My gripe with Legendary difficulty is that it's like most other games where you simply do less damage and the enemy does more. To me that doesn't make the game harder, just makes it more tedious. I like games where when you increase the difficulty the ai actually gets better, or they have more moves or something other than just simply making the enemies spongy.
I totally agree. It's the absolute laziest solution to a problem that could be made to add so much more depth and replayability to any game. It makes mods essentially mandatory.
True lol it also breaks immersion so much because enemy without armor can withstand blades like they wear some kind of armor.. just a chore at this point.
Ok, you motivated me, having to think so much and fight with actual strategy? Using your envoirment? I'm in for that shit. I normally storm through everything, let's try this
I was hesitating to comment but then I noticed you weren’t very popular, the video was very well made and I didn’t notice that you are still starting out, great video bro I wasn’t trying to be rude it’s just you have a very well made video style and definitely deserve more ❤
What is it with small youtubers with 100 or so subs all playing Skyrim, I like it but its kinda sus. Have we developed an algorithmic conspiracy? Is the world doomed to a world full of budding youtubers with great Skyrim content? Does Skyrim indeed belong to the Nords? And let me guess, has somebody stolen your sweetroll? All valid questions that will unfortunately go answered...
Summons and companions are critically important. You'll find that if someone can soak the damage for you early game, you'll eventually get strong enough to handle enemies on your own.
What’s more important is keeping them alive my poor faendal died a few times, and Sofia had her ass kicked so using courage and restoration spells are essential in the early game
@@thegreatkrimpus6139I say let them die. My faendal survived until a dragon and vampires attacked riverwood and killed alvor, his wife and the dog plus him 🤣
heal other spell, if you play as a mage or use the stave if playing as a warrior. Also use cooked food as buff and those potions u always sell come in very handy. Also memorize weaknesses of all creatures linked to illusion and destrucion spells. If u study the whole game even legendary is easy
Flame atranochs are really good for that. Though I dont play on hard mode. I have noticed that in skyrim, getting destruction and restoration to level 40 makes you nearly unstoppable once you have enough Magicka. The impact perk staggers most enemies including dragons and the ebony warrior, and the respite perk means healing spells restore stamina and you can run forever.
As someone who usually starts the game on Expert, even then, I can testify the giant spider in Bleak Falls Barrow is no joke. That thing kills me more often than the Draugr at the end.
How I beated him was to lure it to the entrance and then hit and then keep distance with it. Sometimes it goes back to the NPC so I enter the room again and lure it. That's how I beated it on legendary difficulty but still had to use a few health and stamina potions
I beat it on the second try because I played the game like a total pansy. I shot at it, got out of dodge, waited until the spider forgot about me, then shot at it through a hole in the wall until it died. 😅
right? i thought so too but doing a mage build solves that problem. the giant spider dies so quick, i thought the difficulty was set to novice. and i do it always immediately to snatch the dragonstone on my way to whiterun.
People on novice kill bandits with a random iron sword barely damaged, people on legendary spend 3 hours grinding the plants they need to make a potion THEN spend another 3 hours fighting them just so they can get like 68 gold and some fur armor
You forget the part of glitching out of whiterun, going to morthal, the blue palace and joining the mages college for 1 thing only; merchant chests. After doing that for 30 minutes, buying the ingredients, buying the gear, doing the resto loop, upgrading the gear and making enchants well into the 1000%+
I started my first game ever I made to level 25 ofc I was playing on adept difficulty I feel like I focused on making mage with a decent melee combat as well and I actually got sorta powerful I would kick ass but at times it was challenging and then I got confident and decided to try expert and..... I get stuck on every quest now dying multiple times and having to do it over and over again until I survive the thing is on open field they can just throw all sorta shit to u and the freaking arrows literally one shot u if u don't have a good armor I think adept is more like gta difficulty but as well when fighting dragons multiple enemies or bosses it can be challenging rather than fighting a bandit with a regular ass bow and u gotta heal everytime he hits u with an arrow cuz he leaves u with 7% health or something 😂😂 I can't imagine trying legendary u just gotta have ultra instinct cuz they will literally one shot u with any shitty weapon and u do regular damage with op enchanted weapons 😂
The thing I simply LOVE about the legendary difficulty is that you do feel the combat mechanics. Nearly all of them. This difficulty just makes you noticin' that one lethal hit, like when you think to yourself "Oh well, that's gonna be fatal". And then you start using that one "useless" mechanic, which is sword/weapon bash or some magic combinations if you play as a mage. It really IS nearly useless when playing on lower difficulties, so the Legendary definitely adds more immersion
@Ceroid well... I've passed a game as a mage😎 on the Master difficulty (I didn't have the Legendary one back than). Even though not solely with destruction magic, but still with magic only. And you know what? I liked that😅
Dude legendary difficulty is a torture in skyrim. I went to labyrinthian with uthgerd. Fought a draugr that was using unarmed shout. it was midnight and the draugr unarmed both of us. Swords went flying somewhere in the dark, uthgerd started fighting with her fists and i started using conjuration(skeleton) with my bow. took 30+ mins to defeat that draugr. At the end I was able to find my sword but not uthgerd's so i got her dwarven greatsword that i found later.
@@Gongodahbongo I was playing with the survival mode that came with anniversary edition. 70% of my magicka was gone because I hadn't slept in like 2 days. 40% health gone because i was freezing. If i keep 0 followers then I'm done lmao. Uthgerd and the conjured skeletons are my tanks. I'm playing a cleric build. A mage and warrior hybrid.
I did my Platinum Trophy playthrough on ps4 on legendary difficulty as a battlemage and it was a blast. Getting better gear didn't just feel like a "huh some new kit" like on lower difficulties. It was really rewarding.
My legendary playthru I did summoner build. I would give a zombie good gear summon a familiar and use the multiple follower glitch. The games honestly easiest if you go from Riverwood and join the stromcloaks after u give the axe to white run start winterhold buy spells then to bleakfalls. Haven't had an issue being stuck cause I hide behind my army
I remember my first playthrough on Legendary. I got my ass kicked so much, I had no choice but to learn and use all the tools available. I had never cooked before, or bothered crafting many poisons and potions before Legendary. Really changed the game.
with the veggie soup even legendary is easy. i play as a pure skill imperial paladin. stun locking enemys with shield bash and healing my companions makes legendary easy. the game is like rock, paper, scissors there is always a counter against every enemy
This was cool to see. I'm an insane Legendary Difficulty enjoyer and have started my new playthrough a week ago, Dark Elf in the image of Azura. The pain of being one shot never goes away there's always something out there even if it hasn't met you yet. Sabre Cats..
I really appreciate that you don't pause and spam food while fighting. It's such a boring way to play, and so many people do it. Using healing spells in combat is much more engaging and fun, both to play and to watch. Also, levelling up shield skills is really handy for high difficulty. You can interrupt enemy attacks, and if you time it right, it really helps with getting through fights.
The one thing the setting really helps is disencourage stealth sniper builds. When all those barely working one-hit kills turn into 4 hits or more, you definitely do not feel all that powerful anymore. On legendary, stuff like good old Shield and Sword becomes so much better that the stealth archer is kind of laughably bad in comparison.
Unless you either have a companion and/or summon allies. After that point you basically just plink your enemies down from a distance and if your companion falls, you hide. Also SKyrim enemies still can't jump, so cheesing beasts while standing on a rock to level most of your magic skills is still a thing.
Best build is stealth archer with poison. Base poison potion I made did 11 points of damage over 10 seconds. Add that to your 2x bow damage and that beats a sword any day. Use a crossbow with a few perks and you do almost 300 points of damage per shot (assuming in stealth mode). Alchemy is the most over powered part of the game. Healing potions can be spammed and some of the food mods made vegetable soup heal 15 points over 720 seconds. That is basically invincible when stacked.
@@BryanBear5050 Imp stool, mora tapinella, canis root. Those level you up fast and at 100 alchemy i got it to be a 20 seconds paralyze and 20 damage a second for 20 seconds. If you get one of the hearthfire homes with the garden and greenhouse you can easily farm 50+ of each ingrediet every few days. You'll be drowning in poisons. And they sell for a good price too.
You can boost your damage way past the damage penalty with potions, poisons, and enchantments. The game strongly encourages crafting skills for any type of character and you don't need to wait until the end of the game / until you have leveled all crafting skills up to 100 to make use of them.
The most fun part of legendary difficulty imo is you end up naturally getting more clever in the way you play the game. You meticulously map out areas your fighting in, use traps in dragur dungeons to kill them, using doors to cut off hordes of enemies and fight them one at a time. Legendary is how the game is meant to be played, you min max everything to ensure everything is perfect for your next fight or boss battle.
Plus, it makes often glazed over mechanics of Skyrim so much more useful. I've been playing on Expert for a little while, and it really emphasizes the usage of items and picking up everything you find. Then the shrines (especially Arkay's) and sleeping bonuses to skills which means you'll level up and if you're about to die just pop it into one of your stats. The damage magicka regen poisons are very useful as well. I was fighting a hagraven that was using a lot of spells, so I shot an arrow at it with a potion I created earlier that depletes magicka regen by 100%, and it was stuck hiding behind a ward and unable to use ice spikes against me and my follower. Frost spells are especially deadly on higher difficultures, as they slow you down and then you are trapped. So far, I would say the hardest enemies I've encountered are draugr, because they are immune to all poisons and are often too high of a level to use scrolls on, and they have frost magic. Took me forever to clear one temple, which also turned out to have a dragon priest. I had to fight 2-3 deathlords (thankfully, not at the same time), and bunch of wights and scourages. It's pretty easy to take them down when they are alone and you have a follower, but once there are multiple, things get tricky. I did get a few ebony weapons out of it though! Plus a bunch of other potions and loot. Don't think I'll be wandering into any more draugr cripts soon though!
