Break up with basic browsers. Get Opera GX here: operagx.gg/NakeyJakey2 *UPDATE - putting this in pinned comment as well - bits of audio around **29:50** are missing because I used the House Building Song from RDR2 and it got copyright claimed. BUT if you turn ON captions, they should work during that section now and I also added stock youtube background music lmao so hopefully you still get the dang point!! ty for watching!!* man I just hope this shit is entertaining! like im sleep deprived and nervous as hell right now ngl but if you see this I hope u enjoy the vid and have the best holidays! see u next year for Jacob Patch 1.37 that finally adds ray-tracing to my lil tiny ass -jarby
One day bro, I will see to it that my kids see your videos and play those classic games you bring up. they will never know how fun it is, but your energy is the closest to that vibe that anyone will ever come to.
I was playing the game last night and landed on some planet near Crucible, just to kinda mess around and get a quick survey off since it only had like 2 resources. I came across one of those workers you mentioned who gives you a quest to go find the guy that deserted and bring him back. So this lady gives me the quest, turns around and starts walking away, and I notice the quest marker is still on her, but the quest already updated saying "Bring back the deserter" or whatever. So I talk to her again, and she looks at me dead in the eyes, PUTS ON AN ACCENT, and says "You sure came a long way to find me. Well I'm not going back!". These geniuses forgot to populate the planet with more than one person, so the one worker was flagged as both the quest giver AND the target.
quick update- had to briefly mute a section around 30min mark because it got copyright claimed for using the House Building song from RDR2. All I basically say is that “the bounty system in starfield is even worse than RDR2 and being a pirate is so discouraged it’s borderline impossible” anyways thanks so much for watching this video 🥹 I was so nervous about trying the new format and pushing myself creatively so it means the world to see people resonate with it! ❤❤ big ups to the whole island -jacob
I thought my phone was broken when the video went mute lol I love this new format you're cooking with! (Especially the silly changes in scenery) I'm excited to see more from you. See you in a few months🫡🩷
Imagine fallout 5 has a wasteland with nothing in it and somebody defends it with "if a real nuclear bomb dropped it would likely not have a lot in it"
The thing is, they could have made a realistic space exploration RPG if they had contained it within the Solar system, but just make it fully colonized so there's bases and people everywhere. It would have made things easier and it would make it more unique than your typical "here's a whole galaxy of nothing".
@@davidstinger1134 They don't do that. They never do that. The outside perspective of space and the universe for gaming is that the wide expanse of galaxies, planets, stars, etc., is cool and what should be focused on. The only problem is when you get down to it most of the planets pretty much probabilistic meaning that after ~30 or so it stops being interesting real fast. Think about your human connection to space and what it has taken to get there. The things that have always interested us the most are things like the events of Apollo 1, Challenger, Columbia, the things that remind us that space is extremely dangerous, no matter the technology. For me, this is what games should focus on, imagine constructing your ship in a Bethesda/Fallout style game that you could then manually launch and see it come apart or possible break mid flight. I guess in 2024 the technology is not there
@@davidstinger1134ya know I have to agree. If they would have just shrunk the game they could have made entire planets explorable without loading screens (excluding interior).
Starfield has Minimum Viable Product written all over it. I too wonder how they spent eight years and untold millions of dollars and worked their developers into mental anguish to provide the bare minimum of form and function. There is no soul, no ambition, no love in Starfield. This is the epitome of corporate art and it is damning.
For years I never believed that Bethesda actually used Creation Kit as their actual development tool to make their games because of how godawful and clunky it is, but... With how long this Minimal Viable Product took to come to fruition, I think I'm starting to believe it.
artistically, it is a beautiful game. i love the space, the locations, the feeling of desolation as you are standing on some random moon in the vacuum of the void.. but yeah, he said it best. I tried and yeah, it -could- should have been better.
Havent played the title myself (and dont intend to), but was trying to understand the criticism. All this sounds awful… how come the Steam reviews and such are not as bad? Any redeeming stuff?
@@bregowine Because most of the time people on Steam only write a review when they think they need to. It is very rare for "triple A" games to hit a negative score even if they're dogshit like Cyberpunk 2077 was. For Starfield to be mixed or even slightly positive says that the game is fundamentally shit and the people who like it are just coping.
@@bregowine the Steam reviews are bad. Starfield is lksted as having mixed reviews. A lot of reviews are dissatisfied and Bethesda PR is writing really awful responses to every negative review
For years people have said "Bethesda may not make the best rpg's or the most stable games, but when you add up the world, the characters, the music, it's like nothing else." And then Bethesda just decided to ignore their strengths, double down on their weaknesses, and this is what we got
@@SkeleTonHammer I'd say that their strength is that the whole is greater than the sum of its parts, because as the man explained, in Skyrim you go around doing various things and it always feels like you're progressing even when you get distracted by something else. Whereas in Starfield, you can't get distracted. There's nothing there to distract you while you're jogging to your next mission on Barren Planet Number 872, except if you're really into scanning for minerals, a process you can skip by leveling up your scanning skill, which you can only do if you've already done a lot of scanning. So instead of all the game's systems working together to play off each other, not only do they not interact, but they actively try to discourage you from using them individually. It's baffling.
How do you make essentially the same game over and over for twenty years - earning critical acclaim, a loyal fanbase and great financial success - and _still_ fail to understand what you're doing right?
@@wolfieinuSkyrim had a lot of flaws, but the world always seemed fun to explore. Before TW3 came, it was the top open world rpg on everyone's list. But Bethesda didn't learnt from its mistake and greatnesses. That's the biggest problem.
Even though it was an offhand comment, I think not having alien races was a big fumble for a Bethesda game. I didn't buy Starfield due to two observations in the marketing material: 1.) Every clip showed was always like you in a metal suit spraying down 3 other people in metal suits. BORING. And 2, I knew old Bethesda games had handcrafted content as their biggest strength, so the 1k planet thing came off as, "Uhh, what?" Now, I was open to buy the game IF I could confirm the planet shit was skippable and there was plenty of handcrafted, interesting content you could run through. To say the least, I never got that confirmation. Anyway, back to point 1 where it looks like everyone in the galaxy is a person in a metal suit, just think about the diversity of creatures to encounter in Elder Scrolls, some beasts others sentient aggressors others complex beings good, bad, or mixed. I'll list some off the top of my head (and all the while contrast that with "Time to shoot at dude in metal suit"): Daedra god things, zombies, animated skeletons, giant rats, wolves, bears, giants, ghosts, vampires, werewolves, various types of elves, humans, cat people, orcs, dwarves, mechanical things, walking centaur things, crabs, fish people, tall barbarian humans, etc. And layered on top of this, there are interesting identities all intermixed with each other in often overlapping stories where you have complete control from choosing a winner to just killing everyone. You have rich corrupt people, rich kind people, kings, insane people, those following the occult, vampire queens, thieves, simple working class peasants, the homeless, elite guards, people scared of this or that, magicians, and so on. You get so much interesting world building just by talking to people and doing things and exploring. If you really want, you can even read the lore in in-game books to understand the world even deeper although it's not even needed to be a good game. God, it makes me so mad at Starfield.
when i got to the climax of starfield, the big reveal of the shiny spinning thing in the library letting you in on the game theme - one of the NPC walked in front and i saw none of it...
@@budgetcommander4849 they work when you have control of your character. I'm guessing they missed the whole cutscene thing because its one of those classic bethesda 'freeze your guy in place for no reason' things
@@budgetcommander4849scalable fidelity with resolution, far reduced storage requirements (see metal gear rising revengance, 3/4 (~25gb of the storage requirements are just for 720p MPEG1/2 cutscenes), more immersive for when custom appearances are in play, there really aren't any disadvantages for the consumer.
@@budgetcommander4849it’s so we can giggle when Micah does his little death walk with 5 arrows through his head. Fr though most real time cutscenes don’t add much.
Man, your section on “what a typical quest is like in Skyrim” really hit the nail on the head for me on what is missing in Starfield. There is absolutely no sense of discovery or exploration in Starfield, it’s just fast travel and loading screens. You get a quest, you fast travel to the location because you can’t walk or fly there, you do the quest with no distractions because every planet is boring, and then fast travel back.
Dear NoonDragoon, thank you for your comment. I think you will find that actually our game is not missing anything, nor is it boring. Moreover if you think our game is boring, you yourself are, in fact, the boring one. Perhaps if your IQ was just a smidge higher, you would note the myriad Quests, side quests, crafting options and so forth that we have lovingly crafted for you utter dolts. Unfortunately that is not the case, and here we are. - Literally Bethesda on Steam rn
Skyrim quests are usually still less interesting than Morrowind or oblivion quests. Bethesda has been getting worse and worse for a long time now, they may add new mechanics and make it look shinier but they take away a lot with each new game.
What fascinates me is that Daggerfall had the same situation that comes up with procedural generation (it was janky as shit with its layout and fast travel is necessary because the actual landmass is not scaled down). However, it worked better because the old procedural generation created labyrinths for the dungeons that were memorable because of how crazy the layouts were. And the main quest still had hand-crafted levels. Daggerfall is from 1996.
@@vaiyt Also true! Daggerfall was a fun experiment! Several decades later, while there are games with procedural generation that are actually fun (Minecraft comes to mind), Bethesda's strengths and how their gameplay loops are designed don't really work for that style. (The radiant quests in stuff like Skyrim and Fallout 4 were actively the least interesting stuff in those games, too, which is an obvious reintroduction of hypothetically infinite content that procedural generation represents.)
daggerfall was an insane achievement for the time, it was the biggest game ever released yet in 1996, the procedural generation would be considered "cheap" nowadays but it was revolutionary back then, i wish bethesda had that same spark of creativity it used to have
Bethesda says 'oh but in real life, most planets are empty!!' sounds like they haven't figured out something that Gabe Newell has figured out all the way back during Half Life 1: realism isn't necesarilly fun, and videogames are meant to be fun (Half-Life: 25th Anniversary Documentary)
Also, that's a stupid excuse because fiction has pretty much always run on the principle of " I am telling you this story because it is interesting, if it wasn't, I wouldn't be telling this story". Most of the days on the Starship Enterprise were probably really boring and routine, the days that end up an episode of star trek are the highlights. Don't make a game/show/film/book about the days Kirk sat around doing paperwork while Spock scans a nebula and McCoy sorts out a burst eardrum for Uhura. Like, that might make a cute slice of life segment while Chekov is doing something cool, but not a whole episode.
What’s funny is that statement is a complete contradiction for various things in the game too. Planets orbiting another planet instead the star (sun) that’s in the solar system, artificial gravity on ships, superpowers, interstellar travel. I’m pretty sure it’s just a PR excuse for how much emptiness is in the game.
I remember some Bethesda fans saying something similar when we found out the game would have 1000 planets and a lot of people complained that it would be a bad idea because most of them would end up being empty. "In real life we have a lot of planets, it wouldnt be realistic to Starfield have few". 1000 planets still is very few in comparison with real life.
My initial experience with Starfield was travelling to my first planet, doing a dungeon, completing it, leaving to the next one and seeing the same building when I arrive.
Worse. The same building with the same enemies placed in exactly the same spots doing the exact same kind of routine with loot placed in the exact same spots and sometimes even the same exact things in the boxes. I once ended up "exploring" a planet, ran into the same exact factory, from the same exact angle and 10 seconds after stepping into the bounds of the area I hear and see the same exact fuel tank explode after the same dude shot at for no apparent reason. Like, what the fuck?
That was my experience with Skyrim but with voice acting. It was an incredible world until the Jarl's personal mage ends up sharing the same voice with random town NPC #7. It was something you'd overlook back then because the rest of the game was still incredible for its time. By today's standards though it's just sad. Copy paste open world items when AI and procedural generation has become such a huge thing in the last couple years shows a lack of effort.
@scopie49 yee, but to be fair that's essentially how all rpgs were with that many npcs in it. That's why div 2 og sin blows my mind still. Game has a bazillion characters and lines of dialog. And its all quality voice acted without the infinite copy/pasted one-liner characters everywhere. Minus some small exceptions like some of the enemies.
If you look back further, Morrowind absolutely allowed you to kill quest NPCs. It just brought up a dialog box afterwards that told you, "The line of prophecy has been severed. Reload a previous save or persist in this doomed world you have created." It has absolutely no problem with you making quests, and even the main story, uncompletable. Bethesda's problem for 20 years has been tweaking their formula to allow less customization, less options, and shallower gameplay all for the sake of accessibility (which isn't a bad thing on its own). With the level of degradation they've arrived to in 2023, I'm not surprised at all that Starfield flopped. Morrowind in space would have been far better than Skyrim in space. Actually, now that I think about it, Morrowind in space is just Knights of the Old Republic. Play that instead.
The trouble with non-essential NPCs is that they don't just stand in one place forever anymore, like in Morrowind. A side character in the main plot going from the city to a dungeon for a quest might just get merked by a cave bear along the way and then you suddenly get the prompt and have no idea why Of course, the player should definitely be able to kill Maven Black-Briar and trap her soul in the soul cairn before devouring her brat children as a man-beast. It's just a bit more complicated now that NPCs aren't stationary missive boards and exposition boxes shaped like people, and Bethesda doesn't want to try to do more than a band-aid fix for those complex problems
@@Ryu1ifyDoesn't excuse essential npcs really since New Vegas has only one essential npc (which is Yes Man) and that game doesn't have any issue with the npcs dying going from one place to another.
@@okagron To second this: 50% at least of the NPCs I’ve run into have been “essential tagged”, but I don’t doubt it’s more like 75-80%. If you try going on a rampage in Neon for example you can’t clear a place, you can just get an insanely high bounty and then everyone except generic NPCs live.
@okagron Yeah, that's the other thing. You can kill whoever you want on New Vegas because there's more than one way to skin a cat. Whereas Skyrim's murder mystery quest is written around you doing the whole thing in one strict, hyper-specific way, meaning nothing makes sense if you divert from the "proper way" for even a second. Morrowind's "doomed world" NPCs aren't even literally required to complete the main quest. You can get sunder and wraithguard and kill Dagoth Ur without even knowing who Caius Coscades is, but such a thing would be unheard of in Skyrim
I love how there are no Telecommunications in the game, but there is an entire side quest (about an hour long) about repairing telecommunications for a solar system of pioneer outposts.
That is so many layers of irony I don't even know where to begin but i'll try. This inconsistency communicates to the player that there was a lack of communication within the team, the quest designer did not think to check with the story director, also the worldbuilding was not well defined from the directors end, this is a clear lack of communication on all fronts, resulting in a quest that only accomplishes the general, tone insofar as being on tone for general "sci-fi space" but completely lacking any sort of internal consistency with the rest of the game.
An entire town wanting you dead in Skyrim for stealing a mug or killing a chicken was already a bit silly, but the idea that Starfield escalated that to an entire galaxy knowing what you've done is the funniest thing I've heard all week.
On top of that, stealing the mug is your one way ticket to the Intergalactic Secret Service as a double agent against the hardest and grittiest bunch of space pirates Not even joking
Morrowind also had a peculiar way for guards to confiscate your 'stolen' items. If ever you stole something, then every identical item was marked as stolen. I found that out the hard way when I stole a Grand Soul Gem from Galbedir only for ALL my Grand Soul Gems suddenly getting confiscated 100 hours later when I just happened to go to jail. So it looks as if Bethesda is going backwards in time with their whole theft mechanic; and it's still ridiculous that everybody in the whole universe knows you stole some random item when there was nobody around to witness it.
It's stupid. Other open world games don't have good wanted systems either, but the way it was implemented in Starfield was a regression from Skyrim. At least in Skyrim you lose your bounty if you kill witnesses, and your bounty only applies to the specific hold that you committed crimes in.
Something that personally killed the vibe in starfield was that every "unexplored frontier" planet had like dozens of mining operations and settlements on it. I'm not exploring and finding something new, I'm just playing tourist. It would have been awesome to play a story where you got to explore and meet other undiscovered alien empires instead of finding fuel depot #35
Well the lore does state that sovereignty to settle anywhere without knowing who, why and they didnt need to pay taxes nor give info to UC. So it does make sense most known planets have been visited. And now the UC wants to explore them. thats you
It's staggering how game companies manage to get this wrong. No Man's Sky advertised itself as a exploration game in which you could explore a galaxy and name planets. Of course it was a game based on hundreds of lies, and one of them was the exploration part. Every single planet had alien outposts and traders that would give you stuff. One has to wonder if we ever get an "unexplored frontier" space game that isn't 2D.
