I enjoyed the fence geo-node exercise. This one has lots of possibilities for me to build from, not just fences, but other repeating elements, store fronts, panels on a space ship etc. Very cool Thank you!
Very cool tricks, but the issue I continue to have with geometry nodes is that no matter how many tutorials I follow, I still don't gain any knowledge about how to create anything from scratch. In other words, I only use the nodes that are being demonstrated for a specific node group that do just one thing, but if I had an original idea in my head for creating something different, I still don't know what nodes I need to use or how to configure them to accomplish it. I just keep copying someone else's work, and can't figure out how to do anything on my own, which is extremely discouraging. 😞
I'm sort of treating them as texture nodes, what I did was I just absorbed videos and then on my own time followed a few short tutorials to see the results, then experiment a bit So just see what geo nodes can do Follow a few (a lot) tutorials From those pre-made set ups, add or remove nodes, adjust some settings, keep it basic Work up from there I hope this helped some
I’d recommend try learning basics of shader math. Doesn’t need to be in any particular language, just once you understand how addition, subtraction, multiplication, etc. works, you really can created whatever you can imagine.
I feel the same way for the most part, but (speaking only for myself) the easiest way to learn the how/what/why is to literally play around with them. I have a general understanding of most of the main nodes, and have spent a lot of time just going through all the settings one by one and in combination to discover how everything interacts. It's not the fastest method in the world, but it's given me a more intuitive understanding of which does what and why.
Because you are making two mistakes: 1. You are following many tutorials and 2. You want to create something from scratch. Geometry nodes are not a set of recipes that you just learn how to do and repeat over and over, like most of the other modules in Blender. You have to think like a developer in terms of problem-solving. That brings me to the second issue. You cannot just have a random cool idea and let's see how to do it in GN unless you are a ninja in it. Just work with what you already know and get more creative with its use. My advice: stop watching so many unrelated tutorials and start working by yourself; when you hit a wall, try to find tutorials related to the problem you want to solve. And that's it. You will be doing your own stuff very soon.
i still didn't click well with how to make an asset library. It feels so clunky. here is how i understand it works: 1. in your preferences, set a directory to be your user library where you will store blender files with defined assets 2. Create a blender file and create materials, geometry nodes, objects etc that you then have to mark as an asset. 3. name the thing somewhere (i still dont remember do you name the geometry group or the geometry modifier?) 4. save this file into your asset library directory. 5. now remember each time you are working on a project or a new asset, that if you like this asset and want to reuse it, make a generic version of it or save it as is into your library and put that into your blender file or into a new blend file you will put in your asset library. 5. you can also go and make a new file, and then append something from the file you were working on. oh and btw..if you add geometry node groups...remember to first make a new blank geometry group on the object you are working on, then go and append your geometry group asset, then go to your object and select the imported geometry group. you also have to watch out for some setting that will modify your original asset if you edit the asset instance in some new file where you appended it. im sorry but this feels so stupid and slow...just let me right click on something and save it to my asset library..the folder that i defined already. AAAAAA
Non-Blender comment on your 10th node: in the U.S. fencing industry (and perhaps elsewhere) the style is known as 'shadow box.' It provides some privacy while allowing air to pass through. This makes the fence less vulnerable to strong winds. Nice work, thank you.
I use mesh-to-volume volume-to-mesh combination a lot, and useful trick to make more smooth result with less computation is to use position - blur attribute - set position combination And, yes, thanks for this video!
Oh my God that bloe my mind because I m beginner but surely understand it You are too fast for beginners that's pro level But awesome work God bless you
Thanks for the tutorial! I managed to make some cool effects with the root stuff. However, my roots have an insane number of vertices. Any idea how to fix that? They have these jagged edges around their circumference. They don't really look like yours
Love the fence, im creating a huge forest why the tress overlapping, anyway to get rid of overlapping mesh, thx for the video looking more videos in future😘
Thank you :). Assuming you're using a distribute points in faces node set to random, it can instance trees in the same place because it truly picks a random spot for every point. Setting it from random to poisson disk and increasing the minimum distance should solve this.
I request : A node group that builds human heads. Imagine using nodes to contour cheeks , eyes and smiles? Procedural/animateable, imagine anode group that drives the cadece of eyes blinking? Lip syncing! -Setup in a user friendly interface.
Thenk you for the great tutorials. I wondered if you could recreate the "Procedural Water Stain Generator Made With Blender made by Blenderesse". He sais "just splitting faces according the edge angle and calculating z-gradient for each face area separately. Really simple but effiecient." - I cant figure out how to do it.
For the Roots, how do you remove all the duplicates? If you set a Set position to the curve and do it based on curve length (or index, or length), you will find that the roots are not actually branching, each is a individual path from the root node which just happen to take the same path. Any way to avoid this?
