I must say, when tutorials do something wrong first, then goes back to correct it, is such a powerful teaching technique. To present the most likely mistakes beginners will probably make and show them how to correct it before they make it, is next level. 👍🏼
If anyone else have this problem, Seeing vertical lines in the graph editor (axis scaling being unproportional). Hold down CTRL+MMB and move the mouse up or down to adjust. Great tutorial as always! Dont know how to put it but theyre just right. Easy to follow along with, not longwinded and satisfying results. Greatly increases your confidence in your 3D modeling ability. Thank you!
Another option to consider for the box falling into the pit (so you don't have to animate it, and it looks more realistic), is you can keyframe up a rigid body simulation to kick off RIGHT as the box hits the end of the conveyor - the way to do this is 1) Make sure you apply the bool modifier to factory floor for the hole, and set the floor a 'passive' rigid body with type 'mesh' (the default collision type of 'Convex Hull' will have your box just float above the pit. 2) Also apply a 'passive' rigid body modifier to the conveyor belt 'interior' (not to the moving belt, for simplicity) - you can set the collision margin on this object to be a bit beyond the surface of belt's interior so it looks like the box collides with the moving belts instead of the belt interior. 3) for the box on the belt, make it an 'active' rigid body, and you need to keyframe the 'Animated' box as 'checked' (by clicking the little dot to the right of it when you're on Frame 1), and then, at the frame where the box should just start to tip over the edge of the belt, uncheck the 'Animated' property and make sure you keyframe it as unchecked. With this setup, the box will switch from being an animated object to a physics sim right at that frame, and it will inherit the velocity it had when it was 'traveling' along the belt in it's animation, so it will tumble off the end of the belt pretty nicely and roll into the pit. ((All of these physics options can be accessed by clicking on the 'physics' tab on the right, when you have any object selected, it's two entries below the 'modifiers' tab.)) Note as well if you do this, the center of gravity of your object defaults to your object's origin (orange dot), so if you followed this tutorial by-the-books, you get a super bottom-heavy box with the physics sim, might be fun to play with that to see how many you can stack in the pit.
Who has a problem with the curve at 3:00 (blader version 4.1): Creating a curve: 1) When you scale the plane and move the vertex, the centre of the model does not change. 2) Therefore, after you convert a plane to a curve, you need to change the centre(origin) of the object. 3) To do this: Object - Set Origin - Origin to Geometry 4) Press Cntrl + A and apply the transformation (all transformation) Filling the curve: 1) Create a plane, scale it as you need. Apply the transformation (cntrl+A - Scale). 2) Apply Array modifier 3) In the Fit Type option select Fit Curve and use a pipette to select our curve. 4) Add edges of the plane as in the video 5) Apply the Curve modifier and use the pipette to select our curve again.
At 3:00 if the plain did not stick to the curve, it's because you need to apply scale before adding the modifier. apply scale, transform then it'll stick to your plain (curve)
Thank you very much for this tutorial. It was very clear and easy to follow. I'm always thankful for your time to share your knowledge with the community and the people who want to learn about Blender.
if the bevel doesn't work at 1:58 then try ticking off Clamp Overlay on the bevel editing menu and change the shape values if you don't get the curve on the edges
Do you know sir that you are the best teacher in this world for beginners i love your tutorials. love from India💌💌💌💌😍😍😍😍❤❤❤❤❤❤❤❤❤❤ thank you so much for making these kinds of tutorials we all love it
Gostei muito do tutorial, a parte que eu mais aproveitei foi a animação, as dicas e informações básicas que eu não conhecia tanto. Obrigado pelo video!
If you find that when you go to render, theres a single conveyer belt panel that isn't rendering properly (looks jagged) then you'll need to resize the panels. They may look fine in evee but in cycles they will be overlapping
Hi im french, and im just writing to say that your tutorials are soooo useful to me, and surely many people, you can't imagine how ! Great video like usual ! Maybe for a next tutorial you could do a little french bakery, with croissant and stuff
Muchas gracias por este video tutorial, me han ayudado a aprender sobre blender, gracias a estos tutoriales he podido hacer pequeñas ilustraciones para recursos en la web, saludos desde Panamá
I feel like there’s an easier way to create the conveyer belt and rotate perfectly in a loop…. Iv been following all your tutorials tho. Even with a years experience, it’s good to go back and do your tutorials! Learn different ways to work and get reacquainted with the basics! And each one can be done in an hour or two. Keep up the good work!!!