Bethesda has never allowed you to play an "evil" character. I remember when they announced the Dawnguard DLC for Skyrim and the trailer and gameplay previews made it seem like you could actually be an evil vampire and black out the sun. I was so excited to play a character who was going to black out the sun, sacrifice Serana, and be truly evil. When I actually played that character, I realized that the storyline was exactly the same as being on the side of Dawnguard except I was a vampire and killed the Dawnguard instead of killing the Volkihar vampires. Every other aspect of the story was the same. Sided with Serana, killed her dad, and didn't black out the sun. I was so disappointed and that was when I started to not care about Bethesda games. They have claimed for so long that "you can do anything you want" in their games, but they always railroad you into a storyline you didn't want to follow when you try to actually do that. It's frankly infuriating. I'm now at the point that I don't want to buy any Bethesda game again. They keep over-promising and under-delivering. They've been riding on the coat tails of the modding community for too long and it really showed with Starfield.
I felt this way in Skyrim before any DLC came out. Whichever faction you side with, all of your enemies just go to hang out in a castle. So obviously I decided to go there and kill them. But nope, they're all protected NPCs. So they stand there spouting threats at you and all you can do is sadly walk away. Like come on, I understand making them unkillable while they're still story relevant (though even then Morrowwind would just let you smoke them and tell you the game can't be finished now, which is way more fun!) but at the end? You really can't unflag their invincibility and let me do the obvious roleplay action? Why on earth would I leave the enemy leaders, who continue to declare that they'll keep fighting me, alive to plot my demise?
@@the_exegete yeah, I get that. Their formula is old. Even just in the start of their games. You're always a prisoner who has some special magical purpose. Every damn game. I know it's an easy way to allow you to become the hero of the story without writing a whole back story that you might not want, but there has to be another idea. I'm a sailor from another land, or a farmer who's farm was destroyed, or a refugee from another country. Something besides, "Ah, prisoner. You're awake." 🙄
Gamers have been fed slop and told it's caviar for a decade now, and companies have been absolutely thrilled that we keep choking it down and asking for seconds. 2023 truly was the breaking point. Diablo 4, MW3, Starfield, and Redfall came out across from Zelda, Alan Wake 2, and of course BG3. In one short year, the lines between what AAA studios want to shovel onto our plate and what is actually possible became crystal clear. The unimaginable gulf between the quality of Diablo- which cost a quarter billion dollars, had thousands of developers, and took six years- and BG3- which cost a hundred million dollars, had 400 developers, and also took six years- is a mark of simple incompetence. I am also so damn confused about how this can be maximizing shareholder returns. Everyone in the gaming world will buy Larian's next game sight-unseen, while Blizzard is in a death spiral. How do you justify this to your stakeholders? This can't possibly be the best way to make the most possible money.
Fallout 76 is apparently in the green and making steady profit for Bethesda right now, even if it took years and years and multiple expansions to get there. Todd (and other execs like him) can always tell shareholders that whichever total disaster is embarrassing the company right now, it _will_ be profitable down the line if they just keep working at it. They're literally doing that exact thing with Redfall as we speak.
@@KillahMateSure but these aren’t enough to keep Bethesda afloat, especially as Microsoft is looking for some serious revenue with all of their acquisitions lately. Elder Scrolls 6 better knock it out of the f*cking park because if Bethesda has another shitfeast like Starfield they’ll see substantial layoffs.
The fact the first patch they pushed out (almost immediately) was to patch the infinite ammo/money glitches, but not to fix any issues, told me everything I needed to know to not continue playing the game.
Who cares if you continue playing, they already got your money. That's all they really care about. People complain but they just keep sending their money in over and over again so why would Bethesda ever do any differently?
I remember watching my roommate playing Fallout76 everyday for about a month until one day he stopped moving in the game, stopping pressing any buttons at all, turned around and told me "this is a bad game!" He had the epiphany soooo late it was hilarious
I really wanted it to work. Like AC4 lol really wanted it to but it never did After getting stuck in a wall or floor right before objective I just spend an hour grinding towards and having to start back from save for the Nth time one has to just...let go of it.
long ago i was playing oblivion for 10th time because it's a almost fantasy theme park so i finally been everywhere and did everything and while walking on the road and just stopped... physically uncapable of feeling any joy or satisfaction from wasting time on the game sure i could play dark brotherhood AGAIN - good quest and all BUT why? nothing i can do will change how the quest goes nothing new will happen it's just... empty, overhyped set of npcs that need to be killed so lucian can hit you with the twist which is flying on nostalgia and nothing else and every single bethesda game is like that you can beat it once you can beat it 5 times but sooner or later you just realize how bad and shitty it is and dark realization of you wasting precious time on a literal turd wrapped in colorful wrapper hits like a train especially failout 76 where there's NOTHING
*They have tecnology to build fucking ships ans LITTERALLY travel light speed by "fast travelling"... but not to send an email...* At least in New Vegas YOU was the mailman, so makes sense why I gotta do that for money.
Not to mention that not everyone has technology in a wasteland, and now compare that to a game set in a sci-fi setting with more advance technology and for some reason everyone is treating a random rock miner like he's a messenger and the only available because I guess no one has ever heard about sending a message digitally.
@@RudoMike21 Indeed, like, if they have the technology to build starships... can't they build any type of letter that deliver itself? They literally have builded robots! We have an robot companion! Why don't they send the robot to do it?
I had a pleasant experience on this game visiting my fictional parents. That is, until I dropped a stolen plate I accidentally picked up somewhere, picked it up again, and my elderly parents sprinted out of their own apartment to escape and report me to the authorities.
Once upon a time essential npcs didn't just nap on the floor, you severed the threads of the prophecy and had to persist in the doomed world you'd created.
Too expensive to pay writers to make additional content for that. Just get Emil Pagliarulo to pull something out of his ass over lunch with Todd in D.C and have the rest procedurally generated by AI. 7/10s earned, millions paid, everybody wins.
Games the consistency of marshmellow sell better. There are a lot more illiterate 10 year olds, and middle aged clerks too apathetic from looking at excel spreadsheets 8 hours a day to bother paying attention to a game. Betheshda RPGs are becoming assasins creed because it has a far bigger market.
@@gastonbell108 The sad thing is that it doesn't require more writing. You don't need to give people an alternative solution to a quest if they murder an important NPC. Just tell them "Tough luck, quest failed. Maybe you should try harder to not play like a psychopath next time." or something else that tells them why they can't complete that quest anymore.
My problem with a lot of space games and not only Starfield is that they try to sell you a city or a biom as a big planet. I mean, on our planet, there are multiple bioms, cities, countries, cultures, etc. It breaks the immersion for me a lot as I just can't believe you have only 1 city on an entire planet.
Well to be fair, it takes a lot of people and a lot of time to fill up a whole planet. Look how much undeveloped land Earth has after tens of thousands of years of human civilization. Even the last few centuries after the Industrial Revolution haven't turned us into Coruscant. The planets have one city because there need to be a lot more people doing a lot more settling for them to need to spread or across entire planets. That, and the obvious "from a video game design perspective..." answers.
@@LibraritheWizardOfficialthat’s a good ass point tbh I hate that complaint about Bethesda games because every open world game has its limitations and glitches, and Elden ring is a masterpiece example of using large enclosed spaces and wide open area but you were almost walking in a giant circle and straight line
@@ptlemon1101 I didn't touch on that part in my earlier reply, but that's such an awful trope and idk exactly when it started, but I mostly blame Star Wars for it becoming ubiquitous. Usually, the only way a planet will be "single biome" is when that biome is classified as Uninhabitable Rock
@@LibraritheWizardOfficial There is no "to be fair" about it. Truly livable planets with breathable air would literally have more than 1 city because building on them is easier, as is living. or at minimum, "camps" or w.e you want to call it. There's a bunch of other issues with games, but I'm really hammering this home with Bethesda. All of the cities could have easily been condensed into at minimum the same solar system, if not the same planet (within reason, IE faction specific). Them going for 100 systems with 1000 "planets" and throwing away and hand tailoring aspects of the world that made Bethesda games, well, Bethesda games, was one of the dumbest moves I've ever seen.
Fnv does it best, there is no message pop up, there is nothing, the npcs just dies and thats it, the story moves on cause it was designed in a way, where everyone can die.
I had a teacher. He was not good at computer stuff. One time he wanted us to write a 3000 word essay and he said he was going to check them on computer by doing CTRL+A. MS word shows how many words are there. I finished the assignment and the night before the due date i realised i was 500 words short. I put WHITE letters (they also looked like blanks) between some blanks in some places and boom it went up to 3200 words..Starfield looks like my essay
My biggest issues with Starfield will always be the lack of interesting locations to explore and just the mind-numbingness of actually trying to explore. Games like Skyrim were an actual adventure when you decided to step out into the world and see what you could find. Starfield sorely lacks in this and going from location to location just feels like a chore.
Also the lack of WORLDBUILDING of the game, you see one city is all the same, one alien creature is the same on all planets, the planets can change from dessert, rocks or plants but ARE THE SAME why dont making nations as space systems and you have the Chinese system of planets ? why dont put SPACE FURRYS as an human proyect go far like Dr Moreau ? why not making one alien race important like proteans of mass effect and you discover the trash and ruined cities of them ? Bethesda LACKS CREATIVITY and the ability to make a game without Loading screens, copypaste planets by IA and Npcs that looks from 2008
I honestly tried to explore the planet "special" locations, hoping for that 10 minute walk to reveal something. My favorite example: gravity anomaly zone, deformed rocks and a floating Boulder. "Does this have some special item, like a gravity gun? Or possibly some specialty material that lowers weight cause "antigraity"?", no. Nothing interesting. Not even a larger jump height in this location where gravity is distorted enough to make multi ton rocks float.
@randomdude189 Despite Bethesda's spaghetti code. Skyrim was a good game, slap a community made MASSIVE bug fix on it and tune your graphics settings, GREAT game on its own. There's a reason they released it like 20 times... they captured lightning in a bottle and now they're having hard time repeating it. (Why they never got together with the community bugfix guys and bought them out confounds me)
Knowing that Bethesda have been denying Obsidian's attempts to make another title for them in between their releases, makes this situation so much more dire.
I mean I get it though, last time they did that obsidian made something so much better with such a smaller team it embarrassed them. They don't want to risk them doing it again and proving beyond a doubt how completely incompetent Bethesda is.
Bethesda are actually massive innovators. Over 10 years before Uber heralded the gig economy, Bethesda discovered they didn't need to hire more developers; they could bait their customers into fixing their products for them. A revolutionary combination of Ikea's "built it yourself" approach, and slave labour; a timeless classic.
This is a common misconception, but the key trait of slavery is not that it was unpaid (which usually isn't/wasn't the case), but rather, that it was involuntary. That's why people who volunteer at charities aren't slaves.
@@jeffreymonsell659 You are tight about that but consider this: you are promised games that continue legacy from your childhood and receive barebone framework and being presented with 2 options: don't have what you were promised or made it yourself. Slavery is off massive overstatement but at this point I would argue we are well past the point of this being seems as "volunteering" and more like "unpaid labour assumed to happen during planning expenses for the project under "base necessities" section"
"Astronauts still had fun on the moon even though it's big and empty" is one of the most absurd excuses for lack of content I've ever heard. Sure, I guess since Neil and Buzz had a good time physically walking on the surface on the moon, it's my fault for being bored traversing these lifeless, empty planets through a computer screen in my bedroom.
The less charitable part of me (the bad part!) wonders whether the person who wrote this equates the STAGGERING engineering work needed to put a man on the moon in the 1960's to making a video game . . . dear Lord of the leather!
Like they said in the Girlfriend Reviews video, didn't take Neil and Buzz long before they said, "Nah, this shit's boring." and broke out the moon rover.
That’s just corpo though. If Todd went up there and said “yeah the optimization isn’t where we want it to be right now, and we’re hoping to have a patch next month” he’d be less robotic but also more fired. Screw Zenimax is what I’m saying.
Can I just say it’s so refreshing to see a video essayist provide their own soundtrack even if it’s in the form of a cover? ALSO SUCH A COOL ARRANGEMENT THAT I HAVENT SEEN ANYONE ELSE PERFORM????
lmao I did the same, and then my in-game wife Andreja had a nuclear melt down over it "have you lost your mind!" Paradiso was what made me hang my hat up for this game. The beach ball, the brain-dead NPCs, the world's most uninteresting tropical resort that is basically a big lake, it was everything I hated about the game in one place. I got to about level 40 and near the end of the game and just stopped. I loved the aesthetic and idea of Starfield, but I ultimately left because of the very purpose of this video; the game is outdated as shit. In a world where you got modders making amazing AI narrative and missions in old games like GTA 5. To seeing these clunky brain dead NPCs and stupid "talk to this person quests" from a brand new game and AAA game studio. It's sad.
@MrGamelover23 Even if it's not "amazing", being better than Bethesda NPCs is a PROFOUNDLY low bar. These npcs were charming once a upon a decade ago, when the game world was actually fleshed out and explorable with decent lore, but even that veneer has sadly peeled away like paint.
My biggest disappointing moment in Starfield is when I found some small camp with a bounty hunter in random planet and talked to bounty hunter, agreed to help his work and split the reward in half then that bounty hunter died in a battle against wanted ecliptic merc and I killed that merc and I decided to receive full reward but game said “no, you were supposed to keep that bounty hunter alive, quest failed” This could have been some kind of fun quest where I have to track down that deceased bounty hunter’s contractor and receive full reward for my work but nahhh
Quests being so rigid and binary in terms of success-and-failure by design is such a weak point of a sidequest system that makes them often feel boring. It's why I like watching people share their DND Role-plays where they start a quest, something happens during the quest which fundamentally breaks or alters its progression and the GM has to think of a new contingency to complete the questline.
Bethesda's problem is, they were on stepping stones to greater things when they decided to stop and not take any more real steps, and just do what's "standard".
That's exactly right, though it's debated when their "grasp towards greatness" started within the fan base. In my humble opinion, it started around Daggerfall and ended with the promotion of a certain leather jacket-wearing Chess club member.
They stopped improving, the result is today's design based on 10 years ago. The same thing happened with FFXIV initial release, the game design skill was dated back to FFXI, their previous game that was 10 years ago, it was a disaster back then, luckily they did a complete make over fix it up within 2 years later, the game was rescued.
Constantly editing your ship's appearance would have been a neat way to circumvent bounties. Also having a vendor which can illegally alter your ship ID. Edit: Also, having to pay 90% of a ships value to "registration" fees is pretty fucking stupid. I would like this system if it were used as a way to "scrub" the ID from ships you stole from normal citizens, but what if the ships I'm selling were taken from the Crimson Fleet? The UC and FC should be paying you extra for the trouble of turning in known pirate vessels.
I haven't played the game, I only watched because I'm interested in game design, but it seems to me that a simple choice of: get scanned and risk dealing with your bounty, or land in a potentially dangerous part of the planet would have been a fun option that would reinforce the dangers of life as an outlaw.
@@briangarber4232or imagine if you can just pilot your ship to the planet while being chased by space cops while also getting shot by lasers from the city's defense system... Like straight up action film shit
@@foxinabox5103fight off the space cops, land somewhere on the planet, travel to the city, sneak in, take the quest, travel back to your ship just to realise that space cops found and impounded it. Go back to the city, find the spaceport or whatever, steal a ship, get away from the planet without the cops noticing. Yeah, could have been fun.
"If it ain't broke don't fix it" was replaced with "if it's broke but still sells don't fix it" a long time ago and it's sad af to see most truly great things get largely ignored. People are gonna look back at our plastic times and be shocked that we just dealt with it.
Unfortunately, it's not "broke" from the perspective of the company making the game. As far as a corporation is concerned, "it's broken" and "it doesn't sell" are one and the same. If broken games keep making more money for less investment, that's all we're going to get.
