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Pathfinder: WotR - The Re-Review
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- Опубліковано 18 сер 2024
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It't a shame Mortismal doesn't like this game. If only he gave it a chance.
🤣😂🤣😂
Maybe they'll capture his heart in Pathfinder 3 :(
At least finish game 20-30 times... Didn't even scratched the surface.
He’s awful mean that way…
I know right! This game is up his alley! I was flabbergasted when he said he actually hated it
Forget Romeo and Juliet, this is the true story of absolute love, Mortismal and pathfinder
Mortim is helpful, is he not?
Without the secretly Chaotic Evil!
Open your heart to Mortim 😊
@johnnytightlips
That you know of!
Lmao
What's on his mind? I wonder
New series: Re-review after 200%
He's probably closer to 900% completion haha
My God, the Build Planner/Saver bit is something they must implement for future games.
Haven’t found mods that cover that either.
I remember one being made for an earlier version of the game but even then it was more of a hacky workaround. To this day I still rely mostly on ToyBox and the Respec mod.
@@TheR6R6R like honestly just let us respec for free without mods. It takes nothing from the game.
@@ducky36F Never understood why after years of RPG's many games don't have free or any respec. Just look any CRPG or TRPG most downloaded mods and voila, respec mods. Honestly can only be some kind of forced replayability/timesink from devs.
I'm just starting out my Wrath of the Righteous journey right after being done with grad school. Very excited to try it out ever since I've bought it six months ago! Can't state enough just how much of a role your videos played in convincing me to try out the Pathfinder series. Thank you so much Mortim!
i was waiting for the last DLC to land then i would start my run (already played a bit a while back but stopped end of act 2 or so) just finished through the ashes and im looking forward to trying the sable company ranger for my playthrough. i like mort have played pathfinder table top since highschool so im playing on core difficulty. prepared to die alot but also have fun
Have loved this game since release. Two things that don't get nearly enough praise - Dmitry Silantyev's incredible musical scores, and the gorgeous art style and look of the game.
Agreed on the music! However II find the art (outside of the book sketches and character portraits) to be a little meh as compared to Pillars of Eternity 2.
200% review?
Thanks for your videos!
Your passion for this game has inspired me to give it a second go, we have very similar taste in games but I bounced off this one hard the first time, I figure if you like it enough to pump out about 30 videos on it I am obviously missing something 😂
Once u get a grasp on what is happening it is quite addictive. At first I was like ok wtf is this game but then slowly but surely I was hooked. And all the little things that seemed so bizarre became extremely charming. Like the odd voice lines on the map from the characters. WE WILL WIN...THIS WARR
I am god
30 recently maybe. I've made hundreds about this.
In king maker I was killed in torturial area 😂😂😂
Can't wait for The Re-Re-Review!
This game will always be special to me and my friends. My tabletop groups very first campaign was a homebrew thing my DM made over a decade ago that was basically this story but without mythic powers. So when WoTR was announced we all had a good laugh.
I have a confession... I looked up each and every puzzle in the game.
Me too, every single one. Not once but twice 💀🤣
I downloaded a mod to autosolve them 😭
@@AncientMariner2 totally fine i do this in current playthrough as Well 😭😂
Me too, I just fucken hate puzzles lmao
Yeah the one thing Owlcat cannot do is puzzles. The only one I successfully completed by myself was the one with old tree guy, and that took me fucking forever.
I’m doing a lich warpriest mantis zealot run right now and getting to the top of drezen, even though I’ve beat the game atleast a half dozen times, that music hits soooo hard. The game is a masterpiece
I might finally get around to finishing a playthrough of WotR. It took me 3 years to finish a Kingmaker playthrough. It wasn't/isn't down to bug/glitches, I'm one of those people that constantly restarts rpgs.
Restartitis is the worst
@@Eskeletor_210 I'll even start a game fresh 50 hours in if I don't like my characters hair style or colour even if there is an option to change it.
@@robcampion9917Ima be honest, I really, really do not understand this
I too love playing with concepts, but I also get burnt out easily so I would never restart again and again if there is a way to avoid it. Instead I will just load an old save and respec, if I want to try out concepts
Or just load up the roguelike modes now included with both titles
@@mduckernz I think part of the reason for it, is that I tend to quite regularly rotate my games and when I come back to a game I'll restart rather than continue from where I left off.
