I love how the god of mercy has the biggest fucking weapon in the game. Weight is 1000 and durability somehow 100. Its dogshit, but a different kind of dogshit than volundrung or whatever thats called
7:53 From playing way too much Morrowind across multiple playthroughs, I can confirm that sneak attacks at range DO work and give the bonus damage, even though the critical popup doesn't appear. That popup seems to be "spoken" from the creature receiving the sneak critical, so if they're too far away, the crit "dialogue" doesn't reach you, but they do take the extra damage!
i was playing a sneaky archer for the first time and was curious if it actually worked or not, i thought it just boosted accuracy without adding the crit tbh
Almost as weird as the magic runes in Skyrim being land mines from Fallout 3 that explode into a magic spell being spoken with your voice from your location, and if you don't have silent casting then everyone can hear you casting the spell and know your exact position.
Daugr are created when someone doesnt receive a proper wake and burial. During the wake, the corpse must be taken out of the house through a hole made in a wall of the house (can not use a door!), burried, then you must reseal the hole by sundown. The spirit of the person will then rise as a draugr from the grave, and attempt to return home. If the wake was performed correctly, the draugr will come to the wall and be held back. And eventually return to thier new home (burial) by sun up. However, if the seal was incorrectly repaired, or you took the body out by a door or window, the draugr will get in. Upon seeing another in the house, the spirit will fly into a frenzied rage.
Huh, interesting. Some years ago i've read a book, think it was Lindqvist. Its plot revolved around mass undead rising. What you described sounds very familiar, also the author was Swedish so it makes sense he would use his folklore.
Sphinx and Sphincter sharing lineage makes perfect sense if true, both determine what things are allowed to pass through, but one is more riddling than the other
Also sphygmomanometer. It comes from the Greek for "squeeze" because the Sphinx was believed to kill via asphyxiation, by squeezing your neck. Much like a lion. Although it _may_ be a corruption of a totally different ancient Egyptian word. Who can say?
@24:27 For anyone curious, the orcs are super fast due to weird coding. One of the biggest factors in how fast you move in Morrowind is not just your speed stat, but rather your weight. This makes nords and orcs have a crazy fast base movespeed due to their crazy high starting weight capacity. Combine this with most of the enemies in the expansions being quite high level, and therefore a pretty high speed stat and athletics skill compared to others in the base game, the orcs move incredibly fast.
And it doesn’t help those silver weapons of paralysis are way stronger than normal silver weapons. Nearly glass or ebony damage levels. Which it can easily wreck you when you’re not careful.
@@JustBackgroundNoise Always thought you were one _smooth_ talker, while listening to your puns.. 😋 Thanks for the great content my dude. Really enjoying it!
There is a folklore monster in Jamaican or Grenadian culture that drops onto your shoulder as you walk through the forest and tells you "put me back where ya found me" penalties for non-compliance vary, but obviously you want to put it back where you found it
A theory I’ve heard is that in Skyrim being a “Milk Drinker” is frowned upon, so in Skyrim the undead like draugr and skeletons are weak because their bones never got enough milk, whereas the rest of Tamriel doesn’t have those reservations about drinking milk
I don't think that's actually what 'Milk drinker" means...I'm pretty sure it's meant to imply someone is like a baby...y'know...someone who drinks milk
Obscure monster lore you say? In medieval times the accepted lore around werewolves were that they were actually astrally projected dream versions of people who used these forms to fight against witches, which is why the one werewolf in the Helsing anime is like that. Vampires had lycanthropy among their many accepted powers, due to wolves liking to hang around graveyards and sometimes digging up the graves. Vampires had to main weaknesses that set them apart: First, they can be distracted by a large pile of things, such as seeds, as they are forced to count all of them until they know how many seeds are in the pile. Second, they cannot cross running freshwater by any means. The only way it became passable to them is if it stopped running.
"Keith, what the f*ck are you doing?" "Counting seeds." "What- Why?" "I need to." "Why, though??" "Look, I don't question YOUR weird habits, Erik, so don't question MINE."
@@plasticfuzzball9962 Whether that works or not there are easier ways to permanently disable a vamp that ruining a room in your house. (The "Don't invite them in" thing actually came along much later when the counting piles were out of practice. Vamps of this era broke into houses without any issue.)
Fun fact, true Australian huntsman spiders are completely harmless and mostly docile, but there are more deaths attributed to them than any other spider in Aus, because of the exact reason Background brought up. Such a badass reference!
15:10 Concerning the mythological creatures: there is a certain beast from east slavic folklore, called aspid, who is likely some kind of merge of old pagan tradition and Christian concept of the seducing serpent. Aspid or asp is a flying snake with a birds beak (and sometimes two elephant-like trunks), who are generally evil, hard to kill and lives only in rocky-heights, since they dislike Earths soil, often considered good in nature. What is interesting to me, is how similar this discription (aside from the trunks thing) to cliffracers from Morrowind. There are actually a surprising amount of bird-like creatures in slavic tales, many of whom were birds with a women's face, but the most famous of such characters is the "Hut on the chicken's legs" (literally, it can even turn around to face you, if you request so), which is considered a home for a witch
Baba Yaga! I guess they got tired of fusing humans and animals, so they started fusing animals with buildings. I don't know the dividing line between myth and folklore. I guess it's scope? Regardless, folklore has always felt more cozy and grounded than myth. Gods and metaphysical combat? Nah. Gimme wizards with trees for teeth.
@@JustBackgroundNoise this is usually a spectrum that spans like this folklore: collections of stories that get passed around by people with oral tradition mythology where folklore begins to expand on scale and become more formalized to make general statements about the world, religious canon: where a belief system becomes organized enough to establish Orthodox stories with clear intent and meaning. Funny fact, norse "mythology" is actually folklore, not mythology since it never had an organized clergy at any level.
Dripping the esoteric knowledge of chirality less than a fortnight's number of minutes clearly, we are dealing with no ordinary UA-camr here. This is... an *_advanced_* UA-camr!
Literally the best morrowind challenge channel on youtube full stop. Narration is also relaxing and excellent. Great stuff as usual. Also the fact that you know Morrowind mechanically makes your solutions very enjoyable to see
The most common creature in latviešu myths are jodi /juadi/. They are man shaped, with tails and horns covered and claws, red eyes, black skin covered in black fur and they posess a fraction of all the powers of a god. Their breath can blow you off your feet with wind, they can lift bolders and throw them for 100s of meters, they can run and fly just under the speed of sound, they can pulverize stone with their hands and swing arround whole trees as a human would sticks. You can not fight one, the way you deal with them is by trickery, tho immortal they are not smarter than humans. Chalange one to how high you can throw a stone and he will throw a stone a kilometer high, but you throw a bird and since it never falls you must have thrown it higher.
