The animations are to die for. All those little details like the hand gestures, how confident it all looks, how far out and stylish the different poses are, it's really something else.
I kinda can't imagine capcom doing for PN03 of all things what they've done with monster hunter world and devil may cry 5, but it's a pity to see it end here. At least Bayo kept on dancing.
Honestly, I think that a game like this could do really well nowadays as a Steam or eShop title. Indie games are all about quirky, experimental mechanics and short run times, so it would fit right in.
This is a game that was criminally under-cooked, the sheer potential of a third person shooter with this much style and with focus on dancing around the enemies is something I would love to see come into fruition, a protagonist like "what's-her-face" has a design cool as all heck, but the story, scenario and color pallet ended making everything so bland that I instantly forgot her name O_o
@@returnedtomonkey8886 Well yeah but... it's just not the same tone wise, I can't really see 2B shooting robots while swinging her booty to the beat of techno music... and no mods don't count.
Vanessa looks like a prototype Bayonetta. There's no chance of her being playable in a fighter, but it would be neat if she got a card in Teppen or something.
I really like Vanessa's design and wish it showed up in SFV as a DLC costume. It would also serve as a good template to base C. Viper's design on since all her special attacks originate from her hi-tech suit.
She should be in a vs. Capcom game or something. In fact, all the Clover Studio characters should've been in fighting games by now. I wanna play as Proto Bayonetta and Proto Dante(Gene) and RE4 jacket Leon too
Kind of a shame they never tried to explore some of these more acrobatic types of combat, where it's more about creative ways to juke and jive, with some mechanics focussed around rewarding players for timing hits on a target in-between motions, rather than just pin-pointing the sweet spot. Pretty much an action game with more focus on the moving than the shooting, compared to vice-versa with the usual conventions, nowadays.
This sounds like Bayonetta. Bayonetta herself pretty painlessly locks onto her targets to the point where the actual lock on feature isn’t important. The gameplay is all about evading and offsetting combos well enough to get those satisfying wicked weaves.
Devil may cry , Bayonetta , metal gear rising are in my opinion like that ,only the attacking is stylish and the dodging leads to another stylish attack.
If you want games that focus more on the moving and positioning than the shooting, 2d shooters (aka shmups, bullet hell) have fit that description for a while.
(watches the player character do butt wiggles) Ah, so Yahtzee's remark is pretty on-point. Though if you ask me this feels like it should've involved more music-based action, like this was some sort of alternate take on Space Channel 5 or something.
having music that reacts to your actions and the actions of the enemies, as well as dynamically changing lighting would do a lot for this game. Like, maybe give each enemy its own theme?
I feel the marketing did it no favors either. Until watching your video, I had no idea the game had free movement. Based on what I remember from marketing materials back in the day, I've had the impression it was an on-rails shooter.
I've heard about this game for years in the context of it being one of the only games of the "Capcom 5" that actually stayed a GameCube exclusive, but I think this is the first time I've actually seen it in motion.
I hella appreciate that not once did you say "part of the Capcom 5". You know why we're here, you're not gonna waste our time with wiki filler we already know.
@@MrRoMaGi This was the only game in the Capcom 5 that never got a release onto another console, viewtiful joe and RE 4 got released on ps2, another game I can't remember rn, and 2 got canceled leaving only this.
These combat mechanics are actually identical to the Twin Machinegun class in PSO2. Taking a shot or comboing into another shot volley plants your character in place, completely locking your movement. In exchange for this, you have several methods of evasion, including all direction combat rolls, and backflips/cartwheels, and you can cancel each into it's own unique attack animation, but, you guessed it, doing so plants you in place to fire back. It even has the same automatic aiming system, where the game will auto-target the nearest enemy in your facing direction with 100% accuracy. There is an optional 3rd person mode that all classes can use, and Gunner can as well, allowing you to aim manually while using these controls, but it's not well suited to the class compared to other classes like spell-casters or the literal 3rd person shooter class. If you're playing as a Gunner and using the 3rd person mode, the camera and point of aim is completely vertically and horizontally locked while you do your volley of burst fire, meaning you have to ensure you're aimed where you want to be until the animation ends. It's a brief chunk of time so it's quite forgiving, but it does feel quite clunky, like they planned the 3rd person controls first for other classes, but couldn't figure out a way to make it work within their vision with this class. Given that Gunner was a post-launch addition to PSO2, that also kind of makes sense. Since the default camera mode has a small degree of bullet magnetism that manual 3rd person aiming doesn't get to benefit from, and it also, y'know, aims for you, it's not usually worth going for unless you're actually outside of automatic lock-on range. Since the class is based around getting bonus damage for being within breathing distance of your enemies, the situation rarely comes up in gameplay too. Interesting to see that this game is very likely where Sega got the idea for Gunner from, since it's almost completely identical in terms of core mechanics. I really love how it was executed in PSO2, so if you're interested in checking out another game similar in function, maybe check it out.
They had a lot of pale, slightly ill looking caucasian female protegonists back then. Jill valentine, Heather Mason from silent hill 3, Lisa from the house of the dead 3 etc.
i played this game very young with little to no gaming experience and i loved it, it seemed so ethereal and surreal for me at a young age and i have an unexplainable love for it
OK. So I'm not crazy. I always remembered the game as having a great core foundation but just not living up to its potential. However, considering the bashing the game has gotten over the years, I started to doubt whether I remembered the game correctly or not.
This is one of those games I remember seeing the trailer for on my Viewtiful Joe game. I thought it looked pretty interesting and could never understand the low scores. Partially because I never played it, because I could never find it anywhere and also because no one ever really talked about it, but also because the trailer did a pretty good job of making it look fairly polished. I had no idea there was a large open field at the start, I thought it was all corridors. I'm really glad you made this review and talked about it!
I really appreciate you just going straight to the part you wanted to talk about. So many UA-camrs waste your time with "once upon a time this game was made by such and such studio blah blah blah" excellent vid
I'm alright with it coming from a channel I'm familiar with, who's got a good sense of pacing, but a lot of the time I'm just looking for shit like, idk, a recipe or something, and I have to skip a 30 second musical intro, then there's what seems like a lead to the actual content, but it's interrupted by a sponsorship spot, then it seems they're about to dig into it but they give me the "But first, like comment and subscribe, and there's a link to my patreon in the description" (why the fuck would I do any of that, you haven't gotten to the god damned content and it's been two minutes) then a fucking 4 minute history lesson accompanied by 2 minutes of unfunny gags and 1 minute of unnecessary adobe production effects, and by that time I've hit back and am now forced to suffer their shitty content at the top of my recommended videos for the next two months. aand, breathe
I don't think it's a style of videos that would work with every single videogame, but something like this makes sense. Let's be honest, Charlie's audience knows about PN03. What little there is to know, I mean. We just don't know what it looks/plays like because literally no one has ever played it.
