Custom Clothing for Metahumans in Unreal Engine 5 MADE EASY! - METATAILOR Tutorial
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- Опубліковано 29 тра 2024
- Hello there,
I didn't think I would be back with a Tutorial-type video so soon, but the nice people over at Metatailor asked me to do a tutorial on my Metatailor workflow with Metahumans in Unreal Engine, to which I happily said yes.
Metatailor is a software that allows you to rig any 3D wearable (such as clothing) to any bi-pedal avatar (such as a metahuman).
When I saw the reveal for this software last year, I went wild. This was the exact tool I had been looking for, as there are only so many stories you can tell using metahumans in their default clothing. I immediately jumped on the early access and tested it as soon as I could. Right now it is slowly nesting itself in my regular workflow whenever I do anything with metahumans.
I'm still fairly new to explaining stuff on screen so I hope this tutorial is easy to follow. Be sure to drop any questions in the comments or head over to the Metatailor discord channel:
Metatailor Discord: / discord
Metatailor Website: metatailor.app/
🧑🦲Free 3D Head Scan for Metahuman: www.3dscanstore.com/blog/Free...
👕Clothing Asset: www.artstation.com/marketplac...
(in the video you will see at that time I only bought the 'Standard License 2' but at the time of releasing the video I have bought the 'Extended Commercial License'
@UnrealEngine @METATAILOR @3dscanstore@ArtStationHQ #unrealengine5 #metahuman #metahumancreator #metatailor #clothing #3Dclothing #customclothing #ue5 #artstationmarketplace
TIMESTAMPS:
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00:00 - Intro
00:54 - MY experience with 3D clothing
02:20 - Artstation Marketplace
03:20 - Seperating the outfit into parts with Marvelous Designer
04:35 - Seperating the outfit into parts with Blender
05:07 - Exporting Metahuman from Unreal
06:55 - Metatailor: Importing Avatar
07:43 - Metatailor: Clothing
12:27 - Metatailor: Exporting
12:50 - Unreal: Importing & Texturing
14:55 - Unreal: Apply clothing to Metahuman
15:44 - Unreal: Proof of success in Sequencer
17:02 - Outro
This was the best clothing tutorial out there for the Metatailor to Unreal workflow! keep up the good work.
this tutorial is INCREDIBLE! and your work is so beautiful! so glad i found your channel, thank you for the video!
best tutorial i have seen on this topic so far!
bro said "et voila" and i'm actually french
Best
Thanks a lot for such clear and workable tutorial
Oh man this was a lifesaver. I was gonna try to learn UE 5.3's experimental chaos clothing, but that Metatailor is WAAAAY better. Thank you!
Welcome to METATAILOR!
Great tutorial thank you!
TOP notch tutorial!
I have been waiting for a workflow for how to add custom Marvelous Designer clothes to metahumans. Going to give this a go and cross my fingers that this works. Thank you for sharing your knowledge. btw, youve got some solid cinematics on your channel. i encourage others to check em out. 1+ sub
Very nice!
thanks so much!!!
i dont have pro version the avatar also exporting pls help
Awesome thank you for this!
Thanks for the tutorial, man!! One question: Is there any way to add physics to the clothes once in Unreal, so they don't seem to be stuck to the character?
That’s a very good question. I’m currently playing around with that myself in 5.4. If I have a concrete answer I will get back to you!
Aweasome
Great tutorial! one of the best out there. Do you think that EPIC will buy metatailor to implement it directly as part of UE5/Metahumans workflow?
I don’t know. I think Epic is focused right now on their realtime Chaos Cloth, which then in the long run aligns with their Metahuman Deformer, yet that does not seem user friendly or up to the desired quality yet, so for now I’d rather stick with Metatailor myself.
@@samgielen true. For now Chaos Cloth seems okay for like small movements on a t-shirt or pants but when you try a cape or a robe, imo, it doesn't look that great or realistic. Thanks again for that great tutorial. Looking forward to see more. Like changing hair on a metahuman using a hair cards from artstation.
@@gnoel5722 very specific. I just did that 2 weeks ago and made a linkedin post about it. I’ll play around with it some more and maybe indeed then put it into a tutorial!
Great Tutorial i have one Question. Where did you get the animation Clips to animate the metahuman in sequencer?
Those are UE5 Mannequin rigged animations from the marketplace, which I have retargeted to the Metahuman skeleton!
if we dont have the pro version, can we just erase it like we did the sandals/flip flop and how about using this on a 3rd person template, it seems to still have problems
How to create a character like yours and background as well
Iam using UE 5.3 When iam bringing my metahuman to sequencer my rig is not showing up😢 please help sir
This is great. I have been doing the exact same thing for a few months now, using MD clothing from Art Station and importing into Meta Tailor. The problem that I'm having is with the self collision of the clothing and stretching. If I move the arm close to the side of the body, the clothing folds inward upon itself, or pushes through and underlying garment. Raising an arm into a T-pose stretches the clothing ( under the armpit). Anyone having these problems and have a solution?
did you find a solution for this ?
no@@FilmryStudios
Are you using ARkit or Metahuman animator for face catpure? The quality is amazing 👍
Metahuman Animator for this one!
@@samgielen Wow ,yea I couldn't tell if you had a cartoon filter on live webcam or Metahuman stunt double lol Lip sync and expressions are 100% realistic.
Can't seem to get anything working except for a hoodie. When importing garment fbx to metatailor from exported marvdes file nothing seems to load except for buttons on every garment EXCEPT for the hoodie. (Hoodie imports 100% fine) The garments are from different artists and I've followed instructions bar for bar. Tried out chaos clothing earlier and was also having a terrible time lmao. If you have any tips I'd greatly appreciate them as metatailor has very little assistance to give. I'm still very optimistic about it all. Thanks in advance.
Have you opened the garment in another 3D application other than Marvelous to check if your export came out okay?
@@samgielen I tried to open in Blender and I'm running into the same issue. Nothing is loading properly. Where do you think I'm fumbling in the export sequence? Most likely cause I mean. Thank you
Scratch that Sam. I figured out where I was going wrong. All is well and working. EXCELLENT TUTORIAL. THANK YOU FOR ALL THAT YOU DO.
great tutorial, im having trouble exporting though. Error 'Fix Exporter - DLL unable to load' :((( there's not a whole lot of documentation on MetaTailor yet, anyone have this issue??
Doesn’t sound like something I have encountered before, but Metatailor does have a discord where you can ask support questions. You should check that out!
Do they simulate?
Yes! Cloth simulation is coming soon. You can already use METATAILOR with chaos cloth if you’d like.
is the avatar talking in the video a metahuman?
Yes. But that’s where you see the difference between the regular metahuman skin and the models + textures from 3Dscanstore (which is the girl I’m dressing here).
The avatar that’s talking also could’ve looked more realistic under different lighting, but there is just pretty basic lighting on him to not make the rendering take too long.
but you can rise hands up
Thankyou for making this tutorial, please let me know How to put daz3d clothing on Metahuman with Metatailor?
I don’t have experience with daz3d, but I can guess that you can export your clothing to an fbx from daz3d, and then import it in metatailor and use the same-ish workflow as shown in the video here