I am just in awe at the possibility of eventually being to contiguously travel from the easternmost parts of Morrowind, to the Westernmost parts of Cyrodiil, without any loading screens.
Gold Coast has been a long time coming, and I'm glad they are taking their time, the effects are astonishing. I love the vast open countryside that gives Cyrodiil a distinct feeling from the dangerous terrain of Morrowind and Skyrim
This is an amazing project. I am very glad that the guys have achieved such significant progress and results. We are really looking forward to the release and thank you for the work and creativity of the developers. Thanks to you, there is wonderful content on favorite game.
@@magickaddict Good! I hope you'll manage to release this by the end of the year. Or sooner. One question: will Cyrodiil be seen on the world map, like Morrowind mainland?
@@TheGoodLuc Hey, I dont work at Project Tamriel. I dont have the skills nor the time! I just asked the devs some questions and made the video. And the devs are awesome to answer them and they shared a lot of visuals. I asked your question and this is the reply about the map of Cyrodiil ---- As long as you have the MWSE map extension or OpenMW yeah ----
If in 20 years time we get to the point were all of tamriel is in these mods it will be the most amazing achievement in the history of role playing games. You can truly go anywhere
That's the idea. They are a wonderful team that does open development at their discord. Everything is accessible and there are no secrets unlike some other modding projects.
I literally can't wait to see PTs interpretation of the Imperial City if their going with jungle cyrodil. Seeing an ancient city covered in jungle foliage as moth priests, divine cultists, wandering the docks before moving into the palace like city and up to the gold tower is going to he so cool.
That will come once they get closer to the Imperial City. You can checkout the map at their discord. They have super large rivers, water everywhere, and a thick Jungle.
Goblin questline is going to explore the fate of a once powerfull tribe that got split in the past. This tribe, the Broken Fang, is now trying to survive and regain control over the Strident Coast, competing with two other major tribes in the area.
@@Denis-lp3pz Thank Talos for PT and TR teams for giving the community the Goblin content that Bethesda has deprived us of for so long. But for real though, I am glad to see that we are going to have the option for non hostile interactions with the non playable beast-folk races, I also heard that Minotaurs are also going to get a fleshed out more in Project Cyrodiil to? Which if that is true, I cant wait to see quests involving them, since they were done the dirtiest out of the non-playable beast-folk races imo. The children of Morihaus and Alessia should have gotten more then just being hostile mobs for the player to mow down.
It’s gonna be funny being sent to Morrowind under the Emperor’s blessing (and threats) for the sole purpose of fulfilling the Nerevarine prophecy and then just saying fuck that and going off to Cyrodiil
One thing I believe the people bothered by "anti-prequelism" need to remember is that Oblivion as a video game was influenced heavily by the Lord of the Rings films and the Xbox's technology and playerbase. That's why Bethesda ditched the Hellenistic inspiration for a more Christianized high fantasy Cyrodiil, why the game insisted on having complete voice acting, procedural generation, and had to slash lots of content like Sutch from its full release. Province: Cyrodiil (and the other PTR expansions) are not bound by the same creative decisions or technological limitations as Bethesda. Theirs is a Cyrodiil made as it if were still Morrowind-era Bethesda with Morrowind-era sensibilities, following Morrowind-era lore and writing conventions with reasonable liberties taken to fill in the gaps; its as if it were frozen in time. This was never going to be a prequel to Oblivion, and if it insisted on being so, it would just feel dissonant. If you have a problem with some names being changed, I think it would've only made sense to also have had a problem with Sutch being included, or such an extensive jungle climate being planned for the east. That being said, I think some kind of reference or appearance of the Mythic Dawn would be somewhat fun, just as an easter egg. Mainly because I'd love to see their equipment Morrowind-ified.