Exactly. The people complaining about Legendary are just lazy. The reality is that if you have played thru Skyrim 100 times, you need Legendary to make it a challenge. And as for people saying Legendary is not immersive, thats rubbish. I see 100s of playthrus where the guy is fire spell and axe. Yeah, that wont work on Legendary. But be the Dragonborn, use Shouts, that works.
@@pmurnion I’ve played through skyrim three times. Even that probably puts me in the top 5% of players. Not everyone has been grinding this game for a decade.
Dang, can't believe you only have 3k subs this is really good quality, in everything the audio, visual, editing, flow, nothing feels dragged out or stalled to lengthen the video, im impressed.
When I kept getting murdered by the dang three skeevers in the spiral staircase in the Barrow on Legendary difficulty, I went ahead and backed it down to expert difficulty lol.
legendary difficulty at first is so insane, but then by like Lvl 60, it's the only level left that has a challenge. Love this vid and your format! Hope to see more content :)
*looks at that one time i created a glitched fortify one handed and fortify archery ring, then used it in a Legendary Difficulty Battle of Whiterun for the heck of it* (i also had super op armor.) It was so easy that the stormcloaks didn't even breach the first barricade. (i was fighting on the Imperial side in that playthrough). I was one shotting everything whenever i wore that ring, regardless of difficulty Glitched gear makes it to where even legendary difficulty is easy. .. well, unless you are fighting the Ebony Warrior and a certain perk of his relfects that damage back at you.
I’m too much of a baby to play legendary, but it was really fun to watch! Your commentary was awesome! Thanks for the video! It was refreshing after a lot of what I’ve been watching from Skyrim has gotten repetitive :)
Wildcat is an amazing combat mod. Makes it more difficult but even. Even adept difficulty doesn't get easy till maybe late 20s to mid 30s. I would also recommend a second channel for play-throughs, I like your delivery
I wholeheartdely agree. I've been using Wild Cat for many years and I love the way it changes the combat to make it more strategic and skill rewarding and how it changes the AI to be more careful and thoughtful of their moves, or to surround you when you are outnumbered. Add Ordinator - Perks of Skyrim to that and you make combat really fun again !
I’ve been using valhalla combat and MCO and their plugins. Makes the game really hard sometimes, to the point where I am REALLY careful about how to engage mages, cause they deal so much damage.
Im using wildcat now and i was shocked at how fast i was tempted to reduce the difficulty, tried to clear the draugr mine near rorikstead at level 2 or 3 and got blown back by the basic draugrs.
Legendary and survival mode has been my a must mode to play this game for couple months, even from beginning. The keys are just these 3 : patience, alchemy and dexterity. It really is much rewarding than starting it from adept.
In Riverwood, Feandal can be acquired as a follower very easily by doing his little quest that involves lying to Camila Valerius because he's simping for her super hard. Having a follower makes legendary SO much easier, as followers deal and take normal damage from enemies, essentially making them meat shields for you. Having a follower to take agro from enemies makes every fight much easier. Having Lydia as a follower is also great in the early game for this reason as her heavy armor lets her soak up significantly more damage. Likewise, consider using conjuration in the early game, it's one of the most powerful tools available to you. First and foremost it allows you to conjure a bound sword which will do much more damage than any regular sword you can acquire in the early game. Second, it enables you to summon atronachs which, in addition to followers, serve as meat puppets during challenging encounters. This is perhaps even better than a follower since if your atronach dies, you can just pop a few magicka potions and summon another, whereas if your follower goes down you'll have to wait for their health to regen. Also, stealth archer is a meme for a reason. It's insanely effective because it allows you to chip away at enemies from a distance with minimal risk if you can stay undetected, which even with a low sneak skill is really rather easy. Melee playstyles are tricky on Legendary, especially in the early game since you're likely to draw agro from multiple enemies at once. Trying to soak up damage from a melee enemy while also being targeted by a ranged enemy (particularly magic users) can be overwhelming very quickly. With the proper application of skill grinding, it becomes possible to trivialize the game by exploiting the overpowered mechanics of smithing and enchanting. The damage penalties incurred by playing on legendary difficulty can be all but negated by properly utilizing these skills. Alchemy also allows you to create incredibly overpowered potions that will essentially make you unkillable. Smithing is particularly easy to level up quickly and it's optimal to create the best armor and weapons possible as soon as you can. Another tip: use your level-ups wisely. When you level up, you instantly regain all your health, stamina, and magicka, so save your level up for when you're in a pinch. Overall I would not recommend playing a pure mage on legendary unless you're really looking for a challenge. It is possible, but having to sacrifice armor for magicka related enchantments on robes leaves you susceptible to massive damage. Playing a mage is actually very overpowered in the endgame, since you can create an armor set that allows you to cast all spells from two schools of magic completely for free, and the impact perk from the destruction skill tree in combination with that armor will allow you to infinitely stun lock any enemy (literally any enemy, even Alduin). That being said, using destruction magic in the early game is very difficult since you will run completely out of Magicka while hardly having dealt any damage. You will need to carefully manage your magicka through the use of potions, enchantments, and level-up investment. Followers are, both narratively and in terms of gameplay, your best friend. Rely on them to sponge up damage from powerful enemies. Don't be afraid to run away from encounters you have no hope of winning. Use shouts and powers to their maximum effect to escape danger or turn the tide of a fight in your favor. The most powerful race power in the game by far is the Orc's berserker rage. This allows you to deal double damage and take half damage for 60 seconds once per day, which is invaluable as it essentially lowers the difficulty back to a more manageable level on command. You can even simply wait 24 hours after using this power so you have access to it's benefits whenever you need it. For a mage, the Altmer's Highborn ability grants you massively increased magicka regeneration, which is also extremely useful. These powers can be used immediately, even in the tutorial sections. Unfortunately many of the other race powers are very underwhelming or downright useless. The Argonian ability Histskin is notable as well, however. In many instances, the only way to survive will be to play as optimally as possible, using any means at your disposal to stay alive and deal as much damage as possible. Potions, scrolls, powers, and shouts, when used effectively, will save your life. The early game is by far the most difficult, as your arsenal of tools is very limited. Gold is best spent in the early game on skill training in my opinion as this allows you to level up quickly without risking your life. DO NOT waste your gold on things like houses in the early game. Owning breezehome will not save you from the frost troll on your way to High Hrothgar. Play to your strengths and focus on leveling skills that will directly assist you in combat. Identify perks that will give you an edge in combat and go for them first. DO NOT waste your perk points on utility perks such as extra pockets. Having more carry weight will do you little good in a fight.
Playing pure mage isn't too bad with a follower TBH. Because you are ranged your follower can tank whilst you are almost completely invulnerable. Plus, you get pretyy good mage gear just for taking the carrige to winterhold (+40 magika, -12% destruction cost and +75% regen), whilst without the enchantment loop it takes a while to get good melee gear. The major thing with playing pure mage is definitely the NPC tanking thing though. Atronarchs you pointed out, but followers can be healed with a few easily avaliable restoration spells, making them way better tanks. Once impact is unlocked you can lock down high priority targets, and the game is almost easy. Alternative is enchanting a couple of bits of armour with +5000 magika. Because regen is a percentage of your max, with a big magika pool is regens faster than you can spend. Chain AoE destruction spells with impact are still a lot of DPS. Oh, and the tip of all time: get chaos damage and the double enchantment perk. Enchant a weapon with the lowest damage chaos enchantment you can get, and the highest damage health adsorption. Then get the +50% damage of frost, shock, and fire magic in the destruction tree. This will make your absorb health enchantment 237.5% stronger, because they apply sequentially, thus giving +50%,+75%, +112.5%. 30 health adsorption is good. 100 health adsorption is immortality.
Legendary difficulty forces you to properly invest in gearing up you're followers and depending on what class you pick to support you and with survival difficulty add you'll never be careless again example support roles if you're a archer 🏹 or mage or wizard you'll want a tank build follower stuff like that
I love the video, legendary is definitely my favorite way to play. I have a level 250+ character I've played throughout the years and it is definitely rewarding going from corner attacking/blocking to being capable of just playing normally as you would on a much lower difficulty until you run into something formidable.
The one issue that I have with using bleak falls Barrow is that it offers more options to the player than any other dungeon in the entire game and that has a lot to do with how polished it was for the demo when this game originally came out. I personally prefer playing on master difficulty because legendary is such a jump up from master. It's basically a masochism simulator. It is nice to use traps and mechanisms against your enemies, but when those traps and mechanisms aren't there, it can be grueling with skyrim's stock combat system. All in all this was a fantastic video !
I like that you refer to the working solution multiple times to kiting because that's really everything that Legendary "difficulty" is. It's not more difficult, it just takes waaaay longer to win any fight. Yes you die quicker but deaths are inconsequential because you can quicksave after every hit if you so want to. Also, you are encouraged to not take damage already anyway, so it just hones that skill slightly.
It is a difficulty because the default allows you to be an overpowered sumbitch with very few consequences Legendary makes you play the game as it was meant to be played, more or less makes you like every other character in the game the only reason you feel it takes longer is because they weren't able to fit in a much more varied combat system that would allow for more complicated attacks that could end the fight quicker like say Kingdom Come Deliverance has. You people ALWAYS forget that this came out in winter of 2011 Back when games HAD to be able to fit into a single CD and not a Blu-ray because fuck Sony and nobody liked having to use multiple CD's for a game(that also wouldn't work for an open world game) Therefore you only had 6.8 gigs to work with for the entire game I swear you kids have zero sense of time
I'd love to see you continue to adapt to legendary difficulty lol, this video was really fun. If you do couple tips, magic hurts an absurd amount, fighting dragons in melee is almost never fun, and marked for death shout
Now the thing about legendary is that you need to optimize everything and grind with patience and persistence. Just a few days ago, I finally completed my all achievements character on legendary all throughout and was a level 153 by the end of the grind. Thing is, for example, when I left the beginning cave with Ralof, I was already level 30ish with level 70ish one handed and level 50ish sneak or something like that. It's so important to squeeze as much power out of the early game as possible. I also pretty much immediately went for the werewolf form with the champions, and the Sanguine Rose. Just some tips for others to follow if they wanted to go for such a run.
