For beginners: Generals alone cannot get into the partol stance (only in some rare and buggy instances I think) but need 3 units for it and when the army gets attacked, they are always getting ambushed, so this is only useful, when you are 100% sure, that there are absolutely no enemy armies nearby (especially in multiplayer campaigns). This is still very useful, especially when conquering a new region with very different culture with multiple full stacks. Then you can just occupy the settlements and put 2-3 armies in partol stance (more units give more public order positive) into that region and see how that works out. The skill tree for 'governor generals' should really not be underestimated, because it is insanely strong. As long as they don't have any units with them, they don't use any supplies and level up when stationed in the city or ports (admirals as well). As soon as you can afford them and they are safe in the settlement, put them there and focus on tax skills first (you can also create high skill generals for the mid campaign early on). Ah the diplomacy, the endless struggle not to click too fast and accept a terrible counter offer, where you pay money for them to join an unnecessary war you are waging somewhere far away from them. Pro tip: If the chance is high but the amount of money is already at max, add something they would never accept like becoming a tributary state and hope for a counter offer that contains even more money than you could actually demand. Only works twice in a row for the same faction when they start counter offering so accept the second or first offer and don't wait for a third because it ain't coming. I really wish you could chose which skills which character gets at the start of a campaign.
Ah good point about the generals in patrol stance! Listen to Manuel everyone he is literally a DEI genius! And love that pro tip, good stuff mate thanks for the comment :)
don't like that neutral or NAP factions can just sit on your land and sponge up supplies with no diplomatic consequences unless you want to go to war... Currently have 5 foreign armies in one region sucking up my supplies while suffering no diplomatic consequences because what am I going to do , declare on them and then they all attack at once? Can't afford more armies if all my buildings are farmland to mitigate foreign army supply drain. Thought they were moving through my territory to go fight one of their war decs, nope. just 'forgaging supplies".......seems like a broken mechanic to me...
@@TheTerminatorGaming I found out that generals don't level up by leaving them in the patrol stance. At least not in the latest DEI version. The only way of leveling a general up without a champion attached and when not fighting battles is garrisoning him in a city. You'd have to sacrifice some public order in exchange of leveling up the general.
@manuel4964: Yes. You should be very careful before setting an army in the patrol stance: by checking the surroundings with a spy if there is any enemy army that can reach that army in the next turn.
If you're considering doing another guide I would love to hear a breakdown on trade. I get the basics but I would love to know more about the specific values of getting say 10 resource and 1000 gold vs producing more of the resource. Also how/if having more of a resource affects factions willingness to trade.
Very helpful video as always! A small tip to make money with the patrol region stance that I used is that if you move an army as close as posible to a settlement without entering it and set that army's stance to patrol region, you can actually enter the settlement with that stance, giving you more income and less public order penalty than entering it normally. Another tip for a more realistic diplomancy is that you can download the submod Trade Region that allows you to aquire vassals and allied regions peacefully through diplomancy, I cannot stress how immense this mod impact my playthrough and I hope @TheTerminator make a video on it!
@@vladboch Here is the link to the submod if you are interested. www.twcenter.net/forums/showthread.php?806327-SUBMOD-Trade-regions-(acquire-them-with-dipolomat)&s=f9bfaa2fd16296cbee648c676ffb8072
@@huantruonginh2946 TheTerminator is wrong about the patrol stance: generals don't level up by leaving them in that stance at least in the latest DEI version ( 1.3.2 ). I already tested it in a campaign I'm playing.
Some of vanilla mistakes are that when you disband a general, it loses all the traits it has because if you recruit him again later all those traits are gone from him.
In a coop campaign Carthage, Rome and like all Gallic and Germanic Factions declared war on us (Suebi and Massalia) it was incredibly tough. My friend was always joking that my army could rest when it was dead because I never had a single turn to let them recuperate. It was getting constantly smaller and smaller due to attrition until I managed to secure the single starting province. My Germanic Hunters had golden chevrons at that point. The townsfolk in my capital had silver chevrons. Sadly the guy who held my capital all that time died in the last attack from the south before I secured the province and I had to retake the capital. Got an entire army named after him now. My friend had similar but slightly better experiences, slightly.
Hey! I had a huge issue when attempting to convert from republic to empire in my Roman campaign. Basically the main problem is you have to have at least 65% influence which is not an easy task in itself, probably at least 1 civil war. The second problem with that is when you have such a huge influence, you get lots of debuffs to your public order and diplomatic relations with other factions. Now add that to getting -30 public order after reforming into empire and you get a perfect recipe for disaster. Your public order is at this point practically non-existent, rebels pop-up all across the empire, your income gets punched by increasing empire maintenance and your enemies declare war on you, so that you can't stand a war on multiple fronts. You can't also drop your influence to a safe level quickly enough. What's even the point in converting into empire if it's such a painful process with little to gain and too much to loose? I would be greatful for an answer.
Ooft that is a hell of a question dude! So let's dissect this a bit: 1. If you are managing Empire Maintenance well enough with loads of dignitaries and skills spent on Generals, etc then it should never be an issue for income, definitely check that, always 2. If income isn't an issue as it shouldn't be really, especially at the size you should be at by the time you want to become an empire (mainly because of more income generating buildings) then you should be able to lower your tax rate which should deal with the public order issue 3. Politics in DEI can be dealt with as I covered in the video but I mean either way the more influence you have the more difficult things will be as you pointed out. If everything else is going ok you should be able to keep from a civil war happening but It's no small task tbh Personally, I wouldn't bother going Empire, but if you do the above you should be able to. Remember things are a lot easier if you're not at war and if you haven't given other factions the chance to gain influence. Hope that helps! Follow up if you like it's an interesting topic :) Termi
@@TheTerminatorGaming thanks bro! I was going to become empire for roleplay purposes but probably it's better to stay republic, otherwise I might need to start this campaign over again which is not a great option, cause it's 180 turns or so already.
