A couple hours ago I was looking up how to do something in GIMP and found a discussion with someone saying it looked like version 3 was finally close - the discussion was from 5 years ago : ) Also, "less floating selection" is the one I'm looking forward the most
@@aegisgfx 2.8 went from RC1 to gold in a month flat. RC means it's done, frozen, if there is nothing absolutely breaking it's coming out ACTUALLY soon.
Is the "less floating selection" that thing thats like a fake layer that keeps you from doing the things your trying to do until you figure out what's gone wrong?
Me mainly being a programmer (though I originally started as an artist before that), I understand that Gimp has always had its own way of doing things that tended more towards a programmer's mindset rather than that of a graphic artist's or general graphic designer's. That being said, with Photoshop being a de facto industry standard for decades and the people doing the actual graphics work being graphic artists, graphic designers, photographers, and other graphic design and art-related peeps if those making Gimp were genuinely interested in wider adoption within those communities before now their goals should've been "parity with Photoshop" and "a UI that's easier for non-programmers to understand" rather than a whole bunch of technical stuff that sounds nice on paper but doesn't advance forward progress on adoption of the product by the wider target audience. Photographers don't care about "convolution kernels" and such with a matrix of numbers that they don't know what they mean. Graphic designers are fine with Gaussian blurs only needing center and distance (maybe "strength") parameters that can be visually changed by drag-and-drop+preview rather than textboxes+sliders with potentially no preview. Digital painters want smudge, burn, sponge, etc tools that behave like real-world smudgers, charcoal, sponges, etc. These are among the reasons why Photoshop became number one and why Gimp never made much more than a blip in the discussion over peeps saying "pirate Adobe instead."
I'm both a programmer and artist and I agree to some degree. I've never gotten warm with gimp for art. In fact I gave up on gimp for art almost a decade ago. However I still use gimp for manipulating photos, because that's where those technical terms and little details make sense. I'm no professional photographer though. I think the main problem is that gimp is trying to balance being both a photo retouching tool and a tool for digital art and ends up falling short for both.
I remember one time I was just frustrated because I was trying to figure out how to do an adjustment layers (spoiler alert: Gimp doesn't have them). A very basic feature you'll find in any number of software...just to get lambasted how DARE I expect this software to work like some other software and how I need to fix my apparently fucked up mindset!! xu
Mind you , Krita is open source, free, gets frequent updates, more user friendly, has better tools of importance...I just don't see a single thing that gimp does better, except ....having more specific filters? I guess that's better. And why do the programmers care so much about technical stuff here. There are real technical challenges they could tackle...I don't think it has any target audience, including other programmers.
@@ajtatosmano2 true, but just installing the G'MIC Filter Plugin for Krita is really all you need. I can't use any graphic software anymore without installing the G'MIC suite. It's an excellent and FOSS plugin.
@@SianaGearz The keyword there is "Typically". Just because they made it to release candidate before hell froze over, doesn't mean they will officially get to the 3.0 public release. Anyway, a 3.0 RC1 is nice to have but that isn't going to be a viable option in many placves. Full release or bust!!!
The thumbnail was created in 2010 by David Revoir in GIMP Painter, an old fork that focused on digital painting. (He switched to Krita a while ago.)
Місяць тому+28
I remember these days when we were involved in Gimp Paint Studio. Gimp had good potential to be used for painting but Krita arrived and wow, never look back.
The fact that they have ignored this problem for 20 years tells you everything you need to know to disregard the project. Photopea is free, works great, and its UI is actually intended to be used.
Soo... the biggest drawback for me with GIMP has always been the user interface. Now, don't get me wrong what they have is an improvement, but it's still a stellar mile away from the market leaders people want them to dethrone. For people who've always used GIMP and never used any other software, it might sound like an odd complaint, but those who know, know. I'm certain I'm not alone in this.
This exactly, the UI barely improved tbh and the UX is still really crap. But I feel like this is a curse that concerns most - if not all - popular open source projects...
@@fallcon_txoc Yeah, the only time I saw an open source project really become user friendly was with MuseScore, and in that instance a company bought it and put full time developers to work fixing it
@@fallcon_txoc Shocking news! Programmers make crap UI/UX Designers. More at 11:00! I am not even kidding, I am a programmer and my UIs sucks, I have never seen a coworker who was good at that either. It's like the mindset required to program is allergic to good UI.
@@diablo.the.cheater I mean, I am (was) a dev too (both web and desktop) and my UIs are very clean... I know a handful of talented people in the same situation. But I agree that, usually, this is mostly the case for developers which have had some professionnal experience with web dev. I think it's just an excuse for some developers to not make efforts at all. Besides, GIMP has received a significant amount of money from donations over time and one could think they would have hired a professionnal UI/UX designer...
For that to happen it would actually have to be close to other software in the same field. This release is a bit step in the right direction but comparing it with blender vs other 3D software it's not close yet.
@@Dave102693 Does it really replace it? Sorry I don't really use either so just wanted to hear someone's perspective. Isn't Krita more for drawing/painting and GIMP is like a photoshop replacement?
@@Dave102693GIMP is for editing photos, which it is oddly competent at. You can do some pretty cool stuff. Krita is for art, and is reasonably competent at that. They are different tools with different purposes. I just learned that GIMP has convolution kernels, which are vital for edge detection and various nifty filters.
Took them long enough! Been using GIMP since 2017, but recently been using more Krita since it had more features. Might try GIMP out more when 3.0.0 releases!