@@Melkac I feel so out of the loop. I watch so many game design analysis/review channels and never once have I heard of the Capcom 5. Everyone talking about how they love him skipping the preamble but I didn't even know there was a preamble to miss.
@Shaman Xeed Not like this. He went straight to the gameplay which he has never actually done before. If anything he begins with an introduction to the game then delves deeper into its backstory, but he doesn't even do that here.
@@haruhirogrimgar6047 Exactly, people are complaining about having intros to fill in some background like that's a bad thing? It's kinda neccessary, just because some people already know the basics about a certain topic doesn't mean everybody does. He didn't once mention the Capcom 5 in this video and so anyone who didn't already know about that wouldn't realize the full significance of this game and it's commercial failure
This game always looked interesting to me, but I've never tried it myself, and most letsplays by people I follow on YT was mediocre and didn't really show of the game that well. Some of your gameplay really shows of the game well and shows what potential the game has. It truly is sad that it didn't get the care it needed before coming out to make it really shine.
Coming back to this after playing Bayo 3, holy crap you can really see how much P.N.03 influenced that franchise. Bayo has always loved a good dance in all her games, but 3 REALLY throws that into overdrive as she almost never stops dancing, even at idle, and her sexy dancing is the catalyst that creates apocalyptic chaos on the battlefield. P.N.03 might not be as explosive in scope, but "never stop dancing to do cool shit" remains the game.
One of my earliest gaming memories was being fully submerged into this futuristic world. The graphics, world design, and futuristic music was so well put together I truly feel like this is one of the most underrated games of the GameCube era.
Ya know im surprised that as a action game enthusiast you've never mentioned Treasure or done any videos on their games. They are pretty much the grandparents of the whole genre and masters at it. Would be nice to hear you talk about them sometime.
This channel is more hack and slash and third person shooter action games than top down and sideways shoot em ups which Treasure excel and develop throughout their run.
@@antimatter3084 you got a point but at the time he did review Silent Bomber, which is probably the closest to treasure he's gotten on this channel. Also, I remember seeing his Wii games on Instagram and saw Sin & Punishment 2. I guess it might be a matter time or maybe you're right and that isn't on his radar.
@@MegaDriveProfile Treasure developed WarioWorld and Gunstar Heroes which are both really solid action games but unless Brit starts to cover bullet hell shoot em ups(I wish since this genre need more attention especially the side scrolling ones that have fallen underground), I don't see a Radiant Silvergun, Gradius V or Ikaruga video anytime soon. Can't blame him since like rhythm games, these games have a hilariously high skill floor to get into and a monumental skill ceiling. I play Ikaruga on high difficulty 6 times and still can't do an all boss run.
I remember when the "CAPCOM 5" got announced back in the day.....no joke my friend got a Gamecube after he heard. Time flies. I really like this game, sad it bombed big time and Capcom actually lost money on this. But......the booty in this game made me the man I am today
I have to say I really fucking appreciate how you started the review immediately just talking about the gameplay. No long winded introduction about the game's history or story just straight to the point. As someone who's just browsing through gamecube games looking for what to try out, I really appreciate this and I think you really sold me on the game.
The y2k-ishness of this game alone makes me think that if this had been like, a 1 hour game that wasn't a full price release it would have veen wonderful.
@@DrRESHES I don't get your point. I'm familiar with mathewmatosis, his videos always start with a general introduction to the video and the game before going into the details.
I remember renting this game and being disappointed that the game seemed to lack any depth beyond a cool protagonist design. I was honestly hoping for a sequel because there’s gold in this game.
Holy hell, remember an ad for this in an old Game Informer magazine, cool aesthetic but never played it. Thank you so much for making these videos by the way, when I heard "Brit" I was worried that you would lean too heavily on your accent; an overexaggerated voice for effect. Thankfully you're a real human beeeean lol, thank you for being yourself and for the great content man, you will go down in the history of the internet as one of easiest to listen to and a great script.
I absolutely LOVED this game. I beat it so many times. I had every suit in the game except the last one. It was probably my favorite GameCube game of all time. No one remembers it
Is there a reason why this video just starts as it does? It feels like you started the video halfway through. I thought it might be a clever commentary about the game, but it's just jarring.
Yeah, I get a bit annoyed when literally every other game reviewer is obligated to describing shit you'd see on the back of the box or something. Props to Brit
@@Pzafrk HEY GUYS, WELCOME TO A NEW VIDEO *30 seconds of fluff* DON'T FORGET TO LIKE, SUBSCRIBE, COMMENT, SHARE, AND UA-cam SOMETIMES UNSUBSCRIBES YOU, SO DON'T FORGET TO HIT THAT BELL. *30 more seconds of fluff* TODAY'S VIDEO IS SPONSORED BY RAID BUG SPRAY, AT THIS TIME OF YEAR, ANTS CAN BE A REAL PROBLEM, SO YOU NEED TO MAKE SURE YOU HAVE THE BEST BUG SPRAY IN THE BUSINESS- *Skips ahead three minutes*
I'm going to assume you don't know why it only renders like it does. Its a game from the PS2 era so it doesn't render in today's standard resolution standards of 16:9 but rather 4:3. Making it fit 16:9 would be dumb because it would distort the game's intended image or would just be black bars added with editing later. He might be recording it on Emulator though which is why it is at 1080p despite the game's low resolution but there are still ps2 capture tools out there.
@@Melkac It's basically a reference to Brit's video on overblood and how the voice acting of the female protag has the same "low budget charm" than that of male lead character.... giving away a personal interpretation of what someone's saying has never felt so unintuitive.
This game was incredibly pleasant to play. If you're a bit hyperstim with a side of ADHD, it's a nice relief to play something with very precise, clean, fast and limited controls that are varied in its own way, while set in a very sterile, clean and straightforward environment, with its own visual aesthetic. The limited voice, video, length, models and effects were likely an aspect of the format - GameCube disc's didn't exactly have a lot of space. Other games got over this by slowing them way down, or having you spend a lot of time doing multiple objectives in the same arena. I sat down and played Hard mode, then the Hard+ mode, then again with the "skin" suit you got for beating Hard+ mode. This is probably my most memorable experience on the GameCube, next to Metroid Prime and Mario Sunshine. As an adult I tried to play it again, and really wondered what happened to my patience and tactile controls. Then I remembered I was playing on an Xbox controller on a PC emulator, which followed with the memory of the absolute joy of playing with the Cube's masterpiece of a controller.
Finally some appreciation for PN03. Almost everybody complains about the "stiff controls" and that's valid, but there's a reason for those controls and they're what make this game so unique.
