Good video but you forgot one aspect of Rod of Tahuti. It’s passive procs ok objectives, which gives it increases the “burn down” potential or securing potential of mages. It’s crazy how quickly you can melt the Fire Giant with DPS mages like Sol. Another thing is that it’s good versus tankier targets because they’ll be at
Yeah, I was about to comment pretty much the same thing. Securing/Stealing Fire Giant with a big ultimate is something mages still commonly do, right? And when it comes to towers/phonenixes, don't forget that %power boosts affect your basic attack base damage, too, making it quite an excellent item against them, assuming that the passive works. As for tanky gods, that's probably just a minor bonus unless you're a mage ADC, or at least a mage with good basic attacks like Sol.
Something worth mentioning is that it procs on heals, so if Aphrodite was healing a player, it gives the passive if the god you are healing is below 50% health. Can work wonders in a close call
First, they killed Hastened Fatalis. Then, they took our Starter Items. Now, our Deathbringer and Rod of Tahuti are being laid to rest. What losses must we suffer, was Wrath of the Gods not enough?!
Believe it or not, I liked Ravana before the rework. Stacking up your passive for a stronger 1 felt like a fighting game mechanic, and your ultimate being unmissable + linking you to the target felt cooler than having another leap like so many other characters.
A dot will increase in damage if it causes them to go below 50%, I tested this when the item changed. ALSO if you are using hel and you hit an ally with the 1, it is influenced by your health and ally health. What his means is if you are less then 50% then u get the boosted magic power to your heal
Rod is fun on Nu Wa, the whole mage item changes in s5 just make her ult way better. More power on everything but you still have rod on your ult? Kills people way more often now almost like an execute.
I think that it is best on nu wa... her ult was almost always used to finish off low targets at the end of a fight anyway, and the added burst from rod to her ult just makes the window for her ult to kill much larger. Great vid Duke!
Another option is to make it a stacking passive, the stacks are applied to the enemy "every ability or basic attack that hits an enemy applies a stack, at 5 stacks your next ability will deal 25% of your power as magical damage, this only applies to your abilities. Stacks are removed upon the enemy's death". This makes it great for dps mages and gods that can spam abilities, while discouraging anyone that can't reliably get the stacks from building it, making it a good item for objective melting
2 things that I think are underrated though, 1 is it procs on objectives and 2 it's really good on certain gods like thoth, zeus and poseidon. I believe it will appear on God's like that once people begin to realise that. I'll still build it on thoth and zeus as it destroys and will guarantee objectives and kills. Good video as always though.
It means he has an item that stacks , for example every minion kill is one stack , and each stack gives power or mana etc,,, stacks has a limit thought , they call it in comms so teammates let them last hit minions to get the stacks
the items transendence, book of thoth, and warlock's staff come with a set amount of power but getting kills on minions give you stacks up to 50/75/ or 100, the item's full potential is reached once you fully stack the item.
Basically if someone is calling that don't go into their lane while they're farming unless the situation calls for it like a gank in their lane. If you are support and your hunter says this it's best to rotate mid
It's like Severog stacking his "Siphon" ability. Some gods like Thoth and Zhong have inherit stacking in their kits (while Zhong doesn't need to last hit) but it mostly comes off of stacking items
I think a very good concept to give tahuti an original and yet still good passive would be to give extra magical power but only when using abilities at a certain range or less. So mages that have to get in close like chang'e, zhong, he bo, etc. Have a new level of viability
I feel we'll see Tahuti more once this Library Build™ is nerfed a little. More mage build variety and all that. It _does_ have its uses, for objective push, and gods that combo multiple abilities and are likely to hit gods after they've been poked into threshold (Zeus, Thoth, Agni, He Bo, Scylla ult resets)
I build this item along with shamans ring, gem of iso, spear of magus, pen boots, and typhons on anubis and the amount of burst each tick his abilites do is insane, especially to someone below half health your 1 and and 3 can hit for like 500 a tick.
What about objective secure? The passive says "against targets" so it would not be unusual to save your utl for fire giant secure, or even gold fury earlier game. An extra 25% power should be enough to be noticed. I'm also wondering how this will interact with Sol's passive. I often secure kills with basic attacks with her, so getting someone down to below half and then getting your heat meter to max would mean +25% MP from heat, +25% for Tahuti and +25% Damage on basics. In what order are those applied?
I agree that changes were needed to Tahuti from S4, and that it's current S5 is meh at best. How would you feel about Tahuti if the passive was reversed, meaning you get the bonus damage if target is >50% health but not once they drop below (and if this varies based on checking back to see if bonus would apply in the case if DOT)? Taking this approach would leave intact the idea of the mage initiating via mass area effect damage in team fights, but have the damage drop off as they continued with additional abilities. It's just one thought that I had as I watched your analysis...
Duke hopefully you see this, but as much as you were pointing out all the negatives, on Nu wa for example I feel like tahuti is really good because when you ult to get a kill from any where on the map for I guess ( a kill secure ) tahuti is really good in that sense
The problem with RoT's conditional passive is the fact that you don't have control over it. Unlike, say, Bancroft's where you *know* you're going to be trading at lower health and you will definitely feel the benefit. Rod, on the other hand, relies entirely on the enemy sticking around at low health and so it's pretty hard to justify the expense.