I don't really use either so I wanted to hear your opinion. Is it really a good replacement for GIMP if it's used more for drawing/painting and GIMP is somewhat similar to photoshop?
@@SoftBreadSoft Yeah that's what I was thinking. I don't know why people are saying they're using Krita instead of GIMP if they have different purposes
@@RicardoHernandez-ii9lx I guess people who only used it for painting and didn't yet hear of Krita. GIMP has painting functionalities, its not terrible at it, but it has never been its focus. I use both almost daily, Krita for the art and GIMP for any color correction and stuff like that
@@FR3NKD yeah this is what Linux devs are missing is that these programs need to be drop-in replacements for the ones that people currently use on windows.
@@aegisgfx what else do people use on windows? I started using Gimp in like 2016 because it was the most feature robust editing program available on windows that was free. Paint is garbage, Paint3D is at least usable for super simple stuff but Microsoft just discontinued it.
@@TheNewton More than a culture problem it is a problem that programmers suck at that and need people who are good at that to tell them how to do it... But volunteers working in an open source program want to program what they want and not what some "designer" tells them. Essentially it comes down to programmers in open source having a hard time collaborating with non-programmers as they want to do stuff "their way", not that way some "non-programmer" tells them to do, they already have their jobs to do that. This happens all over open source with the exception of projects that get collaborated primarily by companies instead of individuals. Programmer's mindset is quite good for some stuff and that stuff is the stuff that FOSS truly shine, but making a good UI/UX is not a thing programmers are good at, in fact programmers are super bad at that.
GIMP was in dire need of a rework in terms of workflow. I first used it in 2020 I believe, after I used an ancient version of Corel Draw and Photoshop and the experience was lightyears behind them. I really appreciate the svg icons and more snappy menus but the real issue is the fact you constantly had to swap between tools as there was no "on click detection" for selecting. Something as basic as creating an outline for text was kind of annoying to do.
nah bro what do you mean creating an outline is so easy just click the text then go layer then rasterize to path and make a path and go into this submenu and screenshot it then look it up then undo what you just did, oh wait it was destructive can't undo that now then just expand the selection by three pixels and your done! seriously people are so lazy and expect so much from free software :(
That looks - way more usable now. After CS6 and migrating to Affinity and Krita, I'm kinda captivated by this very photoshop-esque non-destructive layer history workflow, that kinda reminded me of Snapseed on Android.
TBH photoshop cs2 is kinda close to PS CS6, which is the last version of photoshop. They haven't added any meaningful features since then and likely never will. It's only getting slower for no reason. GIMP is gonna be my go-to after v3 lands.
It's almost as if Adobe is a for-profit company with paid full-time programmers while GIMP is being worked on by a handful of volunteers in their spare time.
@@giantisopod Don't get me wrong, I use GIMP literally on the daily. However, you can't deny that after 20 years, this was a very lackluster update. Despite the fact that CS2 was a paid program, there has been plenty of time for the GIMP developers to look at CS2's useful feature sets and figure out a way to incorporate them into GIMP, especially when you consider that Krita (an open source program) already has a good number of these features that have been around for 2 decades.
@@Dead_Last They have 1.8M in BTC donations in their wallet. They keep making excuses about how they're wating for the governments to finalize their stance on crypto and that how they need to make a consortium that decides where the money goes. As if that's ever going to happen.
I love GIMP and consider myself fairly proficient in it. I'm very excited for this new release! Between FreeCAD 1.0 and GIMP 3.0 there is much to be excited about!
Is there any way we will see something like GimpShop or PhotoGimp again? I love Gimp, but it is so hard when you come from the Photoshop workflow. GimpShop solved this like 90% for me waaaaay back then.
GIMP will always have a special place in my heart as the image editing program that was there for me when I was young and had no money. But life goes on and people change a time comes when you recognize that it's time to settle down with a nice discounted Affinity suite. Gotta think of what you really want in life and what's best for the children.
I've been using RC for a few weeks and let me tell you non-destructive editable layer effects is just so sweet. No more creating multiple layers to experiment with effects and filters and resulting gigantic file sizes. I know other programs have had this for a long time but I still like the Gimp!
If I'm not mistaken krita is more of a drawing program than a photo editing program yes? I haven't used it but if it has good photo editing capabilities I might switch over
@@Nick-bn6ch but Gimp is not a photo editor per say, it might remove a background or something, but nothing too crazy. I believe it's best feature is Vector editing, it might be even better than Krita in that aspect (I don't use Vector so I'm not sure)
I never gelled with GIMP, partly because of the UI but I also didn't need it. However, it was always great that it existed for those who couldn't, or didn't want to buy paid products.
It's not so bad, Blender has a way worse UI than Gimp. I absolutely hate its defaults because it controls nothing like any other modeling program. When you need a tutorial just to do basic things, you know your UI is effed up.
I want so so so badly to use GIMP, but the interface is just so frustratingly idiosyncratic and unintuitive to use. I genuinely believe that an overhaul of the UI is the main thing holding GIMP back from exploding in popularity, just like how it happened with Blender.
Freecad just launched ver1.0 after 20 years work and now GIMP3. A huge thanks to the open source community. Call me very happy indeed and hope the user community make a donation to show their appreciation and support all the hard work.... I'm heading to the donation page right now.
I'm glad it's in the works! I mostly stick to open-source programs. I used Adobe for a couple of years but hated having to pay for it when I only used it sporadically!
