As strange as it seems, I really appreciate you just being like, "here's some homework". Forced me to use the tools you've given me to do something myself, rather than having my hand held. That's where I really started to make the skill my own. It helped cement the ideas in my head. Thanks for such awesome tutorials!
That's fine but how do you make the frame though? I would have been nice if had shown it the second part at least. Unfortunately it is not hence I would like to please know how to do it. Else at least provide me with a link regarding the process at least.
Yes, especially the monster in last video, like what no step by step, but I want to finish it, so already getting the tools with the man you know you CAN do it and instead of being lazy you have to think for yourself, I really like it.
To me the homework or challenge is following the tutorial, but at the same time make your own version. If it's a player model and he makes a human, make a lizard.
I haven't quite finished part 1 of this tutorial yet, but I just wanted to say that I really appreciate your calm, soothing demeanor and the way you briefly but efficiently explain what and why you're doing the things you do. Thank you for your work, it's greatly appreciated!
Niceee, I'm going to become a pro in no time. Love how you explain every click you do. I tried blender a few years ago and got frustrated because I didn't know all the hotkeys and what each feature did. With your tutorials I've learned so much more and can actually create some cool stuff! From a beginners perspective the hardest part for me is learning what a feature is used for. For example "bevel" is used to bevel the sharp edges and I know that now because of you. This is a long comment but I appreciate the way you create tutorials for people like me who need to know every detail on what you are doing. Thank you.
Nice tutorial. Steadily paced. Instant sub! One beginner tip is, when you want to maniplulate edges, such as move (G), rotate (R), or scale (S) then place the mouse cursor further away from the target line(s) before pressing the action key. This gives a longer dotted line maniplulator, and therefore a finer editing control.
Just picking up Blender recently, love how many tutorials there are especially ones geared for serious newbies. This is helping me getting familiar with the interface and all the tools and techniques that would otherwise be left to be learned by experience. On to part 2 :) Thanks for what you do!
Just finished this episode and I have to say, the well itself was really rewarding to make. It's so simple, yet it looks so nice. Great piece for this tutorial, it's very fun!
I know not many girls are interested in blender and 3D modelling, so I really wanted to try it to close that gender gap. I'm really enjoying it and this tutorial is PERFECT for getting me started. I love how clear you are about the steps and I also love how you leave us on our own to do develop our own skills at the end, but also give us enough information to stop us from being stuck. Thanks so much!
I struggled with bending part, but it didn't work. Other way to bend it: 1. Make a circle (with Shift+A) 2. Chose Simple Deform modifier 3. In modifier's Origin field chose circle's name (you made) 4. increase angle to 360 5. Apply modifier and erase the circle
Wow, great video, thank you so much. I learned quite a few new techniques, proportional editing and simple deform modifier are going to be gamechangers for my workflow, plus you have a really calm and easy to follow style.
This is a great tutorial! I used blender a few years ago when I was like 8 for Minecraft 3D intros, but I’ve gotten back into it for low poly designs and art. This tutorial really helped me get good at low poly art and the well looks great! It looks straight out of clash of clans or an animated movie or something!
I'm making a low poly dungeon game on roblox and I needed blender for most of the stuff i'm doing as roblox doesn't offer much to design more advanced stuff and I hope this tutorial will help me out.
Great tutorial! Thanks so much, Grant! My only problem is that Blender won't let me get back to Edit Mode like you do at 9:30... Is it because I'm using the 2.82 version?
I have a question regarding UV's and texturing using this method, particularly when creating larger structures such as houses. Would I have to uv each and every brick, beam, and tile? What's the workflow?
@@grabbitt thanks a lot for the quick reply please how can I adjust my camera frame because anytime I press 0 on my num pad the camera view is very small and I have to move the object way back until I cant see the object properly
Hi! I changed something in the mesh/normals options and all the objects looks smooth, rather than the original hard edges. How I go back to everything looks sharp again?
