Edit: In Blender 4.0 the mesh to volume node doesn't have the interior/exterior bandwidth options. I don't have an immediate replacement, but this still works without those options. I said something wrong in this! Location from the Object Info node is the global location, so it will only work the same as the Object Texture Coordinate if your object's origin point is 0,0,0. You can do this by Applying All Transforms with Ctrl A. Hopefully this makes sense
Sorry also, that bevel bit?? Hit CtrlB, sure done that before, C just makes it all freak out - what did you actually mean, you kinda skip over it - which faces exactly? Edit: oh shiiiiit the line faces not the faces faces 👍
@@snailcheeseyt I guess you could use it for that, but you can do already that using Tinkercad. I think this Blender feature is more meant for rendering CGi 'Lego-fied' scenes/objects.
I wouldn't even know what I want to Legofy with this but you explained it so well and the setup is so simple I have to try it. Thank you so much for sharing and explaining your work! I can already feel this tutorial is going places.
Honestly, I have no intention of legofying anything. But I learned a lot of useful info about attribute transfer that'll be helpful in completely different projects.
Geometry nodes are my favorite addition to Blender. There's just so much incredible stuff you can do with them. They make all kinds of tasks easier, just so long as you can work out how to use the nodes.
A great addition to this would be to get a list of the most common official lego block colours, and index the UVMap colours to the closest one! That should cut down on a lot of the colour variance that you wouldn't normally have in a lego set
I was just not able to grasp what geometry nodes are ever since they were first introduced but after this tutorial looks like I'm going to have to figure it out because this was just amazing!
Clicked on this bc I just wanted to save this vid for later, ended up watching it entirely because it was so interesting and seems really easy to follow thanks you for showing us this!
never in my life have I used a 3d rendering program but you explained it so well even I was able to follow your explanation; today I learned about nodes lol. the results look super cool! and being able to set two different resolutions for render and viewport is such a neat little trick!
When selecting the verical edges at 2:50, Select two of them, turn on “face stepping” under “pick shortest path” at the bottom left, finish selecting the verticals and then bevel.
Just discovered your channel and learning blender a few weeks ago, can't wait until I'm able to do stuff like this. Fantastic video and editing, going to binge your channel now and save lots of videos for later!
my man to be honest with you, your voice literly a perfect things to make me sleep it feel so comfortable to fall asleep while hearing someone explain about lego model on blender
You make this stuff look so easy. I've been learning maya at my Community College but I wanted to see what blender has to offer too. Looks like it's just as viable.
I have a comic I’m working on where the characters have filled a room full of Lego constructions and I was dreading having to figure out how to draw that many legos while staying on-model for each perspective change. Now thanks to you I can once again abuse blender to do my job for me
This is such a well made tutorial. I haven't tried Geometry Nodes (I haven't used Blender for years, actually) and this was super easy to follow and understand. Blender is truly amazing.
This is an amazing tutorial. I wonder how hard it would be to make different sized LEGO pieces? Like 1x2s and 4x2s Like, if there is a way to make the pattern look like it's somewhat interconnected for structural and stability instead of 1x1s just floating in the air on some parts.
Actually it's not too hard if you watch Blender Guru Donut tutorial he explains how to make different sprinkle sizes using geometry nodes. It's just a matter of making 1x2's and 4x2 then using a random value node there's more to it than that but yes it's possible.
@@OrbitalCookie They might be onto something tho. Cubes in a system should be a whole lot easier to align than random sprinkles in all shapes and sizes. It definitely feels possible, but who will be the brave soul to figure it out.
@@Into_Ingrid You would need each brick to independently decide what connections to make with other bricks. This could be faked by using deterministic noise (perlin/simplex ir similar noise). Noise could be sourced from texture. Not sure how to do this in Blender. This would not make ideal bricks, but at least it would look like there are random bricks used to make a model.
It's truly amazing. Is it possible to feed the geonodes a collection of bricks or somehow make a setup that will merge some bricks together so that it isn't just those singular stubby bricks involved? You know, for that true lego look. Would be especially cool if it was possible to make pieces of varying height make sense visually.
