the B3d 4. _ waves are now adding up. ....so much improvments, new possibilities, new solutions & new workflows... Hope the devs. can hold the quality / level of improvments & the Bcon 2024 show a good amount of new ideas / projects... happy blending folks
If anybody new to animation is reading the comments here and trying to decide what program to learn, Blender is 100% better for animating, and the Cycles renderer in it (when tweaked) is much more performant (and pretty) than trying to render out a final quality animation in Unreal, which can start to feel quite far from being actual real-time when closing towards final render. Hopefully they continue to add features in Eevee that helps improves its NPR capabilities (light-linking is a great step), instead attempting to purely replace Cycles overtime
Great info right here! I personally lean towards Eevee due to render speed and NPR but I hear phenomenal things about Cycles. Appreciate your time! Thanks!
That's funny, I have only been using Blender (in Cycles) becuase of light linking. I never knew about lights channels. We're like two ships passing in the night.
Haha glad I could help! The light channels are pretty nice. You are limited to 3 though, 0 being your base, and then only having 1 and 2 to play with. So try and create a system where 1 can be a certain character set and 2 can be another
Light channels ???? you mean groups ,.. Light passes ??? L.channels😮....????? Sry I dont know what you mean with channels & THE LIMITATION ( 3) ?? or is this a naming from U.E...??
Thanks so much! I know it’s been around in Cycles but it was just added to Eevee in 4.3, which is the renderer I mainly like to use. Appreciate you checking out the video!
secretly praying and hoping someone with geonodes comes up with a solution to the realtime cloth and hair stuff. I saw one guy attempt it but blender didn't have I guess repeating loops so he had to create them himself which duplicated like 100 nodes to get it to work. It looks good for a realtime hair sim but it couldn't do collisions.
@DeliProductions I love the Prince Of Persia games, but they decided to mess up the franchise by creating the newest part in some weird and stylised version. That's what I meant by the nerf lol
I'm not quite sure what was broken? BUT I do have a video coming out soon (either late this week or early next week) where i go over a stylized shader setup I made if that would interest you
@@DeliProductions Please do. I was unconvinced to upgrade to 4.2 because of the update screwing cel shade over. hopefully this update and you would help me and many other people show us that cel shade isn't as bad and if not, better than it was on 4.1
@@Mae4Ever Awesome! I'm just in the middle of editing the video. Early next week would be the latest release. It's me walking through how to set up a stylized shader with a textured shadow edge, rim light, spec, ambient fresnel, AND it reacts to light color
Blender is still a no go over unreal. Try playing back animation at 24 fps in the view port with any good enough qaulity scene character. Realtime previz of your shots is what sold us on unreal engine.
Totally get ya on the real time viewport. I personally animate in Maya and bring over to Blender or UE just for render. So the realtime playback isn’t as crucial for what I’m doing. But if you need a certain type of NPR style, UE definitely is falling behind in that category
0:10 no... lol no it's not... until blender gets realtime hair and cloth simulations unreal is king.... Although I really do like animating in blender a lot more... Actually even more than Maya honestly because of the child of constraint
@Axiasart I hear a lot of great things about that plugin. Blender can do real time animation natively but Maya cannot. In blender I'm able to just grab the IK handle of my character and simply just press play on the timeline and I can move it and add overlapping action or anything that I want really really fast. It's so good I just can't even go back to Maya now lol I would have to get a plug-in that would allow me to record keyframes in real time. Right now I have the ability to record keyframes in real time and then layer more recorded keyframes on top of it. It's incredible 😍
Yea I personally animate in Maya and transfer to Blender for rendering. Over 7 years animating at work will do that to ya haha. But I hear ya on the simulations. I just don’t actually simulate much, I usually do a dynamics thing that bakes the Anim on controllers. Using BroDynamics. And if I needed to record a controller I got a free script that does that (although I don’t use it too often)
I will say though you are one of the few people I’ve heard that LIKE animating in Blender. Besides the recording controller feature, are there any other reasons? I’m curious to see if I’ve been approaching it wrong when I’ve tried
@@DeliProductions Basically yes most people if they try to animate in blender they're going to find it sucks a lot. The NLA editor is horrible and you should never touch it. Same with the dope sheet don't touch that. The reason why I love animating in blender more is for the fact that it has real time animation natively in blender. I can hit play on the timeline and record motions. That feature coupled with the child of constraint that blender provides makes blender the amazing animation software I love. Basically what you can do is take the IK handle of your character and put a child of constraint on it. Attach it to an empty and now you can press play on the timeline and record the animation. Change the frame rate to slow down the animation then move to a different angle. Because the animation is on the empty you can now just grab the IK handle and do the same thing. Press play on the timeline and continue to record the motions that you're doing in real time as you see it. Once you change the frame rate back you will notice that the animation keeps up and all you have to do is clean. I've made idle animations in minutes, stuff like eyes moving around becomes almost instant. Best part is, just bake the motions down again and continue to layer on more and more motions as you see fit. It's incredibly underrated and literally no one knows about it except me lol
I thought I'd never see a day where tool like Blender can do so well in near real-time lighting.. New EEVEE is game changing.
