To get the ball to roll exactly, press N in 3D view. Right click the Y rotation, click Add driver. Type var * 1. Where is says Object, click the eye dropper and select the empty. Now the ball should rotate perfectly, no slipping.
Like someone else said, since this is a looping animation it has to complete full rotations. That said, the way to prevent 'slipping' is to select the size of the ball correctly. The rotating ball has to travel 10 units (as per the vid), so for two rotations the diameter of the ball must be d = 10 / (2 * pi).
I love this, especially coming from a motion graphics background. Hope Blender one day can beat C4D's motion graphics tools. I think we can do more with Blender, the setup just takes more time
Thank you so much for doing this! I was scouring the youtube to find an updated (4.2) tutorial on the proximity node. You made this one extra clear and non-complicated. I'll definitely tag you on a post when I use the set up.
Watching your geo node tutorials, I feel like I finally can understand what each of the nodes really do. A lot of tutorials just say plug this and this and this, and you are done! 😄 Thank you for your great tutorials and hope to see more very soon
Amazing content as usual. This was a cool lesson that I was thinking about as I watched the Snyder Cut (Justice League) when barry is running back in time and as he does each footstep has a power surge effect on his feet and it restores the world one step at a time. Now I want to do something like that with this proximity idea, and characters walk cycle or even a running animation and then have each set of new tiles have a surge effect. Good inspiration ducky!
thank you so much for being a great guide through Blender µ Your videos are always inspiring me and teaching me new tricks in blender may the gods bless you
Thanks Ducky. I've been meaning to get into GeoNodes since they were released, but just couldn't find a good use for them. This is just the inspiration I needed. My only criticism is that there is an awful lot of "just grab this" and "just plug this into that" and I like to know why I'm doing something. I realise that this 22 min video would be a 90 minute one if you explained every little thing that you did here, but I'd be okay with that too. If you have any link for other videos where you go a bit deeper into what different nodes do and why, that would be appreciated.
Very nice tutorial Ducky, although I don't know if it's because I'm using ver. 4.0 but the tiles offset also affects the Y-axis, and no amount of fine tuning will fix the proximity node with either that nor the material shifting on the tiles.
You only need the Geometry Proximity node when you're using a mesh of more than a single point. To recreate these setups for a single point, just use a Vector Math node set to Distance, plug the Position into one socket and the Location of your Object Info into the other. Use that to drive the Map Range.
Honestly, I was just floating through the vast expanse of the multiverse when I stumbled upon this video. Little did I know that Blender would unlock the hidden realms of abstract artistry, where neon particles dance to the rhythm of cosmic waves and procedurally generated landscapes emerge from the depths of digital dreams. Ducky 3D, you've somehow managed to combine the essence of a supernova with the calming vibes of a zen garden, and I think my GPU just ascended to a higher plane of existence. If I stare at these shaders long enough, I'm convinced I might just unlock the secrets of the universe-or at least figure out how to make a killer lava lamp animation. Anyway, 10/10 would get lost in the infinite spiral of surreal polygons again.
Funny thing you mention dreams: the other day I woke up from a particularly trippy one and immediately thought "I've got to make that scene in Blender!". Problem is I'm still getting the hang of Blender. (The dream was about a quest through the multiverse gathering the objects required to restore Kanye West's soul and the scene was early evening in a place with rolling hills covered in blue grass and bioluminescent tentacle-spider-monsters)
On Blender 4.1: when connecting the platform cube to instance to points, the X & Z scales change the cube scale as expected. When changing the Y scale, the position also changes so the whole grid shifts along the Y axis depending on the Y scale. This makes all further adjustments impossible.
Found a fix immediately: I created the tile cube by: create cube -> edit mode -> change position and other adjustments -> exit edit mode. This messed up the position despite trying to reset position. The cube should stay in the middle and you can just hide it.
Lets say instead of the cube(object), I wanted to use a Soda Can I rendered. When I replace the object in the geo nodes with my Soda Can, the "label" material ends up covering the whole object in the grid rather than matching all the assigned materials in my Soda Can. Is there a way to have the grid match all the assigned material from the object mesh?
The part where you plugged the attribute to colour ramp and map range , mine doesn't color one the lifted part , its either all blue or all white , i did named the store named attribute as blue and followed every step very carefully but it didn't work thrice or is it because im on blender 3.3.0, please help😅
Man your render looks crazy good, can you make please a breakdown tutorial ? I don't understand why my renders looks like a shit ) Yours looks like cd4 amazing
Simply amazing, I have a question, Do you know how I can smoothen the movements? I mean, the final result of the tiles movement looks linear and I want to smooth that out
Hey there! Fantastic tutorial! A question: anyone have an idea why suddenly after applying "Map range" node, the displacement of each individual cube gets skewed? Without "Map range", the empty displaces the instances symetrically.