Pen boots+Warlock Stash+Book of Thoth+ Spear of Magus+Soul Reaver + Rod? 1st ability would proc reaver, shred protections with magus, and (hopefully) put the target below 50% to proc Rod?
Hey Duke, would it be a good idea to have the season number in the title too (e.g. SMITE S5) since UA-cam recommends a lot of old videos that might be massively outdated. Just a thought.
Honestly I’m already almost done playing ranked this season already. Out of the 20 games I’ve lost on my road to diamond, 3 of them were on me/ my team being outplayed in a close game. The other 17, me and my duo q teammate averaged about 30 kills and 6 deaths combined, and we had either a troll, dc, 2-3 feeders, etc. I played with a silver on my team, yet the rest of the game was high diamond players, he fed and got destroyed unfortunately.
The worst part of this is the fact that even when my enemies get these kind of teammates, my team will feed their brains out. I’ve lost 4 games against 5 squishy teams due to my carry sucking, and the supports chase kills instead of peel.
Kingof Grim I've been getting DCs and the one time I don't feel like playing support I end up regretting it because the support doesn't know how to peel
I think the item is still a really valuable build finisher, mages just need to learn the new best strategies to use it eficiently, like poke the enemyes before starting their ability combos our combine it with other itens that help you melt enemyes hp faster, like soul reaver, and also the item is incredibly strong in adc mages that need to finish enemyes with basic atacks.
I think i disagree with Tahuti not being useful on DOT mages (at least not all the time). As you mentioned Spear of the Magus doesn't make sense on a burst mage (usually), but it does on DOT mages, and if you combine it with an item like Shaman's Ring, i think you could really deceive someone on how much damage you can do to them. For instance: take Zhong Kui. You have his 1 and his ult that both can fully stack Magus passive, and then his 2 to apply (some) burst if you want. I feel like the strength/utility comes from the surprise amount of damage you do. If the enemy only pays attention to the first 2 or 3 instances of damage, they might think "I'm ok to stay in this fight", and not realize how much danger they're in, because every tick of damage is doing more than the last, and making them more vulnerable to his 2's burst. Once Tahuti is procking in this case, you are likely also getting 10% more damage on the target from Shamans AND Magus is likely fully stacked. This definitely wont work on all mages, but since Zhong's 1 is up so frequently and is so easy to hit, i feel like it would work with him. (I do realize this is VERY niche, and agree with pretty much everything else that was said)
Im scylla main-since season 5 never build rod of tahuti if I can make them below 50% I can finish them with the ult anyway and If not then I need health so I can survive
Who cares about Rod of Tahuti? Let us buy all boots together. I got two feet and two hands that need a boot. anyways Rod needs a different passive a none power scaling passive. we should bring it back but make it more situational because it’s not Power scaling anymore.
It would be better if it were the top 50%, Most targets that aren’t tanks are super easy to kill when they are low, without Tahuti, so the passive does nothing
Kai Wrage yeah it doesn’t feel right... i’ve been using it in every single mage build.. though i suppose it does give more space for more lifesteal or some extra cooldown or penetration....
for ra watch dukes mage build vid and if heal will be really good you can implant rod of asclepius. Warrior builds are generally situational defense builds (remember you generally want more phys def than magic as the towers and minions are phys) with some god specific stuff (masamune on odin is really good for living during the fight inside your ult for example)
A good build for ra would be Warlocks Staff, Shoes of Focus, Chronos Pendant, Obsidian shard, Ethereal Staff, and you could end it with like Rod of Asclepius, Pythagorem's Piece, or Spear of Desolation. You can play Odin in Jungle and Solo but for simplicity l'll just be going over a solo lane build. Obviously builds are pretty situational in a role like solo laner but a good build would be Warrior Tabi, Breastplate of Valor, Hide of The Urchin, Pestilence, Hide of The Nemean, and Stone of Gaia. CDR is great on Odin and if you can fit in like a Mantle of Discord or Spirit Robe that would be nice too but with blue buff and the build l mentioned you'd be sitting at 30% CDR which is only 10% away from the CDR cap.
For Ra ability scaling, I try to go with his 1, then his 3, his 4 whenever possible, and lastly upgrade his 3, since it isn't too greatly offensive, and used for either brawler style (close range spell casting with autos) for easy abilities, or to slow down melee chasers and put distance between you and danger. As for Odin, it feels weird to me. However, you probably want his 2 upgraded first, then his 1, then the 3, and the 4 is upgraded last, since the time of the ring is constant and not scaling per level. However, if the enemy team has a more Auto Attack based composition, then his 4 could possibly take priority over the 3. These are how I personally view their kits in terms of priority. For a Tl;dr: Ra: 1 -> 3 -> 4 when possible -> 2 Odin vs Ability: 2 -> 1 -> 3 -> 4 Odin vs AA: 2 -> 1 -> 4 -> 3
Just think a bit about what you want to do, and which stat gives you that. If you want to do damage, you need pen. If you mostly do ability damage ( High base damage, lower scaling), you want more pen then power, so your base damage doesnt get reduced( or less). If you work on scaling, you need power, but still a bit of pen. If you feel that the downtime between your abilities is too long, get cdr. If you get bursted by abilites and your class doesnt need to do shit tons of damage, get a hp+ prot item. You die to basics, get a plat prot item. And lastly, if there's a passive that counters the enemy, or just helps you a lot in the situation, get it. For example, f arachne keeps webbing you, an then just runs up to you and destroys you, get winged blade, and you can just walk away from her. I could go on. Just, everytime you die, or do something good, think about what you did wrong/good, and if there's an item that helps with that. Learn how the stats work, and building gets a lot easier.