You can also use this to steal items from "upstairs", especially useful with high Acrobatics :) You just find a high spot, jump through the floor, open inventory, and take all you can and give nothing back.
I love your morrowind content! I’m sure I’m not the only one, but I’ve been using them to fall asleep after I watch them through once, and they work so well! Please don’t take that as your content being boring, it’s very much not so. Your videos have been a life saver for my sanity, thank you and keep up the great work!
Fun folklore facts: German vampires are much more insidious and pathetic than a lot of other versions. Called either "Nachzehrer", which means "after drainer", or "Nachtzehrer" (Night drainer), they were known for gnawing and sucking on their burial shroud, and thus draining the life out of people, all without leaving the grave. As long as they did that, others in their village would be weakened and die of consumption. The pathetic part comes into play with their weakness. While a lot of vampires love counting, the Nachzehrer is unable to count to three. Thus, by burying someone with more than three pebbles, the curse was contained. Other countermeasures include: Closing the eyes of the deceased, closing their mouth, not letting their burial cloth touch their face, binding their arms, staking the corpse, binding it witrh a rosary...
the hammers at 23:20 cracked me up, your comedic timing and editing is so great! definitely one of my new favorite channels, looking forward to more!!!
As someone who has been a Micky D viewer since the beginning and watched all of his Solstheim at level one videos, this video is extremely welcome and incredibly cathartic to watch. Great stuff!
I learned a lot. Not just that I should actually talk people instead of running straight into tomb robbing on the island, but also to check the sun visors of Australian cars...
Because you asked about weird folklore: The Wendigo is a creature from Algonquian (basically northern Native American tribes) Mythology typically associated with gluttony and cannibalism. Traditional tellings of the Wendigo mythology usually portray it as a human like spirit that possesses humans and inflicts them with an insatiable hunger and desire for human flesh. Sometimes it's portrayed as a more physical creature, said to bring with it cold and the stench of death. Some tellings even portray the Wendigo more as an idea or trait, something whose ravenous desire for more leads to discord and disharmony.
It annoys me how much modern pop-culture depicts wendigo as just being scary skeletal deer monsters. Even leaving aside any discussion about cultural appropriation, it's just way less interesting because they almost always end up removing the whole "induces cannibalistic madness in humans" thing that's kind of central to the myth.
@kiptheott5932 personally, I like the modern take on how Wendigos look, deer skulls give me the heeby jeebies. I 100% agree with you that removing their traditional powers sucks. Monster that compel *you* to do terrible things are way scarier than monsters that do those things themselves.
your morrowind videos are absolutely popping. i see the discrepancy on the views between your rs and mw videos and there's definitely an incentive there to keep making them. i hope you make rs videos for your og viewers too though. i'm not an og but i'm sure your og fans would appreciate it
As someone else with alopecia, the face reveal caught me a little off-guard, aha. Not used to seeing someone else with it in the wild. Anyways, keep making good stuff!
Your take on saves is interesting, I see the branching saves as a type of chim, the ability to predict future events, and you 'dying' is just waking up from your foresight ad infinitum
Not going to lie when you pulled the veil off reality you made me question my entire existence. ***king bravo on that. - miss you on RS JBN but you are killing it man. Keep this up!
The same week I start looking for parts for a new PC, the algorithm had the masterstroke the recomend me a channel currently doing weird playthroughs of a 20 year old game. I was thinking about modding the hell out of Skyrim for the 10th time....but modding the hell out of Morrowind looks like tons of fun. (Of course after I play some vanilla playthroughs). Old Bethesda really gave you endless flexibility with builds back then!
17:33 Apparently there was once a race of left-handed elves that lived on the now-sunken island Yokuda, where the ancestors of the Redguards are from. The two races fought for resources, and the left-handed elves were basically brought to extinction. When Yokuda fell into the sea, if there even were any left-handed elves on the island, they died there. So I think it's safe to say that if the people on Tamriel named a race of elves after being left-handed, the majority of people on the continent are right-handed.
Breaking through the algorithm for morrowind videos! I gotta say I’ve watched the RS and the Morrowind and you have the VO down pat and great editing to boot! Please keep making videos on whatever you think is interesting, you’ve got hundreds of thousands of views already on these videos in a few weeks and some in a few days! Absolutely legend!
I dont know who you are, but youtube started autoplaying you. Your channel name is a perfect description as this played for 40 mins before I even realized it was on. Instant sub.
I see a new JBN video, and my day is made. I see that the new JBN video is over an hour long, and my whole week is made. I love your stuff man, your voice is so soothing and your videos are so hilarious. Keep up the awesome content
There's very few times I watch videos this long, but you somehow managed to keep my attention the entire time with your jokes and tone. Thank you very much.
Never seen that werewolf questline and movies, it looks so weird and trippy in comparison to anything else in 3D TES games lol i love it. Reminds me of Thief series
@@karlk5801I think a lot of us “helped ourselves out” when necessary back in the day by turning the difficulty to -100 for “key moments”. Even with that the game still took 400 hours lol.
I gotta say man I love these videos and as someone who has been following you since your early RS3 content, I’m glad to see you and others stepping out of the unfortunate pit that is RS content. You’re always more than the game you play, the personality is why people stay!
Man I hope you get as many subscribers as you deserve soon. All of these Morrowind videos have the vibe of something that would make a channel suddenly grow a ton.
It's been cool to see you progress so much as a player in Morrowind. You can definitely see the difference in fundamental understanding from the first vid to now.
Your voice is so calming, and mixed with the color palette of Morrowind, your videos do such a wonderful job calming down my anxiety attacks. They're really great and I really appreciate them. I hope you have fun and make lots of ad revenue from these.
The real reason for the difference between Morrowind draugr and Skyrim draugr is that Skyrim (and Oblivion for that matter) were made without a design doc. That means they don't care if there's contradictions or if nothing makes sense narratively or if there's any consistency. To the devs that came after Morrowind, draugr are just "zombies but in Skyrim" so they treated them as such.
I would like to see evidence about Oblivion having no central design doc. All I've heard is that they opted for smaller, less centralized design docs with Fallout 3 and onward.
@@halcionjoy7 You can look up the video yourself. Pagliarulo claims they haven't used docs "since Oblivion" but whatever they used for Oblivion was clearly not a true design doc as many things in that game don't make sense when compared to previously established Elder Scrolls lore and often contradicts itself on its own depending on what quests you do. It's clear that the design team was either comprised of pockets that weren't communicating specifics or they had no unifying document to maintain series lore consistency.
