@@polygonrunway yeah, its pretty easy from you, 6 months ago, today i downloaded 2.93, ive watched already ur vids, and the comments are pretty positive, so looks like you are going to be my #1
If I advanced in the 3D world, and become a 3D artist, that is because of you. you are motivating me to do what I love most about art. Thank you so much.
to those who had problem using the bevel modifier 7:09 (the bevel is not working), try to go to edit mode, select all by typing A then type M and choose "by distance"
Very nice! Others are complaining that this tutorial goes too quick, but I think it's a great follow-up to any beginner-oriented series! Had lots of fun and learned a lot with this!
Love that motive. Had a few issues following, especially in the end (yes even on .5 speed) but that's probably just my missing experience. This is officially my third project and I learned a few new things - thanks!
alright, i started this tutorial and was frustrated within 5 minutes. took a small break and came back. then spent my entire sunday patiently following along. I now have one of the first renders that I'm actually proud of. I have a much better understanding of modeling for low poly now. Thank you so much
Thanks for the tutorial. I'll soon be purchasing one of your courses. Just in case somebody has the same problem I did, the Bevel Modifier does not work if your object has double vertices :)
For some reason the bevel at 13:17 doesn't work for me. Nothing happens. I select the edge between the ground and the vertical wall, hit Ctrl+b, and it just doesn't do a thing. Even if I use the mouse wheel to add subdivisions it won't work.
can someone explainit to me? in 7:01 he's doing bevel and every segments and everything it's okay, but, in mine model nothing special happends. Why? Can i did something wrong earlier?
@@polygonrunway For me, it happens that as soon as I deactivate overlap, the object makes numerous spikes in all directions, completely hiding the portal. What can I do, because I have already changed amount
Thanks so much for your videos! They are helping a lot when you're learning (we see a good amount of techniques and the result is pretty) Seriously your videos are so helpfull!
It is a little hard to follow when you are absolutely new and do not know at least some of Blender. However, you can be patient and pause and rewind to finally get something from it. Which is kind of a pain in the tail as well. However, if you really want to learn. You will deal with it and learn. I am surprised how much i have learned the past week. I used to mess with blender over 8 years ago. And was doing ok. Modeled a creature i drew on a napkin. Then started drifting away from it. And now here i am again. Using the newest version of blender. Modeling small stuff to learn again. Even used it to create a device for a 3d printer for a knitting machine. It's amazing how good blender has become. I just wished i had stuck with it until now. Because by now i would be making some amazing stuff at this stage.
This is awesome!! I could follow along easily since I have gone through one of your beginner's tutorials. Perhaps it would help beginner viewers if you provide links to certain blender basics throughout the video.
Does anyone know why the bevel modifiyer (7:05) doesn't work for me? I add it but nothing seems to change. Of course i move the parameters up and down.
The settings for making the portal appear like water don't seem to exist in version 4. There's just one "transmission" section with only "weight" as an option and it doesn't seem to do anything? What would be the way to go about creating this effect in newer versions?
render preview can be very noisy, you have to setup your render settings and render out the image. I suggest to check out my commentary videos in this playlist on how to setup render in the end ua-cam.com/play/PLndvTk6JOzUdgiEawLqGBKmJbH_Ijt9IV.html
Any help with how the portal itself is made transparent / glass like would be much appreciated! Looks like Subsurface Translucency is clicked, then Transmission turned up. Is that all that's needed? Mine is still very solid, feels like I'm missing a step! Thanks! :)
Solved this by playing with the light behind the portal and switching to cycles, I don't know, but seems like this effect only really works in cycles. Great tutorial anyways!
That's wonderful ! Your style of creation is splendid ! For example when we create a portal exactly like this one, is it possible to put it on Unreal Engine to make a scenery or a game but exactly the same as the one you made, please ?
