5:11 Looking at the "Soulcalibur II The Complete Official Guide" by Piggyback Interactive, it states on page 131 that attacking with Han Guang will cause Yun to lose 3 HP, but it doesn't state that it will cause chip damage, however Brady Games' "Soulcalibur II Official Fighter's Guide" does state that it will cause 10% of chip damage but doesn't make mention of losing HP. After checking the US, EU and JP versions of SCII, turns out that the "lose 3HP per attack" trait was only in the Japanese version of the game, which was replaced with "deal 10% of chip damage per attack" in later versions. Similarly, the Brady Games guide states that Nightmare's Soul Calibur has a 25% defence increase, but the Piggyback Interactive guide doesn't. Once again, doing in-game testing for all three regions of the game shows that the JP version of the game doesn't have a defence increase or decrease but the US and EU versions of the game show a 25% increase.
Believe it or not, these tier lists have made me want to play SC2 again, and it's been a nostalgia trip, man. Thank you. I'd love to see more for SC2 or other games. Is there any chance for a tier list on joke weapons or a video about the non legendary weapons?
I’m really surprised this is the first video I’ve seen someone make on this subject and it’s about time! As a kid me and my friends spent hours playing weapon master mode to unlock and explore the different weapons stats. Modern fighting games NEED more repeatable content like this.
I didn't even know the full effects of most of these weapons despite playing SCII for so many years, it's really cool to see that kind of content for this game, and you do a really good job at covering it too!
O HAI LEMMY It's crazy how much the game just does not tell you about the ultimate weapons... I always disliked that. Like, yeah, it's cool at first to give these weapons this air of ooga booga mystery, but eventually it just gets really annoying. Not helped by the bonuses sometimes being different depending on the version! (Friggin Nightmare Soul Calibur)
@@DMSwordsmaster Haha! We just keep running into each other it seems! And yeah, from a "lore" standpoint, it's cool, really gives them some mystique and all. But from a gameplay standpoint, it definitely sucks to be blind. SoulCalibur III thankfully changed that, at least!
Cool stuff ! Would love to see functionall differences for weapons in future soulcaliburs, if it was legal in competition i think it would create some fun stories and give people more stuff to mess around with tho it would also be really hard on the devs to patch the game with long range weapons in mind at all times, those would definitelly break the game one way or another lol
Cool video! Interesting to see tier lists that are non meta or jokes. This might change the tiers a bit. Soul charge has multiple levels of charge (i believe 3) depending on how long animation is played. It can be canceled by pressing G. Meaning soul charge is pretty safe at anytime. You can only see the level of charge on the character itself. The weapon will glow or something like that.
I believe I heard some Samurai Warriors music in there. Regardless, pretty awesome. you do bring up characters better weapons that aren’t legendary or soul edge, will there be a look at the normal weapons? or mids/alts?
nightmares soul calibur weapon is so fucking cool. probably my second favorite weapon in all of soul cal, next too soul edge. never knew why it was soo good but i always used nightmares legendary. it just felt amazing
I kind of like the dichotomy between Nightmare's second best and ultimate weapons considering they both have a healing upside, but different alternate upsides and downsides. SE Growth is more about power, with slightly worse healing and modest chip from block, while Soul Calibur is more defensive with better healing but you have the horizontal break thing and the AI is made stronger (citation needed). Honestly either one is good for certain situations. Also my _god_ is the SCII version the best design for the Zweihander Soul Calibur in the entire series. I always adored how it looked. Also initially I was very confused why the Zweihander SC was at the top considering the host of conflicting information thanks to the US/EU changes. "What, just health regen alone is enough for the very top??" Silly conflicting sources... I imagine if it was like the Japanese version (no defense buff) it would probably be in A or B, and probably considered worse than SE Growth.
I remember one weapon and it's because my friend tricked me into using it as Necrid. It's the weapon that does full damage through block but block chip damage on normal hits. Incredible
Sure I'll watch a tier list for weapons in a game I only ever played at a friend's house when I was 12. Why not? "DISGUSTING" - Astaroth 1998 or whenever the heck this game was around. Best bunny.
