@@AGENTMARIEAKA-AVENGER2236 wdym they still included Cassandra's *Special Move* in SC6 but not as a critical finish Prefer SC IV critical finish tho But Ivy's Critical finish in VI is way WAAAY better than the one in SC4 and 5.
The lighting in 4 was a lot more dramatic. Not necessarily better, but more extreme, and that did lend itself to a certain aesthetic appeal I wouldn't mind coming back.
I like those as well.. the lighting just hits nicely.. tho most of the character designs are just better in SCVI.. especially hated Cassandra's old outfit & CE.. they certainly fix that.. I just wish that they kept SCV Patroklos sword shield style, cuz there are no male sword shield playstyle, and his style is nice.. as well as SCV Viola style.. i know Viola is Amy, but perhaps they could make other characters that used it.. Zwei as well, yeah some of his moveset is used by Grøh, but c'mon, these 2 r so different in a sense..
Definitly, sc4 artstyle is superior. SC6 doesn't have personnality, its so lowwww budjet. And in some aspects the graphics were better too...In some aspects I said, SC6 looks better of course
Like their skin textures and Hair textures. Add HD quality to those texture and they are 200% better than sc6's... also SC6 has a big issue some transparency
I can't be the only one happy with how much more serious they took Cassandra specials in sc6. She still the same loud mouth, energetic, spunky character we love but her fighting style is more serious now and less comic relief. I love it.
@@SeventhheavenDK the ults in V were horrendously terrible. An ult is an ultimate attack, that's why it involves so many chained strikes in VI and VI. I love that. It's more realistic because if somebody is going all out on an opponent, they're not just going to hit them once or twice.
if I'm not mistaken they wanted a armageddon/war theme to SC4 which is why the characters are more gritty/dark and also it was supposed to represent the end of the storyline.
I've seen enough games with dark, gritty graphics that dont look like sleep deprive. I say 6 is alot better than 4. Although 4 has interesting storyline.
It was one of my first Xbox 360 games and I had fun but my dog peed on the case so I put the disk in an envelope and now it is somewhere in my closet lol
I like both, but I really like the glossiness of SC4's hair and clothes. And I think the dramatic lighting & lack of sleep eyes actually fits the games aesthetic
What an amazing work!!! I can see SC4 had an amazing engine for 2008. Shading is absolutely amazing. You can even see the swords projecting a shadow over on the character, which doesn't happen on 6. But character design on 6 is much .ore polished, as facial expressions and coloring. They all looked kinda vampires on SC4 hahaha. Thank you for this. Truly astonishing.
I'm glad you liked the video Autherius :). SoulCalibur IV is a great game for the details you mentioned, it lacked to improve some facial expressions and coloring. but overall it's an amazing game.
The characters in IV look so much realistic than they do in IV, SCVI characters look like mannequins, not to mention Mitsurugi, Amy and and other characters look better in IV
A lot of the Critical Finishes actually re-used moves from their regular movesets. Almost Xianghua's entire Critical Finish were just regular moves of her strung together.
It's interesting how they've changed Amy's and Setsuka's stances! Especially Amy's- she doesn't hop around anymore, in SC6 it's like she's waiting for her opponent to make a move. SC6 Hwang's hand that's not holding his sword is now more angled downward, like he's going to get his talismans, which is a neat detail!
What's especially interesting about Amy's stance change is that Raphael also used to hop around erratically in SC2, remnants of that stance can still be found when he's crouching in place.
@@TheCulab that was normal for Raphael and Amy because they're both fencers. That made it more realistic as opposed to them just standing there like they're not alive. That's why I like that they took SCVI back to what it was before to a degree. It's still super weird seeing Raphael, Amy, and Yoshimitsu no longer bouncing. That added more personality and life-like qualities to the characters.
@@raphaelsorel6907 They kinda do tbh, but that's probably because each game has their own aesthetic, SC4 being more gritty and somber. I prefer the zombie look over the doll faces
@@raphaelsorel6907 just saying *I* personally think they do, but that's not a bad thing, I prefer them as more corpse like than the over polished faces
It was probably the darkest of the series in terms of story and the fallout of 5 proves it though it was held back tremendously by aging out many of the characters (namely most of the female characters that should still be alive or not missing) and therefore missing out on a more detailed story.
To me, I feel like SCIV put a lot of effort into lighting and shading effects with the models; which is why it looks so good. It also adds a bit more realism.
SCIV pushed the graphics at the time, it even had insane reflections on some custom equipment for created characters! The Star Wars stages were great looking as well. But that's probably why it also feels like the game is a tech demo with the lack of modes. The fact that SCVI looks barely any better in many aspects just shows how innovative and cutting edge SCIV was at the time
i prefer the darkness and edgy style that SCIV has. it gave the game a darker feel. i love 6 but 4 gave the characters more of a presence on the stage. half of the time i find the lighting in 6 to make me lose focus on the fighters.