So what buff would you say would be the best way to bring Rod back into viability while still being balanced? One idea I thought would be interesting would be for it to convert a percentage of your MP5 into power, like half for example. I don't see it being broken (of course I'm no pro), but it keeps the idea of Rod by increasing power while also synergizing with the other facet if its tree - high MP5.
That would be interesting. The synergy with the item tree is nice, too, though I can't say I approve of the "build ALL the Lost Artifact items" that it encourages, hahah. With Chronos Pendant giving that much mp5, it'd almost always be paired with Tahuti.
dragontyron Yeah, but at least it'd possibly be a nice alternative to the current go-to build somewhat. To put the passive to proc >50% hp is essentially making the item near identical to how it used to be. Alternatively it could add 10-15% scaling to all abilities, with chanelled/ticking abilities only procing once per ability, per god like a magical Crusher.
Oh a side Note if you build the book build (like you showed) + a Mantel of discord it is unbelievable, i am Feeling so save because of relative high damage und a massive surviveability.
About the only gods that are good with rod are nu wa and Zeus, nu wa’s ult obviously is a finishing hit and Zeus is good with it if you can get full passive stacks on someone and hit your 3 to get that big donger damage
Hey I will Bring a few good points.Duke is right mages now can be build in a most interesting way and Thahuti is worst but there is a interesting thing duke didnt bring and that is the Numbers of the magical items that were buff.Soul Reaver got 20 more power,warlock 25,Cronos pendant 20 and Tahuti got a 25 power buff.If you build a mage with 600 power last season the Tahuti passives was 25% al the time that is 150 aditional power now What happen if you add the ítems power buff is a 90 and that more that 15% of more power that last season without tahuti's passive and if you add the % is more that a 40% Boost when enemies are below 50% and that is way to strong right now.And Im not adding Bancroft for his pasive or Tifon for the aditional power boost. So Dukesloth if you can read and answer this comment or give me the numbers and % I wll thank you...
I ve the feeling that we ll see a change in the next showcase .... But... I also have the feeling Rod of Tahuti will be a item that u want to buy in each "full build" ... Or you dont want to buy at all... Basically cause it only offer power! (With ... Or without 50% treshold it only offer power) ... If it is worth buying it or not depend of how much power per gold it offer. It is efficient ? Yes? Buy it! .... Otherwise just dont do it. I am pretty sure they will "fix" the "dot problem" on it... But... Still is all about power/gold. (Not even stacks...) We ll see a soul gem tweak in 5.3 .... Maybe a rod of Tahuti one too ! P.s. i guess hirez made it like it is now to make mages building different items.. which is actually happening more than S4 .... But tahuti really seems bad. If they will buff it then everyone will just start buying it in every build ... Like in S4.... If they want mages to build different items... Then they should give tahuti a new passive that will offer you something different from "ehy ... Take more power!" ... Something that can work better on god "A" but that could not work on god "B" ... (Like spear of the magus... Not all gods can make a great use of its passive). Otherwise.... Just remove tahuti. It will always be a "is this power enough for this price? Yes? Ok i ll build it" item (for the simple reason that all mages works with power ... And it only offers that)
The thing is, Tahuti is currently a "does this god use this item?" sort of situation. Look through the comments and you'll see lots of people pointing out that Zeus and Nu Wa make great use of it. I doubt they'll give it any major touches this patch. What I'd rather them do is nerf Warlock's Staff, probably the rest of the double stacking and Book build, and then see where all the items go. Tahuti's biggest problem imo is that there's currently a ridiculous cookie-cutter mage build dominating right now.
well instead of 3k for tahuti he can use Typhon Fang which only 2k8, offer 50 less power but 15% lifesteal and 50% heal from lifesteal plus power scale with lifesteal which work best for Anubis passive
A mages job is jot toclean up targets. Also if a playrr is below 25% health chances are a mages ult or their main damage dealer could most likely kill them anyways. With of course the exception of tanky builds
Rogue Dr4g0nite Depends on the god. Multi hit gods, go with magus. Single/low hit gods, soul reaver Reasoning: Say you're using Anubis, each tick activates 1 stack of magus, therefore most of your damage is penetrating 50 protections
It sounds too awkard for HiRez to actually implement. Not only does this basically return Rod of Tahuti to its pre-S5 state (your targets start at 100% hp, so you start with the full power buff) but it also takes away damage from a god as a fight progresses, which is something HiRez doesn't seem to want to do.
I think it's pretty much dead, it's pretty niche. I really don't think they've solved anything. Mages core is pretty much just stacking items / bancrofts.