Just research all the civil technologies that reduce empire maintenance you can. Also take the skill of empire maintenance reduction in all the characters ( both politicians and generals/admirals ) you can, in all your dignataries as well. And also promote all female poltiical characters to the maximum rank ( from both your party and the rival parties ). For each female politician you have with the maximum rank you get 1% less of empire maintenance. It is accumulative. That means if you have 10 female poilitical characters with the maximum rank you'd get 10% less of empire maintenance.
Yo. Another good one. Hmmm I've never worked with the political system much but fortunately keep things around a cool 33pct influence. I rather like the idea of "oh no'ing" a rival on a doomed diplomatic mission with the germs Right now have a half cav/half dog patrol legion for Hispania with positive results. Wish the composition did more to improve movement speed, though I have the army/general bonuses maxed to help.
You will answer all questions, oh wise Terminator? Let me put that statement to the test and give you some questions to answer or things to test since I don't have access to a computer right now and cannot do it myself for the foreseeable future. 1) For how many turns will you suffer diplomatic penalties if you peace out with a faction you joined the war against when dealing with other factions diplomatically? 2) How many turns do you have to wait to declare war without diplomatic penalties after breaking military access, defensive or military alliances? 3) How does bankruptcy influence attrition? After how many turns will the attrition start? How many turns can you keep your army in a good state with single turns in between where you are not getting bankrupt (through canceling building/recruitment or diplomacy for example)? 4) Are retreats from armies (and navies) on the campaign map based on the length of the way, the attacker used to attack with? How can you make sure that the enemy army wont retreat far or is it completely random and depends on the terrain? Does it help if you move next to them first and then attack compared to a long movement before? 5) Does the AI calculates declaring war based on the number of armies/units in the province they want to attack as well? I heard of this somewhere but cannot remember where and if somebody can confirm this. Also what would count as a army there? Does the AI count the units or just generals? 6) Can you loot a settlement and put your army outside afterwards and still retreat in the battle when the settlement gets attacked without losing the army so it can retreat on the campaign map? 7) Can you actually starve enemy armies intentionally through placing armies in the targeted province (with own supply lines)? Maybe in a video where you explain the supply system in a section where you talk about how you can use it to your benefit. 8) When do you actually start the negotiation diplomatically? In my experience it is almost always better to get all the agreements that they would accept right away because it just gets worse so often. Maybe it is because of the relations that got worse because of wars they wage against factions you have agreements with yourself but sometimes it just feels so random. Same relation but suddenly they don't like trade no more and from one turn to the next, the chance is low no matter how much money you offer. I don't think it is the unreliability trait of some factions, but I am not sure. It feels like a broken game mechanic but as sometimes the amount of money they offer increases over time even without changes in relations so I would really like to figure out when it is optimal, to do diplomacy.
Haha I knew there would be a comment like this and no less from you! Love it. 1 & 2: So I think this affects both reliability and actual penalties to relationships. I don't know off the top of my head what the exact number is but can't be more than 10 turns I'd say for either questions 3: So say you in Turn 1, you are entering bankruptcy. Turn 2 is when your armies enter the state of attrition, but the attrition actually begins in Turn 3. If you did whatever you could to avoid it in Turn 1, you'll be ok. But if you do it in Turn 2, by Turn 3 your armies will still suffer 1 turn of attrition, but exit that state if you managed to resolve the issue in Turn 2.. if that makes sense 4: I don't think it's random, definitely depends on what direction the attack is coming from and no I don't think you can ever make sure the enemy army can't retreat far enough, but it can be terrain dependant. If you attacked an enemy army in Sicily, there's only so many places that army can go for example. I don't think your last point works either. 5: I've never heard of this mate, I've done a quick dig around online as well and can't find anything on it, where did you see this? 6: If the settlement gets attacked, no I don't think that army outside the settlement can retreat, as there is no retreat option when defending a settlement. If you take a settlement and you have enough movement to move the army far enough that it won't reinforce the settlement then yes probably if the army gets attacked after the settlement gets taken. 7: It's near impossible to starve out the AI, they have hidden bonuses so you can destroy buildings and raid lands but I'm not sure it's possible mate. 8: I go with diplomacy as soon as possible, get as much money from non aggressions and trade agreements and send ships out to meet new factions to do the same, use characters to influence positive relations until you can start doing select military access and defensive pacts as well, again for payments. To be honest though I feel like it's a broken mechanic as well. Some factions want to trade and then the next turn they don't. Some factions offer a trade agreement with a payment demand, but when you counter offer they'll accept YOUR payment demand :D :D Not sure there is an optimal way but if you keep a look our every turn you'll find opportunities to exploit how factions feel haha Hope that all helps mate and follow up if I got anything wrong or if you have any more! Termi
@@TheTerminatorGaming To 1 & 2: The penalties to relationships and the reliability hits are just so obscure. If you have treaties and want to declare war, then it says that you will suffer penalties (not how much but at least you know that it will affect future negotiations and will probably have a huge impact on your diplomacy if you are to discover new factions you want to get agreements with). There is also a turn timer after breaking the treaties, when you are able to declare war without penalties, but you still get a hit to your reliability I think. Sometimes there is not even a turn timer and when you declare war to early, you still suffer consequences. Breaking treaties and declaring war in the early game is so difficult to decide because I don’t know what exact consequences will follow. To 3: I think getting a bit of money after the first turn where the bankruptcy started but then becoming bankrupt anyway again doesn’t help anyone and that this money is wasted. That out of the way. does the following actually work reliably? If it is enough money you could put all of your starting money into buildings and units/mercenaries and crush your neighbors with your armies and as long as the negative income isn’t that bad, you can deactivate or lower the taxes to get bankrupt in one turn, the next turn you cancel some buildings/recruitment or get money through diplomacy and put your taxes back on or higher to stop the bankruptcy for one turn and start this cycle again. To 4: Makes most sense. That’s what I gathered as well. Would probably be worth it to try different attack directions especially against armies that are positioned next to unpassable terrain and often retreat behind