Loving your tutorial, but I^ve got a question. How did you model the tilted little support beams on the ground? I cant seem to just rotate the faces because it will deform the rest of the mesh?
hey grant, I am a begginer but I was still able to follow along however, I dont know how to put a flat surface on the side of a rotated object, that thing you did with the small wood "planks" at the bottom of the frame. Can you please help me?
Awesome stuff Grant. Just out of curiosity. How do you turn off rendering of some collections. I like to keep a nondestructive work flow so I get a few collections going. Problem is when I render it will show everything . You have a great teaching technique. Cheers mate
Hello, newb to Blender over here with 2 questions. - Wouldn't be displacing the vertices faster using a displace modifier with a cloud texture? Or would that displace the mesh to evenly and take away from the stylized look of the model? - And would it be possible to create the circle of bricks/stones from random elements (randomly position the 3 created bricks around in a circle with the displacement you get from this method)? Love the tutorial, great work.
@@grabbitt One more question. I know this is a beginners guide but still, wouldn't it be better to use an array modifier to stack the middle rings on top of each other instead of duplicating them? I used Object Offset with an empty to control the height and the rotation of the rings. Though I guess you do lose some ability to add detail if you are working with modifiers and a non-destructive workflow. Nice to see the video is back up :)
Hi ya this is a awesome series so quick question I am using version 3.0 I have my well base but after I duplicate and try to spin the top section it does not line up I tried the the object set orgin but the focus point does not move any ideas ?
The Blender 3.0 does not have an apply button that you can see easily found it hiding in a drop down box clicked it which fixed the issue, stacked my well last night now I have to go to the next step phew lol but it’s very fun following along :)
For anyone struggling to set the origin to the middle in v2.9 make sure you apply the modifier. The apply button is “hidden” in v2.9 and accessible by hitting the triangle shaped down arrow in the modifier menu, then hitting apply. This made centering it impossible for me.
I just watched a tutorial where the guy was saying 5 words a second and didn't explain anything. I nearly had an aneurysm so I looked and found this channel. Much... Much better
Dude, I swear i saw ur comment on another video like 3 years ago, in some gaming video. I just saw ur profile pic and I was like *hmmmmm* then I checked ur username and u r the same guy!! Lol
Hey, For everyone that has the same problem as me which is having trouble with setting object to origin in the latest version of blender here is how to fix that: When you get your simple deform modifier on your cubes hit the little arrow on the left of the camera icon in the modifier setting thing and click "Apply" and then you can set your object to origin Sorry for my english this isnt my native language :) Hope it'll help people !
To everyone: I struggled with moving the center point so I could rotate things the right way. For some reasons it would move the whole thing when I would press "Origin to geometry' and the only reason for this is because I didn't apply the "Simple Deform' bend effect. So if you don't apply it, the center point will never go in the center of your object rather, it will move your whole object in the middle of your object as it is in the 'edit mode'. Hope this makes sense.
If the bending doesn't work: 1) Make sure you applied the rotation and scale on the object if you made changes in object mode. CTRL-A -> Apply Rotations & Scale. 2) If the bend on the z-axis stretches in a triangular form, enter edit mode, select all vertices and rotate them around the z-axis until you see the bending of the modifier working.
If your simple deform isn't bending properly and you have followed everything as closely as you can, it's worth noting that the simple deform modifier needs your row of bricks to be sitting along the X axis. If you try it when it's sitting along the Y it does a whole bunch of weird stuff and you will be sad.
@@grabbitt it does compete with screen attention from what you're showing. Everything should maximise the focus on what you are showing not taking away from it. Do you want your viewer to look at the rotating reference or what you're teaching? Still great tutorial.
@@mfatal you are correctly calling it what it is, a reference... and it is there for reference, which quickly informs the viewer what the goal of the next set of actions are. It is by no means competing for screen attention, not with "normal" levels of attention span. It is definitely very helpful having the reference image there. Great tutorial.