Indie gaming is at an all time peak right now, though. Triple A games still get more attention due to high marketing budgets, people whose knowledge about recent games comes from what's announced at conventions, and some people purposely ignoring the existence of indie games, but there's still more than enough people who play them to make it untrue to say truly great games are being ignored. That's the solution, stop focusing on Triple A games, and start focusing on games from those who actually care.
@@the_motherfucker That's a really good point. Shallow bullshit seems to have the spotlight most of the time, but there's always a ton of really high quality stuff that out there for anyone willing to look.
People seem to think The Elder Scrolls 6 is a sequel to Skyrim... it isn't just that, it's a sequel to the several re-releases at the same pricepoint, it's a sequel to the The unplayable launch of The Elder Scrolls Online, Shelter and Castles, the payed mods of the "Creation Club", the "Atom Shops" Microtransactions, Fallout 4, THE STATE... OF FALLOUT 76, Starfield with it's unintersing lore, procedurally generated terrain, loading screens, lack of enviromental-storytelling and characterless art direction... it's antithetical in its design is the complete opposite of Bethesda of 1994-2008 we have witnessed the end.
An amazing and high quality video as always Jakey! I seriously appreciate you mentioning how good Skyrim's OST is since that's like the king of music for me. FYI the audio cuts out at 29:48 - 30:05 and 30:15 - 30:23
I think a thing you missed with space... is players realised the enemy ship AI just locks onto the center of your ship and fires there always, so people just built a giant hollow cube and the lasers literally go right through it without doing damage. Instead of actually targeting your sub-systems. Also did you mention the fact the "major cities" Are pathetically tiny, uninspiring, areas that are split into multiple separate sections divided by a loading screen hidden behind public transportation.
Rewatching this video again a year after I watched it the first time, I cant believe I missed how freaking good the editing is. Dude, the way you seamlessly transition from shot to shot where the audio quality of your dialogue is completely consistent even though youre filming in a bunch of different locations both indoors and outdoors... that is super impressive man.
This is one reason consoles are better (at least in the short term). They always have the same specs and don't need to have parts swapped out unless they're broken. Saves you time and money. Edit: Jeez looking at some of the replies I got, PC fanboys are just as cringe as console fanboys. lol
@@ThwipThwipBoombut in this case the performance is just even more shit... you cant use optimization mods on console day 1, cant dig around the .inis for a quick fix
He was partially right since upgrading to an SSD fixes like 80% of the lag. If you don't have an SSD in 2023 you're not only like 8 years behind the rest of the world youre actually just stupid. That doesn't take away from how badly optimized the game is in the first place, but it's utterly astounding how many people turn out to still be using HDD's and then complain about performance.
@@thelordofcringe Universally, not stupid. Some older consumers have used PCs for a while and still don't know what "peripherals" are or what is an "HDD."
You’re hitting the maturity curve perfectly with the aesthetics of this video. You on the yoga ball on the prairie, softly illuminated by the flames of a well-kindled campfire, giving legitimate critiques while still rippin’ occasional off-the-walk jokes. Well done.
I don't really like it. It gives too much of a "video essayist" vibe rather than "chill and funny guy talks about things he's interested about" vibe , there's a huge difference. It still goes cool with Jake because he's versatile, but I wouldn't want to see this style become his "main" style after this video
I've watched every "_ Game Design is outdated" video of yours so far and I have to say I love them, you put so much thought and effort into your videos and it really shows! I would love to see your analysis of Cyberpunk 2077, especially considering all the changes the game has been through over the last few years.
A thing I've noticed about Bethesda is that they'll add something to their games that's been around for years and they treat it like it's some kind of groundbreaking innovation. "Oh, you guys made a space game with procedurally generated planets? Yeah, i remember when No Man's Sky did that... 10 years ago."
It's even worse because at least in no man sky, you could actually fly your spaceship instead of fast traveling three times in a row, and the minerals found on planets actaully mattered for ship upgardes and fuel.
The worst part about the bounty system and the pirate questline was that it makes you go to the capital planet of the faction that are hunting you down and are at war with multiple times. Having been roleplaying as a pirate, they didnt like me very much and i had a massive bounty. But there's no way to smuggle yourself in to a planet you have a bounty on. I managed to quickly land away from the city and from there fast travel to the city but once i landed i was greeted by a guard anyway. You literally cannot do the pirate questline while having a bounty against the space cops unless you just pay the fines, like a real bad ass pirate.
That is some softlocking level problems that you can't patch. And not the 2mb to 6gb patch, I mean: definitive re-release, stealth overhaul + dlc "patch"... 30 bucks required.
Thank you for telling me since I did plan on doing another playthrough where I was a space pirate. I've played Skyrim again since I had that thought but thank you for pointing that out to me so I don't waste more of my time
Starfield's communication problem drives me insane. There's no way you have jump ships and laser guns and you're colonizing other planets but the best way to communicate is to travel and talk face to face? There's no email? Telephones? Texting? Nearby ships can hail you, so why can't quest givers talk to you in orbit or wherever you touch down on the planet? Even outside of the gameplay considerations, it completely and totally fucks up worldbuidling. How information is delivered across distances is like one of the biggest feats of human creativity ever. Being able to contact someone from the other side of the planet is massive. Even fuckinf Cyberpunk gets this and has NPCs call you 9 times out of 10 unless they need you for a quest step. It's completely unbelievable that the Starfield universe doesn't even have localised communication within the same system. It's so fucking stupid and makes no sense at all and it pisses me off to no end.
i think you could argue it is quicker to use a messenger, as "data transfer" is limited by the speed of light while spaceships are using grav drives which allows them to move FTL,
@Bgryphoon yeah, that's how it is in Elite Dangerous. You deliver data to nearby systems because of the faster speed of travel via the frameshift drive
Same shit with Destiny 2- We have interdimensional demons and magic powers everywhere but I have to fly my ship down to the base and walk up to some terminal to get a quest? Every goddamn day??? Honestly a big reason I quit- too many chores.
That Mrs Rachel part about loading screens tricked my 10 month old into rushing over to the TV, and then get instantly disappointed seeing that its just a man sitting on a yoga ball complaining about a space game. 😂😂
29:48 for anyone wondering what he said: that he has a problem with the bounty system and when you get caught stealing one thing the whole galaxy is alerted and you get taken to space prison 30:16 he was complaining about how he thought he could fight his way out of the space prison
I love the "real astronauts explored a barren land with nothing when they went to the moon and they were never bored!" Yeah they also had a salary of around 200k a year...
and they were, you know, actually experiencing it. it wasn't some cheap simulation, they were literally stepping onto the surface of our fucking moon, for the first time in human history. sure playing some space simulator can be "fun" but in no way can you compare it to actually exploring space yourself, the sensation of a lower-force of gravity, knowing that the only thing between you and certain death is a thin suit of metal and rubber. and that there were literally millions of tiny things that could have gone wrong, each single one of those things being utterly catastrophic to the mission results, and yet you still got there. shot out of the atmosphere of the planet you were born onto, in a hunk of metal, designed by some fucking Great Apes.
Your ability to cut in-between shots to different settings while continuing a near-perfect flow is everything I want to do as someone who studies film and videography. I’m legitimately blown away by your skill in this regard. The same applies to your ability to mix music seamlessly. Fantastic job, Jakey.
@@ashthegeek7400 the life of a content creator means that a half or even 2/3rds of your captured audio/video goes unused by the time the product is complete. I believe that he/they recorded a ton of audio/video at each location and edited together what fit together the best. Everyone in this comment chain has a viable idea.
I liked when I had an inventory and a ship's floor littered with stolen items. I started a passenger mission that had a few nameless dudes in my ship. After I picked up a stolen item off the ground, one of them stated it was theirs and then walked over and took every single stolen item out of my inventory. My first response was to shoot at them after, promptly learning they were flagged essential. Then my crew was also shooting at me after that. 10/10 game.
Starfield feels like one of those boardgames you abandon on turn 1 after an hour of trying to learn the rules with your friends and everyone just kinda realizes this isn't fun and there's like 20 other games on the shelf we could have set up in the time it takes to finish the next turn.
I guess it's just not for people that want to fly a ship, It's a great game that millions of people are still having a lot of good fun with. It's absolutley a great game overall, I can't stop thinking about playing it. I don't claim it's perfect, but acting like it's objectivley bad and the people that like it are dumb is just sad and pathetic. Not that you did that, but this guy for sure did. I don't find myself flying much and having a lot of fun, maybe just don't advertise as a space game then.
@@jackman5840who doesn’t want to ride a ship in space though when buying a space exploration game. Even no man sky you could at least fly the whole time when it launched.
The fact that there's nothing out there but humans just reinforces my opinion that space is boring. Bethesda, renowned for recycling assets, really couldn't add ONE other species? No space cats or lizards? Not even pointy tooth/eared humans? No weirdos who modified themselves to be blue or somethin? Guess I'll just play Skyrim agai- oh BG3 exists now. Bye, Todd :-*
@@enashimothis is still the most disappointing thing for me about Starfield I beat the game and was actually depressed they did nothing with the freedom they had.
Also the aliens could’ve made things less samey between playthroughs. Like if you play as a human and get to new game plus you could be a lizard guy. You could even lock certain aliens who get a unique start, behind a new game plus (you’d still get a ton of options at the start just 1 or 2 more for doing NG+)
I think you put into words exactly how I felt about the game. I played the hell out of it and wracked up 30-40 hours, and I did enjoy it but compared to Skyrim it just felt somewhat empty. Then I heard about BG3 and immediately realized I didn't even really enjoy Starfield but was chasing the relationship I had with Skyrim a decade ago. You were right in referring to skyrim as the ex you haven't seen in years.
Holy shit, this is it! This is how I have been feeling also and the penny only dropped after reading your comment! I dumped 60 hours in to Starfield, completing the main quest and starting a NG+ but got over that 2nd time through very quickly. I genuinely still didn't even know if I liked the game or not, it felt like I should like it, but did I? I then did the same thing and hopped on BG3 and almost immediately realised I didn't like Starfield in the slightest, what I liked was the idea of it (unintentional Asohka meme). I liked the idea of playing a a game that could transport me back to 2011 and that first time booting up Skyrim and its that feeling I was chasing. This game relies extremely heavily on the nostalgia you get from a Bethesda game but even that isn't enough to salvage it, its just a really average game and I can guarantee that if Naughty Dog or Santa Monica Studios released this game those defending the game would crucify it.
Hot take skyrimis kinda empty too, honestly fallout 3 and oblivion had so much charm that later bethesda games feel like they just got less and less of, skyrim still good but playing it felt like a step back in a lot of ways even though it imprib3s a lot
Bethesda was the studio that taught me to wait before purchasing. In their case, it's 'wait a few years for all the mods and player utilities to come out so it doesn't CTD.'
I think that is not even the best. Consider that Bethesda updates are mostly focused in add more expensive stuff to shops, break old mods and don't even bother to make the game stable for new PCs. It's more like, "should I buy now that is in a tolerable price and swallow the hard pill of social inclusion nonsense and unfixed bugs?"
thank you!! so I wrote the script like usual and then highlighted certain lines to record in a specific setting (ex . - all campfire lines were highlighted purple so I knew which ones to go record all at once) but yeah I really wanted to creatively push myself and experiment with this concept so thank u again!! ❤
@@NakeyJakey I really loved the style of this one. Some new higher production value but still lovingly sandwiched between the classic visual language of your other awesome work. Keep doing 'you' and making whatever bold choices you want. It just keeps getting better and better. 💜
I thought I was finally done with Starfield video essays but this man is just so entertaining And he doesn't regurgitate the same points about the company's game making philosophy like we couldn't tell from playing the damn thing, he does a deep dive into Bethesda and why their ganes stopped working over time
@Earthiness I like how you say it like it isn't obvious and that he needs convincing, lmao. Jake, you ARE entertaining. You just have to believe in yourself 💪
This video is so incredibly well produced. The sound, the editing, the variety of shots and locations, everything. Jakey's been making stuff on youtube for what? Like 10 years now? And boy does it show. Just professional level in almost every technical aspect. And don't even get me started on the writing and delivery. Jakey, if you read this just know you are one talented mfer.
@@yonkerszInsane logic bending right here. It's a fact that the editing techniques he uses aren't anything new. That still doesn't make it bad, but the "you can't have an opinion unless you can do better" is very backwards.
The "good" part about Starfield is: i absolutely don't care about next Elder Scrolls now. Great job Todd. Such a interesting video, thank you:) Also, scenes around bonfire looking cozy as hell.
I kinda put Bethesda down after Fallout 4. I didn't dislike the game, but it wasn't an absolutely amazing game either. It was...fine. I figured it was time to leave the company largely in my past based on the trajectory I saw them taking, and instead of resenting them for disappointing me I'd hold fond memories. I so rarely think of The Elder Scrolls 6 that even if it's near goddamn perfect I'm probably still not going to buy it. The company is so far off my radar that it feels a little pointless now getting excited or even curious.
@@ChristopherSadlowski As a fallout fanboy, same. 76 was kinda the nail in the coffin after 4 for me personally, and i couldn’t for the life of me understand the hype for starfield- one of my friends even told me it would definitely overshadow fallout which...i mean i guess in a way it technically did...being such a mid start to a new franchise 💀
The one way I found fallout 4 to be extra fun and feel more RPG like, survival difficulty. Seriously. You can't fast travel, you die to one or two bullets, mutated animals are actually deadly, you have disease, hunger, thirst, sleep deprivation, that was the best fallout 4 experience I had. You actually NEEDED to build up settlements so you have safe places to eat, sleep, recover, drink and even use settlers as defense from other enemies etc.
As a Fallout 4 fan, I agree with this sentiment, actually! Survival mode added a lot to the game that I didn't realize it was really missing until I turned it on -- but I'm also a simple man who likes to play games that won't whoop me into next week, so I usually flip back to easier difficulties if I want to relax. Still, even on other difficulties, Survival adds a feeling of weight and excitement that isn't there all the time, so it's a good challenge, and a good time!
Was very disappointed to see that food, water, and sleep were basically useless in star field. All the years of player data around popular mods, etc, and they don't do jack with it.
I still use survival mods for Skyrim (I personally find them more fun and in depth than the official survival mode). Once I started using those mods, I CANNOT play Skyrim without them. It makes every single adventure require so much more planning and thought, and makes traveling the world feel more dangerous and thus more rewarding. At least that's my opinion on it. I haven't played Starfield, because I've never been the biggest sci-fi fan, and after seeing all the reviews for it about how underutilized all the mechanics were... yeah. I'm glad I never spent any money on it.
the camera shots and writing on screen is actually so sick, i know it’s a lot tougher to do so doesn’t need to be a regular thing but it’s a cool style evolution, my goat fr
I wonder what Bethesda was thinking as No Man's Sky went from a joke to slowly eclipsing every single feature or gameplay loop in Starfield with every single update *in real-time.* Hell, they now have *better ship customization as of today.*
I’ll never understand why games keep trying to make entire open-world galaxies. I would argue we still haven’t seen a truly 100% fleshed out and immersive town or city in a video game. It’s literally trying to build a house from the roof down.
I'd argue that Shadow's of Doubt's cities are pretty good in that respect. But that creator also is building from the foundation up, so you can see the bare drywall and support beams at times.
Fr, even a game like Cyberpunk that's honestly done a great job of creating an immersive and believable atmosphere still leaves you wanting more because it's not very interactive
@@raz802 Yeah but that's still incomparable if they aren't going for realistic graphics. They have the functionality of an incredibly fleshed out city but not the looks of one.
It's often said by people in the Star Wars fan circles that the reason the original trilogy succeeds, and the prequel trilogy did not (subjectively, of course) is because when George Lucas made the OG Trilogy, he was surrounded by other writers and directors that would tell him no and build off his ideas rather than obey him blindly. This resulted in a really popular series, and as a result, as Lucas kept moving forward with the series, the people who were able to tell him no were slowly replaced with people who unilaterally loved his ideas. His popularity, built on a collaborative effort, allowed him to become powerful enough to (subjectively) run the series into the ground with no oversight. This is the exact same way I feel about Todd Howard, a director who happened to be in charge of one of the best western RPGs ever made, and then coasted on that success, becoming more and more a figurehead of the series and the company, which gave him more and more power over the way the series was directed. I will never forget the interview with Todd Howard where, when Oblivion was coming out, for the first time on console systems, about how they had to "dumb down" the mechanics of morrowind for console players, which directly led to the enshallowing of the elder scrolls series as a whole.