the mountain range or river in an insanely long march after the first attack and see if a straight or slightly angled attack direction makes a big difference. To 5: I don’t remember, otherwise I would have asked the source directly. It probably isn’t true. There is no such thing as an advanced/smart AI in total war games that could consider this. To 6: If the army doesn’t reinforce the settlement in the first place, the whole scenario is different and has nothing to do with my question anymore. Of course they will be able to retreat if there are getting attacked for the first time even without movement left at the end of the turn. It just would make sense that even if there is no retreat option for reinforcing troops that show up in a defensive settlement fight, that all troops that survived the battle, should automatically retreat after the settlement gets taken. If I one doesn’t know this for sure and a full stack gets killed without losing one soldier, that could be a campaign changer. Could you do a quick test? To 7: Right, forgot about that and the other player will most likely prevent a situation like this from happening but just imagine if he really could leave that province with a few armies and you are not at war with each other but want to force him to declare war on you because of many alliances that would work massively in your favor if he is the aggressor and you just put 4 armies in his province (and he cannot join a war against you). A real scorched earth tactic in total war ^^ To 8: I know, that’s exactly how I feel as well. As Egypt or Carthage you can get a defensive alliance in the first turn with the almost the whole of Iberia, Gaul, parts of Germania and so on. You can use defensive alliances to spot more factions on the campaign map because it often shows you their neighbours. It’s so broken that I cannot play without a limit of 8 alliances in total in a multiplayer campaign, because it otherwise just gets too ridiculous. But sending diplomats doesn’t work right away but need at least a turn. Sometimes the characters get killed off and the cost is just getting so much more expensive after a few missions and that money in the early game is so important. Getting a region has such a low chance and when I tested it, the money and lifes spent weren’t worth it at all and just getting a random settlement is so weird. All my other questions are related to submods of DeI and that would probably go beyond the scope of this discussion. I just need to test them myself when I finally buy a new gaming rig. Thanks for the answers and great video of course, you really have some quality content going on even though I would welcome a little less enthusiasm in your game spotlights. I am still waiting for some unknown stuff or tips with one can get even better at DeI though ;)
How to deal with the high tier enemy units in the early games? When all u have are shit units xD. Both on the navy side and land armies. Example: As Rome, if u create a navy Carthage always sinks it immediately.
You have to recruit mercenaries and build barracks to get the same units as the AI does. Or then recruit several armies with crap units. There's really nothing you can do to get better units than the AI. They always recruit high their units on early game
Diplomacy is good until you pick a family such as House of Junia where theres no extra diplomatic buffs, and you tend to stand alone and you'd be lucky to get 2 trade agreements but no non aggression pacts or vice versa
Very informative and helpful for someone who struggles with this mod. Could you please list the three major factors when entering the actual combat phase? I'd appreciate that if possible.
Hi mate glad it helped! What do you mean by major factors? Check out this video might answer some of your questions about battles :) ua-cam.com/video/P3gdHhkBfFQ/v-deo.html
im playing as rome like 180 turns in and having trouble getting my party to 65 percent influence to form an empire, should make a guide on how to increase influence fast
Great vid! Liked the concise and informative format. Got a question tho. What is the use of settlers unit? I mainly used them as shock absorber and cannon fodder. (am I missing something?)
Thanks bud! Use them to move population around. So if you want to recruit or replenish in a newly conquered region but don't have the right pop & can't move your army back for whatever reason (enemy army near by / low public order) then you get a settler unit with the right pop to move to the new region and disband. That way your army can now recruit what you want or replenish :) Hope that helps! Termi
Hi, I want to ask when u recruit your own party generals mostly u loss like 2 to 4% INFLUNCE that impact on overall power control so how we deal that if i don't recruit any general from other noble families . thanks for your work keep it up
Just do the political action of "seek support" from time to time because in each action the loyalty of the rival parties drops a little. Only some characters can do it. Those who have 7 of authority. By each "seek support" action you gain 2% of influence.
My question is about the Pirates faction. I'm not familiar with this faction, so when they surfaced mid-game and declared war on me, I was caught by surprise. Is this some kind of late game event kind of like The Huns in Attila or is it just some flavor added to the game? Thanks
thanks mate for the DEI content. Always good stuff. And I m always praising for a H2H serie (JackieFish V ROP style!). Do you have any discord channel ? could be great !
Im playing with parthia i put my family menbers leading the armies and rush baktria and all went well. But my power grows in politics and that gives me negative PO traits for all my cities because of the damm politics and after 15 turns i cant increase public order even my capital turns against me, i build every public order building i patrol with armies deploy every agent in the province, still rebellions after rebellion. Its so fustrating this politics, i dont have money to make political actions, i just have to keep the upkeeps and the excess i had was spent to convert the buildings that i conquered.
Just got into DEI so I'm a little late to the party, but can you explain how amphibious/naval supply works for armies? Do I need supply ships, or will a port do just fine? And how far is the reach of ports? I know land invasions are much easier, but there are some islands in which it simply can't be helped.
Tips for starting the campaign with Rome in version 1.3.3, preferably a tutorial because I've never played this mod and I can't start with Rome all the time I get a beating (sorry for my bad eng)
Population growth depends on a lot of factors, the more of a majority your culture has in the region for example the faster your population growth will be, even things like the region being next to a neighbouring enemy province will affect populations (causing them to emigrate away for fear of being invaded) so there's a lot here I could cover! You're best bet is to get the correct buildings that help that particular class' growth and maintain things like high public order, high friendly culture and peacetime. Things like character skills can help growth as well and if you get desperate you can move populations over manually by disbanding armies from one region to another (though I think there's a settler mod now made by Benjin that let's you move 600 of a pop over, definitely check it out!) Hope that helped mate! Termi
Hey, thanks for the video. So is the regional population system tied in with growth? Will increasing population also increase growth or are they two completely separated values?
Hey something always botherd me, is the food! the FOOOOD! :D etc in one region that cost lets say -10 food, but makes +12 food. How & why does it sometimes show -5 food etc in that region?