Ok, I just tried couple of times by restarting the blender and eventually it worked. The thing now is not perfectly underneath the center of the tile, but yeah, it works.
Hey Ducky! Just wondering do you have any long very basic beginner tutorial for people like me who just saw this proximity video and understood nothing about instancing and to be honest with you I don't even know what does an object info node do in blender. Just so you know that I don't have any money with me and I cannot afford your patreon subscription. Basically a 15 year old boy wanting to learn blender's geometry nodes system. So, I want to know whether you have uploaded a long beginner tutorial or please recommend me some other UA-cam videos for setting off some basics. Please respond to this comment and if you have a long tutorial video please give me the link so I can learn it. Hope this reaches you... waiting in anticipation for your reply. Anyways Thanks.
Can You please make a tutorial on how to create a motion graphics like the one Microsoft Design create? I wanted to learn that, but unfortunately the videos I found explain the steps using Cinema4D.. but I’m sure you can do the same in Blender !
Dear Ducky, I wonder how to perform a gradient of subdivision with proximity or raycast node. If you could explain it I would subscribe twice! Thank you.
17:41 It keeps failing all the time. I’m stuck at the part where changing the color of the blocks doesn’t work the way you did. My result changes the entire block even though I’ve adjusted the settings in the map range, but it’s still not successful. The block still changes its color entirely, unlike what you did. I hope you can help me. Thanks for sharing the lesson with us.
The kind of content that I barely comprehend but I cannot stop watching it.
This is excellent, thanks Ducky!
To get the ball to roll exactly, press N in 3D view. Right click the Y rotation, click Add driver. Type var * 1. Where is says Object, click the eye dropper and select the empty. Now the ball should rotate perfectly, no slipping.
This works. Thanks!
If you put 1.25 instead of 1, it will match with the 120frames loop from the tutorial. Althought technically, the ball will be slipping a little!
It works thanks!
Like someone else said, since this is a looping animation it has to complete full rotations. That said, the way to prevent 'slipping' is to select the size of the ball correctly. The rotating ball has to travel 10 units (as per the vid), so for two rotations the diameter of the ball must be d = 10 / (2 * pi).
I love this, especially coming from a motion graphics background. Hope Blender one day can beat C4D's motion graphics tools. I think we can do more with Blender, the setup just takes more time
I’m with you on that!
Thank you so much for doing this! I was scouring the youtube to find an updated (4.2) tutorial on the proximity node. You made this one extra clear and non-complicated. I'll definitely tag you on a post when I use the set up.
Thank you!!
Watching your geo node tutorials, I feel like I finally can understand what each of the nodes really do. A lot of tutorials just say plug this and this and this, and you are done! 😄 Thank you for your great tutorials and hope to see more very soon
Awesome tutorial, dude! Thanks so much for you tremendous help throughout the years! Keep the good stuff coming!
Amazing content as usual. This was a cool lesson that I was thinking about as I watched the Snyder Cut (Justice League) when barry is running back in time and as he does each footstep has a power surge effect on his feet and it restores the world one step at a time. Now I want to do something like that with this proximity idea, and characters walk cycle or even a running animation and then have each set of new tiles have a surge effect. Good inspiration ducky!
Love this! Is like bringing back effectors from C4D into Blender. Love your tutorials Ducky, keep it up!
One of the most important videos for abstract animation style thanks
Nice stuff! Thanks for sharing your knowledge!
Thank you, your tutorials are always helpful!
That subsurface material is satisfying AF.
Awesome tutorial !
Their so nice to look at
Thanks Ducky. Great video as usual!
Plus would you recommend a MacBook pro (M3 pro or something) for blender? From learning to work (advanced)
Thank you for taking time to make this.
Much appreciated. Real helpful.
All the best in your work.
I appreciate that!
Love your videos!!!... keep it up! :)
Thank you man!!
Awesome and very useful tutorial as always, thank you for taking your time to share this with us.
My pleasure!
Amazing tutorial! I really love this style! Thank you for sharing!
I’m glad you liked it
You've earned every sub. I've been here since 500 and 3 video tuts. You're teaching should be the new bar, and your style is wild. Well earned.
Thank you so much!
this is literally EXACTLY what i was looking for
Man, Nathan you are getting so good. Always enjoy your tuts, thanks for being an inspiration for so many years of Blender motion graphics.
Thank you so much!!
Tanks a lot for all your tutorial. I'm saving money for your texture pack :) :)
thank you so much for being a great guide through Blender µ
Your videos are always inspiring me and teaching me new tricks in blender
may the gods bless you
I appreciate that!