@@Josabooba I'm sure you didn't meant it like that, but I would avoid making assumptions about "normal" attention spans of others. I don't think its the best way to bring your point across. To say that it's by no means competing for screen attention when you have "normal" levels of attention span. You are focusing more on causing an effect on others rather than bring you point/feedback across. If I read into it incorrectly than I apologies. All good. However everything one puts in a screen competes for screen attention, that's the beauty of layout, composition, contrast, negative spaces, ...and a fair many other artistic fundamentals. As soon as you put something in screen it consumes a certain screen-estate. Balancing, choosing when and where, for how long, etc all those elements are placed in a screen is exactly what makes a good composition and guides the viewer to what the author finds most important. It's also perfectly fine that you like the rotating reference image and do not feel it's vying for attention.
Wow, been trying out a few blender tutorials but they always ended up in me rage quitting the program. Thank you SO much for this clear, and good tutorial. Getting homework really kicked me in the butt to actually try to understand the commands and what they do, and I've ended up learning so much the 3 hours I've been sitting here modelling this well.
SIMPLE DEFORM PROBLEM SOLVE!: you need to apply the object transforms for it to work first (ctrl+A then "All Transforms") . Also, you have to model your bricks/slabs/whatever ALONG the X-axis (thanks to the other person that mentioned it in this comment section). I originally tried to model my road along the Y axis and it didn't work, not even after applying the transforms.
I like this kind of tutorials very much. For me, even I'm an advanced user, it helps me to remember some techniques and hotkeys if I paused working with blender for a longer time. It's really helpful that you always show alternatives to perform a specific task. Thank you Grant for your excellent work.
*PLEASE HELP ME* in the new version of blender there is no "object" in that place ( im talking about 6:42 ) how can i find it? (ok nvm fixed it, i was in the edit mode thats why)
So insanely happy about the scaling info at the end there! Just yesterday I was going nuts wondering why my bevel would drag far down one side and just a little bit on the other. Brilliant job on the tutorial!
I learned so much following this tutorial, genuinely my brain just got filled with so much information and I love it. Thanks for the amazing tutorial AND making us do work on our own. Really starts to push independent creativity right off the bat. Thank you so much!!
Grant, I've done 2D art for years, but I've just discovered Blender and am starting to learn in 2.8 - your tutorials have been SUCH a help. You totally remove the overwhelming aspect of learning a new program and break it down very well. Thank you so much for calm, clear, and educational style.
This is so far one of my favorite lessons, many tutorials ive gone to so far have either been way to fast or had a face cam blocking half the tools making it hard to work with. You've been very clear and informative with no distracting nonsense, which is making following along a breeze. Thank you very much! I'm new to blender so these videos are key to me figuring it all out.
My first attempt at Blender was modeling whatever I had around me. Made a soda can and a bong. The bong was actually a lot harder than one would think. Soda can came out like shite but I'll get better with more practice. Cheers mate!
Thanks for all you do; I withdrew from school because my instructors told me that doing assets in Blender would not help me make video games - which made me wonder what the point of being in that program was if I was there because I wanted to make video games? Now I just study independently, listening to guys like you. I don't have to worry about being late and it sure beats the tuition cost.
That's pretty much what I'm doing as well. I don't want to go to school to create assets/video games, I would rather just put in the effort on my own. Luckily people like Grant exist and make learning things like Blender very easy. It also helps that the people at Blender were like "let's do a thing, that not only has an amazing 3d modeling software, can do animation, but is also completely free
@@frizzij Yes, without a doubt! These guys make it a million times easier to learn this stuff - otherwise it'd be a trial and error thing, which would take forever.
For everyone on Windows: You can switch faster between two windows (in this case the Tutorial and Blender) by pressing Alt + Tab, this Shortcut is called Taskswitcher.
my god, I'm a total beginner here and I effed up like 3 times. You built your blocks following the X axis and I did following the Y axis thinking "no big deal, I'll bend it later using some other axis", but the simple deformation bugs the hell out! It doesn't work in any other axis when I tried to bend. It squishes the cubes in weird ways, like an insect hitting a windshield, so I gave up and built my cubes following the X axis (red line) and it bent normally creating the circle shape.
Same here. But I am wondering why? The simple deform should work in other axis except the rule is that it works only in the x axis. I also intentionally tried other axis to no avail.
