This NEW Blender Feature = GAME CHANGER!

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 54

  • @Powelus
    @Powelus 18 днів тому +11

    I thought I'd never see a day where tool like Blender can do so well in near real-time lighting.. New EEVEE is game changing.

    • @DeliProductions
      @DeliProductions  17 днів тому +1

      It’s pretty incredible! And they just keep adding more features!

  • @sebbosebbo9794
    @sebbosebbo9794 16 днів тому +1

    the B3d 4. _ waves are now adding up. ....so much improvments, new possibilities, new solutions & new workflows...
    Hope the devs. can hold the quality / level of improvments & the Bcon 2024 show a good amount of new ideas / projects...
    happy blending folks

  • @sychuan3729
    @sychuan3729 8 днів тому +1

    comparison of Blender vs Unreal is like comparison of knife vs fork.

  • @francescocalvi7096
    @francescocalvi7096 18 днів тому +4

    If anybody new to animation is reading the comments here and trying to decide what program to learn, Blender is 100% better for animating, and the Cycles renderer in it (when tweaked) is much more performant (and pretty) than trying to render out a final quality animation in Unreal, which can start to feel quite far from being actual real-time when closing towards final render.
    Hopefully they continue to add features in Eevee that helps improves its NPR capabilities (light-linking is a great step), instead attempting to purely replace Cycles overtime

    • @DeliProductions
      @DeliProductions  17 днів тому

      Great info right here! I personally lean towards Eevee due to render speed and NPR but I hear phenomenal things about Cycles. Appreciate your time! Thanks!

  • @DirkTeucher
    @DirkTeucher 17 днів тому +2

    Oooh nice, I had no idea they added it to EEVEE as well. I thought it was still only available in cycles.

    • @DeliProductions
      @DeliProductions  13 днів тому

      Yea brand new! Really exciting to have it in EEVEE now

  • @splitspecs
    @splitspecs 18 днів тому +1

    ohhh this is fire!! expecting to see more videos of you using this feature🔥🔥

  • @Nkanyiso_K
    @Nkanyiso_K 18 днів тому +2

    1:54 *We got another one, Boys* 😂 Someone give that man a donut 🍩

  • @binyaminbass
    @binyaminbass 18 днів тому +3

    That's funny, I have only been using Blender (in Cycles) becuase of light linking. I never knew about lights channels. We're like two ships passing in the night.

    • @DeliProductions
      @DeliProductions  17 днів тому +1

      Haha glad I could help! The light channels are pretty nice. You are limited to 3 though, 0 being your base, and then only having 1 and 2 to play with. So try and create a system where 1 can be a certain character set and 2 can be another

    • @binyaminbass
      @binyaminbass 16 днів тому +1

      @@DeliProductions Only three? Hmmm, maybe I'm not in such a hurry. I use more than two unique light groups in most scenes.

    • @DeliProductions
      @DeliProductions  16 днів тому

      @@binyaminbass Yeaaaa I wish there were more too haha

    • @sebbosebbo9794
      @sebbosebbo9794 16 днів тому +1

      Light channels ????
      you mean groups ,.. Light passes ???
      L.channels😮....?????
      Sry I dont know what you mean with channels & THE LIMITATION ( 3) ??
      or is this a naming from U.E...??

    • @DeliProductions
      @DeliProductions  16 днів тому

      @ light channels is in UE, it’s their system haha. Unfortunately in UE there’s only 3 channels or groups you can use

  • @MatthieuFremeaux
    @MatthieuFremeaux 17 днів тому +1

    Nice tutorial!
    Light & Shadow Linking aren't new to 4.3 by the way ; there were already introduced in 4.0 version

    • @DeliProductions
      @DeliProductions  17 днів тому

      Thanks so much! I know it’s been around in Cycles but it was just added to Eevee in 4.3, which is the renderer I mainly like to use. Appreciate you checking out the video!

  • @FancyFun3433
    @FancyFun3433 19 днів тому +1

    secretly praying and hoping someone with geonodes comes up with a solution to the realtime cloth and hair stuff. I saw one guy attempt it but blender didn't have I guess repeating loops so he had to create them himself which duplicated like 100 nodes to get it to work. It looks good for a realtime hair sim but it couldn't do collisions.

    • @DeliProductions
      @DeliProductions  17 днів тому

      That’d be pretty sweet! Give it some time I’m sure someone will work up a way haha

  • @ultrarageman2956
    @ultrarageman2956 18 днів тому +1

    Nice, thats cool.

  • @billalorra890
    @billalorra890 18 днів тому +1

    stylized motion capture disney

  • @AgustinCaniglia1992
    @AgustinCaniglia1992 17 днів тому +1

    Does shadow catcher work on eevee next now?

    • @DeliProductions
      @DeliProductions  13 днів тому

      I'm not entirely sure? I haven't tested it out yet

  • @lucifer9814
    @lucifer9814 18 днів тому +1

    Is that the new nerfed and weirded version of Prince of Persia I just saw at the beginning ?

    • @DeliProductions
      @DeliProductions  17 днів тому

      That is an old version of a Prince of Persia rig yes. Not sure what you mean by nerfed and weirded though lol

    • @lucifer9814
      @lucifer9814 17 днів тому

      @DeliProductions I love the Prince Of Persia games, but they decided to mess up the franchise by creating the newest part in some weird and stylised version. That's what I meant by the nerf lol

  • @Mae4Ever
    @Mae4Ever 16 днів тому +1

    did they fix the cel shade in the latest release?