It's probably that you have few vertices too close. You can disable "clamp overlap" in the bevel modifier settings (geometry section) , set desired bevel amount and see if it breaks somewhere
Excelente vídeo, excelente tutorial, excelente artista, todo fue muy claro, a pesar de no ser mi lengua nativa con la traducción se entendió todo muy bien. Una recomendación para un próximo vídeo: Una clase de color y todo eso que en el vídeo pasa en cámara rápida, siempre es muy útil eso también, de igual manera, gracias por el tutorial, , una tarde en poder acabar mi portal pero muy animado con el resultado, fue mi primer 3d de este tipo y creo que aprendí bastante
I'm having a problem with extrude. When I press alt e, it only lets me extrude in the menu and it doesn't let me select like you did. Can someone help me?
Be sure you're in Edit mode, select some faces, then press Alt+E and you should get an 'Extrude' popup menu - select 'Extrude faces along normals' in this popup menu. Now you can extrude the faces how you'd like by moving your mouse around, then click to finalize their position. If that doesn't work and you are using a keyboard where 'Alt' is part of a dual-function key then check your keyboard settings.
I had a problem with the bevel modifier not working. I solved it by using "merge by distance" at .00000001 in edit mode. although I would like an explanation as to why I have to do that in the first place
It's probably that you have few vertices too close. You can disable "clamp overlap" in the bevel modifier settings (geometry section) , set desired bevel amount and see if it breaks somewhere
Very good tutorial, but when I put my rendering in cycles and then GPU compute, everything is pixelated even after a long wait. Leaving in evee will something change in the end ?
If bevel modifer dosent work for you u must merge duplicate vertecs by select all vertecs (A in edit mode) Then right click "Merge vertices" and "by distance"
Hello 👋🏻, at the time of the portal’s texture, I don’t the waves, I put all my settings like you but there is something that don’t allow me to see the texture, do you know why ?
I learned like 90% of Blender stuff from you, you da beasto
10% is the donut
DONUTS!
I love stylized graphics, and this is one of the best tutorial u can rarely find
Thank you, mate!
@@polygonrunway yeah, its pretty easy from you, 6 months ago, today i downloaded 2.93, ive watched already ur vids, and the comments are pretty positive, so looks like you are going to be my #1
If I advanced in the 3D world, and become a 3D artist, that is because of you. you are motivating me to do what I love most about art. Thank you so much.
Thats really great to hear. Thank you for sharing
i like this kind of art more than realistic arts.
Like me, low poly/characteristic art pleases me more. Looks more cute and charming
This is great, but for beginners its hard to follow throwing short cuts around and moving quite fast, but I learned alot! Thanks!
i use alot of x0.75 and x0.5 when watching blender tutorials :D
@@kobiianardo hehe same here, i was constantly going "wait what did i miss?"
Guys, while making the first leaf. What did he do to make that rectangle into a rounded rectangle at 13:55.
I am a MacBook user.
@@MandeepSingh-gz8hz he subdivided, if that doesnt work to well add a subdivision surface modifier
I'd love to see a tutorial for shortcuts with some sort of categorization. For example which are for extrusion, which are for scalimg etc.
to those who had problem using the bevel modifier 7:09 (the bevel is not working), try to go to edit mode, select all by typing A then type M and choose "by distance"
ty
Thanks!
Love you bro, ty❤️
Saved me from a rage quit! 😂
THANK YOU!
I follow your channel for a year and im still impressed abt ur proyects. I really love it! These inspire me
Great to hear that, mate :)
Very nice! Others are complaining that this tutorial goes too quick, but I think it's a great follow-up to any beginner-oriented series! Had lots of fun and learned a lot with this!
Awesome! Glad you like it! :)
I agree I'm watching these after watching Blender Guru's donut tutorial and I'm doing fine for the most part lol
Love that motive. Had a few issues following, especially in the end (yes even on .5 speed) but that's probably just my missing experience. This is officially my third project and I learned a few new things - thanks!
That's great to hear! Keep it up :)
alright, i started this tutorial and was frustrated within 5 minutes. took a small break and came back. then spent my entire sunday patiently following along. I now have one of the first renders that I'm actually proud of. I have a much better understanding of modeling for low poly now. Thank you so much
That's really great to hear! Keep it up :)
A very short, simple but rewarding project, thanks!
Glad you like it :)
At this moment, this is my favorite video on UA-cam!
Glad you like it! :)
I love your art style, I click on the thumbnail no matter how hard I try not to- I love your videos, and tutorials!
