Since you mention corruption, you should combat corruption with different ways at the same time if you can: - By investigating the civil technologies that reduce corruption as soon as you can - By assigning special cards that contain corruption reduction to both your party's and the rival parties' characters. You should check the internal politics regularly. At least every 3 turns. - Promoting all the female polititians ( from both your party and the rival parties ) to the highest rank. For each female polititian with the highest rank, you get a 5% in corruption reduction. It is accumulative: The more female polititians there are with the highest rank, the better. I know you wouldn't be able to do that early in the campaign. Only from middle phase of the campaign because it costs money to get to promote them to the highest rank. But it is an investment that pays off. Your income would skyrocket later in the campaign. - I don't remember if dignataries can have skills for corruption reduction as well. I'll check it.
I indeed brushed up the corruption only a little bit but this is indeed very helpful information, i will pin this comment so everyone can see and read it :) So thank you for your additional information:)
@@lanontotalwar You did right in eliminating the military buildings you don't need anymore. As you advance in your expansion, you should remove the military buildings that are far from the frontiers. Put barracks only in cities that are in the frontiers so that those cities of those provinces have a better chance for defending themselves without the help of any of your armies. One more thing to add to help the economy specially early in the campaign: - Attaching dignataries in some armies and assigning them skills that contain upkeep cost reduction. I think some champions can also have that skill.
Ironically, sometimes it’s just easier to ignore corruption and just conquer more and make more money to the point that even with corruption you’re still raking in enough where it doesn’t make a dent. Not the prettiest method but it works.
After reading around many of the total war forums, I've learned that "all regions" bonuses are actually factionwide. So many of the perks you mentioned are actually applied to the whole empire, not just the province itself. For example, the +5% agri (all regions) from the olive grove is for the whole faction. The encyclopedia on the Honga website is very clear on what scale these bonuses are applied if anyone's interested.
yeah i get that aswell, i usually take a look on witch province earns the most money and try to oprtimize that one first. and dont really bother with the lowest provinces ;)
I started a campaign with Athens and focused on research/economy, with just 1 province. I befriended everyone and had 15+ trade partners early on in the game, because I sent my spies around to discover random factions to trade with. This, along with strong allies, I was easily the richest/strongest faction in the game.
Hey man, thanks for the tips! I'm just getting into rome 2 and I'm finding it tough to expand without constant unrest and rebellions.. any advice on how to manage that better? Also EVERYONE declares war on me in like a revolving door style so I'm struggling to be consistent with my strategies when I'm shifting between carthage war, greek war and gaul war haha
You are very welcome :) happy to help :) Its probably on multiple layers where things are going wrong, diplomacy is one, if you dont betray your allies or people you have treaties with, you wil stay steadfast and faction will be alot less likely to declare war Unrest van be cause by rapid expansion and not building enough temples for public order and cultural conversion Gaul people dont like to be ruled by romans ;) My advice would be dial it down a bit in the expansion, first stabilize the region with armies and public order buildings before marching to you next target Hope it helps, if you have more questions, you can always tag me in the discord there we can discuss alot more :)
A helpful tip I find is if you take a new settlement with vastly different culture you have a few immediate options: 1. Turn the tax off for that particular province. It won’t be generating much wealth as you’re converting building + low public order, so you’re not really losing much money. 2. Organized Games - a political option available to statesmen (characters who aren’t currently fielding an army) 3. If you can spare it, send a dignitary agent to ramp up culture conversion
Hi, glas you enjoyed the video and welcome to the channel :) there is already a guide on politics and how to gain influence here on the channel so check that out aswell ;)
Hi! I've been playing Rome 2 recently. I still don't understand the game mechanics well. for example, the slave market gives percentage bonuses to various resources. Are these percentages applied to the entire province or only to the settlement in which it is built? Ditto for all other buildings (temples, industries, etc.)
Hi, this is a very good question, i had to look in to it again to be sure, but as far a i can figure out, the normal buffs are only for the region, if you take a look at some of the special buildings ( town buildings) you will see that for some buf it is statet for all regions i thought this was for the province, but if you look in the tech tree, there its stated as well for all regions, so conclusion: bufs are local unless its in the description that it applies to all regions, this means all regions in your empire. hope this explanation helps you out :)
I'm still confused because the terminology is lax. What is a region? What is local? Local|Region is a named city/village or the whole province? A Province is obviously an area containing a city and multiple villages.