@@ForeverLaxx Ken Rolston did an interview that explains the inconsistencies in Oblivion's stories. When asked how his work was different on Oblivion compared to Morrowind, he said this: "My role was much more limited, because this time we had a lot of talented and experienced designers. Just like in Morrowind's time, I was the one who sketched the general history and the history of the different factions, but this time I strongly encouraged the designers to move away from these models, or even ignore them completely, depending on their tastes and skills. I have always believed that in order to do the best job possible, a designer has to make the object of his work his own. I also became less involved in the design and its implementation. We also decided to create far fewer quests, but to take more care of them. Where I was most helpful was during pre-production. I know how to lead the creation stage, how to fine-tune the universe. After that, when it came to shaping the actual content, my role was more minor."
Finally, someone else who actually considers the concept of chirality in a more fantasy-type setting! I've brought up the notion in a number of different settings and nobody else seems to think there's anything there! I like it as an idea of something that could go wrong when teleporting, kinda like a pitfall that mages have to look out for when learning that. Like, in a given setting they may or may not know why exactly it's a problem. They just know that sometimes, learning to teleport (or to teleport others), a possible mistake is someone ends up "flipped", or more accurately mirrored. And this leads to some sort of wasting disease when not caught, because at best they simply can't absorb anything they eat after it happens. Scientifically, there's probably all kinds of intricacies to take into account if you really care about it having some kind of accuracy to what might actually happen if someone irl actually got flipped. But you don't necessarily have to account for all of that if you don't want, because after all, magic is involved. Still, I think it's a really cool idea to play around with! Hence my pausing the video once you mentioned it and making this comment, haha, even if this wasn't at all the angle you were talking about with it.
This is why teleporting being opening like a portal or door works better IMHO You just are stepping from one place to another by shortening the distance between here and there. Least I see it that way
loved this challenge/playthrough. The solstheim DLC has such a warm spot in my nostalgic heart. Love yer content man, all these challenges bringe such a fresh spin on these old wonderful games. Keep it up king
Pricolici are an overpowered romanian folklore creature. Vampire and werewolf hybrids that can walk outside in the sun and shapeshift at will into a lot of different animals. If killed they can come back to life as undead and keep all their previous powers. I think they can also be wizards and put spells on people.
4:45 He's probably the QUARTER master (as in Master of Quarters which includes The Logisitics of Stock) and has the authority to sell excess items, aka, military surplus to have gold (which he probably pockets some) to maintain the fort.
Describing how painful healing yourself through drowning reminded me of the game Summoner that came on in 2001 on PC. The lore in that game is that if you drown in a specific ocean (or all oceans, I can't remember specifically) you're cursed to experience the pain of drowning for eternity. I played through that game when it came out, and despite it being fantastic I haven't really messed with it much since, but that bit of lore has haunted me for nearly 25 years.
Monster Trivia! Vampire's not having a reflection comes from old folklore of silver (which was used in mirrors at the time) being unable to hold an image of evil. By that logic, they'd have no issue using modern mirrors.
Ive never played morrowind, and seeing those draugr come after u like this i can say with 100% certainty im glad i didnt as a child. Those things wouldve given me mental scars, like how the redead in LoZ OoT did.
I so freaking love these series, please don’t stop. When I first played morrowind good dozen years ago, I’ve already got Bloodmoon and didn’t even realize it was a dlc. Just a guy in Seyda Neen told me about Solstheim and I jumped there right away. I was born far in the north. I loved it immediately. Raven rock was a home for me, factor’s house was so cozy and simple, pretty realistic I’d say. I would cover every inch of it with daedric weapons and rare books, Jobasha would kill himself if he could see my library. Good times eh. Thanks for the great content. It was so painful to see poor fargoth dying multiple times, though. Why torture yourself so much? ❤
i love your work so much. your writing is sharp, n playful, n cute. you've got a great attitude about the goals youre workin towards. makes for a relaxing watch and relaxing listen. thank you!
Regarding folklore I find it interesting how some parts of scandinavian/nordic folklore is represented through the nords while other arguably more popular beings are not. Though that being said I'm no Elder Scrolls lore expert and could be wrong. The more popular scandinavian beings are probably Näcken, a beautiful naked man/demon who plays harp next to rivers in the forests in order to lure people in to drown them. Or the Vættir, small subterranean goblin-like creatures that tend to themselves but cause mischief and curse those who interrupt them. These especially have stuck around until modern day, it is not entirely uncommon that locals protest when highways or roads are built where they believe Vættir live, and roads on the countrysides that have higher accident rates are often besmirked as being cursed by Vættir because they are built on top of their dwellings. I highly recommend looking up the art of John Bauer, a swedish painter/writer of children's tales who painted what I and probably most of my countrymen hold to be cannon representations of real life lore
Idk what it is, but I like hearing this guy ramble on about stuff, genuinely. Whether it's his narration of what he's doing in-game, or his explanation of some obscure piece of elder scrolls trivia, or even just his random tangents on whatever topic his rambling leads to... It's just always entertaining. Seriously I don't know what it is, sure he's pretty good at strategies and overcoming obstacles, but I've seen better. He's pretty funny, but plenty of other people doing these are a lot funnier. He has a lot of knowledge about elder scrolls and fantasy stuff in general, but I think I've got him beat pretty significantly there myself. I'm not trying to be insulting either 😅 I just can't figure out why I just found the dude, and im already getting snacks and drinks sorted so i can binge watch his videos
On the topic of folklore creatures, I love the "fearsome critters" that came from the tall tales cooked up by old american and canadian woodcutters. As "tall tales" implies its mostly made up stories to scare or otherwise mess with the newbies but there's a bunch of crazy creatures like the Hidebehind. Thing basically works like a Weeping Angel from Dr. Who where if you look in its direction it'll hide and at best might you might see a bit of it poking out from its hiding spot, but the moment its not observed it'll rush you at incredible speeds to murder you and drag your lifeless body to its lair so it can eat your intestines.
Fun fact, that weirdly high speed of the orcs you pointed out at 24:27 actually has an explanation. See, among the many (many) eccentricities of Morrowind's Character Generator is how it calculates your movement speed. Now, the Speed Attribute and the Athletics skill being factors make sense and is told to you in tooltips. What the game neglects to tell you is that the hidden Weight stat of your chosen Race ALSO plays a role. More weight = more speed. Which makes Orcs natural born speed demons, the males in particular have the highest Weight stat in the entire game with Male Imperials and Male Nords sharing second place. Funnily enough the Wood Elves have the LOWEST weight stat overall which means that the Race meant to give bonuses to the kiting archer playstyle is also saddled with the lowest default movement speed. It just works. (I think there is a option buried deep in the OpenMW settings to fix this interaction in future if you want a break from the Orsinium Olympic Sprinter Team at any point). Oh, and Bonus Fun Fact: This issue persists in the form of Height effecting base movement speed in all the Mainline Elderscrolls games after this. But in Morrowind? It has no effect on movement speed at all. It effects the speed at which you ascend and descend while flying and levitating instead. I t j u s t w o r k s .