I didn’t mind buying Photoshop, but I will be god-damned before I pay rent for Photoshop. Maybe, between gimp, krita, image magick and the 2d graphics tools of Blender I can replace the thing. Goodbye LunarCell and Flexify, though. Which is sad.
@@ColinPaddock Give Photopea a shot. Worth it if it keeps you from the CC scam. Don't think I'd like it for the super heavy stuff, but mid-level stuff like thumbnails and image manips, I think it's more than fine. Sounds like sporadic users like william might find it usable.
Did not know that none destructive editing is a thing. But I need it mostly for croping an image, color correction, scaling and some fun with layers. Nothing complicated. So nice to here it gets an update.
This is cool and all, but genuine question: why would I ever use this when Krita exists, already has all the features they've got planned on their roadmap, and is also an excellent painting program on top of it?
Krita is painting-focused, GIMP is manipulation-focused. You can do IM in Krita, but it's not as robust and broad even when compared to GIMP 2.9; you can do painting in GIMP, but it's not as robust and streamlined for it as Krita. Similar to how both can do vector, but InkScape is still a better tool for the job.
Gimp is my image program of choice since like 2010 or so. Love it. The main annoyance always was the restriction to be able to work on a single layer at a time. Seeing multi layer manipulation beeing added is a god sent. If they also add a record button to make automation easier than handwriting python scripts, it's officially perfect in my humble opinion 👍
I'm really excited for these updates! I've been using GIMP since the 2010s, having learnt it alongside Photoshop and coming to prefer GIMP over the years. I sometimes try out Ps from time to time to see what I may be missing out on, but honestly I prefer how GIMP handles things and it is always improving. Some tools I use regularly are missing or impractical in Ps. And honestly, I've got more stability out of GIMP anyhow. These new updates will make it even easier to work on fast and complex projects, giving the ability to go back and reiterate individual elements, almost like an undo history for each layer & group. I look forward to seeing any improvements to animation tools, the possibility of working in CMYK colourspaces for professional printing, and even better path tools for handling vectors. EDIT: That paint select tool that has been in the works will be mighty useful too! Looking forward to that being implemented in Gimp 3.0!
incremental improvements. they are working on improving the UI while maintaining existing workflows, but that comes after this highly anticipated release.
does it have a dropdown list for the text fonts yet? last time I tried it I had to literally type in the full font name in a textbox with no autocomplete... lol
Gimp has always had a text selection menu for me. Click the white box with the letter A on it. But that's on Linux. Gimp sucks on Windows. None of the devs run Windows.
Looks like a few nice improvements but still nothing compared to other open source products like blender or godot that actually attempt to be competitive products for the average user, not just sticking to outdated UI and UX because that's the way it's always been. Another nitpick with GIMP (and other open source software) is the fact that stuff is always added but rarely removed in case one specific user happens to be using a feature. Inkscape for example has a whole bunch of old filters and effects that virtually no one would use but haven't been updated or removed.
One issue I always had was with coordinating the cursor with the stylus. Also the file extension when saving or exporting an image, it always automatically blank, and you have to type in which format you want even though the file extension option via drop down is available it doesn't append the extension. would be nice if it ended the file you want to save or export automatically wit the extension selected in the dropdown menu. Hope they'd consider these.
The thing I want most is an equivalent to the automate photo merge that photoshop has. Hopefully it will be easier to do in gimp 3 for images that aren't collages but the ability to stitch like 30 photos together to make a panoramic images very nice.
It didn't. I think GIMP 2.99, the dev version towards 3.0, started 4 years ago. Meanwhile, there has been 2.2, 2.4, 2.6, 2.08 and 2.10 with each 20-30 intermediate minor versions. The numbering doesn't reflect the actual work, and the clickbait title of this video is quite lame.
The question is performance. Gimp was always super slow and getting old. Also, what about content aware tools like spot removal? Not just some basic tool, but something that makes practical sense?
@@GraphicdesignforFree Because Gimp forces the canvas to be centered on screen until it's larger than the screen space it doesn't actually scroll to cursor until after this point. A lot of what I do in Gimp is at the edge of the canvas and the current system makes zooming to cursor beyond the canvas boundary unnecessarily complicated and very user unfriendly. It does this whether you use ctrl-scroll zooming or if you switched it to just scroll zooming, I just want to be able to turn off the forced centering so it just goes where I'm pointing it to. Until then, zoom to cursor is broken.
CMYK color support yet? Non destructive is nice, but Affinity Photo caused itself problems going overboard with it. Both destructive and non destructive have their place. Just so long as the non destructive side isn't compromised.
I used Gimp 2 when I was at the uni. I graduated in 2008. Recently I had to do some image manipulation and I had to go to Photoshop as Gimp still cannot do the simplest things Photoshop could 20 years ago. Let’s hope Gimp 3 will be an improvement, ‘cause at this point I might as well use Paint or IfranView.
I tried to get to know GIMP and it was difficult, probably because my previous main paint program was MSPAINT and I have never used Photoshop. It's huge and complex. Getting layers helped but there is so much there and so many modes. Takes some real work to get into. Still I usually have to watch a video to figure out how to do something I haven't tried before. I was hoping GIMP 3 would fix some of this but it doesn't look like that will be happening.
If you were using Gimp to paint then you were using it wrong. Gimp is not a drawing program. Gimp is for editing images. Say if you want to crop an image or change the colors. Gimp has some drawing tools but they're pretty rudimentary.
Photopea, a program developed by one person, has more features, better interface and user experience than the ugly old Gimp. That and the fact that they never meet their own deadlines says a lot about the direction of the project.