As strange as it seems, I really appreciate you just being like, "here's some homework". Forced me to use the tools you've given me to do something myself, rather than having my hand held. That's where I really started to make the skill my own. It helped cement the ideas in my head. Thanks for such awesome tutorials!
Thanks :)
That's fine but how do you make the frame though? I would have been nice if had shown it the second part at least.
Unfortunately it is not hence I would like to please know how to do it. Else at least provide me with a link regarding the process at least.
Yes, especially the monster in last video, like what no step by step, but I want to finish it, so already getting the tools with the man you know you CAN do it and instead of being lazy you have to think for yourself, I really like it.
You're 100% right!
To me the homework or challenge is following the tutorial, but at the same time make your own version.
If it's a player model and he makes a human, make a lizard.
Grant: "I'm gonna use the default cube this time"
Cube: *starts crying silently in vertex*
:)
Noooooooooooooooooooooooooo!!! You need to delete it and create a new one.
Interesting topology
:D
You have no right to delete default cube. Every object must derive from it.
Really enjoying your course especially the homework. It stretches the mind of a 78 year old .Thanks
why is this the top comment
wholesome.
+wholesome
Well done, from a mere 52 year old :-)
I thought I was the oldest student here at 65. Well done, Mr. Dore.
I haven't quite finished part 1 of this tutorial yet, but I just wanted to say that I really appreciate your calm, soothing demeanor and the way you briefly but efficiently explain what and why you're doing the things you do. Thank you for your work, it's greatly appreciated!
Glad it was helpful!
Niceee, I'm going to become a pro in no time.
Love how you explain every click you do. I tried blender a few years ago and got frustrated because I didn't know all the hotkeys and what each feature did. With your tutorials I've learned so much more and can actually create some cool stuff!
From a beginners perspective the hardest part for me is learning what a feature is used for. For example "bevel" is used to bevel the sharp edges and I know that now because of you.
This is a long comment but I appreciate the way you create tutorials for people like me who need to know every detail on what you are doing. Thank you.
Thanks :) I appreciate the long comment :)
It's not just the tutoial, Blender has changed drastically now
How do u undo
Ctrl + z
Tysm
You’ve raised a whole generation of blender artists
Nice tutorial. Steadily paced. Instant sub!
One beginner tip is, when you want to maniplulate edges, such as move (G), rotate (R), or scale (S) then place the mouse cursor further away from the target line(s) before pressing the action key.
This gives a longer dotted line maniplulator, and therefore a finer editing control.
I like it that he cares for his fans, and hearts and sometimes repies to all the comments, Very easy tutorial btw!
Thanks
Grant Abbitt No problem! ^^
Just picking up Blender recently, love how many tutorials there are especially ones geared for serious newbies. This is helping me getting familiar with the interface and all the tools and techniques that would otherwise be left to be learned by experience. On to part 2 :) Thanks for what you do!
Thanks :)
Just finished this episode and I have to say, the well itself was really rewarding to make. It's so simple, yet it looks so nice.
Great piece for this tutorial, it's very fun!
Thanks :)
I know not many girls are interested in blender and 3D modelling, so I really wanted to try it to close that gender gap. I'm really enjoying it and this tutorial is PERFECT for getting me started. I love how clear you are about the steps and I also love how you leave us on our own to do develop our own skills at the end, but also give us enough information to stop us from being stuck. Thanks so much!
Now you can model your own low poly 3d Buttsticks.
For the part where you use proportional editing to add shape to the well, Mesh -> Transform -> Randomize is a HUGE time saver.
Top stuff mate, learned much more in 15 minutes than I would've expected.
THE NEW BLENDER IS JUST BEAUTIFUL 👌
indeed
I struggled with bending part, but it didn't work. Other way to bend it:
1. Make a circle (with Shift+A)
2. Chose Simple Deform modifier
3. In modifier's Origin field chose circle's name (you made)
4. increase angle to 360
5. Apply modifier and erase the circle
Thanks mate :D
Thank you very much. It's the only solution here which worked for me
You're tutorials are great and easy to follow along with. Much easier than that Australian blender guru guy. Keep up the excellent work.