Kilik's legendary is dull until you play sudden death mode where everyone dies in one hit - then it becomes S-tier because of its range. Source: I played SC2 casually back in the day and playing Kilik ruined a bunch of my friendships.
Entertaining video though the tier ordering is all over the place. The no-guard weapons are trash, you won't be able to take advantage of step-guard, the strongest technique in SCII. GI is no substitute, it has the usual risk but its less rewarding if the opponent knows the g2 glitch. The long range ones are potentially game breaking if you know how to play keepaway. Healing is completely broken though if you're still able to guard. With a good defense and safe retaliation its near impossible to kill you. Basically this game is more defense oriented at any decent level of play than you think.
I disagree. Well, not about healing being good or the "no blocking" weapons being terrible, but about the defensive nature of the game. Stepguarding and 2g are the best things in the game, but they don't necessarily lend themselves to defensive play. They also enable a very high level of aggression. Couple this with the fact that throws are true 50/50's, jumping is generally low risk with potentially great reward and damage generally being high, I'd say SC2 strikes a great balance in the viability between offensive and defensive play. So while passive healing is amazing, doing loads of damage or chipping through opponents guard are also incredible assets. Ivy's Kaleidoscope is a good example of a weapon OP greatly underestimates. Anyway, I assume his opinion is primarily based on playing against the AI rather than people.
Seung Mina’s wep is great if you’re a berserk attack style player like me who rarely guards!! And Kilik’s takes a lot of skill to use, but it can be incredibly good
@@HyperChasred Ah. I’m terribly sorry about the misunderstanding. I was trying to edit an initial comment, it fetched an error, then reloading the page removed it. Tried again and same issue. I wouldn’t have pegged imgur to be a problem if that’s what it was. The initial comment was about the information in the video. Some of the weapons actually don’t have reduced defenses. Specifically Orichalcum, Kris Naga, and Hihiirokane. When a character soul charges, they take an extra 20% due to the counterhit modifier. Statistically there’s nothing wrong with any of these weapons. They all have defense stats of 100%.
@@HyperChasred That’s why I cross reference Porcupine’s guide and the wiki when I do labbing for the weapons. I do a lot of weapon matchup theory for SC2. The wiki tends to have a lot of inaccuracies. Porcupine’s guide is usually more accurate, but sometimes it does miss the mark, or lacks some crucial info on how a weapon’s gimmicks work. I’m currently working on a guide that updates all the information.
I'm loving these tier lists! There's not nearly enough Soulcalibur content in this style.
5:11 Looking at the "Soulcalibur II The Complete Official Guide" by Piggyback Interactive, it states on page 131 that attacking with Han Guang will cause Yun to lose 3 HP, but it doesn't state that it will cause chip damage, however Brady Games' "Soulcalibur II Official Fighter's Guide" does state that it will cause 10% of chip damage but doesn't make mention of losing HP. After checking the US, EU and JP versions of SCII, turns out that the "lose 3HP per attack" trait was only in the Japanese version of the game, which was replaced with "deal 10% of chip damage per attack" in later versions.
Similarly, the Brady Games guide states that Nightmare's Soul Calibur has a 25% defence increase, but the Piggyback Interactive guide doesn't. Once again, doing in-game testing for all three regions of the game shows that the JP version of the game doesn't have a defence increase or decrease but the US and EU versions of the game show a 25% increase.
Thank you for uploading so many high quality screenshots and videos for the wiki. Your contributions are huge.
Believe it or not, these tier lists have made me want to play SC2 again, and it's been a nostalgia trip, man. Thank you. I'd love to see more for SC2 or other games. Is there any chance for a tier list on joke weapons or a video about the non legendary weapons?
I know make me want to play again too
I love your tier list videos on Soulcalibur weapons. It's nice to see more Soulcalibur content on UA-cam in general.😍
So glad to see people talking about Soul calibur, can't wait to see your channel grow 😃
I’m really surprised this is the first video I’ve seen someone make on this subject and it’s about time! As a kid me and my friends spent hours playing weapon master mode to unlock and explore the different weapons stats. Modern fighting games NEED more repeatable content like this.