Legendary difficulty is not that hard, just a bit tedious. I like to play as a stealth mage. From the start of the game buy muffle, lightning bolt and flame atronach spells, repeatedly cast muffle until illusion lvl 50, pick up silent casting perk, grind conjuration and destruction by summoning wolf and blasting him with lightning bolt until you pick up dual casting and impact, then proceed to beating the game by sniping and chain staggering enemies from stealth, they can't discover you until they get close and by staggering them you prevent them from getting close, if you're discovered try to deaggro them to your companion or flame atronach, pick up every piece of equipment that lowers destruction spell mana consumption (you'll need every point of mana you can get) also when leveling up only pick mana as everything will one shot you anyway, so play to never get into position where you can get hit. There are a lot of optimisations but this initial setup can carry you through the main quest without much problem.
i’m not big on combat and neither is skyrim, so for me personally it really comes down to what build im going with. most of the time master difficulty feels like a breeze especially with 100 sneak, but from time to time i also enjoy just turning it all the way down to novice if im fucking around experimenting with wacky unconventional fun but not strong playstyles or focus more on story progression. i’ve barely done legendary myself, the most ive heard about it is either how many many hits it takes to kill enemies, or “the grind” to become god. your video is different in the sense that there is no grind to glory, just surviving helgen lv1 and the main quest as its pretty refreshing hearing you breaking it down to genuine adaptations to the surroundings with an open mindset and exploring different options early game. im glad algorithm made me discover your channel, great work & your voice is very soothing to listen to. looking forward to more content like this from you!
This is a pretty well-done video. Your voice and pronunciation are nice, the pacing is good, the editing is good, and the idea is well manifested. I’ve subbed, looking forward to more quality content from you.
Ahhh Legendary. Where you hold flames on someone for a full minute instead of 20 seconds. Where you swing a sword at a regular draugr 33 times instead of 5. Seriously don't play on legendary difficulty. If you want more of a challenge mechanic wise, try Ordinator, or Requiem.
Rubbish! This just means you are failing to use the available smithing and enchanting crafts properly. Using ONLY VANILLA mechanics you can work upto a Dragonbone bow doing over 300 damage that will drop a Deathlord in about 7 hits. If you want quick easy one hit kills with zero effort or reward, sure stick to Adept.
@@contessa.adella the problem is the level scaling. because of the numbers the level scaling makes some mobs go bonkers and their combat tactics or attacks stay the same, so it just makes the combat take longer for really small gain.
best way to have a chance at legendary difficulty at the start of a game is to get Teldryn Sero or Marcurio as a companion, and also leveling up conjuration to conjure dremora lord. So basically just make the game AI v AI.
You don’t have to kill the spider, you can run past it and free the npc. Also i’d suggest using frost against any enemy with a melee weapon, to slow them down and make sure they can’t power attack.
I only play on legendary but lately i added survival mode on top...a few tips: try shield bashing with vegetable soup early, this will make huge difference cuz you stager the enemis infinitly, and have your companion do the dmg...
vegetable soup is the real winner its funny that i never made it only with the addition of survival mode and i feel like i need it for every character that use at least one weapon of sort.
nice video! I'm not a big fan of legendary difficulty since I find vanilla combats a bit boring but I like the fact that it forces you to play smarter and prepare for boss fights by brewing potions and upgrading your gear (at least before you reach like lvl 30) anyway keep up with good work!! your content deserves more recognition : )
Something that a lot of people get wrong is that it isn’t that the player deals less damage and the enemies deal more. The player takes 3x more damage, and all NPCs take 0.25 as much as normal. These apply to all sources. Why is this important? 1. Followers are NPCs. 2. So are summoned atronachs and raised undead. 3. Illusion (specifically fury) exists. So, in the early game, followers, conjuration, and illusion are game changers. Bretons start with Summon Familiar, making Helgen easier. After a few quests at the College of Winterhold, you can get Brelyna Maryon as a follower. What can she do? With enough magicka, she summons Frost Atronachs. Your own atronach or undead (two if you have enough perks), Brelyna as a follower, her atronach, a dog, a horse (if you’re in the overworld), and now you’ve got the makings of your own army. Liberally apply illusion magic to enemies to absolutely control the battlefield.
Dang, I’ve never tried Legendary difficulty before. I just breezed through on Apprentice or Novice because no one has time for Skyrim combat lol. Definitely a fun watch, I’d love to see some more of your Legendary adventures; especially a dragon fight.
I just modded my Skyrim. I finished it on Legendary countless times and here I am again. Good luck with your channel, nice video! Imp stool/canis root and u constantly can paralyze most of the enemies :)
Great video. I’m playing through legendary survival mode right now. It forces me to play very slowly, prepare intensely for every trip or combat encounter, and actually work on smithing and alchemy to get my gear just good enough to not want to hang myself with my Xbox power cable when I get one shot by mudcrabs for the 99th time. I’m loving the world and music and atmosphere again for the first time since the game came out. Feels good to use my brain in this game once more
I've done something like this except I discovered that literally every enemy from the start of Helgen to the end of Bleak Falls Burrows is entirely optional to fight, save for the guy with the stone tablet at the end. I just booked it past everyone and then cheesed the last guy by standing on something and spamming conjure familiar that my breaton started with until it died from my summon.
Great video! Personally I like playing a modded legendary survival skyrim playthrough with wildcat, apocalypse, ordinator, and a few other mods that add more enemies and give them a some more tools of death. Love how the video lays this out as an epic adventure as thats always how it feels since you're putting in more effort and using all your kit to try to just barely take out your enemies leaving you dreading the next fight. The after shock of the adventure as well and just that slight boost in power where wolves(even skeevers in my case) would cause you issue or even kill you now feel like nothing compared to the hell of that last dungeon. Just overall makes a playthrough feel all the more fulfilling.
I enjoy the video but I found your legendary and my legendary very different. From the get go you seem to do a lot more damage and are able to take many more kits then I do on mine, almost like what you would expect playing master. Not saying thats the case but even with heavy armour and blocking an attack with a shield I either die or am almost dead. I ended up beating the game relying on conjuration and companions. Since taking a hit wasnt an option early on and especially true later. Good Vid :)
Truth be told this was my first time ever playing Skyrim on Legendary but more often than not I did end up getting one shot by enemy power attacks when I'd be around 70% hp. All round a really fun experience I'll definitely be playing more on this difficulty
What I like about Legendary difficulty is that you’re planning ahead more often than not. You save certain dungeons for later and you get supplies for the harder ones. Usually in Skyrim you pick a certain class and stick with it. What I like about this difficulty is that you end up dabbling in everything. I have a heavy armour with a sword and shield type of build, but I also ended up putting points in sneak, restoration, illusion and conjuration.
My last two playthroughs are legendary from the start. It's a bitch and a half to play but the feeling of completing mission and beating hard bosses is nice.
Commenting and liking for the algorithm but I always feel so happy stumbling across a good but small UA-camr. It’s like being in on the ground floor. I have no doubt the channel will take off more and more.
I exclusively play on legendary in Skyrim but the one gameplay flaw Bethesda never seemed to notice is the automatic kill animations that can trigger on you when fighting a higher level enemy. It makes the game really frustrating when you are being super meticulous and out of no where you get trapped in an animation through no fault of your own.
I swear every freaking time doing legendary I end up going stealthy archer who max alch, ench, sneak, pickpocket, speech and smith for ideal gears before I 80s my one-hand and archer, AND THEN proceed to report dragon present at Whiterun :D
I thought that legendary was tedious to begin with, but balanced the later game a lot better. You still have to respect a lot of enemies' strengths and weaknesses later on, but you don't get destroyed like in the early game.
As someone who plays legendary on the regular, my input here is that you will be doing alot of kiting, level grinding and alot of cheesing of exploits just to make the difficulty remotely playable. Go and get max smithing and possibly enchanting and go find a giant to consistantly beat you up with your maxxed out armour and work on whatever weapon tree your going for. Legendary essentially requires you to prioritize a very one sided build. Basically, if you wanna play a stealth archer for example, you gotta focus exclusively on archery, sneak and light armour; no wasting points on something like restoration and blocking since you'll never use them. Once you have a consistant build that you can use as a foundation, it would be safe to start grinding other niche skill trees. Oh and always hoard health potions.
I like that with Legendary, it makes it so you have to pursue things like crafting, buffs, and other methods of dealing damage because standing in the enemies face holding left click doesn't work (yet).
Just started my first ever play through of any ES game about a week ago and didn’t realize I had chosen legendary difficulty. Miraculously enough I made it to white run and delivered the dragon stone. The whole time I was frustrated as to how hard the game had been so far until I checked my settings and realized I had been playing in legendary difficulty the whole time…
In most playthroughs, I end up getting fully upgraded and massively enchanted Dragon armor and weapons. I'm buffed to the gills with black books perks and such too. On adept, I'm casually walking through everything. I tried legendary difficulty hoping for a challenge. All it really did was make enemies take longer to kill. Kinda boring to me I suppose the challenge would be to start at legendary, rather than get overpowered and then switch.
