When I originally played Fable, I didn't even know about the hype and promises made by Peter before its release. So I had zero expectations, and playing it completely unbiasedly, was probably one of my favorite games ever back then (and still has a very special memory for me to this day) ☺
Same here. I picked it up and it straight up blew my mind. Never heard about it or saw it anywhere before that. Magic Carpet too! And Black and White! If I never knew, I'd think these games were made by the best devs on Earth. Fable 3 was my fav and until I looked it up, I have no idea anyone hated it.
Same here, a friend loaded it up one day near the end of middle school for me. I was instantly hooked, the transforming good/evil character, the (at the time) gorgeous world and funny characters and cool stories. I would love to see Fable be made the way it was intended in some form some day but what we ended up with was iconic in its own right.
I heard the BS but I had been listening to the same over ambitious BS for every game that came out in the mid to late 90s so I discarded the BS and tried out the game with clear eyes. Fable is still one of my favorite game of all time.
Barely started watching, But - my dad worked on the same industrial estate as Lionhead in 2016 (in Guildford). Sent me photos of the place & everyone seemed to be always outside smoking and drinking coffee - a week later, Lionhead was closed down. Madness
Video game programming seems kind of like a very cutthroat industry where you are now held to specific standards by rich people instead of figuring out new concepts and putting them into code. Video game programming has changed over time I imagine.
@@raiden72 it is also a consumerist industry, where the end users define how soon they want things, leading to investors pushing deadlines up, unfinished content, and day 0/1 patches to fix the issues that they did not have the time to send to QA. Furthermore, QA and alpha/beta testing were important sides of the development process. Less and less alpha/beta builds are created and most devs playtest things themselves. The thing is, QA and alpha/beta testing give unknown parameters that the devs most likely omit in their playtesting rounds, which in turn help them correct oversights. Tbh, the entirety of the videogame industry is screwed, now that AI is there. People think it is the future, but it only toss "finished, but flawed" works that still need to be fixed. What was good about concept art was that midway through that phase, they went through multiple changes and versions. Now, to even generate the same type of artwork requires hours, when before, you only hired the artist whose artstyle meshed the best with your vision of the work, and they could make changes on the fly during a meeting. It sucks.
Halo, Project Gotham Racing, Modern Warfare, Knights of the Old Republic & 2. Jade Empire. San Andreas. Rainbow Six. We shall not see their like again.
Fable was incredibly well-realized given the technical limitations of the era and the circumstances of its development. Its atmosphere was one of the most charming I'd ever played at the time. It handled the power fantasy aspect of the RPG genre incredibly well, too. I have fond memories of my secretly OP frying pan with its 5x mana augmentations, spending literally 100% of combat with time stop and shield going, spamming multi hit and multi arrow attacks all day long. Although, whichever dev that had the idea to make that annoying high-pitched sound whenever magic shield was on should have chosen something else
Lolol yeah I dont have the info on that dev. The atmosphere for me was potentially the best part, Im a sucker for great immersion and overall tone in games and at the time Fable stood out so much. Thanks for watching!
To this day I firmly believe Fable to have one of the best "realized" atmospheres of any game, period. The music is masterful and the graphics hold up to this day, not because the graphics are _good,_ but because they fit the story book fairytale aesthetic so perfectly. Kinda like how Runescape's graphics are simultaniously terrible and yet genre defining.
@@jacobesterson Agreed, everything blended extremely well together to make a compact but MEATY experience. The story, the chocies(WHICH ACTUALLY INFLUENCED THE GAME) the way your morality affected your looks, the different personalities of the towns folk based on the region. That much attention to detail and game systems really is hard to come by in modern games.
@@jacobesterson 100% agree, fable 1's atmopshere cannot be topped, the menus the art the voice acting the music. Its all just so good. Fable 2 honestly hit it almost dead center as well.
It's kind of a shame how Peter gave Big Blue Box literally no credit. I've been playing this game since I was a kid seen many interviews and discussions around it but never once have I heard of big blue box. I don't even really remember seeing their logo in the credits (Not saying it wasn't there, just not memorably enough for me to recall it) but I sure remember the opening where the guy in assassin armor stabs the ground and a burning lionhead emblem spews forth.
he always does this he make big "promises" and the devs need to crunch to make those "promises" to be feasible thing and then Peter just throw then down the bus
To be fair, it makes a certain kind of sense - making random crazy promises about a game he wasn't even working on or all that involved with was pretty scummy, but the game probably did sell much better with the narrative that it was being developed by a proven studio. Like, for all he knew, the game might've been a massive flop, so he was putting his reputation on the line as well.
@Pixie1001. That is fair. But he could have easily said "Well, we have a satellite studio that is the lead, but my team at Lionhead are working on the game as well." Or something like that. That way the Carters get some credit, but there is still the legitimacy of Lionhead's backing and support.
@@ElliotKeatonthe game wouldn’t exist without the people funding it. They don’t have to take their money; they can try to make it themselves Instead, they take their money then bitch when the people funding their existence tell them what to do
@@pyropulseIXXI Hi, I can tell you're new to finances. The end result is the only thing that matters. Saving some money by effectively sabotaging your own investment is never worth it.
my only issue with it on the PC is that there isn't controller support and you can't slow walk for rp purposes.. There is a mod that replaces the sneak animation with walking, but that's the closest you can get without playing fable anniversary. I hate anniversary though as it makes many characters more ugly, has sound glitches or changes that I don't like, and loses the overall charm TLC has imo.
@@GhostManZeroYeah I tried that several times and it never worked even using 3rd party programs. TLC is just a poor PC port I ended up buying the anniversary version and it worked out of the box with zero issues.
I just beat Fable for the first time the other day. You can tell they were extremely passionate and they really did make a genre defining game, especially for the time. It was a game I always intended to get around to and I’m glad I did. I think a lot of people don’t even know about Big Blue Box and just assume it was a lionhead game.
Yea it’s really quite a good game. Considering the difficulties they had during development with too much feature creep they really pulled it out the box (forgive the pun)
Hopefully you played the Anniversary version of Fable because it is significantly better than the regular one!! Fable 2 is just as amazing if not more amazing than Anniversary if you haven't played that!! Fable 3 is straight garbage though.
The first time I played fable it was hands down the most innovative, amazing game I'd ever played. I've beaten fable one probably 3 or 4 maybe 5 times. I haven't played it in quite some time, but after watching this I'm definitely doing another fable run in honor of all the hard work and sacrifice that was put into making this gem.
It doesn't surprise me at all that Peter Molyneux took undue credit for the game. The guy is a snake oil salesman. I never knew that Big Blue was the original developer of the game, which is a testament to how wholly Molyneux claimed ownership. While the level of crunch they ended up doing is bad, they did spend a long time developing this game, and as much as we want devs to be able to do everything they want to ultimately do in a game, there is a point where they do need to deliver. It sounds like they just wanted to keep building the game with no planned end date.
Yeah, they were definitely over ambitious. But from what I gathered, they weren't expecting the microsoft deadline at all, which ultimately I think is the reason they couldn't polish it or get it really to where they wanted. One of the quotes at the end of the vid, was one of the brothers saying that basically wasted years trying to implement things that were ultimately not needed or couldn't even get to work as well, so they knew.
Me early in the video: Blue Box who? I followed Fable prerelease and played it through at launch. For me to have thought it was made by Lionhead all these years is wild. Peter Molyneux really did make himself and Lionhead synonymous with Fable in an excessive way.
He did. I believed it as well. That dude stabbing the earth and their logo coming up is all I remember. I recently went on youtube to rewatch the intro and sure enough, a quick little blue box animation comes up right after that
But the logo is in the opening credits and the developer names and faces are in the end credits. Since you have watch the entirety of the credits to get to the post-game (at least in the base game), you should be familiar with Big Blue Box and the Carters.
@@MyUsualCommentdont tell me you actually think a normal person is going to sit through like 20 minutes of credits beginning to end and actually pay attention to the mountain of names and logos
@@justanotherwitposter1875 I do. Especially when I really appreciate the game. People worked hard on something I enjoyed; the least I can do sit through the credits. Does that make me abnormal? Maybe. I honestly don't care.
so this is why the sequels never turned out right. because Lion Head didnt even make the thing, they were just imitating Big Blue Box when they made the others.
I haven't done my research yet into the sequels, but I know dene did stay and work fully on Fable 2, but not 3. I will eventually do those videos as well to finish out the franchise. Thanks for watching!
@@GameStudioLore ah thank you for the clarification! i'm curious what percentage of Big Blue worked on each game and how that lines up with the heavy shifts in design as the games went on.
I followed Fable via gamer magazines for over a year before release. When it finally did, I ran out, bought an Xbox and the game. It was the only game I ever owned for my Xbox. I still play Fable on stream from time to time.