Fair and informative review, but I will present a minor objection to a flaw you pointed: the repeated environments. The environments DO evolve as the game progresses, quite significantly in fact! You go outside again, you go into more open towers, you get outdoors balconies, all these change the gameplay too. But then... the last quarter of the game reuses environments from the start, just like your video shows. I argue that the game DID present an escalating threat reflected in the environments, but it ran out of energy (read: budget) towards the end. The bosses reflect this too; they get lazier, too much cover, but thankfully the final boss is amazing. Maybe the special moves should have been unlockable forever, instead of being limited to 2/3 at once. Lastly, the story is average, but I believe it properly conveys the feeling of being alone against lifeless enemies, far away from civilization, and the later music fits perfectly. It's just... I don't know if they did this intentionally, it's probably a side-effect of the low budget.
I remember buying this game dirt cheap used from EB Games I think it was under $10. GameCube was a great console. Honestly, all 3 consoles and pc were amazing during that time.
@Epsilon Eagle, GameCube was the last console Nintendo made purely to attract the same kind of gamers Sony and Sega did back then. Lots of great FPS games on GC, including a decent M rated one made by Nintendo called Geist.
@@Gruntvc Yup, I have Geist. Great game. After the Cube, Nintendo became so gimmicky that I can't stand it. I can't force myself to buy a Switch despite wanting to play Astral Chain and Bayonetta 2. Nintendo makes me angry
@Epsilon Eagle, Yeah, Geist, Eternal Darkness, and even MGS The Twin Snakes were great M rated GC exclusives. Nothing like those on Switch. Yup, gimmicky and family friendly. Gimmicks killed Star Fox Zero on Wii U. Switch is fine, but greatly annoyed by how much it tries to push digital versions even with physical copies. Take the Bayonetta 1&2 Switch port, only one is on the cart , the other is a digital download. Capcom especially is guilty of this with their Switch releases of RE and Mega Man games. Plus the dumb price increase that makes the same games more expensive on Switch than other consoles and pc. This is known as the Switch tax.
The most odd thing to me about PN03 is that you would think manually aiming would be at a premium since you are so immobile. Placing the emphasis on dodging is cool, but it's not like most of the action/attack patterns are exactly complex and most of the enemies hardly even move, making things a bit tedious at times. I think it makes more sense to have lock-on in modern, more movement based shooters and that something like this might ask that you make more precision based shots. But nope. lol
I get this feeling that this is what Mega Man X8 should have been as a way to do jump and shooting in 3D Weird and out of the blue thought, yeah... But still
For it's time I enjoyed it like an arcade game with its own gameplay. I also loved this game because to me it had great graphics for its time even before RE4 came out.
The best way I feel to look at this game was "fully controlled Time Crisis" as in make your shots, dodge attack, make your shots etc in one continual almost rhythmic pattern. You've also reminded me I recorded a video for this on youtube YEARS ago!
I never really thought about before, but I wonder if what Capcom was doing with Red Dead Revolver had any influence on this game. You look back at old footage of Red Dead Revolver when it was still under Capcom and it seems like they were trying to get Angel Studios/Rockstar San Diego to make a modern 3D take on rail shooters like Blood Bros and Wild Guns where you’ve got full movement around the stages...as well as later ones like Sin and Punishment and Panzer Dragoon, if I remember right just marking targets to shoot seemed like a big aspect of Capcom’s RDR. Although P.N.03 has way more movement options than anything ever shown in those early Red Dead videos under Capcom. But this style of game seemed to be in the water at Capcom in the early 2000s.
Other than Super Metroid, this is my favorite game of all-time. I bought it on New Year's Eve 2004 to hold me over until Resident Evil 4 two weeks later. My best friend at the time loved it, and she recommended it. That and the trailer looked cool, and I am a Capcom fanboy of the 6th generation consoles. I wasn't expecting much due to the reviews, but my lady friend liked it, and Shinji Mikami made it. I started playing it and was hooked instantly. Mikami referred to it as "Third Person Galaga". It's short, sweet, stylish, and amazing soundtrack. I will defend this game until I die.
I inherited a few gamecube games when I was little like Melee and a Sonic Collection and out of all of them this wss the one I've never seen mentioned. I'm not good at many games but hearing him call it alienatingly difficult makes me weirdly smug I beat it as a ten year old Story went completely over my head at the time but somehow I never forgot her name was Vanessa Schneider after all these years, even if I dunno how to spell it. She might be why I remember it, honestly. There were no female protagonists in any game I had, and I played my first pokemon (aka my first game with a gender select) after I played this. Being a little girl and seeing my first game with a female protagonist might have just clicked with me at the time, I dunno. And I know I just said I had melee, but I didn't really play as Peach or Zelda much, and they weren't anywhere near as comparably cool to laser shooting backflipping sci-fi Vanessa invading robot apocalypse base #48. You might bring up Samus, but, I'm gonna be real, had no idea she was a girl until I played Brawl.
I have randomly remembered bits of this game for years but never the name. It was one of my first GameCube games and I loved it as a kid, watching this is like finding a lost memory.
I think this is the first video I've seen about this game that isn't overly consistently negative. I'd honestly love to play it just because it seems like the root game that lead to games like Bayonetta and Vanquish. Then again after playing Bayonetta and Vanquish I'd imagine this probably won't hold up too well.
Kinda like Metroid Prime. There is "some" aiming, but it's also completely locked on once you do. And then it's more about dodging and getting to the weak spot.
It doesn't seem as fast paced or fleshed out as Metroid Prime though. Some of the harder fights in the trilogy are fucking great. You have to dodge around, get behind the enemy, switch lock-on points from the main body to a weak spot, etc. This kinda feels like it was going for the same thing, but it's a third person game. They killed the pace to focus way too much on fancy animations.
There were no real standards. 3D games were still in their infancy which encouraged a lot of experimentation, as Charlie stated. This serves as a double edged sword, of course. Some of the less experimental games whose genres have well established standards didn't age very well, while the more experimental ones such as this one look unique in comparison.
I really enjoyed this game. The emphasis on the stylistic animation of dodging rather than shooting was really refreshing to see in a third person type shooter.
I haven't seen or even thought about this game for many years, but the little I did see of it in the past always piqued my interest. Something about the sterile environments and the character design always impressed me back in the day. Not so much now though, this looks more exhausting than anything really.
Was this an old video? I remember playing this a long time ago and actually enjoying it a lot, albeit pretty disapointed about the storytelling devices it uses.
"in this female led remake of overblood 1" I wonder if anyone is going to hear that and genuinely believe this game is a remake. I also do feel like mentioning that F.E.A.R can be played without slow-mo, there is even one madlad who went through the game without taking damage and no slow-mo. The only problem with no slow-mo is that you end up playing it really slowly and carefully.
i don't know this game, or overblood 1, and since TGBS didn't really mention the story i was actually gonna look up overblood and see what the connection was, until i figured it was more likely an obscure joke than a relevant throwaway line
Playing FEAR 1 like a cover shooter? Lame, mad props to that gamer who was able to beat it without damage or slo-mo though. It's like going from the excellent run n gun combat of Wolfenstein The New Order and Old Blood to New Colossus.