@@JoeyCarlino I would love to see that. It'll most likely involve some complicated math or positioning set up with some restrictions on how the blocks are arranged depending on where their position is in the volume but I don't really know how to set up that stuff correctly, so I might as well be speaking out of my ass here haha
This is a great video for people who have some difficulty messing with blender, you gave simple and to-the-point explanations and showed where everything is. Simple and easy to follow, and very fun to watch and learn from
Absolutely amazing tutorial! I found you when you subbed for CGMatter and I have actually really enjoyed your tutorials! Please keep up the good work my guy, gj. (also how do I make the materials of an object transfer correctly with one object with multiple materials)
How much of the nodes are we supposed to copy for each specified material if our model has multiple materials? Like from what starting node to em what end node for each material. Appreciate you sharing this tutuorial👏👏
I know nothing about blender or how to use it and just thought this concept was cool, and even for me it was very easy to follow what you were doing, great video
Fantastic tutorial, but I am relatively new at blender and I have two problems I'd had no luck fixing them. When I imported a model it came untextured except when in the shading menu. and I'm not sure how I would bring back all the materials if I have multiple. in the Transfer UV part of the video, I don't think it says what to do if I have more than one. I would love some help here so I can finish this!
Bruh! Mind blown! I'm so lost in trying to keep up cause I'm a noob at this, but this is awesome! One day when I get good enough to follow you, i'll be back to learn this! Until then, I'll like and follow.
Fun fact: My Dad grew up near Billund Denmark and worked at the LEGO factory when he was a teenager. He worked there while they still made wood toys and were just starting with plastic bricks. Anyways great video!!!
That switch node part made me literally cheer irl. I could integrate this to other trees as well, to make my pc work properly in the node tree. Thanks for the tutorial.
"Set shading to Harden Normals" that moment when you've been using Blender for years and you learn something incredibly cool that no one mentioned before FUCK YES
Plug this to that, and then plug this to that, now plug this to that, and then plug this to that. Thanks for watching the tutorial. Amazing explanation about what's going on
I have no idea how blender works or really care about it UNTIL NOW this is probably the single most entertaining video I have seen for a couple of months
I dont know anything about blender nor have a need for it but the video was quite interesting, i somehow watched through the whole video without questioning it. Lol
wow! you are so good at what you do! Im in awe at how people know what every node/button does/can do. I'd love to be able to use Blender, but I'm so useless at learning. What a great skill to have. Thanks for the upload and sharing your knowledge.
i don't even use blender and will probably never do 3d work or w/e this is, but i love watchin videos like this cause it's interesting as hell. great job on the video even tho i have zero idea wtf you were talkin about
Actual really useful thing for custom models. Only downsides are that you have to figure out how to build the internals on your own, and that as far as I can tell it’s only 1x1 bricks
gold. thanks for sharing. one note regarding the learning side of this, is that the section from 4:50 through 6:10 could use it's own 20 minute video - that lost me a bit. I'm sure I'm get it rewatching a few times but feels there's a lot of details in there.
at 6:55 I dont get what you mean by "Do this for every material" I made a beachball myself, and it has 6 different plain textures. How would I make it so that it still lines up with the original beachball texture? Is there a way to turn the UV for the beachball into an image?
Edit: In Blender 4.0 the mesh to volume node doesn't have the interior/exterior bandwidth options. I don't have an immediate replacement, but this still works without those options.
I said something wrong in this! Location from the Object Info node is the global location, so it will only work the same as the Object Texture Coordinate if your object's origin point is 0,0,0. You can do this by Applying All Transforms with Ctrl A.
Hopefully this makes sense
Sorry also, that bevel bit?? Hit CtrlB, sure done that before, C just makes it all freak out - what did you actually mean, you kinda skip over it - which faces exactly?
Edit: oh shiiiiit the line faces not the faces faces 👍
Beautiful ❤️
@@crumblebee6728 which line faces did you use to bevel, i cant find out the combination.
Your work rocks!!!!!!!!!!!!!!!!!!! :) Very cool!
"Legos"
YOURE OUTTA THE CLUB!
A cool thing you can do is map the texture's colors to match with Lego's official color palette.
This is something I'd love to see
Then use it to build it in real life
@@snailcheeseyt I guess you could use it for that, but you can do already that using Tinkercad. I think this Blender feature is more meant for rendering CGi 'Lego-fied' scenes/objects.
@@ianjtgove well damn
@@snailcheeseyt this is a good thing it means you can except to see more fan made Lego animated short films and renders
I wouldn't even know what I want to Legofy with this but you explained it so well and the setup is so simple I have to try it. Thank you so much for sharing and explaining your work! I can already feel this tutorial is going places.
Low res simulations 😉
Honestly, I have no intention of legofying anything. But I learned a lot of useful info about attribute transfer that'll be helpful in completely different projects.