Fable is the game that made me fall in love with RPGs. The ability to customize your character but also having every decision affect not only your character but the world around you was something I hadn’t seen before. I have such good memories from Fable and it’s following sequels. I don’t think any other game has ever left such an impact on me until Arkham City.
I've only played so far into the game, but, even as a casual fan, I found this doc very engaging and informative. Pro job, thanks for putting all this together.
The biggest thing Fable had going for it was the incredible atmosphere. The world felt bigger and more mysterious then it actually was. All the other stuff that gets advertised as selling points, even at the time as a teenager, I found somewhat underwhelming. It was the sense of exploration that kept me going.
1000% It something I dont get from a lot of games now sadly. 90% of the reason I play games personally is for the world and. the ambiance. I just like chillin in a world that isn't RL lolol.
Fable TLC was my favourite childhood game. Everything about it was perfect. Graphics, sounds, gameplay… haven’t seen a game like it ever since. Hopefully playground developers understand what players wish for and new fable lives up to expectations. I am so eager to see what they have in store for us.
I have no hope for Playground's Fable. It's going to be modernized in all the ways you don't want, if what you're seeking is escaping into a fantasy world from daily matters.
@@Psycorde well Fable 2 already had, female and male characters, gay marriages, cross dressing, and sex with multiple partners, so which modernize ways are you suggesting will be bad? Skin color?
@@EQOAnostalgia clearly was just mentioning what was already in the game. Dunno why you need to make it an us vs you issue. Don't like it, don't use them.
Dang, this makes me hate Peter Molyneaux even more. It wasn't just him disappoting and lying to fans and customers. He stole from his friends and employees.
Really solid. Obviously a ton of effort went into this. There's a persistent issue you have to address for future efforts so you don't undermine the high quality and immense work: textboxes. You quote a ton of people, and only context makes clear that you're quoting someone. You already have it written down, so it's only a bit more effort to have a textbox slide/fade in with the text you're quoting and an attribution. It doesn't have to dominate the screen like the poster for a Matt Damon movie; subtitles are a design start. But with as many quotes as you have, it's kind of a necessity for clarity. Outstanding effort. Can't wait to see what else you produce. Well done.
Fable was one of the first games I worked on as a game tester back in the day. This provided some context for some of the things and ways we were asked to test, and also how and why certain things in the game came to be. The year and a half of crunch really explains a lot on its own, but it's interesting to see some of the more specific aspects of how the game was developed.
Really love this story behind the scenes of the actual unsung hero’s who made this game. I think Fable has really stood the test of time. There is a certain charm to the world, the graphics. And the ambient orange glow over Evegthing that helps it even 20 years later to not only not look Dated. But also it’s very uniquely recognizable. All of the other fable games as well followed suit in this consistency
This game is burned into my memory, I played it so many times. Because it's fun and not to long, And there are so many different Possibilities and endings. And because you start young and really grow old It feels so real. And people and the world really react to your actions. we don't really have a game like this now? Can you imagine it? A game like this with the graphics that we have now? That would sell like hot cakes. This game really was ahead of its time
Really enjoyable and high quality video, subscribed. Would it be possible for you to put the sources you've used in the description for future videos? Would help for those interested in doing further research themselves.
Honestly Fable 2 was what I started with and probably still my favorite but fable 1 is incredibly close, for the atmosphere, tone and setting it was such an amazing escape (both games) as a kid, I still have some love for fable 3, but the first two are still some of my favorite games of all time, and the intro to fable 2 gives me a warm nostalgic feeling everytjme
I'm loving the music choices you've got going. I do find myself being confused on if it's you, or a quote. Maybe something to let us know it's a quote before the very end of it. You also have a very nice voice for this.
You're right about the quotes. I didn't want to repeatedly keep saying, "Dene said to IGN" or something every single time lol. So I experimented, and I don't think it worked super well lol. I appreciate the feedback! I might try adding the quote as an image while reading it in the future for clarity. I'm glad you liked the music! It took me about 5 hours, finding the perfect sound I wanted and adding all of it for this video lol. Thanks for watching!
where's my FRICKEN Acorn, Peter? I remember before the game actually came out, it was hard to imagine some of these concepts because they sounded so out there. I thought the game was fair enough in the end but I can understand why some people felt let down by it. Anyway, this documentary is fascinating. Thanks. The original original concept with the elements sounds better than "project ego" imo. I kinda think that title kinda messed with their perceptions. Like I remember them bragging about "yeah the choices in the game determine your character that you get to customize isn't that revolutionary" and I'm just like "no that's what every RPG is trying to do." I guess it's a case of "reinventing the wheel". I think it's right on the first principles on what makes an amazing RPG system, and great inspiration for any would be dev.
Yes, Wishworld sounded amazing. I wonder if it's something they could pull off today? If Microsoft gave them an extra year, Fable would've been 10x better =( Also nobody forgets about the acorn lololol Thanks for watching!
@@GameStudioLore Other than polish, I don't think they could have made fable much better than it was with the tech that was there, it was pretty dang amazing for its time. If they could remake Fable today though, I can imagine things getting crazy.
Very different environment. I was an employee at BBB and then Lionhead from around 2001 to 2012ish. My... vague... memories were a bunch of things happening that moved the franchise in a different direction. Lionhead was kind of screwed after Fable came out. The other projects, Movies and Black and White 2, failed to sell well leaving the company in real trouble. Lionhead was burning cash and (from what I heard) was a month or two away from going bankrupt. The company was sold to MS (fairly cheaply but with all our debts being paid off). Once MS owned Lionhead things changed pretty quickly. MS wanted more Fable and pushed for everyone to focus on it. Lots more people got involved, lots more corporate speak, etc. The more steampunk tone was internal (I know John McCormack was instrumental in that and possibly Dene - I'm sure others but I forget who) and there was more a focus on named actors and so on. Peter seemed to want it to be more of a God game and REALLY wanted a dog (mutter) - because he likes pets and AI in games, believing players maintain an attachment to them. The setting changed to be more industrial but in an odd way. If the first game was a bunch of disparate people coming together and sort of jamming? And somehow creating a great sound? The sequels felt more like people fighting to get their own ideas in. Some fantastic stuff happened, but also a lot of frustration and people pulling and pushing against each other. Weird times (and great vid btw!)
@@asyme9717Thank you for your contribution to the game that shaped my childhood and inspired me so much. I'm playing Fable 2 on PC through Xenia emulator, only had PC as a kid and getting a modern console in my country at the time was practically impossible, especially with our income. It still retains the wonderful atmosphere I fell in love with. The dog I found to be an odd addition, ever since I played Fable 3 when it came out. Exploring magical world all by yourself gave the experience this wonderful feeling of cozy solitude. I'm getting used to the dog gradually, but it's different experience.
Amazing video! It's great to see an actual documentary that goes into details that a lot of other videos haven't before, such as the evolution of WishWorld and the even their name "thingy" which I believe comes directly from the Lionhead Dev Diaries for the game. I have been wanting to make something like this for a while, where it goes more in-depth about how their wishworld ideas tied into Fable and Fable: TLC, but I don't think I could have ever made something this well made and thoroughly researched.
I appreciate that Avarice! It was a lot yeah, a ton of info to sift through. Honestly, ive been taken back by the reception. Also, I cant believe how much Fable stuff is on your channel, I dunno how or where you even get half of that lolol It's a really good vault of info and fun!
Fable 1 had the best combat, physics and general feeling out of all. In fable 2 melee fights felt clunky, cumbersome and gave little feedback. In fable 2 the magic system was drastically simplified, far less spells, and most felt the same. Simply moving around was much more efficient, responsive, and accurate in the first game too Fable 2 also felt much more modern in atmosphere compared to the first game. Fable 2 was still good though. But 3 took everything that made 2 worse, made it worse again, and removed even more. And Fable heroes, the journey, and legends were all just abosultely terrible.
Just had my kids play it and I replayed it. I agree with their opinions on the shortcomings, but clearly where it excels overshadows everything else. It has stood the test of time.
Yeah the franchise could have been so much more. As for the reboot, It might not be terrible, not much to go on right now except for the....interesting announcement trailer
@@GameStudioLorefrom what i can tell the creators really don't understand the game the announcement trailer alone didn't gibe me a single vibe of the old fable Like yes fable had some britsh humor, but that was for a very small part of the side quest The main story was a tragic hero like storyline for all three. So to kinda go this the hero is a dude bro type of storyline is just agh Granted it could change for a story trailer, but if their story trailer is the same, as their announcement one then i got zero hopes for it
Great video! I’ve been working on a Fable video that focuses mainly on analyizing the game but I briefly cover some of the development cycle for context as I’m covering all of lionheads game but it’s so cool how deep you went. Keep it up!