I think Pathfinder 2e really simplifies all these systems and I look forward to a CRPG interpretation of that
And conversely, a lot of the entry barriers in this game are really down to PF1 being the underlying ruleset.
I really hope we get Larian or Owlcat or a similar studio doing a PF2 CRPG.
So much unnecessary bloat with 1e.
It's worth pointing out that Ossian Studios had a kickstarter preview posting a couple months ago for a PF2E CRPG titled Pathfinder: The Dragon's Demand.
@@FledgePaddock I don't think the Kickstarter has actually started yet. Seems they're also going the way of turning an existing Adventure path into a game.
Eck Pathfinder is Pathfinder because we liked 3.5 edition.
Thank you for all the quality content you put out. After 3 BG3 runs I'm now tackling WOTR based on your glowing reviews. If ever you're looking for content ideas, I would LOVE a video detailing how you manage Realtime With Pause. I only know turn-based and I'm struggling to find the same breadth of tactical decisions with this type of combat. Cheers!
Games like pathfinder should be right up my alley, but I always get the feeling that there's a lot of complexity just for the sake of complexity that leads me to disengage. I can certainly appreciate what others like about it, and I'm always im the lookout for Owlcat's future releases
thats the charm of pf1e. the amount of content and virtually limitless possibilities with builds within pf1e made me unable to enjoy any other ttrpg, especially pathfinder 2ed which is among one of the most limiting ones.
For the same reason i love path of exile. But i get why for some people its off putting... that being said imo you can enjoy this game on standard difficulty and ignore intricacies of character building focusing on the more approachable side
Honestly at a certain point if u just let go and ignore all the stuff u don't understand u will have more fun and will learn it along the way.
You can pick a more straightforward class e.g. base fighter, base wizard, base cleric etc and be fine.
Look up a build similar to what you want to role play online and copy it. Then play the game and search how to deal with enemies as they show up.
It is a very complex game but it’s not impossible like people say. I beat this with 0 tabletop RPG experience and 0 CRPGs played before. This was the game that made me a fan of the genre and now I’ve played almost all of them.
@@Thalarantheyhow is pf2e one of the most limiting ttrpgs??
+1 to the idea of build blueprints that the player could prepare and edit anytime ! (and import or share) That would have been so awesome and popular.
Best crpg that has a sense of adventure, memorable companions, an outstanding soundtrack, and high replayability. I love it, it must be one of my favorite games of all time.
Haha, a re-review! You’re the best 😜
Your commitment to giving an in depth review of such a large game is staggering! Honestly think you're the best reviewer on youtube... And beyond for that matter!
Brilliant. This is going free on Playstation Plus Extra this month. So this channel will be a great 'preparation phase' for when I get chance to start it. Thanks, Morty. 👊✌️
I just started it and was going through your catalog of videos only to see this one was dropped 20 minutes ago lol
as the other comments said, its not too late to retitile this the 200% review !
hey im glad you came back to this! this game was how i found your channel in the first place and i'm glad to see it come full circle. cheers. brilliant work as always
Gah don't tempt me... I know I should start seriously replaying this game again, but I also have a full time job and university, but I so desperately want to commit to playing this whole thing right through *head explodes*
Play it a map at a time during new game downtime. There is no reason to race to the ending.
Really looking forward to tomorrow when this hits PS+!
wait fr?? i was about to buy this game omg 😭
@@jamile363 I should have clarified it’s only for the Extra tier members, as it’s going into the game catalogue! But yeah tomorrow it’ll be available ^^
Your passion for this game always makes me smile.
I'd definitely agree on how combat basically just feels like a number crunch, when the Tower of Estrod right in Act 1 actually shows that they COULD do more with the environment in or pre-combat. Being able to sneak around the side of a group of enemies, position your party members in the most advantageous positions (archers/spellcasters on a ledge, melees blocking the only path up), before using the environment to wipe out a third of the opponents before combat even starts (pushing a collapsed pillar to crush a few demons)?