It's developed by a bunch of gimp stans from France , who will defend it's hideous flaws till their demise , they refuse to develop it stating "gimp has a unique philosophy of editing " , gimp is developed by idiots who will do anything but improve the software because of their hubris(plus they don't care , like gimps previous maintainer who only used the software to make postcards)
Affinity Photo is much better than Photoshop 6 though. I have many points that are better than the current Photoshop even. Also Gimp 3 UI still look awful to me, I just use Krita, at this point the should through Gimp out and make a Krita Photo instead.
I find the new splash screen colors somewhat poisonous to my eyes, that is I don't like it. While the UI scaling improvements related to hidpi screens are very welcome by me, it appears they have broken the "Dot-for-Dot" (the default) view option, at least on Windows. On Windows moving the Gimp window to a monitor with a different scaling factor/dpi doesn't adjust the UI appropriately (scaling is generally ok, but rendering becomes blurry). It is rather disappointing, and I my guess is it will take another 10 years until they fix these.
It would be great if GIMP incorporated functions with Artificial Intelligence to generate images and videos. Note: and better yet, if it could be combined with stable diffusion
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i can't wait till someone more ambitious than me makes scripting GIMP from ollama BASH and/or stable diffusion
A couple hours ago I was looking up how to do something in GIMP and found a discussion with someone saying it looked like version 3 was finally close - the discussion was from 5 years ago : )
Also, "less floating selection" is the one I'm looking forward the most
Well they are in RC1 now so that means the full release of 3.0 should be in as little as 12 to 14 years!
@@aegisgfx😂
@@aegisgfx 2.8 went from RC1 to gold in a month flat. RC means it's done, frozen, if there is nothing absolutely breaking it's coming out ACTUALLY soon.
@@aegisgfx Optimist!
Is the "less floating selection" that thing thats like a fake layer that keeps you from doing the things your trying to do until you figure out what's gone wrong?
Me mainly being a programmer (though I originally started as an artist before that), I understand that Gimp has always had its own way of doing things that tended more towards a programmer's mindset rather than that of a graphic artist's or general graphic designer's. That being said, with Photoshop being a de facto industry standard for decades and the people doing the actual graphics work being graphic artists, graphic designers, photographers, and other graphic design and art-related peeps if those making Gimp were genuinely interested in wider adoption within those communities before now their goals should've been "parity with Photoshop" and "a UI that's easier for non-programmers to understand" rather than a whole bunch of technical stuff that sounds nice on paper but doesn't advance forward progress on adoption of the product by the wider target audience.
Photographers don't care about "convolution kernels" and such with a matrix of numbers that they don't know what they mean. Graphic designers are fine with Gaussian blurs only needing center and distance (maybe "strength") parameters that can be visually changed by drag-and-drop+preview rather than textboxes+sliders with potentially no preview. Digital painters want smudge, burn, sponge, etc tools that behave like real-world smudgers, charcoal, sponges, etc. These are among the reasons why Photoshop became number one and why Gimp never made much more than a blip in the discussion over peeps saying "pirate Adobe instead."
I'm both a programmer and artist and I agree to some degree. I've never gotten warm with gimp for art. In fact I gave up on gimp for art almost a decade ago. However I still use gimp for manipulating photos, because that's where those technical terms and little details make sense. I'm no professional photographer though.
I think the main problem is that gimp is trying to balance being both a photo retouching tool and a tool for digital art and ends up falling short for both.
I remember one time I was just frustrated because I was trying to figure out how to do an adjustment layers (spoiler alert: Gimp doesn't have them).
A very basic feature you'll find in any number of software...just to get lambasted how DARE I expect this software to work like some other software and how I need to fix my apparently fucked up mindset!! xu
It's also why most FOSS users abandoned GIMP in favor of Krita years and years ago.
Mind you , Krita is open source, free, gets frequent updates, more user friendly, has better tools of importance...I just don't see a single thing that gimp does better, except ....having more specific filters? I guess that's better. And why do the programmers care so much about technical stuff here. There are real technical challenges they could tackle...I don't think it has any target audience, including other programmers.
@@ajtatosmano2 true, but just installing the G'MIC Filter Plugin for Krita is really all you need. I can't use any graphic software anymore without installing the G'MIC suite. It's an excellent and FOSS plugin.
We got Gimp 3 before GTA 6 😮
And before Half life 3
Release Candidate 1, too early to tell
You can still start playing with it now. Unlike GTA6 and HL3.
@@user-sl6gn1ss8p RC1 is freeze and from then on only major bugfixes. Typically 1 month passes between a GIMP RC1 and a final release.
@@SianaGearz The keyword there is "Typically". Just because they made it to release candidate before hell froze over, doesn't mean they will officially get to the 3.0 public release.
Anyway, a 3.0 RC1 is nice to have but that isn't going to be a viable option in many placves. Full release or bust!!!
Oh wow GIMP 3 is _coming soon_ you say? What an unprecedented turn of events! I bet in a year it will be coming even sooner.
I literally visualized you using the "You don't say!" rage face. And you wouldn't be wrong to.
I mean, it's literally a release candidate - RC 1, sure, but that's not something that happens when an application is way-way-out from release.
Just maybe this time it's here for reals.
OP: "Gimp 3 coming very, very soon! I don't think it'll be 2024 though" 🤣
@@ziff_1 We read their sarcasm.
The thumbnail was created in 2010 by David Revoir in GIMP Painter, an old fork that focused on digital painting. (He switched to Krita a while ago.)