The games sure doesn't look 10 years apart (Makes you wonder how close it would be if you just put some higher res textures on the SC4 models). but it's a bit hard to compare directly since the light is quite weird, it's like strong twilight regardless of what time of day it is on the stage. It's a bit funny how most characters are almost the same as before with some wardrobe changes... and then Amy comes around with her new stance, new eye color and doesn't follow Raphaels moveset as closely anymore. (Was surprised that Hwang looks so different, but he still kept nearly the same stance).
I know faces aren't that much distinct in SC in general but while playing SCVI I felt everyone looked samey...like too rounded faces. Probably is the game's own style but I liked the variety better in SCIV default roster. Luckily the DLC characters in SCVI brought uniqueness back!
This video made me realize they toned down the wind effect a lot from SC4 to 6. It made the stages feel more alive. Look at the way Seong-Mi-Na's hair swishes about!
I like the faces in VI more because they look more realistic I'd say considering they're all warriors and fighters so it's obvious they'd look tired and a bit rough from all the fighting. Instead of the super clean and spotless face they got in the last one.
I sure don't. Nightmare's design in SC4, like several of the SC4 designs (I'M LOOKING AT YOU ALGOL!) went over the edge. They kept trying to make Nightmare look more dramatic, and what they ended up with was something that seemed almost comical. I mean, he is quite literally exploding. The designs for VI are better just due to their simplicity. Maybe I just enjoy all the callbacks to SC1 and 2, but It just feels like it works bettter.
I think SC 4 had a darker tone and some characters just flat out looked better. In SC 6 they rounded faces and changed looks a little too much. Mitsurugi's face looks so different along with others
@@noecases5940 1: Yes, because everyone can afford those nice computers. 2: What? 3: Of course, everyone can just shell out the money for an old console and a copy of the game. Also, everyone has room to fit the console, and all the pre owned ones that were purchased will work, and the game will too. Why didn't I think of that?
Im really hoping they will bring them in too cause they've brought all the others back. What i dont get is they made Aeon's race of "Lizardman" that you can use to create your own characters from, but you cant have his fighting style.
@@SeventhheavenDK there's no point for Algol in VI. He served his purpose in IV as the main antagonist. Plus he's not in demand, and VI's storyline is going back to SCI-SCIII
The fact that you had special guest chara designers for Soul 4 like Oh Great! and company was just the best. and what I miss the most with fighters is the fact that you had basically the base roster almost complete and not having to buy quasi infinite dlcs to have all the characters... Good old days...
The only thing I miss between this one and six is the engine they used for the hair because it looks plastic and it's annoying but everything else is fine
I love how even spending so much time the SoulCalibur IV graphics keep up to date and I find myself turning on the PS3 to play it when I can because it's still impressive to me
A lot of the character face models look better in SCIV than SCVI, but the armor designs are generally better in SCVI. The graphical improvements are obvious, although the lighting and shading seems better in SCIV as someone else pointed out.
My man SC4 Siegfried (Prime Siegfried), is my favourite character within the whole serie, just look at the design of both armor and weapon, nostalgia is killing me 😭
I love Sophitia and Taki, i used to play soul calibur on the dream cast the controller was much to big for my fingers but I instantly fell in love with Sophitia i love her fighting style her backflip kick.
I honestly prefer her with more clothes. I want her to have a more alchemist-like costume. Something tasteful, even modest, but with elegant to the extreme with eye-popping flare.
I like the darker atmosphere of 4 but the characters look better in 6. Combine the atmosphere of 4 and the character models in 6 and it would be the best looking SC game.
Anyone else, while the Voldo side-by-side was on screen and he was just up there slowly wiggling for a few seconds, look over your shoulder to make sure nobody was watching you watch that? Also, why the hell is Hwang's new outfit like a gothic musketeer?
Everyone in SCIV got into Ivy's mascara,lol. The lightning in SCIV hit the models really nice. I kinda miss it. The art direction has always been beautiful.
SC4 needs a rerelease with balancing. I personally feel like it was the last real SC before they simplified everything. SC4's biggest flaw was it was incomplete due to the natural disaster that Japan faced during development. I've played every entry in the series, except for the wii game. 2 and 4 will forever be my favorite entries. The soul still burns
I dont want to sound like im complaining cause i am just very grateful to even get another Soul Calibur game i luv this series. But i have to say it feels as though there are very different teams at Namco who work on the SC and Tekken series of games. You can tell Tekken 7 just has much more money spent on it's development compared to SC6. The graphics and textures overall are better, and just more content and characters even. T7 got that Ghost Battle mode where you can just keep fighting opponents to work your rank up. In SC5 it's called Quick Battle same thing but this mode is missing in SC6. I just really wish they would add more modes like bring back a new version of Chronicles of the Sword, i loved that mode and used to play it loads on SC3. What they should be doing is bringing modes like this and just more classic customize items from the previous SC games, as DLC. Us fans would buy it! Cause we luv and want to support this game more and more!!