Thank you! Means a lot 🙏
@@polygonrunway No problem, it's true tho- your channel is very underrated, it should be as famous as blender guru's
As a non beginner I loved this pace.Also at 10:45 ,that was genius ✌
Thanks for the tutorial. I'll soon be purchasing one of your courses.
Just in case somebody has the same problem I did, the Bevel Modifier does not work if your object has double vertices :)
Thanks for the tip :)
what do you mean by double vertices?
my modifier still does not work
I hope its a good spawn near fortress.
it isn't obby tho
Heh xD no obby bro
Whenever I see your notification I come running no matter what I do😂😂
💙 much appreciated ;)
For some reason the bevel at 13:17 doesn't work for me. Nothing happens. I select the edge between the ground and the vertical wall, hit Ctrl+b, and it just doesn't do a thing. Even if I use the mouse wheel to add subdivisions it won't work.
Love that displacement modifier tip. I deffo need to make better use of empties.
At 7:20, I got a problem. When I increase amount of bevel, and there is not any change on the mesh. Which part I missed?
samee
I had the same problem. I merged all the vertices by distance. found out i had alot of extra vertices. - that fixed it for me.
@@ImpeGa123 You mean you have more vertices than it should be? By the way, Im also need to merge all the vertices by distance to fix this problem.
To call you talented is a massive understatement. Kudos where it’s due. ✊ ❤️ 🙏
🙏🤘
Great tutorial! Very happy with my portal. Animated it and rendered in cycles though, so have been waiting almost 2 hours for it to finish hahaha
Hope it went good on 1st try :)
I didn't know that alt + e and alt +s were things. Also I was pretty confused about what textures actually did but I know that too now, thanks.
You're welcome :)
You're so good at lighting. I followed along through the video just fine, but I couldn't even come close to your lighting even while watching along.
It gets better with time and more projects, keep it up! :)
Hello can you also explain what you're doing with the Camera at 15:00 ? Rotate around world origin but how is the model rotating with the camera view?
I've just selected camera and background and rotated them both around the cursor
You are the best in BLENDER!💪
can someone explainit to me? in 7:01 he's doing bevel and every segments and everything it's okay, but, in mine model nothing special happends. Why? Can i did something wrong earlier?
Maybe your bevel is overlapping somewhere? Try disabling the clamp overlap option in the geometry section of the bevel modifier to see if it breaks
@@polygonrunway thanks man, i will try it!
@@polygonrunway It work! thanks man, i will continue
@@polygonrunway Thank you! It works!
@@polygonrunway For me, it happens that as soon as I deactivate overlap, the object makes numerous spikes in all directions, completely hiding the portal. What can I do, because I have already changed amount
your technique is really sublime, that's cool
😉
I love this videos with comentary, congratulations 👌👌👌👌👌
Glad to hear that ;)
this is my third day learning to blender👍
I love your video
Great! Keep it up ;)
@@polygonrunway I just made a character among us😅😅
Thank you sir, that looks really cool!!
PS make sure you are in cycles!
Thanks so much for your videos! They are helping a lot when you're learning (we see a good amount of techniques and the result is pretty) Seriously your videos are so helpfull!
Awesome! I'm happy to be helpful :)
Please do a lighting tutorial, why you put what light etc
2:50 It doesnt work for me. When I press X and Faces it delete :/ I dont know why
I had the same problem, then i realized that he didn't delete the copy at 2:04. I'm a beginner, I don't know if i'm right, but it worked so
It is a little hard to follow when you are absolutely new and do not know at least some of Blender.
However, you can be patient and pause and rewind to finally get something from it.
Which is kind of a pain in the tail as well. However, if you really want to learn. You will deal with it and learn.
I am surprised how much i have learned the past week. I used to mess with blender over 8 years ago. And was doing ok. Modeled a creature i drew on a napkin.
Then started drifting away from it. And now here i am again. Using the newest version of blender. Modeling small stuff to learn again. Even used it to create a device for a 3d printer for a knitting machine.
It's amazing how good blender has become. I just wished i had stuck with it until now. Because by now i would be making some amazing stuff at this stage.
