Animation - short film #2
Вставка
- Опубліковано 4 жов 2024
- In this video, I talk about how I use tools such as Blender and Clip Studio Paint. While I'm not entirely certain that my methods are correct, I'm definitely enjoying the process!
►You can buy me a coffee here if you want ;D ko-fi.com/juhastv
►Follow me on twitter: / juhastv
►Software used in this video: Toonboom Harmony 20, Clip Studio Paint, Blender♪♪ Music from UA-cam Audio Library - www.youtube.co...
These are very comfy watches dude. Excited to see what you do with you time off!
Your videos really motivated me to start my own proyect, thanks bro!
That's amazing! Enjoy it as much as you can :D!
I like that video contain nature "part" - like remembering to walk outside
You inspire me so much, congrats on your work!!
I have been waiting for your animation every day. Because you are a great teacher to me. I can't speak English well, so I watched your character creation video over and over again. However, when animating the character you created, it was difficult to find information on how to give movement to the character. I was happy to see the characters appear in this video. It was because I thought that the character would move. However, the character creation stage is over. I was so very sorry. But I was so happy that your video was uploaded. I hope to upload good videos in the future. I hope you have a happy day. 😘😘😘
These Animlogs are so good! Love seeing your process. Can't wait for the next one!
not only is this animlog amazing and inspiring, but the outdoor shots you put in between are so beautiful
Ha crazy I had a job a while back that used a d20 - built the entire thing as a 3D asset inside Harmony, with a drawover layer to get the right lines. Was pretty quick, and looked alright in the end!
Also, love your stuff man!
The video is pretty old now xD these days I would build the whole thing in blender up to the final render xD
@@juhastv not a dumb idea! I had thought to build the asset in Maya and throw a render node at it - but it worked pretty well in the end :) Used a single triangle, and whole bunch of precomping and peg transforms to get the final build - did my head in keeping all the trig right!
Man, your videos are the perfect MIX of art and creativity content that I've been looking for. At the same time that it is inspiring as an artist, it's also a vlog which is amazing to see. Not only because I kinda like vlogs in general but to see an animator's vlog.
Keep the great job that you're doing. Can't wait to see more of your content in the future. :D :D :D
4:59 You did a cartoon girl with a midriff.
Epic!!
Hello Mr. Juhas, I have a question. When you rigg a character and animate it, and then theres a scene that the hand is sometimes at the back of the body and sometimes its in the front. How does that work?
You can move individual parts in Z axis. Building a working rig, one that looks nicely after you move parts front and back may be a complex process depending on what you're building
@@juhastv Thank you :>
Juhas, hi I wanted to ask, why do we divide the head into 2 parts( a head and jaw) when building a rig?
im new to this 😅
Just a preference I guess. Find it easier to pose the jaw on dialogue scenes (tho it adds few extra objects that need to be animated so its not faster)
@@juhastv wow.....was not expecting a reply at all....let alone that fast😁
thank you so much.
your rigging playlist is GOLD btw
First
Damn, that's fast :O
@@juhastv your stuff is great man , i couldn't wait , i learnt a lot from you
@@bryananimated1906 glad it helps xD