You forgot to mention it synergizes with Scylla who wants those low health kills with her ultimate. So out of all the burst mages only Scylla still builds Tahuti because the best outcome of her ulti is she kills 1-2 low health targets and the final extra shot hits some high health target and almost 1 hit KO's him.
But you don't want to hold your ult as Scylla if you can hit multiple enemies at once with it. Tahuti is trash. The low HP targets would've died anyway even without Tahuti her ult does 1400 or more.
But then you hold your ult anyway because you know 100% every single one in their team is going to save their aegis for your ult so you're baiting for it (or waiting your friends bait them and call them out). Unless you have hard pull cc like Ares ulti hitting multiple targets at once, you rarely manage to fit multiple enemy gods in one shot. Usually you kill them one by one, starting from the weakest first. One situation where they bunch up for multi-shot is if they're doing an objective but there Tahuti is more beneficial because it makes it easier for you to steal that GF or FG with your ulti.
We don't need _more_ flat pen, especially outside of the pen tree. Spear of Desolation is already the "high power and pen" item, so if you were to give Tahuti flat pen and even more power, it'd just be a better version of Deso Spear.
You'd be switching between "better Deso Spear" and "worse Deso Spear" realistically. When two items share similar stats/functions, you only ever pick up the more efficient one. Deathbringer and Malice were like this for ages until they decided to fuck with Deathbringer.
would have made more sense if rod was based on your hp as your hp goes down it gives % power more at 50% health and below it gives you 25% more power based on your health instead of your opponent's health that way its something you could make use of on some mages instead of never used at all XD
*Here lies the rod of Tahuti*
*2013-2018*
HyperionSc2 rest in piece
Good video but you forgot one aspect of Rod of Tahuti. It’s passive procs ok objectives, which gives it increases the “burn down” potential or securing potential of mages. It’s crazy how quickly you can melt the Fire Giant with DPS mages like Sol.
Another thing is that it’s good versus tankier targets because they’ll be at
Sol thanks Sol you're hot
Yeah, I was about to comment pretty much the same thing.
Securing/Stealing Fire Giant with a big ultimate is something mages still commonly do, right? And when it comes to towers/phonenixes, don't forget that %power boosts affect your basic attack base damage, too, making it quite an excellent item against them, assuming that the passive works.
As for tanky gods, that's probably just a minor bonus unless you're a mage ADC, or at least a mage with good basic attacks like Sol.
Is your alt skin still available?
Something worth mentioning is that it procs on heals, so if Aphrodite was healing a player, it gives the passive if the god you are healing is below 50% health. Can work wonders in a close call
superchaserx This I did not know. Thanks
First, they killed Hastened Fatalis. Then, they took our Starter Items. Now, our Deathbringer and Rod of Tahuti are being laid to rest. What losses must we suffer, was Wrath of the Gods not enough?!
TheOtherjtg Nd golden bow :,( I miss it on mercury
Combat blink, mana meditation, rats good acorn. We have lost many heroes along this trail...
Believe it or not, I liked Ravana before the rework.
Stacking up your passive for a stronger 1 felt like a fighting game mechanic, and your ultimate being unmissable + linking you to the target felt cooler than having another leap like so many other characters.
TheOtherjtg teleport to gods...
DynozoBR dont even bring up that bull 😂
easy bandage being rod passive change from 50%< hp to >50%
good idea
I agree
I agree too
Idc about rod of tahuti, I want to see good matchmaking!
Please
I've never agreed with a cowboys fan before besides now
Ethan B the giants are dead shhh
A dot will increase in damage if it causes them to go below 50%, I tested this when the item changed. ALSO if you are using hel and you hit an ally with the 1, it is influenced by your health and ally health. What his means is if you are less then 50% then u get the boosted magic power to your heal
Rod is fun on Nu Wa, the whole mage item changes in s5 just make her ult way better. More power on everything but you still have rod on your ult? Kills people way more often now almost like an execute.
And yet is a better Rod than before for her ult
I think that it is best on nu wa... her ult was almost always used to finish off low targets at the end of a fight anyway, and the added burst from rod to her ult just makes the window for her ult to kill much larger. Great vid Duke!
That's why they buffed other mage items, they also increased rod from 125 to 150 so it do more than old rod to lower health targets.
I love the amount of information stats and numbers that you give us, but the outro thoooo, best part of the video❤️❤️😭😭😂😂
Another option is to make it a stacking passive, the stacks are applied to the enemy "every ability or basic attack that hits an enemy applies a stack, at 5 stacks your next ability will deal 25% of your power as magical damage, this only applies to your abilities. Stacks are removed upon the enemy's death".
This makes it great for dps mages and gods that can spam abilities, while discouraging anyone that can't reliably get the stacks from building it, making it a good item for objective melting
I still pick tahuti on AA mages, it makes more sense on them since they won't kill on the first attack... its a nice filler item for them.
Rod of Tahuti passive must be turned up side down - have extra 25% scaling when enemy is above 50% health
I still use it on some mages mainly Nox because my targets often get burned down low from other players before my silence explodes
2 things that I think are underrated though, 1 is it procs on objectives and 2 it's really good on certain gods like thoth, zeus and poseidon. I believe it will appear on God's like that once people begin to realise that. I'll still build it on thoth and zeus as it destroys and will guarantee objectives and kills. Good video as always though.