14:00 - 14:45 This is why fable was so special too me, it honestly felt exactly like that, i was always forced to be whatever the story wanted of me, and fable let me have my cake and eat it too with character creation
Great video, never really knew any of this and loved Fable. I’m surprised how much public info there is on the games development available, especially it all contradicting that Fable is a Peter Molyneux game
So crazy to see people talking about playing this game as such young children. Fable 1 came out when I was 13, got my Xbox and the game the next year for my 14th birthday but god I loved it. Still go back to it once in a while.
Great video. Just a note though: the format [narration] [quote] "said [person]" works only in books and not in video form. I was confused most of the time onn what you were talking about.
I loved Fable 1. I hate that they removed the extensive magic system and meaningful armor in favor of paper doll dress up, color matching puzzels, and lackluster boss fights. This series only got worse over time.
This game is very special to me. I played it so much as a kid, and I still go back to it. I enjoyed everything about it, and I did repetitive things a lot, like killing guards over and over again, never getting bored of it. I remember somehow stopping guards from spawning in Oakvale for a while. I could type a lot more here but, this game is near and dear to my heart.
I was like 10 years old when fable came out and I remember Peter Molyneaux being a bit of a running gag the way he over promised and under delivered often. Remember the fable 2 cinematic had freaking dinosaurs in it....
@@thebag1981ua-cam.com/video/v0OaBsWtwFc/v-deo.htmlsi=Ql1nFCFt8qTZgzGg At around the 1 minute mark. I always thought it was a dinosaur. But some people are saying its a Balverine. It doesnt look like a balverine to me.
@@reffa2858 oh I see what you mean. The body is very much a balverine but the head/jaws definitely aren’t. They look more like an alligator to me, but I can definitely see where you get dinosaur from. I don’t know who made that trailer, the later ones were made by Blur.
I still vividly remember playing Fable for the first time and breaking a random pot or box and the game telling me I'd been evil for doing it... Considering I had already played hours of Morrowind by this point, I couldn't help but be disappointed by what I got with Fable. A silly morality system, fart jokes, wild promises that weren't delivered...
I absolutely love the way Dean and co. do interviews. It's pretty damn funny, you just have no clue what they might say next sometimes lol. What a great story behind the development! I remember back then when Fable was getting hype in all the magazines and Molyneux making some big claims for the game that I was excited to see. When it came out a buddy of mine got it and after watching him play for a few I felt happy as hell that I'd decided to buy Morrowind a few weeks earlier. I was 22 years old at the time and definitely didn't give the game a chance, but I'm certainly glad we live in a world where those games exist. That game was an astounding achievement! As is this video as well! I had no idea about the guys behind the game, I just remembered the rock star Molyneau so this was very educational as well as entertaining!
I appreciate the compliment! and yeah the brothers were wild in their interviews lol, very funny! Morrowind was def the better RPG choice, but Fable just had this feeling about it. I'm glad it was finished, although lacking in... a lot lol. THanks for watching!
@@GameStudioLore I agree, Morrowind even still has a pretty dedicated community behind it to this day which is crazy. It was my pleasure, and thanks again for the awesome vid!
Fable is still one of the most innovative RPGs out there. It does so many cool things with its world and NPCs that modern games just don't come close to. Even if it didn't live up to all its ambitions, it's still way ahead of its time. I'm hoping the new Fable will live up to that legacy, but I also have my doubts.
I feel the same. Fable was so good, although not as good as it were supposed to be, but that's ok. It still did a lot of cool things. For the new one, It's either gonna be really good or really bad
I was so young when I played Fable, one of the best games ever made in my opinion. I didnt knew about any bs behind the scenes. I jumped in because my dad was actually playing it too. I remember being so afraid for those Balverines. I restarted the game when I encountered those lol. "chicken chaser", that was me.. lol
I randomly picked up the game at Blockbuster or Hollywood Video, can't remember. I was able to play the first hour or two and then the game would crash. I was hooked though and went back the same day to change it out. Stayed up all night on a school night with no regrets. Thank you for this game Carter Brothers!
Its good to hear the developer side of Peter. I think the thing with him is that, he never gave off the impression of trying to steal all of the credit and overpromise, at least from my point of view. He seemed like someone that was just genuinely excited about the project and definitely was a bit too eager to speak on certain things he shouldn't have. Like even speaking on concepts that were in his head he may have wanted, but he shouldn't have said them publicly because now it becomes a promise and a statement.
Fable is by far one of the games that made the best memories for me, even tho I had a feel gameplay problems with it. As a Brazilian kid, I didn't know English and, for a long time, I got stuck at the beginning of the game because I didn't know how to get quests in the guild. But I still loved to play it around it anyway, the game just felt good to play. After scattering every playable area I could I finally understood how to get quests I was just amazed at how much more content was there. After a while I managed to beat the game, but man... I beat the game without running, yes, running, I didn't know how to run, I thought the "feet" button was supposed to kick and that it was not working, haha.
I'm new to your channel, and I'm enjoying your video alot, as a fan of fable, much of the content in this video is news to me that I somehow never knew. But I'll be hoenst, it's a little hard to follow your voice over. When you start quoting devs, you should first tell me as the listener that "peter molyneux said xyz in an interview" (for example) rather than referring to Peter AFTER you've quoted his words. In your script, you have quotation marks to show you- as the reader- where a quote starts, but as a listener we have no idea when that transition is if you don't tell us explicitly. I honestly think if you changed that one thing, it would really help the quality of your videos, which is already really solid.
I appreciate that! And yeah I got a lot of feedback about that and I attempted to fix this in the Dredge video and all upcoming videos. I don't think it's perfect yet. But I will do my best to get there. Thanks for watching! And welcome!
It was clunky, frustrating at times, a bit janky, but... The world they built and the feeling of it was second to none - music, tone, story, gameplay, the witty little item descriptions. Fable 2 was great and an improvement in many ways, but I don't think anything will ever come close to that "Fable 1 feeling".
Fable is 2004... Feeling a bit old, may start a family and kick a chicken. Interesting stuff man! I was surprised seeing you have just 5k subs. Production quality deserves way more! Guess I'll join :)
You should tighten your script up a lot more; you had FAR TOO MANY instances where you said a quote, and then maintained a steady frequency of "So & So said to Whomever" syntax patterns after each one. It feels You have promise, but fix and tighten the script issues and you'll go much further for your content.
Yeahhhh. This has been said a few times. I appreciate the feedback! I'm still fairly new to long scriptwriting and story telling so I will def fix it for future vids. Thank you
@@GameStudioLore One of the most common and effective ways to circumnavigate this issue is to just have a screenshot of the quote with the part you're reading being highlighted. Be sure to include the source and person quoted in smaller text underneath. That way, you can keep your vocal cadence, and you're allowed more freedom to transition one idea into another, even if it's a secondary or tertiary quote from another source you have. I will come back to this video tomorrow or the day after, because I see you are interested in growing and taking helpful criticism with a grain of salt. Stay awesome and humble, my man!
I picked this up for $20 from Walmart randomly because the cover was enticing to a 7 year old me. I was a little too young but both of my older brothers and I ended up being life long fable fans from that random purchase. This is so interesting to learn Fable’s history
Very interesting documentary! I would recommend putting up any quote you're reading from on the screen with attribution -- you don't really hint that a quote is happening at all until you're done with it, and when they can be several sentences long it makes it pretty non-obvious where the quote begins. I can only tell when you start saying "we".
Also missing it very much, but for me because of ... something ... the Steam version of Fable Anniversary has been unplayable for YEARS. I've tried on three PC:s, crashes before I see the start menu. Every time. No mods. Tried everything. Last thing I remember playing was the bandit camp hassle.
@@GameStudioLore it was a really cool attempt at a grandiose idea that in today's age could be done times 100. Like an Rts/civ/god sim where you have a pet that's almost as strong as you as you. It did nothing except the god stuff exceptionally well but made enough of an effort that it was really fun especially back when those limitations were in place and it was a completely unique original idea for a game I haven't seen before
I love that game series. The humor, the dialogue, the npc’s, the storylines, the missions, weapons, armor, the tattoos, and the getting married and having a family and having ur way with ur wife or other women in the world. And as well as the music score. 👌🏼 It will always be a special game to me and absolute favorite.
I remember watching videos about a day in the life working at lionhead studios. I remember wanting to work there so bad and it’s what got me interested in game design and working in Unreal Engine
Lionhead was like that for a lot of people I believe. I cant remember if it was this video or the Fable 2 one where I mention that lionhead was like a beacon for game designers. Thats pretty cool they influenced you to do that tho! I kinda wish I got into it in my 20s
It was worse back then because alot of the publishers were still in the 1980s mindset where they would expect developers to crank out a game in less than 12 months.