Fully agreed! P:C however still includes some Oblivion lore, such as look of ayleid ruins or Bruma (the latter may get wiped out, as both things have their opponents in the team, but I think we forged quite memorable idea on Bruma that will let it exist and be really interesting). I think including some of those tropes, while keeping the TES3 spirit as a focus is the best choice, and I'm really happy this turned out the way it is. Also asked about Mythic Dawn on the server - turns out it should appear at one point! :)
Moreso it really shows, how long a game in Morrowind-form would actually take to develope. Skyrim was developed by a team double the size of Morrowind's, yet we have half the content. The same goes back with Oblivion, but that game already took way over 3 years to develope. Morrowind also took a very generous amount of time to develope... plus the brutal crunchtime Todd always explains throught those times. Bethesda took a very big chunk of liberty by taking literally 10 years to crank out Starfield... the game itself is ok, but you can feel, how crucial the druggy lore writers LeFay, Rolsten, Kirkbride and Goodall have been for anything up to Morrowind... This is what games today make really bland. We have gotten a new AC and CoD and BF to some extend almost every year since 2010... people that think you would still have fun with those, are completely gone.
3:05 , As long as it feels, taste and smells like elderscrolls and writting's good I'll prolly play it at some point. what happened to marvel can't happen to T.E.S as long as fans can get their hands on the g.e.c.k and have the desire to expand on it.
I think of morrowind oblivion, Skyrim and eso as their own self contained universes, too many retcones for my little brain to handle. Extreamly excited about province cyrodil and markarth side
Tamriel aesthetic sure is a very good one, simple yet (most of time) not boring. Same with the lore, however they could had been improved alot if a linguistic were in the team, because the names in general are pure gibberish.
Thats what a lot of people say about the names in Morowind... not knowing, that 80% of said names are derived from ancient hellenic culture, Babylon and central asia... You would be in sheer wonder, knowing how gibberish most "normal" names of the original Oblivion soud for non english native speakers ;)
Or suffer from Dragon Break. Remember, all things we take for granted (saving, loading, restarting, using console, CS editor) are implied to be tied to game.
At this rate, the entire continent will be made and worked out in morrowind. And then distant lands will be ready, for example, the lands of the beastmen in the Far East of Tamriel🎉
@@ceryx6849 "modern" PTR starts at about 2018 and has had 7 releases in the last 6 years. two more are nearly ready so theres no cause for such pessimism tbh
@@r.graves5531 Yeah, I think we're in the best time for TES modding. Three big Morrowind expansions on the horizon as well as work being done on High Rock and Hammerfell, the many Beyond Skyrim projects making lots of progression now, Skywind looking more and more complete, and Skyblivion almost released. I can only imagine what these games will look like 5, 10 years from now. I think I'll be playing these games for the rest of my life.
Weird question but any thoughts on the shivering isles and maybe the lesser known factions such as the zealots and heretics kind of disappointed Bethesda never gave us a way to explore the lore of these factions further
I'm a bit disappointed to hear that the mod team is moving away from "Prequelism". I read a faction outline for the Thieves Guild on their forums that they posted once, and in it they would have explored what the Grey Fox was getting up to during this period of time. It's sad to think, that now, the Grey Fox may not even exist in this mod's version of events.
Spoiler, Grey Fox exists and will be an NPC in Project Tamriel's Cyrodiil - anti-prequelism mostly tries to avoid assumptions fans would have that we are merely copying Oblivion or that we try to stick closely to (widely different) TES4 setting - old PT Cyrodiil was meant to be filled to the brim with cameos apparently. So it's mostly targeting that.
That's reassuring then. I suppose I was reading too much into the changing of the character "Countess Millona Umbranox" for one "Queen-Regent Milona Conomorus" But looking back at it now, the Queen's personal circumstances does seem oddly familiar.
@@tom_stephen tbh they should've completely embrace "pre-rewritten reality" approach and put "similar, but different" characters in their places. Instead, Project:Tamriel team sometimes goes out it's way to dunks on "Oblivion bad" take (as for example "Illiac Bay" completely retcons The Miracle of Peace (because it's "Oblivion lore") and spawns back a ton of kingdoms few cells in size).
@@Barmaglott17 A ton of petty kingdoms sure as hell does sound a lot more interesting than whatever Oblivion tried to feed us. Also one cell in Morrowind is about 4 times bigger than one in any of the later games.