Great tutorial!!! Thank you
Thanks Ducky. I've been meaning to get into GeoNodes since they were released, but just couldn't find a good use for them. This is just the inspiration I needed.
My only criticism is that there is an awful lot of "just grab this" and "just plug this into that" and I like to know why I'm doing something. I realise that this 22 min video would be a 90 minute one if you explained every little thing that you did here, but I'd be okay with that too. If you have any link for other videos where you go a bit deeper into what different nodes do and why, that would be appreciated.
Yea I understand it can be a lot! It just means you have control over everything
For the first time I understood your tut. Amazing 😊
I’m glad to hear that!
thanks for sharing! love it
Oh wow! Your timing couldn't be more perfect. Thanks!
Going to use this method for an animated flow diagram.
Awesome!!
great tuto thx you
Your videos are always amazing
Thank you
Amazing dude 🤩 thanks
Looks great! Thank you.
Glad you like it!
Very nice tutorial Ducky, although I don't know if it's because I'm using ver. 4.0 but the tiles offset also affects the Y-axis, and no amount of fine tuning will fix the proximity node with either that nor the material shifting on the tiles.
sir can you help me
when am i plug the attribute node to color ramp , color show on all the cubes sir please help me
your work is amazing
just change point to Instance in "Store Named Attribute" in geo nodes and in shader "Attribute" change geometry to Instancer
@@Mahdi3DRender thanks bro
You are the best in the world @@Mahdi3DRender
@@Mahdi3DRenderthanks man
This is an amazing organic correlation with an infinite amount of applicability.
Oh absolutely
Thx Ducky3D love geometry nodes, lol @5:24 using blender 2.0 Marty McFly wants his car back
Hahaha
I'm your fan! 😍
AMAZING!!! Thank you 1
You only need the Geometry Proximity node when you're using a mesh of more than a single point.
To recreate these setups for a single point, just use a Vector Math node set to Distance, plug the Position into one socket and the Location of your Object Info into the other. Use that to drive the Map Range.
Interestiiiing🔥🔥🔥🎆
Honestly, I was just floating through the vast expanse of the multiverse when I stumbled upon this video. Little did I know that Blender would unlock the hidden realms of abstract artistry, where neon particles dance to the rhythm of cosmic waves and procedurally generated landscapes emerge from the depths of digital dreams. Ducky 3D, you've somehow managed to combine the essence of a supernova with the calming vibes of a zen garden, and I think my GPU just ascended to a higher plane of existence. If I stare at these shaders long enough, I'm convinced I might just unlock the secrets of the universe-or at least figure out how to make a killer lava lamp animation. Anyway, 10/10 would get lost in the infinite spiral of surreal polygons again.
did fucking chatgpt write this
What an amazing essay!!
Funny thing you mention dreams: the other day I woke up from a particularly trippy one and immediately thought "I've got to make that scene in Blender!". Problem is I'm still getting the hang of Blender.
(The dream was about a quest through the multiverse gathering the objects required to restore Kanye West's soul and the scene was early evening in a place with rolling hills covered in blue grass and bioluminescent tentacle-spider-monsters)
@@quickdudley what did i just read
Can you please do a tutorial to how to do circle array one?
A NEW TUTORIAL WEEEEEEEEEEEEE!
That’s right!
Wowwwwwwwwwwwwwwwww love it. Please accept my sincere thanks Sir.
Thank you!
And all that was done in Blender 2.0! XD (→ 05:22)
Ooooops!
4.2.0!!
@@rainyrobloxian-xt9cl Go to the timestamp and you'll understand. 😉 → 05:22
Why do you need the 1 point Mesh Line node? Doesn't proximity work with a plain Empty?
I had the same question
I haven’t found it to work just with the empty, it needs a point
Ducky God bless you king
Nice, but in this particular case I prefer to use a "Read Position" node with "Vector Math Distance". No extra geometry needed.
On Blender 4.1: when connecting the platform cube to instance to points, the X & Z scales change the cube scale as expected. When changing the Y scale, the position also changes so the whole grid shifts along the Y axis depending on the Y scale. This makes all further adjustments impossible.
Found a fix immediately: I created the tile cube by: create cube -> edit mode -> change position and other adjustments -> exit edit mode.
This messed up the position despite trying to reset position. The cube should stay in the middle and you can just hide it.
Beginner question here - Instead of the emtpy, can we use an object (like that sphere parented to the empty) for proximity? Thank you!
Great video, thanks! Is it possible to have multiple objects affect a mesh (or equivalent) through proximity?
Anyone else has the camera rotating around the ball when following it? :')
Love the tutorial!!!!
You are so awesome
Thank yiu
great😍😍
Proximity is a game changer fr 😳
It’s so fun
Hi, I'm just about buying your course. Will I find a lesson on this inside?