The Rod passive also works on healing, so you get a lot more healing on someone if they're below the 50% health :) it can be kind of useful
I just moved from paragon to smite,and I keep seen game com's telling people that a teammate is stacking, so idk what the means at all
It means he has an item that stacks , for example every minion kill is one stack , and each stack gives power or mana etc,,, stacks has a limit thought , they call it in comms so teammates let them last hit minions to get the stacks
the items transendence, book of thoth, and warlock's staff come with a set amount of power but getting kills on minions give you stacks up to 50/75/ or 100, the item's full potential is reached once you fully stack the item.
Basically if someone is calling that don't go into their lane while they're farming unless the situation calls for it like a gank in their lane.
If you are support and your hunter says this it's best to rotate mid
It's like Severog stacking his "Siphon" ability. Some gods like Thoth and Zhong have inherit stacking in their kits (while Zhong doesn't need to last hit) but it mostly comes off of stacking items
Oooh ok now it makes sense, thanks for the info 😊
I think a very good concept to give tahuti an original and yet still good passive would be to give extra magical power but only when using abilities at a certain range or less. So mages that have to get in close like chang'e, zhong, he bo, etc. Have a new level of viability
I feel we'll see Tahuti more once this Library Build™ is nerfed a little. More mage build variety and all that. It _does_ have its uses, for objective push, and gods that combo multiple abilities and are likely to hit gods after they've been poked into threshold (Zeus, Thoth, Agni, He Bo, Scylla ult resets)
I build this item along with shamans ring, gem of iso, spear of magus, pen boots, and typhons on anubis and the amount of burst each tick his abilites do is insane, especially to someone below half health your 1 and and 3 can hit for like 500 a tick.
What about objective secure? The passive says "against targets" so it would not be unusual to save your utl for fire giant secure, or even gold fury earlier game. An extra 25% power should be enough to be noticed.
I'm also wondering how this will interact with Sol's passive. I often secure kills with basic attacks with her, so getting someone down to below half and then getting your heat meter to max would mean +25% MP from heat, +25% for Tahuti and +25% Damage on basics. In what order are those applied?
I agree that changes were needed to Tahuti from S4, and that it's current S5 is meh at best. How would you feel about Tahuti if the passive was reversed, meaning you get the bonus damage if target is >50% health but not once they drop below (and if this varies based on checking back to see if bonus would apply in the case if DOT)? Taking this approach would leave intact the idea of the mage initiating via mass area effect damage in team fights, but have the damage drop off as they continued with additional abilities. It's just one thought that I had as I watched your analysis...
Duke hopefully you see this, but as much as you were pointing out all the negatives, on Nu wa for example I feel like tahuti is really good because when you ult to get a kill from any where on the map for I guess ( a kill secure ) tahuti is really good in that sense
The problem with RoT's conditional passive is the fact that you don't have control over it. Unlike, say, Bancroft's where you *know* you're going to be trading at lower health and you will definitely feel the benefit.
Rod, on the other hand, relies entirely on the enemy sticking around at low health and so it's pretty hard to justify the expense.
Pen boots+Warlock Stash+Book of Thoth+ Spear of Magus+Soul Reaver + Rod? 1st ability would proc reaver, shred protections with magus, and (hopefully) put the target below 50% to proc Rod?
Hey Duke, would it be a good idea to have the season number in the title too (e.g. SMITE S5) since UA-cam recommends a lot of old videos that might be massively outdated. Just a thought.
Honestly I’m already almost done playing ranked this season already. Out of the 20 games I’ve lost on my road to diamond, 3 of them were on me/ my team being outplayed in a close game. The other 17, me and my duo q teammate averaged about 30 kills and 6 deaths combined, and we had either a troll, dc, 2-3 feeders, etc. I played with a silver on my team, yet the rest of the game was high diamond players, he fed and got destroyed unfortunately.
The worst part of this is the fact that even when my enemies get these kind of teammates, my team will feed their brains out. I’ve lost 4 games against 5 squishy teams due to my carry sucking, and the supports chase kills instead of peel.
Sounds like normal smite ranked tbh lol
Kingof Grim
I've been getting DCs and the one time I don't feel like playing support I end up regretting it because the support doesn't know how to peel
Rogue Dr4g0nite I have gotten more peel by my partner who’s a loki main then actual tanks
I like Rod on Nu Wa still. Using her ult as an execute isn't always the best choice, but the opportunity is there often enough.
I think the item is still a really valuable build finisher, mages just need to learn the new best strategies to use it eficiently, like poke the enemyes before starting their ability combos our combine it with other itens that help you melt enemyes hp faster, like soul reaver, and also the item is incredibly strong in adc mages that need to finish enemyes with basic atacks.
what about nu wa with the rod vs a good nu wa build (if there is one) such as the library build or something
Does Tahuti still affect your auto attack damage? If it does, it might still be good on auto attack mages like Freya or Sol.
The only god I really see it work on, is Ao Kuang. He can build pen, targets the low hp enemies, and LOVES power.