Honestly enjoyed this video way more than I expected for a random video I clicked on. I enjoyed the little quips like the ones on chirality, the kulpas being saves, sphinx and sphincter lmao. Good shit, this will really help my openmw marksman playthrough a ton.
For your information, the canon explanation of different save files is Dragon Breaks. Morrowind's is called the Warp in the West, Daggerfall had the Miracle of Peace. The gist of it is that Akatosh (The Dragon) goes senile for a bit ("breaks") so reality stops working properly, causing multiple and often contradictory things to happen simultaneously.
I know I've commented before (and I am happy to see so many comments have been made since I last watched this video), but I just wanna thank you for deciding to make videos and narrate them. These are the perfect kind of videos for me to put on when I can't get to sleep no matter how hard I try. Your voice is very good at giving me the background noise I need to sleep.
~8:25 I'm pretty sure those guys turned on you because you accidentally shot the man in blue in the back, rather than the wolf. I appreciate that's very much not obvious, I had to watch a replay a few times to work it out 😅 I do enjoy Bloodmoon giving you the choice to become a werewolf, and work *for* Hircine, or cure yourself and work against him. It's fun playing both sides. (And that reminds me of another thing - the three Great Houses. I like that you can only join one in a single playthrough, making the decision feels like it *matters*.)
Really cool that you put the lore explanation for ebony in the video. A ton of prople make challenge vids and theyre all great, but few that i know touch on the deeper cool aspects of it. Even if i know what you mentioned its always just cool to hear ppl speak about
The first thing I would do in a play-through as a kid was console command my acrobatics and speed up and jump to Solstheim. I even made a custom race that started me as an OP werewolf so that it wouldn't be as painful as this video demonstrates it was.
Man I love these kind of runs. I already watched this video twice since you uploaded it and am just at the third go. Both relaxing and entertaining somehow... And good background noise while I play myself xD
A bit of a neat part about the Heart of Lorkhan thing, it didn't land on Vvardenfel because the island didn't exist yet. Instead, the Heart landed in the ocean, and it caused a volcano to form around it, which eventually made the island of Vvardenfel. Also, every individual part of a set of Daedric armor is a living Daedra taking the form of a piece of armor. Since, y'know, Daedra can't die. So someone in a full set of Daedric armor in Morrowind is wearing 8 dudes!
"Thank Talos for these Repair hammers, I tell ya"
*Your repair failed!*
*Your repair failed!*
*Your repair failed!*
Multiclicker mouse goes BRRRRRRRRRT (Went through 10 repair prongs, only raised the skill by ~80% of one point 😂)
@@1thevm1OOOOOOOOOFFF
Thats because crafting and smithing is the domain of zenithar
Classic morrowind
I love how the god of mercy has the biggest fucking weapon in the game. Weight is 1000 and durability somehow 100. Its dogshit, but a different kind of dogshit than volundrung or whatever thats called
Werewolf go brrrrrrr (it’s very cold in Solstheim)
ok
good post
This is actually so fucking hilarious, I love you, man
Werebear go brrrrrr (werebears are cooler)
@@c47nightmareshark wouldnt they be warmer?
The endless tides of over powered pig riders and naked crackheads that fill Solstheim woods are a Bloodmoon staple
*Skoomaheads
Ahhh, farmtools
Definitely looks different when you're not levitating over everything lol
7:53 From playing way too much Morrowind across multiple playthroughs, I can confirm that sneak attacks at range DO work and give the bonus damage, even though the critical popup doesn't appear. That popup seems to be "spoken" from the creature receiving the sneak critical, so if they're too far away, the crit "dialogue" doesn't reach you, but they do take the extra damage!
*fhwip* "ah I've taken a critical hit. Someone must have a darn sneak bonus!"
Lol that's a silly way to code that interaction, ig it just works.
i was playing a sneaky archer for the first time and was curious if it actually worked or not, i thought it just boosted accuracy without adding the crit tbh
Almost as weird as the magic runes in Skyrim being land mines from Fallout 3 that explode into a magic spell being spoken with your voice from your location, and if you don't have silent casting then everyone can hear you casting the spell and know your exact position.
Classic Bethesda jank. Reminds me of how Barney from Half Life makes the beep noises with his mouth when interacting with keypads.
@@davidmcgill1000 that's incredible
Daugr are created when someone doesnt receive a proper wake and burial. During the wake, the corpse must be taken out of the house through a hole made in a wall of the house (can not use a door!), burried, then you must reseal the hole by sundown.
The spirit of the person will then rise as a draugr from the grave, and attempt to return home. If the wake was performed correctly, the draugr will come to the wall and be held back. And eventually return to thier new home (burial) by sun up.
However, if the seal was incorrectly repaired, or you took the body out by a door or window, the draugr will get in. Upon seeing another in the house, the spirit will fly into a frenzied rage.
dude, freaking awesome
Sometimes when you come thru the front, you leaving out the back do'
Man, people back then had *waaayyy* too much time on their hands.
Huh, interesting. Some years ago i've read a book, think it was Lindqvist. Its plot revolved around mass undead rising. What you described sounds very familiar, also the author was Swedish so it makes sense he would use his folklore.
Interesting stuff.
Though that ending just immediately made me think: "Uday flew into a rage", which made me smile. Dankula, for those wondering.
Sphinx and Sphincter sharing lineage makes perfect sense if true, both determine what things are allowed to pass through, but one is more riddling than the other
Also sphygmomanometer. It comes from the Greek for "squeeze" because the Sphinx was believed to kill via asphyxiation, by squeezing your neck. Much like a lion.
Although it _may_ be a corruption of a totally different ancient Egyptian word. Who can say?
@@JustBackgroundNoise there’s a joke to be had there, I’m certain, but random trivia is all absolutely fascinating
@24:27 For anyone curious, the orcs are super fast due to weird coding. One of the biggest factors in how fast you move in Morrowind is not just your speed stat, but rather your weight. This makes nords and orcs have a crazy fast base movespeed due to their crazy high starting weight capacity. Combine this with most of the enemies in the expansions being quite high level, and therefore a pretty high speed stat and athletics skill compared to others in the base game, the orcs move incredibly fast.
Also important I guess is that this is only really true for male characters, as female nords and orcs have significantly lower weights.
And it doesn’t help those silver weapons of paralysis are way stronger than normal silver weapons. Nearly glass or ebony damage levels. Which it can easily wreck you when you’re not careful.
And it seems that those orcs are high on steroids and PCP.
Many different systems, interacting in weird ways.
And they left it like this.
That is why Morrowind is great.
