When a camera moving on a path collides with a 'cube' on that path, the camera's focal value is taken from the 'z' rotation value. So when a camera is moving, you can control the focal length without always having to keyframe values.
Have you got a tutorial (or can you explain) how you can transfer color and other attributes from points in geometry nodes to a volume that is generated from those points to be used in shading? I created a Point based fire sim using simulation nodes, and used "Points to Volume" to make a volume out of it, but it seems to throw away attributes I've created (such as page) as well as color. I want to be able to drive the volume shading with the age of the points.
Hi. I just wanted to say thanks for these tutorials. They are beyond excellent. Here are a couple of things you do, unrelated to the actual topic, that I find really helpful: (1) you show multiple, different ways of doing common things in the interface (e.g. adding nodes via "add" or via modifiers; there are dozens of such examples in your tutorials) (2) excellent explanations of the math, and WHY you are doing what you're doing. (3) excellent explanations of nodes, why you chose them (including showing one way, and then a better way, of achieving the similar things).
Aaaaaw, thank you so much for the great feedback! I'm very grateful you took the time to detail it out so methodically - and very humbled that you're finding my tutorials useful ☺️
I'm new to geo nodes so idk how to put it but. We'll be so happy if you gave us some tutorials which are kind of parasite over a plant or rust over iron kind of tutorials. Thank you again.
Finished this series! Math as a wide topic is so difficult for me because of a learning disability...but geometry nodes in blender is kind of finally working out for me...and a lot of that is thanks to this series...well thought out and presented, and for whatever reason, you finally made it click for me (I've watched many others). Glad I made it through unscathed! Haha.
Thank you so much for the friendly feedback John 😊 Very happy to hear my series helped you get into Geometry Nodes - it took me a while as well to get my head around it (and then all the changes with Blender 3.1), but they're super fun once you get the hang of them!
Best Geometry Nodes tutorial series I've yet encountered. Most others are too basic or way too fast. This one is interesting and at the right pace. Only objection is clicking the "Download the final project here..." link takes me right back to UA-cam. I was hoping to find some ".blend" files I could download, but not succeeding at that. Otherwise, very well done!
Thank you so much sir. I'm a design student and this was really helpful for a Geo nodes begginer like me. Highly appreciated and definitely underrated.
Great explanation. Easy and smooth. Include all necessary info and no more. Time effective tutorial, thank you very much. I would like to see more tutors on blender nodes theme from you, so subscribe. Bb
@@SurfacedStudio dont mention it my pleasure you know but the by way you made me into the best of my career since 2016 i was working and watching your tutorials though take care cheers mate best wishes and till next time.
Nice work, love your tutorials. The way you explain the different options for the same outcome is really helpful & a great touch to the way you teach. Some of the design for geometry nodes is still (in my opinion) very clunky ie: The blender gods do all they can to make the system efficient & quick, yet to do something as simple as adding colour you have to open the side panel in the GN work space & make adjustments, then you have to go to the modifiers tab & make adjustments & then, finally make adjustments in the materials tab just to add colour in the GN work space ! In my opinion that's a lot of fluffing around for a system supposedly developed to make things "quick & easy". Maybe that's an acceptable process in the world of geo nodes, i'm just an engineer what would I know. 🤔😆.
Awesome tutorial! This is the first I saw your channel, I'm subscribing now. Question: I've seen a lot of (other people's) tutorials (using older versions of Blender from about a year ago) that use painted vertex colors as a mask to drive things in geometry nodes, but the nodes have changed in the last year so I haven't been able to follow along in Blender 3.4 / 3.5. How can I paint a mask (vertex paint, sculpt mode paint, or something else?) to tell it where to distribute instances for example? (If you've already covered this in a different video please direct me there; if not, please make video on it, thanks!)
no longer works as of 3.6; color input node won't change the geometry color when plugged into the group output node, not to mention changing the group output's color itself doesn't work either I'm all for innovation but man, why do software developers have to overcomplicate things as they grow?
Hey, just following the tutorial and came down into the comments to see if anyone else was having issues with this tutorial on 3.6. My issue is that the sphere is able to cast a shadow, but isn't able to "affect" the color of the monkey. Was that what you meant?
Thanks for the great content! Quick question: with the proximity effect, you could have chosen not to use a group input but instead just selected "sphere" in the "object info" node to bring the sphere's location into the node set-up. Is there any reason or advantage by doing it with a group input? (seems like unnecessary extra work)
Hi, thank you for your helpful tutorials. I have a question. Why Input Attribute node which drives basecolor doesnt grab directly the name of Geometry Output attribute ( GNcolor) but it's sub-name (Monkeycolor) ?
A wonderful, easy to follow to tutorial, subscribed! I just have one problem when following the tutorial: I've created text with geometry nodes, and after doing any of these the text is still just white. Is there something I should be doing first, like turning it to a mesh, before coloring? Vielen Dank und Schoenen Tag!
At 12:29 - if I remove the # from #frame in the W variable it works fine, if I leave the # in the command I get an admin error, any ideas? I got a very quick comment at the bottom of the screen about the graphics editor but it was gone so fast I couldn't catch it.