Yeah really interesting point. I think Lucas’s relationship with star wars is best summed up with a quote from James Earl Jones, who asked Lucas where he wanted to take the character of Darth Vader and received the fateful reply “the thing is, we don’t know what we did right”.
This was inevitable. I'll never forget how hyped I was for Fallout 4, and that first mission when you go are forced to rescue the minutemen... I think I realized then that the game was dead. You couldn't join the raiders, couldn't negotiate, you were just totally railroaded into shooting your way through and saving the minutemen. You were forced to be the good guy. THEN you were handed free power armor and given a scripted deathclaw fight, right at the very beginning of the game. You just knew that the role playing aspect was gone.
And these characters are stupid as hell and you are forced to build settlement for them. I was like hell no but i build for 20h, it was hella fun. When i used all the material i went to main city, do some stupid quests, realize that game is not Fallout RPG like New Vegas, but stupid Far Cry in Fallout universe and then turn off the game for good.
I'm glad I'm not the only one who saw this. The saving grace was Far Harbor DLC which gave me hope for the future, but FO4 was still a one-time game for me (unlike Skyrim). Seeing this and other RPGs on the market now, with limited free time as I'm no longer a student with endless free time, I can't invest my time into this. Rather play Cyberpunk and/or Baldur's Gate.
How do you play games without a giant red arrow pointing in the direction of the quest you're currently on? There's a reason Morrowind had a guide that would almost rival _The Stand_ by Stephen King if read cover to cover, and a very large, detailed map. TES IV and V were good, they just seemed so drastically changed. Morrowind, with netch floating about, giant mushrooms, and the calls of the silt strider echoing, it feels like an alien planet. Then Oblivion was just... "Do generic Lord of the Rings fantasy."
I loved so much Fallout 2 (the timer in the 1 is... not my stuff), and Morrowind was great... heck the magic in Morrowind was TONS more interesting than in the next ones... Oblivion felt meh, Skyrim was a little less meh. But the bethesda Fallouts just sucked, what an insult to the franchise with rich and gritty dialogs and nasty humor, New Vegas was somewhat of a saving grace, but heck being so limited to be the good little boy scout i sso f*ing boring, even more so when the stories sucks. Fallout 4, I smelled it... watched a gameplay of few hours, and wasn't surprised, pass... Starfield... watched a gameplay... shitty story, uninspired and uninspiring, evrything was given nearly from the get go without efforts, pretty flat voice acting, terrible dialogue lines, boring as hell... slow combat, and so on... just nope, pass again, won't waste money on this shit. CP2077 was dunked pretty hard, but I liked it a lot, because engaging story, great acting, and nice universe. I was lucky I only ever experienced one or two small bugs, wasn't devoid of flaws, but the experience was way better. I love good stories and choices, even though the story choice in CP is virtually non-existent out of Johnny relationship. Of course BG3 is like, wow !
We already had Spore's Space Stage in 2003. It's called (depending on PC or Mac) Freelancer or Escape Velocity Nova. 20 years later and Bugthesda falls short trying to do the same thing.
After a while you get the distinct feeling that Todd is running Bethesda on the Groening/Simpsons model. He will continue to produce bad new content while shamelessly milking every possible dollar from all of the company's PREVIOUS good content until everyone's nostalgia and tolerance has been utterly exhausted, at which point he'll call mission complete and retire.
"I was avoiding my ship whenever possible" I couldn't have said it better myself. The fact that you can't pilot your ship down to the surface and land is the most insane design choice. Also Jake didn't even touch how imbalanced/unfun ship combat is. I have to turn the difficulty down to "very easy" to pass most ship combat missions. Who decided that enemy ships can fire at you from any angle, but your ship can only fire straight forward?
And then it eventually gets shockingly easy outside of certain obvious challenges, which are normally pretty hard. The shipbuilding was kinda nice though
i, for one, would love if the "outdated" videos became a series. some of the best video game commentary on youtube imo. i come back to these every couple of months
I definitely agree regarding the scale of the game. A single solar system where every planet/moon/space station you can go to is much more fleshed out would have been so much better. That is something that I'm afraid neither Bethesda nor modders can fix in post. It's quite a shame. When the game was originally announced, I was hoping for something kinda like The Outer Worlds, but with 3-5x the dev team behind it.
Even a game like Starlink did the single solar system approach far better. Sure, the quests are just busywork and the planets are tiny, but at least traversal and exploration are compelling.
Same problem with no man's sky. While I appreciate the comeback story of the DEV studio, I really can't get that deep into No Mans Sky. It's just so damn shallow, because it's all procedurally generated
If its just gonna be a single solar system then it may as well not even be space based. You've reduced space down to basically just a visual asthetic/gameplay motif. Part of the fantasy of a space based game is delivering on the idea that space is large, travel/communication times are a big deal, etc. Arguing Starfield missed the mark on that is fair, but in confining it to a single solar system you're basically just asking for a reskinned Fantasy RPG.
@@Ralathar44Not really. Traveling in space seamlessly between even just a couple of handcrafted planets with spots of interest in the space between is not a bad situation at all.
"Real planets would be empty and devoid of interesting stuff too." Simultaneously: "There is always a science lab exactly 1 mile away from every single location you can possibly land on literally every single planet."
this evolution of your format of you being in a physical place is legitimately a nice change to this formula!! idk what it is about it, but it feels more grounded!
That's both hilarious and heartwarming. The team at No Man's Sky deserve all the success after what they've been doing for the last decade. It's a cracking game now, feels like they've been trying to atone for their sins all this time.
@@leerobbo92 yes! I actually started playing again because of starfield... bought No Mans Sky at release and was very disapointed but not I think they delivered the game they always wanted to make
I have had a lot of fun with starfeild. and I love no mans sky today. But starfeild is a really good game that has a lot of really good fun in it that no mans sky doesn't have.
@@jackman5840 sure you cant rly compare those two since they have a very different approach one is survival/rpg and the other is an rpg. But the setting is similar. But you have to say we all expected much more from starfield
As a stay at home dad of two kids under 2 I fucking lost it at 16:57. That aside this is by far your best video yet. The production, writing and, editing is brilliant.
I think Elder Scrolls 6 will be one of the biggest disappointments in gaming history. It'll be better compared to Starfield, but I think we'll basically get 4k textured Skyrim which sounds great until you remember it's not 2017 and modders have basically been there done that with Skyrim.
The general problem with Starfield is the things NPCs asked you to do would only make sense in a medieval setting. Those "talk to [person]" quests where you travel to another planet, talk to [person], and travel back to the 1st planet, would only make sense in a future where phones somehow don't exist.
You can still make these sorts of quests work. Even moreso than a horror movie, Sci-fi has a million and one ways to justify comms not working, and finding out why can be an engaging quest in and of itself. But in a colonized universe, if every quest is like that, it just makes it seem like the writers forgot theyre in space. If you have something to deliver or pick up its another story, but if you can fly at lightspeed, surely you can talk at lightspeed too.
This is just as dumb of a take as the guys complaining about why you can't land on gas giants. Even if you can talk at light speed, you wouldn't be able to have a conversation over the phone across stars. Heck, even across planets in OUR solar system would be impossible. Like have any of you made a video call with someone on shitty internet? How annoying it is to talk to someone with just 100ms of delay? Light from Sun to Earth takes 7 minutes, imagine calling someone on Europa (Jupiter's Moon) from Mars. You say a sentence and it takes 15 minutes to cross the distance and then it takes another 15 minutes to receive a sentence, then again 15 minutes... 4 sentences in an hour. You CAN'T have a phone call over these distances. If we could travel at light speeds, it would be much easier (and faster) to travel the distance and talk to the person directly and then travel back.
Break up with basic browsers. Get Opera GX here: operagx.gg/NakeyJakey2
*UPDATE - putting this in pinned comment as well - bits of audio around **29:50** are missing because I used the House Building Song from RDR2 and it got copyright claimed. BUT if you turn ON captions, they should work during that section now and I also added stock youtube background music lmao so hopefully you still get the dang point!! ty for watching!!*
man I just hope this shit is entertaining! like im sleep deprived and nervous as hell right now ngl but if you see this I hope u enjoy the vid and have the best holidays! see u next year for Jacob Patch 1.37 that finally adds ray-tracing to my lil tiny ass -jarby
Love you bro. Happy holidays to you and your fam as well! Always entertaining…
One day bro, I will see to it that my kids see your videos and play those classic games you bring up. they will never know how fun it is, but your energy is the closest to that vibe that anyone will ever come to.
I was waiting for this video, You inspire me man!
DAMN son, I can't agree more. Morrowind is the last good RPG Bethesda game studios has made.
Yo, the youbeetoobies unsubbed me. Fixed it but tell em to rub gravelled sand on their taints, please
I was playing the game last night and landed on some planet near Crucible, just to kinda mess around and get a quick survey off since it only had like 2 resources. I came across one of those workers you mentioned who gives you a quest to go find the guy that deserted and bring him back. So this lady gives me the quest, turns around and starts walking away, and I notice the quest marker is still on her, but the quest already updated saying "Bring back the deserter" or whatever. So I talk to her again, and she looks at me dead in the eyes, PUTS ON AN ACCENT, and says "You sure came a long way to find me. Well I'm not going back!". These geniuses forgot to populate the planet with more than one person, so the one worker was flagged as both the quest giver AND the target.
Ah, radiant quests. The worst thing Bethesda has given to gaming, as far as I know.
roleplay that she has split personalities
Are you serious? That is hilarious.
Didn't happen.
@@thequinlanshow3326 just like that time your parents loved you
You never want someone describing the quests in your game as “this could have been an email.”
Ff16 sidequest-
Also "No one should ask your god slaying character to be a mailman"
@@burpinator1 in New Vegas you actually are a mailman though
@@ShrodingersCatgirlback to your roots then 😂
Being a mailman in New Vegas is still a better plot than Starfield
quick update- had to briefly mute a section around 30min mark because it got copyright claimed for using the House Building song from RDR2. All I basically say is that “the bounty system in starfield is even worse than RDR2 and being a pirate is so discouraged it’s borderline impossible” anyways thanks so much for watching this video 🥹 I was so nervous about trying the new format and pushing myself creatively so it means the world to see people resonate with it! ❤❤ big ups to the whole island
-jacob
damn thats crazy
remember not to eat glass jakey
Damn, even your Bethesda videos are broken upon release.
A few more sections after that got muted as well.
I thought my phone was broken when the video went mute lol I love this new format you're cooking with! (Especially the silly changes in scenery) I'm excited to see more from you. See you in a few months🫡🩷
Imagine fallout 5 has a wasteland with nothing in it and somebody defends it with "if a real nuclear bomb dropped it would likely not have a lot in it"
THISSSSSS
And the npc's are all dying of radiation poisoning and cancer bc it's "realistic"
Ghouls would straight up not exist with the logic Todd coped
The thing is, they could have made a realistic space exploration RPG if they had contained it within the Solar system, but just make it fully colonized so there's bases and people everywhere.
It would have made things easier and it would make it more unique than your typical "here's a whole galaxy of nothing".
@@davidstinger1134 They don't do that. They never do that. The outside perspective of space and the universe for gaming is that the wide expanse of galaxies, planets, stars, etc., is cool and what should be focused on. The only problem is when you get down to it most of the planets pretty much probabilistic meaning that after ~30 or so it stops being interesting real fast.
Think about your human connection to space and what it has taken to get there. The things that have always interested us the most are things like the events of Apollo 1, Challenger, Columbia, the things that remind us that space is extremely dangerous, no matter the technology. For me, this is what games should focus on, imagine constructing your ship in a Bethesda/Fallout style game that you could then manually launch and see it come apart or possible break mid flight. I guess in 2024 the technology is not there
@@davidstinger1134ya know I have to agree. If they would have just shrunk the game they could have made entire planets explorable without loading screens (excluding interior).
Starfield has Minimum Viable Product written all over it. I too wonder how they spent eight years and untold millions of dollars and worked their developers into mental anguish to provide the bare minimum of form and function.
There is no soul, no ambition, no love in Starfield. This is the epitome of corporate art and it is damning.
For years I never believed that Bethesda actually used Creation Kit as their actual development tool to make their games because of how godawful and clunky it is, but... With how long this Minimal Viable Product took to come to fruition, I think I'm starting to believe it.
artistically, it is a beautiful game. i love the space, the locations, the feeling of desolation as you are standing on some random moon in the vacuum of the void..
but yeah, he said it best. I tried and yeah, it -could- should have been better.
Havent played the title myself (and dont intend to), but was trying to understand the criticism. All this sounds awful… how come the Steam reviews and such are not as bad? Any redeeming stuff?
@@bregowine Because most of the time people on Steam only write a review when they think they need to. It is very rare for "triple A" games to hit a negative score even if they're dogshit like Cyberpunk 2077 was. For Starfield to be mixed or even slightly positive says that the game is fundamentally shit and the people who like it are just coping.
@@bregowine the Steam reviews are bad. Starfield is lksted as having mixed reviews. A lot of reviews are dissatisfied and Bethesda PR is writing really awful responses to every negative review
Shooting on location with the exercise ball was an inspired directing choice
When my anime/manga critc is also following my game critc, its then you know your preferanse is indeed the correct one x)
I love you Geoff
I love you
Everyone loves Jakey
Oh hey the guy i like to watch who makes cool videos commented on a video from another guy i like to watch who makes cool videos
For years people have said "Bethesda may not make the best rpg's or the most stable games, but when you add up the world, the characters, the music, it's like nothing else." And then Bethesda just decided to ignore their strengths, double down on their weaknesses, and this is what we got
Which is funny since their characters and world has also been shit for over 2 decades.
@@SkeleTonHammer I'd say that their strength is that the whole is greater than the sum of its parts, because as the man explained, in Skyrim you go around doing various things and it always feels like you're progressing even when you get distracted by something else.
Whereas in Starfield, you can't get distracted. There's nothing there to distract you while you're jogging to your next mission on Barren Planet Number 872, except if you're really into scanning for minerals, a process you can skip by leveling up your scanning skill, which you can only do if you've already done a lot of scanning. So instead of all the game's systems working together to play off each other, not only do they not interact, but they actively try to discourage you from using them individually. It's baffling.
How do you make essentially the same game over and over for twenty years - earning critical acclaim, a loyal fanbase and great financial success - and _still_ fail to understand what you're doing right?
@@wolfieinuSkyrim had a lot of flaws, but the world always seemed fun to explore. Before TW3 came, it was the top open world rpg on everyone's list. But Bethesda didn't learnt from its mistake and greatnesses. That's the biggest problem.
Even though it was an offhand comment, I think not having alien races was a big fumble for a Bethesda game. I didn't buy Starfield due to two observations in the marketing material: 1.) Every clip showed was always like you in a metal suit spraying down 3 other people in metal suits. BORING. And 2, I knew old Bethesda games had handcrafted content as their biggest strength, so the 1k planet thing came off as, "Uhh, what?" Now, I was open to buy the game IF I could confirm the planet shit was skippable and there was plenty of handcrafted, interesting content you could run through. To say the least, I never got that confirmation.
Anyway, back to point 1 where it looks like everyone in the galaxy is a person in a metal suit, just think about the diversity of creatures to encounter in Elder Scrolls, some beasts others sentient aggressors others complex beings good, bad, or mixed. I'll list some off the top of my head (and all the while contrast that with "Time to shoot at dude in metal suit"): Daedra god things, zombies, animated skeletons, giant rats, wolves, bears, giants, ghosts, vampires, werewolves, various types of elves, humans, cat people, orcs, dwarves, mechanical things, walking centaur things, crabs, fish people, tall barbarian humans, etc. And layered on top of this, there are interesting identities all intermixed with each other in often overlapping stories where you have complete control from choosing a winner to just killing everyone. You have rich corrupt people, rich kind people, kings, insane people, those following the occult, vampire queens, thieves, simple working class peasants, the homeless, elite guards, people scared of this or that, magicians, and so on. You get so much interesting world building just by talking to people and doing things and exploring. If you really want, you can even read the lore in in-game books to understand the world even deeper although it's not even needed to be a good game. God, it makes me so mad at Starfield.
when i got to the climax of starfield, the big reveal of the shiny spinning thing in the library letting you in on the game theme - one of the NPC walked in front and i saw none of it...