Can you maybe suggest how to deal with a full stack phalanx army 1x1. When each phalanx unit has 300 units in it and high morale, I just can’t break them….Flanking helps, but it is difficult to flank a line of 12 phalanx units. Thanks, and love your videos.
Only way to break a phalanx is to surround them. The good news is, you can surround them with very weak units and they will still break. Even the javelinmen will do the job on a weaker phalanx.
^^ This. Phalanx units in the phalanx stance can't move efficiently or fast enough. Surround them and attack them from all sides. Eventually you'll start picking them off one by one until they all crumble from morale penalties :)
Hey man a question.. Is Para bellum compatible with graphical enhancements mods and mods like major factions survive and the better water mod and historical accurate testudo Mod? I know I ask this in a DEI topic. But I like Para Bellum more.
can someone please help. my game keeps on crashing in civil wars. I can't find any help online. I use only dei approved submods. I get a crash everytime. and it's killing that aspect of the game for me.
Gotta admit after watching you go on about how good DEI I'm thinking I might actually use it the next time I pull up Rome 2. I do have some questions though 1: what's the difference between DEI and Darthmod? Are they mods I can use together to get the best of both? 2: Is it save game compatible?
Hey bud! There is no darthmod for Rome 2 as far as I know but there are a few major overhauls, namely Radious & DEI. I haven't played much of Radious so couldn't tell you much about it but DEI is pretty much a type of darthmod for Rome 2, historical accuracy, new mechanics like supply, population and far more unit diversity (thousands of reskinned or new units). It's a fantastic mod so definitely give it a try mate, breathes life into Rome 2. And no it's not save game compatible if you mean with a vanilla campaign. Try it out, you won't regret it :)
@@TheTerminatorGaming I had no idea there was no darthmod for Rome 2 I just kind of assumed. Alright, I'll definitely try it out next time probably when I do another campaign as Parthia I love me some archers and horse archers! How were those Attila replays I sent?
@@TheTerminatorGaming This isn't a DEI question but one I've been meaning to ask, for the older Total War titles how did you unlock factions for the grand campaign, or was that never a thing and I'm remembering wrong?
Haha hey bud! Well it's most likely down to population. If you have a troop of 2nd class romans at half strength after capturing Carthage, they probs won't replenish right away because there's not enough 2nd class romans living in carthage! When in doubt always check population levels :) Hope that helps! Termi
Anyone know why when I have a rebellion from public order it always spawns a “doom stack” full 20 with silver chevrons. But when I watch other people campaigns rebels only spawn like 5 units max. Help this is butt fucking me hard. I’m new and can’t get past about turn 50 rn because one of these always spawns. I’m about to just head to the ME and take a random city over and watch the carnage ensue
So a thing I am in the habit of doing is that as soon as I capture a city. I recruit a general to place in it with no army, but eventually I don't have enough generals for armies. How should I remedy this? Should I only be putting admins in higher income cities, or ones with lower public order?
Hey bud, you can always spread the load between generals, dignitaries and using political characters for organised games. Either way I wouldn't have a general in every city you capture, just the ones that need the most support :) Hope that helps! Termi
I haven't played Rome 2 in ages. I recently completed legendary difficulty campaigns on Attila TW with Western and Eastern Rome. What kind of difficulty would you guys recommend if I get back to R2 and try this mod? I know a lot of mods make difficulty settings behave differently than the vanilla version, I just don't want every battle to be easy you know...
Holy crap, lol. I played a lot of Attila at higher difficulty so when I started rome 2 dei, I chose Hard, assuming I’ll get similar experience. And indeed I’m facing pressures everywhere, guess I’ll lower it a notch
Also can someone adress this problem to DEI team. Cleopatra is only 18 or 19 years old when she's supposed to be 27-28 at the start at imperator Augustus campaign. Ok it's a minor thing but for such an impressive mod just change this little thing is I think not difficult?? I'm no modder at all so I don't know. But I hope someone addresses this to the DEI team. Proof look at Sinpzy total war channel his Antony campaign from not so long ago I think 1 year.
Clicked on this vid faster than Numidian cavalry.
🤣🤣🤣🤣🤣🤣 laughed out loud to this while my gf was on a business call 🤣🤣🤣
But there wasn’t anything deeper than basic logic and features.
For beginners: Generals alone cannot get into the partol stance (only in some rare and buggy instances I think) but need 3 units for it and when the army gets attacked, they are always getting ambushed, so this is only useful, when you are 100% sure, that there are absolutely no enemy armies nearby (especially in multiplayer campaigns). This is still very useful, especially when conquering a new region with very different culture with multiple full stacks. Then you can just occupy the settlements and put 2-3 armies in partol stance (more units give more public order positive) into that region and see how that works out.
The skill tree for 'governor generals' should really not be underestimated, because it is insanely strong. As long as they don't have any units with them, they don't use any supplies and level up when stationed in the city or ports (admirals as well). As soon as you can afford them and they are safe in the settlement, put them there and focus on tax skills first (you can also create high skill generals for the mid campaign early on).
Ah the diplomacy, the endless struggle not to click too fast and accept a terrible counter offer, where you pay money for them to join an unnecessary war you are waging somewhere far away from them.
Pro tip: If the chance is high but the amount of money is already at max, add something they would never accept like becoming a tributary state and hope for a counter offer that contains even more money than you could actually demand. Only works twice in a row for the same faction when they start counter offering so accept the second or first offer and don't wait for a third because it ain't coming.
I really wish you could chose which skills which character gets at the start of a campaign.
Ah good point about the generals in patrol stance! Listen to Manuel everyone he is literally a DEI genius!
And love that pro tip, good stuff mate thanks for the comment :)
don't like that neutral or NAP factions can just sit on your land and sponge up supplies with no diplomatic consequences unless you want to go to war... Currently have 5 foreign armies in one region sucking up my supplies while suffering no diplomatic consequences because what am I going to do , declare on them and then they all attack at once? Can't afford more armies if all my buildings are farmland to mitigate foreign army supply drain. Thought they were moving through my territory to go fight one of their war decs, nope. just 'forgaging supplies".......seems like a broken mechanic to me...