Project Tamriel is mod for Morrowind, so yes, it's using its engine - it is compatibile with both MWSE and OpenMW though. And yes, there are actual quests! Actually, a ton of them - over 100 miscellanous quests and several questlines will be included in the release.
There's internal date that we set on loosely, but usually projects like this go better without publicly stating one - there are too many things that can shake our established plans and move the date around. It already happened to be fair, because we hoped to get it done by early/middle summer, but few questlines weren't yet fully ready and also we decided that to make this release as good as possible, we need a bit more time to polish things up. The general estimation is that we will try our best to release it this autumn - and things are looking optimistic, the spirits are high
If all of the teams from Beyond Skyrim, Skywind, Skyblivion and this team pooled their resources they would have a massive team and something would get released.
A lot of people play on vanilla/MGE XE/MWSE - there are many reasons for that, from exclusive mods, through more advanced scripting possibilities, to just different feel of it. Making it engine-agnostic (which is what PT/TR strives for) allows everyone to play. Making it OpenMW exclusive would cut off significant playerbase
Also disappointed on "retreat from prequelism". Tamriel Rebuilt has always been venerated as almost-canon, this is way too big a jump for me. I like (and agree with) subtropical Cyrodiil choice and introduction of stuff from concept art, but not making up new kings, considering that the chronological difference between Morrowind and Oblivion isn't much.
I think this sentence brings a bit too much imagination into play than it actually is. Me and Mothpot already answered on another comments that anti-prequelism isn't about coming up with new Cyrodiil - it's about managing expectations and especially correcting overused Oblivion references that was a thing of Anvil release few years ago. In a way, anti-prequelism should be rather considered as developers word instead of one going to the public because we know context in which it doesn't feel like some wild retcon.
i mean its really oblivions fault for fitting in so poorly with morrowind, and by extension PT not the other way around. cyrodil being completely different from established lore means that pretty much anything can be canon who care. bethesda certainly doesnt
I'll never play morrwind as it is. but i do love to see this sort of stuff for for Morrowind players. Like BS for skyrim players. I for one dont like how they are changing Lore. i mean they guys have the know of whats happened in the games after, For a long time, Where Beyond Skyrim does not. So those guys have no choice but to wing it. They really should have stayed with the Lore and its characters.
Lore between games being coherent is illusion. Bethesda itself changed a lot in between games - especially with moving cities, renaming them or erasing entirely for smaller game scope. Basically you should consider TES3 separate worldbuilding than TES4 onwards, and same with TES1-2 which were retconned already with PGE1/Redguard/Morrowind. In short, Beth canon is messy. Trying to figure out how to put its increasingly more generic and contradicting lore would be project on its own, and even not sure if worth attempting - so instead, we stick to lore known from TES3-friendly sources and avoid sequels, filling holes with what our brilliant worldbuilders bring. We try to keep Morrowind/TES spirit instead of limiting ourselves to lore that wasn't even here for when those projects started, and that often turn a lot of Morrowind worldbuilding upside down. Trust us, we will bring good things, as we already are doing with TR and SHotN (we are for most part the same people) ^^
On the contrary, we stick very rigidly to the lore and its characters and let it define every decision that we make. However, on principle, we creatively restrict ourselves to the lore that is communicated to us through TES3 and it peripheral texts such as Pocket Guide to the Empire v1. Much thought has been put into panning the world of TES3 out with greater consideration than the later installments, which were more of a callback to the settings of TES1 & 2 than a successor to TES 3
It pisses me off that they're all just hunched in a Discord server not documenting much of anything. I pointed out that they've got this giant forum and wiki they're not using and they got all "dOn'T cRiTiCiZe WhAt YoU dOn'T uNdErStAnD" when I offered to help with lore documentation, because they sort of just spitball in there and don't have a single source of truth on what's actually canonical to the project and what's old news (and they argue about it because of course they do).
