I Created a NEW STYLIZED Shader In Blender In Just 30 Minutes!

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  • @tefindreams
    @tefindreams 8 днів тому +6

    an alternative solution for the brush stroke is, instead of placing the texture brush stroke AFTER the diffuse shader color ramp, you place it BEFORE, you can get more natural transitions by doing this

  • @DearBearDrinkingBeer
    @DearBearDrinkingBeer День тому

    looks interesting

  • @quackers969
    @quackers969 6 днів тому +2

    13:10 Generated coordinates give a 0-1 gradient at each of the XYZ axes. In this particular case, rotating by 90 degrees wasn't necessary as you could've just used the Z axis directly instead.
    Additionally, if you wanted a tilted gradient, Mapping is redundant to the other parts of the node chain.
    As it's translation (Add/Subtract), rotation (Vector Rotate), and scaling (Multiply/Divide) bundled into a single node.
    Personally, I prefer using Vector Rotate + Math Nodes , cuz I like the granular control separate nodes give me. That, and operating on floats (gray values) are cheaper than operating on vectors (purple). But you could prolly achieve the same thing you have with just a single Mapping node. Overall point being, you typically only need one or the other.
    EDIT: Hopefully that helps. ^^
    Didn't wanna seem like I was ragging on the video lol. Just thought it might be worth bringing up.

    • @DeliProductions
      @DeliProductions  6 днів тому

      @@quackers969 not ragging at all! I believe we’re always still learning and this is amazing info to have! Thanks! 😁

    • @quackers969
      @quackers969 6 днів тому

      @@DeliProductions 💙💙💙

  • @FynnGB
    @FynnGB 12 днів тому +3

    really cool breakdown! thanks for sharing!

  • @Popsicle_Weeb
    @Popsicle_Weeb 12 днів тому +2

    This is cool I definitely will use this in a project.

    • @DeliProductions
      @DeliProductions  12 днів тому

      Awesome! So glad you like it. Can't wait to see what you make with it!

  • @daleanderson1727
    @daleanderson1727 9 днів тому +1

    BRILLIANT.

  • @halimgarciagendis248
    @halimgarciagendis248 10 днів тому +1

    Awesome!!! Thanks for sharing!!!

  • @domolutz
    @domolutz 11 днів тому +2

    Nice breakdown. Love the smoothness of the shader. I wish there was a Shader to RGB node for Cycles though 😂

    • @DeliProductions
      @DeliProductions  11 днів тому

      Thanks so much! I haven't messed with Cycles before I didn't know Shader to RGB isn't a thing!

  • @ramboadam
    @ramboadam 11 днів тому +2

    Its so cool! but only thing that i find is fresnel...
    is it possible to change the color of the fresnel according to the light? because for example when I shine a blue light on it, the fresnel stays white

    • @DeliProductions
      @DeliProductions  11 днів тому +1

      Ah yes! What you'd want to do is take your base color with the light color and use a blend mode (can try screen?) with a new color for a brighter color or you can multiply it for a darker color. You'd then feed that result into the A or B portion where your fresnel lives now. Hope that helps!

  • @ChristianChessell
    @ChristianChessell 11 днів тому +2

    Is there a site I can get these seamless tileable textures? Great tutorial!

    • @DeliProductions
      @DeliProductions  11 днів тому

      I believe you can find some on some stock websites. These ones I used I made personally with Krita and a bit of Procreate

  • @LiquidStateAnim
    @LiquidStateAnim 6 днів тому +1

    LSM Shader can do just that

    • @DeliProductions
      @DeliProductions  6 днів тому

      @@LiquidStateAnim what’s LSM Shader? I haven’t seen that before

    • @LiquidStateAnim
      @LiquidStateAnim 6 днів тому +1

      @DeliProductions LSM layer mask addon comes with a few nodes. 3 light nodes, rim light node, specular node that you can adjust the x and y of the specular, and a outline node, and and object gradient node

    • @DeliProductions
      @DeliProductions  6 днів тому

      @@LiquidStateAnim oh cool! I’ll have to check it out!

    • @LiquidStateAnim
      @LiquidStateAnim 6 днів тому

      @@DeliProductions ill get you a copy to review

  • @nepo10ball
    @nepo10ball 6 днів тому +1

    What is your gpu my friend??

  • @echolaromance7604
    @echolaromance7604 12 днів тому +1

    Can u make a video about arcane / valorant cinematics shading of the characters? it will be so cool to watch it

    • @echolaromance7604
      @echolaromance7604 12 днів тому +1

      (your shading is so close to them) thats why :D

    • @DeliProductions
      @DeliProductions  11 днів тому

      Sure thing! I’ll add that into the list! Thanks for the suggestion! 😁

    • @echolaromance7604
      @echolaromance7604 11 днів тому

      ​@@DeliProductions i'm waiting man! its been so exicted to watch it

    • @Oomiyaaaa
      @Oomiyaaaa 11 днів тому +2

      Most of their materials are hand-painted into the textures

    • @DeliProductions
      @DeliProductions  11 днів тому

      @@Oomiyaaaa Yup! Lots of hand painted assets and hand painting camera projections for shot specific backgrounds

  • @jonathanperreault4503
    @jonathanperreault4503 11 днів тому +1

    any idea how to do this in unreal 5? mostly finding the equivalent of unreals shader to rgb node but im not sure what it is

    • @DeliProductions
      @DeliProductions  11 днів тому

      Off hand I’m not sure but I have an idea of how I might be able to. I’ll play around with it and let you know if I can figure it out!

    • @jonathanperreault4503
      @jonathanperreault4503 11 днів тому

      @@DeliProductions awesome ! cant wait to see !

  • @unicornhuntercg
    @unicornhuntercg 9 днів тому +2

    This guy is gonna lose his mind when he finds out about object coordinates

    • @DeliProductions
      @DeliProductions  9 днів тому

      is there a specific benefit to object coordinates?

  • @jutraim2422
    @jutraim2422 11 днів тому +8

    The shader is nice but it doesn't even look remotely similar to the artwork shown in the intro. Looks like cheap plastic instead

  • @lightst33l
    @lightst33l 11 днів тому +2

    Really sorry but it looks like just a Uv broken texture to me...

    • @DeliProductions
      @DeliProductions  11 днів тому

      The Suzanne (monkey) with the texture is using a texture meant for a different model. I just wanted to a use an image to showcase you can use an image instead of just colors

    • @lightst33l
      @lightst33l 10 днів тому +1

      ​@@DeliProductions İ can understand steps and what are you trying to...Yes I can use my own textures instead of colors etc. But its be better to built new specific one what im looking for in my humble opinion. This is; good shader capabilities example video thank you. İm not trying to implement negative/hate comment if so im really sorry. But in the end there is no solution (sake of the example.) Thank you for replying my comment kindly. Im just trying to absorb anything in net to learn something new.

    • @DeliProductions
      @DeliProductions  10 днів тому

      @ no problem! Are you looking for something specific? Like how to create the texture itself instead of the shader the texture sits in?

    • @lightst33l
      @lightst33l 10 днів тому

      @@DeliProductions im using Mac i9 unfortunately and it is not good for 3d applications because of internal graphic card. So im trying efficient solutions for that. Now im looking different gpu efficient shaders. Especially noise texture and ambient occ is my enemy they are crashing Blender... İm using them only as fac. Or ao not color for example. Even basic geo nodes doesnt work well its frustrating...

    • @chidorirasenganz
      @chidorirasenganz 8 днів тому

      @@lightst33lAre you using Eevee?

  • @ax777-k2p
    @ax777-k2p 12 годин тому

    useless