@@TheTerminatorGaming I found out that generals don't level up by leaving them in the patrol stance. At least not in the latest DEI version. The only way of leveling a general up without a champion attached and when not fighting battles is garrisoning him in a city. You'd have to sacrifice some public order in exchange of leveling up the general.
@manuel4964:
Yes. You should be very careful before setting an army in the patrol stance: by checking the surroundings with a spy if there is any enemy army that can reach that army in the next turn.
If you're considering doing another guide I would love to hear a breakdown on trade. I get the basics but I would love to know more about the specific values of getting say 10 resource and 1000 gold vs producing more of the resource. Also how/if having more of a resource affects factions willingness to trade.
Very helpful video as always! A small tip to make money with the patrol region stance that I used is that if you move an army as close as posible to a settlement without entering it and set that army's stance to patrol region, you can actually enter the settlement with that stance, giving you more income and less public order penalty than entering it normally. Another tip for a more realistic diplomancy is that you can download the submod Trade Region that allows you to aquire vassals and allied regions peacefully through diplomancy, I cannot stress how immense this mod impact my playthrough and I hope @TheTerminator make a video on it!
Good point about the where the patrol stance could go, thanks for the tip! and for sure I'll check the mod out mate!
I need to try this submod, thanks
@@vladboch
Here is the link to the submod if you are interested.
www.twcenter.net/forums/showthread.php?806327-SUBMOD-Trade-regions-(acquire-them-with-dipolomat)&s=f9bfaa2fd16296cbee648c676ffb8072
@@huantruonginh2946 TheTerminator is wrong about the patrol stance: generals don't level up by leaving them in that stance at least in the latest DEI version ( 1.3.2 ). I already tested it in a campaign I'm playing.
05:25 The Philosophy tree has a couple of techs that reduce empire maintenance also
I beat vanilla total rome 2, and just started DEI. Wow what a difference DEI is so much more challenging and gritty. I love it
❤️❤️
Some of vanilla mistakes are that when you disband a general, it loses all the traits it has because if you recruit him again later all those traits are gone from him.
In a coop campaign Carthage, Rome and like all Gallic and Germanic Factions declared war on us (Suebi and Massalia) it was incredibly tough. My friend was always joking that my army could rest when it was dead because I never had a single turn to let them recuperate. It was getting constantly smaller and smaller due to attrition until I managed to secure the single starting province.
My Germanic Hunters had golden chevrons at that point. The townsfolk in my capital had silver chevrons. Sadly the guy who held my capital all that time died in the last attack from the south before I secured the province and I had to retake the capital.
Got an entire army named after him now.
My friend had similar but slightly better experiences, slightly.
Jesus that sounds tough! I'm always jittery playing as non-Rome in a start pretty close to Rome haha. You've done well mate good job!
What difficulty do you play at? I just do 1v1 on normal.
You are criminally underrated...
Haha thanks mate 🙏
Your DEI videos are the best!
Also, your narration has improved.
Haha thanks dude 🙏🙏
This mod is insane...i have played a lot and i always learn something new...thanks for the advice man..good job
Thanks buddy 🙏
Hey! I had a huge issue when attempting to convert from republic to empire in my Roman campaign. Basically the main problem is you have to have at least 65% influence which is not an easy task in itself, probably at least 1 civil war. The second problem with that is when you have such a huge influence, you get lots of debuffs to your public order and diplomatic relations with other factions. Now add that to getting -30 public order after reforming into empire and you get a perfect recipe for disaster. Your public order is at this point practically non-existent, rebels pop-up all across the empire, your income gets punched by increasing empire maintenance and your enemies declare war on you, so that you can't stand a war on multiple fronts. You can't also drop your influence to a safe level quickly enough. What's even the point in converting into empire if it's such a painful process with little to gain and too much to loose? I would be greatful for an answer.
Ooft that is a hell of a question dude! So let's dissect this a bit:
1. If you are managing Empire Maintenance well enough with loads of dignitaries and skills spent on Generals, etc then it should never be an issue for income, definitely check that, always
2. If income isn't an issue as it shouldn't be really, especially at the size you should be at by the time you want to become an empire (mainly because of more income generating buildings) then you should be able to lower your tax rate which should deal with the public order issue
3. Politics in DEI can be dealt with as I covered in the video but I mean either way the more influence you have the more difficult things will be as you pointed out. If everything else is going ok you should be able to keep from a civil war happening but It's no small task tbh
Personally, I wouldn't bother going Empire, but if you do the above you should be able to. Remember things are a lot easier if you're not at war and if you haven't given other factions the chance to gain influence.
Hope that helps! Follow up if you like it's an interesting topic :)
Termi
@@TheTerminatorGaming thanks bro! I was going to become empire for roleplay purposes but probably it's better to stay republic, otherwise I might need to start this campaign over again which is not a great option, cause it's 180 turns or so already.
Influence is one of the eaiser things to gain tbh, you just have to conquer with your family
Piracy, Banditry, and Empire Maintenance are a pain.
Just research all the civil technologies that reduce empire maintenance you can. Also take the skill of empire maintenance reduction in all the characters ( both politicians and generals/admirals ) you can, in all your dignataries as well. And also promote all female poltiical characters to the maximum rank ( from both your party and the rival parties ). For each female politician you have with the maximum rank you get 1% less of empire maintenance. It is accumulative. That means if you have 10 female poilitical characters with the maximum rank you'd get 10% less of empire maintenance.
Yo. Another good one.
Hmmm I've never worked with the political system much but fortunately keep things around a cool 33pct influence.
I rather like the idea of "oh no'ing" a rival on a doomed diplomatic mission with the germs
Right now have a half cav/half dog patrol legion for Hispania with positive results. Wish the composition did more to improve movement speed, though I have the army/general bonuses maxed to help.
Fantastic mod and fantastic video
Thanks bud! Glad you enjoyed it 🙏
You will answer all questions, oh wise Terminator? Let me put that statement to the test and give you some questions to answer or things to test since I don't have access to a computer right now and cannot do it myself for the foreseeable future.