Had to pause to video to correct a statement.
The first ability will get you to 40% the 2nd to -40%.
I think i disagree with Tahuti not being useful on DOT mages (at least not all the time). As you mentioned Spear of the Magus doesn't make sense on a burst mage (usually), but it does on DOT mages, and if you combine it with an item like Shaman's Ring, i think you could really deceive someone on how much damage you can do to them. For instance: take Zhong Kui. You have his 1 and his ult that both can fully stack Magus passive, and then his 2 to apply (some) burst if you want. I feel like the strength/utility comes from the surprise amount of damage you do. If the enemy only pays attention to the first 2 or 3 instances of damage, they might think "I'm ok to stay in this fight", and not realize how much danger they're in, because every tick of damage is doing more than the last, and making them more vulnerable to his 2's burst. Once Tahuti is procking in this case, you are likely also getting 10% more damage on the target from Shamans AND Magus is likely fully stacked. This definitely wont work on all mages, but since Zhong's 1 is up so frequently and is so easy to hit, i feel like it would work with him. (I do realize this is VERY niche, and agree with pretty much everything else that was said)
It still works well on mages that can make use of Polynomicon.
Just change the % for the extra power to below 75% hp to make it actally do something for mages.
Personally I think it would be better and not as mandatory if you got the extra 25% bonus power if YOU were under the 50% health threshold.
Rod of Tahiti is still good, but only on a couple of mages. Thoth can utilize it fairly well for example.
One way it could be used is on gods like Scylla and Kukulkan when they use a poly proc after their burst.
Im scylla main-since season 5 never build rod of tahuti if I can make them below 50% I can finish them with the ult anyway and If not then I need health so I can survive
Teeds with the hot plays at 9:00 :O
Welp now it's just replaced by book of thoth and warlocks staff.
Who cares about Rod of Tahuti? Let us buy all boots together. I got two feet and two hands that need a boot.
anyways Rod needs a different passive a none power scaling passive. we should bring it back but make it more situational because it’s not Power scaling anymore.
It would be better if it were the top 50%,
Most targets that aren’t tanks are super easy to kill when they are low, without Tahuti, so the passive does nothing
Next you should talk about why the roll changing and why is it happening
It doesn't feel right to not build rod of tahuti smh spiel eh kein mage von daher
Kai Wrage yeah it doesn’t feel right... i’ve been using it in every single mage build.. though i suppose it does give more space for more lifesteal or some extra cooldown or penetration....
Sounds like a good Arena item for Scylla Penta Kills
Love the videos man, keep it up!
Can someone give me some tips?i use Odin and ra am new to Smite can someone help me with good build?
for ra watch dukes mage build vid and if heal will be really good you can implant rod of asclepius. Warrior builds are generally situational defense builds (remember you generally want more phys def than magic as the towers and minions are phys) with some god specific stuff (masamune on odin is really good for living during the fight inside your ult for example)
A good build for ra would be Warlocks Staff, Shoes of Focus, Chronos Pendant, Obsidian shard, Ethereal Staff, and you could end it with like Rod of Asclepius, Pythagorem's Piece, or Spear of Desolation.
You can play Odin in Jungle and Solo but for simplicity l'll just be going over a solo lane build. Obviously builds are pretty situational in a role like solo laner but a good build would be Warrior Tabi, Breastplate of Valor, Hide of The Urchin, Pestilence, Hide of The Nemean, and Stone of Gaia. CDR is great on Odin and if you can fit in like a Mantle of Discord or Spirit Robe that would be nice too but with blue buff and the build l mentioned you'd be sitting at 30% CDR which is only 10% away from the CDR cap.
For Ra ability scaling, I try to go with his 1, then his 3, his 4 whenever possible, and lastly upgrade his 3, since it isn't too greatly offensive, and used for either brawler style (close range spell casting with autos) for easy abilities, or to slow down melee chasers and put distance between you and danger.
As for Odin, it feels weird to me. However, you probably want his 2 upgraded first, then his 1, then the 3, and the 4 is upgraded last, since the time of the ring is constant and not scaling per level. However, if the enemy team has a more Auto Attack based composition, then his 4 could possibly take priority over the 3.
These are how I personally view their kits in terms of priority. For a Tl;dr:
Ra: 1 -> 3 -> 4 when possible -> 2
Odin vs Ability: 2 -> 1 -> 3 -> 4
Odin vs AA: 2 -> 1 -> 4 -> 3
Thanks for the help Bros
Just think a bit about what you want to do, and which stat gives you that. If you want to do damage, you need pen. If you mostly do ability damage ( High base damage, lower scaling), you want more pen then power, so your base damage doesnt get reduced( or less). If you work on scaling, you need power, but still a bit of pen. If you feel that the downtime between your abilities is too long, get cdr. If you get bursted by abilites and your class doesnt need to do shit tons of damage, get a hp+ prot item. You die to basics, get a plat prot item. And lastly, if there's a passive that counters the enemy, or just helps you a lot in the situation, get it. For example, f arachne keeps webbing you, an then just runs up to you and destroys you, get winged blade, and you can just walk away from her. I could go on. Just, everytime you die, or do something good, think about what you did wrong/good, and if there's an item that helps with that. Learn how the stats work, and building gets a lot easier.