Дружище, то, что ты делаешь - это очень круто, спасибо тебе!) Кстати, привет из России))0)
This is awesome!! I could follow along easily since I have gone through one of your beginner's tutorials. Perhaps it would help beginner viewers if you provide links to certain blender basics throughout the video.
This is so beautiful! 😍
This is magic! Thanks!
3:56 I can't figure out how you bevel just on the vertex. I can bevel on an edge, but not vertex.
PRESS CNTRL+B AND THEN PRESS V TO BEVEL
Try Shift+Ctrl B
check 1:04
Bro, looks great , I'm looking forward to your new videos, keep up the good work and thanks for the work
😉🤘
Bro i just subbed to you, im from instagram, and this is a *GREAT* video!
Welcome and thank you :)
Looks amazing! Thank you for the tutorial!
my evee is broken so i rendered it in cycles and it looks amazing, thank you
Same - did you also had the problem that the portal texture was weird even though you copied everything?
well nevermind he also worked in cycles I'm dumb, oversaw it at first
he changes back to eevee at some point - I'm so confused
Unselect Clamp Overlap in Geometry if you're having trouble with Bevel Modifier
thank you!
Thanks you saved my life
Such a great tutorial! Thank you!
Thank you for this. I learned so much so quick.
How does the parts of the gate on 2:55 does not get scaled with the selected faces?
i love your work!!!!! amazing as always
Thank you :)
Does anyone know why the bevel modifiyer (7:05) doesn't work for me? I add it but nothing seems to change. Of course i move the parameters up and down.
Maybe some of your vertices are too close together?
@@polygonrunway Hmmmmmm I don't know but don't think so... I'll try again tomorrow. Thanks anyway ^^
So beatiful work, thank you
Can you explain why you use merge M at 1:19 sec please
Thanks, very useful tutorial
You're welcome ;)
The settings for making the portal appear like water don't seem to exist in version 4. There's just one "transmission" section with only "weight" as an option and it doesn't seem to do anything? What would be the way to go about creating this effect in newer versions?
at 7:00, you generate bevel, but when i do that, nothing is happening on my angles, can you help me please ?
Do you maybe have some vertices too close together?
pls try one of the 7 wonders
Great work, bro!
Thanks :)
Как обычно спасибо за познавательный урок! Всегда жду ваших видео! :)
всегда пожалуйста
1:30 it won't let me delete the face...what should I do?
this is a good tutorail for beginners. Nice work thanks
Glad you like it :)
easy and intuitive explications! thank you!
Glad you like it :)
Love your VOICE man.. And also your content brother ✌✌
Thank you!
I learned a lot , im making my own portal and ill put it up on artstation and then ill link to this video tutorial.
Great! Good luck ;)
Excellent tutorial- Loved it :3
Can anyone help me? I followed everything but at the minute 15:54 my work remains very pixelated, did I miss something? :((
render preview can be very noisy, you have to setup your render settings and render out the image. I suggest to check out my commentary videos in this playlist on how to setup render in the end ua-cam.com/play/PLndvTk6JOzUdgiEawLqGBKmJbH_Ijt9IV.html
@@polygonrunway ok, thank you so much!
Any help with how the portal itself is made transparent / glass like would be much appreciated! Looks like Subsurface Translucency is clicked, then Transmission turned up. Is that all that's needed? Mine is still very solid, feels like I'm missing a step! Thanks! :)
Solved this by playing with the light behind the portal and switching to cycles, I don't know, but seems like this effect only really works in cycles. Great tutorial anyways!
That's wonderful ! Your style of creation is splendid ! For example when we create a portal exactly like this one, is it possible to put it on Unreal Engine to make a scenery or a game but exactly the same as the one you made, please ?
I want to know this as well but for Unity.
you could transfer it by saving it and adding it in ue4 unreal engine
You can export it as a .fbx for ue4
Hello! I am a newbie. How can i add that Toggle Xray to my "Z" wheel? like at min 5:30
It's in the preferences, something called "extra pie menu items" or something like that. It's a bit hidden
Very very cool!
Thanks ;)
Wich tool let you change the shape of that plane? for circle. And keep all the resolution and stuff?
Great Tutorial, really nice to follow along. Can anyone help me to get those smooth edges at 13:55?