Best blender tutorials on the Internet! 👍
You should include a link to your paypal in the description so we can buy you a coffee ☕
Thanks :) That's a great idea :)
@@grabbitt you could use paypal.me, haven't tried it personally but sounds like its made for this use case :)
@@grabbitt www.buymeacoffee.com/ is made for this exact reason :)
You are gonna see me learning and commenting through all of your videos !!
Nice
Thanks for the video I will learn from you for my channel and my Blender's learning process.
Omg your voice is so enjoyable. Love These tutorials with such an great Narrator! Great tutorial!!
Thanks 😃
This channel is the best! Thank you very much for your tutorials, it worked perfectly!
I am working on a game project right now and your channel really helped me out on the modelling part :)
Thanks :)
Awesome 💓
Don't delete this video please i always watch it if i got lost.
A friend recommended this channel to me. damnn where have i been!
It was very helpful and I count on more great tutorials! Amazing!
Thanks :)
Wow, great video, thank you so much. I learned quite a few new techniques, proportional editing and simple deform modifier are going to be gamechangers for my workflow, plus you have a really calm and easy to follow style.
Thanks
Very nice bro, can you explain how to place the frame and beam elements at the exact position. that's a very difficult task.
You can try snapping
I just finished ur monster scene tutorial and now im off to do this one since ur awesome
Nice :)
This is a great tutorial! I used blender a few years ago when I was like 8 for Minecraft 3D intros, but I’ve gotten back into it for low poly designs and art. This tutorial really helped me get good at low poly art and the well looks great! It looks straight out of clash of clans or an animated movie or something!
Thanks :)
This is probably a dumb question, but how is this low poly? It seems like a really high poly model.
聞き取りやすい英語で助かりました!😁
man thanks looks very good amazing)))) and i like how you did stone texture same like in dota 2 very cozy color and filing))))
Hello my teacher. You have a new subscriber. Blessings.
its really good
I'm making a low poly dungeon game on roblox and I needed blender for most of the stuff i'm doing as roblox doesn't offer much to design more advanced stuff and I hope this tutorial will help me out.
Thank you! I can use this in my RPG game! :D
Thank you!
You know you should take a break when you hit ctrl + z to try go 5sec back in the video.
Aaand its back! Thx.
:)
Me: MEDIC!!!
Grant Abbit: Makes this video
i love your work and tutorials however please delete the default cube
this aged well...
Great tutorial! Thanks so much, Grant! My only problem is that Blender won't let me get back to Edit Mode like you do at 9:30... Is it because I'm using the 2.82 version?
Ok, I found how to do it. :)
wow, i feel like i went in and out of the 5th dimension that bevel took a second, those inside out shapes are a trip
:)
great model
Thanks :)
thank u so much
I have a question regarding UV's and texturing using this method, particularly when creating larger structures such as houses. Would I have to uv each and every brick, beam, and tile? What's the workflow?
It's tough to explain
thanks, really enjoyed the tutorial ,please how can i make the camera rotate
See my quick tips playlist
@@grabbitt thanks a lot for the quick reply please how can I adjust my camera frame because anytime I press 0 on my num pad the camera view is very small and I have to move the object way back until I cant see the object properly
@@endtimesprophecies2197 turn lock camera to view of , move camera and turn back on again :)
@@grabbitt thank you
Merci beaucoup !
Thanks a lot, Grant (y)
thanks :)
Can somebody help with one of the legs to the support beams? i can't seem to figure that out
Hi! I changed something in the mesh/normals options and all the objects looks smooth, rather than the original hard edges. How I go back to everything looks sharp again?
Found it: mesh/normal/reset vectors! :)
Loving your tutorial, but I^ve got a question.
How did you model the tilted little support beams on the ground? I cant seem to just rotate the faces because it will deform the rest of the mesh?
its just a cobe with the bottom face smaller than the top, so scaled down a bit
hey grant, I am a begginer but I was still able to follow along however, I dont know how to put a flat surface on the side of a rotated object, that thing you did with the small wood "planks" at the bottom of the frame. Can you please help me?