I remember these days when we were involved in Gimp Paint Studio. Gimp had good potential to be used for painting but Krita arrived and wow, never look back.
I was wondering why most GIMP tutorials are 10,11,12 years old 😅
Can't wait for GIMP 4 in 70 years
cuz people gave up on gimp 10,11,12 years ago since there was no progress on it.
@@jarwarren guys i think we should be glad we're getting gimp 5 before sun explosion!
Because the Krita fork ate its artist user-base.
@LogosWithNick makes some good (recent) GIMP tutorials tho
That's a monumental release!
A wait nearing the lifetime of some of the people watching this video.
I hope, Gimp 4, after next 20 years, will upgrade his UI )
It'll be just in time for GTK5 to have been out for 3 years
They need to make the keyboard shortcuts 1:1 to photoshop./
The fact that they have ignored this problem for 20 years tells you everything you need to know to disregard the project. Photopea is free, works great, and its UI is actually intended to be used.
Soo... the biggest drawback for me with GIMP has always been the user interface. Now, don't get me wrong what they have is an improvement, but it's still a stellar mile away from the market leaders people want them to dethrone. For people who've always used GIMP and never used any other software, it might sound like an odd complaint, but those who know, know. I'm certain I'm not alone in this.
This exactly, the UI barely improved tbh and the UX is still really crap. But I feel like this is a curse that concerns most - if not all - popular open source projects...
@@fallcon_txocnot true, i think godot has amazing ui/ux, and i came from unity.
@@fallcon_txoc Yeah, the only time I saw an open source project really become user friendly was with MuseScore, and in that instance a company bought it and put full time developers to work fixing it
@@fallcon_txoc Shocking news! Programmers make crap UI/UX Designers. More at 11:00!
I am not even kidding, I am a programmer and my UIs sucks, I have never seen a coworker who was good at that either. It's like the mindset required to program is allergic to good UI.
@@diablo.the.cheater I mean, I am (was) a dev too (both web and desktop) and my UIs are very clean... I know a handful of talented people in the same situation. But I agree that, usually, this is mostly the case for developers which have had some professionnal experience with web dev. I think it's just an excuse for some developers to not make efforts at all. Besides, GIMP has received a significant amount of money from donations over time and one could think they would have hired a professionnal UI/UX designer...
I wonder if we'll ever see a day when Gimp gets a similar amount of love to what Blender is getting today.
For that to happen it would actually have to be close to other software in the same field.
This release is a bit step in the right direction but comparing it with blender vs other 3D software it's not close yet.
Krita already has replaced Gimp
@@Dave102693 Does it really replace it? Sorry I don't really use either so just wanted to hear someone's perspective. Isn't Krita more for drawing/painting and GIMP is like a photoshop replacement?
@@Dave102693GIMP is for editing photos, which it is oddly competent at. You can do some pretty cool stuff. Krita is for art, and is reasonably competent at that. They are different tools with different purposes. I just learned that GIMP has convolution kernels, which are vital for edge detection and various nifty filters.
@@Dave102693 krita has its own problems and is much as a pain the arse if you've been using a pirated copy of photoshop.
Without non-destructive workflows were a game breaker for me. Thank goodness they’re implementing it.
Took them long enough! Been using GIMP since 2017, but recently been using more Krita since it had more features.
Might try GIMP out more when 3.0.0 releases!
I don't really use either so I wanted to hear your opinion. Is it really a good replacement for GIMP if it's used more for drawing/painting and GIMP is somewhat similar to photoshop?
@@RicardoHernandez-ii9lxIt isn't a GIMP replacement. Krita is for painting, GIMP is more for image editing and manipulation.
@@SoftBreadSoft Yeah that's what I was thinking. I don't know why people are saying they're using Krita instead of GIMP if they have different purposes
@@RicardoHernandez-ii9lx I guess people who only used it for painting and didn't yet hear of Krita.
GIMP has painting functionalities, its not terrible at it, but it has never been its focus.
I use both almost daily, Krita for the art and GIMP for any color correction and stuff like that
There is multiple layer selecting as well as operations like moving on multiple layers, which was lacking on version 2.
Woooow, did not expect Gimp 3 to finally be close!
cute pfp
We need a complete overhaul of the UX/UI to make GIMP popular..
@@FR3NKD yeah this is what Linux devs are missing is that these programs need to be drop-in replacements for the ones that people currently use on windows.
@@aegisgfx what else do people use on windows? I started using Gimp in like 2016 because it was the most feature robust editing program available on windows that was free.
Paint is garbage, Paint3D is at least usable for super simple stuff but Microsoft just discontinued it.
The UX/UI is the result of a culture problem so good luck fixing that.
@@TheNewton More than a culture problem it is a problem that programmers suck at that and need people who are good at that to tell them how to do it... But volunteers working in an open source program want to program what they want and not what some "designer" tells them.
Essentially it comes down to programmers in open source having a hard time collaborating with non-programmers as they want to do stuff "their way", not that way some "non-programmer" tells them to do, they already have their jobs to do that.
This happens all over open source with the exception of projects that get collaborated primarily by companies instead of individuals. Programmer's mindset is quite good for some stuff and that stuff is the stuff that FOSS truly shine, but making a good UI/UX is not a thing programmers are good at, in fact programmers are super bad at that.
Darktable suffers the same UI problem - and culture problem.
GIMP 2 being as old as me is kindof mind-blowing ngl
I've been using GIMP for nearly 20 years now. Can't wait to try the new version!