I really want to legofy Pochita now looking at your pfp lol
@@julianas.3352 That's a great idea, actually!
Same, also, I have no idea how to do blender, but its entertaining.
Geometry nodes are my favorite addition to Blender. There's just so much incredible stuff you can do with them. They make all kinds of tasks easier, just so long as you can work out how to use the nodes.
It’s all to your advantage.
Any good tutorials and or recourses to learn nodes
@deanwilson9317 check my channel, I have a whole playlist
And now you can use them to pose/animate hair (3.5) and do dynamical simulations (3.6).
I'm sure you're right, but for me as a newb still working though the Donut tutorial, they feel seriously overwhelming.
A great addition to this would be to get a list of the most common official lego block colours, and index the UVMap colours to the closest one!
That should cut down on a lot of the colour variance that you wouldn't normally have in a lego set
You can do it with Photoshop as a workaround
Is there a tutorial anywhere on how to do this? I'm a blender noob
It's so satisfying to see someone so proficiently explain something I don't even understand. Thank you for sharing this with us!
Exactly
I love how concise and high quality your tutorials are. Thank you good sir.
This is amazing. Blender has come a long way.
I was just not able to grasp what geometry nodes are ever since they were first introduced but after this tutorial looks like I'm going to have to figure it out because this was just amazing!
I have a few beginner videos to get started. Also, @erindale has a good beginner course that could help a lot
Amazing! Thanks for sharing
Hey
I know you, I love your content, and also, you have the name of people in my family, last name and first name, I find that quite funny.
What are you cooking
Clicked on this bc I just wanted to save this vid for later, ended up watching it entirely because it was so interesting and seems really easy to follow thanks you for showing us this!
I did the same, definitely want to try this later. Super neat
So simple. Brilliant. This is state of the art tutorial. You are the best Joey. Thank you.
The geometry node setup we didn't know we needed! This is so cool 😎
One of the best Blender tutorials I've seen in awhile. On behalf of the Blender community, thank you! 🙌🏻
i love your tutorials so much! never fail to inspire me and you're so good at explaining
A very good and clear tutorial! I did something like this in Houdini, but now it feels that Blender is also getting there.
never in my life have I used a 3d rendering program but you explained it so well even I was able to follow your explanation; today I learned about nodes lol. the results look super cool! and being able to set two different resolutions for render and viewport is such a neat little trick!
When selecting the verical edges at 2:50, Select two of them, turn on “face stepping” under “pick shortest path” at the bottom left, finish selecting the verticals and then bevel.
there is no such option
YOU NEED TO PRESS CONTROL WHILE SELECTIGN THE SECOND EDGE!!!!!!
still doesnt work
woww well done! it turned out so nice and accurate, while also being very editable
Just discovered your channel and learning blender a few weeks ago, can't wait until I'm able to do stuff like this. Fantastic video and editing, going to binge your channel now and save lots of videos for later!
my man to be honest with you, your voice literly a perfect things to make me sleep it feel so comfortable to fall asleep while hearing someone explain about lego model on blender
I was thinking about making a video on this as well, but I could have never made it as good as this video. Amazing job!
You still can if you'd like. Everyone has a different way of explaining.
@@JoeyCarlino true🙃
I have no clue what this all is but it looks awesome and i’m glad i watched it.
You make this stuff look so easy. I've been learning maya at my Community College but I wanted to see what blender has to offer too. Looks like it's just as viable.
As someone who tried once to figure out blender for a school project one night, this blows me away
This is amazing! And dude you are fast! I have yet to use the nodes in blender, but this is definitely something to inspire me to give it a go
I have never used blender a day in my life and i watched this video from beginning to end
I have a comic I’m working on where the characters have filled a room full of Lego constructions and I was dreading having to figure out how to draw that many legos while staying on-model for each perspective change. Now thanks to you I can once again abuse blender to do my job for me
And yes i know im really late
This is such a well made tutorial. I haven't tried Geometry Nodes (I haven't used Blender for years, actually) and this was super easy to follow and understand. Blender is truly amazing.
Wow that’s beautiful and insane
Definitely gonna be trying that soon
Thank you for sharing your skills
i watched the whole thing, i had no idea what's going on, but looks cool man!
Damn, I was just working on that and was about to release a tutorial, but you beat me to it. But good tutorial though.