I did a legendary playthrough a while back. I managed to beat the main quest (and the Solstheim DLC) but not without a lot of save scumming. I ran into the same difficulties that you did; it was very difficult at first, and even when I had started figuring things out, I still ran into some difficult fights here and there. The first thing I had to figure out was blocking and dodging. I had to avoid pretty much anything that could damage me while still getting hits in. After I got Lydia, my strategy was to gather as many followers as possible and let them tank the damage. This meant keeping Lydia and Serana around forever, and bringing Delphine and her grandpa (or whoever he is) on some quests while I had them. I think I was also able to summon some spectral followers for a short time each day, and/or two dremora. I ended up maxing conjuring so that I could cast the spells for powerful followers. I also made the aether crown (or whatever it's called) so I could abuse it to have two standing stone effects at the same time. The effect I put on the crown was Necromancer, which is normally only usable once a day, but I was able to use it whenever by just removing the crown and putting it on again. (Necromancer lets you raise the dead as temporary followers in some radius around you, btw.) I focused on stealth and got the one-hit dagger (I don't remember what it was called, but each hit has a 2% chance to instantly kill), so if I needed to do a lot of damage quickly, I could sneak up (with whatever multipliers I had accumulated) and use the dagger. I fought most of the hard enemies with that dagger because it can kill instantly. I even killed Alduin with it while he was at half health lol. Most dragon fights were just about avoiding the head and tail and endlessly swiping the dragon with the dagger while the dragon tried to kill my many followers. The actual fighting was kind of boring, but being a necromancer was cool.
I recently started a survival legendary playthrough and its brutal lol. Smiting and enchanting are a must as you get higher but you can't level them alone or everything murders you regardless lol.
If you want to breeze thru legendary difficulty start as breton, get your wolf and let it fight for you. The rule of taking 1/4 of damage and dealing 3x more also applies to summons. Go to whiterun, buy muffle and soul trap, and level your conjuring to 100 and ilusion to high enough for invisibility, go to the college of winterhold, buy the summon dremora lord skill and the invisibility one, and maybe get the bound bow spell. You are done. Summom 2 dremora lords, go invisible and they kill everything for you.
Im playing on Master on my current run, and I was doing the Companions questline where you retrieve the first piece of Wuuthrad. Well, you know the end of that part of the quest, where you get 5 waves of 4 draugr to fight. Well unfortunately for me Farkas glitched out and I was left to do that entire part alone. There were more Draugr Wights and Scourges then Draugr and restless Draugrs... Sure was a bit of a hassle hahaha
I love playing on legendary difficulty it's fairly easy with sword and shield considering u can parry most attacks with shield bash but I usually rage quit when the 50th elite bandit just doesn't fight me and executes me on first heavy over and over and over again
I've done legendary my last few playthroughs, it's definitely a lot harder until you level up some of your combat/magic skills, then not much different. It's easier to level up on legendary too, since your enemies have high HP, and leveling is based on damage for combat skills and destruction magic
0:46 yes there is❤ ik im late but sneak is the way! If they wanna nerf my damage and give them more health, I’ll just give myself a x4,x6, or x15 buff🤝
Pairs up well with the survival mode, just started my millionth character but this combo of Legendary and Survival has completely changed how I approach even the simpliest of dungeons
Thank you! A lot of people say that Legendary difficulty isn't harder but more boring as combat is just unnecessarily prolonged but the truth is it's the most real difficulty out of all of them. At first, it makes you worried to even take a stroll anywhere which is more realistic and it compels the player to use more of the game's features instead of rushing blindly to any battle. Skills level up way earlier in the game so by the time you reach the endgame, you truly have endgame stuff without having to sidetrack a lot. Progress and level up effects are well noticed so killing the enemies is more rewarding and more fun in general when you're finally well equipped. I personally can't play it at lower difficulties now coz the legendary experience is just impossible to replicate!
Playing on legendary is essential for the way I play. My three favorite builds are Imperial/redguard Spellsword, dark elf/breton mage, or Nord warrior. These three builds have a lot to offer and I like to use shouts that correlate to the playstyle. Also, with mods like apocalypse, ordinator, wildcat, and realism combat mods, I need to play on legendary to utilize every aspect of my build. Makes the gameplay so much more real and fun.
One thing about legendary mode that is really good is that it incentivises you to think outside of the box and pay attention to your surroundings for environmental methods of dealing damage that you would otherwise overlook in a normal playthrough because stealth archers go brrr.
Yeah. Legendary mode lets you play how the game is supposed to be. It gets to the point where I might actually have to craft something for the first time so I don’t die. Legendary mode makes you do stuff you wouldn’t do stuff on anything below Master.
You portray Legendary difficulty as some horrible nightmare, while I got the undying ghost spell early in the game and made him soak all the damage while I hit the enemies with a greatsword. Which is why I now gave 81 two-handed (legendary), 27 heavy armor and 70 conjuration. So much for a barbarian berserker build.
I've been doing a plaything of skyrim legendary mode on survival, and the game play, ilbeit hair pulling, has made me think of more wacky and evasive strategies than any other skyrim playthrough. Followers, enemy pathing, traps, and arrows. Tons and tons of arrows.
Legendary is my standard mode these days (My last dozen or more characters, most of whom I manage to get to around level 40 or more before getting bored). It's definitely much harder at the outset, but I find the difficulty is kind of necessary by the time I've levelled up my crafting skills, as at that point I can enhance myself (and a companion) to 'curbstomp' levels otherwise. Basically, upper mid to late game is deathly dull without legendary difficulty, and the earlier levels are actually challenging. What I've been doing to keep things interesting for the last ten or so characters is to use console commands (advskill *skillname)* and get it to 100, unlocking the best perks (I use ordinator perk mod BTW). The most fun (and overpowered) is probably sneak though, as it grants you a power to teleport behind enemies and instantly attack them. Combined with some one handed damage and sneak damage buffs and you can one-shot pretty much anything, but it still requires you to be somewhat careful as you'll still need to get closer than you would normally with bow-sneak style.
Ahh yeah, this is good stuff, I love adding elemental magic to combat for the extra damage bonuses, it really made enchanting as well as alchemy much more worth the investment
My gripe with Legendary difficulty is that it's like most other games where you simply do less damage and the enemy does more. To me that doesn't make the game harder, just makes it more tedious. I like games where when you increase the difficulty the ai actually gets better, or they have more moves or something other than just simply making the enemies spongy.
There are several difficulty mods that do this. Advanced AI, tactics in groups, using skills and abilities to there best effect.
I totally agree. It's the absolute laziest solution to a problem that could be made to add so much more depth and replayability to any game. It makes mods essentially mandatory.
True lol it also breaks immersion so much because enemy without armor can withstand blades like they wear some kind of armor.. just a chore at this point.
@@zanagi yeah slashing a non armored, non magical opponent 15 times with a sword breaks my immersion every time
Bethesda bro don't expect TOO much from them.
Ok, you motivated me, having to think so much and fight with actual strategy? Using your envoirment? I'm in for that shit. I normally storm through everything, let's try this
I was hesitating to comment but then I noticed you weren’t very popular, the video was very well made and I didn’t notice that you are still starting out, great video bro I wasn’t trying to be rude it’s just you have a very well made video style and definitely deserve more ❤
Thank you!! I really appreciate it!!
What is it with small youtubers with 100 or so subs all playing Skyrim, I like it but its kinda sus.
Have we developed an algorithmic conspiracy? Is the world doomed to a world full of budding youtubers with great Skyrim content? Does Skyrim indeed belong to the Nords? And let me guess, has somebody stolen your sweetroll? All valid questions that will unfortunately go answered...
@@VortexKiller2 do you know the underlying meaning of the sweetroll thief? Its actually kind of funny, and I love seeing that reference
@@logannearhood1154 not fully no, mind explaining?
I love this community.
Summons and companions are critically important. You'll find that if someone can soak the damage for you early game, you'll eventually get strong enough to handle enemies on your own.
What’s more important is keeping them alive my poor faendal died a few times, and Sofia had her ass kicked so using courage and restoration spells are essential in the early game
@@thegreatkrimpus6139I say let them die. My faendal survived until a dragon and vampires attacked riverwood and killed alvor, his wife and the dog plus him 🤣
heal other spell, if you play as a mage or use the stave if playing as a warrior. Also use cooked food as buff and those potions u always sell come in very handy. Also memorize weaknesses of all creatures linked to illusion and destrucion spells. If u study the whole game even legendary is easy
I'm new to skyrim and play without companion on legendary difficulty. I'm having a hard time but still progressing. It's fun and more challenging.
Flame atranochs are really good for that. Though I dont play on hard mode. I have noticed that in skyrim, getting destruction and restoration to level 40 makes you nearly unstoppable once you have enough Magicka. The impact perk staggers most enemies including dragons and the ebony warrior, and the respite perk means healing spells restore stamina and you can run forever.
As someone who usually starts the game on Expert, even then, I can testify the giant spider in Bleak Falls Barrow is no joke. That thing kills me more often than the Draugr at the end.
Kid named shield bashes and paralysis potion🗿
How I beated him was to lure it to the entrance and then hit and then keep distance with it. Sometimes it goes back to the NPC so I enter the room again and lure it. That's how I beated it on legendary difficulty but still had to use a few health and stamina potions
I beat it on the second try because I played the game like a total pansy. I shot at it, got out of dodge, waited until the spider forgot about me, then shot at it through a hole in the wall until it died. 😅
Same
right? i thought so too but doing a mage build solves that problem. the giant spider dies so quick, i thought the difficulty was set to novice. and i do it always immediately to snatch the dragonstone on my way to whiterun.