I have always wanted to create 3D thingg like you do (low-poly) and accidently I encountered your channel so I love it and subscribed to you. I know nothing about Blender or similar software but I hope I will be better as I watch you! Thnx.
people only teaching blender but you also teach us the art and illustration. some time dont take about the timing of tutorials and do lighting and shading also
Can someone help me? (I found a solution, but it's strange). So, when I made the curve in the beginning, we dragged down the top two vertices with G + Z and that yellow dot in the center was the only thing that didn't move. But I got a nice curve. Now at 08:38 we make something similar, but this time we scale down S + Z and that yellow dot remains in the center. For him, the bevel Ctrl B + V works, but for me, it doesn't bevel the left and right edge of my rectangle. The black dots (or vertices) appear from the center and go to the four corners, but not the left and right side of my rectangle. I struggled for a while, but if I do this step and instead of scaling down along the Z-axis, I just grab the top two vertices and drag them down, (like we did in the beginning), it finally works. Can someone explain this? I'm still new to Blender. Sorry
you need to do all the steps to change the figure in edit mode and then everything will work as in the video. if you make changes in object mode then the bevel will be to the central point of the figure
I'm having trouble around 3:26, my rectangle mesh is having a hard time following the curve like that. All the rectangle are of different sizes and the radius of the belt seems to be bigger too. How can I fix this
@@karengavra2837 Try this. It works for me to some extent. After you convert it into a curve. Press Ctrl + A to apply normal, rotation, and everything. Press Shift S, and choose cursor to selected. Then proceed to add the array part.
Hi, We've probably already told you: you're great, and thank you very much for this work and these shares. You ask for an idea, I'm thinking of a clown fish aquarium! : Ok I'm going out :)
This tutorial really reminds me of that adorable illustration with the bots at work. You've done a terrific job with this conveyor belt, animation and all! PS: I'd also like to make a suggestion: Umbrella opening/closing animation
Great tutorial 😊, anyone knows how could I loop 4 objects with different shapes? Idk I can’t seem to find the loop timings when objects aren’t the same cube
I know I'm new to this, but it's still a kick in the pants when it takes me 7 hours to do what you did in 26 minutes. I'll get faster, but I am so tired right now.
it sounds like a complicated idea, but it seems to me very interesting to make a looped animation in which a mouth that chews gum, so that it could be seen, slurped and slipped on the teeth and as a result, a bubble inflated with lips and burst , then the animation repeats I also want to add that you are doing VERY cool! 😍
When I divide the width of my object by 2 in the Median X axis, like shown at 7:02, for some reason the object doesn't move all the way like on the video. It moves in the right direction, but not as far as it should. In my particular case, the width of my object is 0.476013 m, and when I divide it by two, it doesn't align properly with the reference point. I managed to figure that it's offset by 0.1, so the correct input on my Median X axis is not the division by 2, but the width minus 0.1 (so, 0.476013 - 0.1, which is 0.376013). That fixed it and made it look like what's in the video, but now I'm wondering why it worked differently with me. After investigating, I suspect the issue relies on the array modifier, where we set the Factor X to 1.100, which would make the 0.1 offset make sense. I have Relative Offset checked and did everything else like on the video. I'm on Blender 4.0, by the way. Any help?
Ik it's annoying how I've only now watched this vid 5 months later than u, but I solve the issue by going onto object mode pressing shift A and applying the scale. Then after doing that following the divide by 2 worked
When I add the curve modifier and choose with the eyedropper, my plane (conveyor) gets distorted at the round ends of the curve. Ive tried this in 3.4 and 4.0. It also sits about 1/2 a grid unit away from the actual curve. Any advice?
I must say, when tutorials do something wrong first, then goes back to correct it, is such a powerful teaching technique. To present the most likely mistakes beginners will probably make and show them how to correct it before they make it, is next level. 👍🏼
If anyone else have this problem,
Seeing vertical lines in the graph editor (axis scaling being unproportional).
Hold down CTRL+MMB and move the mouse up or down to adjust.
Great tutorial as always! Dont know how to put it but theyre just right. Easy to follow along with, not longwinded and satisfying results. Greatly increases your confidence in your 3D modeling ability. Thank you!