I wonder if this game had any influence on Bayonetta. The very sexualised animations for the PC and the focus on dodging around enemy attacks and use of fire arms built into her skin tight costume definitely remind me of her. She's even wearing glasses in a lot of the footage.
Currently on my second playthrough (hard mode, starting with Ultra Fusion suit from initial normal mode run). It's a good game, but once you've downloaded all the enemies it's too easy. The strafers for example, once you know they can only shoot straight or do a scatter shot, they can't win. The boss fights are easy once you realise all you have to do is take cover somewhere and wait for them to stop shooting. There are a couple that are harder where the cover locations/timing are more specific, but once you've downloaded their patterns, there's not really any challenge left. God Hand was better in this regard, but still suffered from "easy once you know how". But maybe that's what skill is in the end - knowledge = skill? There seems to be a points farming opportunity at the end of level 8 I think it is, where you can repeatedly do the level 5 trial in about 10 minutes and earn 200,000 points every 10 minutes. Annoyed that I lost my save there and proceeded without farming more. Could have bought every suit and powerup. Getting the double Automatic power up was amazing, the game feels a lot better not having to tap. The butt wiggle animations are a bit much though (lewd). Can't show this game to just anyone. And a lot of the walls look like vaginas. There's that one wall in particular which is unmistakably a pussy, even the shape of the legs around it are modeled.
Only chads immediately start talking about game design at the zero minute mark without introducing the game first.
I know, that caught me off guard lol. Thought maybe the video somehow started in the middle. I like it a lot though, right to the point
Yeah, that's really chad move, starting without verbose intro.
No bullshit, just to the point
I have a short attention span so I actually like it.
what the fuck is a chad?
P.N.03, full name: _Product Number 3_
Charlie: *Piano 3*
Wait his name is Charlie? Huh, neat....
And yeah I got the name wrong too XD
@@TeryJones Charlie Cade, the Gaming Brit
(holds gun to Charlies head) *WHERE IS PIANO TWO*
@@shonklebonkle324 Don't you mean Piano Four? _(rimshot)_
@@TeryJones What's a Piano Four?
The animations are to die for. All those little details like the hand gestures, how confident it all looks, how far out and stylish the different poses are, it's really something else.
Unfortuneatly it looks as if that's where most of the effort in designing the game went, instead of world building, map design etc.
This game deadass could have been the dancing GameCube version of Devil may cry if they had a studio that even gave half a fuck about the IP
bayonetta does it better
@@TemptationsEnd yeah Bayonetta succeeded where pno3 failed lol
"Fun and cheeky physicality"
Yeah I'm seeing cheeks alright.
What? No chit-chat or monologue? Just getting right to the point, huh?
I only talk with my equals, and Bentley said no
the game is that bad
@@point-bl4nk its good
@@18621005194 it's bad
Dmc5 reference? XD
Can I just say, the idea of someone fighting to an internal beat and clearly counting that beat out with movement and dancing is just... so cool?
I hope you played hi-fi rush
The game Capcom gave even less budget to than God Hand. Can you imagine them releasing a game in that state in this day?
Have you heard of "early access"?
Gotcha force? It honestly need the the budget of a digimon or beyblade.
I kinda can't imagine capcom doing for PN03 of all things what they've done with monster hunter world and devil may cry 5, but it's a pity to see it end here. At least Bayo kept on dancing.
@@tonycd5304 dude, i remember gotcha force. it was anime as fuck but god did it have interesting ideas and was fun.
Honestly, I think that a game like this could do really well nowadays as a Steam or eShop title. Indie games are all about quirky, experimental mechanics and short run times, so it would fit right in.
PNO3 always felt like a concept art that can never reach its fullest potential.
But what a damn good concept art!
This is a game that was criminally under-cooked, the sheer potential of a third person shooter with this much style and with focus on dancing around the enemies is something I would love to see come into fruition, a protagonist like "what's-her-face" has a design cool as all heck, but the story, scenario and color pallet ended making everything so bland that I instantly forgot her name O_o
Fortunately for you, Nier Automata exists.
@@returnedtomonkey8886 Well yeah but... it's just not the same tone wise, I can't really see 2B shooting robots while swinging her booty to the beat of techno music... and no mods don't count.
@@Darkaos_5 you're saying as if she doesn't do that already. And ln better music.
So Bayonnetta?
Atleast we got Vanquish
The tricky part of P.N.03 is keep focus on enemies while those booty animations are in front of you.
Vanessa looks like a prototype Bayonetta. There's no chance of her being playable in a fighter, but it would be neat if she got a card in Teppen or something.
Since it was a Nintendo game... maybe they could add her in Smash Bros.
@@Texelion Probably just a Spirit then. Could be a white Bayonetta that only uses guns. Fight her in Wii Fit arena.
Looked like an alt skin Jill Valentine
You right. Try playing Nightshade aka Kunoichi. Pn03 and this game = is literally Bayonetta.
When playing Bayo 3 and doing demon summons, I can't help but think of this game.
Ah, of course, the greatest game of all time...
Piano 3
where's Piano 2 though
It can't be that great, they never made a Piano 3 2
@@f1r3-y_l1on2they really should have though! Lol
I really like Vanessa's design and wish it showed up in SFV as a DLC costume. It would also serve as a good template to base C. Viper's design on since all her special attacks originate from her hi-tech suit.
I like the, hm, gyrating.
She should be in a vs. Capcom game or something. In fact, all the Clover Studio characters should've been in fighting games by now. I wanna play as Proto Bayonetta and Proto Dante(Gene) and RE4 jacket Leon too
@@SonplaysMinEcraft Gene is more like Proto Nero, Dante was around when God Hand came out.
Honestly I see a lot of Jill in her. Wonder if it’s the same model who did RE1 remake Jill. Cause she has her face.
She would've been a perfect fit for cammy ^^
Kind of a shame they never tried to explore some of these more acrobatic types of combat, where it's more about creative ways to juke and jive, with some mechanics focussed around rewarding players for timing hits on a target in-between motions, rather than just pin-pointing the sweet spot.
Pretty much an action game with more focus on the moving than the shooting, compared to vice-versa with the usual conventions, nowadays.
Fps took the reigns of core elements in video game.
This sounds like Bayonetta. Bayonetta herself pretty painlessly locks onto her targets to the point where the actual lock on feature isn’t important. The gameplay is all about evading and offsetting combos well enough to get those satisfying wicked weaves.
10000 Bullets....anyone?
Devil may cry , Bayonetta , metal gear rising are in my opinion like that ,only the attacking is stylish and the dodging leads to another stylish attack.
If you want games that focus more on the moving and positioning than the shooting, 2d shooters (aka shmups, bullet hell) have fit that description for a while.
Oh it's that game the music from Resident Evil 4's Mercenary Mode comes from.
