The most powerful tutorial which contains very much information about composing / mograph / data-transfer / AOV / EXR render etc. THANK YOU VERY MUCH!!! YOU ARE AWESOME.
Fascinating how you used such a complex method of animating the movement of the phone in C4D. I'm certain there are key reasons for doing it this way. My job is to figure out why. Learned a lot from this tut. Thanks!
Thanks for watching, yeah it can seem a bit overkill but the goal was to show how to get a mograph animated object over to After effect. Keyframed animations doesn't need all the baking process.
agreed. every single step of animating the phone is really mind-blowing. I never thought of using a cloner in this way! Thanks for the video, Gilles. Keep up and I would love to watch more tuts from you :)
Thank you for the great tutorial!!! I was getting a weird delay with the solid in after-effects and it just was not lining up. It was driving me crazy, I figured out if I shifted the keyframes on the screen position null back one keyframe it resolved the issue. I'm not sure why this was happening but at least its working. Hopefully, this helps anyone else having the same issue.
Thanks for your feedback , the issue probably comes from a priority issue in the constraints, the order of the objects in object manager is important as well. Those priorities in C4D can sometimes be a pain to solve
This is very useful; thank you for going into so much detail. One part of the puzzle that's still missing for me is how to adapt pre-built models (iPads, laptops, phones). We do a lot of this screen replacement work, and all of the models we find are very different - sometimes with UVs, and sometimes with strange GEO. It can be tricky to know what the best approach is.
Thanks for your feedback, I'm not sure what your question is tho, if you mean, how to do that when the model has no clean topo/uv, I would just quickly remodel the screen. Not sure i answered correctly
If you set the orientation of the screen correctly in C4D you will not have to jump through hoops in after effects to make the screen line up. It will automatically be oriented correctly
Great tutorial and great voice. Mograph animation may be overkill for simply using compositing tag and baked keyframes, but great to know there is non-destructive approach. 🎉
amazing stuff ,great content 👍💯 I do though have one question how do u import camera animations and motion track the camera in after effects. That is if u have camera animations??
Thanks, sorry I don't understand what you mean, do you speak about the process of getting the camera movement from c4d to AE or tracking the camera of actual footage ?
@@gillesdillenseger6472 Hi, wondered if you can help me with quick question? I want to animate the phone to the other side of the screen after 30-60 second delay. What I have tried is animating the target null and then using the inheritance field to start a new animation. Is it possible to have 2 animations with the inheritance effector like this? thank you
@@literallyshane4306 you could animate the cloner instead of the null and then use the field to trigger the animation or you could also use a second null and inheritance effector, i hope this helps :)
Merci Gilles, exactement ce que je cherchais! Y aurait-il d'autres passes a exporter afin d'avoir un rendu exact au rendu c4d? (mise a part la refraction)
Merci Julien, content que ça puisse aider ! De manière générale lorsque je fais des rendus par passe, je fais un rendu d'une image avec toutes les passes pour voir celles qui peuvent être utiles (ça peut aussi permettre d'identifier d'où vient le bruit dans l'image), au rendu de l'animation je garde uniquement celles dont j'ai besoin . C'est un peu au cas par cas . J'espère que je réponds à la question 😀
Yeah you're right , it would be more straightforward to use a pose morph, but I wanted to show some mograph techniques and demonstrate how you can bake this to bring it over to AE
Hey, again, Gilles! Returning to this excellent tutorial once more, and I have two questions. 1. Why do you use an expresso tag on the null instead of just dropping a null as a child of the phone? Is it something to do with the fact it's in a cloner with effectors? If I have a setup without cloners, I assume I don't need to go through this process? 2. Once the plane is created, why do you use a constraint to link the new null? Can't you just put the new 'screen position' null as a child of the new plane? Thank you again for your work and help.