It’s pretty incredible! And they just keep adding more features!
the B3d 4. _ waves are now adding up. ....so much improvments, new possibilities, new solutions & new workflows...
Hope the devs. can hold the quality / level of improvments & the Bcon 2024 show a good amount of new ideas / projects...
happy blending folks
comparison of Blender vs Unreal is like comparison of knife vs fork.
If anybody new to animation is reading the comments here and trying to decide what program to learn, Blender is 100% better for animating, and the Cycles renderer in it (when tweaked) is much more performant (and pretty) than trying to render out a final quality animation in Unreal, which can start to feel quite far from being actual real-time when closing towards final render.
Hopefully they continue to add features in Eevee that helps improves its NPR capabilities (light-linking is a great step), instead attempting to purely replace Cycles overtime
Great info right here! I personally lean towards Eevee due to render speed and NPR but I hear phenomenal things about Cycles. Appreciate your time! Thanks!
Oooh nice, I had no idea they added it to EEVEE as well. I thought it was still only available in cycles.
Yea brand new! Really exciting to have it in EEVEE now
ohhh this is fire!! expecting to see more videos of you using this feature🔥🔥
Thanks! I definitely will be! 😁
1:54 *We got another one, Boys* 😂 Someone give that man a donut 🍩
Vanilla frosted please!
That's funny, I have only been using Blender (in Cycles) becuase of light linking. I never knew about lights channels. We're like two ships passing in the night.
Haha glad I could help! The light channels are pretty nice. You are limited to 3 though, 0 being your base, and then only having 1 and 2 to play with. So try and create a system where 1 can be a certain character set and 2 can be another
@@DeliProductions Only three? Hmmm, maybe I'm not in such a hurry. I use more than two unique light groups in most scenes.
@@binyaminbass Yeaaaa I wish there were more too haha
Light channels ????
you mean groups ,.. Light passes ???
L.channels😮....?????
Sry I dont know what you mean with channels & THE LIMITATION ( 3) ??
or is this a naming from U.E...??
@ light channels is in UE, it’s their system haha. Unfortunately in UE there’s only 3 channels or groups you can use
Nice tutorial!
Light & Shadow Linking aren't new to 4.3 by the way ; there were already introduced in 4.0 version
Thanks so much! I know it’s been around in Cycles but it was just added to Eevee in 4.3, which is the renderer I mainly like to use. Appreciate you checking out the video!
secretly praying and hoping someone with geonodes comes up with a solution to the realtime cloth and hair stuff. I saw one guy attempt it but blender didn't have I guess repeating loops so he had to create them himself which duplicated like 100 nodes to get it to work. It looks good for a realtime hair sim but it couldn't do collisions.
That’d be pretty sweet! Give it some time I’m sure someone will work up a way haha
Nice, thats cool.
Right?! Pretty sweet!
stylized motion capture disney
Does shadow catcher work on eevee next now?
I'm not entirely sure? I haven't tested it out yet
Is that the new nerfed and weirded version of Prince of Persia I just saw at the beginning ?