That uh, that butt wiggle tho. Might have to see if I can get a GameCube emu working
(watches the player character do butt wiggles)
Ah, so Yahtzee's remark is pretty on-point. Though if you ask me this feels like it should've involved more music-based action, like this was some sort of alternate take on Space Channel 5 or something.
having music that reacts to your actions and the actions of the enemies, as well as dynamically changing lighting would do a lot for this game. Like, maybe give each enemy its own theme?
Timing-based shooting sounds cool as fuck.
Also maybe if it didn't have a such a horrid name it would've sold a little better.
Client: care to share your playlist?
It’s personal...
Client: a gift ?
My mixtape
I've been wondering about this game
Her animations and body language are lovely
Her body is full of confidence, and her buttocks are full of jello.
@Kommisarie Rex Yes, they are.
lol shaking ass, twerking in bulletstorm
@@effexon Her ass shakes more than she shakes it, lol
@@sarahansson1049 Are you saying her butt is flabby?
I feel the marketing did it no favors either. Until watching your video, I had no idea the game had free movement. Based on what I remember from marketing materials back in the day, I've had the impression it was an on-rails shooter.
I've heard about this game for years in the context of it being one of the only games of the "Capcom 5" that actually stayed a GameCube exclusive, but I think this is the first time I've actually seen it in motion.
I hella appreciate that not once did you say "part of the Capcom 5". You know why we're here, you're not gonna waste our time with wiki filler we already know.
My thoughts exactly
I actually didn't know about all 5 of the Capcom 5, so thanks for the relevant info.
@@MrRoMaGi This was the only game in the Capcom 5 that never got a release onto another console, viewtiful joe and RE 4 got released on ps2, another game I can't remember rn, and 2 got canceled leaving only this.
6 Pounds of Shrimp for .99 Cents the other ones is Killer 7, only one game was cancelled, Raising Phoenix or something like that
I feel the opposite. A bit of an intro always helps set the tone IMO.
2:25 why does she do that and why does it make me feel things
Because the developers were horny
Feel the rhythm in your...
SOUL!
Can you tell it's the dudes who made Bayonetta?
@@thecianinator I'll..... never forgive the Japanese?
Those asscheeks are actually what gives the game a 5/10
nah, an 8/10
Nah, the soundtrack is
Those cheeks are hard to watch during NFS
@Kommisarie Rex wtf are you talking about
@@557deadpool he saying her ass ain't fat enough
These combat mechanics are actually identical to the Twin Machinegun class in PSO2.
Taking a shot or comboing into another shot volley plants your character in place, completely locking your movement. In exchange for this, you have several methods of evasion, including all direction combat rolls, and backflips/cartwheels, and you can cancel each into it's own unique attack animation, but, you guessed it, doing so plants you in place to fire back.
It even has the same automatic aiming system, where the game will auto-target the nearest enemy in your facing direction with 100% accuracy. There is an optional 3rd person mode that all classes can use, and Gunner can as well, allowing you to aim manually while using these controls, but it's not well suited to the class compared to other classes like spell-casters or the literal 3rd person shooter class.
If you're playing as a Gunner and using the 3rd person mode, the camera and point of aim is completely vertically and horizontally locked while you do your volley of burst fire, meaning you have to ensure you're aimed where you want to be until the animation ends. It's a brief chunk of time so it's quite forgiving, but it does feel quite clunky, like they planned the 3rd person controls first for other classes, but couldn't figure out a way to make it work within their vision with this class. Given that Gunner was a post-launch addition to PSO2, that also kind of makes sense.
Since the default camera mode has a small degree of bullet magnetism that manual 3rd person aiming doesn't get to benefit from, and it also, y'know, aims for you, it's not usually worth going for unless you're actually outside of automatic lock-on range. Since the class is based around getting bonus damage for being within breathing distance of your enemies, the situation rarely comes up in gameplay too.
Interesting to see that this game is very likely where Sega got the idea for Gunner from, since it's almost completely identical in terms of core mechanics. I really love how it was executed in PSO2, so if you're interested in checking out another game similar in function, maybe check it out.
She looks a lot like Jill Valentine's model during this era. Hmm, partly based on her, maybe?
Wouldn't be surprised. I mean Jill has a color scheme based on Vanessa in UMVC3.
Its deff Julia Voth, Jill Valentines model.
Brad Malone yes I was trying to remember her name! Thanks dude!
They had a lot of pale, slightly ill looking caucasian female protegonists back then. Jill valentine, Heather Mason from silent hill 3, Lisa from the house of the dead 3 etc.
@@lxNOLUCA Ill looking?
Two videos in one month
Seems Chalie is feeling motivated
doesn't sound like it in this vid
Dreadnought I agree. He’s seemed to be less into the UA-cam life this past year.
Artersa Maybe he loved DMC 5 so much that it ruined anything else for him and therefore he lost his motivation.
2:24
I will now play your game.
LMAO!
ugh god why do characters in tight sci fi armor do this.. to me
Yeah I'd have a hard time playing with one hand.
@@Lunk42 lmfaooo
You're getting older and you realize girls look different. Unless you're a gir,l that's just hot
@Dam Sen Solid Snake says hi
Trej Rha Bruh im literally 23 lol
Gamingbrit is an Incredible gaming channel
For the gamers B)
@@tobiasarevalo9929 By a gaming legend.
Best gaming Brit I know
Yeah pretty much yeah
i played this game very young with little to no gaming experience and i loved it, it seemed so ethereal and surreal for me at a young age and i have an unexplainable love for it
Me too. It was actually the first Capcom game I ever played, despite the flaws going back to this game I do have some appreciation to this game
OK. So I'm not crazy. I always remembered the game as having a great core foundation but just not living up to its potential. However, considering the bashing the game has gotten over the years, I started to doubt whether I remembered the game correctly or not.
Man that jump animation is like she couldn’t decide which flip she wanted to do so she decided to do all of them at once.
This is one of those games I remember seeing the trailer for on my Viewtiful Joe game. I thought it looked pretty interesting and could never understand the low scores. Partially because I never played it, because I could never find it anywhere and also because no one ever really talked about it, but also because the trailer did a pretty good job of making it look fairly polished. I had no idea there was a large open field at the start, I thought it was all corridors. I'm really glad you made this review and talked about it!
I really appreciate you just going straight to the part you wanted to talk about. So many UA-camrs waste your time with "once upon a time this game was made by such and such studio blah blah blah" excellent vid
I'm alright with it coming from a channel I'm familiar with, who's got a good sense of pacing, but a lot of the time I'm just looking for shit like, idk, a recipe or something, and I have to skip a 30 second musical intro, then there's what seems like a lead to the actual content, but it's interrupted by a sponsorship spot, then it seems they're about to dig into it but they give me the "But first, like comment and subscribe, and there's a link to my patreon in the description" (why the fuck would I do any of that, you haven't gotten to the god damned content and it's been two minutes) then a fucking 4 minute history lesson accompanied by 2 minutes of unfunny gags and 1 minute of unnecessary adobe production effects, and by that time I've hit back and am now forced to suffer their shitty content at the top of my recommended videos for the next two months. aand, breathe
I don't think it's a style of videos that would work with every single videogame, but something like this makes sense.