1) For how many turns will you suffer diplomatic penalties if you peace out with a faction you joined the war against when dealing with other factions diplomatically?
2) How many turns do you have to wait to declare war without diplomatic penalties after breaking military access, defensive or military alliances?
3) How does bankruptcy influence attrition? After how many turns will the attrition start? How many turns can you keep your army in a good state with single turns in between where you are not getting bankrupt (through canceling building/recruitment or diplomacy for example)?
4) Are retreats from armies (and navies) on the campaign map based on the length of the way, the attacker used to attack with? How can you make sure that the enemy army wont retreat far or is it completely random and depends on the terrain? Does it help if you move next to them first and then attack compared to a long movement before?
5) Does the AI calculates declaring war based on the number of armies/units in the province they want to attack as well? I heard of this somewhere but cannot remember where and if somebody can confirm this. Also what would count as a army there? Does the AI count the units or just generals?
6) Can you loot a settlement and put your army outside afterwards and still retreat in the battle when the settlement gets attacked without losing the army so it can retreat on the campaign map?
7) Can you actually starve enemy armies intentionally through placing armies in the targeted province (with own supply lines)? Maybe in a video where you explain the supply system in a section where you talk about how you can use it to your benefit.
8) When do you actually start the negotiation diplomatically? In my experience it is almost always better to get all the agreements that they would accept right away because it just gets worse so often. Maybe it is because of the relations that got worse because of wars they wage against factions you have agreements with yourself but sometimes it just feels so random. Same relation but suddenly they don't like trade no more and from one turn to the next, the chance is low no matter how much money you offer. I don't think it is the unreliability trait of some factions, but I am not sure. It feels like a broken game mechanic but as sometimes the amount of money they offer increases over time even without changes in relations so I would really like to figure out when it is optimal, to do diplomacy.
Haha I knew there would be a comment like this and no less from you! Love it.
1 & 2: So I think this affects both reliability and actual penalties to relationships. I don't know off the top of my head what the exact number is but can't be more than 10 turns I'd say for either questions
3: So say you in Turn 1, you are entering bankruptcy. Turn 2 is when your armies enter the state of attrition, but the attrition actually begins in Turn 3. If you did whatever you could to avoid it in Turn 1, you'll be ok. But if you do it in Turn 2, by Turn 3 your armies will still suffer 1 turn of attrition, but exit that state if you managed to resolve the issue in Turn 2.. if that makes sense
4: I don't think it's random, definitely depends on what direction the attack is coming from and no I don't think you can ever make sure the enemy army can't retreat far enough, but it can be terrain dependant. If you attacked an enemy army in Sicily, there's only so many places that army can go for example. I don't think your last point works either.
5: I've never heard of this mate, I've done a quick dig around online as well and can't find anything on it, where did you see this?
6: If the settlement gets attacked, no I don't think that army outside the settlement can retreat, as there is no retreat option when defending a settlement. If you take a settlement and you have enough movement to move the army far enough that it won't reinforce the settlement then yes probably if the army gets attacked after the settlement gets taken.
7: It's near impossible to starve out the AI, they have hidden bonuses so you can destroy buildings and raid lands but I'm not sure it's possible mate.
8: I go with diplomacy as soon as possible, get as much money from non aggressions and trade agreements and send ships out to meet new factions to do the same, use characters to influence positive relations until you can start doing select military access and defensive pacts as well, again for payments. To be honest though I feel like it's a broken mechanic as well. Some factions want to trade and then the next turn they don't. Some factions offer a trade agreement with a payment demand, but when you counter offer they'll accept YOUR payment demand :D :D Not sure there is an optimal way but if you keep a look our every turn you'll find opportunities to exploit how factions feel haha
Hope that all helps mate and follow up if I got anything wrong or if you have any more!
Termi
@@TheTerminatorGaming
To 1 & 2: The penalties to relationships and the reliability hits are just so obscure. If you have treaties and want to declare war, then it says that you will suffer penalties (not how much but at least you know that it will affect future negotiations and will probably have a huge impact on your diplomacy if you are to discover new factions you want to get agreements with). There is also a turn timer after breaking the treaties, when you are able to declare war without penalties, but you still get a hit to your reliability I think. Sometimes there is not even a turn timer and when you declare war to early, you still suffer consequences. Breaking treaties and declaring war in the early game is so difficult to decide because I don’t know what exact consequences will follow.
To 3: I think getting a bit of money after the first turn where the bankruptcy started but then becoming bankrupt anyway again doesn’t help anyone and that this money is wasted. That out of the way. does the following actually work reliably? If it is enough money you could put all of your starting money into buildings and units/mercenaries and crush your neighbors with your armies and as long as the negative income isn’t that bad, you can deactivate or lower the taxes to get bankrupt in one turn, the next turn you cancel some buildings/recruitment or get money through diplomacy and put your taxes back on or higher to stop the bankruptcy for one turn and start this cycle again.
To 4: Makes most sense. That’s what I gathered as well. Would probably be worth it to try different attack directions especially against armies that are positioned next to unpassable terrain and often retreat behind the mountain range or river in an insanely long march after the first attack and see if a straight or slightly angled attack direction makes a big difference.
To 5: I don’t remember, otherwise I would have asked the source directly. It probably isn’t true. There is no such thing as an advanced/smart AI in total war games that could consider this.
To 6: If the army doesn’t reinforce the settlement in the first place, the whole scenario is different and has nothing to do with my question anymore. Of course they will be able to retreat if there are getting attacked for the first time even without movement left at the end of the turn. It just would make sense that even if there is no retreat option for reinforcing troops that show up in a defensive settlement fight, that all troops that survived the battle, should automatically retreat after the settlement gets taken. If I one doesn’t know this for sure and a full stack gets killed without losing one soldier, that could be a campaign changer. Could you do a quick test?
