[UE5 - Android/iOS] Create custom Metahuman that looks like you!
Вставка
- Опубліковано 13 тра 2024
- In this video I'll show you a complete workflow to create a custom Metahuman that looks like you by taking pictures with your Android or iOS phone!
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You're a godsend, my dude! Thank you for publishing this tutorial and explaining the scan process especially! Your metahuman looks alot like your reference photo and has been the most realistic one I've seen so far.
I'm glad to hear that! Stay tuned for other videos on Unreal Engine and other cool stuff ;)
@@gonoshift hey sir🙏🏻 I need to know about live link face on android
@@gonoshift can I use live link face on android?
@@Vaoghlaest Unfortunately I think it's not possible, iPhone with iOS 12+ is required to use livelink with Metahumans.
Straight forward and very valuable thank you so much for all the work you have done.
Great to hear that, thanks!
Very nice effect!
Glad you like it!
I have made a metahuman with only one image. It took years to complete. From the one image I created a 3D model about 1.2 yrs ago. Then to my surprise metahuman creator came along. I was able to import that 3D model and BOOM! What a journey that was.
Yes you can achieve good results with a low number of images, of course it's going to be more difficult and requires more polishing but it's not impossible. The video was made with the intention of showing a repeatable workflow that could be applied in different situations.
thank you, you deserve a million likes and subs
Thank you my friend! For now the next milestone is reaching 1000 subs! :D
Thanks for this great video. A few questions you may be able to help with? The processing and model creation were done on a desktop - the title says UE5 for Android and iOS. Can this metahuman model (after creation and processing) be exported to a smartphone and if so, is the object type specific to UE5 only, can it be displayed on other Android/iOS platforms? Have you experimented with the body type mesh (I notice you picked some preset standard types offered by UE5) to get a true head-to-toe accurate metahuman?
Hey, thank you ;)
About your questions, the first part of the title ( [UE5 - Android/iOS] ) indicates which platforms/softwares are used in the tutorial. If you check my other videos they always have something like UE5, UE5 Niagara, etc... in square brackets.
For what concerns the model, yes, you can export it as an FBX and import it to Maya, Blender, etc... It's not a one click solution though.
Once exported, I guess you could use a fbx reader on a smartphone too, but probably you should go with higher LODS than 0 or 1
Just curious we’re you not confident with the outcome in metahuman creator because I didn’t see a side by side comparison photo/3D model.
Actually I wanted to add a little final comparison of my real me vs the digital one, but unfortunately I just forgot about it when editing the video! Then I made the thumbnail that way so that at least there you could see the comparison, the final model came out really well :D
Yeah it came out pretty good.
Make a tutorial for beginners from the blender..❤️ Ur work...
Thanks! I'm not sure about your request, can you explain it a little better please?
@@gonoshift please can you make tutorial for starting for new learners like me.
When i try to zoom to see the tracker lines, it online makes the tracker lines smaller or bigger
Any ideas?
I guess its because the frame has been created (as you see in 08:25), anyway there is no need to have the green markers overlap in a pixel perfect manner with the image below them. The zoom should be used just to center the frame, then you lock it and track it ;)
@@gonoshift figured it out
Auto track was off
Now I can zoom a lot and manually adjust
But thanks for the reply
@@11acteck Cool! As already said, don't focus to much to have it super perfect, if the quality of the scan is good, the auto track is fine in most cases. Have fun!
I absolutely cannot get Polycam to produce a good model. I have used DSLR photos, Ive tried it with iPhone 14 Pro camera. Then tried a LiDAR scan with the polycam app on the phone itself. It always comes out all fucked up.
I feel your pain! As I've stated at the beginning of the video, doing reconstructions is really a process of trial (frustration) and error.
In my case, I had a hard time using Reality Capture, I wanted to use it to make this video but despite different tries I didn't manage to get a good reconstruction. For what concerns Polycam, try to reconstruct a simple object first, so you can understand how pics should be made, that's how I achieved the results you see in the video.
просто невероятно в какое время живем
Egoraptor?
LOL 😂
Would be a helpful video if you didn't assume everyone knew Blender. Using shortcuts so we can't see what you're clicking doesn't help.
Heya David, thank you for your suggestion, hotkey display could be a good addition to future videos!
Anyway, in the Blender part, the only hotkey used was the "tab" key to switch between Object Mode and Edit Mode, all other operations are in the voice over. The sculpting part was a timelapse to avoid making the video unnecessary long, and unfortunately if you have a model with a beard (like mine), sculpting is the only way to take it off, so in that case a a little of understanding of how the sculpting in Blender works is needed, but explaining that was outside the scope of this video!
@@gonoshift I figured it out looking at another video. Too bad metahumans doesn't work in 5.1.