Grey Fox did that to me at the climax of the thieves guild quest in oblivion.
In 2006. 15 years ago.
I will never understand why real-time cutscenes exist.
@@budgetcommander4849 they work when you have control of your character. I'm guessing they missed the whole cutscene thing because its one of those classic bethesda 'freeze your guy in place for no reason' things
@@budgetcommander4849scalable fidelity with resolution, far reduced storage requirements (see metal gear rising revengance, 3/4 (~25gb of the storage requirements are just for 720p MPEG1/2 cutscenes), more immersive for when custom appearances are in play, there really aren't any disadvantages for the consumer.
@@budgetcommander4849it’s so we can giggle when Micah does his little death walk with 5 arrows through his head. Fr though most real time cutscenes don’t add much.
Just gonna pause the video right here and say I love that you went "on-location" in this one AND still brought the ball. 10/10
It looks like he’s in red dead redemption 2 😂
On location? He went millions of miles into space???
Of course he's the yoga ball gamer.
Yeah, fun trivia fact, he has to bring that ball, it's a court order from a dispute with his ex.
I think he just got a really, really big green screen
Really impressive how the audio throughout this whole video stays on such a consistent level despite all the different locations
There's a mic in his boot.
Amazing what simple audio compression and normalizing can do (*cough* other youtubers *cough*)
@@ARKSYNor any attention to detail
Not really, you can tell the complete difference from when he’s in the field with mic on his collar or other location on his collar.
Play this on speakers or good headphones and you can hear it pretty well
Man, your section on “what a typical quest is like in Skyrim” really hit the nail on the head for me on what is missing in Starfield. There is absolutely no sense of discovery or exploration in Starfield, it’s just fast travel and loading screens. You get a quest, you fast travel to the location because you can’t walk or fly there, you do the quest with no distractions because every planet is boring, and then fast travel back.
Dear NoonDragoon,
thank you for your comment. I think you will find that actually our game is not missing anything, nor is it boring. Moreover if you think our game is boring, you yourself are, in fact, the boring one. Perhaps if your IQ was just a smidge higher, you would note the myriad Quests, side quests, crafting options and so forth that we have lovingly crafted for you utter dolts. Unfortunately that is not the case, and here we are.
- Literally Bethesda on Steam rn
Skyrim quests are usually still less interesting than Morrowind or oblivion quests. Bethesda has been getting worse and worse for a long time now, they may add new mechanics and make it look shinier but they take away a lot with each new game.
I want hand crafted quests with decent story lines, not these procedurally generated pieces of bullshit they've been working on since oblivion
@@paultapping9510😂😂😂
It feels like those "MMOs" where you just accept a quest and engage the autorun/autopath.
The whole game feels like a soul-sucking experiment.
What fascinates me is that Daggerfall had the same situation that comes up with procedural generation (it was janky as shit with its layout and fast travel is necessary because the actual landmass is not scaled down).
However, it worked better because the old procedural generation created labyrinths for the dungeons that were memorable because of how crazy the layouts were. And the main quest still had hand-crafted levels. Daggerfall is from 1996.
It's also more forgivable because that shit was cutting edge and experimental in 1996
@@vaiyt Also true! Daggerfall was a fun experiment! Several decades later, while there are games with procedural generation that are actually fun (Minecraft comes to mind), Bethesda's strengths and how their gameplay loops are designed don't really work for that style.
(The radiant quests in stuff like Skyrim and Fallout 4 were actively the least interesting stuff in those games, too, which is an obvious reintroduction of hypothetically infinite content that procedural generation represents.)
daggerfall was an insane achievement for the time, it was the biggest game ever released yet in 1996, the procedural generation would be considered "cheap" nowadays but it was revolutionary back then, i wish bethesda had that same spark of creativity it used to have
Bethesda says 'oh but in real life, most planets are empty!!'
sounds like they haven't figured out something that Gabe Newell has figured out all the way back during Half Life 1: realism isn't necesarilly fun, and videogames are meant to be fun
(Half-Life: 25th Anniversary Documentary)
Also, that's a stupid excuse because fiction has pretty much always run on the principle of " I am telling you this story because it is interesting, if it wasn't, I wouldn't be telling this story".
Most of the days on the Starship Enterprise were probably really boring and routine, the days that end up an episode of star trek are the highlights.
Don't make a game/show/film/book about the days Kirk sat around doing paperwork while Spock scans a nebula and McCoy sorts out a burst eardrum for Uhura. Like, that might make a cute slice of life segment while Chekov is doing something cool, but not a whole episode.
That doc was damn good!
“And if it’s not fun, why bother?” -Paarthurnax
What’s funny is that statement is a complete contradiction for various things in the game too. Planets orbiting another planet instead the star (sun) that’s in the solar system, artificial gravity on ships, superpowers, interstellar travel.
I’m pretty sure it’s just a PR excuse for how much emptiness is in the game.
I remember some Bethesda fans saying something similar when we found out the game would have 1000 planets and a lot of people complained that it would be a bad idea because most of them would end up being empty.
"In real life we have a lot of planets, it wouldnt be realistic to Starfield have few". 1000 planets still is very few in comparison with real life.
My initial experience with Starfield was travelling to my first planet, doing a dungeon, completing it, leaving to the next one and seeing the same building when I arrive.
Worse.
The same building with the same enemies placed in exactly the same spots doing the exact same kind of routine with loot placed in the exact same spots and sometimes even the same exact things in the boxes.
I once ended up "exploring" a planet, ran into the same exact factory, from the same exact angle and 10 seconds after stepping into the bounds of the area I hear and see the same exact fuel tank explode after the same dude shot at for no apparent reason.
Like, what the fuck?
same
That was my experience with Skyrim but with voice acting. It was an incredible world until the Jarl's personal mage ends up sharing the same voice with random town NPC #7. It was something you'd overlook back then because the rest of the game was still incredible for its time. By today's standards though it's just sad. Copy paste open world items when AI and procedural generation has become such a huge thing in the last couple years shows a lack of effort.
@scopie49 yee, but to be fair that's essentially how all rpgs were with that many npcs in it. That's why div 2 og sin blows my mind still. Game has a bazillion characters and lines of dialog. And its all quality voice acted without the infinite copy/pasted one-liner characters everywhere. Minus some small exceptions like some of the enemies.
I hated that too. Every abandoned mine has the same lay out with the enemies in the same place every time
If you look back further, Morrowind absolutely allowed you to kill quest NPCs. It just brought up a dialog box afterwards that told you, "The line of prophecy has been severed. Reload a previous save or persist in this doomed world you have created." It has absolutely no problem with you making quests, and even the main story, uncompletable. Bethesda's problem for 20 years has been tweaking their formula to allow less customization, less options, and shallower gameplay all for the sake of accessibility (which isn't a bad thing on its own). With the level of degradation they've arrived to in 2023, I'm not surprised at all that Starfield flopped. Morrowind in space would have been far better than Skyrim in space.
Actually, now that I think about it, Morrowind in space is just Knights of the Old Republic. Play that instead.
The trouble with non-essential NPCs is that they don't just stand in one place forever anymore, like in Morrowind. A side character in the main plot going from the city to a dungeon for a quest might just get merked by a cave bear along the way and then you suddenly get the prompt and have no idea why
Of course, the player should definitely be able to kill Maven Black-Briar and trap her soul in the soul cairn before devouring her brat children as a man-beast. It's just a bit more complicated now that NPCs aren't stationary missive boards and exposition boxes shaped like people, and Bethesda doesn't want to try to do more than a band-aid fix for those complex problems
@@Ryu1ifyDoesn't excuse essential npcs really since New Vegas has only one essential npc (which is Yes Man) and that game doesn't have any issue with the npcs dying going from one place to another.
@@okagron To second this: 50% at least of the NPCs I’ve run into have been “essential tagged”, but I don’t doubt it’s more like 75-80%. If you try going on a rampage in Neon for example you can’t clear a place, you can just get an insanely high bounty and then everyone except generic NPCs live.
@@Ryu1ify so what you are saying is Bethesda doesn't want to pay the money to code that in anymore lol
@okagron Yeah, that's the other thing. You can kill whoever you want on New Vegas because there's more than one way to skin a cat. Whereas Skyrim's murder mystery quest is written around you doing the whole thing in one strict, hyper-specific way, meaning nothing makes sense if you divert from the "proper way" for even a second. Morrowind's "doomed world" NPCs aren't even literally required to complete the main quest. You can get sunder and wraithguard and kill Dagoth Ur without even knowing who Caius Coscades is, but such a thing would be unheard of in Skyrim
Even the start is so on point. Carrying a bouncy ball in the middle of an empty field to initiate dialogue feels exactly like Bethesda's world design.
I love how there are no Telecommunications in the game, but there is an entire side quest (about an hour long) about repairing telecommunications for a solar system of pioneer outposts.
hey man they only communicate planet-wide hurr durr something like that Bethesda logic, they just didnt give a shit
That's what I said.
Thats not entirely true. You can talk to any ship you come across above atmosphere through a phone line
That is so many layers of irony I don't even know where to begin but i'll try. This inconsistency communicates to the player that there was a lack of communication within the team, the quest designer did not think to check with the story director, also the worldbuilding was not well defined from the directors end, this is a clear lack of communication on all fronts, resulting in a quest that only accomplishes the general, tone insofar as being on tone for general "sci-fi space" but completely lacking any sort of internal consistency with the rest of the game.
@@LLOYDKUNFOREVERhow?
An entire town wanting you dead in Skyrim for stealing a mug or killing a chicken was already a bit silly, but the idea that Starfield escalated that to an entire galaxy knowing what you've done is the funniest thing I've heard all week.
On top of that, stealing the mug is your one way ticket to the Intergalactic Secret Service as a double agent against the hardest and grittiest bunch of space pirates
Not even joking
Imagine Bethesda actually making a good game? Imagine.
And yet they still need you to play messenger
Morrowind also had a peculiar way for guards to confiscate your 'stolen' items. If ever you stole something, then every identical item was marked as stolen. I found that out the hard way when I stole a Grand Soul Gem from Galbedir only for ALL my Grand Soul Gems suddenly getting confiscated 100 hours later when I just happened to go to jail.
So it looks as if Bethesda is going backwards in time with their whole theft mechanic; and it's still ridiculous that everybody in the whole universe knows you stole some random item when there was nobody around to witness it.
It's stupid. Other open world games don't have good wanted systems either, but the way it was implemented in Starfield was a regression from Skyrim. At least in Skyrim you lose your bounty if you kill witnesses, and your bounty only applies to the specific hold that you committed crimes in.
Something that personally killed the vibe in starfield was that every "unexplored frontier" planet had like dozens of mining operations and settlements on it. I'm not exploring and finding something new, I'm just playing tourist. It would have been awesome to play a story where you got to explore and meet other undiscovered alien empires instead of finding fuel depot #35
Exactly.
I don’t know why no one has made a space series along the lines of the the North American surveyors.
Pedro pascal was in a Netflix movie.
@@ryanmussell739 I'd suggest you try Starsector if you're looking for that
Well the lore does state that sovereignty to settle anywhere without knowing who, why and they didnt need to pay taxes nor give info to UC.
So it does make sense most known planets have been visited. And now the UC wants to explore them. thats you
mass effect: andromeda
It's staggering how game companies manage to get this wrong.
No Man's Sky advertised itself as a exploration game in which you could explore a galaxy and name planets.
Of course it was a game based on hundreds of lies, and one of them was the exploration part. Every single planet had alien outposts and traders that would give you stuff. One has to wonder if we ever get an "unexplored frontier" space game that isn't 2D.
Bethesda has never allowed you to play an "evil" character. I remember when they announced the Dawnguard DLC for Skyrim and the trailer and gameplay previews made it seem like you could actually be an evil vampire and black out the sun. I was so excited to play a character who was going to black out the sun, sacrifice Serana, and be truly evil. When I actually played that character, I realized that the storyline was exactly the same as being on the side of Dawnguard except I was a vampire and killed the Dawnguard instead of killing the Volkihar vampires. Every other aspect of the story was the same. Sided with Serana, killed her dad, and didn't black out the sun. I was so disappointed and that was when I started to not care about Bethesda games.
They have claimed for so long that "you can do anything you want" in their games, but they always railroad you into a storyline you didn't want to follow when you try to actually do that. It's frankly infuriating. I'm now at the point that I don't want to buy any Bethesda game again. They keep over-promising and under-delivering. They've been riding on the coat tails of the modding community for too long and it really showed with Starfield.
I felt this way in Skyrim before any DLC came out. Whichever faction you side with, all of your enemies just go to hang out in a castle. So obviously I decided to go there and kill them. But nope, they're all protected NPCs. So they stand there spouting threats at you and all you can do is sadly walk away. Like come on, I understand making them unkillable while they're still story relevant (though even then Morrowwind would just let you smoke them and tell you the game can't be finished now, which is way more fun!) but at the end? You really can't unflag their invincibility and let me do the obvious roleplay action? Why on earth would I leave the enemy leaders, who continue to declare that they'll keep fighting me, alive to plot my demise?
@@the_exegete yeah, I get that. Their formula is old. Even just in the start of their games. You're always a prisoner who has some special magical purpose. Every damn game. I know it's an easy way to allow you to become the hero of the story without writing a whole back story that you might not want, but there has to be another idea. I'm a sailor from another land, or a farmer who's farm was destroyed, or a refugee from another country. Something besides, "Ah, prisoner. You're awake." 🙄
I don't remember much of that dlc but I do remember being super disappointed
I mean in fallout 3 you can be pretty evil
@stateofisrael8201 fallout 3 lets you be evil but in the worse way, a morality system.
Gamers have been fed slop and told it's caviar for a decade now, and companies have been absolutely thrilled that we keep choking it down and asking for seconds. 2023 truly was the breaking point. Diablo 4, MW3, Starfield, and Redfall came out across from Zelda, Alan Wake 2, and of course BG3. In one short year, the lines between what AAA studios want to shovel onto our plate and what is actually possible became crystal clear. The unimaginable gulf between the quality of Diablo- which cost a quarter billion dollars, had thousands of developers, and took six years- and BG3- which cost a hundred million dollars, had 400 developers, and also took six years- is a mark of simple incompetence.
I am also so damn confused about how this can be maximizing shareholder returns. Everyone in the gaming world will buy Larian's next game sight-unseen, while Blizzard is in a death spiral. How do you justify this to your stakeholders? This can't possibly be the best way to make the most possible money.
Fallout 76 is apparently in the green and making steady profit for Bethesda right now, even if it took years and years and multiple expansions to get there. Todd (and other execs like him) can always tell shareholders that whichever total disaster is embarrassing the company right now, it _will_ be profitable down the line if they just keep working at it. They're literally doing that exact thing with Redfall as we speak.
@@KillahMateSure but these aren’t enough to keep Bethesda afloat, especially as Microsoft is looking for some serious revenue with all of their acquisitions lately. Elder Scrolls 6 better knock it out of the f*cking park because if Bethesda has another shitfeast like Starfield they’ll see substantial layoffs.
What don’t people like about Diablo 4? I enjoy playing it all though I’m just level 50, so no taste of the end game
The next game Larian releases will be bombed to oblivion by negative 'critic' reviews.
gotta love that drum hub rythm ;)
The fact the first patch they pushed out (almost immediately) was to patch the infinite ammo/money glitches, but not to fix any issues, told me everything I needed to know to not continue playing the game.
Players unable to play the game? Fix it later.
Threatening the economy of the game? Find his family.
Who cares if you continue playing, they already got your money. That's all they really care about. People complain but they just keep sending their money in over and over again so why would Bethesda ever do any differently?
@@SursionOr any game company for that matter. We can criticize all we want, but they're making bank regardless.