There's so much missed potential in more encounters around the game being like that, and it's why that part of the early game stands out as one of my favorite encounters in the game. Not a bombastic encounter with a Demon Lord, not a story-critical conflict, just this little band of demons and cultists sitting in a ruined tower. But because you can tackle it from such an outside-the-box angle, it becomes that much more memorable to me.
The modular difficulty is important because "playing on in story" is nice but you can't nessesarily learn the game that way. People that want to get better can slowly make changes as they improve and it's a much better way to make things approachable but also let them grow into it
I just managed to get a cheap Steam key for the main game (enhanced edition). I'm nervous about the amount of investment required, but for the entry fee I'm prepared to give it a chance, given the potential rewards of getting immersed in such a world.
I'll be checking out your beginners video. Wish me luck!
Give it a chance and take your time. WOTR is a great game and a great RPG!
You won't regret it.
@@jakuboledzki6499 I regret it. I have retreated to Skyrim.
Thank you for the re-review. I saw your complete story video yesterday and I am going to listen to it after I finish the current podcast I am listening to. Liked, commented, been subscribed for a while.
A cool thing I learned about crusade mode: the mercenary units are limited to units you unlocked in previous runs. So you want to take every option at least once to have all the options available. so the game gets bigger every playthrough just from that.
Maybe a video about what you would like to see improved in Owlcat next PF game?
I love how dedicated you are, so much quality in you content.
Heh. The swarm ... is "buggy" ... Well done, sir
Thanks for everything, Mortismal ! You deserve what came with your passion around this game, and that includes my sincere admiration.
What I would add in the positive list (or a nuance for the negative one) are the purple words and info tags that come with them.
My first playthrough of BG3 was all raging frustration about my lack of knowledge on the lore, and I realized how ingenuous WotR was on that part.
Thank you for going over the dlc again, I watched your dlc video but this is an excellent recap as well
honestly haven't played this game before but have, since it's release, played BG3 and Disco Elysium. After being done with SOTE and stumbling upon one of your videos on WotR I decided to give it a shot this week (steam sale). all I can say is thank you, this is a great game and I'm having a blast - currently on chapter 3, Sohei Aeon path :D
edit:
in the perspective of a new player, who never played TTRPG and just a 3-4 cRPG, it took me a while to understand what was going on level ups - like, when do I get my extra attacks, what's the advantage of leveling a certain class vs multiclassing (which dont seem to be that advantegeous?). but honestly, the amount of different classes is really exciting! I'm not even done with the game and want to just start the campaign again with another character. I know I've used the character creator multiple times by now
Multiclassing can be utterly broken if you combine the right classes... mostly by abusing base class features that really shouldn't be able to work together. It's a large part of the reason it works entirely different in second edition Pathfinder. (In 2E, multiclassing is done through feats rather than taking class levels in a different class)
They already curbed some of this stuff by disallowing things like stacking different class features that let you use alternate stats for AC, but this part shows that the original system was created with the assumption that there would be a DM that curbs the more excessive abuses.
10:09 I think marking some classes as good beginner choices would be a better choice than removing things, but I suppose that could work for the next game.
thanks foe the Re-Review of Pathfinder: WotR and so much Content over the Years.
I found the Channel throught the game in the past.
I hope for Pathfinder 3 with new rules :)
This is coming to playstation plus in a few days and your recent videos have me so excited. Thanks!
Their Mac support is greatly appreciated
I’m glad they kept and hope they continue to have story and custom modes. I know basics about pathfinder through kingmaker, but I tend to change the strength of the enemy if my party is starting to wipe. They do a good job with making these games as
accessible as possible.
Thanks to your channel and the fact how much I enjoy playing BG3 I want to play crpgs more (I used to play a lot of them way back in Amiga days and early '00s, but stopped for some reason). For my first playthrough of WotR I want to go easy and just get to know the game, so Paladin-Angel and normal difficulty for me lol
Thanks man. :) Just started a new playthrough.
Thanks
and thank you!
Talking about bugs when video shows Swarm-That-Walks and Deskari is prima sort editing.
Thanks for the re-review. It's good to go back to see how something have aged. Onward to 400k. All glory to the algorithm.