Let's be honest, Charlie's audience knows about PN03. What little there is to know, I mean. We just don't know what it looks/plays like because literally no one has ever played it.
@@Melkac I feel so out of the loop. I watch so many game design analysis/review channels and never once have I heard of the Capcom 5. Everyone talking about how they love him skipping the preamble but I didn't even know there was a preamble to miss.
@Shaman Xeed Not like this. He went straight to the gameplay which he has never actually done before.
If anything he begins with an introduction to the game then delves deeper into its backstory, but he doesn't even do that here.
@@haruhirogrimgar6047 Exactly, people are complaining about having intros to fill in some background like that's a bad thing? It's kinda neccessary, just because some people already know the basics about a certain topic doesn't mean everybody does. He didn't once mention the Capcom 5 in this video and so anyone who didn't already know about that wouldn't realize the full significance of this game and it's commercial failure
This game always looked interesting to me, but I've never tried it myself, and most letsplays by people I follow on YT was mediocre and didn't really show of the game that well. Some of your gameplay really shows of the game well and shows what potential the game has. It truly is sad that it didn't get the care it needed before coming out to make it really shine.
The Part of the Capcom 5 that never really went anywhere.
I own them all and love them all
@@EpsiIonEagle you own dead pheonix?
@@Saturn185 I wish
Basically the only one that did it's damn job 🤣
proto bayonetta
Coming back to this after playing Bayo 3, holy crap you can really see how much P.N.03 influenced that franchise. Bayo has always loved a good dance in all her games, but 3 REALLY throws that into overdrive as she almost never stops dancing, even at idle, and her sexy dancing is the catalyst that creates apocalyptic chaos on the battlefield. P.N.03 might not be as explosive in scope, but "never stop dancing to do cool shit" remains the game.
One of my earliest gaming memories was being fully submerged into this futuristic world. The graphics, world design, and futuristic music was so well put together I truly feel like this is one of the most underrated games of the GameCube era.
Ya know im surprised that as a action game enthusiast you've never mentioned Treasure or done any videos on their games. They are pretty much the grandparents of the whole genre and masters at it. Would be nice to hear you talk about them sometime.
This channel is more hack and slash and third person shooter action games than top down and sideways shoot em ups which Treasure excel and develop throughout their run.
@@antimatter3084 you got a point but at the time he did review Silent Bomber, which is probably the closest to treasure he's gotten on this channel.
Also, I remember seeing his Wii games on Instagram and saw Sin & Punishment 2. I guess it might be a matter time or maybe you're right and that isn't on his radar.
@@MegaDriveProfile Treasure developed WarioWorld and Gunstar Heroes which are both really solid action games but unless Brit starts to cover bullet hell shoot em ups(I wish since this genre need more attention especially the side scrolling ones that have fallen underground), I don't see a Radiant Silvergun, Gradius V or Ikaruga video anytime soon. Can't blame him since like rhythm games, these games have a hilariously high skill floor to get into and a monumental skill ceiling. I play Ikaruga on high difficulty 6 times and still can't do an all boss run.
i loved how she always danced too! Well worth a remaster!
I remember when the "CAPCOM 5" got announced back in the day.....no joke my friend got a Gamecube after he heard. Time flies. I really like this game, sad it bombed big time and Capcom actually lost money on this. But......the booty in this game made me the man I am today
I have to say I really fucking appreciate how you started the review immediately just talking about the gameplay. No long winded introduction about the game's history or story just straight to the point. As someone who's just browsing through gamecube games looking for what to try out, I really appreciate this and I think you really sold me on the game.
just go to longplays to view the gameplay... there's nothing wrong with backstory and context on a game in a video review.
Needed something to do for ten minutes before dinner, and this is just the thing. Thanks Charlie =D
Imagine having the balls of Capcom to just release a game called Product Number 3
That's why I love/hate Capcom
The y2k-ishness of this game alone makes me think that if this had been like, a 1 hour game that wasn't a full price release it would have veen wonderful.
This game doesn’t get the love it deserves. Seeing this in my sub box put a huge smile on my face. I’m glad I’m not the only one that adores it.
Wow, you really just jumped straight into talking about the combat lmao
watch some Matthewmatosis videos, he want's his videos to be like that.
@@DrRESHES I don't get your point. I'm familiar with mathewmatosis, his videos always start with a general introduction to the video and the game before going into the details.
@@darrylrobson4376 then you don't see the full picture here.
@@darrylrobson4376 also that's the old format he had.
@@darrylrobson4376 when he makes shorter videos he doesn't have the introduction.
9:13
you're welcome
Best part of the game
Cultured.
I remember renting this game and being disappointed that the game seemed to lack any depth beyond a cool protagonist design. I was honestly hoping for a sequel because there’s gold in this game.
Holy hell, remember an ad for this in an old Game Informer magazine, cool aesthetic but never played it. Thank you so much for making these videos by the way, when I heard "Brit" I was worried that you would lean too heavily on your accent; an overexaggerated voice for effect. Thankfully you're a real human beeeean lol, thank you for being yourself and for the great content man, you will go down in the history of the internet as one of easiest to listen to and a great script.
Only on Gamingbritshow where based charlie attempts to speedrun a video by covering mechaincs in first 2 seconds of the intro xd
I like how you get straight to the point
I absolutely LOVED this game. I beat it so many times. I had every suit in the game except the last one. It was probably my favorite GameCube game of all time. No one remembers it
With the state a lot of modern games find themselves in, a return of this odd little title would be a welcome breath of fresh air imo.
Is there a reason why this video just starts as it does? It feels like you started the video halfway through.
I thought it might be a clever commentary about the game, but it's just jarring.
Thought I accidentally skipped through the video when it started, lol.
I thought it was gonna be a joke, but maybe, he put the unfinished edit instead of the final one ?
It’s probably because Charlie saw that there wasn’t much meat to the game and so decided to not put much effort into reviewing this game.
I thought for a moment this was supposed to be a TGB Insider which are more lowkey review videos.
I like it though. It gets right into things, no sponsorship or begging for likes and subscribers
I will forever be grateful for how willing you are to cover obscure titles that most others wouldn't even consider mentioning!
I like the no nonsense intro, really grabbed my attention
Yeah, I get a bit annoyed when literally every other game reviewer is obligated to describing shit you'd see on the back of the box or something. Props to Brit
@@Pzafrk HEY GUYS, WELCOME TO A NEW VIDEO *30 seconds of fluff* DON'T FORGET TO LIKE, SUBSCRIBE, COMMENT, SHARE, AND UA-cam SOMETIMES UNSUBSCRIBES YOU, SO DON'T FORGET TO HIT THAT BELL. *30 more seconds of fluff* TODAY'S VIDEO IS SPONSORED BY RAID BUG SPRAY, AT THIS TIME OF YEAR, ANTS CAN BE A REAL PROBLEM, SO YOU NEED TO MAKE SURE YOU HAVE THE BEST BUG SPRAY IN THE BUSINESS- *Skips ahead three minutes*
bruh you must've accidentally rendered only half the video.