I remember watching my roommate playing Fallout76 everyday for about a month until one day he stopped moving in the game, stopping pressing any buttons at all, turned around and told me "this is a bad game!" He had the epiphany soooo late it was hilarious
Is he slow? Why did it take him a month lol
@@1BuFo i think he’s not firing on all cylinders lmao
@1BuFo the canister of copium he was inhaling ran out and he came back to the real world
I really wanted it to work. Like AC4 lol really wanted it to but it never did
After getting stuck in a wall or floor right before objective I just spend an hour grinding towards and having to start back from save for the Nth time one has to just...let go of it.
long ago i was playing oblivion for 10th time
because it's a almost fantasy theme park
so i finally been everywhere and did everything
and while walking on the road and just stopped...
physically uncapable of feeling any joy or satisfaction from wasting time on the game
sure i could play dark brotherhood AGAIN - good quest and all BUT
why? nothing i can do will change how the quest goes
nothing new will happen
it's just... empty, overhyped set of npcs that need to be killed so lucian can hit you with the twist which is flying on nostalgia and nothing else
and every single bethesda game is like that
you can beat it once
you can beat it 5 times
but sooner or later you just realize how bad and shitty it is and dark realization of you wasting precious time on a literal turd wrapped in colorful wrapper hits like a train
especially failout 76 where there's NOTHING
*They have tecnology to build fucking ships ans LITTERALLY travel light speed by "fast travelling"... but not to send an email...*
At least in New Vegas YOU was the mailman, so makes sense why I gotta do that for money.
Not to mention that not everyone has technology in a wasteland, and now compare that to a game set in a sci-fi setting with more advance technology and for some reason everyone is treating a random rock miner like he's a messenger and the only available because I guess no one has ever heard about sending a message digitally.
@@RudoMike21 Indeed, like, if they have the technology to build starships... can't they build any type of letter that deliver itself? They literally have builded robots! We have an robot companion! Why don't they send the robot to do it?
@@tiffyfemboy All this technology and yet they couldn't make a delivery service
My brudda have you completed the story to understand HOW they get to travel above speed of light?
Clearly not…
I had a pleasant experience on this game visiting my fictional parents. That is, until I dropped a stolen plate I accidentally picked up somewhere, picked it up again, and my elderly parents sprinted out of their own apartment to escape and report me to the authorities.
Son, I am disappoint.
The stolen item system never made sense in Bethesda games. How is a random merchant in another city entirely going to know something is stolen?
@@GeraltofRivia22let only random people
At least in Morrowind there was no way to tell which items were criminal to pick up. You had to use your brain. (or savescum)
@@GeraltofRivia22 I like Kingdom Come: Deliverence's system best.
Once upon a time essential npcs didn't just nap on the floor, you severed the threads of the prophecy and had to persist in the doomed world you'd created.
Too expensive to pay writers to make additional content for that. Just get Emil Pagliarulo to pull something out of his ass over lunch with Todd in D.C and have the rest procedurally generated by AI. 7/10s earned, millions paid, everybody wins.
Games the consistency of marshmellow sell better. There are a lot more illiterate 10 year olds, and middle aged clerks too apathetic from looking at excel spreadsheets 8 hours a day to bother paying attention to a game.
Betheshda RPGs are becoming assasins creed because it has a far bigger market.
@@gastonbell108 The sad thing is that it doesn't require more writing. You don't need to give people an alternative solution to a quest if they murder an important NPC. Just tell them "Tough luck, quest failed. Maybe you should try harder to not play like a psychopath next time." or something else that tells them why they can't complete that quest anymore.
Look who's here lol
@@MisterPikol no you look who's here 💜
My problem with a lot of space games and not only Starfield is that they try to sell you a city or a biom as a big planet. I mean, on our planet, there are multiple bioms, cities, countries, cultures, etc. It breaks the immersion for me a lot as I just can't believe you have only 1 city on an entire planet.
Well to be fair, it takes a lot of people and a lot of time to fill up a whole planet. Look how much undeveloped land Earth has after tens of thousands of years of human civilization. Even the last few centuries after the Industrial Revolution haven't turned us into Coruscant. The planets have one city because there need to be a lot more people doing a lot more settling for them to need to spread or across entire planets.
That, and the obvious "from a video game design perspective..." answers.
@@LibraritheWizardOfficialthat’s a good ass point tbh I hate that complaint about Bethesda games because every open world game has its limitations and glitches, and Elden ring is a masterpiece example of using large enclosed spaces and wide open area but you were almost walking in a giant circle and straight line
Yup. I'm tired of it. Movies too. The snow planet, the desert planet, the forest planet, etc
@@ptlemon1101 I didn't touch on that part in my earlier reply, but that's such an awful trope and idk exactly when it started, but I mostly blame Star Wars for it becoming ubiquitous. Usually, the only way a planet will be "single biome" is when that biome is classified as Uninhabitable Rock
@@LibraritheWizardOfficial There is no "to be fair" about it.
Truly livable planets with breathable air would literally have more than 1 city because building on them is easier, as is living. or at minimum, "camps" or w.e you want to call it. There's a bunch of other issues with games, but I'm really hammering this home with Bethesda. All of the cities could have easily been condensed into at minimum the same solar system, if not the same planet (within reason, IE faction specific).
Them going for 100 systems with 1000 "planets" and throwing away and hand tailoring aspects of the world that made Bethesda games, well, Bethesda games, was one of the dumbest moves I've ever seen.
The whole npc dying thing was done best in morrowind over 20 years ago
Many things were done better in morrowind, such as no quest marker and limited fast travel
the thread of fate has been severed
Fnv does it best, there is no message pop up, there is nothing, the npcs just dies and thats it, the story moves on cause it was designed in a way, where everyone can die.
I had a teacher. He was not good at computer stuff. One time he wanted us to write a 3000 word essay and he said he was going to check them on computer by doing CTRL+A. MS word shows how many words are there. I finished the assignment and the night before the due date i realised i was 500 words short. I put WHITE letters (they also looked like blanks) between some blanks in some places and boom it went up to 3200 words..Starfield looks like my essay
Lmao
Did you actually get away with that?
@@ultgamercw6759 yes
My biggest issues with Starfield will always be the lack of interesting locations to explore and just the mind-numbingness of actually trying to explore. Games like Skyrim were an actual adventure when you decided to step out into the world and see what you could find. Starfield sorely lacks in this and going from location to location just feels like a chore.
Also the lack of WORLDBUILDING of the game, you see one city is all the same, one alien creature is the same on all planets, the planets can change from dessert, rocks or plants but ARE THE SAME
why dont making nations as space systems and you have the Chinese system of planets ? why dont put SPACE FURRYS as an human proyect go far like Dr Moreau ? why not making one alien race important like proteans of mass effect and you discover the trash and ruined cities of them ?
Bethesda LACKS CREATIVITY and the ability to make a game without Loading screens, copypaste planets by IA and Npcs that looks from 2008
Skyrim never worked and you could lose hours because of a glitch
@@randomdude189 Auto save set to every 5 mins and i know you're too smooth brain for that
I honestly tried to explore the planet "special" locations, hoping for that 10 minute walk to reveal something. My favorite example: gravity anomaly zone, deformed rocks and a floating Boulder. "Does this have some special item, like a gravity gun? Or possibly some specialty material that lowers weight cause "antigraity"?", no. Nothing interesting. Not even a larger jump height in this location where gravity is distorted enough to make multi ton rocks float.
@randomdude189 Despite Bethesda's spaghetti code. Skyrim was a good game, slap a community made MASSIVE bug fix on it and tune your graphics settings, GREAT game on its own. There's a reason they released it like 20 times... they captured lightning in a bottle and now they're having hard time repeating it. (Why they never got together with the community bugfix guys and bought them out confounds me)
Knowing that Bethesda have been denying Obsidian's attempts to make another title for them in between their releases, makes this situation so much more dire.
And now they all simply work for Microsoft. Yay.
@@matthewcarroll2533 Which means, there's a chance now....
I wish they'd let Obsidian rectify the wrongs with Fallout
0
I mean I get it though, last time they did that obsidian made something so much better with such a smaller team it embarrassed them. They don't want to risk them doing it again and proving beyond a doubt how completely incompetent Bethesda is.
I caught myself being genuinely impressed that Starfield had functioning ladders. I think that says it all
Bethesda are actually massive innovators. Over 10 years before Uber heralded the gig economy, Bethesda discovered they didn't need to hire more developers; they could bait their customers into fixing their products for them. A revolutionary combination of Ikea's "built it yourself" approach, and slave labour; a timeless classic.
But ikea at least has lower prices since u gotta make it urself
"volunteering to make a mod is slave labor"
You are not very bright, are you?
That slave labor bit is just silly.
This is a common misconception, but the key trait of slavery is not that it was unpaid (which usually isn't/wasn't the case), but rather, that it was involuntary.
That's why people who volunteer at charities aren't slaves.
@@jeffreymonsell659 You are tight about that but consider this: you are promised games that continue legacy from your childhood and receive barebone framework and being presented with 2 options: don't have what you were promised or made it yourself. Slavery is off massive overstatement but at this point I would argue we are well past the point of this being seems as "volunteering" and more like "unpaid labour assumed to happen during planning expenses for the project under "base necessities" section"
"Astronauts still had fun on the moon even though it's big and empty" is one of the most absurd excuses for lack of content I've ever heard.
Sure, I guess since Neil and Buzz had a good time physically walking on the surface on the moon, it's my fault for being bored traversing these lifeless, empty planets through a computer screen in my bedroom.
The less charitable part of me (the bad part!) wonders whether the person who wrote this equates the STAGGERING engineering work needed to put a man on the moon in the 1960's to making a video game . . . dear Lord of the leather!
Like they said in the Girlfriend Reviews video, didn't take Neil and Buzz long before they said, "Nah, this shit's boring." and broke out the moon rover.
Yea they also actually landed on the moon lmao
also, the moon landing had WAAAY fewer bugs
Funny thing is, Neil and Buzz actually had a rover and shuttle to travel on the moon 😂
I love how Bethesda's response to every critique and complain is basically "Nuh uh, that sounds like a you problem"
That’s just corpo though. If Todd went up there and said “yeah the optimization isn’t where we want it to be right now, and we’re hoping to have a patch next month” he’d be less robotic but also more fired.
Screw Zenimax is what I’m saying.
@@northernsun6003 screw Todd Howard for using his cachet to keep pushing garbage
@@northernsun6003 Most their steam review responses are at the same attitude too.
Goddhead Toward cant be wrong, its the players that are wrong.
they're technically not wrong, I mean they still made millions anyway
Can I just say it’s so refreshing to see a video essayist provide their own soundtrack even if it’s in the form of a cover?
ALSO SUCH A COOL ARRANGEMENT THAT I HAVENT SEEN ANYONE ELSE PERFORM????
The only other one I've seen is Bismuth but yeah it's great
I innocently picked up a beach ball on Paradiso and EVERYONE went nuts on me. I never thought I'd become the galaxy's most wanted over a beach ball.
lmao I did the same, and then my in-game wife Andreja had a nuclear melt down over it "have you lost your mind!" Paradiso was what made me hang my hat up for this game. The beach ball, the brain-dead NPCs, the world's most uninteresting tropical resort that is basically a big lake, it was everything I hated about the game in one place. I got to about level 40 and near the end of the game and just stopped.
I loved the aesthetic and idea of Starfield, but I ultimately left because of the very purpose of this video; the game is outdated as shit. In a world where you got modders making amazing AI narrative and missions in old games like GTA 5. To seeing these clunky brain dead NPCs and stupid "talk to this person quests" from a brand new game and AAA game studio. It's sad.
@@edwardboot3431Since when were those AI narrative mods in GTA 5 amazing?
Happened to me on Mars with a soccer ball...
@MrGamelover23 Even if it's not "amazing", being better than Bethesda NPCs is a PROFOUNDLY low bar.
These npcs were charming once a upon a decade ago, when the game world was actually fleshed out and explorable with decent lore, but even that veneer has sadly peeled away like paint.
landing on a different planet and the cops go "oh, so you're the infamous beach ball thief."
My biggest disappointing moment in Starfield is when I found some small camp with a bounty hunter in random planet and talked to bounty hunter, agreed to help his work and split the reward in half then that bounty hunter died in a battle against wanted ecliptic merc and I killed that merc and I decided to receive full reward but game said “no, you were supposed to keep that bounty hunter alive, quest failed”
This could have been some kind of fun quest where I have to track down that deceased bounty hunter’s contractor and receive full reward for my work but nahhh
Quests being so rigid and binary in terms of success-and-failure by design is such a weak point of a sidequest system that makes them often feel boring. It's why I like watching people share their DND Role-plays where they start a quest, something happens during the quest which fundamentally breaks or alters its progression and the GM has to think of a new contingency to complete the questline.
Were gonna have AI generated dynamic quests in the future anyways.
@@winzyl9546 i hope you dont think that's gonna be a good system
that's probably worse@@winzyl9546
I think it's crazy in general that you would play this game to begin with. It was obvious garbage and Bethesda is a bad studio
Bethesda's problem is, they were on stepping stones to greater things when they decided to stop and not take any more real steps, and just do what's "standard".
That's exactly right, though it's debated when their "grasp towards greatness" started within the fan base. In my humble opinion, it started around Daggerfall and ended with the promotion of a certain leather jacket-wearing Chess club member.
The thing is, it was standard 10 years ago, now all their systems are inferior to indie projects with 5% of the budget
They stopped improving, the result is today's design based on 10 years ago. The same thing happened with FFXIV initial release, the game design skill was dated back to FFXI, their previous game that was 10 years ago, it was a disaster back then, luckily they did a complete make over fix it up within 2 years later, the game was rescued.
Bethesda peaked with Morrowind, everything since then has declined in overall quality.
@@Buckeyes-pj8tr agree to disagree
Man, 1:16. Hearing that after an exhausting day making games and I nearly burst into years, remembering that what we do matters.
I know it was a typo but burst into years is a bar ngl
bust into years
I'm not fixing that 😂
Constantly editing your ship's appearance would have been a neat way to circumvent bounties. Also having a vendor which can illegally alter your ship ID.
Edit: Also, having to pay 90% of a ships value to "registration" fees is pretty fucking stupid. I would like this system if it were used as a way to "scrub" the ID from ships you stole from normal citizens, but what if the ships I'm selling were taken from the Crimson Fleet? The UC and FC should be paying you extra for the trouble of turning in known pirate vessels.
I haven't played the game, I only watched because I'm interested in game design, but it seems to me that a simple choice of: get scanned and risk dealing with your bounty, or land in a potentially dangerous part of the planet would have been a fun option that would reinforce the dangers of life as an outlaw.
@@briangarber4232or imagine if you can just pilot your ship to the planet while being chased by space cops while also getting shot by lasers from the city's defense system...
Like straight up action film shit
Space "Pay n' Spray?"
@@foxinabox5103fight off the space cops, land somewhere on the planet, travel to the city, sneak in, take the quest, travel back to your ship just to realise that space cops found and impounded it.
Go back to the city, find the spaceport or whatever, steal a ship, get away from the planet without the cops noticing.
Yeah, could have been fun.
@@waldamySo basically, I go fast, out run the perimeter and go to a spray and pay. 😂 That’s 2001 style. We got set the bar off the ground at least
"If it ain't broke don't fix it" was replaced with "if it's broke but still sells don't fix it" a long time ago and it's sad af to see most truly great things get largely ignored. People are gonna look back at our plastic times and be shocked that we just dealt with it.
Unfortunately, it's not "broke" from the perspective of the company making the game. As far as a corporation is concerned, "it's broken" and "it doesn't sell" are one and the same. If broken games keep making more money for less investment, that's all we're going to get.
People buy based on FOMO and "hype" that's paid for by the devs
You make it sound like it's going away. It's going to get worse
Indie gaming is at an all time peak right now, though. Triple A games still get more attention due to high marketing budgets, people whose knowledge about recent games comes from what's announced at conventions, and some people purposely ignoring the existence of indie games, but there's still more than enough people who play them to make it untrue to say truly great games are being ignored. That's the solution, stop focusing on Triple A games, and start focusing on games from those who actually care.
@@the_motherfucker That's a really good point. Shallow bullshit seems to have the spotlight most of the time, but there's always a ton of really high quality stuff that out there for anyone willing to look.