I am already familiar with most of what you showed (the results, I mean) but you definitely showed some more efficient ways to do things, more modular... ...but you really got my sub for the Netherlands joke. 😂😭🤣 👍
Loved the scattering method but I still am looking for a method to make the generate objects never clip into each other. Would be awesome if a way is found. I found a way to make random pebbles with geo nodes but that is still not perfect in for scattering...
In the "Distribute Points on Faces" node, choose "Poisson Disk" from the drop-down where it says Random. This will allow you to set a minimum distance between each object.
Are you looking for a detailed version of one of these group in particular or a general video for beginners? I could definitely look into either option!
@@StrayCreations in general... No experience in graphic design at all...all my experience happens in a terminal ... And of course anything hardware but yeeeah as far as GUI tools in a program I can't identify a 'move' tool from a "oh Sh!t that was the a remove tool" ...I am familiar with the node process and simple photo edits and video edits ...layers, mesh, etc ... I know what they do and all but inside the foreign Blender UI I'm like a fish outta water...🤔...in the desert ....in August.
I enjoyed the fence geo-node exercise. This one has lots of possibilities for me to build from, not just fences, but other repeating elements, store fronts, panels on a space ship etc. Very cool Thank you!
Very cool tricks, but the issue I continue to have with geometry nodes is that no matter how many tutorials I follow, I still don't gain any knowledge about how to create anything from scratch. In other words, I only use the nodes that are being demonstrated for a specific node group that do just one thing, but if I had an original idea in my head for creating something different, I still don't know what nodes I need to use or how to configure them to accomplish it. I just keep copying someone else's work, and can't figure out how to do anything on my own, which is extremely discouraging. 😞
I'm sort of treating them as texture nodes, what I did was I just absorbed videos and then on my own time followed a few short tutorials to see the results, then experiment a bit
So just see what geo nodes can do
Follow a few (a lot) tutorials
From those pre-made set ups, add or remove nodes, adjust some settings, keep it basic
Work up from there
I hope this helped some
Yeah. The what and why is always glossed over.
I’d recommend try learning basics of shader math. Doesn’t need to be in any particular language, just once you understand how addition, subtraction, multiplication, etc. works, you really can created whatever you can imagine.
I feel the same way for the most part, but (speaking only for myself) the easiest way to learn the how/what/why is to literally play around with them. I have a general understanding of most of the main nodes, and have spent a lot of time just going through all the settings one by one and in combination to discover how everything interacts.
It's not the fastest method in the world, but it's given me a more intuitive understanding of which does what and why.
Because you are making two mistakes: 1. You are following many tutorials and 2. You want to create something from scratch.
Geometry nodes are not a set of recipes that you just learn how to do and repeat over and over, like most of the other modules in Blender. You have to think like a developer in terms of problem-solving.
That brings me to the second issue. You cannot just have a random cool idea and let's see how to do it in GN unless you are a ninja in it. Just work with what you already know and get more creative with its use.
My advice: stop watching so many unrelated tutorials and start working by yourself; when you hit a wall, try to find tutorials related to the problem you want to solve. And that's it. You will be doing your own stuff very soon.
i still didn't click well with how to make an asset library. It feels so clunky.
here is how i understand it works:
1. in your preferences, set a directory to be your user library where you will store blender files with defined assets
2. Create a blender file and create materials, geometry nodes, objects etc that you then have to mark as an asset.
3. name the thing somewhere (i still dont remember do you name the geometry group or the geometry modifier?)
4. save this file into your asset library directory.
5. now remember each time you are working on a project or a new asset, that if you like this asset and want to reuse it, make a generic version of it or save it as is into your library and put that into your blender file or into a new blend file you will put in your asset library.
5. you can also go and make a new file, and then append something from the file you were working on.
oh and btw..if you add geometry node groups...remember to first make a new blank geometry group on the object you are working on, then go and append your geometry group asset, then go to your object and select the imported geometry group.
you also have to watch out for some setting that will modify your original asset if you edit the asset instance in some new file where you appended it.
im sorry but this feels so stupid and slow...just let me right click on something and save it to my asset library..the folder that i defined already. AAAAAA
Thank you for this great introduction to geometry nodes. Especially the dynamics I like a lot, they've been completely new for me.
Non-Blender comment on your 10th node: in the U.S. fencing industry (and perhaps elsewhere) the style is known as 'shadow box.' It provides some privacy while allowing air to pass through. This makes the fence less vulnerable to strong winds.
Nice work, thank you.
I use mesh-to-volume volume-to-mesh combination a lot, and useful trick to make more smooth result with less computation is to use position - blur attribute - set position combination
And, yes, thanks for this video!
Yes, great tip! This wasn't possible before but it would definitely be included if I were to make a part 2 of this video
Finding super interesting stuff already, great video
Thank you so much, glad it was helpful.
Love your channel btw!
Excellent. Thank you.
Nice presentation of the node setups with good explanation. Thank you, that helps a lot to understand. 🙂🙃
love the growing root nodes, and great video by the way
incredible gallery of possibilities!