Yeah me too lol
Next time, do the joke weapon.
I would love to see that
Big agree
Joke weapons all have the same stats
@@ShadowFire2921 damn I didn't know that
Joke weapons all lower the CPU difficulty by 1 level.
Please keep these list videos coming, it's a breath of fresh air to see something so small yet so interesting finally being talked about like this
I didn't even know the full effects of most of these weapons despite playing SCII for so many years, it's really cool to see that kind of content for this game, and you do a really good job at covering it too!
O HAI LEMMY
It's crazy how much the game just does not tell you about the ultimate weapons... I always disliked that. Like, yeah, it's cool at first to give these weapons this air of ooga booga mystery, but eventually it just gets really annoying.
Not helped by the bonuses sometimes being different depending on the version! (Friggin Nightmare Soul Calibur)
@@DMSwordsmaster Haha! We just keep running into each other it seems! And yeah, from a "lore" standpoint, it's cool, really gives them some mystique and all. But from a gameplay standpoint, it definitely sucks to be blind. SoulCalibur III thankfully changed that, at least!
The tier list I didn’t know I needed. Love it and hope to see more.
Man I still remember how busted strong Mitsurugi's Damascus was. Used to piss off my brother
losing to self-inflicted damage gotta be one of the worst feelings in a game ever
These tier list vids are fun, i would love to see more in the future.
Awesome, I was hoping you would make this!
Cool stuff ! Would love to see functionall differences for weapons in future soulcaliburs, if it was legal in competition i think it would create some fun stories and give people more stuff to mess around with tho it would also be really hard on the devs to patch the game with long range weapons in mind at all times, those would definitelly break the game one way or another lol
Cool video! Interesting to see tier lists that are non meta or jokes.
This might change the tiers a bit. Soul charge has multiple levels of charge (i believe 3) depending on how long animation is played. It can be canceled by pressing G. Meaning soul charge is pretty safe at anytime. You can only see the level of charge on the character itself. The weapon will glow or something like that.
Will it be a Tier List for Bosses from Soul Calibur and Tekken?
I believe I heard some Samurai Warriors music in there. Regardless, pretty awesome. you do bring up characters better weapons that aren’t legendary or soul edge, will there be a look at the normal weapons? or mids/alts?
11:04 Never seen Seung Mina throw a fit like that 😂
Are you going to do a Soul Calibur 3 Legendary and Ancient weapon tier list?
nightmares soul calibur weapon is so fucking cool. probably my second favorite weapon in all of soul cal, next too soul edge. never knew why it was soo good but i always used nightmares legendary. it just felt amazing
I hope you make more video so It's worth my subscription
Great content 👍
Was that a Tom's Terrifying Tales from The Toaster I heard? Damn that takes me back
I absolutely despised fighting against the Damascus sword growing up,
I kind of like the dichotomy between Nightmare's second best and ultimate weapons considering they both have a healing upside, but different alternate upsides and downsides.
SE Growth is more about power, with slightly worse healing and modest chip from block, while Soul Calibur is more defensive with better healing but you have the horizontal break thing and the AI is made stronger (citation needed). Honestly either one is good for certain situations.
Also my _god_ is the SCII version the best design for the Zweihander Soul Calibur in the entire series. I always adored how it looked.
Also initially I was very confused why the Zweihander SC was at the top considering the host of conflicting information thanks to the US/EU changes. "What, just health regen alone is enough for the very top??" Silly conflicting sources...
I imagine if it was like the Japanese version (no defense buff) it would probably be in A or B, and probably considered worse than SE Growth.
Please do a video on Soul Blade
Ahhh the Thanatos was the perfect weapon for me as a kid.
I knew Sueng Mina's would be first! Even as a kid when i saw my health draining I said "why am I dying!?"
I loved Link's Great Fairy Sword.
I remember one weapon and it's because my friend tricked me into using it as Necrid. It's the weapon that does full damage through block but block chip damage on normal hits.
Incredible
very silly
Hex Luminae. The absolute worst weapon in the game.
I like to think the drain on Tekken is from Heihachi being embarrassed if he doesn't kick your ass fast enough.