I'm going to assume you don't know why it only renders like it does.
Its a game from the PS2 era so it doesn't render in today's standard resolution standards of 16:9 but rather 4:3.
Making it fit 16:9 would be dumb because it would distort the game's intended image or would just be black bars added with editing later.
He might be recording it on Emulator though which is why it is at 1080p despite the game's low resolution but there are still ps2 capture tools out there.
@@Johnsons1st he's talking about length bro
@@MMDAQ also the lack of any opening
@@Johnsons1st You assumed incorrectly.
I actually found that quite refreshing. No bullshit, just straight into discussion about if it's good or not.
"female led remake of overblood 1"
holy shit
BEPOOOOOOO
@@mistergremm735 we'll never forget his sacrifice.
@@ierdan4257 He understood.
That's a big brain joke that I sadly don't understand.
@@Melkac It's basically a reference to Brit's video on overblood and how the voice acting of the female protag has the same "low budget charm" than that of male lead character.... giving away a personal interpretation of what someone's saying has never felt so unintuitive.
very cool review, I am sucker for obscure unique and flawed games, I am happy that you succeeded to present it in such a tight and informative way
0/10 "There's no Piano"
Let alone three.
This game was incredibly pleasant to play. If you're a bit hyperstim with a side of ADHD, it's a nice relief to play something with very precise, clean, fast and limited controls that are varied in its own way, while set in a very sterile, clean and straightforward environment, with its own visual aesthetic. The limited voice, video, length, models and effects were likely an aspect of the format - GameCube disc's didn't exactly have a lot of space. Other games got over this by slowing them way down, or having you spend a lot of time doing multiple objectives in the same arena.
I sat down and played Hard mode, then the Hard+ mode, then again with the "skin" suit you got for beating Hard+ mode. This is probably my most memorable experience on the GameCube, next to Metroid Prime and Mario Sunshine.
As an adult I tried to play it again, and really wondered what happened to my patience and tactile controls. Then I remembered I was playing on an Xbox controller on a PC emulator, which followed with the memory of the absolute joy of playing with the Cube's masterpiece of a controller.
If I wasn't so much into the Capcom lore, Hideki Kamiya's glasses on Julia Voth's face wouldn't have surprised me as much.
Finally some appreciation for PN03. Almost everybody complains about the "stiff controls" and that's valid, but there's a reason for those controls and they're what make this game so unique.
Fair and informative review, but I will present a minor objection to a flaw you pointed: the repeated environments. The environments DO evolve as the game progresses, quite significantly in fact! You go outside again, you go into more open towers, you get outdoors balconies, all these change the gameplay too. But then... the last quarter of the game reuses environments from the start, just like your video shows. I argue that the game DID present an escalating threat reflected in the environments, but it ran out of energy (read: budget) towards the end. The bosses reflect this too; they get lazier, too much cover, but thankfully the final boss is amazing.
Maybe the special moves should have been unlockable forever, instead of being limited to 2/3 at once. Lastly, the story is average, but I believe it properly conveys the feeling of being alone against lifeless enemies, far away from civilization, and the later music fits perfectly. It's just... I don't know if they did this intentionally, it's probably a side-effect of the low budget.
I'm so glad Blazer & Blackbird don't have the butt wiggle animation as it's far too distracting. Haven't got the Papillon suit yet.
I remember buying this game dirt cheap used from EB Games I think it was under $10.
GameCube was a great console. Honestly, all 3 consoles and pc were amazing during that time.
GameCube is Nintendo's best consoles that's for sure
@Epsilon Eagle, GameCube was the last console Nintendo made purely to attract the same kind of gamers Sony and Sega did back then.
Lots of great FPS games on GC, including a decent M rated one made by Nintendo called Geist.
@@Gruntvc Yup, I have Geist. Great game. After the Cube, Nintendo became so gimmicky that I can't stand it. I can't force myself to buy a Switch despite wanting to play Astral Chain and Bayonetta 2. Nintendo makes me angry
@Epsilon Eagle, Yeah, Geist, Eternal Darkness, and even MGS The Twin Snakes were great M rated GC exclusives. Nothing like those on Switch.
Yup, gimmicky and family friendly. Gimmicks killed Star Fox Zero on Wii U.
Switch is fine, but greatly annoyed by how much it tries to push digital versions even with physical copies. Take the Bayonetta 1&2 Switch port, only one is on the cart , the other is a digital download.
Capcom especially is guilty of this with their Switch releases of RE and Mega Man games.
Plus the dumb price increase that makes the same games more expensive on Switch than other consoles and pc. This is known as the Switch tax.
@@Gruntvc Switch hardware is also very weak. Astral Chain is easily a 60fps game but they had to cram it onto the Joy-Con drift tablet
The most odd thing to me about PN03 is that you would think manually aiming would be at a premium since you are so immobile. Placing the emphasis on dodging is cool, but it's not like most of the action/attack patterns are exactly complex and most of the enemies hardly even move, making things a bit tedious at times. I think it makes more sense to have lock-on in modern, more movement based shooters and that something like this might ask that you make more precision based shots. But nope. lol
A was literally just watching a video on the Capcom 5 ( hope this means you review killer7).
Pretty sure he already talked about Killer 7.
go watch his "suda51 games almost legendary" video
@@ultimate_oikawa yeah I have his video on that but it's only a brief overview of killer7
I get this feeling that this is what Mega Man X8 should have been as a way to do jump and shooting in 3D
Weird and out of the blue thought, yeah... But still
For it's time I enjoyed it like an arcade game with its own gameplay. I also loved this game because to me it had great graphics for its time even before RE4 came out.
The best way I feel to look at this game was "fully controlled Time Crisis"
as in make your shots, dodge attack, make your shots etc in one continual almost rhythmic pattern.
You've also reminded me I recorded a video for this on youtube YEARS ago!
Why does it feel like this wasn't meant to be uploaded yet?
It feels like half a video
Right? The video starts almost at a halfway point.
it's a Matthewmatosis mimic
Because it was only ever half a game! All the other Capcom5 games made it to PS2 this...... did not
@@cookieface80 two*
I never really thought about before, but I wonder if what Capcom was doing with Red Dead Revolver had any influence on this game. You look back at old footage of Red Dead Revolver when it was still under Capcom and it seems like they were trying to get Angel Studios/Rockstar San Diego to make a modern 3D take on rail shooters like Blood Bros and Wild Guns where you’ve got full movement around the stages...as well as later ones like Sin and Punishment and Panzer Dragoon, if I remember right just marking targets to shoot seemed like a big aspect of Capcom’s RDR.