People on novice kill bandits with a random iron sword barely damaged, people on legendary spend 3 hours grinding the plants they need to make a potion THEN spend another 3 hours fighting them just so they can get like 68 gold and some fur armor
You are lucky if you even find that much gold. They might not be generous with armor though.
@@legionevo1137 facts
You forget the part of glitching out of whiterun, going to morthal, the blue palace and joining the mages college for 1 thing only; merchant chests. After doing that for 30 minutes, buying the ingredients, buying the gear, doing the resto loop, upgrading the gear and making enchants well into the 1000%+
That's wild exaggeration unless you're extremely bad at the game
I started my first game ever I made to level 25 ofc I was playing on adept difficulty I feel like I focused on making mage with a decent melee combat as well and I actually got sorta powerful I would kick ass but at times it was challenging and then I got confident and decided to try expert and..... I get stuck on every quest now dying multiple times and having to do it over and over again until I survive the thing is on open field they can just throw all sorta shit to u and the freaking arrows literally one shot u if u don't have a good armor I think adept is more like gta difficulty but as well when fighting dragons multiple enemies or bosses it can be challenging rather than fighting a bandit with a regular ass bow and u gotta heal everytime he hits u with an arrow cuz he leaves u with 7% health or something 😂😂 I can't imagine trying legendary u just gotta have ultra instinct cuz they will literally one shot u with any shitty weapon and u do regular damage with op enchanted weapons 😂
The thing I simply LOVE about the legendary difficulty is that you do feel the combat mechanics. Nearly all of them. This difficulty just makes you noticin' that one lethal hit, like when you think to yourself "Oh well, that's gonna be fatal". And then you start using that one "useless" mechanic, which is sword/weapon bash or some magic combinations if you play as a mage. It really IS nearly useless when playing on lower difficulties, so the Legendary definitely adds more immersion
Passive skills like block, alteration and restoration become necessary
Nah you just stealth archer as always.
@Ceroid well... I've passed a game as a mage😎 on the Master difficulty (I didn't have the Legendary one back than). Even though not solely with destruction magic, but still with magic only. And you know what? I liked that😅
@@fynn530 Yeah! You caught the idea)
@@OgBadlaws LMAO you revealed what I was trying to hide😂
Dude legendary difficulty is a torture in skyrim. I went to labyrinthian with uthgerd. Fought a draugr that was using unarmed shout. it was midnight and the draugr unarmed both of us. Swords went flying somewhere in the dark, uthgerd started fighting with her fists and i started using conjuration(skeleton) with my bow. took 30+ mins to defeat that draugr. At the end I was able to find my sword but not uthgerd's so i got her dwarven greatsword that i found later.
That sounds like a badass battle to be honest
@@Gongodahbongo I was playing with the survival mode that came with anniversary edition. 70% of my magicka was gone because I hadn't slept in like 2 days. 40% health gone because i was freezing. If i keep 0 followers then I'm done lmao. Uthgerd and the conjured skeletons are my tanks. I'm playing a cleric build. A mage and warrior hybrid.
Also I had to keep healing uthgerd so the draugr wouldn't turn on me
On legendary you can't just go to the first dungeon and just clear it 😁
This is the type of thing where I quick save before engaging And then reload it the second I can't find my weapon lol
I did my Platinum Trophy playthrough on ps4 on legendary difficulty as a battlemage and it was a blast. Getting better gear didn't just feel like a "huh some new kit" like on lower difficulties. It was really rewarding.
Same honestly, ecpecially finding new better spell tomes after clearing a dungeon . You actually feel something
My legendary playthru I did summoner build. I would give a zombie good gear summon a familiar and use the multiple follower glitch. The games honestly easiest if you go from Riverwood and join the stromcloaks after u give the axe to white run start winterhold buy spells then to bleakfalls. Haven't had an issue being stuck cause I hide behind my army
Stop lying
@@unclephillymyalooks like you suck on legendary
I remember my first playthrough on Legendary. I got my ass kicked so much, I had no choice but to learn and use all the tools available. I had never cooked before, or bothered crafting many poisons and potions before Legendary. Really changed the game.
with the veggie soup even legendary is easy. i play as a pure skill imperial paladin. stun locking enemys with shield bash and healing my companions makes legendary easy. the game is like rock, paper, scissors there is always a counter against every enemy
This was cool to see. I'm an insane Legendary Difficulty enjoyer and have started my new playthrough a week ago, Dark Elf in the image of Azura. The pain of being one shot never goes away there's always something out there even if it hasn't met you yet. Sabre Cats..
Bears....
skeevers...
Frostbite spiders of varying sizes…
The bears on legendary difficulty are absolute tanks for no reason.
Yyeesss!! Someone who understands!
I really appreciate that you don't pause and spam food while fighting. It's such a boring way to play, and so many people do it. Using healing spells in combat is much more engaging and fun, both to play and to watch.
Also, levelling up shield skills is really handy for high difficulty. You can interrupt enemy attacks, and if you time it right, it really helps with getting through fights.
I personally always play Legendary with dagger and healing, just running around enemies and using conjurations or my follower to tank hits
Agreeeeeed I avoid going into menus as much as possible in combat. Way more fun and doesn't feel like cheating lol
Yeah, how dare they play the game the way they enjoy it. Everyone should play the game the way I enjoy it or else they are cunts.
@@ideadlift20kg83 ❤️❤️❤️
Well you can´t carry enough food to carry you through a fight with a restless Draugr using frostbite.
The one thing the setting really helps is disencourage stealth sniper builds. When all those barely working one-hit kills turn into 4 hits or more, you definitely do not feel all that powerful anymore. On legendary, stuff like good old Shield and Sword becomes so much better that the stealth archer is kind of laughably bad in comparison.
Unless you either have a companion and/or summon allies. After that point you basically just plink your enemies down from a distance and if your companion falls, you hide.
Also SKyrim enemies still can't jump, so cheesing beasts while standing on a rock to level most of your magic skills is still a thing.
Best build is stealth archer with poison. Base poison potion I made did 11 points of damage over 10 seconds. Add that to your 2x bow damage and that beats a sword any day. Use a crossbow with a few perks and you do almost 300 points of damage per shot (assuming in stealth mode). Alchemy is the most over powered part of the game. Healing potions can be spammed and some of the food mods made vegetable soup heal 15 points over 720 seconds. That is basically invincible when stacked.
@@BryanBear5050 Imp stool, mora tapinella, canis root. Those level you up fast and at 100 alchemy i got it to be a 20 seconds paralyze and 20 damage a second for 20 seconds. If you get one of the hearthfire homes with the garden and greenhouse you can easily farm 50+ of each ingrediet every few days. You'll be drowning in poisons. And they sell for a good price too.
You can boost your damage way past the damage penalty with potions, poisons, and enchantments. The game strongly encourages crafting skills for any type of character and you don't need to wait until the end of the game / until you have leveled all crafting skills up to 100 to make use of them.
The most fun part of legendary difficulty imo is you end up naturally getting more clever in the way you play the game. You meticulously map out areas your fighting in, use traps in dragur dungeons to kill them, using doors to cut off hordes of enemies and fight them one at a time. Legendary is how the game is meant to be played, you min max everything to ensure everything is perfect for your next fight or boss battle.
Yep it really does feel like that's how the game was meant to be played
Plus, it makes often glazed over mechanics of Skyrim so much more useful. I've been playing on Expert for a little while, and it really emphasizes the usage of items and picking up everything you find. Then the shrines (especially Arkay's) and sleeping bonuses to skills which means you'll level up and if you're about to die just pop it into one of your stats. The damage magicka regen poisons are very useful as well. I was fighting a hagraven that was using a lot of spells, so I shot an arrow at it with a potion I created earlier that depletes magicka regen by 100%, and it was stuck hiding behind a ward and unable to use ice spikes against me and my follower. Frost spells are especially deadly on higher difficultures, as they slow you down and then you are trapped. So far, I would say the hardest enemies I've encountered are draugr, because they are immune to all poisons and are often too high of a level to use scrolls on, and they have frost magic. Took me forever to clear one temple, which also turned out to have a dragon priest. I had to fight 2-3 deathlords (thankfully, not at the same time), and bunch of wights and scourages. It's pretty easy to take them down when they are alone and you have a follower, but once there are multiple, things get tricky. I did get a few ebony weapons out of it though! Plus a bunch of other potions and loot. Don't think I'll be wandering into any more draugr cripts soon though!
Exactly. The people complaining about Legendary are just lazy. The reality is that if you have played thru Skyrim 100 times, you need Legendary to make it a challenge.
And as for people saying Legendary is not immersive, thats rubbish. I see 100s of playthrus where the guy is fire spell and axe. Yeah, that wont work on Legendary. But be the Dragonborn, use Shouts, that works.
No? dealing a quarter of your damage is anything but enjoyable. get real, please
@@pmurnion I’ve played through skyrim three times. Even that probably puts me in the top 5% of players. Not everyone has been grinding this game for a decade.
As someone who plays on legendary difficulty 24/7, it's fun to finally feel some kind of pride in what you're good at.
@@greatape5174 good at playing "the shittiest difficulty every invented", yes. I'm good, I'm not THAT good.
@@I_Love_Molieresyou are that good bro
this actually looks a lot more fun than it sounded like it would be, I’ll probably try it sometime
Love your narration style and the way you leave the Skyrim music in. It’s so comforting 😊
This is SO well made! Loved every second of it and was convinced it was from a massive channel. Well done and keep it up!
Me too!
Dang, can't believe you only have 3k subs this is really good quality, in everything the audio, visual, editing, flow, nothing feels dragged out or stalled to lengthen the video, im impressed.