Next time, rate the milk my dad never came back home with
It spoiled 27 years ago 😢
Do a "all weapons tier list" for each character. Make separate videos on each character.
when you mentioned Valkyrie being in Soul Blade, I could feel my blood boiling. That thing was awful to fight against in that game.
Can you do every alt suit soul cailbur 2?
Hraesvelgr also looks like a fancy version of the Feather Broom. But it's also worse than the broom too lol.
Kris Naga still my favorite weapon
The damage is sooo good 🥰
Do one for the SC3 extra fighting styles
Can you try Legendary Weapons in SCIII next time?
The lore for the Tekken weapon outright states that the reason he's taking damage is because he's fighting against armored opponents
Why does the game call some of these weapons "legendary" if they have massive debuffs?
Please enlighten me- how are you able to play as Link and Heihachi AND Spawn on the same game?
Dolphin for the GameCube version, then RPCS3 for the HD version.
@@HyperChasred👑🙌
Sure I'll watch a tier list for weapons in a game I only ever played at a friend's house when I was 12. Why not?
"DISGUSTING" - Astaroth 1998 or whenever the heck this game was around. Best bunny.
SC3 legend weapons next!!!
I couldn't agree more when you said Nightmare's soulcalibur is better than Siegfried
Kilik's legendary is dull until you play sudden death mode where everyone dies in one hit - then it becomes S-tier because of its range.
Source: I played SC2 casually back in the day and playing Kilik ruined a bunch of my friendships.
Entertaining video though the tier ordering is all over the place.
The no-guard weapons are trash, you won't be able to take advantage of step-guard, the strongest technique in SCII. GI is no substitute, it has the usual risk but its less rewarding if the opponent knows the g2 glitch.
The long range ones are potentially game breaking if you know how to play keepaway.
Healing is completely broken though if you're still able to guard. With a good defense and safe retaliation its near impossible to kill you.
Basically this game is more defense oriented at any decent level of play than you think.
I disagree. Well, not about healing being good or the "no blocking" weapons being terrible, but about the defensive nature of the game.
Stepguarding and 2g are the best things in the game, but they don't necessarily lend themselves to defensive play. They also enable a very high level of aggression. Couple this with the fact that throws are true 50/50's, jumping is generally low risk with potentially great reward and damage generally being high, I'd say SC2 strikes a great balance in the viability between offensive and defensive play.
So while passive healing is amazing, doing loads of damage or chipping through opponents guard are also incredible assets. Ivy's Kaleidoscope is a good example of a weapon OP greatly underestimates.
Anyway, I assume his opinion is primarily based on playing against the AI rather than people.
Is this list based on fighting AI?
He thinks the "Can't block" weapons are good, so yes, clearly.
Against human opponents they are pretty terrible.
Seung Mina’s wep is great if you’re a berserk attack style player like me who rarely guards!! And Kilik’s takes a lot of skill to use, but it can be incredibly good
Off Topic but I Still Think SC6 is overrated and SC5 and 4 are underrated
So you're deleting my comments? Why?
It wasn't me. It's UA-cam automatically deleting comments for whatever reason.
@@HyperChasred Ah. I’m terribly sorry about the misunderstanding. I was trying to edit an initial comment, it fetched an error, then reloading the page removed it. Tried again and same issue. I wouldn’t have pegged imgur to be a problem if that’s what it was.
The initial comment was about the information in the video. Some of the weapons actually don’t have reduced defenses. Specifically Orichalcum, Kris Naga, and Hihiirokane. When a character soul charges, they take an extra 20% due to the counterhit modifier. Statistically there’s nothing wrong with any of these weapons. They all have defense stats of 100%.
@@hex4041 Good to know. Plenty of sites I looked at tend to be confused on that.
@@HyperChasred That’s why I cross reference Porcupine’s guide and the wiki when I do labbing for the weapons. I do a lot of weapon matchup theory for SC2. The wiki tends to have a lot of inaccuracies. Porcupine’s guide is usually more accurate, but sometimes it does miss the mark, or lacks some crucial info on how a weapon’s gimmicks work. I’m currently working on a guide that updates all the information.