Although P.N.03 has way more movement options than anything ever shown in those early Red Dead videos under Capcom. But this style of game seemed to be in the water at Capcom in the early 2000s.
the protagonist look like re1 remake Jill Valentine
Other than Super Metroid, this is my favorite game of all-time. I bought it on New Year's Eve 2004 to hold me over until Resident Evil 4 two weeks later. My best friend at the time loved it, and she recommended it. That and the trailer looked cool, and I am a Capcom fanboy of the 6th generation consoles. I wasn't expecting much due to the reviews, but my lady friend liked it, and Shinji Mikami made it. I started playing it and was hooked instantly. Mikami referred to it as "Third Person Galaga". It's short, sweet, stylish, and amazing soundtrack. I will defend this game until I die.
Them hips though
Don't lie
I Really like this no bullshit straight to the point videos. Really refreshing. Keep it up!
I inherited a few gamecube games when I was little like Melee and a Sonic Collection and out of all of them this wss the one I've never seen mentioned. I'm not good at many games but hearing him call it alienatingly difficult makes me weirdly smug I beat it as a ten year old
Story went completely over my head at the time but somehow I never forgot her name was Vanessa Schneider after all these years, even if I dunno how to spell it. She might be why I remember it, honestly. There were no female protagonists in any game I had, and I played my first pokemon (aka my first game with a gender select) after I played this. Being a little girl and seeing my first game with a female protagonist might have just clicked with me at the time, I dunno.
And I know I just said I had melee, but I didn't really play as Peach or Zelda much, and they weren't anywhere near as comparably cool to laser shooting backflipping sci-fi Vanessa invading robot apocalypse base #48. You might bring up Samus, but, I'm gonna be real, had no idea she was a girl until I played Brawl.
Me and my brother absolutely loved this game. We completed twice before we even knew about using the power moves. We just straight up hand cannoned it
I like how you waste no time to get to the review. Love your content Chawrley
I have randomly remembered bits of this game for years but never the name. It was one of my first GameCube games and I loved it as a kid, watching this is like finding a lost memory.
I think this is the first video I've seen about this game that isn't overly consistently negative. I'd honestly love to play it just because it seems like the root game that lead to games like Bayonetta and Vanquish.
Then again after playing Bayonetta and Vanquish I'd imagine this probably won't hold up too well.
Vanquish is actualy conciderd a spiritual succesor to this game. I love this game! soooo much wasted potential though.
Its sad to see how older games tried to experiment and innovate more, but nowadays you'd likely never see a game like this.
She got some moves, I like it! ^^
Also, I miss Auto Aim in TPS games. Syphon Filter trilogy (PSX)
Just caught up on the last video about 10 minutes ago, and now there's another
What a glorious day.
Hmm
Kinda like Metroid Prime. There is "some" aiming, but it's also completely locked on once you do. And then it's more about dodging and getting to the weak spot.
The Wii versions let you aim more with the remote.
It doesn't seem as fast paced or fleshed out as Metroid Prime though. Some of the harder fights in the trilogy are fucking great. You have to dodge around, get behind the enemy, switch lock-on points from the main body to a weak spot, etc. This kinda feels like it was going for the same thing, but it's a third person game. They killed the pace to focus way too much on fancy animations.
I forgot about this game! I remember I really wanted to get it as a kid, but that never panned out. Thanks so much for covering this!
looks unique, seems like the most innovative games were made a long time ago, no time for that now for some reason
Nowadays AAA games stick to their side, and it makes sense too.
If you want innovation look for indie titles.
There were no real standards. 3D games were still in their infancy which encouraged a lot of experimentation, as Charlie stated.
This serves as a double edged sword, of course. Some of the less experimental games whose genres have well established standards didn't age very well, while the more experimental ones such as this one look unique in comparison.
Something noteworthy: the soundtrack to this game is fantastic
I really enjoyed this game. The emphasis on the stylistic animation of dodging rather than shooting was really refreshing to see in a third person type shooter.
I haven't seen or even thought about this game for many years, but the little I did see of it in the past always piqued my interest. Something about the sterile environments and the character design always impressed me back in the day. Not so much now though, this looks more exhausting than anything really.
Was this an old video? I remember playing this a long time ago and actually enjoying it a lot, albeit pretty disapointed about the storytelling devices it uses.
A gaming britt video on my birthday? You really didn't have to but I appreciate it
9:33 More like the one asspect.
Just relise that the main character is sharing Jill Valentine face
"in this female led remake of overblood 1"
I wonder if anyone is going to hear that and genuinely believe this game is a remake.
I also do feel like mentioning that F.E.A.R can be played without slow-mo, there is even one madlad who went through the game without taking damage and no slow-mo. The only problem with no slow-mo is that you end up playing it really slowly and carefully.
i don't know this game, or overblood 1, and since TGBS didn't really mention the story i was actually gonna look up overblood and see what the connection was, until i figured it was more likely an obscure joke than a relevant throwaway line
Playing FEAR 1 like a cover shooter? Lame, mad props to that gamer who was able to beat it without damage or slo-mo though.
It's like going from the excellent run n gun combat of Wolfenstein The New Order and Old Blood to New Colossus.
I wonder if this game had any influence on Bayonetta.
The very sexualised animations for the PC and the focus on dodging around enemy attacks and use of fire arms built into her skin tight costume definitely remind me of her. She's even wearing glasses in a lot of the footage.
woah wasn’t expecting a tgb video this soon.
WAIT THIS ISNT OVERBLOOD 2
Peebo!!!!!!!!!!!!!!
I wanna see Overblood 2. That game never got officially released in the US.
Currently on my second playthrough (hard mode, starting with Ultra Fusion suit from initial normal mode run).
It's a good game, but once you've downloaded all the enemies it's too easy. The strafers for example, once you know they can only shoot straight or do a scatter shot, they can't win. The boss fights are easy once you realise all you have to do is take cover somewhere and wait for them to stop shooting. There are a couple that are harder where the cover locations/timing are more specific, but once you've downloaded their patterns, there's not really any challenge left. God Hand was better in this regard, but still suffered from "easy once you know how". But maybe that's what skill is in the end - knowledge = skill?
There seems to be a points farming opportunity at the end of level 8 I think it is, where you can repeatedly do the level 5 trial in about 10 minutes and earn 200,000 points every 10 minutes. Annoyed that I lost my save there and proceeded without farming more. Could have bought every suit and powerup.
Getting the double Automatic power up was amazing, the game feels a lot better not having to tap. The butt wiggle animations are a bit much though (lewd). Can't show this game to just anyone. And a lot of the walls look like vaginas. There's that one wall in particular which is unmistakably a pussy, even the shape of the legs around it are modeled.
Have you played Gunvalkyrie? It looks a bit like this game but probably more polished and challenging.
@@Bluesine_R
No I haven't, and thanks for the recommendation. Always looking for hidden gems.