Height affects them too
Okay, that fourth wall break at 31:59 has me questioning a LOT of things now.
Lmfao I wasn't expecting that at all.
@JBN Alopecia Universalis?
@@DatsWhatHeSaidIndeed.
@@JustBackgroundNoise Always thought you were one _smooth_ talker, while listening to your puns.. 😋
Thanks for the great content my dude.
Really enjoying it!
It was all just Arena all along. We're probably just in Todd Howard's head...
@@JustBackgroundNoiseyou look like the default runescape guy
That immediate death when you started the vaporeon copypasta at the water stone was fucking hilarious lmao
There is a folklore monster in Jamaican or Grenadian culture that drops onto your shoulder as you walk through the forest and tells you "put me back where ya found me" penalties for non-compliance vary, but obviously you want to put it back where you found it
Well, sounds like you would usually find it on your shoulder, so there's a problem here
So..... don't take it off your shoulder?
@@Mbeluba those people are not known for critical thinking skills
A theory I’ve heard is that in Skyrim being a “Milk Drinker” is frowned upon, so in Skyrim the undead like draugr and skeletons are weak because their bones never got enough milk, whereas the rest of Tamriel doesn’t have those reservations about drinking milk
That's a fantastic theory but I doubt it was intended
You have Telvanni level intelligence
Skyrim, the land of osteoporosis
I don't think that's actually what 'Milk drinker" means...I'm pretty sure it's meant to imply someone is like a baby...y'know...someone who drinks milk
@@jupitersnoot4915nah
Obscure monster lore you say?
In medieval times the accepted lore around werewolves were that they were actually astrally projected dream versions of people who used these forms to fight against witches, which is why the one werewolf in the Helsing anime is like that.
Vampires had lycanthropy among their many accepted powers, due to wolves liking to hang around graveyards and sometimes digging up the graves. Vampires had to main weaknesses that set them apart: First, they can be distracted by a large pile of things, such as seeds, as they are forced to count all of them until they know how many seeds are in the pile. Second, they cannot cross running freshwater by any means. The only way it became passable to them is if it stopped running.
"Keith, what the f*ck are you doing?"
"Counting seeds."
"What- Why?"
"I need to."
"Why, though??"
"Look, I don't question YOUR weird habits, Erik, so don't question MINE."
can you paradox a vampire by putting a pile of sand behind a big window in a home and just not allowing them in?
@@plasticfuzzball9962 or toss a bunch of seeds on the other side of running water
@@plasticfuzzball9962
Whether that works or not there are easier ways to permanently disable a vamp that ruining a room in your house.
(The "Don't invite them in" thing actually came along much later when the counting piles were out of practice. Vamps of this era broke into houses without any issue.)
@blindbeholder9713 well shit, i have a lot of cleaning to do then.
Fun fact, true Australian huntsman spiders are completely harmless and mostly docile, but there are more deaths attributed to them than any other spider in Aus, because of the exact reason Background brought up. Such a badass reference!
Diana's badge huntsman are mildly venomous
15:10 Concerning the mythological creatures: there is a certain beast from east slavic folklore, called aspid, who is likely some kind of merge of old pagan tradition and Christian concept of the seducing serpent. Aspid or asp is a flying snake with a birds beak (and sometimes two elephant-like trunks), who are generally evil, hard to kill and lives only in rocky-heights, since they dislike Earths soil, often considered good in nature.
What is interesting to me, is how similar this discription (aside from the trunks thing) to cliffracers from Morrowind. There are actually a surprising amount of bird-like creatures in slavic tales, many of whom were birds with a women's face, but the most famous of such characters is the "Hut on the chicken's legs" (literally, it can even turn around to face you, if you request so), which is considered a home for a witch
Baba Yaga! I guess they got tired of fusing humans and animals, so they started fusing animals with buildings.
I don't know the dividing line between myth and folklore. I guess it's scope? Regardless, folklore has always felt more cozy and grounded than myth. Gods and metaphysical combat? Nah. Gimme wizards with trees for teeth.
@@JustBackgroundNoise this is usually a spectrum that spans like this folklore: collections of stories that get passed around by people with oral tradition mythology where folklore begins to expand on scale and become more formalized to make general statements about the world, religious canon: where a belief system becomes organized enough to establish Orthodox stories with clear intent and meaning.
Funny fact, norse "mythology" is actually folklore, not mythology since it never had an organized clergy at any level.
Dripping the esoteric knowledge of chirality less than a fortnight's number of minutes
clearly, we are dealing with no ordinary UA-camr here.
This is... an *_advanced_* UA-camr!
"less than a fortnight's number of minutes" ??
Thoroughly enjoy all your morrowind videos dude. The research and effort that's on display is great.
Literally the best morrowind challenge channel on youtube full stop. Narration is also relaxing and excellent. Great stuff as usual. Also the fact that you know Morrowind mechanically makes your solutions very enjoyable to see
Theres multiple Morrowind challenge channels?
@@marksmit6718 Micky D but he stopped for now
I tend to agree. Good voice. Great game. Ive been playing for 20+ years an hes showing me new stuff. He does a dang fine job
I just wish he learned to speak. It's really hard to understand his mumbling.
The most common creature in latviešu myths are jodi /juadi/. They are man shaped, with tails and horns covered and claws, red eyes, black skin covered in black fur and they posess a fraction of all the powers of a god. Their breath can blow you off your feet with wind, they can lift bolders and throw them for 100s of meters, they can run and fly just under the speed of sound, they can pulverize stone with their hands and swing arround whole trees as a human would sticks. You can not fight one, the way you deal with them is by trickery, tho immortal they are not smarter than humans. Chalange one to how high you can throw a stone and he will throw a stone a kilometer high, but you throw a bird and since it never falls you must have thrown it higher.
14:48 Gosh, your description of folklore is BEAUTIFUL. I was laughing for like 5 minutes.
One quick tip on how to grab items from above. Jump or use third person camera, open inventory and just grab this item.
You can also use this to steal items from "upstairs", especially useful with high Acrobatics :) You just find a high spot, jump through the floor, open inventory, and take all you can and give nothing back.
Yoooo that's awesome! Thanks my guy
I love your morrowind content! I’m sure I’m not the only one, but I’ve been using them to fall asleep after I watch them through once, and they work so well! Please don’t take that as your content being boring, it’s very much not so. Your videos have been a life saver for my sanity, thank you and keep up the great work!
Nah dude falling asleep to someone’s content is a huge compliment. Your mind is at ease
I just wanted to show my appreciation for your channel my mans.
I came for the RuneScape stuff, but I'm thoroughly enjoying your elder scrolls stuff.
I'm sorry, but it is way better than runescape
Fun folklore facts: German vampires are much more insidious and pathetic than a lot of other versions.