T7 had a laughably low budget and looks pretty plastic on consoles, same as SC6. SC6 probably had a higher budget during development, TTT2 flopped and they weren't sure 7 would sell
@@yakuzashibe i still think Tekken 7 looks good especially the textures, and it just has way more costumes. overall seems to have had more money spent on it's dev than SC6. TTT2 was still good i thought.
The only thing I can say that Soul Calibur 4 has over 6 is that there seems to be wind physics that blow the hair and clothing of characters. But, it was probably removed because it caused clipping problems.
In soul caliber 4 the moves truly felt like you were just ending your opponent In soul caliber 6 they look more like a special attack from mortal kombat
I mean it's kinda generic if you played many games or watched many anime and fiction movies. Is it your first time seeing a scythe weapon used in games??
Honestly it's before and after the soul caliber we have now is why most of them in their youth for nightmare it was before sieg became free Sophia is being that cult slave not knowing that her husband is dead and now they're holding the children hostage. Ivy's was before the curse almost killed her and Valentine pretty much sacrificed its life so she could live. Rafael's conquest now coming to fruition those are just a few examples
Just realized the track in the background around 16:00 - 17:30 was “like a glint of light”, the battle theme music for tethe’alla in Tales of Symphonia
I remember buying Soulcalibur IV for the PS3 back in 2008, before that I played soucalibur III heavily with tons of friends, we'd even have tournaments and such Seeing the graphics of SC4 in 2008, me and my friends were jizzing in our pants lmao
I prefer IV to VI a lot. Honestly I was expecting VI to be a lot better than it actually was, especially considering how munch they are re-using a lot of animations
Abs gorgeous games. I like how consistant the whole series is. Thery're very similar in presentation and style but you can clearly tell them apart when watching them like this. It's fantastic how well done SC4 is. It's so fluid and very well polished. Played it last evening with friends on the PS3 emulator and just WOW! Incredible! Very good videos you have here. Excellent comparisons! Edit - the lack of physics in SC6 is kinda sad. I mean, it's a 10 years newer but it doesent look thaaaat much different and some features arent even there.
Damn besides looking like some are straight up ports, some of the faces in the models look flatter or with less depth than the SCIV ones...and that's a PS3 game! I haven't checked the polygon counts of the models in Blender or something similar, but it looks like if you update the lighting effects and textures SC4 can easily look as good as SCIV...being 10 years older. That game really pushed graphics at the time, although I don't know if it ran at 60 fps like SCVI (And my girl Taki now looks less muscular and more lanky, but I guess that's more realistic for an actual agile ninja. I like her mask is back but I feel her SCIV armor pieces were perfect and insanely cool and the bodysuit color was more unique than a standard red)
Considering the 4th game came out a decade ago and still looks descent tells how much Namco dev team put effort into the development of the Soul Calibur VI. IMHO they should bump up the minimum CPU requirements for the next Soul Calibur to be the 6 core processor like Core i7 8700K and the minimum GPU to be the RTX 2060!
Style wise, I would agree that at least Mitsurugi looked better in IV. However the much more expressively animated and much less sleep deprived looking faces in VI look much better.
Characters from VI just look like they've been made from the character creation (which is the case), they all have blank faces and no more recognizable traits, apart from their outfits it's rather hard to tell. Raphael and Mitsurugi for instance, go look at their version from SCII and tell me they look better in VI. SC IV kinda started to bring that soulless vibe to the series, and VI finished it, since we probably won't be getting another game. Soulcalibur deserved better.
SC IV was way better imo. You could not spam finishers or some other weird techniques. Mastering a character took time and dedication. You dont have to pay for the original characters and the dark aesthetic its set in make it overall more enjoyable for me. Btw the eyes looking sleepless also look better and is perhaps more realistic for the circumstances these people live in. SC VI sure has prettier finishers and a graphical overhaul but it looks more cartoonish
I like how SC4 has more of a darker ambiance. Everything in 6 is so vibrant and colorful.
To tell you the truth sc4 has more detail and more fan service lol
@@AGENTMARIEAKA-AVENGER2236 Mah, everything after 4 would more detail.
@@AGENTMARIEAKA-AVENGER2236 wdym they still included Cassandra's *Special Move* in SC6 but not as a critical finish
Prefer SC IV critical finish tho
But Ivy's Critical finish in VI is way WAAAY better than the one in SC4 and 5.
Damn.right bro.. soul calibur is about darkness..
Just a side effect of Xbox 360 and ps3 more or less darker contrast hardware related
The lighting in 4 was a lot more dramatic. Not necessarily better, but more extreme, and that did lend itself to a certain aesthetic appeal I wouldn't mind coming back.
SCIV designs and artwork are beautiful, I still play it.