Another option to consider for the box falling into the pit (so you don't have to animate it, and it looks more realistic), is you can keyframe up a rigid body simulation to kick off RIGHT as the box hits the end of the conveyor - the way to do this is 1) Make sure you apply the bool modifier to factory floor for the hole, and set the floor a 'passive' rigid body with type 'mesh' (the default collision type of 'Convex Hull' will have your box just float above the pit. 2) Also apply a 'passive' rigid body modifier to the conveyor belt 'interior' (not to the moving belt, for simplicity) - you can set the collision margin on this object to be a bit beyond the surface of belt's interior so it looks like the box collides with the moving belts instead of the belt interior. 3) for the box on the belt, make it an 'active' rigid body, and you need to keyframe the 'Animated' box as 'checked' (by clicking the little dot to the right of it when you're on Frame 1), and then, at the frame where the box should just start to tip over the edge of the belt, uncheck the 'Animated' property and make sure you keyframe it as unchecked. With this setup, the box will switch from being an animated object to a physics sim right at that frame, and it will inherit the velocity it had when it was 'traveling' along the belt in it's animation, so it will tumble off the end of the belt pretty nicely and roll into the pit. ((All of these physics options can be accessed by clicking on the 'physics' tab on the right, when you have any object selected, it's two entries below the 'modifiers' tab.)) Note as well if you do this, the center of gravity of your object defaults to your object's origin (orange dot), so if you followed this tutorial by-the-books, you get a super bottom-heavy box with the physics sim, might be fun to play with that to see how many you can stack in the pit.
Who has a problem with the curve at 3:00 (blader version 4.1):
Creating a curve:
1) When you scale the plane and move the vertex, the centre of the model does not change.
2) Therefore, after you convert a plane to a curve, you need to change the centre(origin) of the object.
3) To do this: Object - Set Origin - Origin to Geometry
4) Press Cntrl + A and apply the transformation (all transformation)
Filling the curve:
1) Create a plane, scale it as you need. Apply the transformation (cntrl+A - Scale).
2) Apply Array modifier
3) In the Fit Type option select Fit Curve and use a pipette to select our curve.
4) Add edges of the plane as in the video
5) Apply the Curve modifier and use the pipette to select our curve again.
Thankyou so much man that really helped me i was getting frustrated a lot 😅
Thankyou for beautiful work, its always feels good to watch.
Thanks for the tutorial. It was like meditation for me!
Glad you enjoyed it!
My 9 yo daughter likes doing your tutorials, thankyou!!
At 3:00 if the plain did not stick to the curve, it's because you need to apply scale before adding the modifier. apply scale, transform then it'll stick to your plain (curve)
Thanks a ton man, I was scratching my head for this issue
Thanks mate, helps me get more comfortable with blender.
Glad to help!
I'm Thailand. I realy love tutorial blender this chanel.
I was feeling so lost, this actually makes so much more sense tysm :D
I love this idea.
Khatarnak ❤😊
This is way way way way way way Amazing!
Always appreciate content creator teachers 👍 thank you :)
Happy to help!
This is prefect tutorial for animation beginners thank you!!
Glad it was helpful!
Perfect design
Thank you very much for this tutorial. It was very clear and easy to follow. I'm always thankful for your time to share your knowledge with the community and the people who want to learn about Blender.
Glad to help, thank you! 🙏
thank you Polygon, you really make this simple. please make perfume factory animation
If you wanna animate the belt with no math just hold ctrl so it snaps to grid, and snap the other end of the belt to the X Axis with G+X
life saver
THATS BIG. Saved so much time
@@zsasz4370 no prob man
I’ve always wondered how to make anime speed lines. Except with a cool 3D spin to it instead of the traditional 2D style.
Thank you for this amazing tutorial.
Happy to help!
It's good to know that the first part can also make tank treads
Thank you very much bro for requested videos ☺️☺️
if the bevel doesn't work at 1:58 then try ticking off Clamp Overlay on the bevel editing menu and change the shape values if you don't get the curve on the edges
Thank you so much, I was struggling in that part, that was so much helpful,
Do you know sir that you are the best teacher in this world for beginners i love your tutorials. love from India💌💌💌💌😍😍😍😍❤❤❤❤❤❤❤❤❤❤ thank you so much for making these kinds of tutorials we all love it
thank you!!!! this was extremely timely
Gostei muito do tutorial, a parte que eu mais aproveitei foi a animação, as dicas e informações básicas que eu não conhecia tanto.
Obrigado pelo video!