I use GIMP 2 at home and at work, when I need to edit graphics for textures and stuff. Works great for what I need it :)
GIMP was in dire need of a rework in terms of workflow. I first used it in 2020 I believe, after I used an ancient version of Corel Draw and Photoshop and the experience was lightyears behind them. I really appreciate the svg icons and more snappy menus but the real issue is the fact you constantly had to swap between tools as there was no "on click detection" for selecting. Something as basic as creating an outline for text was kind of annoying to do.
nah bro what do you mean creating an outline is so easy just click the text then go layer then rasterize to path and make a path and go into this submenu and screenshot it then look it up then undo what you just did, oh wait it was destructive can't undo that now then just expand the selection by three pixels and your done! seriously people are so lazy and expect so much from free software :(
That looks - way more usable now. After CS6 and migrating to Affinity and Krita, I'm kinda captivated by this very photoshop-esque non-destructive layer history workflow, that kinda reminded me of Snapseed on Android.
20 years in the making, and still behind Photoshop CS2 (2005) in many ways
Thank you cpt. obvious.
TBH photoshop cs2 is kinda close to PS CS6, which is the last version of photoshop. They haven't added any meaningful features since then and likely never will. It's only getting slower for no reason.
GIMP is gonna be my go-to after v3 lands.
It's almost as if Adobe is a for-profit company with paid full-time programmers while GIMP is being worked on by a handful of volunteers in their spare time.
@@giantisopod Don't get me wrong, I use GIMP literally on the daily. However, you can't deny that after 20 years, this was a very lackluster update. Despite the fact that CS2 was a paid program, there has been plenty of time for the GIMP developers to look at CS2's useful feature sets and figure out a way to incorporate them into GIMP, especially when you consider that Krita (an open source program) already has a good number of these features that have been around for 2 decades.
CS2 was awesome
Affinity Photo, Krita and Photoshop
are beating the living daylights out of Gimp.
Gimp had better gear up fast, if it wants to survive.
you can start by donating
@@Dead_Last People have been donating for years, and look where it's at now?
@@Dead_Last They'd need to give me a reason to. I would've once but that was many frustrations ago.
@@Dead_Last They have 1.8M in BTC donations in their wallet. They keep making excuses about how they're wating for the governments to finalize their stance on crypto and that how they need to make a consortium that decides where the money goes. As if that's ever going to happen.
@@randoguy7488 IIRC Photopea has ONE developer, and he's made a viable browser replacement for PS. I can't fathom how the GIMP team is so far behind.
I love GIMP and consider myself fairly proficient in it. I'm very excited for this new release! Between FreeCAD 1.0 and GIMP 3.0 there is much to be excited about!
Is there any way we will see something like GimpShop or PhotoGimp again? I love Gimp, but it is so hard when you come from the Photoshop workflow. GimpShop solved this like 90% for me waaaaay back then.
20 years in the making and they haven't found a single competent UI/UX designer in all that time. Unfortunate
Hope lasted 1 minute and 5 seconds
Never knew this was even being worked on. I used to use gimp a LOT for texture work. Has some fantastic bump/normal map tools.
GIMP will always have a special place in my heart as the image editing program that was there for me when I was young and had no money. But life goes on and people change a time comes when you recognize that it's time to settle down with a nice discounted Affinity suite. Gotta think of what you really want in life and what's best for the children.
I've always liked Gimp and I want to use it more, one of my main problems is the Ui, the user experience just not fun.
True!
I've been using RC for a few weeks and let me tell you non-destructive editable layer effects is just so sweet. No more creating multiple layers to experiment with effects and filters and resulting gigantic file sizes. I know other programs have had this for a long time but I still like the Gimp!
Man I ditched GIMP for Krita
That and photopea.
Sadly Gimp ain't got shit on Krita. I hope it gets better in the future
If I'm not mistaken krita is more of a drawing program than a photo editing program yes? I haven't used it but if it has good photo editing capabilities I might switch over
Why ditch it, you can use more than one.
@@Nick-bn6ch but Gimp is not a photo editor per say, it might remove a background or something, but nothing too crazy. I believe it's best feature is Vector editing, it might be even better than Krita in that aspect (I don't use Vector so I'm not sure)
Gimp is just not a software that belongs in 21st century UI and UX wise, and it looks like version 3 isn't going to change anything about that.
I never gelled with GIMP, partly because of the UI but I also didn't need it. However, it was always great that it existed for those who couldn't, or didn't want to buy paid products.
Most paid products do not work on Linux, unfortunately.
@@itisabird Yeah, that would be a problem but it's also where open source software will often fill the gap.
Everything I wanted in image manipulation app, I found it in Gimp.
It's not so bad, Blender has a way worse UI than Gimp. I absolutely hate its defaults because it controls nothing like any other modeling program. When you need a tutorial just to do basic things, you know your UI is effed up.
@@Razumen are you talking about 2.8+?
I want so so so badly to use GIMP, but the interface is just so frustratingly idiosyncratic and unintuitive to use.
I genuinely believe that an overhaul of the UI is the main thing holding GIMP back from exploding in popularity, just like how it happened with Blender.
Will they ever add standard shapes? Any triangles, squares, stars, arrows? I miss that in Gimp when i want to do something quicker than prettier
Freecad just launched ver1.0 after 20 years work and now GIMP3. A huge thanks to the open source community. Call me very happy indeed and hope the user community make a donation to show their appreciation and support all the hard work.... I'm heading to the donation page right now.
