Animation - short film #2

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  • Опубліковано 4 жов 2024
  • In this video, I talk about how I use tools such as Blender and Clip Studio Paint. While I'm not entirely certain that my methods are correct, I'm definitely enjoying the process!
    ►You can buy me a coffee here if you want ;D ko-fi.com/juhastv
    ►Follow me on twitter: / juhastv
    ►Software used in this video: Toonboom Harmony 20, Clip Studio Paint, Blender♪♪ Music from UA-cam Audio Library - www.youtube.co...

КОМЕНТАРІ • 26

  • @andystevens6014
    @andystevens6014 3 роки тому +1

    These are very comfy watches dude. Excited to see what you do with you time off!

  • @DrDisco01
    @DrDisco01 2 роки тому +1

    Your videos really motivated me to start my own proyect, thanks bro!

    • @juhastv
      @juhastv  2 роки тому +1

      That's amazing! Enjoy it as much as you can :D!

  • @natalytime8870
    @natalytime8870 2 роки тому

    I like that video contain nature "part" - like remembering to walk outside

  • @brunohatanaka3666
    @brunohatanaka3666 3 роки тому

    You inspire me so much, congrats on your work!!

  • @헬막띠
    @헬막띠 3 роки тому +3

    I have been waiting for your animation every day. Because you are a great teacher to me. I can't speak English well, so I watched your character creation video over and over again. However, when animating the character you created, it was difficult to find information on how to give movement to the character. I was happy to see the characters appear in this video. It was because I thought that the character would move. However, the character creation stage is over. I was so very sorry. But I was so happy that your video was uploaded. I hope to upload good videos in the future. I hope you have a happy day. 😘😘😘

  • @jakeharv
    @jakeharv 3 роки тому +1

    These Animlogs are so good! Love seeing your process. Can't wait for the next one!

  • @ehsome
    @ehsome 3 роки тому

    not only is this animlog amazing and inspiring, but the outdoor shots you put in between are so beautiful

  • @FaheyCreations
    @FaheyCreations Рік тому

    Ha crazy I had a job a while back that used a d20 - built the entire thing as a 3D asset inside Harmony, with a drawover layer to get the right lines. Was pretty quick, and looked alright in the end!

    • @FaheyCreations
      @FaheyCreations Рік тому

      Also, love your stuff man!

    • @juhastv
      @juhastv  Рік тому +1

      The video is pretty old now xD these days I would build the whole thing in blender up to the final render xD

    • @FaheyCreations
      @FaheyCreations Рік тому +1

      @@juhastv not a dumb idea! I had thought to build the asset in Maya and throw a render node at it - but it worked pretty well in the end :) Used a single triangle, and whole bunch of precomping and peg transforms to get the final build - did my head in keeping all the trig right!

  • @Kongelino
    @Kongelino 3 роки тому

    Man, your videos are the perfect MIX of art and creativity content that I've been looking for. At the same time that it is inspiring as an artist, it's also a vlog which is amazing to see. Not only because I kinda like vlogs in general but to see an animator's vlog.
    Keep the great job that you're doing. Can't wait to see more of your content in the future. :D :D :D

  • @DennisTamayo
    @DennisTamayo 2 роки тому

    4:59 You did a cartoon girl with a midriff.

  • @Koda-cd2wt
    @Koda-cd2wt 3 роки тому

    Epic!!

  • @Apewnimation
    @Apewnimation 3 роки тому +2

    Hello Mr. Juhas, I have a question. When you rigg a character and animate it, and then theres a scene that the hand is sometimes at the back of the body and sometimes its in the front. How does that work?

    • @juhastv
      @juhastv  3 роки тому +1

      You can move individual parts in Z axis. Building a working rig, one that looks nicely after you move parts front and back may be a complex process depending on what you're building

    • @Apewnimation
      @Apewnimation 3 роки тому

      @@juhastv Thank you :>

  • @janeneal419
    @janeneal419 3 роки тому

    Juhas, hi I wanted to ask, why do we divide the head into 2 parts( a head and jaw) when building a rig?
    im new to this 😅

    • @juhastv
      @juhastv  3 роки тому +1

      Just a preference I guess. Find it easier to pose the jaw on dialogue scenes (tho it adds few extra objects that need to be animated so its not faster)

    • @janeneal419
      @janeneal419 3 роки тому +1

      @@juhastv wow.....was not expecting a reply at all....let alone that fast😁
      thank you so much.

    • @janeneal419
      @janeneal419 3 роки тому

      your rigging playlist is GOLD btw

  • @bryananimated1906
    @bryananimated1906 3 роки тому

    First

    • @juhastv
      @juhastv  3 роки тому +1

      Damn, that's fast :O

    • @bryananimated1906
      @bryananimated1906 3 роки тому +3

      @@juhastv your stuff is great man , i couldn't wait , i learnt a lot from you

    • @juhastv
      @juhastv  3 роки тому +2

      @@bryananimated1906 glad it helps xD