I like those as well.. the lighting just hits nicely.. tho most of the character designs are just better in SCVI.. especially hated Cassandra's old outfit & CE.. they certainly fix that..
I just wish that they kept SCV Patroklos sword shield style, cuz there are no male sword shield playstyle, and his style is nice.. as well as SCV Viola style.. i know Viola is Amy, but perhaps they could make other characters that used it.. Zwei as well, yeah some of his moveset is used by Grøh, but c'mon, these 2 r so different in a sense..
@@ivansoul619 Same all day I do
Definitly, sc4 artstyle is superior. SC6 doesn't have personnality, its so lowwww budjet. And in some aspects the graphics were better too...In some aspects I said, SC6 looks better of course
Like their skin textures and Hair textures. Add HD quality to those texture and they are 200% better than sc6's... also SC6 has a big issue some transparency
I can't be the only one happy with how much more serious they took Cassandra specials in sc6. She still the same loud mouth, energetic, spunky character we love but her fighting style is more serious now and less comic relief. I love it.
Her SCIV super is still the best tho
Big disagree on that and her outfit in IV is so much hotter as well 😭but at least she seems to have bigger, bouncier tits in VI so that's something.
@@DarkOverlord96 She, sits on her opponent... She is serious in SC6 but her fighting style is definitely less refined than Sophitia's.
@@ShiningJudgment666 I like the new one, she throws that shield like captain America and bounces it back and forth
@@DarkOverlord96 no it is not
i like the style of 4 more. but the ultimates are way better in 6
Agree. Nightmare looks much better in IV. In VI his armor (body?) looks like it's made of plastic.
I actually prefer the ultimates in V, they were short and to the point. In SCVi they have a longass animation, and that annoys me.
Ok but just one ult is better in the 4 than the 6 zasalamel's ult is way better than the 6 version
@@SeventhheavenDK the ults in V were horrendously terrible. An ult is an ultimate attack, that's why it involves so many chained strikes in VI and VI. I love that. It's more realistic because if somebody is going all out on an opponent, they're not just going to hit them once or twice.
Also we have to admit that Soul Calibur 4 had impressive graphics!! Great editing mister!!!!
Yes!! It really did have very impressive graphics during its time... I was just talking to someone about this hidden gem.
it aged better than sf4,tekken 6 and mk9's graphics
I think it’s because it was stylized well. The gritty, dark and slightly anime-ish art style stands against the test of time well.
Yes i agreed
@@mevox very true artistry will always outshine graphical output in the end
IV: What is sleep?
VI: I love to sleep.
Sc4 is more of a Final Battle .
I like how everyone in the fourth title is sleep deprived 0/
They are much older in soul calibur 4 and the constant threat of your soul being devoured will do that to you.
@@chillpill1590 Are they that much older? Talim and Amy couldn't be any younger in 6 than they are in 4 though. Time inconsistencies?
@@Milloeuf there much older in 4 I think Talim is 17 in 4 and sc6 she is 12
if I'm not mistaken they wanted a armageddon/war theme to SC4 which is why the characters are more gritty/dark and also it was supposed to represent the end of the storyline.
I've seen enough games with dark, gritty graphics that dont look like sleep deprive. I say 6 is alot better than 4. Although 4 has interesting storyline.
damn. The graphic is still hella good in 4
SC4 is weirdly nostalgic now to me. Missed the old middle school days dueling with my friends all day with Nightmare
It has a special place in my heart because it has the best roster in the series. I barely used CAS because all my favorites are in!
Fellow nightmare main
It was one of my first Xbox 360 games and I had fun but my dog peed on the case so I put the disk in an envelope and now it is somewhere in my closet lol
I've been trying to either find my old copy of the game, or find somewhere that sells a working used copy.
G4y moment
I like both, but I really like the glossiness of SC4's hair and clothes. And I think the dramatic lighting & lack of sleep eyes actually fits the games aesthetic
What an amazing work!!!
I can see SC4 had an amazing engine for 2008. Shading is absolutely amazing. You can even see the swords projecting a shadow over on the character, which doesn't happen on 6.
But character design on 6 is much .ore polished, as facial expressions and coloring. They all looked kinda vampires on SC4 hahaha.
Thank you for this. Truly astonishing.
I'm glad you liked the video Autherius :). SoulCalibur IV is a great game for the details you mentioned, it lacked to improve some facial expressions and coloring. but overall it's an amazing game.
Yes the vampire look it's true
The characters in IV look so much realistic than they do in IV, SCVI characters look like mannequins, not to mention Mitsurugi, Amy and and other characters look better in IV
Raphael is a vampire 😅
@@KKMM-7200 Nah, you’re wrong.
3:39 Cassandra: "You like this kinda stuff?"
*(Proceeds to sit on opponent's face)*
Nom Nom Nom
Some people somewhere in the world: yes mommy.