Lets say instead of the cube(object), I wanted to use a Soda Can I rendered. When I replace the object in the geo nodes with my Soda Can, the "label" material ends up covering the whole object in the grid rather than matching all the assigned materials in my Soda Can. Is there a way to have the grid match all the assigned material from the object mesh?
Thanks Ducky. Great video as usual!
Plus would you recommend a MacBook pro (M3 pro or something) for blender? From learning to work (advanced)
Yea that should be fine!
@@TheDucky3D thank you
The part where you plugged the attribute to colour ramp and map range , mine doesn't color one the lifted part , its either all blue or all white , i did named the store named attribute as blue and followed every step very carefully but it didn't work thrice or is it because im on blender 3.3.0, please help😅
Yeeeees brroooo.. waiting this a looot
invert distance output for social distancing node
I needed this!
sorry but i have no control w color by clor ramp like on 18:04
but w Map Range! i got it :)
Blender has totally changed by geometrie . Traditional modeling is no more. Unfortenately i was never good in math geometrie. Nice video thanks.
Man your render looks crazy good, can you make please a breakdown tutorial ? I don't understand why my renders looks like a shit ) Yours looks like cd4 amazing
It’s all about getting your lighting looking right and bright
Simply amazing, I have a question, Do you know how I can smoothen the movements?
I mean, the final result of the tiles movement looks linear and I want to smooth that out
It would be in the way you change the map range
can you make something like linear falloff?
proximity only works for radios
Hey there! Fantastic tutorial! A question: anyone have an idea why suddenly after applying "Map range" node, the displacement of each individual cube gets skewed? Without "Map range", the empty displaces the instances symetrically.
Ok, I just tried couple of times by restarting the blender and eventually it worked. The thing now is not perfectly underneath the center of the tile, but yeah, it works.
how would i make it react to multiple objects?
wish you did delay/overshoot effect like Cinema4D
17:30 how to copy color blue
Hey Ducky! Just wondering do you have any long very basic beginner tutorial for people like me who just saw this proximity video and understood nothing about instancing and to be honest with you I don't even know what does an object info node do in blender. Just so you know that I don't have any money with me and I cannot afford your patreon subscription. Basically a 15 year old boy wanting to learn blender's geometry nodes system. So, I want to know whether you have uploaded a long beginner tutorial or please recommend me some other UA-cam videos for setting off some basics. Please respond to this comment and if you have a long tutorial video please give me the link so I can learn it. Hope this reaches you... waiting in anticipation for your reply. Anyways Thanks.
Hello, I have reached the material step. Why is there no response after connecting the Attribute fac
The naming is the same
If I buy the Patreon membership now do I still get to watch older tutorials? Like 1-2 year older videos?
Yes you get access to everything
Is there any major difference between Png and Jpeg other than size of it's images? Like in terms of Quality or other thing?
Can You please make a tutorial on how to create a motion graphics like the one Microsoft Design create? I wanted to learn that, but unfortunately the videos I found explain the steps using Cinema4D.. but I’m sure you can do the same in Blender !
ah, yes, Blender 2.0 👍
Does this exist in Unreal engine ? Thank you =)
15:43
I don't know why, but I press "assign" with the same force and with special pleasure😂
Haha!!
Le maître des nœuds
I watched a tutorial of Ducky for Geometry proximity for shading in the morning.
Thanks for the continued knowledge sharing, love this style mixing teaching the new nodes and then a quick demonstration 🤝
I’m glad you liked the format!
The part that u add the color to the platform isn't working for me
At 18:29
The Store Named Atribute must be set at Float + Instance, not Float + Point wich is default.
Dear Ducky, I wonder how to perform a gradient of subdivision with proximity or raycast node. If you could explain it I would subscribe twice! Thank you.
I’ve never done that! I’ll see what I can do
"what email?"
Too real...😅
HDRI please?
polyhaven.com/a/modern_bathroom
❤❤❤
💖
00:02 please teach me how to make this too
Soon!
Let's go ahead.. and use different terminology once in a while. 🙃
2 stepd ahead. I am always, 2 steps ahead. (i played geometry dash)
Fun fact: nobody finished the video yet
🥰🥰
2x speed: allow me to introduce myself
Yea he's so annoying with his Patreon I stopped watching right away
fun fac only 1 percent succeed
17:41 It keeps failing all the time. I’m stuck at the part where changing the color of the blocks doesn’t work the way you did. My result changes the entire block even though I’ve adjusted the settings in the map range, but it’s still not successful. The block still changes its color entirely, unlike what you did. I hope you can help me. Thanks for sharing the lesson with us.
this is just not working. It transforms the instances diagonally which is really annoying