Hey man just wanted to say i commed you for keeping on the grind this long without getting the attention and views your content deserves. Im sure you dont want to hear another person say "just keep at it" but i find it impossible that if you keep putting out this good of content that you wont find success eventually. All you need is the algorithm to look your way once. I think what you do hear with the behind stories of how games were made is a good fit for you.
Fable was overly ambitious and anytime someone so much as said "Wouldn't if be cool if..." Peter was out in front of cameras telling journalists that was in the game. Like as if some random idea was literally already in there. Thankfully I was only vaguely aware of that nonsense when it launched so my playthrough was mostly unspoiled and I thoroughly enjoyed the game. It's still one of the only RPG like games I've played through multiple times. You can tell a LOT of love and way too much ambition went into it.
If you weren't there in 2004 it's hard to state just how much hype this got pre-release, and just how disappointing it turned out to be. It's not that it was bad, it was just... so much less than promised. the graphics, animation, music, all fantastic, and there were clearly some novel technical challenges to overcome. The morality system was a joke (you could cancel out murdering a human by killing evil wasps, for example), the story flimsy, the gameplay OK - it was... OK.
Yeah if you look at the promises at what Molyneux was making, Fable was a horrible game. But if you take the original idea of what Fable intended to be, I dont think it was terrible. It still should've been much better, but I chalk it up to Microsofts hard deadline.
Fable was one of the defining games of my childhood! I had so much dang fun playing this game. Going to the bordello as a child was quite the experience 😂. Had no idea it had all this bs behind it - that’s too bad. Good video mate.
Molyneux really didn't help this game at all. It was nice that Lionhead could help publishing the game, and even provide dev support to finish Microsoft's forces release date.... But him making random bullshit promises just made the whole situation worse. And to claim full ownership of the game to boot? What an ego-maniac. Imagine just how bad crunch was when you have Molyneux saying that an acorn will grow in real time like.... How the hell was any of that relevant to Blue Box's goal of making a fantasy adventure? And due to his over-promise, many people trashed the game due to the overhype. He really made a bad situation even worse.
Exactly. From my understanding of what I gathered, he was someone that would just throw out random crazy ideas. The acorn thing cracks me up, multiple comments keep bringing that exact example out lol. I always wonder if it was an actual game mechanic they wanted to add or if he just made that up on the spot
@@GameStudioLore The way Dene and Simon told it - he'd gone to an E3 to announce the game with no idea what it was going to be. He stood up on stage and said 'This is Project Ego. It's the greatest RPG ever made. Any questions?'. Stunned silence from the audience. He stood there until someone raised their hand and asked 'Can you do anything?' 'Yes'. *Gasps*. "Wait... do you age?!!' *Peter scribbles down 'aging' on a piece of paper then nods.* Every question he was asked he said yes to. The acorn was a response to 'does the world age? Like... if you plant an acorn would it grow into a tree?!!!!!!'. Dene said he came back, gave them the list and said 'there's your game'. Peter - weird guy. Amazing hype man.
Make sure to check out this documentary of why the devs who created Tomb Raider hated it! ua-cam.com/video/hsi4Tisi2bE/v-deo.html
Brilliant! totally loved this, well done! subbed, and I'll be watching more! Good stuff!
When I originally played Fable, I didn't even know about the hype and promises made by Peter before its release. So I had zero expectations, and playing it completely unbiasedly, was probably one of my favorite games ever back then (and still has a very special memory for me to this day) ☺
Same same I picked it up randomly.... Then I heard of Peter and his bs
Same here. I picked it up and it straight up blew my mind. Never heard about it or saw it anywhere before that. Magic Carpet too! And Black and White! If I never knew, I'd think these games were made by the best devs on Earth. Fable 3 was my fav and until I looked it up, I have no idea anyone hated it.
@@BrandanLee loved black and white but he definitely dropped the ball on them too sadly
Same here, a friend loaded it up one day near the end of middle school for me. I was instantly hooked, the transforming good/evil character, the (at the time) gorgeous world and funny characters and cool stories. I would love to see Fable be made the way it was intended in some form some day but what we ended up with was iconic in its own right.
I heard the BS but I had been listening to the same over ambitious BS for every game that came out in the mid to late 90s so I discarded the BS and tried out the game with clear eyes. Fable is still one of my favorite game of all time.
Barely started watching, But - my dad worked on the same industrial estate as Lionhead in 2016 (in Guildford). Sent me photos of the place & everyone seemed to be always outside smoking and drinking coffee - a week later, Lionhead was closed down. Madness
Its crazy how fast it happens. Thanks for sharing! And watching!
crazy story
Video game programming seems kind of like a very cutthroat industry where you are now held to specific standards by rich people instead of figuring out new concepts and putting them into code. Video game programming has changed over time I imagine.
@@raiden72 it is also a consumerist industry, where the end users define how soon they want things, leading to investors pushing deadlines up, unfinished content, and day 0/1 patches to fix the issues that they did not have the time to send to QA.
Furthermore, QA and alpha/beta testing were important sides of the development process. Less and less alpha/beta builds are created and most devs playtest things themselves. The thing is, QA and alpha/beta testing give unknown parameters that the devs most likely omit in their playtesting rounds, which in turn help them correct oversights.
Tbh, the entirety of the videogame industry is screwed, now that AI is there. People think it is the future, but it only toss "finished, but flawed" works that still need to be fixed. What was good about concept art was that midway through that phase, they went through multiple changes and versions.
Now, to even generate the same type of artwork requires hours, when before, you only hired the artist whose artstyle meshed the best with your vision of the work, and they could make changes on the fly during a meeting.
It sucks.
110% @@raiden72
What a story. Alongside Halo, it's a game that defined the original Xbox console. I loved that console. Thanks for the video.
Appreciate it! Yes Fable and Halo made that console. I'll never forget the bootup into those crazy green aesthetics it had
So true. I got the original Xbox for 2 games. FABLE and Star Wars KOTOR
I really hope the new fable releases so it and halo infanity can redefined that Xbox legacy.
Halo, Project Gotham Racing, Modern Warfare, Knights of the Old Republic & 2. Jade Empire. San Andreas. Rainbow Six.
We shall not see their like again.
@@jack25956Didn't Republic Commando also come out on og Xbox?
Fable was incredibly well-realized given the technical limitations of the era and the circumstances of its development. Its atmosphere was one of the most charming I'd ever played at the time. It handled the power fantasy aspect of the RPG genre incredibly well, too. I have fond memories of my secretly OP frying pan with its 5x mana augmentations, spending literally 100% of combat with time stop and shield going, spamming multi hit and multi arrow attacks all day long.
Although, whichever dev that had the idea to make that annoying high-pitched sound whenever magic shield was on should have chosen something else
magic shield go crazy
Lolol yeah I dont have the info on that dev. The atmosphere for me was potentially the best part, Im a sucker for great immersion and overall tone in games and at the time Fable stood out so much. Thanks for watching!
To this day I firmly believe Fable to have one of the best "realized" atmospheres of any game, period. The music is masterful and the graphics hold up to this day, not because the graphics are _good,_ but because they fit the story book fairytale aesthetic so perfectly.
Kinda like how Runescape's graphics are simultaniously terrible and yet genre defining.
@@jacobesterson Agreed, everything blended extremely well together to make a compact but MEATY experience. The story, the chocies(WHICH ACTUALLY INFLUENCED THE GAME) the way your morality affected your looks, the different personalities of the towns folk based on the region. That much attention to detail and game systems really is hard to come by in modern games.
@@jacobesterson 100% agree, fable 1's atmopshere cannot be topped, the menus the art the voice acting the music. Its all just so good. Fable 2 honestly hit it almost dead center as well.
It's kind of a shame how Peter gave Big Blue Box literally no credit. I've been playing this game since I was a kid seen many interviews and discussions around it but never once have I heard of big blue box. I don't even really remember seeing their logo in the credits (Not saying it wasn't there, just not memorably enough for me to recall it) but I sure remember the opening where the guy in assassin armor stabs the ground and a burning lionhead emblem spews forth.
I just looked it up on youtube to check and their logo does appear right after the Lionhead guy lolol. I thought it wasnt there as well
@@GameStudioLoreMandela effect.
@@reffa2858bad memory?
That lionhead intro hit hard AF tho 😂
@@itchin4scratches Too much weed
I didn't know it wasn't Lionhead that made the game. Peter Molyneux really took all that credit.
yup. shady dude
he always does this he make big "promises" and the devs need to crunch to make those "promises" to be feasible thing and then Peter just throw then down the bus
Sounds like Elon
To be fair, it makes a certain kind of sense - making random crazy promises about a game he wasn't even working on or all that involved with was pretty scummy, but the game probably did sell much better with the narrative that it was being developed by a proven studio. Like, for all he knew, the game might've been a massive flop, so he was putting his reputation on the line as well.