Sc4 still holds up today
Nobody will talk about the wind effects of SC4? Nobody? Ok
Shh
I actually love the wind effect.
There's still wind effect in VI skip to Ivy. I think it depends on the area.
Right!! It made the stages feel a lot more alive. Halcyon Harbor's breeze seemed so relaxing.
I like how Tira's Critical Finish was carried over into her move set. Lol
A few others re-use assets too. For example the final blow of Amy’s CF is the final hit in her lilith parry BBB string in VI.
yup same for kilik's 44k and his unblockable
A lot of the Critical Finishes actually re-used moves from their regular movesets. Almost Xianghua's entire Critical Finish were just regular moves of her strung together.
dayum siegfried become worst in hair and face
Same for Sophitia (aGI 3A+B)
It's interesting how they've changed Amy's and Setsuka's stances! Especially Amy's- she doesn't hop around anymore, in SC6 it's like she's waiting for her opponent to make a move.
SC6 Hwang's hand that's not holding his sword is now more angled downward, like he's going to get his talismans, which is a neat detail!
What's especially interesting about Amy's stance change is that Raphael also used to hop around erratically in SC2, remnants of that stance can still be found when he's crouching in place.
@@TheCulab To me, I think Raph should be the one dancing or hopping around and Amy is the one standing because of their personalities.
@@TheCulab that was normal for Raphael and Amy because they're both fencers. That made it more realistic as opposed to them just standing there like they're not alive. That's why I like that they took SCVI back to what it was before to a degree. It's still super weird seeing Raphael, Amy, and Yoshimitsu no longer bouncing. That added more personality and life-like qualities to the characters.
The characters Eyes in 6 are much more expressive than 4. They looked like soulless zombies before.
Yeah, but the facial structure for some of them look better in 4. At least, I feel they fit the style better.
@@johnbuscher Not really.
@@raphaelsorel6907 They kinda do tbh, but that's probably because each game has their own aesthetic, SC4 being more gritty and somber. I prefer the zombie look over the doll faces
@@angelskins Mah, they don’t look like zombies at all.
@@raphaelsorel6907 just saying *I* personally think they do, but that's not a bad thing, I prefer them as more corpse like than the over polished faces
I like how you can really see the age difference. Soul caliber 4 is the older characters
How many years are supposed to be between the characters in 6 vs 4?
You can tell 4 is after they’ve been through some shit lol
You can even see the slight changes in Amy
@@turrican4d599 SC2 takes place in 1590. SC6 happens from 1583-90 and stops right before SC2.
@@werewolfgold Thanks, man, but now I'm confused. :D
i like how sciv was pretty much the goth phase for the whole series lmao! godtier editing btw i love this video sm
It was probably the darkest of the series in terms of story and the fallout of 5 proves it though it was held back tremendously by aging out many of the characters (namely most of the female characters that should still be alive or not missing) and therefore missing out on a more detailed story.
To me, I feel like SCIV put a lot of effort into lighting and shading effects with the models; which is why it looks so good. It also adds a bit more realism.
SCIV pushed the graphics at the time, it even had insane reflections on some custom equipment for created characters! The Star Wars stages were great looking as well. But that's probably why it also feels like the game is a tech demo with the lack of modes.
The fact that SCVI looks barely any better in many aspects just shows how innovative and cutting edge SCIV was at the time
Not only the "lightning and ambient" was better on IV but also the stages.
i prefer the darkness and edgy style that SCIV has. it gave the game a darker feel.
i love 6 but 4 gave the characters more of a presence on the stage. half of the time i find the lighting in 6 to make me lose focus on the fighters.
And STAR WARS And Setsuka saying DIE! Alot
@@destroyermcw626 lol and amy saying “annoying” every two seconds
So you're telling me after all this time no one has told *Cassandra* that this isn't *DEAD OR ALIVE?* 💀
I like your pfp :)
Glad to see Cassandra back, she's always been my favorite!
The games sure doesn't look 10 years apart (Makes you wonder how close it would be if you just put some higher res textures on the SC4 models).
but it's a bit hard to compare directly since the light is quite weird, it's like strong twilight regardless of what time of day it is on the stage.
It's a bit funny how most characters are almost the same as before with some wardrobe changes... and then Amy comes around with her new stance, new eye color and doesn't follow Raphaels moveset as closely anymore.
(Was surprised that Hwang looks so different, but he still kept nearly the same stance).
I know faces aren't that much distinct in SC in general but while playing SCVI I felt everyone looked samey...like too rounded faces. Probably is the game's own style but I liked the variety better in SCIV default roster.
Luckily the DLC characters in SCVI brought uniqueness back!
wow you even included hwang and went the extra mile! excellent video!
Thank you very much Nishan :)
This video made me realize they toned down the wind effect a lot from SC4 to 6.
It made the stages feel more alive. Look at the way Seong-Mi-Na's hair swishes about!
