piss lazy writing. Would have been better expressed with a better writer.
@@Mcslave10101 have you ever watched the abridged version of the anime?
there the reason was that due to time constraints he had to spent countless hours awake trying to finish the game while high on coffee and cocaine but on day one of the game being released he figured out there was a glitch that killed the people that were playing the game so in a state of panic and lack of sleep and possible paranoia due to the drugs he was using he had the brilliant idea of trapping everyone in the game to give himself enough time to fix the bug an news flash the developer as bethesda
"You again."
Fallout 3 won dozens of awards for its writing.
Hbomberguy's video :)))
the side quest were written better then the main quest
@@unsteadyresults4533 the side quest didnt affect the ending at all :))
@@dzikripratama3776 i know im saying that the side quest were bette4 than the main quest
What's wrong with that writing? The voice acting is shit, but what's wrong with "You again?"
The voice actor for the legate sounds so cool.
Joe cooking man legions got all the cool sounding characters. Lanius, vulpes, graham, even Ulysses used to be legion
Lo Kiwi Na
Don’t forget about Caesar himself
Also Ulysses has an incredible voice
Go home Courier 6
I am Ulysses
Not until I get ED-E back
Courier 6
He is but a simple old world machine.
A useless reminder of mans folly
Obsidian: “Would you like a cookie?”
Bethesda: “Actually, yes. I would love a cookie.”
THAT was a FUNNY joke! Reminds me of... Someone....
That's good
And we all know what side has the cookies.
New Vegas was made in 18 months
Fantastic dialogue
excellent stories
interesting characters
compelling side quests
immersive atmosphere and world
Fallout 4 took ~4 years to make
Upgrade of an old engine
Weapon crafting and customization
Base building
Voice acting of the main character
Heavily dumbed down stat system
While Bethesda was focusing on streamlining the gameplay and adding a bunch of unnecessary goodies that add very little to the experience.
Obsidian was working on what makes or breaks an RPG. Characters, world, dialogues, quests, stuff that immerses you into the game and world.
One of the greatest games I've ever played. Still gives me goosebumps all these years later. Sadly, couldn't even play fallout 4 a second time through it was so bland and empty. Yet finished New Vegas + dlcs at least six times
You're forgetting the mess new Vegas was at launch not to mention one of it's DLCs are rushed and incomplete.
That's mostly Bethesda's fault. they forced that short deadline on Obsidian to make them look bad by comparison. Funny how a rushed Obsidian title is still leagues ahead of a Bethesda title.
Wait New Vegas done in 1.5 years how is that even possible?
PinkEgoBox think of new Vegas has a mod of fallout 3 more or less they used the same engine textures models and so on and just improved upon it adding more systems and changing some it would have to two years but that extra 6 months would have been big testing and polishing up the game
Fallout New Vegas:
(Barter) Yes, but i want more caps.
(Speech) Yes, but you come with me.
(Sneak) Ok, lets go quietly
Ok, i will do it
No, i wont
Fallout 4:
Yes
No(Yes)
Maybe(Yes)
Sarcastic(Yes)
Fallout 6:
:)
:(
:/
:|
Fallout 76
👌😂👌
👌 😎 👌
👎 😡👎
👍😏👍
Fallout 3:
I don't give a fuck about you and your fucking ideology. - Available to everyone almost in the game.
I don't give a fuck, but as long as you pay well I'm in. - Usually with everyone but the DESGINATED BAD GUYS eg. Enclave.
You're a human waste, die. - VERY RARE BUT CONSISTENT OPTION with for example ghouls
|-[Sure, I will do it. - Available even with President Henry Eden.
Usually the same thing
What about fallout 3???