Does Rod's passive apply when healing allies? Could actually be pretty decent on healers if so.
Just tested this, it does infact increase power of heals for allies under 50%
So what buff would you say would be the best way to bring Rod back into viability while still being balanced? One idea I thought would be interesting would be for it to convert a percentage of your MP5 into power, like half for example. I don't see it being broken (of course I'm no pro), but it keeps the idea of Rod by increasing power while also synergizing with the other facet if its tree - high MP5.
Raymond Santiago half is 50% book already goes off Mana unless you want kukukan to be OP.
Dio Brando MP5 not mana. MP5 caps at 100 I'm pretty sure
Raymond Santiago yep. As for the topic I'd say convert 100% MP5 as additional matk
That would be interesting. The synergy with the item tree is nice, too, though I can't say I approve of the "build ALL the Lost Artifact items" that it encourages, hahah. With Chronos Pendant giving that much mp5, it'd almost always be paired with Tahuti.
dragontyron Yeah, but at least it'd possibly be a nice alternative to the current go-to build somewhat. To put the passive to proc >50% hp is essentially making the item near identical to how it used to be. Alternatively it could add 10-15% scaling to all abilities, with chanelled/ticking abilities only procing once per ability, per god like a magical Crusher.
Oh a side Note if you build the book build (like you showed) + a Mantel of discord it is unbelievable, i am Feeling so save because of relative high damage und a massive surviveability.
I think The Morrigan isnt bothered from this passive. I still one hit with her
About the only gods that are good with rod are nu wa and Zeus, nu wa’s ult obviously is a finishing hit and Zeus is good with it if you can get full passive stacks on someone and hit your 3 to get that big donger damage
Hey I will Bring a few good points.Duke is right mages now can be build in a most interesting way and Thahuti is worst but there is a interesting thing duke didnt bring and that is the Numbers of the magical items that were buff.Soul Reaver got 20 more power,warlock 25,Cronos pendant 20 and Tahuti got a 25 power buff.If you build a mage with 600 power last season the Tahuti passives was 25% al the time that is 150 aditional power now What happen if you add the ítems power buff is a 90 and that more that 15% of more power that last season without tahuti's passive and if you add the % is more that a 40% Boost when enemies are below 50% and that is way to strong right now.And Im not adding Bancroft for his pasive or Tifon for the aditional power boost. So Dukesloth if you can read and answer this comment or give me the numbers and % I wll thank you...
I haven’t used it at all since season 5 started
What are some specific gods that still consider ROT viable and can be built without harm?
Once again i wonder if Rod of Tahuti +25% when
Well at least now I can buy rod first item in assault, where it probably works the best too xD
I ve the feeling that we ll see a change in the next showcase .... But... I also have the feeling Rod of Tahuti will be a item that u want to buy in each "full build" ... Or you dont want to buy at all... Basically cause it only offer power! (With ... Or without 50% treshold it only offer power) ...
If it is worth buying it or not depend of how much power per gold it offer. It is efficient ? Yes? Buy it! .... Otherwise just dont do it. I am pretty sure they will "fix" the "dot problem" on it... But... Still is all about power/gold. (Not even stacks...)
We ll see a soul gem tweak in 5.3 .... Maybe a rod of Tahuti one too !
P.s. i guess hirez made it like it is now to make mages building different items.. which is actually happening more than S4 .... But tahuti really seems bad. If they will buff it then everyone will just start buying it in every build ... Like in S4....
If they want mages to build different items... Then they should give tahuti a new passive that will offer you something different from "ehy ... Take more power!" ... Something that can work better on god "A" but that could not work on god "B" ... (Like spear of the magus... Not all gods can make a great use of its passive). Otherwise.... Just remove tahuti. It will always be a "is this power enough for this price? Yes? Ok i ll build it" item (for the simple reason that all mages works with power ... And it only offers that)
The thing is, Tahuti is currently a "does this god use this item?" sort of situation. Look through the comments and you'll see lots of people pointing out that Zeus and Nu Wa make great use of it.
I doubt they'll give it any major touches this patch. What I'd rather them do is nerf Warlock's Staff, probably the rest of the double stacking and Book build, and then see where all the items go. Tahuti's biggest problem imo is that there's currently a ridiculous cookie-cutter mage build dominating right now.
I think it can work still on a god like Anubis, mostly since he isnt a burst god. Unless his abilities count as DoT for the passive.
I think that count as DoT too
Rod should be rework if Hi-rez want it to be viable :(
well no because anubis dont have mobility to finish of enemies and really noone satys near him if below 50% health anyway
Yeah I know, it could work, but its probably better building something else
well instead of 3k for tahuti he can use Typhon Fang which only 2k8, offer 50 less power but 15% lifesteal and 50% heal from lifesteal plus power scale with lifesteal which work best for Anubis passive
His abilities _would_ trigger the passive, but he goes an entirely different build path and isn't likely to have room for it.
This might work with Nuwa's ult when used as an execution!! But yea too bad over all.
Duke, I am not german, but I need more german god guides
I love the new rod on ah puch.