Called either "Nachzehrer", which means "after drainer", or "Nachtzehrer" (Night drainer), they were known for gnawing and sucking on their burial shroud, and thus draining the life out of people, all without leaving the grave.
As long as they did that, others in their village would be weakened and die of consumption.
The pathetic part comes into play with their weakness. While a lot of vampires love counting, the Nachzehrer is unable to count to three. Thus, by burying someone with more than three pebbles, the curse was contained.
Other countermeasures include: Closing the eyes of the deceased, closing their mouth, not letting their burial cloth touch their face, binding their arms, staking the corpse, binding it witrh a rosary...
There's a Valve meme in here somewhere.
So what you're saying is that Count Von Count is the strongest vampire known to man
The strongest vampire is Diddy, the amount of men he has sucked of-
@@JustBackgroundNoise There is an above zero chance that Gabe is immortal.
the hammers at 23:20 cracked me up, your comedic timing and editing is so great! definitely one of my new favorite channels, looking forward to more!!!
Bro really torturing himself for our entertainment. Godspeed brother, really doin god's work
As someone who has been a Micky D viewer since the beginning and watched all of his Solstheim at level one videos, this video is extremely welcome and incredibly cathartic to watch. Great stuff!
I learned a lot. Not just that I should actually talk people instead of running straight into tomb robbing on the island, but also to check the sun visors of Australian cars...
Very entertaining! Thank you!
Because you asked about weird folklore: The Wendigo is a creature from Algonquian (basically northern Native American tribes) Mythology typically associated with gluttony and cannibalism. Traditional tellings of the Wendigo mythology usually portray it as a human like spirit that possesses humans and inflicts them with an insatiable hunger and desire for human flesh. Sometimes it's portrayed as a more physical creature, said to bring with it cold and the stench of death. Some tellings even portray the Wendigo more as an idea or trait, something whose ravenous desire for more leads to discord and disharmony.
It annoys me how much modern pop-culture depicts wendigo as just being scary skeletal deer monsters. Even leaving aside any discussion about cultural appropriation, it's just way less interesting because they almost always end up removing the whole "induces cannibalistic madness in humans" thing that's kind of central to the myth.
@kiptheott5932 personally, I like the modern take on how Wendigos look, deer skulls give me the heeby jeebies. I 100% agree with you that removing their traditional powers sucks. Monster that compel *you* to do terrible things are way scarier than monsters that do those things themselves.
your morrowind videos are absolutely popping. i see the discrepancy on the views between your rs and mw videos and there's definitely an incentive there to keep making them. i hope you make rs videos for your og viewers too though. i'm not an og but i'm sure your og fans would appreciate it
That fourth wall break hit me like a freigh train, I was waking up from a nap watching this shit and suddenly- THE GREEN SCREEN CAME DOWN
As someone else with alopecia, the face reveal caught me a little off-guard, aha. Not used to seeing someone else with it in the wild. Anyways, keep making good stuff!
I am a brain in a vat.
The vat just so happens to be made of flesh and bone.
Your take on saves is interesting, I see the branching saves as a type of chim, the ability to predict future events, and you 'dying' is just waking up from your foresight ad infinitum
Not going to lie when you pulled the veil off reality you made me question my entire existence. ***king bravo on that. - miss you on RS JBN but you are killing it man. Keep this up!
You got a cool PFP.
Just finished your "lvl 1 in morrowind's expansion" video, incredible timing for this release. Exciting!
19:36 I think if somebody became a pincushion trying to fight you, sunk cost fallacy would kick in and they wouldn't be giving up
Please never stop making these, i will 100% be here everytime
The same week I start looking for parts for a new PC, the algorithm had the masterstroke the recomend me a channel currently doing weird playthroughs of a 20 year old game.
I was thinking about modding the hell out of Skyrim for the 10th time....but modding the hell out of Morrowind looks like tons of fun. (Of course after I play some vanilla playthroughs). Old Bethesda really gave you endless flexibility with builds back then!
Look for a map of vardenfel before going in,you will thank me later😉
I fucking love that you get obsessed over words and other small things. I do that so much, and its nice to know someone else does
Obsessive disorders are quite common
17:33 Apparently there was once a race of left-handed elves that lived on the now-sunken island Yokuda, where the ancestors of the Redguards are from. The two races fought for resources, and the left-handed elves were basically brought to extinction. When Yokuda fell into the sea, if there even were any left-handed elves on the island, they died there. So I think it's safe to say that if the people on Tamriel named a race of elves after being left-handed, the majority of people on the continent are right-handed.
That chirality rant! I was not expecting to be jump scared by biochemistry today. Excellent.
Breaking through the algorithm for morrowind videos! I gotta say I’ve watched the RS and the Morrowind and you have the VO down pat and great editing to boot! Please keep making videos on whatever you think is interesting, you’ve got hundreds of thousands of views already on these videos in a few weeks and some in a few days! Absolutely legend!
I dont know who you are, but youtube started autoplaying you. Your channel name is a perfect description as this played for 40 mins before I even realized it was on. Instant sub.
thank you for making such amazing videos about my favorite game. Your effort put into these is something to look up to.
I see a new JBN video, and my day is made. I see that the new JBN video is over an hour long, and my whole week is made.
I love your stuff man, your voice is so soothing and your videos are so hilarious. Keep up the awesome content
I'm very glad the algorithm showed me this channel. Great stuff man!
Background Noise face reveal! Dude but seriously, just discovered your channel and I love all these Morrowind videos. Thanks for the great content!
There's very few times I watch videos this long, but you somehow managed to keep my attention the entire time with your jokes and tone.
Thank you very much.
Never seen that werewolf questline and movies, it looks so weird and trippy in comparison to anything else in 3D TES games lol i love it.
Reminds me of Thief series
I wonder how many players ever saw the movies. I barely made it past the Grahl, and that was a ton of hours.
@@karlk5801I think a lot of us “helped ourselves out” when necessary back in the day by turning the difficulty to -100 for “key moments”. Even with that the game still took 400 hours lol.
I gotta say man I love these videos and as someone who has been following you since your early RS3 content, I’m glad to see you and others stepping out of the unfortunate pit that is RS content. You’re always more than the game you play, the personality is why people stay!
Man I hope you get as many subscribers as you deserve soon. All of these Morrowind videos have the vibe of something that would make a channel suddenly grow a ton.
7:10 Australian here, can confirm. I have multiple huntsmans living in my car and have just resigned to the fact that it's not my car anymore.
Bro I discovered this channel like two weeks ago and I’ve binged every video you got. Downright addictive content. Keep it up, my dude.
The spiral staircase thing is indeed a myth
Fellow Vaporeon fan who hates what the internet did to our beloved mon.