Good timing - I have never played pathfinder but I have played 100 hours of so of WOTR starting a couple weeks ago. And all I will say is magic missile; look at what they did to my boy... I just wanna blast... I don't wanna use battering blast, I want to shoot MAGIC MISSILE
Fun though
I absolutely disagree about the complexity of character creation, because that's something I love seeing as a new player - it's just like "oh there's going to be so much fucking around in my future" lol
I would say that for enemy-specific things EG fey adding mouseover tooltips saying "this enemy is not very common in the areas in which the campaign takes place" just to make it so people have a fair warning they're going challenge or roleplay by choosing it.
My core complaints are:
- It's pathfinder. I never liked 3.5ed - mandatory buff stacking is just a waste of everybody's time - and pathfinder really hasn't fixed this. The different buff stacking categories actually reduce choice in practice because you essentially "should" be taking a buff of every type at the highest level that can apply, and there's usually only 1-2 best candidates. This is not all downside - I like some of the pathfinder changes to base dnd, and it's a throwback kinda feeling - but the core system annoys me
- The lack of an ability or spell queueing option. Having kotor/kotor 2 style 2-3 move queueing so you can just select a character, give them a sequence of things to do with targets - would go a LONG way to obviate the lack of...
- customisable companion AI. I love RTWP but I would love it a lot more if I could just set up fairly basic priorities and actions for my characters
- Lack of out of combat ability utility. But this one is straightforwardly not their fault given the budget and scale of the project, so it's not "they did this badly" as much as "I wish it was more"
- Inconsistent voice acting feels odd but the voice acting that is there seems quite solid? I have no major complaints
All in all the game was much better than I expected, and I have been enjoying it. I don't understand why I can't rub Camellias face in all the weird stuff you find at her house when you know it's her house but I guess they had to delay that one.
I love the puzzles but an option that unlocks on completing the game you can choose at game start for "puzzles auto-solve" would be a nice nod to replayers
So I bought both Pathfinder: Kingmaker n WotR on sale, loving Kingmaker so far, timers aren't bad so far but just got to Kindom tutorial, n not sure how Time flows while doing events n regura adventuring. Playing as simple Barberian n Octavia is most useful companion so far.
Thanks for the review! On sale at Steam right now and I've been putting it off for ever.
Just started a new playthrough thanks to all your videos, so thanks for that I guess
I love that you love this game as much as I do.
I thnk you're the only one who love this game as much as me! I've run WotR as a DM in table top pathfinder, and it was so awesome to see it come to life in this game@
Since I can't be arsed to make an individual review of my own, one thing I will say that puts WotR above any other CRPG for me is that it is the closest game to achieve what CRPGs are meant to be, the closest to getting to the core and soul of the genre.
What do I mean by this? This needs some background first.
CRPGs are an acronym, meaning "Computer Role Playing Games", and that's for a reason. Back at the earliest days when video games were still at its infancy, RPGs meant Tabletop RPGs, and CRPGs were made as an alternative to a TTRPG. A version of a TTRPG that can be played at the computer, and where you can enjoy the rules of an RPG on your own (although many early RPGs were multiplayer).
The reason that it succeeds more than any other CRPG in this regard isn't just because it's a fairly accurate depiction of an actual TTRPG, or that it's because there's a lot of customization options. Those do help, but those simply support the core reason.
I think the main reason it succeeds more than any other in this regard is because WotR feels like YOUR character's story. WotR focuses on your character more than any other CRPG out there. WotR goes to very great lengths to have your character be your own.
Many CRPGs, even good ones, feel as if the character is simply a vessel for the player to see stories in that world unfold. The character is there to do tasks for someone or something else. To see a bad guy's redemption arc, to see a companion's story through to the end, to save the world; but in the end when you look at your character, the character of your making feels... empty. It never feels like your character had much agency of his own, any ambitions. He just did what he's supposed to. Your character can be good or evil, have a romance with someone, be the strongest character in the world... but who is your character? What is your character's story?
In many CRPGs, you can make decisions to shape the world you're in, to shape the companions you're with, to change the story, to decide the life of an important NPC... but what about you?
Tabletop RPGs were originally meant to be your character's story, what your character does in adventures, and where your character ultimately ends up. This is your personal story about the character you personally created. In CRPGs, this is barely the case any longer. It's not necessarily a bad thing, I think many CRPGs of today are more reminiscent of JRPGs in structure (for reasons that happened in the 90's), which I also enjoy a ton.