Never thought this day would come
its still hasnt come for me, I install the rc1 and it just crashes right away
What I'm missing in Gimp is one-click way to add text outlines.
drop shadow > grow shadow:
That's amazing. Like Sonic Robo Blast 2, it's nice to see old projects keep going and evolve into something greater and greater.
RC2 Due out before Dec 2027! Can't wait!!!!
:D
as a paintdotnet user, I'll try it.
You may but it's pretty user-unintuitive. Like Blender before 2.80 ;-)
Good luck. 😂
It you are mostly drawing - try Krita instead ;-)
The title says it all, really. A shame Glimpse never got more traction.
I'm glad it's in the works! I mostly stick to open-source programs. I used Adobe for a couple of years but hated having to pay for it when I only used it sporadically!
I didn’t mind buying Photoshop, but I will be god-damned before I pay rent for Photoshop. Maybe, between gimp, krita, image magick and the 2d graphics tools of Blender I can replace the thing. Goodbye LunarCell and Flexify, though. Which is sad.
@@ColinPaddock Give Photopea a shot. Worth it if it keeps you from the CC scam. Don't think I'd like it for the super heavy stuff, but mid-level stuff like thumbnails and image manips, I think it's more than fine. Sounds like sporadic users like william might find it usable.
Did not know that none destructive editing is a thing. But I need it mostly for croping an image, color correction, scaling and some fun with layers. Nothing complicated. So nice to here it gets an update.
Nice! Non-destructive editing - FINALLY - jeez!
"I guess you'll just have to go wake him up then..."
It’s nice to see gimp getting non-destructive effect features.
This is cool and all, but genuine question: why would I ever use this when Krita exists, already has all the features they've got planned on their roadmap, and is also an excellent painting program on top of it?
Because the image composites you can do with GIMP you cannot replicate with Krita as GIMP has far more blend modes than even Photoshop.
@@SeanRiley-s2f Not just that, but there have been instances where people have use both Gimp AND Krita.
Krita is painting-focused, GIMP is manipulation-focused. You can do IM in Krita, but it's not as robust and broad even when compared to GIMP 2.9; you can do painting in GIMP, but it's not as robust and streamlined for it as Krita. Similar to how both can do vector, but InkScape is still a better tool for the job.
@MrERJ1992 That would be more ideal.
@@Slomowo Agreed.
I used GIMP to make my myspace layouts - can't wait to try this version!
Gimp is my image program of choice since like 2010 or so. Love it.
The main annoyance always was the restriction to be able to work on a single layer at a time.
Seeing multi layer manipulation beeing added is a god sent.
If they also add a record button to make automation easier than handwriting python scripts, it's officially perfect in my humble opinion 👍
What I'm looking for is the ability to scale up the menu text. My monitor isn't 4K, but the text still is smaller than I'd like.
I'm really excited for these updates!
I've been using GIMP since the 2010s, having learnt it alongside Photoshop and coming to prefer GIMP over the years. I sometimes try out Ps from time to time to see what I may be missing out on, but honestly I prefer how GIMP handles things and it is always improving. Some tools I use regularly are missing or impractical in Ps. And honestly, I've got more stability out of GIMP anyhow.
These new updates will make it even easier to work on fast and complex projects, giving the ability to go back and reiterate individual elements, almost like an undo history for each layer & group. I look forward to seeing any improvements to animation tools, the possibility of working in CMYK colourspaces for professional printing, and even better path tools for handling vectors.
EDIT: That paint select tool that has been in the works will be mighty useful too! Looking forward to that being implemented in Gimp 3.0!
Every layer before applying effects to it I end up cloning it and shoving a copy in the background, sounds like I can soon break that 20 year habit
what a time to be alive
They waited 20 years to do 4K support but couldn't redo the UI... Gimp needs to pull a Blender at this point.
incremental improvements. they are working on improving the UI while maintaining existing workflows, but that comes after this highly anticipated release.
Finally a new version of gimp. Ive been using an old version of gimp for years. I cant wait to start using it.
Customizable icon sizes (& svg) were already in 2.1
does it have a dropdown list for the text fonts yet? last time I tried it I had to literally type in the full font name in a textbox with no autocomplete... lol
Yes it has, click the font preview.
Gimp has always had a text selection menu for me. Click the white box with the letter A on it. But that's on Linux. Gimp sucks on Windows. None of the devs run Windows.
If GIMP is much more user friendly. More people will use it.
Look at it. Does this look more user friendly than before. No, it doesn't.
26 years!
I was using it back in 98!
I have a specific wish - scalable tool adjustment sliders. They're miniscule and I make lots of errors using them.
ICC profiles for a color managed workflow?
Looks like a few nice improvements but still nothing compared to other open source products like blender or godot that actually attempt to be competitive products for the average user, not just sticking to outdated UI and UX because that's the way it's always been. Another nitpick with GIMP (and other open source software) is the fact that stuff is always added but rarely removed in case one specific user happens to be using a feature. Inkscape for example has a whole bunch of old filters and effects that virtually no one would use but haven't been updated or removed.
I hope there are hotkey bindings and the weirdness with the selection of pixels is resolved in a way that is not painful
One issue I always had was with coordinating the cursor with the stylus. Also the file extension when saving or exporting an image, it always automatically blank, and you have to type in which format you want even though the file extension option via drop down is available it doesn't append the extension. would be nice if it ended the file you want to save or export automatically wit the extension selected in the dropdown menu. Hope they'd consider these.