That is an old version of a Prince of Persia rig yes. Not sure what you mean by nerfed and weirded though lol
@DeliProductions I love the Prince Of Persia games, but they decided to mess up the franchise by creating the newest part in some weird and stylised version. That's what I meant by the nerf lol
did they fix the cel shade in the latest release?
I'm not quite sure what was broken? BUT I do have a video coming out soon (either late this week or early next week) where i go over a stylized shader setup I made if that would interest you
@@DeliProductions Please do. I was unconvinced to upgrade to 4.2 because of the update screwing cel shade over. hopefully this update and you would help me and many other people show us that cel shade isn't as bad and if not, better than it was on 4.1
@@Mae4Ever Awesome! I'm just in the middle of editing the video. Early next week would be the latest release. It's me walking through how to set up a stylized shader with a textured shadow edge, rim light, spec, ambient fresnel, AND it reacts to light color
@@DeliProductions Hope you do Suda51's shading such as Killer 7, and Killer is Dead. Those shadings are one of the kind!
@@Mae4Ever Just released the shader video! Hope it's what you were looking for! It's pretty customizable depending on your style
But unreal has nanite
Unreal does indeed have nanite. All depends if nanite is completely necessary for your project in my opinion
Blender is still a no go over unreal. Try playing back animation at 24 fps in the view port with any good enough qaulity scene character. Realtime previz of your shots is what sold us on unreal engine.
Totally get ya on the real time viewport. I personally animate in Maya and bring over to Blender or UE just for render. So the realtime playback isn’t as crucial for what I’m doing. But if you need a certain type of NPR style, UE definitely is falling behind in that category
kind of hugely delayed compared to other renderers/dcc's
0:10 no... lol no it's not... until blender gets realtime hair and cloth simulations unreal is king.... Although I really do like animating in blender a lot more... Actually even more than Maya honestly because of the child of constraint
Im more comfortable with Maya and with animbot plugging it’s very easy to do everything
@Axiasart I hear a lot of great things about that plugin. Blender can do real time animation natively but Maya cannot. In blender I'm able to just grab the IK handle of my character and simply just press play on the timeline and I can move it and add overlapping action or anything that I want really really fast. It's so good I just can't even go back to Maya now lol
I would have to get a plug-in that would allow me to record keyframes in real time.
Right now I have the ability to record keyframes in real time and then layer more recorded keyframes on top of it. It's incredible 😍
Yea I personally animate in Maya and transfer to Blender for rendering. Over 7 years animating at work will do that to ya haha. But I hear ya on the simulations. I just don’t actually simulate much, I usually do a dynamics thing that bakes the Anim on controllers. Using BroDynamics. And if I needed to record a controller I got a free script that does that (although I don’t use it too often)
I will say though you are one of the few people I’ve heard that LIKE animating in Blender. Besides the recording controller feature, are there any other reasons? I’m curious to see if I’ve been approaching it wrong when I’ve tried
@@DeliProductions Basically yes most people if they try to animate in blender they're going to find it sucks a lot. The NLA editor is horrible and you should never touch it. Same with the dope sheet don't touch that. The reason why I love animating in blender more is for the fact that it has real time animation natively in blender. I can hit play on the timeline and record motions. That feature coupled with the child of constraint that blender provides makes blender the amazing animation software I love. Basically what you can do is take the IK handle of your character and put a child of constraint on it. Attach it to an empty and now you can press play on the timeline and record the animation. Change the frame rate to slow down the animation then move to a different angle. Because the animation is on the empty you can now just grab the IK handle and do the same thing. Press play on the timeline and continue to record the motions that you're doing in real time as you see it. Once you change the frame rate back you will notice that the animation keeps up and all you have to do is clean. I've made idle animations in minutes, stuff like eyes moving around becomes almost instant. Best part is, just bake the motions down again and continue to layer on more and more motions as you see fit. It's incredibly underrated and literally no one knows about it except me lol
I love blender, but for larger scenes, a lot of folliage or even millons of polygons unreal wins every time.
Yea foliage can be tricky. I don’t tend to use a ton of foliage so it doesn’t affect me as much
Clickbait lol