To: a Redguard: ʞo
ɯıɥ puıɟ noʎ dןǝɥ ןן'ı
More like Fallout 6:
:)
:(
Kek
"It's complicated, you wouldn't understand." That just means that Bethesda couldn't think of a reason so they just kept it from the player. They literally could've just said something about the synths being able to do anything and that with them, they could save the humans of the Commonwealth. But Bethesda was too lazy so they just said
"Ehhh, no thanks, no well written and interesting answer for you"
SirBoomerang
You know what’s funny, there actually is part of an explanation for it, but guess where it is:
A fucking loading screen tip.... I wish I was making this up
its caled not having imagination they dint hire the proper ppl instead they scamed ppl and make somthing mediocre like falout 4 and hit the nail in the cofing with falout 76
That said.
Why kill and replace random wastelanders with synths?
Why send out old synths and attack settlements?
@@DJWeapon8 You wouldn't understand.
F4 seems like at least three different stories fused together in a blender.
@@DJWeapon8 They want to keep a proper civilization from forming on the surface of the Commonwealth because they're scared that if one forms it will discover them and kill them. They also need spies up there too.
I love how Autumn and Lanius have very similar lines but because of the context and delivery they are polar opposite’s to each other
On one hand you have Autumn as the Lone Wanderer tells Autumn that the Enclave lost and such he doesn’t listen and rather pouts like a little kid saying “I AM IN CHARGE HERE I AM THE ENCLAVE” (no disrespect intended on the VA but towards the direction of that line) it’s almost like the radiation earlier got to his brain or something, which would be interesting if it was fleshed out more but sadly it isn’t.
Then there’s Lanius, when the courier is attempting to convince him that the East will be in jeopardy if he advances further and he calmly yet proudly says: “You speak in circles, what of the East? *_I_* am the East, and I will prove it this day” showcasing his strength without being too boastful. And if you are forced to fight, good luck.
Fr, the voice direction in every fallout after 2 is awful. The story in New Vegas makes up for it, but in 3 and 4 it stands out more because those games don't have much going for them writing wise
@@corsojames 4 has a few areas where the voice acting sells, namely most of Valentine's lines and Danse and Maxon's debate, just to name a few, but overall yes it is a bit bland in comparison due to direction and story
When the character ur talking to says “it’s too complicated to understand”
Bethesda should’ve just made an option like “you’re right” or “I don’t care how complicated it is, I just wanna hear it.” That would be better
Xx2fast 4youxX
That would require them to write an explanation, and the writers were 10 minutes from nap time
@@courier6960 Nah, father would just reply, it wouldn't change anything. And he would leave it at that.
@@howardlam6181
Father literally gives the response “it’s too complicated for you to understand” to this exact question
I don’t have time to explain why I don’t have time to explain
@@HeyKyle I refuse to explain that which I decided not to explain, so I won't explain something that I do not need to explain. Clearly, you wouldn't understand so let's leave it at that.
Fallout 76 refund options:
No
Yes(No)
Sarcastic(No)
Maybe(No)
AHAHHAAHA
My favorite thing is in Far Harbor, the main synth in acadia is like:
"Have you ever questioned yourself?"
And the main character just immediately goes
"Im a synth"
Like what? Why is the immediate response to just say your a synth? Like they couldn't have created a detailed dialogue that could have ended with you questioning yourself, leaving the answer to the player, instead of just and abrupt response like that?
It is funny though because Far Harbor was actually more a nuanced morality than the rest of Fallout 4.
I'll be honest, I find that answer to be very creative, succinct and somewhat on the nose, for Bethesda. It's basically the briefest way of telling the synth that you do question yourself, in the fact that even though you're a perfectly biological and breathing human being, you're willing to suspend all that and suggest yourself, "Perhaps I really *_am_* a _synth?"_ and effectively prove them wrong in one single moment.
Maybe it's just me, but I see that as being pretty witty and it made me chuckle the first time I heard it.
@@physical_insanity You give them far too much credit.
@@VileVamp I beg to differ, considering that I'm generally pretty critical of Bethesda's fallout (except for the changes made to Power Armour, that shit was saker) as their vision of the series is very much just an aesthetic cash grab of a future stuck as the 50's. Considering that Far Harbour was actually a bit better than the vanilla game, this viewpoint of mine is justified.