To be clear everyone on the team was very receptive and cordial in their response to being (rightfully) criticized on our incomplete documentation Between making the thing and writing about the thing a lot of us have been focused on the former with only a few of us picking up the slack on the latter Such is the nature of these volunteer projects: progress follows motivation Nonetheless our wiki is a continuously developing project that we are slowly but surely adapting, and documentation is a very important thing to us especially as of late We appreciate your offer to help us on that front, but the intent behind the one developer's response you took offense to was to say "a lot of our discord theorycrafting is not representative of our final decisions." What is said on the discord and what is put into our planning are two different things
@@mothpot Just to expand a little bit on what you said (and for anyone else reading this), the team would probably be happy for someone to collect and compile the information. I actually got my start with TR/PT by compiling info from forums and meetings and using it to update the text of the Great House write-ups (Gnomey helped a great deal). This was back in 2017 when it wasn't as centered around Discord, but they were happy that I did this. I'd offer to do it now but I have to focus on RL
I am just in awe at the possibility of eventually being to contiguously travel from the easternmost parts of Morrowind, to the Westernmost parts of Cyrodiil, without any loading screens.
father than you can travel in starfield without loading screens lmao
@@jaga887well of course these mods weren’t made by bethesda they were made by fans people that actually care about making fun games lol
Gold Coast has been a long time coming, and I'm glad they are taking their time, the effects are astonishing. I love the vast open countryside that gives Cyrodiil a distinct feeling from the dangerous terrain of Morrowind and Skyrim
Imagine a giant openmw multiplayer server running the entirety of tamriel. That would be really cool.
I've had dreams about this.
A real shame about TES3MP being stuck on 0.47.0 and having no releases for 2 years going.
This is an amazing project. I am very glad that the guys have achieved such significant progress and results. We are really looking forward to the release and thank you for the work and creativity of the developers. Thanks to you, there is wonderful content on favorite game.
So the project isn't abandoned. Awesome!
Not at all!! So much to do!
@@magickaddict Good! I hope you'll manage to release this by the end of the year. Or sooner. One question: will Cyrodiil be seen on the world map, like Morrowind mainland?
@@TheGoodLuc Hey, I dont work at Project Tamriel. I dont have the skills nor the time! I just asked the devs some questions and made the video. And the devs are awesome to answer them and they shared a lot of visuals. I asked your question and this is the reply about the map of Cyrodiil
----
As long as you have the MWSE map extension or OpenMW yeah
----
@@magickaddict Thanks, I do!
If in 20 years time we get to the point were all of tamriel is in these mods it will be the most amazing achievement in the history of role playing games. You can truly go anywhere
Man i can't wait for the release
Great video. I would love to see more coverage on this project and its regions from you. see what depth and hard work these mod developers put out
That's the idea. They are a wonderful team that does open development at their discord. Everything is accessible and there are no secrets unlike some other modding projects.
Unironically looks so much better than ESO. PT always amazes me.
Agreed!
Because it's made with love and not for profit.
@@frogdeity Exactly.
ESO has a cartoony artstyle
Windhelm in skyrim looks much better than windhelm in ESO for example
@@ByrgenworthGraduate Love Windhelm despite the narrow streets. New Gnisis Cornerclub. The best place in town!
I literally can't wait to see PTs interpretation of the Imperial City if their going with jungle cyrodil. Seeing an ancient city covered in jungle foliage as moth priests, divine cultists, wandering the docks before moving into the palace like city and up to the gold tower is going to he so cool.
I would love to see the jungles of Cyrodiil
That will come once they get closer to the Imperial City. You can checkout the map at their discord. They have super large rivers, water everywhere, and a thick Jungle.
Wait we have the option to go goblin mode in this mod? By Malacath this has got me hyped af.
Goblin questline is going to explore the fate of a once powerfull tribe that got split in the past. This tribe, the Broken Fang, is now trying to survive and regain control over the Strident Coast, competing with two other major tribes in the area.