@Pixie1001. That is fair. But he could have easily said "Well, we have a satellite studio that is the lead, but my team at Lionhead are working on the game as well." Or something like that. That way the Carters get some credit, but there is still the legitimacy of Lionhead's backing and support.
Fable is such a special game. Hard to name another game that I played as a young adult that made me feel like a kid again
Same here! It was fantastic.
The joys of executive meddling.
Thanks for the in depth coverage.
Executive meddling is the best huh? Thanks for watching!
Yeah gosh, how awful, "getting the game out."
@@mercster Rushing development because marketing wanted it out a year earlier than it would have released otherwise.
@@ElliotKeatonthe game wouldn’t exist without the people funding it. They don’t have to take their money; they can try to make it themselves
Instead, they take their money then bitch when the people funding their existence tell them what to do
@@pyropulseIXXI Hi, I can tell you're new to finances. The end result is the only thing that matters. Saving some money by effectively sabotaging your own investment is never worth it.
Fable: The Lost Chapters on PC, was my favourite of the entire series, and imo, the best of the series as well.
I wish Fable launched with everything in the lost chapters, definitely would have helped it
my only issue with it on the PC is that there isn't controller support and you can't slow walk for rp purposes.. There is a mod that replaces the sneak animation with walking, but that's the closest you can get without playing fable anniversary. I hate anniversary though as it makes many characters more ugly, has sound glitches or changes that I don't like, and loses the overall charm TLC has imo.
@@EnoYaka If it helps, you can use steam input to map keys to gamepad buttons and play that way! It's how I played it on the steam deck!
@@GhostManZeroYeah I tried that several times and it never worked even using 3rd party programs.
TLC is just a poor PC port I ended up buying the anniversary version and it worked out of the box with zero issues.
I just beat Fable for the first time the other day. You can tell they were extremely passionate and they really did make a genre defining game, especially for the time. It was a game I always intended to get around to and I’m glad I did. I think a lot of people don’t even know about Big Blue Box and just assume it was a lionhead game.
Exactly that. I didn't even know the full story until I started digging into the development of the game. It's pretty sad.
Yea it’s really quite a good game. Considering the difficulties they had during development with too much feature creep they really pulled it out the box (forgive the pun)
I always thought they were running support for Lionhead, not the other way around.
Hopefully you played the Anniversary version of Fable because it is significantly better than the regular one!! Fable 2 is just as amazing if not more amazing than Anniversary if you haven't played that!! Fable 3 is straight garbage though.
*”Well if it isn’t the ol’ Chicken Chayser”* 👨🍳
"You chase chickens!"
Classic Fable line. Better be in the new game!
CHAYSERRRR
That name followed me throughout my entire play through 😂
Same, haha! It wasn't until anniversary edition I learned you could change it.
The first time I played fable it was hands down the most innovative, amazing game I'd ever played. I've beaten fable one probably 3 or 4 maybe 5 times. I haven't played it in quite some time, but after watching this I'm definitely doing another fable run in honor of all the hard work and sacrifice that was put into making this gem.
Thats awesome! I need to do the same. I don't think I've played it since it launched >
It doesn't surprise me at all that Peter Molyneux took undue credit for the game. The guy is a snake oil salesman. I never knew that Big Blue was the original developer of the game, which is a testament to how wholly Molyneux claimed ownership. While the level of crunch they ended up doing is bad, they did spend a long time developing this game, and as much as we want devs to be able to do everything they want to ultimately do in a game, there is a point where they do need to deliver. It sounds like they just wanted to keep building the game with no planned end date.
I first read this comment thinking you were talking about Stefan Molyneux lmao
@@TorgomastaLol I did the same when typing it out. I had to double check I had the right Molyneux.
Yeah, they were definitely over ambitious. But from what I gathered, they weren't expecting the microsoft deadline at all, which ultimately I think is the reason they couldn't polish it or get it really to where they wanted. One of the quotes at the end of the vid, was one of the brothers saying that basically wasted years trying to implement things that were ultimately not needed or couldn't even get to work as well, so they knew.
Me early in the video: Blue Box who?
I followed Fable prerelease and played it through at launch. For me to have thought it was made by Lionhead all these years is wild. Peter Molyneux really did make himself and Lionhead synonymous with Fable in an excessive way.
He did. I believed it as well. That dude stabbing the earth and their logo coming up is all I remember. I recently went on youtube to rewatch the intro and sure enough, a quick little blue box animation comes up right after that
But the logo is in the opening credits and the developer names and faces are in the end credits. Since you have watch the entirety of the credits to get to the post-game (at least in the base game), you should be familiar with Big Blue Box and the Carters.
@@MyUsualCommentdont tell me you actually think a normal person is going to sit through like 20 minutes of credits beginning to end and actually pay attention to the mountain of names and logos
@@justanotherwitposter1875 I do. Especially when I really appreciate the game. People worked hard on something I enjoyed; the least I can do sit through the credits.
Does that make me abnormal? Maybe. I honestly don't care.
@@MyUsualCommentabnormal and I don’t got the patience but based
Fable is actually my biggest comfort game, so it's one I replay pretty frequently. The main reason being its atmosphere and soundtrack. Great video
This game was my entire childhood. I was obsessed with this game as a child.
It was great! Decent combat and funny!
so this is why the sequels never turned out right. because Lion Head didnt even make the thing, they were just imitating Big Blue Box when they made the others.
I haven't done my research yet into the sequels, but I know dene did stay and work fully on Fable 2, but not 3. I will eventually do those videos as well to finish out the franchise. Thanks for watching!
@@GameStudioLore ah thank you for the clarification!
i'm curious what percentage of Big Blue worked on each game and how that lines up with the heavy shifts in design as the games went on.
@@VencentCross well if you don't mind waiting a bit I will probably do Fable 2 after this next video 🫡
@@GameStudioLore yea sure, i'll subscribe and catch it when that vid comes out
@@GameStudioLore but lion head created part 3, Peter even dont care about game.
I bought Fable in the first week. I still play and love it.
I haven't played it in so long. I really need to grab it and replay the game. Thanks for watching
Bro was holding on to that hair lol
This is in my top. 15 games of all time for sure. Top 5 for OST. Good video
Yeah fable is a core memory for me lol. And yeah Dene had wild hair, lol
I had no idea Peter Molyneux didn't create fable. Great video
Thanks for watching! I mean he kinda helped, like 1% of ideas tho lolol
I followed Fable via gamer magazines for over a year before release. When it finally did, I ran out, bought an Xbox and the game. It was the only game I ever owned for my Xbox. I still play Fable on stream from time to time.
No other game had a soundratck that gave me goosebumps everytime i fired up the game. Highly underrated score.
yup. It has a really great feel to it. they did a great job
Absolutely.
I remember them hiring a orchestra to do the soundtrack, which was pretty much unheard of at the time.
Fable is the game that made me fall in love with RPGs. The ability to customize your character but also having every decision affect not only your character but the world around you was something I hadn’t seen before. I have such good memories from Fable and it’s following sequels. I don’t think any other game has ever left such an impact on me until Arkham City.
Fable just had that..I dont even know the word. It somehow captured an emotion and memory ill never forget. It was literally magic
Man I miss Fable 1 and 2. Thank you for this in-depth look!
appreciate it!
This is quality content. I think you're gonna be a big channel one day!
I appreciate that! Thank you for watching! Was stressed making this one lol. I love Fable
agreed
Fable as its name, feeled like a fairy tale
The soundtrack
The artstyle
The ambient
Its memomarable
It really is. The ambiance is what I remember most
Fables aren’t fairy tales and this game is not a fable
First OST I ever downloaded, I spent countless hours drawing while listening to it, completely immersed
I've only played so far into the game, but, even as a casual fan, I found this doc very engaging and informative. Pro job, thanks for putting all this together.
I appreciate that! I tried to make the story as engaging as possible without it just been info after info. Thanks for watching!
The biggest thing Fable had going for it was the incredible atmosphere. The world felt bigger and more mysterious then it actually was. All the other stuff that gets advertised as selling points, even at the time as a teenager, I found somewhat underwhelming. It was the sense of exploration that kept me going.
1000% It something I dont get from a lot of games now sadly. 90% of the reason I play games personally is for the world and. the ambiance. I just like chillin in a world that isn't RL lolol.
Fable TLC was my favourite childhood game. Everything about it was perfect. Graphics, sounds, gameplay… haven’t seen a game like it ever since. Hopefully playground developers understand what players wish for and new fable lives up to expectations. I am so eager to see what they have in store for us.
me too! I am also afraid they are gonna modernize it with microtransactions and an unfinished game
I have no hope for Playground's Fable. It's going to be modernized in all the ways you don't want, if what you're seeking is escaping into a fantasy world from daily matters.