I have a question because I have a bit of a problem with most of the provinces in terms of economy. How do you increase region wealth? I am currently playing as Rome and when I look at the map only Rome has high wealth while other provinces have low to mid wealth. I mean my current economy is very high ( over 20k per turn) and taxes are not even on max but I want to know how to make the rest of the empire grow better.
Hi, there are a couple things that you could do. First off all there are just some regions that acquire less wealth due to location so it cant always be helped. But things you can do is first get you culture dominant, and look for the benefits that each temple gives you Try to complement that with what a region/ province is producing. So combine you capital resource ( industry/ agricultural/ ect.) With minor buildings of the same type and a temple that complements that resource aswell This should help you accuire more wealth int these regions, Hope it helps you out :)
Remember your capital city will always make a little more money as all factions get a bit of something that’s like “1500” by default. Some min-maxing tips, your generals from other political parties will always have more reduction to army upkeep cost (especially if you promote them). So if you’re not going to be fighting, swap your party’s general to save more upkeep cost!
Ah this is vanilla, just trade ports, upgrade city, farms and cattle and temple , just repeat on every region, africa have 4 trade ports and 25% trade bonus so it is probably best income region. Asia provice have best bonuses factionwide so you must have it
I when i play rome i spam Vulcan temple for 20% industry income plus edicts additional 20% income then build mines for every province Then syracuse have 20% wealth from culture income i spam athena temple because it add 20% wealth from culture then i spam stadia
@@lanontotalwar yes religious building are the key that can stuck-up my Rome first build is Vulcan and mine are the best money making but you need high public order and food Rome second build is much easier is the same as Syracuse its Minerva and Stadium spam you only need food wealth from culture is op
I don't see a spam as working too well. I'm on the 10th turn making 5k a turn with the highest taxes and still positive public order. In the province of Rome, since there is Olives and Wine, I have mixed the province with the best Commerce and Agriculture bonuses. Is industry still better although that province has no unique industry at all?
@@sheogorathprinceofmadness2223 industry it's still better max mine can produce 450 is very good if you have 3 mines total 1350 and 4 max Vulcan temple will have 80% industry and max goldsmith 600 wealth and 30% industry and max graecostadium 20% industry total 130% industry total 4485 industry alone This is hard to build because it needs high public order and high food and it's better if you do it a 4 town province if you want easy build wealth from culture it is easier since max stadium 240 wealth and 6 public order and Basilica of Minerva 20% culture it's op spam build because you don't need worry about public order just worry about food. The problem with Agriculture doesn't have any temples that boost Agriculture on Rome unlike other factions Commerce is op build too its max market have 300 wealth needs 6 foods still good because temple of Neptune no food needed have 30% Commerce with 4 you can have 120% Commerce and eddict add 3 food. Second better after industry.
@@sheogorathprinceofmadness2223 Agriculture and Commerce got no temple to increase their wealth for Roman unlike other factions and mine industry and wealth from culture have temple to boost it.
Jo Dude. Since you're a small (and I guess new-ish) channel I'd like to give you 1 piece of contructive criticism: I personally find it very annoying that practically everyone uses the sentence 'so without further ado' after the intro. Maybe it's just me, but with just 1 different sentence you already differentiate yourself from most other channels. Besides that thanks for the vid and GL with your channel!
Since you mention corruption, you should combat corruption with different ways at the same time if you can:
- By investigating the civil technologies that reduce corruption as soon as you can
- By assigning special cards that contain corruption reduction to both your party's and the rival parties' characters. You should check the internal politics regularly. At least every 3 turns.
- Promoting all the female polititians ( from both your party and the rival parties ) to the highest rank. For each female polititian with the highest rank, you get a 5% in corruption reduction. It is accumulative: The more female polititians there are with the highest rank, the better. I know you wouldn't be able to do that early in the campaign. Only from middle phase of the campaign because it costs money to get to promote them to the highest rank. But it is an investment that pays off. Your income would skyrocket later in the campaign.
- I don't remember if dignataries can have skills for corruption reduction as well. I'll check it.