"Righteousness is on my side!" *murders Talim in cold blood*
I actually forgot talim existed in soulcalibur 6 for some time
I mean she didn't lie that when she said victory would soon follow after that part XD
@@marrowyoutube i did to lol
Very detailed comparison compared to most I see. Very well done production value
I Like Setsuka the Most . Elegant yet deadly . Been a main Since SC3 with her. Glad She's back in SC6
If you truly mastered her - hats off. Im trying it right now and FUCK, that's hard to do...
You must be an really annoying opponent I can already tell
Siegfried and Nightmare had the most badass designs in SC4 it's a shame that they were changed
I wish viola was in it. Loved how she fought with a crystal ball
The character designs and critical finish are a hell of an improvement.
Here's hopin for season 3.
I remember telling my dad “there’s no way graphics can get any better than this” while playing iv.
Lol
Did you play that game (SC IV) with your dad? How old were you?
@@사토소우 I did my family used to play soul caliber and guilty gear 🔥 I was around 11 years old
@@randomnesity9 Thank you for your reply. I wanna get such a family if allowed.
@@사토소우 you will man. It’ll happen naturally
I like the faces in VI more because they look more realistic I'd say considering they're all warriors and fighters so it's obvious they'd look tired and a bit rough from all the fighting. Instead of the super clean and spotless face they got in the last one.
Don't you mean IV?
I still want Nightmare and Siegfried armor and weapons from SC4 for SC6
stop to play SC6, return to the 4 like us
@@Earthkouek I’ve been playing 4 and I have 138 hours in
I sure don't. Nightmare's design in SC4, like several of the SC4 designs (I'M LOOKING AT YOU ALGOL!) went over the edge. They kept trying to make Nightmare look more dramatic, and what they ended up with was something that seemed almost comical. I mean, he is quite literally exploding. The designs for VI are better just due to their simplicity. Maybe I just enjoy all the callbacks to SC1 and 2, but It just feels like it works bettter.
I really really wish Yun Seong was in SC6 :,( I miss him so much
Perhaps he comes back
Hwang is pretty much the same play style as Yun Seong. Just use him
You can make him using Hwang's move set and customize items.
@@TruLuan Hwang is good and all but he’s not the same character, the playstyle is semi similar but not the exact same especially in 6
He'll back
I think SC 4 had a darker tone and some characters just flat out looked better. In SC 6 they rounded faces and changed looks a little too much. Mitsurugi's face looks so different along with others
Dark times and STAR WARS!
I guess it's because most characters are supposed to look younger (since SCVI is a reboot).
I love this...
I LOVE SOULCALIBUR SO MUCH 🥺😁💜💜
Really great work man!
Soul calibur 2 was one of my childhood games. I will not forget soul calibur. It’s awesome
This is so well edited ! Thank you very much for this video !
i miss sc 4 so much
Me to, my favorite soul calibur 😢😥😓
Just play it
@@-emerald-1553 I know that.... 🙄🙄🙄
I never said that play in ps 4 or xbox one....
Ps3, xbox 360 or just emulators
@@-emerald-1553 1 very good computers can play it
2 you know that, not me
3 just buy the consoles
@@noecases5940 1: Yes, because everyone can afford those nice computers.
2: What?
3: Of course, everyone can just shell out the money for an old console and a copy of the game. Also, everyone has room to fit the console, and all the pre owned ones that were purchased will work, and the game will too. Why didn't I think of that?
I love SCVI’s new looks! All that’s left are Rock, Aeon and possibly Yun-seong.
Wonder how they’ll be different than they were?
Im really hoping they will bring them in too cause they've brought all the others back. What i dont get is they made Aeon's race of "Lizardman" that you can use to create your own characters from, but you cant have his fighting style.
They'll back
Next game, probably along with Algol.
@@SeventhheavenDK there's no point for Algol in VI. He served his purpose in IV as the main antagonist. Plus he's not in demand, and VI's storyline is going back to SCI-SCIII
Each character's movement is almost same with 4, but graphic effects and details have been improved a lot. Great!
The fact that you had special guest chara designers for Soul 4 like Oh Great! and company was just the best.
and what I miss the most with fighters is the fact that you had basically the base roster almost complete and not having to buy quasi infinite dlcs to have all the characters... Good old days...
Me: Trying to observe the visual differences.
Maxi: 21:00 “LOOK AT ME GO!”
The only thing I miss between this one and six is the engine they used for the hair because it looks plastic and it's annoying but everything else is fine
Yes the graphics in 4 Looks better
I also miss Amy's Hairstyle in 4, because they made her hair look like a croissant in 6.
LMAO SO TRUE!!!!
@@leonziedrich4093 I think is more similar to a croissant in 4
I love how even spending so much time the SoulCalibur IV graphics keep up to date and I find myself turning on the PS3 to play it when I can because it's still impressive to me
A lot of the character face models look better in SCIV than SCVI, but the armor designs are generally better in SCVI. The graphical improvements are obvious, although the lighting and shading seems better in SCIV as someone else pointed out.