@@Psycorde well Fable 2 already had, female and male characters, gay marriages, cross dressing, and sex with multiple partners, so which modernize ways are you suggesting will be bad? Skin color?
@@GameStudioLore ffs, maybe that's how YOU played it buddy. Not us.
@@EQOAnostalgia clearly was just mentioning what was already in the game. Dunno why you need to make it an us vs you issue. Don't like it, don't use them.
Dang, this makes me hate Peter Molyneaux even more. It wasn't just him disappoting and lying to fans and customers. He stole from his friends and employees.
But he have talent. You never see game experiments like black and white, populys. No one can achieve same experiments in games..
@@VITAS874 The idea of the "lone genius" is largely a myth. Even for Black and White, Molyneux had people working for him who made the magic happen.
I mean he did have good ideas but like weasel said, he had a team helping him and contributing
Yup this!
Yeah, I'm sure hes a good dude. I just don't think he can help himself when all the lights are on him
Really solid. Obviously a ton of effort went into this. There's a persistent issue you have to address for future efforts so you don't undermine the high quality and immense work: textboxes.
You quote a ton of people, and only context makes clear that you're quoting someone. You already have it written down, so it's only a bit more effort to have a textbox slide/fade in with the text you're quoting and an attribution. It doesn't have to dominate the screen like the poster for a Matt Damon movie; subtitles are a design start. But with as many quotes as you have, it's kind of a necessity for clarity.
Outstanding effort. Can't wait to see what else you produce. Well done.
You're absolutely right and it is something I will add to future videos. Thank you for watching
this is a smart idea @@GameStudioLore
Fable was one of the first games I worked on as a game tester back in the day. This provided some context for some of the things and ways we were asked to test, and also how and why certain things in the game came to be. The year and a half of crunch really explains a lot on its own, but it's interesting to see some of the more specific aspects of how the game was developed.
Really love this story behind the scenes of the actual unsung hero’s who made this game.
I think Fable has really stood the test of time. There is a certain charm to the world, the graphics. And the ambient orange glow over Evegthing that helps it even 20 years later to not only not look Dated. But also it’s very uniquely recognizable.
All of the other fable games as well followed suit in this consistency
Indeed! For the time, the game really stood out. The atmosphere and the general feel of the game was very nice. Thanks for watching!
This game is burned into my memory, I played it so many times. Because it's fun and not to long, And there are so many different Possibilities and endings. And because you start young and really grow old It feels so real. And people and the world really react to your actions. we don't really have a game like this now? Can you imagine it? A game like this with the graphics that we have now? That would sell like hot cakes. This game really was ahead of its time
Fable was such an instrumental game in my childhood its still one of the gold standards for what a game should be to me to this day.
Fable is great! i miss the era of fun and great games
Really enjoyable and high quality video, subscribed. Would it be possible for you to put the sources you've used in the description for future videos? Would help for those interested in doing further research themselves.
I appreciate that very much! Also I still had the list I used, so I added them in the description. Thank you!
Honestly Fable 2 was what I started with and probably still my favorite but fable 1 is incredibly close, for the atmosphere, tone and setting it was such an amazing escape (both games) as a kid, I still have some love for fable 3, but the first two are still some of my favorite games of all time, and the intro to fable 2 gives me a warm nostalgic feeling everytjme
Love it! Ill never forget Fable 1. I hope the new game coming out can caption even half that feeling of the OG
I'm loving the music choices you've got going. I do find myself being confused on if it's you, or a quote. Maybe something to let us know it's a quote before the very end of it. You also have a very nice voice for this.
You're right about the quotes. I didn't want to repeatedly keep saying, "Dene said to IGN" or something every single time lol. So I experimented, and I don't think it worked super well lol. I appreciate the feedback! I might try adding the quote as an image while reading it in the future for clarity. I'm glad you liked the music! It took me about 5 hours, finding the perfect sound I wanted and adding all of it for this video lol. Thanks for watching!
where's my FRICKEN Acorn, Peter?
I remember before the game actually came out, it was hard to imagine some of these concepts because they sounded so out there. I thought the game was fair enough in the end but I can understand why some people felt let down by it.
Anyway, this documentary is fascinating. Thanks. The original original concept with the elements sounds better than "project ego" imo. I kinda think that title kinda messed with their perceptions. Like I remember them bragging about "yeah the choices in the game determine your character that you get to customize isn't that revolutionary" and I'm just like "no that's what every RPG is trying to do." I guess it's a case of "reinventing the wheel". I think it's right on the first principles on what makes an amazing RPG system, and great inspiration for any would be dev.
He talent, but lying to much...
Yes, Wishworld sounded amazing. I wonder if it's something they could pull off today? If Microsoft gave them an extra year, Fable would've been 10x better =( Also nobody forgets about the acorn lololol Thanks for watching!
@@GameStudioLore Other than polish, I don't think they could have made fable much better than it was with the tech that was there, it was pretty dang amazing for its time. If they could remake Fable today though, I can imagine things getting crazy.
here i was all these years just assuming fable was molyneux's brainchild lol
I did too. But as I did the research I was like, I gotta tell this story. Thanks for watching!
amazing quality, im shocked you dont have more subs
Thank you so much! The subs will eventually come =)
20 years later and I'm still quoting Fable with "What foul creature crawled up you and died?!" One of my favorite games as a teen.
Is this why the sequels didn't feel like Fable anymore?
I know dene still helped with the second one, but he did not on the third. I will cover Fable 2 after my next vid then do 3 soon after
Very different environment. I was an employee at BBB and then Lionhead from around 2001 to 2012ish. My... vague... memories were a bunch of things happening that moved the franchise in a different direction.
Lionhead was kind of screwed after Fable came out. The other projects, Movies and Black and White 2, failed to sell well leaving the company in real trouble. Lionhead was burning cash and (from what I heard) was a month or two away from going bankrupt. The company was sold to MS (fairly cheaply but with all our debts being paid off).
Once MS owned Lionhead things changed pretty quickly. MS wanted more Fable and pushed for everyone to focus on it. Lots more people got involved, lots more corporate speak, etc. The more steampunk tone was internal (I know John McCormack was instrumental in that and possibly Dene - I'm sure others but I forget who) and there was more a focus on named actors and so on. Peter seemed to want it to be more of a God game and REALLY wanted a dog (mutter) - because he likes pets and AI in games, believing players maintain an attachment to them. The setting changed to be more industrial but in an odd way.
If the first game was a bunch of disparate people coming together and sort of jamming? And somehow creating a great sound? The sequels felt more like people fighting to get their own ideas in. Some fantastic stuff happened, but also a lot of frustration and people pulling and pushing against each other.
Weird times (and great vid btw!)
@@asyme9717Thank you for your contribution to the game that shaped my childhood and inspired me so much.
I'm playing Fable 2 on PC through Xenia emulator, only had PC as a kid and getting a modern console in my country at the time was practically impossible, especially with our income.
It still retains the wonderful atmosphere I fell in love with. The dog I found to be an odd addition, ever since I played Fable 3 when it came out. Exploring magical world all by yourself gave the experience this wonderful feeling of cozy solitude. I'm getting used to the dog gradually, but it's different experience.
@@asyme9717 I still find it hard to believe that Movies didn't sell well. That could've been the next Sims
Amazing video! It's great to see an actual documentary that goes into details that a lot of other videos haven't before, such as the evolution of WishWorld and the even their name "thingy" which I believe comes directly from the Lionhead Dev Diaries for the game.
I have been wanting to make something like this for a while, where it goes more in-depth about how their wishworld ideas tied into Fable and Fable: TLC, but I don't think I could have ever made something this well made and thoroughly researched.
I appreciate that Avarice! It was a lot yeah, a ton of info to sift through. Honestly, ive been taken back by the reception.
Also, I cant believe how much Fable stuff is on your channel, I dunno how or where you even get half of that lolol It's a really good vault of info and fun!
@@GameStudioLore Honestly dude, I would hate to think the effort you put into this. If you aren't proud of it, then you really should be!
Great overview of the game's creation. It was a foundational game for me. I really like what you're doing here with the game dev history.
I appreciate that! Fable is one of those games that always be remembered! Thanks for watching!
Fable 1 had the best combat, physics and general feeling out of all.
In fable 2 melee fights felt clunky, cumbersome and gave little feedback.
In fable 2 the magic system was drastically simplified, far less spells, and most felt the same.
Simply moving around was much more efficient, responsive, and accurate in the first game too
Fable 2 also felt much more modern in atmosphere compared to the first game.
Fable 2 was still good though. But 3 took everything that made 2 worse, made it worse again, and removed even more. And Fable heroes, the journey, and legends were all just abosultely terrible.
