there's a way to "paint" on the voronoi features that you want.. I think with a vertex brush or something but can't quite remember at the moment how to do it. haha. but feel like that should be included in this set of great tips!!
ok, so added dumbness to my original dumb comment as I now see the video on painting fractures COMES FROM you already lol. ua-cam.com/video/6Xp5hYmorR0/v-deo.html
Hi, I'm wondering how to ensure the pieces fly off screen. Right now, there are always one or two pieces that fly off but never go off-screen, making the explosion look incomplete. Is there a way to do this?
Everytime I use Voronoi Fracture it breaks like in here, just like rocks, could be possible to break it like if it was wood or something different instead of rock?
WHY is is so glitchy? EVEN after ONE Week of diverse tweaking… STILL can't use that shit… Though I was ABLE to do the same BETTER wit BLENDER when I was LEARNING every aspect of 3D!!! The actual fuck? IF I DON'T cross on the option "ignore collisions" in the connector, OR "auto-collisions" IN the Voronoi fracture shit, THEN, ALL pieces just explode everywhere OR, just make a magical item that floats around saying "fuck you, gravity"!!! So, HOW I do? You seem all to think thet the tool WORK!!! HOW?! Probably because I want a real rigid body chain and wrecking ball? And In itself it's so frustrating… Did it on blender when I was knowing LESS than John Snow!
Fantastic. More useful info in one third the time of other tuts. Huge props bro.
Holy wow! Absolutely everything I needed to know. Thanks so much. Now it's time to blow things up!
This is such a clean tutorial thank you for making it.
Learned so much off these 10/10 for description. The thumbnail is a bit naff??? Was shocked this was so informative. Great stuff...
To this day, the best video on Vanori fracture out there, thanks so much man, you rock :)!
Thanks so much for the kind words man!!
there's a way to "paint" on the voronoi features that you want.. I think with a vertex brush or something but can't quite remember at the moment how to do it. haha. but feel like that should be included in this set of great tips!!
ok, so added dumbness to my original dumb comment as I now see the video on painting fractures COMES FROM you already lol. ua-cam.com/video/6Xp5hYmorR0/v-deo.html
You did it again Joren! Thank you very much for this
love your tuts mate! congrats from Spain! keep rockin on!
Incredible walk through, thanks so much!
Thank you, man! As always useful!
Awesome Joren! Hope all is well!
Yeah buddy, things are going great! What are you up to these days?
good tut!
Thanks for the video. Is there a way to break the wall but keep whatever shape I'm breaking with (say a logo) to show it on the wall in its shape?
A BIG TNX.
A BIG YR WELCOME. :)
Hi, I'm wondering how to ensure the pieces fly off screen. Right now, there are always one or two pieces that fly off but never go off-screen, making the explosion look incomplete. Is there a way to do this?
If I want to break somethingi up in shards, and that said shards break once they hit the floor, how would I go about that?
How to create a slow motion collapsing? In this collision the debris is fast moving na? How can i create a slow moving in this scene?
I LOVE YOU ❤️❤️❤️
I love you too :)
Everytime I use Voronoi Fracture it breaks like in here, just like rocks, could be possible to break it like if it was wood or something different instead of rock?
Interesting... Why this technique does not work in R21 and S22 ?! 😦
WHY is is so glitchy? EVEN after ONE Week of diverse tweaking… STILL can't use that shit… Though I was ABLE to do the same BETTER wit BLENDER when I was LEARNING every aspect of 3D!!! The actual fuck? IF I DON'T cross on the option "ignore collisions" in the connector, OR "auto-collisions" IN the Voronoi fracture shit, THEN, ALL pieces just explode everywhere OR, just make a magical item that floats around saying "fuck you, gravity"!!!
So, HOW I do? You seem all to think thet the tool WORK!!! HOW?!
Probably because I want a real rigid body chain and wrecking ball? And In itself it's so frustrating… Did it on blender when I was knowing LESS than John Snow!