@@Denis-lp3pz Thank Talos for PT and TR teams for giving the community the Goblin content that Bethesda has deprived us of for so long. But for real though, I am glad to see that we are going to have the option for non hostile interactions with the non playable beast-folk races, I also heard that Minotaurs are also going to get a fleshed out more in Project Cyrodiil to? Which if that is true, I cant wait to see quests involving them, since they were done the dirtiest out of the non-playable beast-folk races imo. The children of Morihaus and Alessia should have gotten more then just being hostile mobs for the player to mow down.
@@smuggrog9821 yes, there will be a non-hostile minotaur quest in the Itinerant Priests questline.
Going goblin mod irl might be your best option for now
this is very cool
It’s gonna be funny being sent to Morrowind under the Emperor’s blessing (and threats) for the sole purpose of fulfilling the Nerevarine prophecy and then just saying fuck that and going off to Cyrodiil
One thing I believe the people bothered by "anti-prequelism" need to remember is that Oblivion as a video game was influenced heavily by the Lord of the Rings films and the Xbox's technology and playerbase. That's why Bethesda ditched the Hellenistic inspiration for a more Christianized high fantasy Cyrodiil, why the game insisted on having complete voice acting, procedural generation, and had to slash lots of content like Sutch from its full release. Province: Cyrodiil (and the other PTR expansions) are not bound by the same creative decisions or technological limitations as Bethesda. Theirs is a Cyrodiil made as it if were still Morrowind-era Bethesda with Morrowind-era sensibilities, following Morrowind-era lore and writing conventions with reasonable liberties taken to fill in the gaps; its as if it were frozen in time. This was never going to be a prequel to Oblivion, and if it insisted on being so, it would just feel dissonant. If you have a problem with some names being changed, I think it would've only made sense to also have had a problem with Sutch being included, or such an extensive jungle climate being planned for the east. That being said, I think some kind of reference or appearance of the Mythic Dawn would be somewhat fun, just as an easter egg. Mainly because I'd love to see their equipment Morrowind-ified.
Fully agreed! P:C however still includes some Oblivion lore, such as look of ayleid ruins or Bruma (the latter may get wiped out, as both things have their opponents in the team, but I think we forged quite memorable idea on Bruma that will let it exist and be really interesting). I think including some of those tropes, while keeping the TES3 spirit as a focus is the best choice, and I'm really happy this turned out the way it is.
Also asked about Mythic Dawn on the server - turns out it should appear at one point! :)
Moreso it really shows, how long a game in Morrowind-form would actually take to develope. Skyrim was developed by a team double the size of Morrowind's, yet we have half the content. The same goes back with Oblivion, but that game already took way over 3 years to develope. Morrowind also took a very generous amount of time to develope... plus the brutal crunchtime Todd always explains throught those times. Bethesda took a very big chunk of liberty by taking literally 10 years to crank out Starfield... the game itself is ok, but you can feel, how crucial the druggy lore writers LeFay, Rolsten, Kirkbride and Goodall have been for anything up to Morrowind...
This is what games today make really bland. We have gotten a new AC and CoD and BF to some extend almost every year since 2010... people that think you would still have fun with those, are completely gone.
3:05 , As long as it feels, taste and smells like elderscrolls and writting's good I'll prolly play it at some point. what happened to marvel can't happen to T.E.S as long as fans can get their hands on the g.e.c.k and have the desire to expand on it.
I think of morrowind oblivion, Skyrim and eso as their own self contained universes, too many retcones for my little brain to handle.
Extreamly excited about province cyrodil and markarth side
Hahaha good way of ignoring the retcons!
Tamriel aesthetic sure is a very good one, simple yet (most of time) not boring. Same with the lore, however they could had been improved alot if a linguistic were in the team, because the names in general are pure gibberish.
Thats what a lot of people say about the names in Morowind... not knowing, that 80% of said names are derived from ancient hellenic culture, Babylon and central asia...
You would be in sheer wonder, knowing how gibberish most "normal" names of the original Oblivion soud for non english native speakers ;)
My head cannon is that each game in the series takes place in its own kalppa, hence the slight changes from game to game.
Or suffer from Dragon Break. Remember, all things we take for granted (saving, loading, restarting, using console, CS editor) are implied to be tied to game.