To 7: Right, forgot about that and the other player will most likely prevent a situation like this from happening but just imagine if he really could leave that province with a few armies and you are not at war with each other but want to force him to declare war on you because of many alliances that would work massively in your favor if he is the aggressor and you just put 4 armies in his province (and he cannot join a war against you). A real scorched earth tactic in total war ^^
To 8: I know, that’s exactly how I feel as well. As Egypt or Carthage you can get a defensive alliance in the first turn with the almost the whole of Iberia, Gaul, parts of Germania and so on. You can use defensive alliances to spot more factions on the campaign map because it often shows you their neighbours. It’s so broken that I cannot play without a limit of 8 alliances in total in a multiplayer campaign, because it otherwise just gets too ridiculous.
But sending diplomats doesn’t work right away but need at least a turn. Sometimes the characters get killed off and the cost is just getting so much more expensive after a few missions and that money in the early game is so important. Getting a region has such a low chance and when I tested it, the money and lifes spent weren’t worth it at all and just getting a random settlement is so weird.
All my other questions are related to submods of DeI and that would probably go beyond the scope of this discussion. I just need to test them myself when I finally buy a new gaming rig. Thanks for the answers and great video of course, you really have some quality content going on even though I would welcome a little less enthusiasm in your game spotlights. I am still waiting for some unknown stuff or tips with one can get even better at DeI though ;)
How to deal with the high tier enemy units in the early games? When all u have are shit units xD. Both on the navy side and land armies.
Example: As Rome, if u create a navy Carthage always sinks it immediately.
You have to recruit mercenaries and build barracks to get the same units as the AI does. Or then recruit several armies with crap units. There's really nothing you can do to get better units than the AI. They always recruit high their units on early game
Diplomacy is good until you pick a family such as House of Junia where theres no extra diplomatic buffs, and you tend to stand alone and you'd be lucky to get 2 trade agreements but no non aggression pacts or vice versa
Very informative and helpful for someone who struggles with this mod. Could you please list the three major factors when entering the actual combat phase? I'd appreciate that if possible.
Hi mate glad it helped! What do you mean by major factors? Check out this video might answer some of your questions about battles :) ua-cam.com/video/P3gdHhkBfFQ/v-deo.html
@@TheTerminatorGaming That's pretty much it - thanks a lot
Pure gold.
It seems that Ancient Empires for Atilla is in limbo. Does it offer anything which I cannot get with DEI? Thank you!
im playing as rome like 180 turns in and having trouble getting my party to 65 percent influence to form an empire, should make a guide on how to increase influence fast
thanks Terminator!
Great vid! Liked the concise and informative format.
Got a question tho.
What is the use of settlers unit? I mainly used them as shock absorber and cannon fodder. (am I missing something?)
Thanks bud! Use them to move population around. So if you want to recruit or replenish in a newly conquered region but don't have the right pop & can't move your army back for whatever reason (enemy army near by / low public order) then you get a settler unit with the right pop to move to the new region and disband. That way your army can now recruit what you want or replenish :)
Hope that helps!
Termi
@@TheTerminatorGaming Ohhh... so that's how it is.
Thank you!
Upkeep for a ship is like 300 per turn and with armies it goes uo the further you go, idk about fleets
Hi, I want to ask when u recruit your own party generals mostly u loss like 2 to 4% INFLUNCE that impact on overall power control so how we deal that if i don't recruit any general from other noble families . thanks for your work keep it up
Just do the political action of "seek support" from time to time because in each action the loyalty of the rival parties drops a little. Only some characters can do it. Those who have 7 of authority. By each "seek support" action you gain 2% of influence.
Would like to see a guide for Rome 2 WARS OF THE GODS-ANCIENT WARS mod. Thanks.
My question is about the Pirates faction. I'm not familiar with this faction, so when they surfaced mid-game and declared war on me, I was caught by surprise. Is this some kind of late game event kind of like The Huns in Attila or is it just some flavor added to the game? Thanks
Its added favour, pirates will generate randomly throughout the map to raid the nearby trade routes and ports :)
thanks mate for the DEI content. Always good stuff. And I m always praising for a H2H serie (JackieFish V ROP style!). Do you have any discord channel ? could be great !
Im playing with parthia i put my family menbers leading the armies and rush baktria and all went well. But my power grows in politics and that gives me negative PO traits for all my cities because of the damm politics and after 15 turns i cant increase public order even my capital turns against me, i build every public order building i patrol with armies deploy every agent in the province, still rebellions after rebellion. Its so fustrating this politics, i dont have money to make political actions, i just have to keep the upkeeps and the excess i had was spent to convert the buildings that i conquered.
Just got into DEI so I'm a little late to the party, but can you explain how amphibious/naval supply works for armies? Do I need supply ships, or will a port do just fine? And how far is the reach of ports? I know land invasions are much easier, but there are some islands in which it simply can't be helped.
Supply ship will extend how long your navies last before attrition, so definitely use them :)
How do I increase Manpower? Or can you explain what manpower is?
Tips for starting the campaign with Rome in version 1.3.3, preferably a tutorial because I've never played this mod and I can't start with Rome all the time I get a beating (sorry for my bad eng)
What sub mod are you using for the Campaign Map, it looks amazing
Check out my graphics guide bud :)
People not having money.
lol, embezzle funds goes brrrt.
How to grow the warrior class faster (for instance as Makedon)
Population growth depends on a lot of factors, the more of a majority your culture has in the region for example the faster your population growth will be, even things like the region being next to a neighbouring enemy province will affect populations (causing them to emigrate away for fear of being invaded) so there's a lot here I could cover! You're best bet is to get the correct buildings that help that particular class' growth and maintain things like high public order, high friendly culture and peacetime. Things like character skills can help growth as well and if you get desperate you can move populations over manually by disbanding armies from one region to another (though I think there's a settler mod now made by Benjin that let's you move 600 of a pop over, definitely check it out!)
Hope that helped mate!
Termi
Hey, thanks for the video.
So is the regional population system tied in with growth? Will increasing population also increase growth or are they two completely separated values?
Nice video
Thanks bud!