When I kept getting murdered by the dang three skeevers in the spiral staircase in the Barrow on Legendary difficulty, I went ahead and backed it down to expert difficulty lol.
legendary difficulty at first is so insane, but then by like Lvl 60, it's the only level left that has a challenge. Love this vid and your format! Hope to see more content :)
*looks at that one time i created a glitched fortify one handed and fortify archery ring, then used it in a Legendary Difficulty Battle of Whiterun for the heck of it*
(i also had super op armor.)
It was so easy that the stormcloaks didn't even breach the first barricade. (i was fighting on the Imperial side in that playthrough).
I was one shotting everything whenever i wore that ring, regardless of difficulty
Glitched gear makes it to where even legendary difficulty is easy.
.. well, unless you are fighting the Ebony Warrior and a certain perk of his relfects that damage back at you.
*Me who restarts after level 10*
@@youtubewatcher4955 well then dont
I’m too much of a baby to play legendary, but it was really fun to watch! Your commentary was awesome! Thanks for the video! It was refreshing after a lot of what I’ve been watching from Skyrim has gotten repetitive :)
Wildcat is an amazing combat mod. Makes it more difficult but even. Even adept difficulty doesn't get easy till maybe late 20s to mid 30s. I would also recommend a second channel for play-throughs, I like your delivery
I wholeheartdely agree. I've been using Wild Cat for many years and I love the way it changes the combat to make it more strategic and skill rewarding and how it changes the AI to be more careful and thoughtful of their moves, or to surround you when you are outnumbered.
Add Ordinator - Perks of Skyrim to that and you make combat really fun again !
I’ve been using valhalla combat and MCO and their plugins. Makes the game really hard sometimes, to the point where I am REALLY careful about how to engage mages, cause they deal so much damage.
Im using wildcat now and i was shocked at how fast i was tempted to reduce the difficulty, tried to clear the draugr mine near rorikstead at level 2 or 3 and got blown back by the basic draugrs.
what nonsense you get scrolls and poisons along the way to cheese through adept
Legendary and survival mode has been my a must mode to play this game for couple months, even from beginning. The keys are just these 3 : patience, alchemy and dexterity. It really is much rewarding than starting it from adept.
Drugs for the win
Survival mode was all good until I couldn’t fast travel
@@LandonGasao milk drinker
I would love to watch more videos like this by you, your voice is so well fitted for skyrim and i spent a great time thanks mate
Can definitely see this channel taking off with more stuff like this
Absolutely. 2023 watch
In Riverwood, Feandal can be acquired as a follower very easily by doing his little quest that involves lying to Camila Valerius because he's simping for her super hard. Having a follower makes legendary SO much easier, as followers deal and take normal damage from enemies, essentially making them meat shields for you. Having a follower to take agro from enemies makes every fight much easier. Having Lydia as a follower is also great in the early game for this reason as her heavy armor lets her soak up significantly more damage. Likewise, consider using conjuration in the early game, it's one of the most powerful tools available to you. First and foremost it allows you to conjure a bound sword which will do much more damage than any regular sword you can acquire in the early game. Second, it enables you to summon atronachs which, in addition to followers, serve as meat puppets during challenging encounters. This is perhaps even better than a follower since if your atronach dies, you can just pop a few magicka potions and summon another, whereas if your follower goes down you'll have to wait for their health to regen.
Also, stealth archer is a meme for a reason. It's insanely effective because it allows you to chip away at enemies from a distance with minimal risk if you can stay undetected, which even with a low sneak skill is really rather easy. Melee playstyles are tricky on Legendary, especially in the early game since you're likely to draw agro from multiple enemies at once. Trying to soak up damage from a melee enemy while also being targeted by a ranged enemy (particularly magic users) can be overwhelming very quickly.
With the proper application of skill grinding, it becomes possible to trivialize the game by exploiting the overpowered mechanics of smithing and enchanting. The damage penalties incurred by playing on legendary difficulty can be all but negated by properly utilizing these skills. Alchemy also allows you to create incredibly overpowered potions that will essentially make you unkillable. Smithing is particularly easy to level up quickly and it's optimal to create the best armor and weapons possible as soon as you can.
Another tip: use your level-ups wisely. When you level up, you instantly regain all your health, stamina, and magicka, so save your level up for when you're in a pinch.
Overall I would not recommend playing a pure mage on legendary unless you're really looking for a challenge. It is possible, but having to sacrifice armor for magicka related enchantments on robes leaves you susceptible to massive damage. Playing a mage is actually very overpowered in the endgame, since you can create an armor set that allows you to cast all spells from two schools of magic completely for free, and the impact perk from the destruction skill tree in combination with that armor will allow you to infinitely stun lock any enemy (literally any enemy, even Alduin). That being said, using destruction magic in the early game is very difficult since you will run completely out of Magicka while hardly having dealt any damage. You will need to carefully manage your magicka through the use of potions, enchantments, and level-up investment.
Followers are, both narratively and in terms of gameplay, your best friend. Rely on them to sponge up damage from powerful enemies. Don't be afraid to run away from encounters you have no hope of winning. Use shouts and powers to their maximum effect to escape danger or turn the tide of a fight in your favor. The most powerful race power in the game by far is the Orc's berserker rage. This allows you to deal double damage and take half damage for 60 seconds once per day, which is invaluable as it essentially lowers the difficulty back to a more manageable level on command. You can even simply wait 24 hours after using this power so you have access to it's benefits whenever you need it. For a mage, the Altmer's Highborn ability grants you massively increased magicka regeneration, which is also extremely useful. These powers can be used immediately, even in the tutorial sections. Unfortunately many of the other race powers are very underwhelming or downright useless. The Argonian ability Histskin is notable as well, however.
In many instances, the only way to survive will be to play as optimally as possible, using any means at your disposal to stay alive and deal as much damage as possible. Potions, scrolls, powers, and shouts, when used effectively, will save your life. The early game is by far the most difficult, as your arsenal of tools is very limited. Gold is best spent in the early game on skill training in my opinion as this allows you to level up quickly without risking your life. DO NOT waste your gold on things like houses in the early game. Owning breezehome will not save you from the frost troll on your way to High Hrothgar. Play to your strengths and focus on leveling skills that will directly assist you in combat. Identify perks that will give you an edge in combat and go for them first. DO NOT waste your perk points on utility perks such as extra pockets. Having more carry weight will do you little good in a fight.
Yes but I think part of the point is skipping the side quests to add challenge.
lil bro typed a whole essay
@@wadeszn it’s a public service bruh don’t talk shit just go play Skyrim (-.-)
@@captainkirk4271 true! Hadn’t thought of that.
Playing pure mage isn't too bad with a follower TBH. Because you are ranged your follower can tank whilst you are almost completely invulnerable. Plus, you get pretyy good mage gear just for taking the carrige to winterhold (+40 magika, -12% destruction cost and +75% regen), whilst without the enchantment loop it takes a while to get good melee gear.
The major thing with playing pure mage is definitely the NPC tanking thing though. Atronarchs you pointed out, but followers can be healed with a few easily avaliable restoration spells, making them way better tanks. Once impact is unlocked you can lock down high priority targets, and the game is almost easy.
Alternative is enchanting a couple of bits of armour with +5000 magika. Because regen is a percentage of your max, with a big magika pool is regens faster than you can spend. Chain AoE destruction spells with impact are still a lot of DPS.
Oh, and the tip of all time: get chaos damage and the double enchantment perk. Enchant a weapon with the lowest damage chaos enchantment you can get, and the highest damage health adsorption. Then get the +50% damage of frost, shock, and fire magic in the destruction tree. This will make your absorb health enchantment 237.5% stronger, because they apply sequentially, thus giving +50%,+75%, +112.5%. 30 health adsorption is good. 100 health adsorption is immortality.
Legendary difficulty forces you to properly invest in gearing up you're followers and depending on what class you pick to support you and with survival difficulty add you'll never be careless again example support roles if you're a archer 🏹 or mage or wizard you'll want a tank build follower stuff like that
I don't know if it was the dry tone or very quiet audio, but this man's voice gave off vibes of just.. unhappiness.
I love the video, legendary is definitely my favorite way to play. I have a level 250+ character I've played throughout the years and it is definitely rewarding going from corner attacking/blocking to being capable of just playing normally as you would on a much lower difficulty until you run into something formidable.
The one issue that I have with using bleak falls Barrow is that it offers more options to the player than any other dungeon in the entire game and that has a lot to do with how polished it was for the demo when this game originally came out. I personally prefer playing on master difficulty because legendary is such a jump up from master. It's basically a masochism simulator. It is nice to use traps and mechanisms against your enemies, but when those traps and mechanisms aren't there, it can be grueling with skyrim's stock combat system. All in all this was a fantastic video !
conjuration is one of the few ways to survive the legendary difficulty.
0:35 Summons, companions, alchemy, enchantments, smithing, gear, playing as a warrior...
Using a shield to stun is very handy too. Especially when messing with stamina usage either by enchantments or alchemy.
The Quick Reflexes perk in Block is amazing for Legendary difficulty
Block bash has saved my life too many times to count 😂@@viaze3622
This video was made nicely! Have a Merry Christmas, I subbed and liked!
I like that you refer to the working solution multiple times to kiting because that's really everything that Legendary "difficulty" is. It's not more difficult, it just takes waaaay longer to win any fight.
Yes you die quicker but deaths are inconsequential because you can quicksave after every hit if you so want to. Also, you are encouraged to not take damage already anyway, so it just hones that skill slightly.
It is a difficulty because the default allows you to be an overpowered sumbitch with very few consequences
Legendary makes you play the game as it was meant to be played, more or less makes you like every other character in the game the only reason you feel it takes longer is because they weren't able to fit in a much more varied combat system that would allow for more complicated attacks that could end the fight quicker like say Kingdom Come Deliverance has.