Oh my god, I'd never thought of it that way. This totally changes my perspective on the worlds of the different games!
At this rate, the entire continent will be made and worked out in morrowind.
And then distant lands will be ready, for example, the lands of the beastmen in the Far East of Tamriel🎉
What are you talking about ?
Look what's been released in 20 years.
@@ceryx6849 "modern" PTR starts at about 2018 and has had 7 releases in the last 6 years. two more are nearly ready so theres no cause for such pessimism tbh
@@r.graves5531 Alright i didn't know. ;)
@@r.graves5531 Yeah, I think we're in the best time for TES modding. Three big Morrowind expansions on the horizon as well as work being done on High Rock and Hammerfell, the many Beyond Skyrim projects making lots of progression now, Skywind looking more and more complete, and Skyblivion almost released. I can only imagine what these games will look like 5, 10 years from now. I think I'll be playing these games for the rest of my life.
Weird question but any thoughts on the shivering isles and maybe the lesser known factions such as the zealots and heretics kind of disappointed Bethesda never gave us a way to explore the lore of these factions further
I'm a bit disappointed to hear that the mod team is moving away from "Prequelism". I read a faction outline for the Thieves Guild on their forums that they posted once, and in it they would have explored what the Grey Fox was getting up to during this period of time.
It's sad to think, that now, the Grey Fox may not even exist in this mod's version of events.
Spoiler, Grey Fox exists and will be an NPC in Project Tamriel's Cyrodiil - anti-prequelism mostly tries to avoid assumptions fans would have that we are merely copying Oblivion or that we try to stick closely to (widely different) TES4 setting - old PT Cyrodiil was meant to be filled to the brim with cameos apparently. So it's mostly targeting that.
That's reassuring then. I suppose I was reading too much into the changing of the character "Countess Millona Umbranox" for one "Queen-Regent Milona Conomorus" But looking back at it now, the Queen's personal circumstances does seem oddly familiar.
@@tom_stephen tbh they should've completely embrace "pre-rewritten reality" approach and put "similar, but different" characters in their places. Instead, Project:Tamriel team sometimes goes out it's way to dunks on "Oblivion bad" take (as for example "Illiac Bay" completely retcons The Miracle of Peace (because it's "Oblivion lore") and spawns back a ton of kingdoms few cells in size).
@@Barmaglott17 A ton of petty kingdoms sure as hell does sound a lot more interesting than whatever Oblivion tried to feed us.
Also one cell in Morrowind is about 4 times bigger than one in any of the later games.
Are there actual quests for this map? Is this the engine that Morrowind was made on or?
Project Tamriel is mod for Morrowind, so yes, it's using its engine - it is compatibile with both MWSE and OpenMW though.
And yes, there are actual quests! Actually, a ton of them - over 100 miscellanous quests and several questlines will be included in the release.
I actually think their game college classes where Skyrim mod projects are your passing grades.
Do we have an estimate release date?
There's internal date that we set on loosely, but usually projects like this go better without publicly stating one - there are too many things that can shake our established plans and move the date around. It already happened to be fair, because we hoped to get it done by early/middle summer, but few questlines weren't yet fully ready and also we decided that to make this release as good as possible, we need a bit more time to polish things up.
The general estimation is that we will try our best to release it this autumn - and things are looking optimistic, the spirits are high
If all of the teams from Beyond Skyrim, Skywind, Skyblivion and this team pooled their resources they would have a massive team and something would get released.
I think they already are in done degre
all these mods made a lot of progress
"something would get released" PTR has had 7 releases in the last 6 years with two more nearing completion my guy
man its been a year the mod not update like elder scroll 6
Why use the engine from morrowind and not a newer one?
A lot of people play on vanilla/MGE XE/MWSE - there are many reasons for that, from exclusive mods, through more advanced scripting possibilities, to just different feel of it.
Making it engine-agnostic (which is what PT/TR strives for) allows everyone to play. Making it OpenMW exclusive would cut off significant playerbase
Also disappointed on "retreat from prequelism". Tamriel Rebuilt has always been venerated as almost-canon, this is way too big a jump for me. I like (and agree with) subtropical Cyrodiil choice and introduction of stuff from concept art, but not making up new kings, considering that the chronological difference between Morrowind and Oblivion isn't much.