How does Slavery work in DEI? Same waves of revolts as in vanilla?
Hello, What is the state of Divide et impera at with Empire Divided campaign?
Hey something always botherd me, is the food! the FOOOOD! :D etc in one region that cost lets say -10 food, but makes +12 food. How & why does it sometimes show -5 food etc in that region?
Can you maybe suggest how to deal with a full stack phalanx army 1x1. When each phalanx unit has 300 units in it and high morale, I just can’t break them….Flanking helps, but it is difficult to flank a line of 12 phalanx units. Thanks, and love your videos.
Only way to break a phalanx is to surround them. The good news is, you can surround them with very weak units and they will still break. Even the javelinmen will do the job on a weaker phalanx.
^^ This. Phalanx units in the phalanx stance can't move efficiently or fast enough. Surround them and attack them from all sides. Eventually you'll start picking them off one by one until they all crumble from morale penalties :)
Hey man a question.. Is Para bellum compatible with graphical enhancements mods and mods like major factions survive and the better water mod and historical accurate testudo Mod? I know I ask this in a DEI topic. But I like Para Bellum more.
What’s a Gaul and why is it claiming it needs rights ?
can someone please help. my game keeps on crashing in civil wars. I can't find any help online. I use only dei approved submods. I get a crash everytime. and it's killing that aspect of the game for me.
Gotta admit after watching you go on about how good DEI I'm thinking I might actually use it the next time I pull up Rome 2. I do have some questions though
1: what's the difference between DEI and Darthmod? Are they mods I can use together to get the best of both?
2: Is it save game compatible?
Hey bud! There is no darthmod for Rome 2 as far as I know but there are a few major overhauls, namely Radious & DEI. I haven't played much of Radious so couldn't tell you much about it but DEI is pretty much a type of darthmod for Rome 2, historical accuracy, new mechanics like supply, population and far more unit diversity (thousands of reskinned or new units). It's a fantastic mod so definitely give it a try mate, breathes life into Rome 2.
And no it's not save game compatible if you mean with a vanilla campaign. Try it out, you won't regret it :)
@@TheTerminatorGaming I had no idea there was no darthmod for Rome 2 I just kind of assumed. Alright, I'll definitely try it out next time probably when I do another campaign as Parthia I love me some archers and horse archers!
How were those Attila replays I sent?
Planning on looking at them this weekend bud 👍
@@TheTerminatorGaming This isn't a DEI question but one I've been meaning to ask, for the older Total War titles how did you unlock factions for the grand campaign, or was that never a thing and I'm remembering wrong?
For which games? For some of them I know there’s a box in the options menu you just click to unlock? Or maybe in the game launch screen?
Hi termi. I want to reduce my corruption but i dont know how?
My wife left me due to DEI, terminator, how can I fix this?
O terminator of the lake, how do i know what is stopping my army from receiving replenishment troops and how to cover it? thank you!
Haha hey bud! Well it's most likely down to population. If you have a troop of 2nd class romans at half strength after capturing Carthage, they probs won't replenish right away because there's not enough 2nd class romans living in carthage! When in doubt always check population levels :)
Hope that helps!
Termi
Anyone know why when I have a rebellion from public order it always spawns a “doom stack” full 20 with silver chevrons. But when I watch other people campaigns rebels only spawn like 5 units max. Help this is butt fucking me hard. I’m new and can’t get past about turn 50 rn because one of these always spawns. I’m about to just head to the ME and take a random city over and watch the carnage ensue
Its a top 3 total war mod but it throws me off a little with battle performance and makes me go back to med 2 or Wh2
Agree it needs polish but its doing alright :)
So a thing I am in the habit of doing is that as soon as I capture a city. I recruit a general to place in it with no army, but eventually I don't have enough generals for armies. How should I remedy this? Should I only be putting admins in higher income cities, or ones with lower public order?
Hey bud, you can always spread the load between generals, dignitaries and using political characters for organised games. Either way I wouldn't have a general in every city you capture, just the ones that need the most support :)
Hope that helps!
Termi
@@TheTerminatorGaming thanks for the help, appreciate it!
Quality TW content? You just earned a sub
Haha just saw your other comment about deserving more subs. Appreciate it thank you mate!
@@TheTerminatorGaming ❤️
I haven't played Rome 2 in ages. I recently completed legendary difficulty campaigns on Attila TW with Western and Eastern Rome. What kind of difficulty would you guys recommend if I get back to R2 and try this mod? I know a lot of mods make difficulty settings behave differently than the vanilla version, I just don't want every battle to be easy you know...
Go witu Normal mate, its what its balanced for and will still be a challenge :)
Holy crap, lol. I played a lot of Attila at higher difficulty so when I started rome 2 dei, I chose Hard, assuming I’ll get similar experience. And indeed I’m facing pressures everywhere, guess I’ll lower it a notch
Are you using a reshade? You game looks nice
I am indeed! Check out my graphics guides :)
I've found that the campaigns are getting too easy. To make it harder does anyone just increase battle difficulty or do campaign as well?
Also can someone adress this problem to DEI team. Cleopatra is only 18 or 19 years old when she's supposed to be 27-28 at the start at imperator Augustus campaign. Ok it's a minor thing but for such an impressive mod just change this little thing is I think not difficult?? I'm no modder at all so I don't know. But I hope someone addresses this to the DEI team. Proof look at Sinpzy total war channel his Antony campaign from not so long ago I think 1 year.
How do I improve load times lol
Download the mod and manually install from their website rather than steam workshop
@@TheTerminatorGaming gotcha thank you
Your voice similar to pixelated apollo
Haha I'll take that as a compliment? :D
Click on this video faster then a priest can touch a boy 👦 and that’s fast
😂😂
My question. Being a serious war gamer, I found the TW BAI to be quite boring and repetitive. Is BAI any better in 2023? Thank you!
dad
HOW TO FIND TIME TO PLAY DEI? hhahah
i cant play rome 2 without divide et impera its just not fun anymore and honestly looks lazy CA did the bare minimum