People seem to think The Elder Scrolls 6 is a sequel to Skyrim... it isn't just that, it's a sequel to the several re-releases at the same pricepoint, it's a sequel to the The unplayable launch of The Elder Scrolls Online, Shelter and Castles, the payed mods of the "Creation Club", the "Atom Shops" Microtransactions, Fallout 4, THE STATE... OF FALLOUT 76, Starfield with it's unintersing lore, procedurally generated terrain, loading screens, lack of enviromental-storytelling and characterless art direction... it's antithetical in its design is the complete opposite of Bethesda of 1994-2008 we have witnessed the end.
An amazing and high quality video as always Jakey! I seriously appreciate you mentioning how good Skyrim's OST is since that's like the king of music for me. FYI the audio cuts out at 29:48 - 30:05 and 30:15 - 30:23
I was just about to comment about this, I assume it's because of copyrighted music used. Hopefully he can band-aid somethin else in soon.
Yes it does.
Ah I didn't think about that
Brother
@@jackaufendale2164 😳
I think a thing you missed with space... is players realised the enemy ship AI just locks onto the center of your ship and fires there always, so people just built a giant hollow cube and the lasers literally go right through it without doing damage. Instead of actually targeting your sub-systems.
Also did you mention the fact the "major cities" Are pathetically tiny, uninspiring, areas that are split into multiple separate sections divided by a loading screen hidden behind public transportation.
You can traverse New Atlantis without using the train. shit game, but at least be honest.
I had to look the cube ship thing up to see for myself. Holy crap that’s sad.
If even that, some are just tiny tiny towns.
kingdom hearts 2 reference?
@@kay94 what about neon
Rest in peace to Jakey's original yoga ball after an iconic 6 year run
F
F
Miss ya, big ball. Gone but not forgotten
F
F
Rewatching this video again a year after I watched it the first time, I cant believe I missed how freaking good the editing is. Dude, the way you seamlessly transition from shot to shot where the audio quality of your dialogue is completely consistent even though youre filming in a bunch of different locations both indoors and outdoors... that is super impressive man.
Im rewatching nakeyjakeys videos doing the SAME thing. The editing is incredible.
The dedication to script writing is impressive to cut between so many different shots and locations so seamlessly
I was expecting black loading screen.
Todd's "You need to upgrade your PC" was Bethesda's "DO YOU NOT HAVE PHONES?" moment.
This is one reason consoles are better (at least in the short term). They always have the same specs and don't need to have parts swapped out unless they're broken. Saves you time and money.
Edit: Jeez looking at some of the replies I got, PC fanboys are just as cringe as console fanboys. lol
@@ThwipThwipBoombut in this case the performance is just even more shit... you cant use optimization mods on console day 1, cant dig around the .inis for a quick fix
@@ThwipThwipBoomstrange cope
He was partially right since upgrading to an SSD fixes like 80% of the lag. If you don't have an SSD in 2023 you're not only like 8 years behind the rest of the world youre actually just stupid.
That doesn't take away from how badly optimized the game is in the first place, but it's utterly astounding how many people turn out to still be using HDD's and then complain about performance.
@@thelordofcringe Universally, not stupid. Some older consumers have used PCs for a while and still don't know what "peripherals" are or what is an "HDD."
You’re hitting the maturity curve perfectly with the aesthetics of this video. You on the yoga ball on the prairie, softly illuminated by the flames of a well-kindled campfire, giving legitimate critiques while still rippin’ occasional off-the-walk jokes. Well done.
References for parents really do it for me.
You can tell he was influenced by jacob gellar and jack sather haha
I don't really like it. It gives too much of a "video essayist" vibe rather than "chill and funny guy talks about things he's interested about" vibe , there's a huge difference. It still goes cool with Jake because he's versatile, but I wouldn't want to see this style become his "main" style after this video
@@GAMENITE Jack Sather has said that NakeyJakey is one of his biggest influences, it's nice to see that come full circle
@@YCOSKUN Agreed, I think it was done to change things up and stand out, but I think his previous style felt more unique and casual
I've watched every "_ Game Design is outdated" video of yours so far and I have to say I love them, you put so much thought and effort into your videos and it really shows! I would love to see your analysis of Cyberpunk 2077, especially considering all the changes the game has been through over the last few years.
A thing I've noticed about Bethesda is that they'll add something to their games that's been around for years and they treat it like it's some kind of groundbreaking innovation.
"Oh, you guys made a space game with procedurally generated planets? Yeah, i remember when No Man's Sky did that... 10 years ago."
With a team of like 12 people.
But they added invisible walls to the procedurally generated planets! You can't deny that kind of innovation.
It's even worse because at least in no man sky, you could actually fly your spaceship instead of fast traveling three times in a row, and the minerals found on planets actaully mattered for ship upgardes and fuel.
spore did it like 16 years ago
And a lot less loading screens
The worst part about the bounty system and the pirate questline was that it makes you go to the capital planet of the faction that are hunting you down and are at war with multiple times. Having been roleplaying as a pirate, they didnt like me very much and i had a massive bounty. But there's no way to smuggle yourself in to a planet you have a bounty on. I managed to quickly land away from the city and from there fast travel to the city but once i landed i was greeted by a guard anyway.
You literally cannot do the pirate questline while having a bounty against the space cops unless you just pay the fines, like a real bad ass pirate.
That is some softlocking level problems that you can't patch.
And not the 2mb to 6gb patch, I mean: definitive re-release, stealth overhaul + dlc "patch"... 30 bucks required.
Thank you for telling me since I did plan on doing another playthrough where I was a space pirate. I've played Skyrim again since I had that thought but thank you for pointing that out to me so I don't waste more of my time
Starfield's communication problem drives me insane. There's no way you have jump ships and laser guns and you're colonizing other planets but the best way to communicate is to travel and talk face to face? There's no email? Telephones? Texting? Nearby ships can hail you, so why can't quest givers talk to you in orbit or wherever you touch down on the planet? Even outside of the gameplay considerations, it completely and totally fucks up worldbuidling. How information is delivered across distances is like one of the biggest feats of human creativity ever. Being able to contact someone from the other side of the planet is massive. Even fuckinf Cyberpunk gets this and has NPCs call you 9 times out of 10 unless they need you for a quest step. It's completely unbelievable that the Starfield universe doesn't even have localised communication within the same system. It's so fucking stupid and makes no sense at all and it pisses me off to no end.
i think you could argue it is quicker to use a messenger, as "data transfer" is limited by the speed of light while spaceships are using grav drives which allows them to move FTL,
@Bgryphoon yeah, that's how it is in Elite Dangerous. You deliver data to nearby systems because of the faster speed of travel via the frameshift drive
Yeah, not being able to text NPCs really ruined the experience in Fallout 4 as well.
They copied and pasted Skyrim/Fallout again and forgot that medieval and apocalyptic don’t work for advanced, civilized future
Same shit with Destiny 2- We have interdimensional demons and magic powers everywhere but I have to fly my ship down to the base and walk up to some terminal to get a quest? Every goddamn day??? Honestly a big reason I quit- too many chores.
I don't know if anyone has mentioned this, but I love the precious lil pup your holding at 2:56
That Mrs Rachel part about loading screens tricked my 10 month old into rushing over to the TV, and then get instantly disappointed seeing that its just a man sitting on a yoga ball complaining about a space game. 😂😂
same lmao
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teach em early, so your toddler wont preorder shitty unfinished games in 15 years
@@NetSraC1306 Fuck learning how to pay taxes, literally this skill would've saved an entire generation of kids MILLIONS of dollars if taught
I wonder if only parents understood this reference or is Ms. Rachel is that widely known. I understood. I'm a parent. Lol.
29:48 for anyone wondering what he said: that he has a problem with the bounty system and when you get caught stealing one thing the whole galaxy is alerted and you get taken to space prison
30:16 he was complaining about how he thought he could fight his way out of the space prison
Bless you
How do you know what he said? Why did the audio cut out?
The music got copyright struck and he had to mute it in post@@xxjongjongxx
Audio cut out for me as well O_o
Bless your soul
@@xxjongjongxx
Bits were muted because of a copyright claim for using the house building song from RDR2.
I love the "real astronauts explored a barren land with nothing when they went to the moon and they were never bored!"
Yeah they also had a salary of around 200k a year...
and they were, you know, actually experiencing it.
it wasn't some cheap simulation, they were literally stepping onto the surface of our fucking moon, for the first time in human history.
sure playing some space simulator can be "fun" but in no way can you compare it to actually exploring space yourself, the sensation of a lower-force of gravity, knowing that the only thing between you and certain death is a thin suit of metal and rubber. and that there were literally millions of tiny things that could have gone wrong, each single one of those things being utterly catastrophic to the mission results, and yet you still got there. shot out of the atmosphere of the planet you were born onto, in a hunk of metal, designed by some fucking Great Apes.
You know it’s a Jakey classic when Nukey Jukey graces us with her presence
That's Miss Jukey to you
Is that his sister? She is literally yoga gamer but if he picked body type B.
@coolremedy6969 what does this mean
@memaymoo8088 You play elden ring?
@@JayJordan99 no my pc couldn't run it 💀💀💀
Your ability to cut in-between shots to different settings while continuing a near-perfect flow is everything I want to do as someone who studies film and videography. I’m legitimately blown away by your skill in this regard. The same applies to your ability to mix music seamlessly. Fantastic job, Jakey.
I was curious about this as well, how do you think he does it? Does he have a script for all the different locations?
@@ashthegeek7400 I would assume he just does the script multiple times, and stiches things together for the best flow.
@@ashthegeek7400record entire segment redundantly in each location and then pick and choose in the editing bay
@@ashthegeek7400 maybe he just repeats the entire sentence/script at each location and then cuts creatively?
@@ashthegeek7400 the life of a content creator means that a half or even 2/3rds of your captured audio/video goes unused by the time the product is complete. I believe that he/they recorded a ton of audio/video at each location and edited together what fit together the best.
Everyone in this comment chain has a viable idea.
I liked when I had an inventory and a ship's floor littered with stolen items. I started a passenger mission that had a few nameless dudes in my ship. After I picked up a stolen item off the ground, one of them stated it was theirs and then walked over and took every single stolen item out of my inventory. My first response was to shoot at them after, promptly learning they were flagged essential. Then my crew was also shooting at me after that. 10/10 game.
Bethesda magic
no way
You don’t quick save ?
@@xLeaDFusioNxoh yeah because that excuses laughable game design lmao.
@@xLeaDFusioNxnot the point
Him describing Fallout 3 guns working as if your a wizard casting spells is the funniest thing I’ve heard in the last 2 decades
16:50 As a new father, I was not expecting to see a Ms. Rachel reference in a Jakey video. Nowhere is safe.
omg ur famous or something!!
Woah, you're a father now? Congrats!
That hit me like a bus, I am fucking dead from laughter. Such an elite reference.
Seriously I had a panic attack and also the urge to scream I’M SO HAPPY
It was too good...
Starfield feels like one of those boardgames you abandon on turn 1 after an hour of trying to learn the rules with your friends and everyone just kinda realizes this isn't fun and there's like 20 other games on the shelf we could have set up in the time it takes to finish the next turn.
Like yugioh?
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@@overcast2018or monopoly?
@@gameking3278Monopoly is one of the most dull board games ever invented!
Twilight Imperium is worth it bro!
-"This time when I figured out I was avoiding my ship, it was game over". EXACTLY. Same sentiment I had.
I guess it's just not for people that want to fly a ship, It's a great game that millions of people are still having a lot of good fun with. It's absolutley a great game overall, I can't stop thinking about playing it. I don't claim it's perfect, but acting like it's objectivley bad and the people that like it are dumb is just sad and pathetic. Not that you did that, but this guy for sure did. I don't find myself flying much and having a lot of fun, maybe just don't advertise as a space game then.
cope
You sound like a walking advertisement. @@jackman5840
@@jackman5840who doesn’t want to ride a ship in space though when buying a space exploration game. Even no man sky you could at least fly the whole time when it launched.
@@jackman5840thereby you might have fun, but objectively a better product was to be expected.
The fact that there's nothing out there but humans just reinforces my opinion that space is boring.
Bethesda, renowned for recycling assets, really couldn't add ONE other species? No space cats or lizards? Not even pointy tooth/eared humans? No weirdos who modified themselves to be blue or somethin?
Guess I'll just play Skyrim agai- oh BG3 exists now. Bye, Todd :-*
Im still angry that they did not add any aliens, to a SCI FI SPACE exploring game...
Heck Fallout had aliens in them, why not this one??😭😭
@@enashimothis is still the most disappointing thing for me about Starfield I beat the game and was actually depressed they did nothing with the freedom they had.
Also the aliens could’ve made things less samey between playthroughs. Like if you play as a human and get to new game plus you could be a lizard guy. You could even lock certain aliens who get a unique start, behind a new game plus (you’d still get a ton of options at the start just 1 or 2 more for doing NG+)
you were raised with the quote "curiosity killed the cat" in your wallet rather than cash
I think you put into words exactly how I felt about the game. I played the hell out of it and wracked up 30-40 hours, and I did enjoy it but compared to Skyrim it just felt somewhat empty. Then I heard about BG3 and immediately realized I didn't even really enjoy Starfield but was chasing the relationship I had with Skyrim a decade ago. You were right in referring to skyrim as the ex you haven't seen in years.
Holy shit, this is it! This is how I have been feeling also and the penny only dropped after reading your comment! I dumped 60 hours in to Starfield, completing the main quest and starting a NG+ but got over that 2nd time through very quickly. I genuinely still didn't even know if I liked the game or not, it felt like I should like it, but did I? I then did the same thing and hopped on BG3 and almost immediately realised I didn't like Starfield in the slightest, what I liked was the idea of it (unintentional Asohka meme). I liked the idea of playing a a game that could transport me back to 2011 and that first time booting up Skyrim and its that feeling I was chasing. This game relies extremely heavily on the nostalgia you get from a Bethesda game but even that isn't enough to salvage it, its just a really average game and I can guarantee that if Naughty Dog or Santa Monica Studios released this game those defending the game would crucify it.
gotta love that drum hub rythm ;)
@97javicbecause this is what TH was marketing this game as - a Skyrim in space. It isn’t a space opera either. It isn’t anything at all in fact.
Hot take skyrimis kinda empty too, honestly fallout 3 and oblivion had so much charm that later bethesda games feel like they just got less and less of, skyrim still good but playing it felt like a step back in a lot of ways even though it imprib3s a lot
Wait until you play oblivion compared to Skyrim
Bethesda was the studio that taught me to wait before purchasing. In their case, it's 'wait a few years for all the mods and player utilities to come out so it doesn't CTD.'
it was music software that taught me wait until version 1.2x, cos 1.0 is always buggy as shit.
and now modders are abandoning Starfield because it's just that bad
My favorite comment I've ever seen on a Starfield video was;
"Can't wait for the mods to make this game unrecognizable so I can pirate it."
what does ‘CTD’ mean?
I think that is not even the best. Consider that Bethesda updates are mostly focused in add more expensive stuff to shops, break old mods and don't even bother to make the game stable for new PCs.
It's more like, "should I buy now that is in a tolerable price and swallow the hard pill of social inclusion nonsense and unfixed bugs?"
The location jumping and stylized text really shows the effort put into this, it's greatly appreciated. Nice video Jakey!
theres a big section around 29:30 where the audio completely breaks
Random question: Do you do a full run through of the script in every different location and just splice after? Love how natural the cuts are
thank you!! so I wrote the script like usual and then highlighted certain lines to record in a specific setting (ex . - all campfire lines were highlighted purple so I knew which ones to go record all at once) but yeah I really wanted to creatively push myself and experiment with this concept so thank u again!! ❤
@@NakeyJakey
Good concept well executed. You really nailed this one.
@@NakeyJakey bro you nailed it!!!! Absolutely great transitions. Smooth as butter
@@NakeyJakey I really loved the style of this one. Some new higher production value but still lovingly sandwiched between the classic visual language of your other awesome work. Keep doing 'you' and making whatever bold choices you want. It just keeps getting better and better. 💜
@@NakeyJakey bro you slayed that video
Jake, the fact that this video was nearly 40 minutes and it felt like 15 says so much. You ARE entertaining and this was a blast to watch.
