Animation - short film #1
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- Опубліковано 14 лип 2024
- I'm plan to stick with this video format for a while. I just find editing more relaxing this way ¯\_(ツ)_/¯
►You can buy me a coffee here if you want ;D
ko-fi.com/juhastv
►Follow me on twitter: / juhastv
►Software used in this video: Toonboom Harmony 20, Clip Studio Paint, Blender
♪♪ Music from UA-cam Audio Library - ua-cam.com/users/audiolibrary... - Фільми й анімація
Man, welcome back! I am very glad to see you again.
Thank you SO MUCH!!! FOR THIS!
love your video man!!
Wow
Nice!
keep on 👍💐
Man, welcome back! I gotta say, this video, in particular, was so helpful and inspiring that made me wanted to get back to my productions while I learn from you and other creators.
I'm thrilled to follow you in this animlog of yours. Can't wait for the next video.
Keep the great work! :D
Thanks
Welcome back, my man! 😊
Waiting for more videos.............................
Awesome background full of details, I struggle a lot doing appealing backgrounds it’s a great idea to use a 3D image! I’ll try that
looking forward to that cutout animation tutorial.....
and also need the character rigging tutorial.... thanks....
Love this style of video!
Your Rigging playlist is awesome....
i really *loved* this video. hope you make more of these vlogs. because this one is really good
Я очень удивился от такого формата видео
how did you make the collar (3:43)? Can you make a tutorial pleas 🥺
Hey, its just two drawing nodes, one behind the neck drawing, the second in front of it. Both using the same peg so they look like one object :)
@@juhastv I knew it i was rigt Thanks
I loved how you moved the head in the cutout animation, you have a controller for making the head look down? I couldnt see how you did it!
Yup, I've built a master controller for the head rotation. To build it, the head had to be posed in all angles at the rigging stage and all mc did was grabbing the poses and converting them into a slider (which you can see in the right upper corner/camera tab) :)
How I wish I'll be like you, Man you're really good :>
nice stuff man! Just want to ask about the pivot system for several turn arounds again. I looked through your part 9 video but still not sure how I can create a peg hierarchy for several views. What I mean is, if I keep hitting the button that moves up the pegs, and for example I have a specific peg coordinate for when both arms are selected in the front view, how can I move up the hierarchy when i have the side view and have a different coordinate for the several parts selected together in different views?
Hey, can't really grasp what you meant without seeing the rig but the trick with pivots/peg hierarchies is that you create only one peg hierarchy for the entire rig, only once and then you set up pivot for each peg only once for each rig part. And you do it all on the first view of the rig you build. Without doing it properly at that stage - you won't be able to build working views with this method.
Once you created a peg hierarchy for the first view of the character (let's say hand connects to arm > arm connects to Arms peg > Arms peg connects to torso peg etc), use the Rotate tool for moving/placing the pivot for each peg inside your rig separately. Do it one by one until all pegs have the pivot set.
Once the 1st view of your character is complete (pegs are there, pivots as well) - jump to the second frame on the timeline > select Transform Tool > make sure Animation is on (yellow stickman icon) > select and move the peg (going from the top of the peg hierarchy to the bottom) to the location where it's pivot should be (you're still in the second view). It may look off at first, like the shapes may be simply all over the place, but what's important here is to pin the pivot into the correct spot.
Basically for every other view than the first one - you move the pegs (which have the pivot already created and set), not the pivots themselves.
Once all parts are in place for the second view you can use the deformers or the transform tool to rotate them or deform them into proper shapes.
Once happy with the second view - you move to the 3rd one etc
Tl:Dr - don't really know how to help with your situation as there are simply too many unknown variables, but hope my explanation sets you on the right track xD
@@juhastv thanks so much, your explanation is very clear! Will definitely try it out when I get the chance! So to double check on one thing, you only draw all your parts in your first view, and in other views you focus on pivots first, and rearranging/creating new drawings after right? Also is there a view that’s best to start with?
@@dsparko_games correct. Best view to start with is the one seen the most in your animatic. Mostly QF :)
@@juhastv thanks!!
@@juhastv hey, sorry to bother again Juhas! I actually don’t understand how i’m supposed to properly move the peg pivot or drawing in the second view. It just moves it all together. Please elaborate on that. Thanks!
Just wanted to ask but are you planning to show more of this cute rig that you used? Also, could you show the expression and the hand sheet you have used for this guy?
I will use it as a mascot for the channel. I built it to resemble the style of a cartoon named Ninjin but had no clear sheets there. Just screen grabbing from the show itself ¯\_(ツ)_/¯
@@juhastv Ah!!! That's why it's so familiar and cute. I've worked with a few scenes when I was a trainee at Birdo Studio
@@Kongelino That's super cool :O Wish I worked on a show like this one T_T It's just so clean. Was it all rigs or hand-drawn as well?
What tv series are you making
Just a personal project with aim to turn into a tv/stream series (nothing super original tho ;)
I am so glad you are back. 😍😍😍😍😍