Hi thanks for the feed back , 1. yes the idea here was to get the global position/orientation of the phone 2. this part was to adjust the position of the screen manually (and also get the global position of it, in the world) otherwise if the null is a child of the plane it's position would be local and depending of the planes position (hope it makes sense) after effect only understands global positions/rotations, if the objects are in a hierarchy it starts to fall appart, I hope this answers your question 😀
Thanks ! all the process would be the same accept for the render, there are many tutorials on UA-cam, i would suggest searching for "multipass rendering"
Salut Gilles, je commences enfin le tuto! Saurais-tu comment gerer ce flow avec 3 cameras liees a un Stage? Seulement la premiere camera est prise en compte... Merci d'avance!
salut Julien, si tu utilises un stage pour changer de caméra , dans after lorsque tu fais ton extract tu as les différentes caméras, il suffit d'ajuster la durée de chaque cam au plan correspondant. En gros ton plan1 va de l'image 0 à 10 , ta cam 1 dans la timeline after va de 0 à 10 également, le plan 2 va de 11 à 25, la cam2 de 11 a 25 etc... je ne sais pas si mon explication est claire
I don't think that's possible with cineware as you have to render the 3d anyways when importing 3d objects, but you could check element 3d (I'm not using it personnaly)
@@gillesdillenseger6472 Hi! Thanks for this great tutorial, I'm learning a lot! I tried and followed everything but for some reason I get the same issue about the null delay. I changed the priority on the xpresso tag and the contraint tag into "generators" but the "screen position null" moves more delayed than the target Plane. I tried to redo the constraint and all but i get the same issue. I'm using c4D 2024. Thanks for all your help!!:D I like all your tutorials!
@@saiboredoodleshi , thanks for the feedback. That's strange, that should solve the problem, an other quick and easy fix would be to just offset the video in After effect.
@@gillesdillenseger6472 Hi! I noticed the delay actually happened after i baked the null. It seems the baked animation starts 1 frame later. so i just moved the baked animation back to 0 frame and it solved the problem! the movement already matched!:D Thanks again!!
Hey did you maybe updated to R26? i cant really upload C4D files into AE cuz it says i need C4D version of "R25 or later" even tho i have everything up to date both AE and C4D.
Hey, that's really strange, I've never had this kind of issue with previous versions of C4D/AE. I'm still on R25. Note that the S26 is a kind of "mid year" release, the "R" is for the full release that usually comes out in september. Maybe the current version of After effect doesn't support S26 and the problem will be solved once the full release is available . I'm not sure why you have this issue, I'm just guessing here. Good Luck !
For the screen with the Puzzle Matte on it, why is it when I move it outside of the glass, I can see the red in the render preview. But when I put that same object with the Puzzle Matte behind the glass (meaning the screen is inside the phone now), the red in the render doesn't show up? All I see is black. And then when I export it, the matte doesn't work in after effects if the screen is inside the phone, but it works when the screen is outside the phone.
@@gillesdillenseger6472 I didn’t really find an exact solution. I had to render out the phone without the glass. Even though the glass is fully transparent, it still blocks the puzzle matte for some reason. Not sure why. So I just didn’t render the glass. But it doesn’t look quite right without seeing that glass. Also, I couldn’t get the refraction pass to work. It would always render out as black. So I had to render out the specular pass instead and that seemed to work.
I encountered the same problem, so I’m writing an answer to save someone time. In the AOV manager for PuzzleMatte, you need to activate the Reflect/Refract IDs checkbox, then the masks will be visible in the render even if they are behind the glass. 16:54 There was an edit here, and the checkbox was activated off-screen.
The most powerful tutorial which contains very much information about composing / mograph / data-transfer / AOV / EXR render etc. THANK YOU VERY MUCH!!! YOU ARE AWESOME.
Thanks a lot for your feedback
Fascinating how you used such a complex method of animating the movement of the phone in C4D. I'm certain there are key reasons for doing it this way. My job is to figure out why. Learned a lot from this tut. Thanks!
Thanks for watching, yeah it can seem a bit overkill but the goal was to show how to get a mograph animated object over to After effect. Keyframed animations doesn't need all the baking process.
Finaly some top tutorials, please continue, This type of templates is the interest of a lot of designers, to learn how to make
Thanks for the feedback !
One of the best tutorials I've seen! Thank you!
Thanks !
Every second of this tutorial is interesting. Amazing high value content!
Thanks for your feedback !
agreed. every single step of animating the phone is really mind-blowing. I never thought of using a cloner in this way! Thanks for the video, Gilles. Keep up and I would love to watch more tuts from you :)
@@duke3024 thanks a lot , you're feedback is much appreciated, I've got many more tutorials to come , I just need to find time to finish them
Thank you for the great tutorial!!! I was getting a weird delay with the solid in after-effects and it just was not lining up. It was driving me crazy, I figured out if I shifted the keyframes on the screen position null back one keyframe it resolved the issue. I'm not sure why this was happening but at least its working. Hopefully, this helps anyone else having the same issue.