Its ok now, after a bunch of trial, error and really hard thinkng, i finally got it. Also, this is a GREAT tutorial!
Awesome stuff Grant. Just out of curiosity. How do you turn off rendering of some collections. I like to keep a nondestructive work flow so I get a few collections going. Problem is when I render it will show everything .
You have a great teaching technique.
Cheers mate
I mention that in the next video :) there is a filter option at the top of collections
Hello, newb to Blender over here with 2 questions.
- Wouldn't be displacing the vertices faster using a displace modifier with a cloud texture? Or would that displace the mesh to evenly and take away from the stylized look of the model?
- And would it be possible to create the circle of bricks/stones from random elements (randomly position the 3 created bricks around in a circle with the displacement you get from this method)?
Love the tutorial, great work.
you could also do it that way. I prefer to have a bit more control with the method i chose in this though
@@grabbitt One more question. I know this is a beginners guide but still, wouldn't it be better to use an array modifier to stack the middle rings on top of each other instead of duplicating them? I used Object Offset with an empty to control the height and the rotation of the rings. Though I guess you do lose some ability to add detail if you are working with modifiers and a non-destructive workflow.
Nice to see the video is back up :)
Everybody start with donut
I started with this
THANK YOU DANKESCHÖN :D
Hi ya this is a awesome series so quick question I am using version 3.0 I have my well base but after I duplicate and try to spin the top section it does not line up I tried the the object set orgin but the focus point does not move any ideas ?
Very tricky to say
The Blender 3.0 does not have an apply button that you can see easily found it hiding in a drop down box clicked it which fixed the issue, stacked my well last night now I have to go to the next step phew lol but it’s very fun following along :)
For anyone struggling to set the origin to the middle in v2.9 make sure you apply the modifier. The apply button is “hidden” in v2.9 and accessible by hitting the triangle shaped down arrow in the modifier menu, then hitting apply. This made centering it impossible for me.
i pressed apply and it still wont work help me please
oh thank you!
I would given up if I didn't find this comment, thank you!
Thank you so much, this was so useful, I was almost giving up too hahaha
thanks a lot mate
I just watched a tutorial where the guy was saying 5 words a second and didn't explain anything. I nearly had an aneurysm so I looked and found this channel. Much... Much better
Thanks :)
did you watch cg geek? LMAO
@@frikosimon or cg matter
@@Villio. or Ian Hubert. That's literally one of the most popular styles of blender tutorials. I kinda like it, though.
Dude, I swear i saw ur comment on another video like 3 years ago, in some gaming video. I just saw ur profile pic and I was like *hmmmmm* then I checked ur username and u r the same guy!! Lol
Note for 2.9: there's no Apply button anymore, instead click on the Modifier down-arrow and click Apply (or Ctrl+A)
Thank you !!
Thanks!
i love you
Thanks
thank you so much!!!!
"I'm gonna use the default cube this time"
Already deleted the cube >:(
This came out *w e l l* .
ah--
Yes
@@levene_c098 yes
Oh you
I tip my hat to you.
Hey, For everyone that has the same problem as me which is having trouble with setting object to origin in the latest version of blender here is how to fix that:
When you get your simple deform modifier on your cubes hit the little arrow on the left of the camera icon in the modifier setting thing and click "Apply" and then you can set your object to origin
Sorry for my english this isnt my native language :)
Hope it'll help people !
Thank you so much
Srsly cannot express enough how thankful I am that your tutorials are free and accessible. It's so so SO important, so THANK YOU!
Thanks :)
To everyone:
I struggled with moving the center point so I could rotate things the right way. For some reasons it would move the whole thing when I would press "Origin to geometry' and the only reason for this is because I didn't apply the "Simple Deform' bend effect. So if you don't apply it, the center point will never go in the center of your object rather, it will move your whole object in the middle of your object as it is in the 'edit mode'. Hope this makes sense.