    • @DeliProductions
      @DeliProductions  16 днів тому +1

      I'm not quite sure what was broken? BUT I do have a video coming out soon (either late this week or early next week) where i go over a stylized shader setup I made if that would interest you

    • @Mae4Ever
      @Mae4Ever 16 днів тому +1

      @@DeliProductions Please do. I was unconvinced to upgrade to 4.2 because of the update screwing cel shade over. hopefully this update and you would help me and many other people show us that cel shade isn't as bad and if not, better than it was on 4.1

    • @DeliProductions
      @DeliProductions  16 днів тому

      @@Mae4Ever Awesome! I'm just in the middle of editing the video. Early next week would be the latest release. It's me walking through how to set up a stylized shader with a textured shadow edge, rim light, spec, ambient fresnel, AND it reacts to light color

    • @Mae4Ever
      @Mae4Ever 16 днів тому +1

      @@DeliProductions Hope you do Suda51's shading such as Killer 7, and Killer is Dead. Those shadings are one of the kind!

    • @DeliProductions
      @DeliProductions  12 днів тому +1

      @@Mae4Ever Just released the shader video! Hope it's what you were looking for! It's pretty customizable depending on your style

  • @zedeon6299
    @zedeon6299 14 днів тому +2

    But unreal has nanite

    • @DeliProductions
      @DeliProductions  13 днів тому +1

      Unreal does indeed have nanite. All depends if nanite is completely necessary for your project in my opinion

  • @markgabbidon5859
    @markgabbidon5859 18 днів тому +5

    Blender is still a no go over unreal. Try playing back animation at 24 fps in the view port with any good enough qaulity scene character. Realtime previz of your shots is what sold us on unreal engine.

    • @DeliProductions
      @DeliProductions  17 днів тому +1

      Totally get ya on the real time viewport. I personally animate in Maya and bring over to Blender or UE just for render. So the realtime playback isn’t as crucial for what I’m doing. But if you need a certain type of NPR style, UE definitely is falling behind in that category

  • @DSFXRENDER
    @DSFXRENDER 10 днів тому +1

    kind of hugely delayed compared to other renderers/dcc's

  • @FancyFun3433
    @FancyFun3433 19 днів тому +5

    0:10 no... lol no it's not... until blender gets realtime hair and cloth simulations unreal is king.... Although I really do like animating in blender a lot more... Actually even more than Maya honestly because of the child of constraint

    • @Axiasart
      @Axiasart 18 днів тому +1

      Im more comfortable with Maya and with animbot plugging it’s very easy to do everything

    • @FancyFun3433
      @FancyFun3433 18 днів тому +2

      @Axiasart I hear a lot of great things about that plugin. Blender can do real time animation natively but Maya cannot. In blender I'm able to just grab the IK handle of my character and simply just press play on the timeline and I can move it and add overlapping action or anything that I want really really fast. It's so good I just can't even go back to Maya now lol
      I would have to get a plug-in that would allow me to record keyframes in real time.
      Right now I have the ability to record keyframes in real time and then layer more recorded keyframes on top of it. It's incredible 😍

    • @DeliProductions
      @DeliProductions  17 днів тому

      Yea I personally animate in Maya and transfer to Blender for rendering. Over 7 years animating at work will do that to ya haha. But I hear ya on the simulations. I just don’t actually simulate much, I usually do a dynamics thing that bakes the Anim on controllers. Using BroDynamics. And if I needed to record a controller I got a free script that does that (although I don’t use it too often)

    • @DeliProductions
      @DeliProductions  17 днів тому

      I will say though you are one of the few people I’ve heard that LIKE animating in Blender. Besides the recording controller feature, are there any other reasons? I’m curious to see if I’ve been approaching it wrong when I’ve tried

    • @FancyFun3433
      @FancyFun3433 17 днів тому +1

      @@DeliProductions Basically yes most people if they try to animate in blender they're going to find it sucks a lot. The NLA editor is horrible and you should never touch it. Same with the dope sheet don't touch that. The reason why I love animating in blender more is for the fact that it has real time animation natively in blender. I can hit play on the timeline and record motions. That feature coupled with the child of constraint that blender provides makes blender the amazing animation software I love. Basically what you can do is take the IK handle of your character and put a child of constraint on it. Attach it to an empty and now you can press play on the timeline and record the animation. Change the frame rate to slow down the animation then move to a different angle. Because the animation is on the empty you can now just grab the IK handle and do the same thing. Press play on the timeline and continue to record the motions that you're doing in real time as you see it. Once you change the frame rate back you will notice that the animation keeps up and all you have to do is clean. I've made idle animations in minutes, stuff like eyes moving around becomes almost instant. Best part is, just bake the motions down again and continue to layer on more and more motions as you see fit. It's incredibly underrated and literally no one knows about it except me lol

  • @motionfigura
    @motionfigura 18 днів тому +2

    I love blender, but for larger scenes, a lot of folliage or even millons of polygons unreal wins every time.

    • @DeliProductions
      @DeliProductions  17 днів тому

      Yea foliage can be tricky. I don’t tend to use a ton of foliage so it doesn’t affect me as much

  • @FPChris
    @FPChris 8 днів тому +1

    Clickbait lol