Thanks for your feedback , the issue probably comes from a priority issue in the constraints, the order of the objects in object manager is important as well. Those priorities in C4D can sometimes be a pain to solve
thanks man, you really helped me with this moment 🙏
a huge tutorial like this for free, impressive. thank you
Thanks Marlon for the feedback 😀
Thank you so much for the video. Really super helpful, for the video I am working on right now. amazzing stuff. Merci beaucoup!
Thanks , glad that's been helpful 😃
This is very useful; thank you for going into so much detail. One part of the puzzle that's still missing for me is how to adapt pre-built models (iPads, laptops, phones). We do a lot of this screen replacement work, and all of the models we find are very different - sometimes with UVs, and sometimes with strange GEO. It can be tricky to know what the best approach is.
Thanks for your feedback, I'm not sure what your question is tho, if you mean, how to do that when the model has no clean topo/uv, I would just quickly remodel the screen. Not sure i answered correctly
@@gillesdillenseger6472 yeah that’s what I thought - I guess it’s probably quite simple - I’m just very new to modelling and cinema.
Best tutorial in this theme! Thank you!
Thanks a lot, glad you liked it 😃
I loved this tutorial! 😳❤Very informative and interesting 🙌
Thanks !
Amazing, thanks, big help
Great !
If you set the orientation of the screen correctly in C4D you will not have to jump through hoops in after effects to make the screen line up. It will automatically be oriented correctly
Agreed , i didn't really care about orientation when i did the tutorial, so this was just à quick and dirty fix 😃
Great tutorial and great voice. Mograph animation may be overkill for simply using compositing tag and baked keyframes, but great to know there is non-destructive approach. 🎉
Thanks ! Yes it is overkill, but the Idea was to show how to bring this kind of non keyframed animation over to After effect
Wow bro thank you so much
Thanks for watching 😀
amazing stuff ,great content 👍💯 I do though have one question how do u import camera animations and motion track the camera in after effects. That is if u have camera animations??
Thanks, sorry I don't understand what you mean, do you speak about the process of getting the camera movement from c4d to AE or tracking the camera of actual footage ?
Phenomenal! Thank you
Thanks for watching !
@@gillesdillenseger6472 Hi, wondered if you can help me with quick question? I want to animate the phone to the other side of the screen after 30-60 second delay. What I have tried is animating the target null and then using the inheritance field to start a new animation. Is it possible to have 2 animations with the inheritance effector like this? thank you
@@literallyshane4306 you could animate the cloner instead of the null and then use the field to trigger the animation or you could also use a second null and inheritance effector, i hope this helps :)
@@gillesdillenseger6472 great, thank you! It does help, useful to know It can be done. Thank you for the advice :)
Merci Gilles, exactement ce que je cherchais! Y aurait-il d'autres passes a exporter afin d'avoir un rendu exact au rendu c4d? (mise a part la refraction)
Merci Julien, content que ça puisse aider ! De manière générale lorsque je fais des rendus par passe, je fais un rendu d'une image avec toutes les passes pour voir celles qui peuvent être utiles (ça peut aussi permettre d'identifier d'où vient le bruit dans l'image), au rendu de l'animation je garde uniquement celles dont j'ai besoin . C'est un peu au cas par cas . J'espère que je réponds à la question 😀
Thank you 🎉
Thank you for watching !
Good stuff, but why not just use a PM tag instead of all the cloner / effector stuff?
Yeah you're right , it would be more straightforward to use a pose morph, but I wanted to show some mograph techniques and demonstrate how you can bake this to bring it over to AE
Merci :) !
Hey, again, Gilles! Returning to this excellent tutorial once more, and I have two questions.
1. Why do you use an expresso tag on the null instead of just dropping a null as a child of the phone? Is it something to do with the fact it's in a cloner with effectors? If I have a setup without cloners, I assume I don't need to go through this process?
2. Once the plane is created, why do you use a constraint to link the new null? Can't you just put the new 'screen position' null as a child of the new plane?
Thank you again for your work and help.
Hi thanks for the feed back ,
1. yes the idea here was to get the global position/orientation of the phone
2. this part was to adjust the position of the screen manually (and also get the global position of it, in the world) otherwise if the null is a child of the plane it's position would be local and depending of the planes position (hope it makes sense)
after effect only understands global positions/rotations, if the objects are in a hierarchy it starts to fall appart, I hope this answers your question 😀
Interesting! I think I get it! Much appreciated. All the other tutorials miss this.