F
Lmao same
So work now on use more kinds of lego pieces depending on the geometry, like use roof pieces for roofs... ...and tree pieces for trees...
@@eduardoanonimo3031 Thats what I'm figuring out right now, but I dont know how I would do this
@@themaddove9687 just adjust the colors to the real Lego pallette, start by that.
This is an amazing tutorial.
I wonder how hard it would be to make different sized LEGO pieces? Like 1x2s and 4x2s
Like, if there is a way to make the pattern look like it's somewhat interconnected for structural and stability instead of 1x1s just floating in the air on some parts.
Actually it's not too hard if you watch Blender Guru Donut tutorial he explains how to make different sprinkle sizes using geometry nodes. It's just a matter of making 1x2's and 4x2 then using a random value node there's more to it than that but yes it's possible.
@@GBM6988 But in this case it's not a sprinkle, they have to fit together like tetris, and that caused problems even on a donut
@@OrbitalCookie They might be onto something tho. Cubes in a system should be a whole lot easier to align than random sprinkles in all shapes and sizes.
It definitely feels possible, but who will be the brave soul to figure it out.
@@Into_Ingrid You would need each brick to independently decide what connections to make with other bricks.
This could be faked by using deterministic noise (perlin/simplex ir similar noise). Noise could be sourced from texture. Not sure how to do this in Blender. This would not make ideal bricks, but at least it would look like there are random bricks used to make a model.
I used your great tutorial to create a 3D printable lego sculpture! thanks a lot!
It's truly amazing. Is it possible to feed the geonodes a collection of bricks or somehow make a setup that will merge some bricks together so that it isn't just those singular stubby bricks involved? You know, for that true lego look. Would be especially cool if it was possible to make pieces of varying height make sense visually.
I would like to see it this is posible
I'm sure there is a way but I haven't found one yet. If I do then I'll make a follow up video
@@JoeyCarlino cool
@@JoeyCarlino I would love to see that. It'll most likely involve some complicated math or positioning set up with some restrictions on how the blocks are arranged depending on where their position is in the volume but I don't really know how to set up that stuff correctly, so I might as well be speaking out of my ass here haha
This is a great video for people who have some difficulty messing with blender, you gave simple and to-the-point explanations and showed where everything is. Simple and easy to follow, and very fun to watch and learn from
Absolutely amazing tutorial! I found you when you subbed for CGMatter and I have actually really enjoyed your tutorials! Please keep up the good work my guy, gj.
(also how do I make the materials of an object transfer correctly with one object with multiple materials)
Awesome effects, congrats on figuring it out!
How much of the nodes are we supposed to copy for each specified material if our model has multiple materials?
Like from what starting node to em what end node for each material. Appreciate you sharing this tutuorial👏👏
I know nothing about blender or how to use it and just thought this concept was cool, and even for me it was very easy to follow what you were doing, great video
The more i learn about blender the lesser i know !!
This is literally one of the coolest things I've ever seen.
Fantastic tutorial, but I am relatively new at blender and I have two problems I'd had no luck fixing them. When I imported a model it came untextured except when in the shading menu. and I'm not sure how I would bring back all the materials if I have multiple. in the Transfer UV part of the video, I don't think it says what to do if I have more than one. I would love some help here so I can finish this!
Same here
i'm lost too
Even if it isn't relevant for you anymore...you need to bake the textures to a single image
Bruh! Mind blown! I'm so lost in trying to keep up cause I'm a noob at this, but this is awesome! One day when I get good enough to follow you, i'll be back to learn this! Until then, I'll like and follow.
Like, how the hell people figure this out??
мозги
Removing all technical barriers to do anything 3d... amazed...
Be carefull with the word "Lego". This company has sued others before for using their brand title for other products than their own.
Fun fact: My Dad grew up near Billund Denmark and worked at the LEGO factory when he was a teenager. He worked there while they still made wood toys and were just starting with plastic bricks. Anyways great video!!!
Don't call it Lego - Lego actually doesn't like this. It's Klemmbausteine. Or just bricks.
held der steine had to learn from this
i don’t understand anything about blender or this video but i love the 3d lego effect omg
That switch node part made me literally cheer irl. I could integrate this to other trees as well, to make my pc work properly in the node tree. Thanks for the tutorial.