I was shocked when I read your comment and realized that this video was like 3x longer than I felt it was
I felt this too! This didn’t feel like a time dump unlike starfield.
I thought I was finally done with Starfield video essays but this man is just so entertaining
And he doesn't regurgitate the same points about the company's game making philosophy like we couldn't tell from playing the damn thing, he does a deep dive into Bethesda and why their ganes stopped working over time
@Earthiness I like how you say it like it isn't obvious and that he needs convincing, lmao.
Jake, you ARE entertaining. You just have to believe in yourself 💪
That's not even an exaggeration. I legitimately was shocked when the video ended. I thought I had like another 16 minutes left.
This video is so incredibly well produced. The sound, the editing, the variety of shots and locations, everything. Jakey's been making stuff on youtube for what? Like 10 years now? And boy does it show. Just professional level in almost every technical aspect.
And don't even get me started on the writing and delivery. Jakey, if you read this just know you are one talented mfer.
a truly talented motherfuckerer indeed
the transitions and effects are really outdated. seen thies for so many years
@@sebastianecke8674I look forward to seeing your videos which showcase these modern techniques you speak of.
@@yonkerszInsane logic bending right here. It's a fact that the editing techniques he uses aren't anything new. That still doesn't make it bad, but the "you can't have an opinion unless you can do better" is very backwards.
Maybe the real Starfield was the reviews we watched along the way 🤔😂
no bullshit ive had so much more fun watching videos of people shitting on starfield than i did playing starfield
The "good" part about Starfield is: i absolutely don't care about next Elder Scrolls now. Great job Todd.
Such a interesting video, thank you:) Also, scenes around bonfire looking cozy as hell.
Yeah, I REALLY want to be excited for the next elder scrolls, but I just feel nothing about it.
I kinda put Bethesda down after Fallout 4. I didn't dislike the game, but it wasn't an absolutely amazing game either. It was...fine. I figured it was time to leave the company largely in my past based on the trajectory I saw them taking, and instead of resenting them for disappointing me I'd hold fond memories. I so rarely think of The Elder Scrolls 6 that even if it's near goddamn perfect I'm probably still not going to buy it. The company is so far off my radar that it feels a little pointless now getting excited or even curious.
I look forward to Skyblivion and Beond Skyrim more than Elders Scrolls 5.
@@ChristopherSadlowski As a fallout fanboy, same. 76 was kinda the nail in the coffin after 4 for me personally, and i couldn’t for the life of me understand the hype for starfield- one of my friends even told me it would definitely overshadow fallout which...i mean i guess in a way it technically did...being such a mid start to a new franchise 💀
Xbox gamers will enjoy it
The one way I found fallout 4 to be extra fun and feel more RPG like, survival difficulty. Seriously. You can't fast travel, you die to one or two bullets, mutated animals are actually deadly, you have disease, hunger, thirst, sleep deprivation, that was the best fallout 4 experience I had. You actually NEEDED to build up settlements so you have safe places to eat, sleep, recover, drink and even use settlers as defense from other enemies etc.
As a Fallout 4 fan, I agree with this sentiment, actually! Survival mode added a lot to the game that I didn't realize it was really missing until I turned it on -- but I'm also a simple man who likes to play games that won't whoop me into next week, so I usually flip back to easier difficulties if I want to relax. Still, even on other difficulties, Survival adds a feeling of weight and excitement that isn't there all the time, so it's a good challenge, and a good time!
Then again, survival mode was added AFTER the game released, it took them months, if not a year.
Was very disappointed to see that food, water, and sleep were basically useless in star field. All the years of player data around popular mods, etc, and they don't do jack with it.
So true i havent stopped playing survival since it released
I still use survival mods for Skyrim (I personally find them more fun and in depth than the official survival mode). Once I started using those mods, I CANNOT play Skyrim without them. It makes every single adventure require so much more planning and thought, and makes traveling the world feel more dangerous and thus more rewarding. At least that's my opinion on it. I haven't played Starfield, because I've never been the biggest sci-fi fan, and after seeing all the reviews for it about how underutilized all the mechanics were... yeah. I'm glad I never spent any money on it.
the camera shots and writing on screen is actually so sick, i know it’s a lot tougher to do so doesn’t need to be a regular thing but it’s a cool style evolution, my goat fr
This is like A24 Jakey
I wonder what Bethesda was thinking as No Man's Sky went from a joke to slowly eclipsing every single feature or gameplay loop in Starfield with every single update *in real-time.* Hell, they now have *better ship customization as of today.*
I’ll never understand why games keep trying to make entire open-world galaxies. I would argue we still haven’t seen a truly 100% fleshed out and immersive town or city in a video game. It’s literally trying to build a house from the roof down.
I'd argue that Shadow's of Doubt's cities are pretty good in that respect. But that creator also is building from the foundation up, so you can see the bare drywall and support beams at times.
You know it's bad when even LEGO games are trying open-world galaxies now. 😂
Fr, even a game like Cyberpunk that's honestly done a great job of creating an immersive and believable atmosphere still leaves you wanting more because it's not very interactive
@@raz802True!! That's the only game I've played in a very long time that genuinely surprises me every time I pick it up
@@raz802 Yeah but that's still incomparable if they aren't going for realistic graphics. They have the functionality of an incredibly fleshed out city but not the looks of one.
It's often said by people in the Star Wars fan circles that the reason the original trilogy succeeds, and the prequel trilogy did not (subjectively, of course) is because when George Lucas made the OG Trilogy, he was surrounded by other writers and directors that would tell him no and build off his ideas rather than obey him blindly. This resulted in a really popular series, and as a result, as Lucas kept moving forward with the series, the people who were able to tell him no were slowly replaced with people who unilaterally loved his ideas. His popularity, built on a collaborative effort, allowed him to become powerful enough to (subjectively) run the series into the ground with no oversight.
This is the exact same way I feel about Todd Howard, a director who happened to be in charge of one of the best western RPGs ever made, and then coasted on that success, becoming more and more a figurehead of the series and the company, which gave him more and more power over the way the series was directed. I will never forget the interview with Todd Howard where, when Oblivion was coming out, for the first time on console systems, about how they had to "dumb down" the mechanics of morrowind for console players, which directly led to the enshallowing of the elder scrolls series as a whole.
Look up "the star wars" comic if you want to read what the original film would have been if Lucas got his way. Dude has always been kinda wonky
RedLetterMedia made the same kind of point about the Star Wars prequels.
Yeah the original scripts for SW were... different. I didn't know about that comic tho, thanks for that
episode 1 was always one of my favorites actually, but 2 and 3 are very... questionable
Yeah really interesting point. I think Lucas’s relationship with star wars is best summed up with a quote from James Earl Jones, who asked Lucas where he wanted to take the character of Darth Vader and received the fateful reply “the thing is, we don’t know what we did right”.
Really impressive how the audio throughout this whole video stays on such a consistent level
Nice
Nice 😮
Nice
Best
Dude Michael Scott energy is the perfect way to describe Todd.
This was inevitable. I'll never forget how hyped I was for Fallout 4, and that first mission when you go are forced to rescue the minutemen... I think I realized then that the game was dead. You couldn't join the raiders, couldn't negotiate, you were just totally railroaded into shooting your way through and saving the minutemen. You were forced to be the good guy. THEN you were handed free power armor and given a scripted deathclaw fight, right at the very beginning of the game. You just knew that the role playing aspect was gone.
And these characters are stupid as hell and you are forced to build settlement for them. I was like hell no but i build for 20h, it was hella fun. When i used all the material i went to main city, do some stupid quests, realize that game is not Fallout RPG like New Vegas, but stupid Far Cry in Fallout universe and then turn off the game for good.
I'm glad I'm not the only one who saw this. The saving grace was Far Harbor DLC which gave me hope for the future, but FO4 was still a one-time game for me (unlike Skyrim). Seeing this and other RPGs on the market now, with limited free time as I'm no longer a student with endless free time, I can't invest my time into this. Rather play Cyberpunk and/or Baldur's Gate.
How do you play games without a giant red arrow pointing in the direction of the quest you're currently on? There's a reason Morrowind had a guide that would almost rival _The Stand_ by Stephen King if read cover to cover, and a very large, detailed map. TES IV and V were good, they just seemed so drastically changed. Morrowind, with netch floating about, giant mushrooms, and the calls of the silt strider echoing, it feels like an alien planet. Then Oblivion was just... "Do generic Lord of the Rings fantasy."
It’s not even the lack of any real choice that bothered me with that game. It was the act of walking or shooting a gun it just felt so bad to play
I loved so much Fallout 2 (the timer in the 1 is... not my stuff), and Morrowind was great... heck the magic in Morrowind was TONS more interesting than in the next ones...
Oblivion felt meh, Skyrim was a little less meh. But the bethesda Fallouts just sucked, what an insult to the franchise with rich and gritty dialogs and nasty humor, New Vegas was somewhat of a saving grace, but heck being so limited to be the good little boy scout i sso f*ing boring, even more so when the stories sucks. Fallout 4, I smelled it... watched a gameplay of few hours, and wasn't surprised, pass... Starfield... watched a gameplay... shitty story, uninspired and uninspiring, evrything was given nearly from the get go without efforts, pretty flat voice acting, terrible dialogue lines, boring as hell... slow combat, and so on... just nope, pass again, won't waste money on this shit.
CP2077 was dunked pretty hard, but I liked it a lot, because engaging story, great acting, and nice universe. I was lucky I only ever experienced one or two small bugs, wasn't devoid of flaws, but the experience was way better. I love good stories and choices, even though the story choice in CP is virtually non-existent out of Johnny relationship.
Of course BG3 is like, wow !
We already had Starfield in 2008, it was called the Space Stage in Spore. However, in Spore you can actually just fly the ship to the planet
We already had Spore's Space Stage in 2003. It's called (depending on PC or Mac) Freelancer or Escape Velocity Nova.
20 years later and Bugthesda falls short trying to do the same thing.
@@sintanan469 Freelancer rocked.
the spice must flow
The fact that this video came out RIGHT when bethesda "revamped" the mods and gave us MORE paid mods is just so poetic
After a while you get the distinct feeling that Todd is running Bethesda on the Groening/Simpsons model. He will continue to produce bad new content while shamelessly milking every possible dollar from all of the company's PREVIOUS good content until everyone's nostalgia and tolerance has been utterly exhausted, at which point he'll call mission complete and retire.
the editing in this video is actually so refreshing, clean and peaceful. this is probably my favourite video you ever produced :)
The Miss Rachel "Fast Travel? Nooo, Loading Screen" bit had me rolling XD
It’s heat
Oh yes! It makes the inner child in me want to mod Skyrim even harder! Can you say "user interface" ? "user interface" !
Had me caught off guard truly, I was wondering if my baby had accidentally connected miss rachel to my earbuds😂😂
I just want you to know jerome that your consistent output and love for the craft is amazing to see.
"I was avoiding my ship whenever possible"
I couldn't have said it better myself. The fact that you can't pilot your ship down to the surface and land is the most insane design choice. Also Jake didn't even touch how imbalanced/unfun ship combat is. I have to turn the difficulty down to "very easy" to pass most ship combat missions. Who decided that enemy ships can fire at you from any angle, but your ship can only fire straight forward?
It's sooooo bad. I literally turn on God mode or use killall if possible just to skip it. I genuinely don't understand how they made it that boring.
It’s finally completed: ua-cam.com/video/j2hOdE14CxY/v-deo.htmlsi=zvKhYkcEbCrZmxPW
How the fuck do you make a "space exploration" game and manage to mess up the ship combat
It gets a lot easier with a few perks.
And then it eventually gets shockingly easy outside of certain obvious challenges, which are normally pretty hard. The shipbuilding was kinda nice though
i, for one, would love if the "outdated" videos became a series. some of the best video game commentary on youtube imo. i come back to these every couple of months
Your commitment to sitting on the ball is a testament to your youtubership. Fun stuff, keep it up!
I definitely agree regarding the scale of the game. A single solar system where every planet/moon/space station you can go to is much more fleshed out would have been so much better. That is something that I'm afraid neither Bethesda nor modders can fix in post.
It's quite a shame. When the game was originally announced, I was hoping for something kinda like The Outer Worlds, but with 3-5x the dev team behind it.
Even a game like Starlink did the single solar system approach far better. Sure, the quests are just busywork and the planets are tiny, but at least traversal and exploration are compelling.
kinda funny how obsidian did the new vegas thing again but before bethesda this time
Same problem with no man's sky.
While I appreciate the comeback story of the DEV studio, I really can't get that deep into No Mans Sky. It's just so damn shallow, because it's all procedurally generated
If its just gonna be a single solar system then it may as well not even be space based. You've reduced space down to basically just a visual asthetic/gameplay motif. Part of the fantasy of a space based game is delivering on the idea that space is large, travel/communication times are a big deal, etc. Arguing Starfield missed the mark on that is fair, but in confining it to a single solar system you're basically just asking for a reskinned Fantasy RPG.
@@Ralathar44Not really. Traveling in space seamlessly between even just a couple of handcrafted planets with spots of interest in the space between is not a bad situation at all.
"Real planets would be empty and devoid of interesting stuff too."
Simultaneously: "There is always a science lab exactly 1 mile away from every single location you can possibly land on literally every single planet."
The moment phil Spencer laughed at Todd's immediate response was so great and says it all, really.
this evolution of your format of you being in a physical place is legitimately a nice change to this formula!! idk what it is about it, but it feels more grounded!
I love how Starfield single handedly manged to boost No Mans Sky sales through the roof
That's both hilarious and heartwarming. The team at No Man's Sky deserve all the success after what they've been doing for the last decade. It's a cracking game now, feels like they've been trying to atone for their sins all this time.
@@leerobbo92 yes! I actually started playing again because of starfield... bought No Mans Sky at release and was very disapointed but not I think they delivered the game they always wanted to make
I have had a lot of fun with starfeild. and I love no mans sky today. But starfeild is a really good game that has a lot of really good fun in it that no mans sky doesn't have.
@@jackman5840 Todd, is that you?
@@jackman5840 sure you cant rly compare those two since they have a very different approach one is survival/rpg and the other is an rpg. But the setting is similar. But you have to say we all expected much more from starfield
As a stay at home dad of two kids under 2 I fucking lost it at 16:57. That aside this is by far your best video yet. The production, writing and, editing is brilliant.
It as a visceral reaction when I saw the overalls and pink shirt
I was searching for any comment on this xD unreal
So true! She was dead on the money
It’s absolutely perfect lmao
My niece loves those videos
I think Elder Scrolls 6 will be one of the biggest disappointments in gaming history. It'll be better compared to Starfield, but I think we'll basically get 4k textured Skyrim which sounds great until you remember it's not 2017 and modders have basically been there done that with Skyrim.
The general problem with Starfield is the things NPCs asked you to do would only make sense in a medieval setting. Those "talk to [person]" quests where you travel to another planet, talk to [person], and travel back to the 1st planet, would only make sense in a future where phones somehow don't exist.
You can still make these sorts of quests work. Even moreso than a horror movie, Sci-fi has a million and one ways to justify comms not working, and finding out why can be an engaging quest in and of itself.
But in a colonized universe, if every quest is like that, it just makes it seem like the writers forgot theyre in space. If you have something to deliver or pick up its another story, but if you can fly at lightspeed, surely you can talk at lightspeed too.
"Don't you guys have phones?"
So true. Why doesn't the main character own a phone? 😂
This is just as dumb of a take as the guys complaining about why you can't land on gas giants.
Even if you can talk at light speed, you wouldn't be able to have a conversation over the phone across stars. Heck, even across planets in OUR solar system would be impossible.
Like have any of you made a video call with someone on shitty internet? How annoying it is to talk to someone with just 100ms of delay? Light from Sun to Earth takes 7 minutes, imagine calling someone on Europa (Jupiter's Moon) from Mars. You say a sentence and it takes 15 minutes to cross the distance and then it takes another 15 minutes to receive a sentence, then again 15 minutes... 4 sentences in an hour. You CAN'T have a phone call over these distances.
If we could travel at light speeds, it would be much easier (and faster) to travel the distance and talk to the person directly and then travel back.
@@Lumiliciousnow ive read this i can't un think this