Thanks
Thanks a lot dude. You saved my time
Thanks a lot man
when i press origin to geometry it does nothing and i dont know how to get if working
Thanks for this maan, i was getting crazy trying to center the pivot point haha
If the bending doesn't work:
1) Make sure you applied the rotation and scale on the object if you made changes in object mode. CTRL-A -> Apply Rotations & Scale.
2) If the bend on the z-axis stretches in a triangular form, enter edit mode, select all vertices and rotate them around the z-axis until you see the bending of the modifier working.
ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
thanks so much !
Thanks a lot man
thank you Mr God .... must be God 😂
Only comment that actually helps with "set to origin" problem. Thanks a lot!
This video is the reason why I am now a pro at modelling 3d. Thanks Mr. Grant, you're my best 3d modeling teacher ever. 😊
If your simple deform isn't bending properly and you have followed everything as closely as you can, it's worth noting that the simple deform modifier needs your row of bricks to be sitting along the X axis. If you try it when it's sitting along the Y it does a whole bunch of weird stuff and you will be sad.
Thanks!
Quality of your tutorials are amazing Grant 😊 you're an awesome teacher.
Thanks :)
@@grabbitt youre amazing but it's so annoying with ur T's 13:26 ouT
You could say his tutorials are 'Well' done.
Could you please tell me these kind of models can be sold or not? Would anybody buy them on 3d sites?
Having the finished model rotate around as a reference is an awesome and innovative idea! :)
Thanks 😃
@@grabbitt it does compete with screen attention from what you're showing. Everything should maximise the focus on what you are showing not taking away from it. Do you want your viewer to look at the rotating reference or what you're teaching? Still great tutorial.
@@mfatal you are correctly calling it what it is, a reference... and it is there for reference, which quickly informs the viewer what the goal of the next set of actions are. It is by no means competing for screen attention, not with "normal" levels of attention span.
It is definitely very helpful having the reference image there. Great tutorial.
@@Josabooba I'm sure you didn't meant it like that, but I would avoid making assumptions about "normal" attention spans of others. I don't think its the best way to bring your point across. To say that it's by no means competing for screen attention when you have "normal" levels of attention span. You are focusing more on causing an effect on others rather than bring you point/feedback across. If I read into it incorrectly than I apologies. All good.
However everything one puts in a screen competes for screen attention, that's the beauty of layout, composition, contrast, negative spaces, ...and a fair many other artistic fundamentals. As soon as you put something in screen it consumes a certain screen-estate. Balancing, choosing when and where, for how long, etc all those elements are placed in a screen is exactly what makes a good composition and guides the viewer to what the author finds most important.
It's also perfectly fine that you like the rotating reference image and do not feel it's vying for attention.
Wow, been trying out a few blender tutorials but they always ended up in me rage quitting the program. Thank you SO much for this clear, and good tutorial. Getting homework really kicked me in the butt to actually try to understand the commands and what they do, and I've ended up learning so much the 3 hours I've been sitting here modelling this well.
Guys if you are on blender 2.9, you'll get the apply option for modifiers when you click on the dropdown arrow to the side of the modifier name.
Grant: "I'm gonna use the default cube this time"
Me: "BLASPHEMY!"
LOL
SIMPLE DEFORM PROBLEM SOLVE!: you need to apply the object transforms for it to work first (ctrl+A then "All Transforms") . Also, you have to model your bricks/slabs/whatever ALONG the X-axis (thanks to the other person that mentioned it in this comment section). I originally tried to model my road along the Y axis and it didn't work, not even after applying the transforms.
yeah I did not actually know that myself strange that they would build it like this
what is up!
safe my guy
@@Liam-cf5kt ratio
swear ur nan shops at tesco
영상과 한국어자막 정말 감사합니다.
미술적재능도 없고 늦은거 같지만 열심히 따라해보면 조금씩 늘거라고 생각합니다.
친절한 설명으로 항상 잘보고 있습니다.
what is that melody
overwatch refernce :p
@@hallowsyt Overwatch deez nutz
@@bucketheadbandit283 safe
I think tutorials should have subtitles just in case we misunderstand or don't hear something.