Haha yeah it declined as it went on. Im doing Fable 2 next so I'll hopefully I find everything that went down
Man it's crazy how all the games that made 5 year old me a gamer were under such insane amount of pressure to even be finished
yeah! the game industry suckksssss in that regard, I dont think its any better tho lolol
I dont remember how i heard of fable back in the day, but i don’t remember anyone talking about it. I had no idea what to expect, and it blew my mind.
you killed the quality! amazing
aye thankkkss
Just had my kids play it and I replayed it. I agree with their opinions on the shortcomings, but clearly where it excels overshadows everything else. It has stood the test of time.
Its a real shame as the fable games went on they last a bit of the soul that made it good. Now we got the fable reboot and just fable in name only
Yeah the franchise could have been so much more. As for the reboot, It might not be terrible, not much to go on right now except for the....interesting announcement trailer
@@GameStudioLorefrom what i can tell the creators really don't understand the game the announcement trailer alone didn't gibe me a single vibe of the old fable
Like yes fable had some britsh humor, but that was for a very small part of the side quest
The main story was a tragic hero like storyline for all three. So to kinda go this the hero is a dude bro type of storyline is just agh
Granted it could change for a story trailer, but if their story trailer is the same, as their announcement one then i got zero hopes for it
We don't know anything about the new one except a 2 minute trailer. You can't really gather anything from that.
@@puffnisseWOW TAKE MY MONEY
Peter is like Todd Howard unfortunately. Peter always want make new and new... and this causes to closing a studio.
The amount of research and effort in this video is excellent. You've earned a subsciber.
appreciate that! glad you enjoyed the video
Great video! I’ve been working on a Fable video that focuses mainly on analyizing the game but I briefly cover some of the development cycle for context as I’m covering all of lionheads game but it’s so cool how deep you went. Keep it up!
Appreciate it! Have fun playing Fable!
@@GameStudioLore It was a mixed bag but always cool to explore childhood games.
14:00 - 14:45 This is why fable was so special too me, it honestly felt exactly like that, i was always forced to be whatever the story wanted of me, and fable let me have my cake and eat it too with character creation
Yesss, it was a dope concept that I wish more games would use
Great video, never really knew any of this and loved Fable. I’m surprised how much public info there is on the games development available, especially it all contradicting that Fable is a Peter Molyneux game
Yeah Fable was documented pretty well. Some games arent, so its really hit and miss. Luckily Fables does, so molyneux can't be a thief :P
So crazy to see people talking about playing this game as such young children. Fable 1 came out when I was 13, got my Xbox and the game the next year for my 14th birthday but god I loved it. Still go back to it once in a while.
Great video. Just a note though: the format [narration] [quote] "said [person]" works only in books and not in video form. I was confused most of the time onn what you were talking about.
Fable genuinely changed my life. Incredible game ❤
Same! im still searching for that same feeling from playing it the first time
I loved Fable 1. I hate that they removed the extensive magic system and meaningful armor in favor of paper doll dress up, color matching puzzels, and lackluster boss fights. This series only got worse over time.
Yeahhhh. The microsoft deadline really screwed them over
This game is very special to me. I played it so much as a kid, and I still go back to it. I enjoyed everything about it, and I did repetitive things a lot, like killing guards over and over again, never getting bored of it. I remember somehow stopping guards from spawning in Oakvale for a while. I could type a lot more here but, this game is near and dear to my heart.
I was like 10 years old when fable came out and I remember Peter Molyneaux being a bit of a running gag the way he over promised and under delivered often. Remember the fable 2 cinematic had freaking dinosaurs in it....
I had no idea about him, and i was 15 lolol.
Dinosaurs? I worked on the game & have no memory of this.
@@thebag1981ua-cam.com/video/v0OaBsWtwFc/v-deo.htmlsi=Ql1nFCFt8qTZgzGg
At around the 1 minute mark. I always thought it was a dinosaur. But some people are saying its a Balverine. It doesnt look like a balverine to me.
@@reffa2858 oh I see what you mean. The body is very much a balverine but the head/jaws definitely aren’t. They look more like an alligator to me, but I can definitely see where you get dinosaur from. I don’t know who made that trailer, the later ones were made by Blur.
Some of the characters were so good. Just enough to be impactful and memorable.
Yup! Good AI out there
I still vividly remember playing Fable for the first time and breaking a random pot or box and the game telling me I'd been evil for doing it... Considering I had already played hours of Morrowind by this point, I couldn't help but be disappointed by what I got with Fable. A silly morality system, fart jokes, wild promises that weren't delivered...
Exactly this. I commented saying something similar, but you articulated it perfectly
The worst part is that all of these promises were made by the guy who didn't even see the thing.
Yeah Morrowind was a different level. If microsoft gave the team another year or 2 I think it would have realized more of its potential
I absolutely love the way Dean and co. do interviews. It's pretty damn funny, you just have no clue what they might say next sometimes lol. What a great story behind the development! I remember back then when Fable was getting hype in all the magazines and Molyneux making some big claims for the game that I was excited to see. When it came out a buddy of mine got it and after watching him play for a few I felt happy as hell that I'd decided to buy Morrowind a few weeks earlier. I was 22 years old at the time and definitely didn't give the game a chance, but I'm certainly glad we live in a world where those games exist. That game was an astounding achievement! As is this video as well! I had no idea about the guys behind the game, I just remembered the rock star Molyneau so this was very educational as well as entertaining!
I appreciate the compliment! and yeah the brothers were wild in their interviews lol, very funny! Morrowind was def the better RPG choice, but Fable just had this feeling about it. I'm glad it was finished, although lacking in... a lot lol. THanks for watching!
@@GameStudioLore I agree, Morrowind even still has a pretty dedicated community behind it to this day which is crazy. It was my pleasure, and thanks again for the awesome vid!
Fable is still one of the most innovative RPGs out there. It does so many cool things with its world and NPCs that modern games just don't come close to. Even if it didn't live up to all its ambitions, it's still way ahead of its time. I'm hoping the new Fable will live up to that legacy, but I also have my doubts.
Modern games only know to steal your money.
I feel the same. Fable was so good, although not as good as it were supposed to be, but that's ok. It still did a lot of cool things. For the new one, It's either gonna be really good or really bad
Not good to delete comment...
@@VITAS874 who deleted a comment?
I was so young when I played Fable, one of the best games ever made in my opinion. I didnt knew about any bs behind the scenes. I jumped in because my dad was actually playing it too. I remember being so afraid for those Balverines. I restarted the game when I encountered those lol. "chicken chaser", that was me.. lol
great anecdote
Love this type of content.
Glad you enjoyed it!
I randomly picked up the game at Blockbuster or Hollywood Video, can't remember. I was able to play the first hour or two and then the game would crash. I was hooked though and went back the same day to change it out. Stayed up all night on a school night with no regrets. Thank you for this game Carter Brothers!
"We are going to outspend everybody and win." - We still waiting boys
haha I laughed when I read that as well.
Its good to hear the developer side of Peter. I think the thing with him is that, he never gave off the impression of trying to steal all of the credit and overpromise, at least from my point of view. He seemed like someone that was just genuinely excited about the project and definitely was a bit too eager to speak on certain things he shouldn't have.
Like even speaking on concepts that were in his head he may have wanted, but he shouldn't have said them publicly because now it becomes a promise and a statement.
Fable is by far one of the games that made the best memories for me, even tho I had a feel gameplay problems with it.
As a Brazilian kid, I didn't know English and, for a long time, I got stuck at the beginning of the game because I didn't know how to get quests in the guild. But I still loved to play it around it anyway, the game just felt good to play. After scattering every playable area I could I finally understood how to get quests I was just amazed at how much more content was there. After a while I managed to beat the game, but man... I beat the game without running, yes, running, I didn't know how to run, I thought the "feet" button was supposed to kick and that it was not working, haha.
dang thats wild! great determination! thanks for sharing!
Fable was a staple of my childhood. I loved every bit and bug in the game. The music has never left my ears
I'm new to your channel, and I'm enjoying your video alot, as a fan of fable, much of the content in this video is news to me that I somehow never knew.
But I'll be hoenst, it's a little hard to follow your voice over. When you start quoting devs, you should first tell me as the listener that "peter molyneux said xyz in an interview" (for example) rather than referring to Peter AFTER you've quoted his words. In your script, you have quotation marks to show you- as the reader- where a quote starts, but as a listener we have no idea when that transition is if you don't tell us explicitly.
I honestly think if you changed that one thing, it would really help the quality of your videos, which is already really solid.
I appreciate that! And yeah I got a lot of feedback about that and I attempted to fix this in the Dredge video and all upcoming videos. I don't think it's perfect yet. But I will do my best to get there. Thanks for watching! And welcome!
I knew Molineux's PA. She had amazing stories. The stories confirmed the rumors without ever discussing the rumors.
lol. I bet the stories are wild when behind closed doors. By what he says in front of a camera behind it must be crazy
Didn't know Danny Elfman did the music for Fable. Wild.
yeah i actually freaked out cuz i love Danny Elfman. Its crazy where people pop up sometimes. Thanks for watching!