You people ALWAYS forget that this came out in winter of 2011
Back when games HAD to be able to fit into a single CD and not a Blu-ray because fuck Sony and nobody liked having to use multiple CD's for a game(that also wouldn't work for an open world game)
Therefore you only had 6.8 gigs to work with for the entire game
I swear you kids have zero sense of time
Imagine not disabling autosaves/quicksaves on skyrim
@Durovnax nah that sounds lame
I'd love to see you continue to adapt to legendary difficulty lol, this video was really fun. If you do couple tips, magic hurts an absurd amount, fighting dragons in melee is almost never fun, and marked for death shout
Now the thing about legendary is that you need to optimize everything and grind with patience and persistence. Just a few days ago, I finally completed my all achievements character on legendary all throughout and was a level 153 by the end of the grind. Thing is, for example, when I left the beginning cave with Ralof, I was already level 30ish with level 70ish one handed and level 50ish sneak or something like that. It's so important to squeeze as much power out of the early game as possible. I also pretty much immediately went for the werewolf form with the champions, and the Sanguine Rose. Just some tips for others to follow if they wanted to go for such a run.
Legendary difficulty is not that hard, just a bit tedious. I like to play as a stealth mage. From the start of the game buy muffle, lightning bolt and flame atronach spells, repeatedly cast muffle until illusion lvl 50, pick up silent casting perk, grind conjuration and destruction by summoning wolf and blasting him with lightning bolt until you pick up dual casting and impact, then proceed to beating the game by sniping and chain staggering enemies from stealth, they can't discover you until they get close and by staggering them you prevent them from getting close, if you're discovered try to deaggro them to your companion or flame atronach, pick up every piece of equipment that lowers destruction spell mana consumption (you'll need every point of mana you can get) also when leveling up only pick mana as everything will one shot you anyway, so play to never get into position where you can get hit. There are a lot of optimisations but this initial setup can carry you through the main quest without much problem.
i’m not big on combat and neither is skyrim, so for me personally it really comes down to what build im going with. most of the time master difficulty feels like a breeze especially with 100 sneak, but from time to time i also enjoy just turning it all the way down to novice if im fucking around experimenting with wacky unconventional fun but not strong playstyles or focus more on story progression. i’ve barely done legendary myself, the most ive heard about it is either how many many hits it takes to kill enemies, or “the grind” to become god.
your video is different in the sense that there is no grind to glory, just surviving helgen lv1 and the main quest as its pretty refreshing hearing you breaking it down to genuine adaptations to the surroundings with an open mindset and exploring different options early game. im glad algorithm made me discover your channel, great work & your voice is very soothing to listen to. looking forward to more content like this from you!
This is a pretty well-done video. Your voice and pronunciation are nice, the pacing is good, the editing is good, and the idea is well manifested. I’ve subbed, looking forward to more quality content from you.
How do you only have 28 subscribers yo your content is good and entertaining and made me laugh
Ahhh Legendary. Where you hold flames on someone for a full minute instead of 20 seconds. Where you swing a sword at a regular draugr 33 times instead of 5. Seriously don't play on legendary difficulty. If you want more of a challenge mechanic wise, try Ordinator, or Requiem.
Rubbish! This just means you are failing to use the available smithing and enchanting crafts properly. Using ONLY VANILLA mechanics you can work upto a Dragonbone bow doing over 300 damage that will drop a Deathlord in about 7 hits. If you want quick easy one hit kills with zero effort or reward, sure stick to Adept.
Just make sure you don’t level up too much or that dragon lord will become just as strong as before
@@contessa.adella the problem is the level scaling. because of the numbers the level scaling makes some mobs go bonkers and their combat tactics or attacks stay the same, so it just makes the combat take longer for really small gain.
best way to have a chance at legendary difficulty at the start of a game is to get Teldryn Sero or Marcurio as a companion, and also leveling up conjuration to conjure dremora lord.
So basically just make the game AI v AI.
You don’t have to kill the spider, you can run past it and free the npc.
Also i’d suggest using frost against any enemy with a melee weapon, to slow them down and make sure they can’t power attack.
Skyrim's legendary difficulty with summons, companions, and kiting the enemy becomes easily doable. But with survival, it's straight-up unplayable.
I only play on legendary but lately i added survival mode on top...a few tips: try shield bashing with vegetable soup early, this will make huge difference cuz you stager the enemis infinitly, and have your companion do the dmg...
vegetable soup is the real winner its funny that i never made it only with the addition of survival mode and i feel like i need it for every character that use at least one weapon of sort.
@@ShalThuzar I often opt for dual wielding and have drain stamina on 1 of the weapons.
@@Vincrand usless with veggy soup. absorb health astronomically better as you do extra damage and heal up to full pretty much by just attacking..
@@flute136 no need for 2x absorb health though. With absorb stamina you don't need to bother with getting veggie soup and having it run out.
nice video! I'm not a big fan of legendary difficulty since I find vanilla combats a bit boring but I like the fact that it forces you to play smarter and prepare for boss fights by brewing potions and upgrading your gear (at least before you reach like lvl 30)
anyway keep up with good work!! your content deserves more recognition : )
My pure warrior is level 50 and on legendary she is almost a god. It's a matter of choosing proper perks, developing proper skills and preparing gear.
It's very funny this video showed up in my feed the day I started a legendary Skyrim playthrough
Subscribed, I’m about to binge your content lol, you seem like a professional already.
Something that a lot of people get wrong is that it isn’t that the player deals less damage and the enemies deal more. The player takes 3x more damage, and all NPCs take 0.25 as much as normal. These apply to all sources. Why is this important? 1. Followers are NPCs. 2. So are summoned atronachs and raised undead. 3. Illusion (specifically fury) exists.
So, in the early game, followers, conjuration, and illusion are game changers. Bretons start with Summon Familiar, making Helgen easier. After a few quests at the College of Winterhold, you can get Brelyna Maryon as a follower. What can she do? With enough magicka, she summons Frost Atronachs.
Your own atronach or undead (two if you have enough perks), Brelyna as a follower, her atronach, a dog, a horse (if you’re in the overworld), and now you’ve got the makings of your own army. Liberally apply illusion magic to enemies to absolutely control the battlefield.
Your numbers are off by a lot. In legendary, you deal 16 times less damage and take 16 times more
@@twelvevoltage Out of curiosity, where'd you get those numbers from?
Dang, I’ve never tried Legendary difficulty before. I just breezed through on Apprentice or Novice because no one has time for Skyrim combat lol. Definitely a fun watch, I’d love to see some more of your Legendary adventures; especially a dragon fight.
The combat is actually more interesting when enemies can easily kill you, rather than just trading hits you need to learn to avoid attacks.
I just modded my Skyrim. I finished it on Legendary countless times and here I am again. Good luck with your channel, nice video! Imp stool/canis root and u constantly can paralyze most of the enemies :)
Great video. I’m playing through legendary survival mode right now. It forces me to play very slowly, prepare intensely for every trip or combat encounter, and actually work on smithing and alchemy to get my gear just good enough to not want to hang myself with my Xbox power cable when I get one shot by mudcrabs for the 99th time. I’m loving the world and music and atmosphere again for the first time since the game came out. Feels good to use my brain in this game once more
I've done something like this except I discovered that literally every enemy from the start of Helgen to the end of Bleak Falls Burrows is entirely optional to fight, save for the guy with the stone tablet at the end. I just booked it past everyone and then cheesed the last guy by standing on something and spamming conjure familiar that my breaton started with until it died from my summon.
I was seriously stuck in this video, well made, love your narrative. Keep up with the good work
Great video! Personally I like playing a modded legendary survival skyrim playthrough with wildcat, apocalypse, ordinator, and a few other mods that add more enemies and give them a some more tools of death. Love how the video lays this out as an epic adventure as thats always how it feels since you're putting in more effort and using all your kit to try to just barely take out your enemies leaving you dreading the next fight. The after shock of the adventure as well and just that slight boost in power where wolves(even skeevers in my case) would cause you issue or even kill you now feel like nothing compared to the hell of that last dungeon. Just overall makes a playthrough feel all the more fulfilling.
I enjoy the video but I found your legendary and my legendary very different. From the get go you seem to do a lot more damage and are able to take many more kits then I do on mine, almost like what you would expect playing master. Not saying thats the case but even with heavy armour and blocking an attack with a shield I either die or am almost dead. I ended up beating the game relying on conjuration and companions. Since taking a hit wasnt an option early on and especially true later. Good Vid :)
Truth be told this was my first time ever playing Skyrim on Legendary but more often than not I did end up getting one shot by enemy power attacks when I'd be around 70% hp. All round a really fun experience I'll definitely be playing more on this difficulty
He's an orc? I usually go nord cause I hate getting stamina drained by the cold
What I like about Legendary difficulty is that you’re planning ahead more often than not. You save certain dungeons for later and you get supplies for the harder ones.
Usually in Skyrim you pick a certain class and stick with it. What I like about this difficulty is that you end up dabbling in everything. I have a heavy armour with a sword and shield type of build, but I also ended up putting points in sneak, restoration, illusion and conjuration.
Great video. After more than a decade I still learn more stuff about this game. Thanks!
now start on legendary difficulty in survival mode, and start on solestiem using the live another life mod.
In vanilla game, it becomes tedious to strike an enemy 30 times. If you're going unmodded, just pick a harder play style on a lower difficulty.
5 things wrong with legendary difficulty:
5. Everything
4. Is fine
3. It’s well
2. Designed
1. Forsworn ravagers
I wish you could make all damage higher, making death faster for enemies but also yourself
Actually i like that idea. Custom difficulty
Play on Adept and don't invest in Health. It's pretty fast and crazy at upper levels. I 2-3 shot everything and they do the same to me.