Good editing!
Thanks
Chibi Octi :)
Everyone took a nap between games
Good one
To be fair, SCVI is like a prequel sequel, so it would make sense that they'd look a bit more refreshed 😂
My man SC4 Siegfried (Prime Siegfried), is my favourite character within the whole serie, just look at the design of both armor and weapon, nostalgia is killing me 😭
Same
@@IoiniEverson In SC Broken Destiny Siegfried can Hve Broken Destiny Sword
I love Sophitia and Taki, i used to play soul calibur on the dream cast the controller was much to big for my fingers but I instantly fell in love with Sophitia i love her fighting style her backflip kick.
10:10 his critical finish was banishing you to the shadow realm? 🤣🤣🤣
Doesn't matter what Ivy wears, she's still pretty in my eyes!
I honestly prefer her with more clothes. I want her to have a more alchemist-like costume. Something tasteful, even modest, but with elegant to the extreme with eye-popping flare.
Understandable
Looks like VI are styled more like the original. Have to admit I prefer a lot of the design choices in IV.
Same
i can tell they put extra attention into making sure Ivy looked right for SCVI
I love a good quality comparison video like this one! Good job
Cassandras “physics” looked too updated though
( ͡° ͜ʖ ͡°)
I like the darker atmosphere of 4 but the characters look better in 6. Combine the atmosphere of 4 and the character models in 6 and it would be the best looking SC game.
I really like everyone's aged, sleepy eyed look in 4
They been through a lot and STAR WARS!
Anyone else, while the Voldo side-by-side was on screen and he was just up there slowly wiggling for a few seconds, look over your shoulder to make sure nobody was watching you watch that?
Also, why the hell is Hwang's new outfit like a gothic musketeer?
That’s his new outfit, he wears because he’s blending in the shadows
Everyone in SCIV got into Ivy's mascara,lol.
The lightning in SCIV hit the models really nice. I kinda miss it.
The art direction has always been beautiful.
SC4 needs a rerelease with balancing. I personally feel like it was the last real SC before they simplified everything.
SC4's biggest flaw was it was incomplete due to the natural disaster that Japan faced during development.
I've played every entry in the series, except for the wii game. 2 and 4 will forever be my favorite entries.
The soul still burns
The lighting and shadow affect with extra detail to the hair and mouth look amazing in sc4. But some of the character rework I like in sc6
I dont want to sound like im complaining cause i am just very grateful to even get another Soul Calibur game i luv this series. But i have to say it feels as though there are very different teams at Namco who work on the SC and Tekken series of games.
You can tell Tekken 7 just has much more money spent on it's development compared to SC6. The graphics and textures overall are better, and just more content and characters even. T7 got that Ghost Battle mode where you can just keep fighting opponents to work your rank up. In SC5 it's called Quick Battle same thing but this mode is missing in SC6.
I just really wish they would add more modes like bring back a new version of Chronicles of the Sword, i loved that mode and used to play it loads on SC3. What they should be doing is bringing modes like this and just more classic customize items from the previous SC games, as DLC. Us fans would buy it! Cause we luv and want to support this game more and more!!
T7 had a laughably low budget and looks pretty plastic on consoles, same as SC6. SC6 probably had a higher budget during development, TTT2 flopped and they weren't sure 7 would sell
@@yakuzashibe i still think Tekken 7 looks good especially the textures, and it just has way more costumes. overall seems to have had more money spent on it's dev than SC6. TTT2 was still good i thought.
The only thing I can say that Soul Calibur 4 has over 6 is that there seems to be wind physics that blow the hair and clothing of characters. But, it was probably removed because it caused clipping problems.
SC IV design and theme is still the best one for me
In soul caliber 4 the moves truly felt like you were just ending your opponent
In soul caliber 6 they look more like a special attack from mortal kombat
That's because they _are_ finishing moves. Critical Finishes required your opponent's health to be low, their armor broken and your Soul Gauge full
Also you need to guard break them and then press all the face buttons at the same time before the stagger time ends.
@@kaihedgie1747 No all you had to do was bust that Soul gauge
Is it just me or Zasalamel has like the scariest looking weapon? (Besides Nightmare & Siegfried)
Because is Death's weapon
I mean it's kinda generic if you played many games or watched many anime and fiction movies. Is it your first time seeing a scythe weapon used in games??