EXACTLY 😭
I learned about internet version of it even before I knew it was a pokemon 💀
I've never seen the 'bad' version and I regularly search for pics etc. of Vaporeon (being my favourtie eeveelution)
@@KismetLizardthen I guess you, in fact, do not know that in terms of
It's been cool to see you progress so much as a player in Morrowind. You can definitely see the difference in fundamental understanding from the first vid to now.
Yes another great video. I really enjoy your content. Thanks a lot for all the effort and dedication!
Your voice is so calming, and mixed with the color palette of Morrowind, your videos do such a wonderful job calming down my anxiety attacks. They're really great and I really appreciate them. I hope you have fun and make lots of ad revenue from these.
The real reason for the difference between Morrowind draugr and Skyrim draugr is that Skyrim (and Oblivion for that matter) were made without a design doc. That means they don't care if there's contradictions or if nothing makes sense narratively or if there's any consistency. To the devs that came after Morrowind, draugr are just "zombies but in Skyrim" so they treated them as such.
wait what ? did Skyrim also lack a design doc like starfield ?
I would like to see evidence about Oblivion having no central design doc. All I've heard is that they opted for smaller, less centralized design docs with Fallout 3 and onward.
@@halcionjoy7 You can look up the video yourself. Pagliarulo claims they haven't used docs "since Oblivion" but whatever they used for Oblivion was clearly not a true design doc as many things in that game don't make sense when compared to previously established Elder Scrolls lore and often contradicts itself on its own depending on what quests you do. It's clear that the design team was either comprised of pockets that weren't communicating specifics or they had no unifying document to maintain series lore consistency.
@@ForeverLaxx Ken Rolston did an interview that explains the inconsistencies in Oblivion's stories. When asked how his work was different on Oblivion compared to Morrowind, he said this:
"My role was much more limited, because this time we had a lot of talented and experienced designers. Just like in Morrowind's time, I was the one who sketched the general history and the history of the different factions, but this time I strongly encouraged the designers to move away from these models, or even ignore them completely, depending on their tastes and skills. I have always believed that in order to do the best job possible, a designer has to make the object of his work his own. I also became less involved in the design and its implementation. We also decided to create far fewer quests, but to take more care of them. Where I was most helpful was during pre-production. I know how to lead the creation stage, how to fine-tune the universe. After that, when it came to shaping the actual content, my role was more minor."
@@halcionjoy7 so he did nothing? He said he made the lore but also told the designers to ignore it if it got in the way?
Love seeing this channel blow up, your content is perfect for unwinding after work.
Always an instant watch for me :)
Finally, someone else who actually considers the concept of chirality in a more fantasy-type setting! I've brought up the notion in a number of different settings and nobody else seems to think there's anything there! I like it as an idea of something that could go wrong when teleporting, kinda like a pitfall that mages have to look out for when learning that.
Like, in a given setting they may or may not know why exactly it's a problem. They just know that sometimes, learning to teleport (or to teleport others), a possible mistake is someone ends up "flipped", or more accurately mirrored. And this leads to some sort of wasting disease when not caught, because at best they simply can't absorb anything they eat after it happens.
Scientifically, there's probably all kinds of intricacies to take into account if you really care about it having some kind of accuracy to what might actually happen if someone irl actually got flipped. But you don't necessarily have to account for all of that if you don't want, because after all, magic is involved.
Still, I think it's a really cool idea to play around with! Hence my pausing the video once you mentioned it and making this comment, haha, even if this wasn't at all the angle you were talking about with it.
This is why teleporting being opening like a portal or door works better IMHO
You just are stepping from one place to another by shortening the distance between here and there. Least I see it that way
loved this challenge/playthrough. The solstheim DLC has such a warm spot in my nostalgic heart. Love yer content man, all these challenges bringe such a fresh spin on these old wonderful games. Keep it up king
Not only can I not prove I'm a brain in a vat, but I CLAIM that I am simply a brain in a vat
Based, thunkpilled
Pricolici are an overpowered romanian folklore creature. Vampire and werewolf hybrids that can walk outside in the sun and shapeshift at will into a lot of different animals. If killed they can come back to life as undead and keep all their previous powers. I think they can also be wizards and put spells on people.
weird folklore: the scariest monster from yorkshire is a dog that just kills you (the barghest). we aren't the most creative.
We got those in America too. We just call the pitbulls though. Not as cool of a name :(
4:45 He's probably the QUARTER master (as in Master of Quarters which includes The Logisitics of Stock) and has the authority to sell excess items, aka, military surplus to have gold (which he probably pockets some) to maintain the fort.
20:31
I think the idea of shadow sting here is to assassinate an enemy instantly then force them to go invisible so the body can't be discovered
Your Morrowind videos are amazing. This feels like content that was created specifically for me. I love you
Never thought that Lex Luthor likes Morrowind.
(Cool vid as always)
I was thinking he looked more like Patches from Dark Souls
Describing how painful healing yourself through drowning reminded me of the game Summoner that came on in 2001 on PC. The lore in that game is that if you drown in a specific ocean (or all oceans, I can't remember specifically) you're cursed to experience the pain of drowning for eternity. I played through that game when it came out, and despite it being fantastic I haven't really messed with it much since, but that bit of lore has haunted me for nearly 25 years.
Monster Trivia!
Vampire's not having a reflection comes from old folklore of silver (which was used in mirrors at the time) being unable to hold an image of evil.
By that logic, they'd have no issue using modern mirrors.
31:59 this skit might just be my favourite bit of your content. Makes me laugh every time
Ive never played morrowind, and seeing those draugr come after u like this i can say with 100% certainty im glad i didnt as a child. Those things wouldve given me mental scars, like how the redead in LoZ OoT did.
Seriously, fast enemies can be terrifying in any game.
I so freaking love these series, please don’t stop. When I first played morrowind good dozen years ago, I’ve already got Bloodmoon and didn’t even realize it was a dlc. Just a guy in Seyda Neen told me about Solstheim and I jumped there right away. I was born far in the north. I loved it immediately. Raven rock was a home for me, factor’s house was so cozy and simple, pretty realistic I’d say. I would cover every inch of it with daedric weapons and rare books, Jobasha would kill himself if he could see my library. Good times eh.
Thanks for the great content. It was so painful to see poor fargoth dying multiple times, though. Why torture yourself so much? ❤
i love your work so much. your writing is sharp, n playful, n cute. you've got a great attitude about the goals youre workin towards. makes for a relaxing watch and relaxing listen. thank you!
the fourth wall break made me sub to your channel. awesome work, and keep it up you magnificent goblin!
while modern lore for vampires only says "a wooden stake" thru the heart, it was originally "a wooden stake made from the holy cross"
Regarding folklore I find it interesting how some parts of scandinavian/nordic folklore is represented through the nords while other arguably more popular beings are not. Though that being said I'm no Elder Scrolls lore expert and could be wrong.