It was clunky, frustrating at times, a bit janky, but...
The world they built and the feeling of it was second to none - music, tone, story, gameplay, the witty little item descriptions. Fable 2 was great and an improvement in many ways, but I don't think anything will ever come close to that "Fable 1 feeling".
exactly! I think everyone that loves fable will say the same thing. The feeling they created in Albion was nothing short of perfection.
Damn bro, cite your sources on screen or just use a bibliography system. Otherwise great video! - Peter Molyneux told IGN
Yeah, I"ve gotten a few comments on this lol. I will have it on screen in the future. Thanks for watching. I did laugh from end of your comment lolol
@@GameStudioLore I'm glad you laughed instead of being mad, it was all in good fun and genuinely me trying to help. Good luck bro, subbed
@@Yixdy haha nah I have a pretty good sarcasm radar. I appreciate it!
Fable is 2004... Feeling a bit old, may start a family and kick a chicken.
Interesting stuff man! I was surprised seeing you have just 5k subs. Production quality deserves way more! Guess I'll join :)
You should tighten your script up a lot more; you had FAR TOO MANY instances where you said a quote, and then maintained a steady frequency of "So & So said to Whomever" syntax patterns after each one. It feels
You have promise, but fix and tighten the script issues and you'll go much further for your content.
Yeahhhh. This has been said a few times. I appreciate the feedback! I'm still fairly new to long scriptwriting and story telling so I will def fix it for future vids. Thank you
@@GameStudioLore One of the most common and effective ways to circumnavigate this issue is to just have a screenshot of the quote with the part you're reading being highlighted. Be sure to include the source and person quoted in smaller text underneath.
That way, you can keep your vocal cadence, and you're allowed more freedom to transition one idea into another, even if it's a secondary or tertiary quote from another source you have.
I will come back to this video tomorrow or the day after, because I see you are interested in growing and taking helpful criticism with a grain of salt.
Stay awesome and humble, my man!
I picked this up for $20 from Walmart randomly because the cover was enticing to a 7 year old me. I was a little too young but both of my older brothers and I ended up being life long fable fans from that random purchase. This is so interesting to learn Fable’s history
Dang. The cover is really cool tho lol. It just had a pull to it for some reason, try playing it again
Nice. These game devs got some crazy hair, respect
Yeah homie dene is wild lol
Fable walked so Skyrim and Dark Souls could run
Morrowind came out 2 years before Fable...
@@ImCptnAwesome i have no idea what Morrowind is..
@@12DAMDO Skyrim is the Elder Scrolls 5. Morrowind is the Elder Scrolls 3. Morrowind came out before Fable and sold more copies.
@@ImCptnAwesome ah okay
Very interesting documentary!
I would recommend putting up any quote you're reading from on the screen with attribution -- you don't really hint that a quote is happening at all until you're done with it, and when they can be several sentences long it makes it pretty non-obvious where the quote begins. I can only tell when you start saying "we".
fable, a distant memory
Really is. I miss it
Also missing it very much, but for me because of ... something ... the Steam version of Fable Anniversary has been unplayable for YEARS. I've tried on three PC:s, crashes before I see the start menu. Every time. No mods. Tried everything. Last thing I remember playing was the bandit camp hassle.
STILL LOVING THIS VIDEO. NEED MORE.
I appreciate that! New vid dropping tomorrow and then the next one will be on fable 2 🙃
Lionhead studios made one of mt childhood favorite pc games. Black and white 2 which i had so much fun plsying and still enjoy conceptually
I might do a few Black and White vids in the future! I never played them myself, but would love to learn about them
@@GameStudioLore it was a really cool attempt at a grandiose idea that in today's age could be done times 100. Like an Rts/civ/god sim where you have a pet that's almost as strong as you as you. It did nothing except the god stuff exceptionally well but made enough of an effort that it was really fun especially back when those limitations were in place and it was a completely unique original idea for a game I haven't seen before
I love that game series. The humor, the dialogue, the npc’s, the storylines, the missions, weapons, armor, the tattoos, and the getting married and having a family and having ur way with ur wife or other women in the world. And as well as the music score. 👌🏼 It will always be a special game to me and absolute favorite.
I love Fable but I wish we could have seen what Big Blue Box could have made given more time.
Same! Def would've been amazing to see
Hehe some of the bits like the demo in a week had me chuckling. Nicely done video, good stuff :)
Thank you so much!
I love this game. I wish someone would make a spiritual successor,
I mean we're getting the new Fable? Lolol but in all seriousness I hope that game doesn't suck. Might be the last chance for Fable in this era
@@GameStudioLore sadly, I'm don't have high hopes for the new fable...
@@RaewCZ yeah. It's iffy. I try to stay optimistic lol
Dragon's Dogma 2 will probably be the closest tbh 😅
I remember watching videos about a day in the life working at lionhead studios. I remember wanting to work there so bad and it’s what got me interested in game design and working in Unreal Engine
Lionhead was like that for a lot of people I believe. I cant remember if it was this video or the Fable 2 one where I mention that lionhead was like a beacon for game designers. Thats pretty cool they influenced you to do that tho! I kinda wish I got into it in my 20s
"The crunch culture back then was extremely rampant."
Hmm
Almost like it still exist today =(
It was worse back then because alot of the publishers were still in the 1980s mindset where they would expect developers to crank out a game in less than 12 months.
Thank you, sir! I love fable but there’s not a lot of videos on UA-cam of it. I’ve been waiting for something like this for a while. 😂👍🏻👍🏻👍🏻
Hey man just wanted to say i commed you for keeping on the grind this long without getting the attention and views your content deserves. Im sure you dont want to hear another person say "just keep at it" but i find it impossible that if you keep putting out this good of content that you wont find success eventually. All you need is the algorithm to look your way once.
I think what you do hear with the behind stories of how games were made is a good fit for you.
I agree
I appreciate that a ton! Thank you! Its rough yeah, but every video I make a tiny bit better! Slowly but surely
Always love to see XSI Softimage running somewhere in the background.
Fable was overly ambitious and anytime someone so much as said "Wouldn't if be cool if..." Peter was out in front of cameras telling journalists that was in the game. Like as if some random idea was literally already in there. Thankfully I was only vaguely aware of that nonsense when it launched so my playthrough was mostly unspoiled and I thoroughly enjoyed the game. It's still one of the only RPG like games I've played through multiple times. You can tell a LOT of love and way too much ambition went into it.
If you weren't there in 2004 it's hard to state just how much hype this got pre-release, and just how disappointing it turned out to be. It's not that it was bad, it was just... so much less than promised. the graphics, animation, music, all fantastic, and there were clearly some novel technical challenges to overcome. The morality system was a joke (you could cancel out murdering a human by killing evil wasps, for example), the story flimsy, the gameplay OK - it was... OK.
Yeah if you look at the promises at what Molyneux was making, Fable was a horrible game. But if you take the original idea of what Fable intended to be, I dont think it was terrible. It still should've been much better, but I chalk it up to Microsofts hard deadline.
Fable was one of the defining games of my childhood! I had so much dang fun playing this game. Going to the bordello as a child was quite the experience 😂. Had no idea it had all this bs behind it - that’s too bad. Good video mate.
Molyneux really didn't help this game at all.
It was nice that Lionhead could help publishing the game, and even provide dev support to finish Microsoft's forces release date....
But him making random bullshit promises just made the whole situation worse. And to claim full ownership of the game to boot? What an ego-maniac.
Imagine just how bad crunch was when you have Molyneux saying that an acorn will grow in real time like.... How the hell was any of that relevant to Blue Box's goal of making a fantasy adventure?
And due to his over-promise, many people trashed the game due to the overhype. He really made a bad situation even worse.
Exactly. From my understanding of what I gathered, he was someone that would just throw out random crazy ideas. The acorn thing cracks me up, multiple comments keep bringing that exact example out lol. I always wonder if it was an actual game mechanic they wanted to add or if he just made that up on the spot
@@GameStudioLore The way Dene and Simon told it - he'd gone to an E3 to announce the game with no idea what it was going to be. He stood up on stage and said 'This is Project Ego. It's the greatest RPG ever made. Any questions?'. Stunned silence from the audience. He stood there until someone raised their hand and asked 'Can you do anything?' 'Yes'. *Gasps*. "Wait... do you age?!!' *Peter scribbles down 'aging' on a piece of paper then nods.* Every question he was asked he said yes to. The acorn was a response to 'does the world age? Like... if you plant an acorn would it grow into a tree?!!!!!!'. Dene said he came back, gave them the list and said 'there's your game'.
Peter - weird guy. Amazing hype man.