I love all your tutorial. Thanks very Much ❤
Brilliant tutorial! Thanks 🌷
Thank you so much Brother
Another fantastic tutorial , really enjoyed this one !
Glad you liked it!
If you find that when you go to render, theres a single conveyer belt panel that isn't rendering properly (looks jagged) then you'll need to resize the panels. They may look fine in evee but in cycles they will be overlapping
Hi im french, and im just writing to say that your tutorials are soooo useful to me, and surely many people, you can't imagine how ! Great video like usual !
Maybe for a next tutorial you could do a little french bakery, with croissant and stuff
cool idea!
Can't wait to try this out and flex it in the discord. Thanks for the awesome tutorials 🙏🏽🙏🏽🙏🏽
Glad you like the content! :)
Muchas gracias por este video tutorial, me han ayudado a aprender sobre blender, gracias a estos tutoriales he podido hacer pequeñas ilustraciones para recursos en la web, saludos desde Panamá
Thank you so much, this is brilliant.
Glad to help! :)
hey i need help , when i bevel the first rectangle i dont get the same curve as the video more like a slanted curve
At least you should say special thanks for this guy he deserve more really.
thanks man for your amazing efforts .
I appreciate that!
Thanks for this. There aren't a lot of good conveyor belt tutorials for blender
Glad to help!
I feel like there’s an easier way to create the conveyer belt and rotate perfectly in a loop…. Iv been following all your tutorials tho. Even with a years experience, it’s good to go back and do your tutorials! Learn different ways to work and get reacquainted with the basics! And each one can be done in an hour or two.
Keep up the good work!!!
Thank you for the kind feedback! Yeah, I love to go back to basics and look for new perspectives too :)
Thank you for tutorial.👍
Great video. Although I'm ok with modelling, Animation is my weak point and this vid has solved how to do Tank Track animation. Thanks Roman 👍
You are best superman 3d graphic
Amazing tutorial bro. Thanks a lot ❤❤❤❤
Great Tutorial
Thank you!
you are the best
Amazing Tutorial
This is a fantastic method of your conveying the tutorials.
Haha, nice one! :) THanks
Thank you.
Thank You, great tutorial...
Glad it was helpful!
I have always wanted to create 3D thingg like you do (low-poly) and accidently I encountered your channel so I love it and subscribed to you. I know nothing about Blender or similar software but I hope I will be better as I watch you! Thnx.
Welcome aboard!
i just put the render engine to EEVEE instead of Cycles because on my laptop it was still on frame one for sooo long
This turned out amazing, thank you. Lot's of useful stuff learned.
Glad you like it!
Good job
Cool
very nice, thank you
Glad to help!
people only teaching blender but you also teach us the art and illustration. some time dont take about the timing of tutorials and do lighting and shading also
3:08 What should I do if my array plane does not overlap on the curve?
Please set Orgin to 3D cursor for both the planes
@@subashkannan3969 Thank you so much
Now, I have finally completed this animation, and learn various things, thank you for this tutorial .
Can you explain what he did in 23:30 😵💫
Can someone help me? (I found a solution, but it's strange). So, when I made the curve in the beginning, we dragged down the top two vertices with G + Z and that yellow dot in the center was the only thing that didn't move. But I got a nice curve. Now at 08:38 we make something similar, but this time we scale down S + Z and that yellow dot remains in the center. For him, the bevel Ctrl B + V works, but for me, it doesn't bevel the left and right edge of my rectangle. The black dots (or vertices) appear from the center and go to the four corners, but not the left and right side of my rectangle. I struggled for a while, but if I do this step and instead of scaling down along the Z-axis, I just grab the top two vertices and drag them down, (like we did in the beginning), it finally works. Can someone explain this? I'm still new to Blender. Sorry
Same problem
Same here
Press CTRL + A and apply everything. Then try again
you need to do all the steps to change the figure in edit mode and then everything will work as in the video.
if you make changes in object mode then the bevel will be to the central point of the figure
@@sigrsaeli2899 That was my issue, thank you!
Thank you for your work
🦆It was perfect from
Pause at 22:50 and read the input keys 😏
So nice. I would like to see an epoxy gaming adjustable desk.
great tutorial, can I do the same with different objects? for example different products for a brand
how can I make a hole like 12:36. I tried to press Ctrl + numpad - but it just zoom out the screen
if you do ctrl+shift+b you will open the menu of this mod and select an option you need
A tutorial on the logo animation that comes at the beginning of your video will be great
Your tutorials are so so nice. . Im getting a lot of help from your tutorials. Thanks 😊😊😊
wdym bro have you seen smeaf before?