4 has aged like fine wine
Honestly it's before and after the soul caliber we have now is why most of them in their youth for nightmare it was before sieg became free Sophia is being that cult slave not knowing that her husband is dead and now they're holding the children hostage. Ivy's was before the curse almost killed her and Valentine pretty much sacrificed its life so she could live. Rafael's conquest now coming to fruition those are just a few examples
Just realized the track in the background around 16:00 - 17:30 was “like a glint of light”, the battle theme music for tethe’alla in Tales of Symphonia
I remember buying Soulcalibur IV for the PS3 back in 2008, before that I played soucalibur III heavily with tons of friends, we'd even have tournaments and such
Seeing the graphics of SC4 in 2008, me and my friends were jizzing in our pants lmao
Cassandra got some nice physics...
I prefer IV to VI a lot.
Honestly I was expecting VI to be a lot better than it actually was, especially considering how munch they are re-using a lot of animations
Really well put together!!
sc4 is still the graphical goat. the attention to detail was its peak.
Abs gorgeous games. I like how consistant the whole series is. Thery're very similar in presentation and style but you can clearly tell them apart when watching them like this.
It's fantastic how well done SC4 is. It's so fluid and very well polished. Played it last evening with friends on the PS3 emulator and just WOW! Incredible!
Very good videos you have here. Excellent comparisons!
Edit - the lack of physics in SC6 is kinda sad. I mean, it's a 10 years newer but it doesent look thaaaat much different and some features arent even there.
Damn besides looking like some are straight up ports, some of the faces in the models look flatter or with less depth than the SCIV ones...and that's a PS3 game!
I haven't checked the polygon counts of the models in Blender or something similar, but it looks like if you update the lighting effects and textures SC4 can easily look as good as SCIV...being 10 years older. That game really pushed graphics at the time, although I don't know if it ran at 60 fps like SCVI
(And my girl Taki now looks less muscular and more lanky, but I guess that's more realistic for an actual agile ninja. I like her mask is back but I feel her SCIV armor pieces were perfect and insanely cool and the bodysuit color was more unique than a standard red)
The idea of SC6 is for the characters to look younger, because is a reboot
I really don’t remember SC4 being this gorgeous.
Unpopular Opinion: I genuinely prefer VI's aesthetics.
Considering the 4th game came out a decade ago and still looks descent tells how much Namco dev team put effort into the development of the Soul Calibur VI. IMHO they should bump up the minimum CPU requirements for the next Soul Calibur to be the 6 core processor like Core i7 8700K and the minimum GPU to be the RTX 2060!
I like sc4 clothing design more than sc6.
Coomer
@@alexradice8163 bruh what
@@alexradice8163 whut
Yeah, you love tasteless fanservice.
@@raphaelsorel6907 bruh
I really like the look of the characters older versions I don't know their facial features look better
Style wise, I would agree that at least Mitsurugi looked better in IV. However the much more expressively animated and much less sleep deprived looking faces in VI look much better.
I low key prefer sc4
I miss the AI
As do i
@@henryevans9975 They was tougher and Starkiller on Arcade
i like how zasalamel is just nazeem with a scythe
SOUL EDGE! BE AMAAZED! TASTE...THE SOUL OF DESPAAAAAAAAIIIIIRRR!!! This nightmare shall consume you.
Voldo just looks like an extra zesty JoJo's character. Was always my second fave after Yoshimitsu. Was fun to use, but a huge pain to get good with.
Now if we could get Aeon in the game and someone at least mentioning Yun-Seong exists that would be great
There's hwang now so I don't think we will see yun seong anytime soon. But aeon must make a return.
But Yun Seong is actually mentioned in story mode/LoS, go play it lol
@@talesoflars in 3 we got both....
Mitsurugi calls Hwang Yun-seong in his Soul Charge. Hwang even calls him out if soul charged in response.
@@GraionDilach so mitsurugi with Hwang and same opposite way?
SCVI is next-level with regards to lighting and materials. SCIV looks alright, but it definitely shows its age.
Tira gives me Harley Quinn vibes in sc4
I like the wind and background movement in Mina's SCIV
Good video,I like the older look more than the updated look for some these characters.
Siegfried's Soul Calibur IV Critical Finish is just, Holy Fuck...!
Yep
SC4 graphics are still impressive.
Devs should offer an upgrade pack to bring all of 4 finishers to 6
That vampire Raphael and golem Astaroth was really nice!!
Characters from VI just look like they've been made from the character creation (which is the case), they all have blank faces and no more recognizable traits, apart from their outfits it's rather hard to tell. Raphael and Mitsurugi for instance, go look at their version from SCII and tell me they look better in VI.
SC IV kinda started to bring that soulless vibe to the series, and VI finished it, since we probably won't be getting another game.
Soulcalibur deserved better.
SC IV was way better imo. You could not spam finishers or some other weird techniques. Mastering a character took time and dedication. You dont have to pay for the original characters and the dark aesthetic its set in make it overall more enjoyable for me. Btw the eyes looking sleepless also look better and is perhaps more realistic for the circumstances these people live in. SC VI sure has prettier finishers and a graphical overhaul but it looks more cartoonish
6 was seems the first game since 3 to give Tira her proper look