I think this sentence brings a bit too much imagination into play than it actually is. Me and Mothpot already answered on another comments that anti-prequelism isn't about coming up with new Cyrodiil - it's about managing expectations and especially correcting overused Oblivion references that was a thing of Anvil release few years ago.
In a way, anti-prequelism should be rather considered as developers word instead of one going to the public because we know context in which it doesn't feel like some wild retcon.
i mean its really oblivions fault for fitting in so poorly with morrowind, and by extension PT not the other way around. cyrodil being completely different from established lore means that pretty much anything can be canon who care. bethesda certainly doesnt
I'll never play morrwind as it is. but i do love to see this sort of stuff for for Morrowind players. Like BS for skyrim players.
I for one dont like how they are changing Lore. i mean they guys have the know of whats happened in the games after, For a long time, Where Beyond Skyrim does not. So those guys have no choice but to wing it.
They really should have stayed with the Lore and its characters.
Lore between games being coherent is illusion. Bethesda itself changed a lot in between games - especially with moving cities, renaming them or erasing entirely for smaller game scope.
Basically you should consider TES3 separate worldbuilding than TES4 onwards, and same with TES1-2 which were retconned already with PGE1/Redguard/Morrowind.
In short, Beth canon is messy. Trying to figure out how to put its increasingly more generic and contradicting lore would be project on its own, and even not sure if worth attempting - so instead, we stick to lore known from TES3-friendly sources and avoid sequels, filling holes with what our brilliant worldbuilders bring. We try to keep Morrowind/TES spirit instead of limiting ourselves to lore that wasn't even here for when those projects started, and that often turn a lot of Morrowind worldbuilding upside down. Trust us, we will bring good things, as we already are doing with TR and SHotN (we are for most part the same people) ^^
On the contrary, we stick very rigidly to the lore and its characters and let it define every decision that we make. However, on principle, we creatively restrict ourselves to the lore that is communicated to us through TES3 and it peripheral texts such as Pocket Guide to the Empire v1. Much thought has been put into panning the world of TES3 out with greater consideration than the later installments, which were more of a callback to the settings of TES1 & 2 than a successor to TES 3
It pisses me off that they're all just hunched in a Discord server not documenting much of anything. I pointed out that they've got this giant forum and wiki they're not using and they got all "dOn'T cRiTiCiZe WhAt YoU dOn'T uNdErStAnD" when I offered to help with lore documentation, because they sort of just spitball in there and don't have a single source of truth on what's actually canonical to the project and what's old news (and they argue about it because of course they do).
It ain't necessary to poison yourself, mate.
To be clear everyone on the team was very receptive and cordial in their response to being (rightfully) criticized on our incomplete documentation
Between making the thing and writing about the thing a lot of us have been focused on the former with only a few of us picking up the slack on the latter
Such is the nature of these volunteer projects: progress follows motivation
Nonetheless our wiki is a continuously developing project that we are slowly but surely adapting, and documentation is a very important thing to us especially as of late
We appreciate your offer to help us on that front, but the intent behind the one developer's response you took offense to was to say "a lot of our discord theorycrafting is not representative of our final decisions." What is said on the discord and what is put into our planning are two different things
@@mothpot Just to expand a little bit on what you said (and for anyone else reading this), the team would probably be happy for someone to collect and compile the information. I actually got my start with TR/PT by compiling info from forums and meetings and using it to update the text of the Great House write-ups (Gnomey helped a great deal). This was back in 2017 when it wasn't as centered around Discord, but they were happy that I did this. I'd offer to do it now but I have to focus on RL
is this an indian developing this? hard pass
The Team has people from all over the world who are developing this. When people are racists, I guess comprehension goes out of their heads.
Very unkind
Whatever pajeet go take a shit out the window about it
lmao i couldnt imagine a more stupid reason to pass on something.
Dumbass