Awesome!❤👍💪
hello please can u make more similar Tutoriles for more complicated machine
Grate work😍
I'm having trouble around 3:26, my rectangle mesh is having a hard time following the curve like that. All the rectangle are of different sizes and the radius of the belt seems to be bigger too. How can I fix this
I have same trouble, and now I don't know what to do
@@karengavra2837 Try this. It works for me to some extent. After you convert it into a curve. Press Ctrl + A to apply normal, rotation, and everything. Press Shift S, and choose cursor to selected. Then proceed to add the array part.
@@bomapdich Thanks Man
it's worked with me. big help. tysm!
Hi, We've probably already told you: you're great, and thank you very much for this work and these shares. You ask for an idea, I'm thinking of a clown fish aquarium! : Ok I'm going out :)
This tutorial really reminds me of that adorable illustration with the bots at work. You've done a terrific job with this conveyor belt, animation and all!
PS: I'd also like to make a suggestion: Umbrella opening/closing animation
Thanks, glad you like it!
Amazing tutorial :D
Thanks!
NICE
many thanks for sharing
Great tutorial 😊, anyone knows how could I loop 4 objects with different shapes? Idk I can’t seem to find the loop timings when objects aren’t the same cube
I know I'm new to this, but it's still a kick in the pants when it takes me 7 hours to do what you did in 26 minutes. I'll get faster, but I am so tired right now.
why dont you make animation course?
really like your style
I love your tutorials :)
would you consider uploading the non sped up version of the end part? maybe in an unlisted video :0
Can you make a scarecrow with its clothes blowing in the wind with a dark atmosphere?
Almost done this one, but my hole isn't the black pit of default cube despair I want it to be and my conveyor is going backwards! 😄
good work 👍👍👍
Thanks
Awesome thanks alot ❤
it sounds like a complicated idea, but it seems to me very interesting
to make a looped animation in which a mouth that chews gum, so that it could be seen, slurped and slipped on the teeth and as a result, a bubble inflated with lips and burst
, then the animation repeats
I also want to add that you are doing VERY cool! 😍
amazing animation!👍
Thank you!
no smeaf is better@@polygonrunway
thnx a lot..Excellent 🎯
Most welcome!
7:58
why does mine keep getting slower at the end
I’d love to see more car modeling and animation processes!
id like to see you go watch smeaf
when I bevel the edges of the rectangle at the very beginning of the video my edges look oval..why?
Same!!!
@@yannancy9433 same
did you find any solution
hey found the solution just apply transform it will solve the problem
@@yadhunandan4908 exactly! thank you
Can You Please Show All The Details In The Bottom Left Bar. It Really Helps
Please help im stuck on 7:00 I divided it and it doesn't sits perfectly on the X axis @Polygon Runway
5:55 wow
When I divide the width of my object by 2 in the Median X axis, like shown at 7:02, for some reason the object doesn't move all the way like on the video. It moves in the right direction, but not as far as it should.
In my particular case, the width of my object is 0.476013 m, and when I divide it by two, it doesn't align properly with the reference point.
I managed to figure that it's offset by 0.1, so the correct input on my Median X axis is not the division by 2, but the width minus 0.1 (so, 0.476013 - 0.1, which is 0.376013). That fixed it and made it look like what's in the video, but now I'm wondering why it worked differently with me.
After investigating, I suspect the issue relies on the array modifier, where we set the Factor X to 1.100, which would make the 0.1 offset make sense.
I have Relative Offset checked and did everything else like on the video.
I'm on Blender 4.0, by the way.
Any help?
Ik it's annoying how I've only now watched this vid 5 months later than u, but I solve the issue by going onto object mode pressing shift A and applying the scale. Then after doing that following the divide by 2 worked
When I add the curve modifier and choose with the eyedropper, my plane (conveyor) gets distorted at the round ends of the curve. Ive tried this in 3.4 and 4.0. It also sits about 1/2 a grid unit away from the actual curve. Any advice?
I have the same problem, cant find a way to fix it
FIX CURVE: CTRL+ A THEN ALL TRANSFORM
Looks nice, any reason the animation doesnt work in uefn when imported?
love it!
Thanks!
no you should only love smeaf@@polygonrunway
Love u bro ❤