Working with Redshift’s AOVs in Cinema 4D

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 43

  • @erikmder11
    @erikmder11 Рік тому +1

    It might be worth noting that the way this was presented, it's not obvious straight away that this is working in Linear sRGB workflow, not ACEScg (as is default on Redshift). You won't be able to see it composite correctly in Photoshop this way without correcting for it using the OpenColorIO plug-in

  • @spIette
    @spIette Рік тому

    Omg, I had been looking for the Material ID in the new Redshift everywhere. Thank you so much.

  • @joekunitz620
    @joekunitz620 Рік тому

    You fill in a lot of pieces that other tutorials glossed over thank you

  • @fancyvideoyo
    @fancyvideoyo 7 місяців тому

    Just getting into Redshift and what a differrence your videos are making! Thank you

  • @mwasifanjum
    @mwasifanjum 9 місяців тому

    Great TUT! Just needed this to know!

  • @driggsy
    @driggsy Рік тому +1

    Awesome tutorial! Thanks for this

  • @AmbujKoshi
    @AmbujKoshi 6 місяців тому

    Really helpful! Helped me on my current project. Thanks Dimitris!

  • @steilvorlageDE
    @steilvorlageDE 4 місяці тому

    Thank you very much. Did you recognize that spring-constraints are working strange, if you activate the "Motion Vector"-AOV? Seems to be a bug.

    • @marvelousdecay
      @marvelousdecay  4 місяці тому

      Haven't tried that but I wouldn't be surprised if there was some sort of bug. Definitely post the issue on Redshift's forum for the developers to see and hopefully fix.

  • @massimobaita7178
    @massimobaita7178 2 роки тому

    Thank You very much, Dimitri's!

  • @evolnull125
    @evolnull125 8 місяців тому

    Shadow layer that's what I need. Thanks

  • @theChefnut
    @theChefnut 2 роки тому +4

    Photoshop wont let me copy the shadow layer and paste it on the levels mask. It just pastes as a new layer.

    • @davidcowell6141
      @davidcowell6141 Рік тому

      did you ever figure this out? I am having the same issue!

    • @jasonwasher5637
      @jasonwasher5637 Рік тому

      @@davidcowell6141 Same here. Ive never seen that done before.

    • @alvaromatasferrer5841
      @alvaromatasferrer5841 Рік тому +1

      same here, getting crazy!

    • @ferdaramos
      @ferdaramos Рік тому +1

      You need to Alt+Click on the mask, and then paste the layer selection you’ve copied!

    • @gabrielamelina9709
      @gabrielamelina9709 9 місяців тому

      @@ferdaramos still cannot do it 😓

  • @leepowers1316
    @leepowers1316 7 місяців тому +1

    thanks dude.

  • @travisvermilye
    @travisvermilye 5 місяців тому

    Thanks! This is great!

  • @tsorrell1
    @tsorrell1 Рік тому

    Great video! Easy to understand and well explained.

  • @daniburton4190
    @daniburton4190 Рік тому

    Hii great tutorial!! Thank you so much for your time and dedication. Btw it would be awesome if we could get a separated layer for the Post-Effects. Do your know if there's any posibility?

  • @davidkerman1732
    @davidkerman1732 Рік тому

    how do you handle stuff like pyro and other volumes?

  • @darrynrogers204
    @darrynrogers204 2 роки тому

    Great video. Thanks Dimitris.

  • @timaging
    @timaging Рік тому

    How do we get material passes? This was present in nodes before and I can not find this in redshift

  • @antonmannerdahl8481
    @antonmannerdahl8481 2 роки тому

    Thanks so much for the tutorial! Saved my butt! :D

  • @apomus8661
    @apomus8661 Рік тому

    Thank you so much !

  • @gabrielamelina9709
    @gabrielamelina9709 9 місяців тому

    how do you copy paste the shadow layer into the mask layer??

    • @marvelousdecay
      @marvelousdecay  9 місяців тому

      Copy the shadow layer and then to get in to the mask, then while holding down the option key (or alt for pcs) click on the mask. That will send you in to the mask where you can paste the shadow

  • @DynamicPhil84
    @DynamicPhil84 2 роки тому

    Great tips Dimitris! One thing that still confuses that I can never seem to figure out with multi-layered PSD files: if your object/s are on a transparent background and you render out an alpha channel to the layered PSD file, how do you then access that alpha channel in After Effects? Since it appears as a custom channel in Photoshop, it is not automatically selected as the alpha in After Effects.

    • @marvelousdecay
      @marvelousdecay  2 роки тому

      Hey Philip. After effects should read psd alphas automatically. Just make sure that your alpha is not just another layer in your psd file but it lives in the "channels" section. That should do the trick.

    • @DynamicPhil84
      @DynamicPhil84 2 роки тому

      @@marvelousdecay thanks for the response. The alpha is in the "channels" section, but maybe the problem is that there are multiple channels when a multi-pass PSD is exported from C4D? When I go look at the channels tab in Photoshop, I will see the alpha as a channel, but there is also the default all white channel. Maybe if I delete that all white channel so only one channel is left instead of two, that will fix the issue?

    • @DynamicPhil84
      @DynamicPhil84 2 роки тому

      Actually the real problem here is when I am dealing with a PSD image sequence. It isn't a problem deleting or isolating a channel in a single PSD file, but if I have hundreds of PSDs in a sequence, I can't manually delete channels or layers from every single file.

    • @marvelousdecay
      @marvelousdecay  2 роки тому +1

      Yeah the multiple alpha channels might be an issue. I would suggest using another file type for image sequences since psd can be big in file size especially if you keep the photoshop compatibility option enabled. Try OpenEXR. You might like it more.

    • @DynamicPhil84
      @DynamicPhil84 2 роки тому

      @@marvelousdecay Yeah typically I use png image sequences but it gets to be a hassle with one sequence per render pass. Importing each sequence into After Effects is kind of a chore. OpenEXR is the best format but huge file sizes, unless I am using unnecessary settings. I only render out at 16 bit, not 32.

  • @cfshhhp7800
    @cfshhhp7800 2 роки тому

    So good!

  • @BongbokCG
    @BongbokCG 2 роки тому

    🔥🔥🔥🔥🔥

  • @wonkaytry
    @wonkaytry 2 роки тому

    (Refraction brackground)

  • @MrExo_3D
    @MrExo_3D 2 роки тому

    how much do AOV slow down rendering?

    • @marvelousdecay
      @marvelousdecay  2 роки тому

      I haven’t noticed any difference in rendering time. Maybe a second or two extra to save the additional files?

  • @pangqingyuan
    @pangqingyuan 2 роки тому +1

    six six six