I indeed brushed up the corruption only a little bit but this is indeed very helpful information, i will pin this comment so everyone can see and read it :)
So thank you for your additional information:)
@@lanontotalwar The same for you. I hope dignataries can also combat corruption. It would be great.
@@lanontotalwar You did right in eliminating the military buildings you don't need anymore. As you advance in your expansion, you should remove the military buildings that are far from the frontiers. Put barracks only in cities that are in the frontiers so that those cities of those provinces have a better chance for defending themselves without the help of any of your armies.
One more thing to add to help the economy specially early in the campaign:
- Attaching dignataries in some armies and assigning them skills that contain upkeep cost reduction. I think some champions can also have that skill.
Ironically, sometimes it’s just easier to ignore corruption and just conquer more and make more money to the point that even with corruption you’re still raking in enough where it doesn’t make a dent. Not the prettiest method but it works.
After reading around many of the total war forums, I've learned that "all regions" bonuses are actually factionwide. So many of the perks you mentioned are actually applied to the whole empire, not just the province itself. For example, the +5% agri (all regions) from the olive grove is for the whole faction. The encyclopedia on the Honga website is very clear on what scale these bonuses are applied if anyone's interested.
That is awesome, i never realized that but that is a really big incentive to upgrade all those buildings :)
Thanks for the extra info :)
Is there any limitation for stacking modifiers?
@@Hardlett honestly i dont know for certain but i doesnt seem that way :)
So go nuts ;)
I am normally overwhelmed in the mid game by the different types of bonuses stacks, like making one provinced for commerce or manufacturing
yeah i get that aswell, i usually take a look on witch province earns the most money and try to oprtimize that one first.
and dont really bother with the lowest provinces ;)
Conquering other cities gets you wealth even faster
there is no deniying that, but even new cities need to be build up correctly to support your economy and war effort ;)
I started a campaign with Athens and focused on research/economy, with just 1 province. I befriended everyone and had 15+ trade partners early on in the game, because I sent my spies around to discover random factions to trade with. This, along with strong allies, I was easily the richest/strongest faction in the game.
Just commenting to say thanks and boost your channel 👍
Thank you my friend :)
Hey man, thanks for the tips! I'm just getting into rome 2 and I'm finding it tough to expand without constant unrest and rebellions.. any advice on how to manage that better? Also EVERYONE declares war on me in like a revolving door style so I'm struggling to be consistent with my strategies when I'm shifting between carthage war, greek war and gaul war haha
You are very welcome :) happy to help :)
Its probably on multiple layers where things are going wrong, diplomacy is one, if you dont betray your allies or people you have treaties with, you wil stay steadfast and faction will be alot less likely to declare war
Unrest van be cause by rapid expansion and not building enough temples for public order and cultural conversion
Gaul people dont like to be ruled by romans ;)
My advice would be dial it down a bit in the expansion, first stabilize the region with armies and public order buildings before marching to you next target
Hope it helps, if you have more questions, you can always tag me in the discord there we can discuss alot more :)
A helpful tip I find is if you take a new settlement with vastly different culture you have a few immediate options:
1. Turn the tax off for that particular province. It won’t be generating much wealth as you’re converting building + low public order, so you’re not really losing much money.
2. Organized Games - a political option available to statesmen (characters who aren’t currently fielding an army)
3. If you can spare it, send a dignitary agent to ramp up culture conversion
^ Doing this in certain provinces also helps when you have a food shortage.
Awesome. Liked and subscribed. You should do a Politics guide! Nothing more confusing in the game than that mess.
Hi, glas you enjoyed the video and welcome to the channel :) there is already a guide on politics and how to gain influence here on the channel so check that out aswell ;)
Hi! I've been playing Rome 2 recently. I still don't understand the game mechanics well. for example, the slave market gives percentage bonuses to various resources. Are these percentages applied to the entire province or only to the settlement in which it is built? Ditto for all other buildings (temples, industries, etc.)
Hi, this is a very good question, i had to look in to it again to be sure,
but as far a i can figure out, the normal buffs are only for the region,
if you take a look at some of the special buildings ( town buildings) you will see that for some buf it is statet for all regions
i thought this was for the province, but if you look in the tech tree, there its stated as well for all regions,
so conclusion: bufs are local unless its in the description that it applies to all regions, this means all regions in your empire.
hope this explanation helps you out :)
Yeah!! A thousand thanks!!keep posting videos please!!