"Set shading to Harden Normals"
that moment when you've been using Blender for years and you learn something incredibly cool that no one mentioned before
FUCK YES
I Know nothing about blender, temples, lego or beach balls but man this is the coolest thing I've seen all week
holy crap, seeing the textures work was awesome, like magic!!!!! Ur tutorials are so easy to understand TYSM
never worked with digital art stuff and idk why this video was in my suggestions cause this guys speaking another language
Looks like I subscribed JUUUST before 100K. Congrats! Awesome content. I am learning a lot. 🙏
Man. This is so insane! I’ve been practicing every day. I can’t wait until I’m this familiar with Blender.
simply amazing! everyday I stumble upon some amazing geometry nodes tutorial
You're awesome. This is so much easier and more powerful than it used to be!
i have no clue what i have watched, but it entertained me very well.
If you have a mesh with multiple materials, you can use simple bake to bake it to an atlas or split the mesh by material.
This is awesome!! very helpful tutorial too, the basic shaping of it can easily be done in 5-10 minutes. Love it !!
I barely have any cursory understanding of 3D modeling processes but I still found this entertaining enough to watch all the way through
Thank you for using my beachball model for your tutorial, cool to see it used in such a unique way!
Thank you! It was a great example
Plug this to that, and then plug this to that, now plug this to that, and then plug this to that. Thanks for watching the tutorial. Amazing explanation about what's going on
Incredible work! Nothing's motivated to learn blender nodes than this video tutorial :)
Just did this in 3.6. It works! I liked and subscribed!
I do not have blender yet I still enjoyed the tutorial, that means you're doing something right.
I have no idea how blender works or really care about it UNTIL NOW this is probably the single most entertaining video I have seen for a couple of months
1 video and I now think blender is great. Gonna try to learn I'm pretty sure I'm going down a very dark rabbit hole here
I dont know anything about blender nor have a need for it but the video was quite interesting, i somehow watched through the whole video without questioning it. Lol
wow! you are so good at what you do! Im in awe at how people know what every node/button does/can do. I'd love to be able to use Blender, but I'm so useless at learning. What a great skill to have. Thanks for the upload and sharing your knowledge.
Geometry nodes is amaizing! Great tutorial!
I just watched the whole tutorial even though i don’t even use or know how to use blender, nice video!
This is insanely cool. Thank you for sharing this knowledge with us!
many struggles later, i am finally satisfied with the result. thanks for the tutorial bro.
You can't have success without some failures at first!
@@NukelearFallout very true, i always loved that saying
me who has only looked into blender once: I like your funny words, magic man.
I had no idea what was happening except "cool ball become lego" but i somehow still found this entertaining
What an amazing tut for a newbie. Thank you and wonderful vidjya!!
i don't even use blender and will probably never do 3d work or w/e this is, but i love watchin videos like this cause it's interesting as hell.
great job on the video even tho i have zero idea wtf you were talkin about
Thanks!
I appreciate it!
This will be a game changer for other things besides legos!
The perfect tool for a making a Lego Movie fan animation! :)
i never really paid attention to geometry nodes until now that’s amazing
thank you so much for explaining the nodes in a way that makes sense
So good. So concise. So refreshing to have a tutorial which does exactly what it says on the tin.
Actual really useful thing for custom models. Only downsides are that you have to figure out how to build the internals on your own, and that as far as I can tell it’s only 1x1 bricks
gold.
thanks for sharing.
one note regarding the learning side of this, is that the section from 4:50 through 6:10 could use it's own 20 minute video - that lost me a bit.
I'm sure I'm get it rewatching a few times but feels there's a lot of details in there.
This was the push I needed to start learning to use Blender! Thank you!
at 6:55 I dont get what you mean by "Do this for every material" I made a beachball myself, and it has 6 different plain textures. How would I make it so that it still lines up with the original beachball texture? Is there a way to turn the UV for the beachball into an image?
Yeah, it's called baking. I'll show how in a video eventually but for now just do a search for blender baking, there are some good videos about it
I have never used blender or ever watched a video on it but watched this whole video lol
Literally I’ve never touched blender but I felt like I understood all this. Awesome video
If you want more detail from the Legos divide the hight of the brick by 3 to make it a 1x1 plate
Looks wonderful! Can't wait to try this on my models!
Somehow it just works like magic.
That was cool, I’m literally never going to use the info I learned from this but it was still so cool.
Genius!! Amazing man!
I know nothing about blender but I still watched this hole thing for no reason.
awesome. I knew nothing about Blender, but feel I can now give this a go
Holy crap. If only I was 18 again and instead of starting with an Amiga with Lightwave I started with Blender.