The thing I want most is an equivalent to the automate photo merge that photoshop has. Hopefully it will be easier to do in gimp 3 for images that aren't collages but the ability to stitch like 30 photos together to make a panoramic images very nice.
you can customize/replace the GIMP loading splashscreen btw... (I didn't like the mushroom thing at all, so I googled if that is possible :) )
Did they finally improve the ui
I'm curious but, what in gimp 3 specifically takes 20 years to make?
hai bern :3
It didn't. I think GIMP 2.99, the dev version towards 3.0, started 4 years ago. Meanwhile, there has been 2.2, 2.4, 2.6, 2.08 and 2.10 with each 20-30 intermediate minor versions. The numbering doesn't reflect the actual work, and the clickbait title of this video is quite lame.
The question is performance. Gimp was always super slow and getting old. Also, what about content aware tools like spot removal? Not just some basic tool, but something that makes practical sense?
Really hoping they include a proper zoom to mouse function.
Control-scrolling does this :)
@@GraphicdesignforFree Because Gimp forces the canvas to be centered on screen until it's larger than the screen space it doesn't actually scroll to cursor until after this point. A lot of what I do in Gimp is at the edge of the canvas and the current system makes zooming to cursor beyond the canvas boundary unnecessarily complicated and very user unfriendly. It does this whether you use ctrl-scroll zooming or if you switched it to just scroll zooming, I just want to be able to turn off the forced centering so it just goes where I'm pointing it to. Until then, zoom to cursor is broken.
I'd still rather use Photoshop 3 from the mid-90's than the current version of Gimp.
So you saying when I used to shout "bring out the gimp" every time I opened GIMP it was just cannon. 😅
CMYK color support yet?
Non destructive is nice, but Affinity Photo caused itself problems going overboard with it. Both destructive and non destructive have their place. Just so long as the non destructive side isn't compromised.
About time !!!!
I used Gimp 2 when I was at the uni. I graduated in 2008.
Recently I had to do some image manipulation and I had to go to Photoshop as Gimp still cannot do the simplest things Photoshop could 20 years ago.
Let’s hope Gimp 3 will be an improvement, ‘cause at this point I might as well use Paint or IfranView.
Have they fixed the text editor on it? I tried using that and it was really frustrating as it didn't work intuitively at all.
I know from Davies Design that there are a TON of plugins available for pre-3.0; I wonder if they still work? This does look really good, though!
Is transformation(scaling, rotation) non destructive also? This would indeed be huge if it is.
okay i guess my grandson will finaly be able to use gimp 3
I tried to get to know GIMP and it was difficult, probably because my previous main paint program was MSPAINT and I have never used Photoshop. It's huge and complex. Getting layers helped but there is so much there and so many modes. Takes some real work to get into. Still I usually have to watch a video to figure out how to do something I haven't tried before.
I was hoping GIMP 3 would fix some of this but it doesn't look like that will be happening.
If you were using Gimp to paint then you were using it wrong. Gimp is not a drawing program. Gimp is for editing images. Say if you want to crop an image or change the colors. Gimp has some drawing tools but they're pretty rudimentary.
Sad that the scaling is already off at 0:45
Photopea, a program developed by one person, has more features, better interface and user experience than the ugly old Gimp.
That and the fact that they never meet their own deadlines says a lot about the direction of the project.
It's developed by a bunch of gimp stans from France , who will defend it's hideous flaws till their demise , they refuse to develop it stating "gimp has a unique philosophy of editing " , gimp is developed by idiots who will do anything but improve the software because of their hubris(plus they don't care , like gimps previous maintainer who only used the software to make postcards)
First Freecad 1.0 and now GIMP 3.0. This is a good year for open source
Sounds great I started out playing with Gimp a decade back then and I've been a fan ever since
Haven't used it recently other than resizing backgrounds.
Tried it, slow as hell. Append a few filters, disable the middle one, the preview takes forever to complete.
I love David Revoy art
Finally, a worthy competitor to Photoshop 6.
Affinity Photo is much better than Photoshop 6 though. I have many points that are better than the current Photoshop even. Also Gimp 3 UI still look awful to me, I just use Krita, at this point the should through Gimp out and make a Krita Photo instead.
I find the new splash screen colors somewhat poisonous to my eyes, that is I don't like it.
While the UI scaling improvements related to hidpi screens are very welcome by me, it appears they have broken the "Dot-for-Dot" (the default) view option, at least on Windows. On Windows moving the Gimp window to a monitor with a different scaling factor/dpi doesn't adjust the UI appropriately (scaling is generally ok, but rendering becomes blurry). It is rather disappointing, and I my guess is it will take another 10 years until they fix these.
So can you draw shapes yet? Because... that would be nice.
Is it 16 bit now? Almost everything described sounded unfinished. No lab color?
I actually created a plugin to do the thumbnail of my videos. I wonder if it will still work on the new version.
GIMP 3 finally coming out is wild
I say it's about time for FX layers. A very exciting change! Any word on performance improvements?
you have no idea how huge this is
This release doesn't sway me much. Affinity Photo is a much better Photoshop alternative than GIMP ever was.
I use GIMP fairly regularly. I'm looking forward to 3.x
My main criticism of GIMP is that it's hard to paint in it. It takes me ages to do stuff in GIMP that take minutes in Krita.
It would be great if GIMP incorporated functions with Artificial Intelligence to generate images and videos.
Note: and better yet, if it could be combined with stable diffusion