The more popular scandinavian beings are probably Näcken, a beautiful naked man/demon who plays harp next to rivers in the forests in order to lure people in to drown them. Or the Vættir, small subterranean goblin-like creatures that tend to themselves but cause mischief and curse those who interrupt them. These especially have stuck around until modern day, it is not entirely uncommon that locals protest when highways or roads are built where they believe Vættir live, and roads on the countrysides that have higher accident rates are often besmirked as being cursed by Vættir because they are built on top of their dwellings.
I highly recommend looking up the art of John Bauer, a swedish painter/writer of children's tales who painted what I and probably most of my countrymen hold to be cannon representations of real life lore
Idk what it is, but I like hearing this guy ramble on about stuff, genuinely. Whether it's his narration of what he's doing in-game, or his explanation of some obscure piece of elder scrolls trivia, or even just his random tangents on whatever topic his rambling leads to... It's just always entertaining.
Seriously I don't know what it is, sure he's pretty good at strategies and overcoming obstacles, but I've seen better. He's pretty funny, but plenty of other people doing these are a lot funnier. He has a lot of knowledge about elder scrolls and fantasy stuff in general, but I think I've got him beat pretty significantly there myself.
I'm not trying to be insulting either 😅 I just can't figure out why I just found the dude, and im already getting snacks and drinks sorted so i can binge watch his videos
I love the lore bits you add, it's nice when a person is actually interested in the game haha
On the topic of folklore creatures, I love the "fearsome critters" that came from the tall tales cooked up by old american and canadian woodcutters. As "tall tales" implies its mostly made up stories to scare or otherwise mess with the newbies but there's a bunch of crazy creatures like the Hidebehind. Thing basically works like a Weeping Angel from Dr. Who where if you look in its direction it'll hide and at best might you might see a bit of it poking out from its hiding spot, but the moment its not observed it'll rush you at incredible speeds to murder you and drag your lifeless body to its lair so it can eat your intestines.
American Yokai. They're either unapologetically evil or comically unfortunate. Or both.
I like the hoopsnake, personally.
Fun fact, that weirdly high speed of the orcs you pointed out at 24:27 actually has an explanation.
See, among the many (many) eccentricities of Morrowind's Character Generator is how it calculates your movement speed.
Now, the Speed Attribute and the Athletics skill being factors make sense and is told to you in tooltips.
What the game neglects to tell you is that the hidden Weight stat of your chosen Race ALSO plays a role.
More weight = more speed.
Which makes Orcs natural born speed demons, the males in particular have the highest Weight stat in the entire game with Male Imperials and Male Nords sharing second place.
Funnily enough the Wood Elves have the LOWEST weight stat overall which means that the Race meant to give bonuses to the kiting archer playstyle is also saddled with the lowest default movement speed.
It just works.
(I think there is a option buried deep in the OpenMW settings to fix this interaction in future if you want a break from the Orsinium Olympic Sprinter Team at any point).
Oh, and Bonus Fun Fact:
This issue persists in the form of Height effecting base movement speed in all the Mainline Elderscrolls games after this.
But in Morrowind? It has no effect on movement speed at all.
It effects the speed at which you ascend and descend while flying and levitating instead.
I t j u s t w o r k s .
I love the world weary let kindly look of the Imperial guy on the bridge
Honestly enjoyed this video way more than I expected for a random video I clicked on. I enjoyed the little quips like the ones on chirality, the kulpas being saves, sphinx and sphincter lmao. Good shit, this will really help my openmw marksman playthrough a ton.
i love the evolving of your understanding of morrowind
its great , not an experience you get to watch often
That “not sweet” joke made me snort while I was cooking my dinner
For your information, the canon explanation of different save files is Dragon Breaks. Morrowind's is called the Warp in the West, Daggerfall had the Miracle of Peace. The gist of it is that Akatosh (The Dragon) goes senile for a bit ("breaks") so reality stops working properly, causing multiple and often contradictory things to happen simultaneously.
Usually, for games with multiple endings, people will ask which of them is canon.
For Daggerfall, all of them are!
damn eso and what it did to the lore
I know I've commented before (and I am happy to see so many comments have been made since I last watched this video), but I just wanna thank you for deciding to make videos and narrate them. These are the perfect kind of videos for me to put on when I can't get to sleep no matter how hard I try. Your voice is very good at giving me the background noise I need to sleep.
The subtle Vaporeon joke at 41:57 actually made me lol and then the mention again at 46:19 just felt relatable
~8:25 I'm pretty sure those guys turned on you because you accidentally shot the man in blue in the back, rather than the wolf.
I appreciate that's very much not obvious, I had to watch a replay a few times to work it out 😅
I do enjoy Bloodmoon giving you the choice to become a werewolf, and work *for* Hircine, or cure yourself and work against him. It's fun playing both sides.
(And that reminds me of another thing - the three Great Houses. I like that you can only join one in a single playthrough, making the decision feels like it *matters*.)
Really cool that you put the lore explanation for ebony in the video. A ton of prople make challenge vids and theyre all great, but few that i know touch on the deeper cool aspects of it. Even if i know what you mentioned its always just cool to hear ppl speak about
The first thing I would do in a play-through as a kid was console command my acrobatics and speed up and jump to Solstheim. I even made a custom race that started me as an OP werewolf so that it wouldn't be as painful as this video demonstrates it was.
28:43 undderated joke nearly spit my coffee out
Man I love these kind of runs. I already watched this video twice since you uploaded it and am just at the third go. Both relaxing and entertaining somehow... And good background noise while I play myself xD
6:07 - "We'll keep that key in our back pocket"
But you're na- Oooh...
Lube up beforehand!
What a pleasant surprise to find out Feyd Rautha is huge into Morrowind!
Ok but when do you fight Miraak
After he return from Akaviri 200 years later, in other words when Elder Scrolls 6 get released
That’s in Skyrim not oblivion
I can smell the stupidity
@CoolcatWCUE this isn't oblivion, this is Daggerfall.
@@ABulletCantStopABullMoose that’s not Daggerfall that’s Arena
A bit of a neat part about the Heart of Lorkhan thing, it didn't land on Vvardenfel because the island didn't exist yet. Instead, the Heart landed in the ocean, and it caused a volcano to form around it, which eventually made the island of Vvardenfel.
Also, every individual part of a set of Daedric armor is a living Daedra taking the form of a piece of armor. Since, y'know, Daedra can't die. So someone in a full set of Daedric armor in Morrowind is wearing 8 dudes!
The burden effect on the spear seems silly but will still effect vampires, where the paralysis wont.
Man, I love these videos. It's fun seeing how a challenge like this can actually be completed