Hm, not sure. If I enter 'frame' without the # I get 'Error evaluating number, see info editor for details...' - I need to use the # to have Blender evaluate the function and turn it into a driver for the property
@@SurfacedStudio there is icon for parent node tree beside proposal edition in the right side if we click that we can jump to a group and we can go back but i'm stuck in that and can't go back
3.6 here myself, it's been moved to input > constant, however, color can't be changed easily in this version and the above method doesn't work in it, I would give you the new way to change geometry node color if I knew it
🔔 Hi NOTIFICATION SQUAD! What Blender Geometry Nodes tutorial would you like to see next? 😊
⭐ Tutorial starts at 03:56
Is it possible to use geometry nodes to control shape keys? Like proximity could change a circle into a spike?
When a camera moving on a path collides with a 'cube' on that path, the camera's focal value is taken from the 'z' rotation value.
So when a camera is moving, you can control the focal length without always having to keyframe values.
Have you got a tutorial (or can you explain) how you can transfer color and other attributes from points in geometry nodes to a volume that is generated from those points to be used in shading? I created a Point based fire sim using simulation nodes, and used "Points to Volume" to make a volume out of it, but it seems to throw away attributes I've created (such as page) as well as color. I want to be able to drive the volume shading with the age of the points.
Hi. I just wanted to say thanks for these tutorials. They are beyond excellent. Here are a couple of things you do, unrelated to the actual topic, that I find really helpful:
(1) you show multiple, different ways of doing common things in the interface (e.g. adding nodes via "add" or via modifiers; there are dozens of such examples in your tutorials)
(2) excellent explanations of the math, and WHY you are doing what you're doing.
(3) excellent explanations of nodes, why you chose them (including showing one way, and then a better way, of achieving the similar things).
Aaaaaw, thank you so much for the great feedback! I'm very grateful you took the time to detail it out so methodically - and very humbled that you're finding my tutorials useful ☺️
🔔 Hi NOTIFICATION SQUAD! What Blender Geometry Nodes tutorial would you like to see next? 😊
⭐ Tutorial Starts 03:56
I'm new to geo nodes so idk how to put it but. We'll be so happy if you gave us some tutorials which are kind of parasite over a plant or rust over iron kind of tutorials. Thank you again.
Finished this series! Math as a wide topic is so difficult for me because of a learning disability...but geometry nodes in blender is kind of finally working out for me...and a lot of that is thanks to this series...well thought out and presented, and for whatever reason, you finally made it click for me (I've watched many others). Glad I made it through unscathed! Haha.
Thank you so much for the friendly feedback John 😊 Very happy to hear my series helped you get into Geometry Nodes - it took me a while as well to get my head around it (and then all the changes with Blender 3.1), but they're super fun once you get the hang of them!
I really wanted to thank you for this serie, the quality of your content and your clarity is an inspiration for me. I hope you have a great day!
Thank you so much for taking the time to leave this comment! Made me smile 😊 Have a great day too!
Best Geometry Nodes tutorial series I've yet encountered. Most others are too basic or way too fast. This one is interesting and at the right pace. Only objection is clicking the "Download the final project here..." link takes me right back to UA-cam. I was hoping to find some ".blend" files I could download, but not succeeding at that. Otherwise, very well done!
Thank you so much sir. I'm a design student and this was really helpful for a Geo nodes begginer like me. Highly appreciated and definitely underrated.
Thank you for those 3 videos! They are at least on level of the best courses i've seen or even higher.
Sharing this series with every blender user I know -- it's SO good. Kudos. :)
Thank you for the comment 😊 Glad you liked it!
Great information, and very well explained - many thanks!!!
Thank you for the kind feedback ☺️ Happy to hear you enjoyed the tutorial!
Hi! Someone recommended your channel to me,
Thank you so much for your excellent tutorials!
You're very welcome 😊
Amazing art !! 😎⚡
Great explanation. Easy and smooth. Include all necessary info and no more. Time effective tutorial, thank you very much. I would like to see more tutors on blender nodes theme from you, so subscribe. Bb
Thanks a ton for the kind words :)
Awesome tutorial mate.
Thank you! Glad you liked it!
@@SurfacedStudio dont mention it my pleasure you know but the by way you made me into the best of my career since 2016 i was working and watching your tutorials though take care cheers mate best wishes and till next time.
@@ramizshould Very humbling to hear you got something useful out of my tutorials 😊 Do you work in 3D now?
Another great video! Thank you so much!!
You're very welcome!
Nice work, love your tutorials. The way you explain the different options for the same outcome is really helpful & a great touch to the way you teach.
Some of the design for geometry nodes is still (in my opinion) very clunky ie: The blender gods do all they can to make the system efficient & quick, yet to do something as simple as adding colour you have to open the side panel in the GN work space & make adjustments, then you have to go to the modifiers tab & make adjustments & then, finally make adjustments in the materials tab just to add colour in the GN work space ! In my opinion that's a lot of fluffing around for a system supposedly developed to make things "quick & easy". Maybe that's an acceptable process in the world of geo nodes, i'm just an engineer what would I know. 🤔😆.
