Blender Cyberpunk Building Tutorial | Polygon Runway
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- Опубліковано 8 кві 2023
- Let’s use Blender’s super quick modeling tools to create a stylized cyberpunk building illustration.
Interested in making illustrations like this? I made a course with a detailed explanation of my workflow and all the tricks. And you can use the SUSHIMASTER code at the checkout to get a discount. Get yours here: polygonrunway.com
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Download the scene for free on Gumroad:
gum.co/cyberpunk-building
Download the Blender scene file on Patreon:
/ 81261622
Tutorials playlist: • Commentary Tutorials
Follow me on Instagram: / polygonrunway for more 3D modeling and rendering process videos and low poly 3d illustration tutorials in Blender.
250+ scenes on my Patreon: / polygonrunway
Isocam Addon: www.dropbox.com/s/m642luyqwnn...
To install the Isocam addon, open Blender preferences, go to Addons and click the Install button on the top side to navigate to this zip file. After that just activate the addon with a checkbox.
#blender #cyberpunk #tutorial
I really love the way you light your scenes. I wish you can make a video specifically on how you choose the colors to light the scenes. Thank you for the wonderful tutorial.
The efffort put into this video is just 🤯. Hope you will make more tutorials like these :)
I love these tutorials - in the first 3 minuates I already learned about duplicating geometry to reuse it and extruding along normals. Learning so much and it's only my second video of yours (first being the spring)!
Your enthusiasm has helped us stir the atmosphere here. It would be sad if you weren’t here. THANKS YOU SIR!!
Thank you very much for this tutorial which really helps to understand different things. And the info for the rendering is completely crazy!
very helpful. earth is a better place with people like you, that care to teach what they know.
I appreciate the videos with explanation. The videos are short and concise. Please do more of these type of videos.
Such a great experience, I've learned a lot from this video. Thank you so much!
Hi Roman,
First of all, thank you for this short and educational video. I expect more tutorial videos from you that I can add to my CV ahahah...
Thank you so much for your videos.. I have only watched 2 tutorials but I learned a lot already! ^_^
hats off to you sir truly a great 3D designer
polygon runway ...u are my hero because iam beginner blender, and because u i am learning 3d is better from before i am learning 3d. and thank u sir. i hope u get 1 milion subscriber in year. sry my english so bad . but i hope u undertand sir
amazing
Tank you for the effort that you put in your video. Love your work❤
I appreciate that!
Thank you for another amazing tutorial. The result looks amazing.
Glad you like it!
Before extruding buidlng it could be multiply vertex in square of buiding. In edit mode press "1" and than "A" to select all vertex, after that press "M" and select merge by distance to delete double of vertex. If something goes wrong with extrude just retry this, before extrude something.
man am learning a lot from your tutorials, i love how carefully model stuff and the way you light your scenes. Am now getting familiar with lighting in blender. Thanks a lot man
Thats so great to hear!
Nice bro
Thanks you for this tutorial, i learn a lot
Glad it was helpful!
Thank you, very good 😊
Thank you!
Thank you
ty for your tutorial
And also this was very good
U R AMAZING
this was awesome, thanks!!
Glad you liked it!
@@polygonrunway how can i make it inset 2 faces at the same time
dope ⚡⚡
Thanks!
amazing tutorial. Learning so much
Happy to hear that!
ill be for sure going to check your paid classes @@polygonrunway
top thanks
very nice video and explanation
Glad you liked it!
@@polygonrunway I am very happy that I am in touch with you. I am novice in blender and you are doing a very good job. Pls tech me all aspects of blender. Thanks once again
Started learning blender yesterday. This is my first project. I have completed this and it looks great and this was an Amazing tutorial. Gonna watch the entire playlist and will try to make all those models as well. Some problems i had were in the room of the building the bevel vertices were giving some problems while trying to inset/extrude. Similar thing happened with the sign board. It seems like dude to beveling inset/extrude is affected in a wrong manner and i dont know why.
When you're just starting with Blender, sometimes tutorials might not answer all your questions. That's why I also have courses on polygonrunway.com
❤❤❤
💖
at 4:10 you did a loop cut, I have the same model and It just didn't want to cut all the way through, I read up that if I have more than 4 verts, this happens...but you too have more than 4 verts in the back face so how did you do it? (Absolutely amazing videos btw, top quality)
How you create that rotation camera animation at the final please make a tutorial about that
like!
keren
👍🏻🔥👍🏻🔥👍🏻
pls, can you do mushroom from game Mario?
I need help at #4:00 this function doesn't apply to my projects.
18:36
謝謝!很喜歡你的教學
🙏🙏🙏
you are teaching a lot of very useful things that the doughnut man never covered. thanks.
Followed your tutorial to the T and the bevel modifier doesn't work on the main building. Why might this be?
FYI I calibrated normals like you said.
I solved it! The issue was the rounded corner of the building had overlapping vertices on the top portion of the building (not sure how that happened). The solution was to select only those overlapping vertices in edit mode, press 'M' and merge by distance, then increase the distance until the mess is cleaned up and only the necessary vertices remained. Then the vertices of that corner were slightly misaligned. To fix this, I selected the opposite corners of the inner rooftop wall vertices and pressed 'N' to see the exact coordinates of those points, then selected the misaligned vertices and aligned them to those X/Y coordinates.
As a bonus tip: If the mesh edges are able to bevel after you deselect clamp overlay in the geometry tab of the bevel modifier window, but not able to bevel if you have it selected, then the issue lies with overlapping vertices. You'll want to fix that to retain mesh integrity and prevent further issues such as glitchy textures and faces.
I can't make reflection effect went I set metalic for object :
Serious question: Imagine starting with absolutelely no experience in 3D. What do you think is easier to learn and create something like in this tutorial? Blender or Cinema 4D?
I would go with Blender
I've come a cropper raising the rails on the balcony - only edges are extruding up no faces, and if i try to fill by selecting all and pressing F after the faces are not following the bevel - any ideas people, i'm a fair bit stuck 🙂
i got it... another recalc normals was needed to fix
Hello bro I am requesting bro for game development videos
i cant fucking take it anymore
If you want you can do a fortnite map with yours creation of blender
Bro don't put music on back ground there music in your back in past videos
I wish you werent going so fast I could hardly follow and I made mistakes couldnt even track :/
Did you try to slow the video down and adjust the speed settings, you could also turn the captions on , helped me.
bevel does nothing to the house, but does somethhing to everything else?
i had to turn off "clamp overlap" in the modifier.
everything worked fine until the vent, when i went to extrude faces along normals it went all over the place. i dont even know how to describe it, it just isnt extruding like yours.
there seems to be a bunch of vertices overlayed on top of eachother, and no matter how many times i do it, it turns out the same.
there seems to have been an overlay of faces on the house itself, and i dont know how it happend. i deletes the mulitiples, but other problems happened.
it seems that some of the faces arent connected after i p select
ok, im not sure what the issue was, but i did merge by distance pressing m, and that fixed it for some reason. this is for people who had a similar problem.
wow this is so great and very helpful for me to learn blender and the fog wow
Thank you