And this is where WotR comes in. Practically every aspect of the game, from its character creation, its story arcs, its mechanics, and more are designed in such a way to make your character feel like YOUR character.
This is YOUR crusade. You may serve Galfrey (or you may not), but at the end of the day, you are the true leader of the crusade, and every final decision is in your hand. Your council may talk about what kind of decision to make, but no matter how much Lady Konomi seethes, you are the one making the final decision.
YOU choose what kind of character you become. This isn't just limited to class options, romance, or alignment, but the entire Mythic Path system is predicated upon letting you become the character of your own choosing. And despite the complaints about the late game mythic paths, this is also the genius behind them. The late game mythic path choices allow you to make an evil character that ascends to goodness, or a good character that falls to evil, or rejecting it entirely. You didn't choose to have this power, but you are ultimately the one in control of molding it.
Even in Act IV, where you can be forcibly stripped of rank and your control over your crusade falls apart, it's still affecting your character, first and foremost. The biggest blow in many player's mind isn't to the crusade: It's to your character, and your pride, and Owlcat knows it, considering what happens in Act V.
The main villain's ambitions and story is even directly related to YOU. In fact, you can say her ambitions is all about you. You are her greatest creation, and even so, she is not in control. She created you, but your story, and hers in return (especially in the secret ending), will all be chosen by YOU.
What happens at the end of the game is ultimately of your own choosing, and how it affects YOU, not just the fate of the world. Be an Eldest? Be a Demon Lord? Have the Abyss as your Phylactery? Cease Existing?
Very many decisions in the game influence not just a faction, not just a companion, but YOUR character.
In PoE2, you were essentially just a pawn of the gods and the guilds around you. In fact, you might as well not be present in the game's main story, and nothing would've changed.
In DOS2, you're the "chosen one"... in a very long list of other chosen ones. Despite the plot importance of you being a Godwoken, at later acts every skill you can do, pretty much some random high-level skeleton can also do. Also, almost every important decision is made by Malady instead of you.
In BG3, it's a very similar case to DOS2, although at the very least you and your party don't see Illithid powers as often. Instead of Malady, it's the Emperor making the decisions instead, although this time you have more say. In the final act, it can feel pretty bad if you choose Orpheus to be illithid/side with the Emperor (which a lot of people do), and you basically just feel like a glorified bodyguard at the end climax.
In WotR, every aspect of the story feels personal to the progression of your character. Almost everything is tied to you. Even if there are characters that can order you around (really only Galfrey and Nocticula), it happens so rarely and is always kept in theme with the story, and you have a lot of control over the fates of those two. Whether or not you're their willing ally, or someone who's simply in it for power, or someone who's doing everything just to close the Worldwound, it's all up to your character, and the game provides narrative options to make you feel that way.
Pathfinder WotR is certainly not perfect, but if it does anything great, it's the fact that it makes me feel like the game I'm playing is my character's personal story, and I'm not just a passenger in someone else's story. And that's glorious.
^ This dude CRPG's. Agreed!! I will also add that WoTR offers an unparalleled power gaming experience closely aligned with AD&D 2nd, 3rd, and 3.5 ed. The demon's are straight out of Planescape and the build depth is unmatched outside of the ARPG genre. WOTR is the penultimate form of an old school CRPG whereas Baldur's Gate 3 is as much an immersive sim as it is an CRPG, and as much an interactive movie as it is a game.
I’m only just now sieging Drezen but I have 72 hours combined between 2 playthroughs because I made a bad choice playing a Knife Master rogue (Autoattack: The class is boring). But all in all, it runs like a dream. Haven’t had a single crash and the only bug I’ve encountered is Daeran and his pet spawning at the beginning of the Lost Chapel on reload. Runs incredibly well compared to both of the Pillars of Eternity games on console.
its always impressive to me how many times i 100% agree with you. i was sitting here thinking "ey ey? does he talk about the puzzles?" ye ofc he does, top vid
One of my favourite games, one day I'll see what the last two thirds are like.
Really looking forward to playing this on my steam deck
I feel like "inevitable excess" should be the motto of Owlcat, which is why they adapted Pathfinder and its trillion of min-max opportunities, then 40k and its bonker setting
Great review! Thanks for all the work you put into it.