Here lies Rod of Tahuti.
A mages job is jot toclean up targets. Also if a playrr is below 25% health chances are a mages ult or their main damage dealer could most likely kill them anyways. With of course the exception of tanky builds
So do I build Soul Reaver or Spear of the Magus instead?
Rogue Dr4g0nite Depends on the god. Multi hit gods, go with magus. Single/low hit gods, soul reaver
Reasoning: Say you're using Anubis, each tick activates 1 stack of magus, therefore most of your damage is penetrating 50 protections
I honestly like the passive on this.
Why not make the passivr be above 50% health instead of below, or would it make it too good?
It sounds too awkard for HiRez to actually implement. Not only does this basically return Rod of Tahuti to its pre-S5 state (your targets start at 100% hp, so you start with the full power buff) but it also takes away damage from a god as a fight progresses, which is something HiRez doesn't seem to want to do.
How about a 10% CDR buff?
Rod of Tahuti should be good for Zues. Think about it.
I personally think Rod of Tahutti has shifted its position to a guardian role but thats just my idea im no pro
the only god that was thinking about the whole video was "Nu Wa"
I think it's pretty much dead, it's pretty niche. I really don't think they've solved anything. Mages core is pretty much just stacking items / bancrofts.
Honestly I hate building rod now, typhoons is just overall better
still works on Zeus :D. just press that 3 and watch'em squeel
Hi, can you do your outro in a higher pitch? Thanks. :)
The sound echoes to much
Duke do a video on soul eater
You forgot to mention it synergizes with Scylla who wants those low health kills with her ultimate. So out of all the burst mages only Scylla still builds Tahuti because the best outcome of her ulti is she kills 1-2 low health targets and the final extra shot hits some high health target and almost 1 hit KO's him.
But you don't want to hold your ult as Scylla if you can hit multiple enemies at once with it. Tahuti is trash. The low HP targets would've died anyway even without Tahuti her ult does 1400 or more.
But then you hold your ult anyway because you know 100% every single one in their team is going to save their aegis for your ult so you're baiting for it (or waiting your friends bait them and call them out). Unless you have hard pull cc like Ares ulti hitting multiple targets at once, you rarely manage to fit multiple enemy gods in one shot. Usually you kill them one by one, starting from the weakest first. One situation where they bunch up for multi-shot is if they're doing an objective but there Tahuti is more beneficial because it makes it easier for you to steal that GF or FG with your ulti.
Shamans Ring is the new Rod of Tahuti.... Youre welcome
Sounds like a zeus item for sure
how about if hi rez start nerfing certain gods! its like they haven't touched zeus and he's still broken! they cant do anything right
i still like to buy tahuti on zeus, if i am ahead
How bout just 25 or 20 percent increase in magical damage?
What? Explain
I tried and road work good with nu wa
im really glad they nerfed it. it provides more variety to item building.
Hey duke. Wie wärs mal mit Videos in deutsch? Wäre auf jedenfall hilfreich für einige hier. Lg
Just bring back Tahuti. Nerf the starting power and you're good. Or Nerf the Passive by 5-10%. Done. Not hard to figure out.
Then everyone just build Tahuti again since it give so much power in conjunction with other item
i dont see a problem. We got what we asked for.
It's finished you understand?
Nu wha begs to differ
What about someone like ao kuang? Because of his assassin nature.
Ali As an AK main, I can say from experience I've NEVER built rod on him. But then again I only build him for atkspd sooooo......
There are so much better items for AK right now, especially lifesteal
DukeSloth like typhons?
For AO Kuang - try this build: Pen boots, poly, Spear of magus, Demonic grip, soul reaver, and bancrofts/typhon fang
charliebrown757 that's like a mish mash of two different builds
You should make a video on who scales good with trans!!!
lol he bo is not a mage his abilities are for kill not for the half hit
Buff power and add pen to the passive. Ez
We don't need _more_ flat pen, especially outside of the pen tree. Spear of Desolation is already the "high power and pen" item, so if you were to give Tahuti flat pen and even more power, it'd just be a better version of Deso Spear.
I think it could be balanced if it only applies below 50% health, maybe a price increase?
You'd be switching between "better Deso Spear" and "worse Deso Spear" realistically. When two items share similar stats/functions, you only ever pick up the more efficient one. Deathbringer and Malice were like this for ages until they decided to fuck with Deathbringer.
Im curious on how they could rework Hades,if they were to do it.
I went 23-0 as Hades two days ago. He’s fine imo
I was gonna say the same thing..is really good on Hades
Jason Todd he doesn't need a rework. Leave him alone
NO PROB BOI i went 17-6 with Hades ranked Ps4
NO PROB BOI Lol pc players
would have made more sense if rod was based on your hp as your hp goes down it gives % power more at 50% health and below it gives you 25% more power based on your health instead of your opponent's health that way its something you could make use of on some mages instead of never used at all XD
but... bancrofts already has the more power+lifesteal if ur low on hp mechanic
Bancroft's Talon.
is rod good on ao?
Absolutely not good on him, way better options out there.
ok thank you
I think on Ao is the worse scenario to build Rod.
I think its Freya or Goobis, but Ao is close to them.
FORTNITE