Great video! How did you do the texture/material for the toony asteroid?
Great stuff here. Thanks for this. Just bought the Node pack on your Gumroad.
Oh my God that bloe my mind because I m beginner but surely understand it
You are too fast for beginners that's pro level
But awesome work
God bless you
thank you they were amazing tricks
Thank you for the video, i really liked the fence node :)
Density of information -> Subscribed
I'm not entirely sure which one I like the most. I'm kinda on the fence about it.
We need more vids like this!!
⛽️⛽️⛽️ thanks for sharing your knowledge!
Quality tutorial 🤝🏼
Just discovered your channel! Great job, thank you!
very skillful you are and nicely explained with cool video edit
loved these ..thanks!
That was a blitz of helpful buulds
great video! thanks a lot!!
Nice, thank you.
Your Tutorials are the best!
great tips, thanks!
That shirt is amazing. I know this is totally off topic but wow.
Bro is a master node manipulator. MNM
very nice
only just discovered your channel
subbed
Thankyou very much
Your joke about tiles in the Netherlands made me hit subscribe 🤣👍 Great node groups, thanks for sharing ✌️✨
Thanks for the tutorial! I managed to make some cool effects with the root stuff. However, my roots have an insane number of vertices. Any idea how to fix that? They have these jagged edges around their circumference. They don't really look like yours
Great stuff, very usable.
This is really cool
Way cool tutorial! I’m thinking of tons of uses.
Love this!!!
Genius! Thank you very much I can't wait to see your next video. have a great day!
Awesome!
Awesome video!
That's cool!
Love the fence, im creating a huge forest why the tress overlapping, anyway to get rid of overlapping mesh, thx for the video looking more videos in future😘
Thank you :). Assuming you're using a distribute points in faces node set to random, it can instance trees in the same place because it truly picks a random spot for every point. Setting it from random to poisson disk and increasing the minimum distance should solve this.
I want realistic rocky surface node, so you can just put it on any mesh and have it looks like rock/mountain
Amazing video. Subbed
I request : A node group that builds human heads. Imagine using nodes to contour cheeks , eyes and smiles? Procedural/animateable, imagine anode group that drives the cadece of eyes blinking? Lip syncing! -Setup in a user friendly interface.
Brilliant!
Just want to say, man you got a great hair!
Awesome man ❤❤❤
Great video❤❤
yo helpful!!!
Thenk you for the great tutorials. I wondered if you could recreate the "Procedural Water Stain Generator Made With Blender made by Blenderesse". He sais "just splitting faces according the edge angle and calculating z-gradient for each face area separately. Really simple but effiecient." - I cant figure out how to do it.
For the Roots, how do you remove all the duplicates?
If you set a Set position to the curve and do it based on curve length (or index, or length), you will find that the roots are not actually branching, each is a individual path from the root node which just happen to take the same path. Any way to avoid this?
It helps a lot🔥🔥
Also one Q.. is there any tricks or tips for math Node like how can i divide or subtract and multiplay?
I am already familiar with most of what you showed (the results, I mean) but you definitely showed some more efficient ways to do things, more modular...
...but you really got my sub for the Netherlands joke. 😂😭🤣 👍
Fantastic video. Anyone know why my 'mesh to volume' node isn't available? Blender 3.2.1
If its not available in your version you'll want to update to the latest version. I was on v3.4.1 while making this video
dope shirt dude, I'm serious
1:56 ANXIETY BALL
Great! Keep it up!
Lets say i have 2 fences. And i grab and move the first fence next to the second. Does the fences fuse into one or not? If not, is it possible
Loved the scattering method but I still am looking for a method to make the generate objects never clip into each other. Would be awesome if a way is found. I found a way to make random pebbles with geo nodes but that is still not perfect in for scattering...
In the "Distribute Points on Faces" node, choose "Poisson Disk" from the drop-down where it says Random. This will allow you to set a minimum distance between each object.
I wish I could give a thousand likes in this video... Thank you for the content... :D
So nice of you, glad you enjoyed!
Круто! Спасибо!
why cant save this video on my playlist????
Jooo landgenoot!
Where to get this t-shirt? 😜
I like your haircut.
Gaaf man!
guy used them on his hair too
Can you make a complete blender tutorial? Dumbass Edition...add me to that list. Thanks.
Liked and Subbed!
Are you looking for a detailed version of one of these group in particular or a general video for beginners? I could definitely look into either option!
@@StrayCreations in general... No experience in graphic design at all...all my experience happens in a terminal ... And of course anything hardware but yeeeah as far as GUI tools in a program I can't identify a 'move' tool from a "oh Sh!t that was the a remove tool" ...I am familiar with the node process and simple photo edits and video edits ...layers, mesh, etc ... I know what they do and all but inside the foreign Blender UI I'm like a fish outta water...🤔...in the desert ....in August.
goiioo
🤩👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍
are you real
a little bit fast for people no ?
nah too slow
First coment 👍