I like this kind of tutorials very much. For me, even I'm an advanced user, it helps me to remember some techniques and hotkeys if I paused working with blender for a longer time. It's really helpful that you always show alternatives to perform a specific task. Thank you Grant for your excellent work.
Thanks :)
*PLEASE HELP ME* in the new version of blender there is no "object" in that place ( im talking about 6:42 ) how can i find it? (ok nvm fixed it, i was in the edit mode thats why)
I love how Blender just launches before I click it.
So insanely happy about the scaling info at the end there! Just yesterday I was going nuts wondering why my bevel would drag far down one side and just a little bit on the other. Brilliant job on the tutorial!
Thanks :)
I learned so much following this tutorial, genuinely my brain just got filled with so much information and I love it. Thanks for the amazing tutorial AND making us do work on our own. Really starts to push independent creativity right off the bat. Thank you so much!!
Grant, I've done 2D art for years, but I've just discovered Blender and am starting to learn in 2.8 - your tutorials have been SUCH a help. You totally remove the overwhelming aspect of learning a new program and break it down very well. Thank you so much for calm, clear, and educational style.
Thanks :)
my story is so same. But im now 1 step closer for 3D world. Keep it up dude
"I'm gonna use the default cube this time"
Me: .....*proceeds to delete default cube and add in a new cube*
We didn't make the objects to real world measurements so now each brick is a meter tall XD
For the homework part do I use a mirror modifier? Also how much cubes do I use?
If you are having problems putting origin to middle go to modified hit the upside down triangle drop tab and then hit apply
This is so far one of my favorite lessons, many tutorials ive gone to so far have either been way to fast or had a face cam blocking half the tools making it hard to work with. You've been very clear and informative with no distracting nonsense, which is making following along a breeze. Thank you very much! I'm new to blender so these videos are key to me figuring it all out.
how to learning blander
My first attempt at Blender was modeling whatever I had around me. Made a soda can and a bong. The bong was actually a lot harder than one would think. Soda can came out like shite but I'll get better with more practice. Cheers mate!
I'm still using version 2.79, so I needed to use an ''empty'' object to add the curvature of the well.
Thanks for all you do; I withdrew from school because my instructors told me that doing assets in Blender would not help me make video games - which made me wonder what the point of being in that program was if I was there because I wanted to make video games? Now I just study independently, listening to guys like you. I don't have to worry about being late and it sure beats the tuition cost.
very interesting that your tutor would say that. It's certainly not true but maybe he meant something else
That's pretty much what I'm doing as well. I don't want to go to school to create assets/video games, I would rather just put in the effort on my own. Luckily people like Grant exist and make learning things like Blender very easy. It also helps that the people at Blender were like "let's do a thing, that not only has an amazing 3d modeling software, can do animation, but is also completely free
@@frizzij indeed
@@frizzij Yes, without a doubt! These guys make it a million times easier to learn this stuff - otherwise it'd be a trial and error thing, which would take forever.
He's right in that doing assets in blender won't *help* you *create* video games, but they can help the looks of a game.
Excellent tutorial - thanks for sharing knowledge 😀 #dcpweb
Thanks :)
For everyone on Windows:
You can switch faster between two windows (in this case the Tutorial and Blender) by pressing Alt + Tab, this Shortcut is called Taskswitcher.
unfortunately mine didn't turn out as good as yours...
Oh well...
Mine didn't either. But maybe doing it a few more times and you'll get better and it will be nicer than each time before.
my god, I'm a total beginner here and I effed up like 3 times. You built your blocks following the X axis and I did following the Y axis thinking "no big deal, I'll bend it later using some other axis", but the simple deformation bugs the hell out! It doesn't work in any other axis when I tried to bend. It squishes the cubes in weird ways, like an insect hitting a windshield, so I gave up and built my cubes following the X axis (red line) and it bent normally creating the circle shape.
Same here. But I am wondering why? The simple deform should work in other axis except the rule is that it works only in the x axis. I also intentionally tried other axis to no avail.