@@AugustoMezzini i sure will,
If you have any tips or suggestions on what you need more tutorials on please let me know :)
I'm still confused because the terminology is lax.
What is a region? What is local? Local|Region is a named city/village or the whole province?
A Province is obviously an area containing a city and multiple villages.
I have a question because I have a bit of a problem with most of the provinces in terms of economy. How do you increase region wealth? I am currently playing as Rome and when I look at the map only Rome has high wealth while other provinces have low to mid wealth. I mean my current economy is very high ( over 20k per turn) and taxes are not even on max but I want to know how to make the rest of the empire grow better.
Hi, there are a couple things that you could do.
First off all there are just some regions that acquire less wealth due to location so it cant always be helped.
But things you can do is first get you culture dominant, and look for the benefits that each temple gives you
Try to complement that with what a region/ province is producing.
So combine you capital resource ( industry/ agricultural/ ect.) With minor buildings of the same type and a temple that complements that resource aswell
This should help you accuire more wealth int these regions,
Hope it helps you out :)
@@lanontotalwar Thanks for the advice, I appreciate.👍
@@ivanvoloder8114 off course thats why i am here :)
Remember your capital city will always make a little more money as all factions get a bit of something that’s like “1500” by default.
Some min-maxing tips, your generals from other political parties will always have more reduction to army upkeep cost (especially if you promote them). So if you’re not going to be fighting, swap your party’s general to save more upkeep cost!
Ah this is vanilla, just trade ports, upgrade city, farms and cattle and temple , just repeat on every region, africa have 4 trade ports and 25% trade bonus so it is probably best income region. Asia provice have best bonuses factionwide so you must have it
Aah yess those regions are very wealthy, good to mention them here aswell thanks :)
I when i play rome i spam Vulcan temple for 20% industry income plus edicts additional 20% income then build mines for every province
Then syracuse have 20% wealth from culture income i spam athena temple because it add 20% wealth from culture then i spam stadia
That is awesome, those buffs can really get the snowball rolling, if you indeed take the time to figure out the min max on these temples :)
@@lanontotalwar yes religious building are the key that can stuck-up
my Rome first build is Vulcan and mine are the best money making but you need high public order and food
Rome second build is much easier is the same as Syracuse its Minerva and Stadium spam you only need food
wealth from culture is op
I don't see a spam as working too well.
I'm on the 10th turn making 5k a turn with the highest taxes and still positive public order.
In the province of Rome, since there is Olives and Wine, I have mixed the province with the best Commerce and Agriculture bonuses.
Is industry still better although that province has no unique industry at all?
@@sheogorathprinceofmadness2223 industry it's still better max mine can produce 450 is very good if you have 3 mines total 1350 and 4 max Vulcan temple will have 80% industry and max goldsmith 600 wealth and 30% industry and max graecostadium 20% industry total 130% industry total 4485 industry alone
This is hard to build because it needs high public order and high food and it's better if you do it a 4 town province
if you want easy build wealth from culture it is easier since max stadium 240 wealth and 6 public order and Basilica of Minerva 20% culture it's op spam build because you don't need worry about public order just worry about food.
The problem with Agriculture doesn't have any temples that boost Agriculture on Rome unlike other factions
Commerce is op build too its max market have 300 wealth needs 6 foods still good because temple of Neptune no food needed have 30% Commerce with 4 you can have 120% Commerce and eddict add 3 food. Second better after industry.
@@sheogorathprinceofmadness2223 Agriculture and Commerce got no temple to increase their wealth for Roman unlike other factions and mine industry and wealth from culture have temple to boost it.
Jo Dude. Since you're a small (and I guess new-ish) channel I'd like to give you 1 piece of contructive criticism: I personally find it very annoying that practically everyone uses the sentence 'so without further ado' after the intro. Maybe it's just me, but with just 1 different sentence you already differentiate yourself from most other channels.
Besides that thanks for the vid and GL with your channel!
No problem, thanks for the suggestion:) , it is going to take some practicing but i will take it to heart :)
Not heard others use that phrase personally, so I’d venture it’s just you being pedantic 👍🏾
+2% bonus, +5% bonus ... sounds like peanuts ...
Once you know what you are doing it kinda is ;)
Then it just reminding yourself not to spend everything on your military ;)