I just tabbed out and pressed ctrl + 2 to quickly add subdiv modifier
I was about to ask the same question! Thanks :D
@@polygonrunway Thanks a lot, you saved me. Really loving your tutorials.
The beveling doesn't work for me, it just goes inside the project and makes a duplicate vertex, does anyone know why?
You need to press CTRL+B and then V and then move ur mouse
@@swearsinspanish1092 thx
looks epic, i did it my self... pretty happy
My Portal didn't changed when i put the bevel modifier on... Only the platform (7:05)
Try disabling "clamp overlap" on the bevel modifier and then adjusting the bevel size. You probably have some vertices too close together
it looks great but when i try and use the bevel modifier, i does nothing.
same bro😢
Owesome! Thank you very much for this class!
You're welcome! Glad you like it :)
At 12:40 how you do cube alone in viewport pls tell me
Slash (/) on numpad
why I cant add bevel modifier ? nothing happen when I add it
How do you isolate an object so you can only see that particular object like on 12:40?
just press "/" on numpad
at 15:16 how did you rotate the object like that? it seems like you rotated the entire grid without moving anything else?
I selected both camera and background and rotated them together :)
@@polygonrunway thank you!
What you do at 1:26 ? Please explain someone.
could anyone tell me why i did this same step but nothing worked, please? 7:06
It's probably that you have few vertices too close. You can disable "clamp overlap" in the bevel modifier settings (geometry section) , set desired bevel amount and see if it breaks somewhere
Excelente vídeo, excelente tutorial, excelente artista, todo fue muy claro, a pesar de no ser mi lengua nativa con la traducción se entendió todo muy bien. Una recomendación para un próximo vídeo: Una clase de color y todo eso que en el vídeo pasa en cámara rápida, siempre es muy útil eso también, de igual manera, gracias por el tutorial, , una tarde en poder acabar mi portal pero muy animado con el resultado, fue mi primer 3d de este tipo y creo que aprendí bastante
How do you ctrl b two points at the beginning? It doesn't work for me at all
its ctrl B then V :)
I'm having a problem with extrude. When I press alt e, it only lets me extrude in the menu and it doesn't let me select like you did. Can someone help me?
Be sure you're in Edit mode, select some faces, then press Alt+E and you should get an 'Extrude' popup menu - select 'Extrude faces along normals' in this popup menu. Now you can extrude the faces how you'd like by moving your mouse around, then click to finalize their position. If that doesn't work and you are using a keyboard where 'Alt' is part of a dual-function key then check your keyboard settings.
I had a problem with the bevel modifier not working. I solved it by using "merge by distance" at .00000001 in edit mode. although I would like an explanation as to why I have to do that in the first place
It's probably that you have few vertices too close. You can disable "clamp overlap" in the bevel modifier settings (geometry section) , set desired bevel amount and see if it breaks somewhere
how did you make the part at 13:16
Aperture Science loved that.
More like black Mesa, cause aperture science portal gun is more of a short range portable teleportation device
for those that got stuck in the minute 1:30 you need to touch the botton of the shape and delete that instead of triying to touch the objet itself.
thanks, that works
can any no explain how to do this 13:54
Very good tutorial, but when I put my rendering in cycles and then GPU compute, everything is pixelated even after a long wait. Leaving in evee will something change in the end ?
Great tutorial
I suddenly cant select anything as soon as i added the camera. what is the problem? i cant figure it out.
@Polygon Runway
Hi, I'm trying to Ctrl + B to an individual vertex and I can't give it the shape you create, it only works for edges ...
You need to additionally press V after ctrl+B
i've never thought to make a leaf like that lol. so easy but sometimes you overthink stuff like this
Thank you so much 👏
Hiii
Can you make a tutorial on how to import that portal in Unity?
i cant bevel some vertices on the portal base
If bevel modifer dosent work for you u must merge duplicate vertecs by select all vertecs (A in edit mode) Then right click "Merge vertices" and "by distance"
Worked for me, thanks!
this worked for me also, thanks so much!
Hello 👋🏻, at the time of the portal’s texture, I don’t the waves, I put all my settings like you but there is something that don’t allow me to see the texture, do you know why ?