You are legit man - thanks so much.
I have just one question, so every elevating/floating animation is done by inheritance field and time modifier ? right?
Yes 👍
@@gillesdillenseger6472 Thanks, great tutorial.
Thanks for your feedback 👍
Great tuttorial! Can you show this render process without Redshift?
Thanks ! all the process would be the same accept for the render, there are many tutorials on UA-cam, i would suggest searching for "multipass rendering"
Salut Gilles, je commences enfin le tuto! Saurais-tu comment gerer ce flow avec 3 cameras liees a un Stage? Seulement la premiere camera est prise en compte... Merci d'avance!
salut Julien, si tu utilises un stage pour changer de caméra , dans after lorsque tu fais ton extract tu as les différentes caméras, il suffit d'ajuster la durée de chaque cam au plan correspondant. En gros ton plan1 va de l'image 0 à 10 , ta cam 1 dans la timeline after va de 0 à 10 également, le plan 2 va de 11 à 25, la cam2 de 11 a 25 etc... je ne sais pas si mon explication est claire
thank you! is it possible to do this and map the video/texture on exported UVW maps in AE?
I don't think that's possible with cineware as you have to render the 3d anyways when importing 3d objects, but you could check element 3d (I'm not using it personnaly)
for some reason my nulls have delay when I bake animation, do you know how fix it?
Hi Alexey, strange , did you change the priority on the xpresso tag ? 10'00 in the video
@@gillesdillenseger6472 Hi! Thanks for this great tutorial, I'm learning a lot! I tried and followed everything but for some reason I get the same issue about the null delay. I changed the priority on the xpresso tag and the contraint tag into "generators" but the "screen position null" moves more delayed than the target Plane. I tried to redo the constraint and all but i get the same issue. I'm using c4D 2024. Thanks for all your help!!:D I like all your tutorials!
@@saiboredoodleshi , thanks for the feedback. That's strange, that should solve the problem, an other quick and easy fix would be to just offset the video in After effect.
@@gillesdillenseger6472 Hi! I noticed the delay actually happened after i baked the null. It seems the baked animation starts 1 frame later. so i just moved the baked animation back to 0 frame and it solved the problem! the movement already matched!:D Thanks again!!
Hey did you maybe updated to R26? i cant really upload C4D files into AE cuz it says i need C4D version of "R25 or later" even tho i have everything up to date both AE and C4D.
Hey, that's really strange, I've never had this kind of issue with previous versions of C4D/AE. I'm still on R25. Note that the S26 is a kind of "mid year" release, the "R" is for the full release that usually comes out in september. Maybe the current version of After effect doesn't support S26 and the problem will be solved once the full release is available . I'm not sure why you have this issue, I'm just guessing here. Good Luck !
@@gillesdillenseger6472 Thanks for replay! I write to support and thats what seams to be issue
For the screen with the Puzzle Matte on it, why is it when I move it outside of the glass, I can see the red in the render preview. But when I put that same object with the Puzzle Matte behind the glass (meaning the screen is inside the phone now), the red in the render doesn't show up? All I see is black. And then when I export it, the matte doesn't work in after effects if the screen is inside the phone, but it works when the screen is outside the phone.
hey Neil, that's strange , I don't know what the issue is in this case, did you find a solution?
@@gillesdillenseger6472 I didn’t really find an exact solution. I had to render out the phone without the glass. Even though the glass is fully transparent, it still blocks the puzzle matte for some reason. Not sure why. So I just didn’t render the glass. But it doesn’t look quite right without seeing that glass. Also, I couldn’t get the refraction pass to work. It would always render out as black. So I had to render out the specular pass instead and that seemed to work.
@@gillesdillenseger6472 please include the c4d file in the Gumroad project.
I encountered the same problem, so I’m writing an answer to save someone time. In the AOV manager for PuzzleMatte, you need to activate the Reflect/Refract IDs checkbox, then the masks will be visible in the render even if they are behind the glass.
16:54 There was an edit here, and the checkbox was activated off-screen.
I like your voice!
il faut reculer un petit peu le micro monsieur
bro just keyframe the animation like why
Yes you're right, but the goal of the video was more about techniques on how to get mograph stuff over to After effect
@@gillesdillenseger6472 i am pretty sure a simple null with tag external composite n import file as c4d in aftereffects would do the job
hello sir, How do you run the shortcut section? "reset transform"
Hey, to reset transformation on an object the shortcut is alt+0