The length of this game just scares me. I finished Kingmaker last year and i put in over 160 hours into it on just 1 playtrough (but doing everything that i can with the dlc off course). I heard that this game is even longer and especially if you play on turn based mode which is the more popular way to play?
This is definitely shorter than Kingmaker
I love playing Pathfinder wotr and I love watching Mortismal talking about it , I could spend hours doing that ... Shoosh it's 2024 already , I've BEEN doing that for years
Excellent look back and came at a good time for me as I'm also in the middle of a replay, just finishing Chapter 4, so it is fun to hear someone else's thoughts on the game at this stage.
Personally, while I've been playing, it has been weird reminder about a larger issue I have Owlcat in that I like their game despite the encounter desing rather because of it. Like their encounter planning is weird in that it introduces these wild difficulty spikes and, especially in this game, at times in segmented fights. And while I'm so experienced with the game that even playing with Core, there are still out of nowhere these encounters where I can't figure out why they felt something was necessary.
To give an example, a difficult one due to wanting to avoid spoiling the game, the final fight of Chapter 4 is a really difficult one in a way that makes sense. But when I finished it, I was relieved because I had two dead companions, but two resurrection scrolls which I was willing to use for that occasion. Except then I realized that the boss had cast baleful transformation on my clerical spellcaster companion and turned them into a dog. With such a high DC for breaking it that it would been essentially fishing for a 20 even with my current party and with no way nearby, at least in my current recollection, to break it and ages from actually having access to someone who can help with the matter. So there I was left extremely frustred and puzzled why did Owlcat feel that was a crucial thing to have in the encounter or why not give that way to address it if you did.
Sorry about the rant, it's just that again during this replay on multiple occasions I am left wondering who is the core target audience in Owlcat's own mind? And I write that without even touching on the starting fight of Lord of Nothing.
I loved this game's char creation. One of the best. You could seemingly create anything!
D&D 3.5 is my 'home' ruleset, so I *love* the Pathfinder system (they are very similar). I like the number of options at character creations, and the 'specialization' of different classes. That being said, I hear you on the complexity for new players. It's a lot... and I LIKE that it's a lot. I'm being selfish here! ;)
While I enjoy the character creation, combat & even the overarching story is good enough, my biggest issue with this game is that the relationships with your companions & other NPCs feel a little thin.
The rest of the game is THICK though, so maybe this is just meant to be more of a tactical game than a RPG, which is perfectly fine! You can only focus on so much. Tactics are fun too.
Even after over 200 hours in BG3, I can still easily say that I love Wrath of the Righteous more.
Your choice in gods even if minor having some effect on gameplay is one of my favorite parts of this game. When i was betrayed being able to declare in the name of calistria that i will get my revenge and her being like hell yeah revenge let me help you with that have some wasps, is a moment in gaming that sticks in my mind more than any epic set piece battle.
and the re-watch!
I saw last night they added this to PlayStation game pass and I played for a few hours straight and I had not really any idea of what I was doing but I was having a lot of fun doing it!
Let’s gooooo mort been waiting , I pulled the trigger on this after you gave me a great recomendación with Rogue trade. Gonna need your vids to figure it all out
lmao this is the second review of this game i've watched from you and i still haven't decided if i should buy it or not
apparently it will be free on PS+ tomorrow!! i hope it's as good as you make it sound
This is a great review, it isn't flawless but it is still a great game. You also blew my mind with the idea of an optional custom auto level progression from a player created saved build/template at character creation. 🤯
That would be a great feature to implement in all of Owlcat's CRPG, really in all CRPG.
Great stuff. I've been replaying Kingmaker since I decided to run the tabletop version, and while it was refreshing to play at a slightly lower power level than WotR, I'll be bouncing back to WotR next.
Owlcat really needs to make actual interfaces if they want to do stuff like the Nenio puzzles. Those are my biggest obstacles to replaying Wrath.
Crazy timing, I just bought it 2 days ago. As a BG3/Dos 2 fan, I’m finding the fights to all be straightforward
Loved the game but didn't finish because of the system. I wish it was 2e, where pre-buffing is way less prevalent. Even with the module, it was a chore.