Awesome tutorial! This is the first I saw your channel, I'm subscribing now.
Question: I've seen a lot of (other people's) tutorials (using older versions of Blender from about a year ago) that use painted vertex colors as a mask to drive things in geometry nodes, but the nodes have changed in the last year so I haven't been able to follow along in Blender 3.4 / 3.5.
How can I paint a mask (vertex paint, sculpt mode paint, or something else?) to tell it where to distribute instances for example? (If you've already covered this in a different video please direct me there; if not, please make video on it, thanks!)
Thank you man, I really enjoyed the tutorial 😁
Glad to hear that, thank you!
no longer works as of 3.6; color input node won't change the geometry color when plugged into the group output node, not to mention changing the group output's color itself doesn't work either
I'm all for innovation but man, why do software developers have to overcomplicate things as they grow?
Hey, just following the tutorial and came down into the comments to see if anyone else was having issues with this tutorial on 3.6. My issue is that the sphere is able to cast a shadow, but isn't able to "affect" the color of the monkey. Was that what you meant?
Thank you))!!
You're welcome!
Thanks for the great content!
Quick question: with the proximity effect, you could have chosen not to use a group input but instead just selected "sphere" in the "object info" node to bring the sphere's location into the node set-up. Is there any reason or advantage by doing it with a group input? (seems like unnecessary extra work)
Great job
😃
Hi, thank you for your helpful tutorials.
I have a question. Why Input Attribute node which drives basecolor doesnt grab directly the name of Geometry Output attribute ( GNcolor) but it's sub-name (Monkeycolor) ?
Is there a way to make the Falloff more gradual between the location of the sphere and the effected Faces of the Mobius?
A wonderful, easy to follow to tutorial, subscribed! I just have one problem when following the tutorial: I've created text with geometry nodes, and after doing any of these the text is still just white. Is there something I should be doing first, like turning it to a mesh, before coloring? Vielen Dank und Schoenen Tag!
Vielen Dank für das Kommentar! Try converting the text to a mesh first. I think it’s under Object -> Convert -> Convert to Mesh :)
@@SurfacedStudio ah okay, I'll try that, Vielen Dank!
IT JUST DOESNT CHANGE COLOR
Try starting with a very simple setup and slowly add nodes one by one - and test each along the way to see where things might be going wrong
@@SurfacedStudio yea its just online i wouldnt find anything that worked with it based of what they were saying, but i eventually got it so oh well
At 16:30 when I plug in the color ramp with the output, my monkey turns colorless, does anyone know why?? I did all of the previous steps right
probably it's due to scale. u can use a math>multiplier to check the very tiny 0.001 amounts to really big numbers to make it fit
dude i just discovered your channel, its amazing the work you share, i for sure going to watch all your videos, keep it up!
Hi Ocelotl! Thank you so much for your comment 😊 Hope you enjoy my weird tutorials!
At 12:29 - if I remove the # from #frame in the W variable it works fine, if I leave the # in the command I get an admin error, any ideas? I got a very quick comment at the bottom of the screen about the graphics editor but it was gone so fast I couldn't catch it.
Hm, not sure. If I enter 'frame' without the # I get 'Error evaluating number, see info editor for details...' - I need to use the # to have Blender evaluate the function and turn it into a driver for the property
@@SurfacedStudio The Scene Time node now replaces the need to input "FRAME" into the W textbox.
@@jamesgtmoore finally a good solution! i was looking for something similar to time delta time
What do we do if we stuck in parent node tree?
What do you mean with 'stuck in parent node tree' ?
@@SurfacedStudio there is icon for parent node tree beside proposal edition in the right side if we click that we can jump to a group and we can go back but i'm stuck in that and can't go back
Use the breadcrumbs at the top of the Geometry editor to navigate up. Double click on a node to go back 'in'
@@SurfacedStudio i don't get it
Good tutorials.
Where is Walter?.
Thanks! Walter is still l̶o̶c̶k̶e̶d̶ ̶i̶n̶ ̶t̶h̶e̶ ̶b̶a̶s̶e̶m̶e̶n̶t̶ out shopping... 😊
😂
I really like your channel, and walter makes even more fun to watch, poor guy, he tries to do every thing right, but does it wrong every time😂.
Haha! He's well intended, but most of the time something breaks or goes up in flames when he's around 🤣
@@SurfacedStudio 😂
I can't find the "Color ---> Color" on blender 3.6
3.6 here myself, it's been moved to input > constant, however, color can't be changed easily in this version and the above method doesn't work in it, I would give you the new way to change geometry node color if I knew it
@@dr.robotnikgaming9218 I found the node! It's now called just: RGB
@@geo.33 weird, it's still called color on my end, but I'll give it a shot and see if that fixes my prob
yeah no rgb node in search, are you still using 3.6?
@@dr.robotnikgaming9218 Yes I'm using 3.6.4 but I don't understand your problem? You found the node color but it doesn't work?
Doesn't work in 4.0
At which point do you get stuck?
@@SurfacedStudio My object never changes color even through the attribute node has the same name as the geometry node output attribute
You make the best tutorials, keep up the good work ♥
Thank you for the comment!