Install Requiem mod. 100x more thought out and deep experience than any difficulty in vanilla
survival in FO4 does that, it boosts damage done and taken and it feels great as far as combat goes
@@Justin-T I loved FO4 survival for that reason
My last two playthroughs are legendary from the start. It's a bitch and a half to play but the feeling of completing mission and beating hard bosses is nice.
Commenting and liking for the algorithm but I always feel so happy stumbling across a good but small UA-camr. It’s like being in on the ground floor. I have no doubt the channel will take off more and more.
Ah, legendary difficulty. That's how i discovered stealth archer build.
I exclusively play on legendary in Skyrim but the one gameplay flaw Bethesda never seemed to notice is the automatic kill animations that can trigger on you when fighting a higher level enemy. It makes the game really frustrating when you are being super meticulous and out of no where you get trapped in an animation through no fault of your own.
I swear every freaking time doing legendary I end up going stealthy archer who max alch, ench, sneak, pickpocket, speech and smith for ideal gears before I 80s my one-hand and archer, AND THEN proceed to report dragon present at Whiterun :D
Are you me?!
I thought that legendary was tedious to begin with, but balanced the later game a lot better. You still have to respect a lot of enemies' strengths and weaknesses later on, but you don't get destroyed like in the early game.
Top video! Great editing, epic humour, and so much personality. Also incredible insight brought with this experiment!
As someone who plays legendary on the regular, my input here is that you will be doing alot of kiting, level grinding and alot of cheesing of exploits just to make the difficulty remotely playable. Go and get max smithing and possibly enchanting and go find a giant to consistantly beat you up with your maxxed out armour and work on whatever weapon tree your going for. Legendary essentially requires you to prioritize a very one sided build. Basically, if you wanna play a stealth archer for example, you gotta focus exclusively on archery, sneak and light armour; no wasting points on something like restoration and blocking since you'll never use them. Once you have a consistant build that you can use as a foundation, it would be safe to start grinding other niche skill trees. Oh and always hoard health potions.
I like that with Legendary, it makes it so you have to pursue things like crafting, buffs, and other methods of dealing damage because standing in the enemies face holding left click doesn't work (yet).
Dont forget followers and environmental hazards.
This makes me interested to see what end game builds are like on legendary difficulty
Just started my first ever play through of any ES game about a week ago and didn’t realize I had chosen legendary difficulty. Miraculously enough I made it to white run and delivered the dragon stone. The whole time I was frustrated as to how hard the game had been so far until I checked my settings and realized I had been playing in legendary difficulty the whole time…
In most playthroughs, I end up getting fully upgraded and massively enchanted Dragon armor and weapons. I'm buffed to the gills with black books perks and such too. On adept, I'm casually walking through everything. I tried legendary difficulty hoping for a challenge.
All it really did was make enemies take longer to kill. Kinda boring to me
I suppose the challenge would be to start at legendary, rather than get overpowered and then switch.
I did a legendary playthrough a while back. I managed to beat the main quest (and the Solstheim DLC) but not without a lot of save scumming. I ran into the same difficulties that you did; it was very difficult at first, and even when I had started figuring things out, I still ran into some difficult fights here and there. The first thing I had to figure out was blocking and dodging. I had to avoid pretty much anything that could damage me while still getting hits in. After I got Lydia, my strategy was to gather as many followers as possible and let them tank the damage. This meant keeping Lydia and Serana around forever, and bringing Delphine and her grandpa (or whoever he is) on some quests while I had them. I think I was also able to summon some spectral followers for a short time each day, and/or two dremora. I ended up maxing conjuring so that I could cast the spells for powerful followers. I also made the aether crown (or whatever it's called) so I could abuse it to have two standing stone effects at the same time. The effect I put on the crown was Necromancer, which is normally only usable once a day, but I was able to use it whenever by just removing the crown and putting it on again. (Necromancer lets you raise the dead as temporary followers in some radius around you, btw.) I focused on stealth and got the one-hit dagger (I don't remember what it was called, but each hit has a 2% chance to instantly kill), so if I needed to do a lot of damage quickly, I could sneak up (with whatever multipliers I had accumulated) and use the dagger. I fought most of the hard enemies with that dagger because it can kill instantly. I even killed Alduin with it while he was at half health lol. Most dragon fights were just about avoiding the head and tail and endlessly swiping the dragon with the dagger while the dragon tried to kill my many followers. The actual fighting was kind of boring, but being a necromancer was cool.
The wounded frostbite spider in bleak falls was the bane of my existence when I started on legendary
I recently started a survival legendary playthrough and its brutal lol. Smiting and enchanting are a must as you get higher but you can't level them alone or everything murders you regardless lol.
If you want to breeze thru legendary difficulty start as breton, get your wolf and let it fight for you. The rule of taking 1/4 of damage and dealing 3x more also applies to summons. Go to whiterun, buy muffle and soul trap, and level your conjuring to 100 and ilusion to high enough for invisibility, go to the college of winterhold, buy the summon dremora lord skill and the invisibility one, and maybe get the bound bow spell. You are done. Summom 2 dremora lords, go invisible and they kill everything for you.
Im playing on Master on my current run, and I was doing the Companions questline where you retrieve the first piece of Wuuthrad. Well, you know the end of that part of the quest, where you get 5 waves of 4 draugr to fight. Well unfortunately for me Farkas glitched out and I was left to do that entire part alone. There were more Draugr Wights and Scourges then Draugr and restless Draugrs... Sure was a bit of a hassle hahaha
I love playing on legendary difficulty it's fairly easy with sword and shield considering u can parry most attacks with shield bash but I usually rage quit when the 50th elite bandit just doesn't fight me and executes me on first heavy over and over and over again
Skyrim always manages to draw me back time and time again without fail. Great video man
I've done legendary my last few playthroughs, it's definitely a lot harder until you level up some of your combat/magic skills, then not much different. It's easier to level up on legendary too, since your enemies have high HP, and leveling is based on damage for combat skills and destruction magic
0:46 yes there is❤ ik im late but sneak is the way! If they wanna nerf my damage and give them more health, I’ll just give myself a x4,x6, or x15 buff🤝
Really fun video. Well edited. Was really good to watch. I would love to watch an entire playthrough of this
Pairs up well with the survival mode, just started my millionth character but this combo of Legendary and Survival has completely changed how I approach even the simpliest of dungeons
I play on adept cause I couldn’t be bothered on higher difficulties.
I’m
Just here for quests and story’s
Great narration. This is deeply relaxing and thoughtful
Thank you! A lot of people say that Legendary difficulty isn't harder but more boring as combat is just unnecessarily prolonged but the truth is it's the most real difficulty out of all of them. At first, it makes you worried to even take a stroll anywhere which is more realistic and it compels the player to use more of the game's features instead of rushing blindly to any battle. Skills level up way earlier in the game so by the time you reach the endgame, you truly have endgame stuff without having to sidetrack a lot. Progress and level up effects are well noticed so killing the enemies is more rewarding and more fun in general when you're finally well equipped. I personally can't play it at lower difficulties now coz the legendary experience is just impossible to replicate!
Awesome video. I've always wondered what legendary difficulty was like. This takes you through the motions with a simple and easy to follow pace. 👍
Playing on legendary is essential for the way I play. My three favorite builds are Imperial/redguard Spellsword, dark elf/breton mage, or Nord warrior. These three builds have a lot to offer and I like to use shouts that correlate to the playstyle. Also, with mods like apocalypse, ordinator, wildcat, and realism combat mods, I need to play on legendary to utilize every aspect of my build. Makes the gameplay so much more real and fun.
Was watching this wit captions, and every time Ralof's name was said, it came up as "Real Love". I see no difference now
Please do more of this difficulty. I really loved your presentation.
The little death sounds were such a nice touch. Great content.
One thing about legendary mode that is really good is that it incentivises you to think outside of the box and pay attention to your surroundings for environmental methods of dealing damage that you would otherwise overlook in a normal playthrough because stealth archers go brrr.
Yeah. Legendary mode lets you play how the game is supposed to be. It gets to the point where I might actually have to craft something for the first time so I don’t die. Legendary mode makes you do stuff you wouldn’t do stuff on anything below Master.
You portray Legendary difficulty as some horrible nightmare, while I got the undying ghost spell early in the game and made him soak all the damage while I hit the enemies with a greatsword. Which is why I now gave 81 two-handed (legendary), 27 heavy armor and 70 conjuration. So much for a barbarian berserker build.
I've been doing a plaything of skyrim legendary mode on survival, and the game play, ilbeit hair pulling, has made me think of more wacky and evasive strategies than any other skyrim playthrough. Followers, enemy pathing, traps, and arrows. Tons and tons of arrows.
Legendary is my standard mode these days (My last dozen or more characters, most of whom I manage to get to around level 40 or more before getting bored). It's definitely much harder at the outset, but I find the difficulty is kind of necessary by the time I've levelled up my crafting skills, as at that point I can enhance myself (and a companion) to 'curbstomp' levels otherwise. Basically, upper mid to late game is deathly dull without legendary difficulty, and the earlier levels are actually challenging.
What I've been doing to keep things interesting for the last ten or so characters is to use console commands (advskill *skillname)* and get it to 100, unlocking the best perks (I use ordinator perk mod BTW). The most fun (and overpowered) is probably sneak though, as it grants you a power to teleport behind enemies and instantly attack them. Combined with some one handed damage and sneak damage buffs and you can one-shot pretty much anything, but it still requires you to be somewhat careful as you'll still need to get closer than you would normally with bow-sneak style.
Great video. Certainly enjoyed it. Keep up the good work!
Ahh yeah, this is good stuff, I love adding elemental magic to combat for the extra damage bonuses, it really made enchanting as well as alchemy much more worth the investment