As a PF GM, I wish they would do the 'Skull and Shackles' AP next. Was a blast to watch my players react to embracing the pirates life. They loved having the freedom to the sail the world.
One of my favorite games ever made but I can’t play it without mods
Hey Mortismal, is the story better than kingmaker? I tried kingmaker, but I stopped cause I HATED the story. Everything else like gameplay was fine. Is Wrath of the Righteous any better story-wise?
Entirely subjective, more down to how much you enjoy Paizo's writing and adventures on top of Owlcat's liberties with it.
@MortismalGaming I see. Huge thanks for replying, I love all your vids
In my opinion this game deserve GOTY
I've lost count of how many playthroughs I have on this game and yet I am watching this video
Nice Video! Are you gonna do a BG3 Re-Review after Patch 7 with the new evil endings as well:P?
Probably not, I will cover the patch though
I gave up when I got to crusader a couple years ago when picking this up. Watch a few videos on tips on this, gave it another go recently and so glad I did.
To sum this game up in one sentence: paralyzed by choice but worth every second.
This has been a clutch vidoe especially since they're gettifn ready to out it on PS Plus soon
I would like to see a new game with pathfinder 2e setting and ruleset, but maybe that's just me.
Nice video, thanks. 👍
This was such a a great game! After this review, I really hope Owlcat gives pf2e a chance as a crpg system
I finally got WotR this steam sale because of your videos. I first got only base EE, got to Drezen, then got the season pass 2.
Gotta say, Kingmaker's timers conditioned me to be efficient with my rests that I managed to take Drezen early enough to get the achievement without trying to. I thought I was taking my time leveling my general lmao.
I agree there are too many options, not only for classes but also for feats. I feel that a lot of options and feat chains exist just so that Paizo can say that you get to pick something every level, even if the thing you pick is just a prerequisite for the thing you really want. In this regard I prefer D&D 5e's approach of giving you few feats but each choice is meaningful, although I admit that during my playthrough of BG3 leveling up and immediately going to the end screen for level up without any choice felt a bit lame.
As a console player that beat the game - it runs great first three acts. Than you are in hell (literally and performance wise) and act V is buggy.
But nothing softlocky detected, just 20 fps last 2 acts on Xbox series X😅
I appreciate hearing this. I loved their first console game but it ran like ass on consoles and had too many game breaking bugs.
the amount of character building variety in this game scratched an itch for me, that bugged me since i last played the neverwinter nights series
I will say, when I bought the game 2 years ago and tried it I was overwhelmed. I have played plenty of RPGs, but this one really seemed too much. The first 5 hours or so are really unpleasant, tedious, hard to follow and dull. I put the game down and didnt touch it for 2 years. Finally I got some time and decided, why not give it another chance? And I did. 200 hours later I can say this game is definitely one of the best. But you have to get past that initial barrier and that is not something new players like to hear.
If someone finds the game too cumbersome or confusing, play it on the lowest or a custom difficulty, automate the level ups for companions and mess around a bit. See what feels more comfortable. And don't be scared of looking things up. The game is too long to expect you to make mistakes that cost you 30 hours later if you don't like those surprises.
Reading really gets me more involved with the story even if its just a time commitment bias.
After watching Mortismal's favorite game of all time list, I decided to buy it after never hearing about it. I hope I like it nearly as much as he does
one of the best yt channels ive ever found
As someone whose first language isn't English, it's exhausting to read through a large amount of text in games like Kingmaker and WotR. I believe that in the next Owlcat's game, having voiced dialogues could make the game more accessible to a wider audience. I appreciate what Disco Elysium did in this regard. After the game sold well, they used the profits to add full voice acting to the game.
I just beat my first playthrough of this game and it was great. Quite a few hiccups along the way. Definitely a bit of a grind to understand the game. But once you get there it is an extremely rewarding.
I actually really like this game a lot, just started playing it. Build crafting is so much more fun with 20 levels as opposed to 12.
Next week review: Return to WotR, thoughts after one week of Re-Review. :)
the HOMM mode is quite nice to add, hehe
I've tried to play this several times, but never got past the beginning of Act II. I really enjoy most things about it and don't know why I stop each time. That said, every time I watch one of your videos on it, I think I should give it another go.