@@physical_insanity To be fair tho, there's a lot of theorycraft that seems pretty well-supported around Nate/Nora actually *being* a Synth, which IMHO brings this option back around to "pretty dumb"
Fallout 1: So what shall it be? Do you join the unity, or do you die here?
Fallout 3: You again!! >:(
The ambience music in NV is to die for.
I remember the first time, I just “paused” the conversation to listen to it.
I loved New Vegas's ambient music too. It was just too perfect.
didnt they use the same music in fallout 1?
@@firstnamelastname7621 nope, just a few tracks from the 2d and the 1st
@@utisti4976 Not only the background music and sound effects, but their selection of actual classic music was great. It built a perfect ambiance, put you right into the Mojave wastes better than a good book.
They did use some of 3s ambient music if you're near NCR sharecropper farm.
Out of all the villain reveals in all of the fallout games, Caesar is by far my favorite
The entire game your built up to him, you hear his name, his cruelty of his actions and orders reverberate across the waste (nipton, nelson, camp searchlight), his tribals worship him like a god
It builds your expectations for him, you expect this tall, brooding, war Mongerer. You expect him to be primitive in his thoughts and his actions.Then, you finally get invited to the fort for a face to face with this monster out man. You walk through his camp, slaves breaking their backs carrying supplies, and legionnaire training and sharpening their machetes, all topped off with a tribal war drum in the background constantly beating to remind you that the legion has a one track mind: destruction.
You step inside his tent, expecting to see this tall, strong, and brutal man with slaves and warriors all around him (maybe feasting or fighting like some kind of primitive beasts). A man you expect to have no thought behind his actions, with only the ideas of expanding and fighting in his mind, a war mongering, loud, obnoxious, strong, tribal.
But then you see him, an old man that calmly speaks to you about your actions and ponders your intentions. You speak with him about his thought process for what he has done, and he talks with you about history, the failures of the past, and Hegalion Dialectics.
Your expectation are SHATTERED in every way, and it’s PERFECT
...and then you talk to him a little bit more, probe a little deeper, and you see the truth in his reputation.
Disagree with Caesar even once, and you see what the Legion really is. It's a cult of personality in which Caesar spent the majority of his early years culling any who would oppose his ideas. He lives in an echo chamber; no one in his army can even articulate a negative thought regarding Caesar. The Courier is the first person in a long time to see holes in Caesar's grand plan, and Caesar does not know how to deal with opposing ideas.
He can't learn.
He can't grow.
For all his talks of synthesis, the man is a dead end.
@@davidhong1934 ironic considering he dies from a brain tumour or something like that without help
@@davidhong1934 Long story short, he's just an incredibly well written character
I'll say something similar happens with the strip since the Lucky 38 it's the first thing you see, there is nothing like reaching the strip for the first time it's so different form the rest of the wasteland shame it's divided into 3 sections
@@marioenriquecontrerasgarci4670 You can thank console players for that. It had to run on the shitbox and piss station because ports matter more than a well made game
I was actually shocked at how bad colonel autumn's voice acting was
I Am tHe ENcLaVe! Yeah go back to your baby carriage
I wouldn’t even say it’s the voice actors fault, it’s just that the lines are really shitty (honestly try saying some of his lines yourself and you’ll realize why it’s so bad, it’s impossible to say them in an interesting/convincing way)
Honestly everything before he said that was impressive but that
(I am the enclave!!)
Makes me laugh so hard sometimes and I love it
I'd say the acting is decent, it's just how shit the lines are that suck it.
No the acting is fine its the actual lines that are trash
"But how can you East the West if you West the East?"
"Damn, son, you right."
bethesda would make that as a [inteligence 8] check
@@ryszakowy Intelligence doing anything for dialogue in the modern fallout games? What are you, crazy? Everyone knows that it just increases EXP gained.