The reworks to persephone and Erlang are war crimes against the player base. I will forever hate Hi Rez for destroying those 2 gods for me. Edit: I was getting really really good with Persephone until they reworked her and destroyed her unique kit. Her hit now is boring as hell and the passive afterlife thing needs removed out of respect for what we loss. (Lazy bastards) Erlang was my first God main and I started in season 3 so the reworks to Erlang was just terrible for me. Erlang hasn't been the same since then and he's just boring now. I love playing Erlang but he desperately needs a REAL rework to fix his boring play style now. I just hope and pray they don't rework Hercules or King Arthur because I love playing warriors and those 2 are the main reasons why I keep playing smite besides Assault game mode.
@@itzkel7081 It just felt like such a wasted item space. Granted Ik they were to be sold after a certain point but if they would've added more that could have been viable also.
Surprised the duel bans didn’t even get an honorable mention. RIP the forgotten game mode I guess lol The different pantheon additions were cool too, I’ve really enjoyed seeing them dip into some of the more niche and unique mythos. Aside from those two I feel like you really hit on everything and this was a fun trip down memory lane
I'm just not a duel player myself so can't really comment on that change. Though in my ignorant opinion it's just gonna shift from top 32 Gods only being picked to 32nd through 64th best only being picked.
@@Inters3cteven if it just shifts the meta to new gods that is still a massive change when the same 32 have been running the game mode since it’s inception such as kali, Freya, or amc
Looking at it now, late season 4 into season 5 might be my favorite. Smite adventures, a new conquest map, and redesigns/reworks made everything very enjoyable. We still had NA vs. EU in the SPL and the preferred joust map. Good times.
The soul surges and the little ghosts were in my opinion, by far the worst change in season 10. The other ones mentioned were bad too, but nothing was as annoying and affected the gameplay as much in a negative way as the soul surges.
I didn’t experience the same annoyance with the soul surges that most people complain about, I just thought they were free farm and on occasion stopped my recall. But I do understand how they were annoying to most
As someone who doesn't play mostly conquest the year ten changes are almost entirely opposite not having to deal with tanks one shotting squishies early game has been at least better for casual modes, but the mitigation build was one of the best things that hi rez ever killed because it was the only build that ever really let tanks feel tanky and we all know we can't have that.
For year ten I love the druid stone tree which is so much better than previous bland hybrid defense items like hide of the urchin. Also even though the shield tree lost power, they gained hp5 so tanks don't have to build something outside their usual build like sov if they want sustain.
Can someone explain to me why the joist map update was so bad? It’s my favorite one…… there’s absolutely nothing to do in joust after you clear wave…… so the jng gave a ton of extra fighting opportunity and things to do.. why did everyone hate that??
The most unexpected thing about smite it's the profit of 300 millions $ since the release! Looks like skins are kinda profitable P.s. I looked again and that number is until 2019. Now it could easily be 500 millions
@@viniciusvyller9458 another information is saying hirez currently makes 126.5 millions per year so the profit until now could be near 1 billion dollars. Now im wondering why skins are so expensive!? Cause the argument until now was to help the company survive but looks like the company isn't only surviving but also thriving
Season 7 joust map is my personal favorite. It has less snowball, a larger focus on farming, and assassins were valuable in the BDK pit. Its more complicated and i think people prefer simplicity in joust.
Yeah, I honestly never understood all the hate towards the S7 Joust map. Like, if you wanna play a game mode with basically no side jungle and nearly constant team fights, Arena and Assault are right there.
Agreed. I'd rather have farm and better viability for assassins. Joust is brain dead and boring and yet, the joust community loves it. They'd rather either shit stomp or stare at each other for 10 min
Season 8 was so good, but 9 and 10 were so bad, pers rework is the worst thing that ever happened. If smite doesnt step up in season 11 the game will dying for sure now. We need smite 2 urgently
Wow, I cant believe its been THAT long since boots were removed already! I definitely think the Erlang rework is net worse for me. I don't Perse, but it's sad to watch Erlang fall further and further down my top played list as the years go by 😅
Removing brawler items such as sledge, voids, cad shield (yes ik its club now), ESPECIALLY shifters is a HUGE L to Hi Rez. Then constant nerfs to warriors season 10 because since the launch of Smite, us big D warriors mains would solo these high ego adc, mid and jungler mains & Hi Rez had enough of being spammed "warriors op"
I agree, I main everything except hunters and can safely say that a warriors should 100% be able to solo most mages (tanky ones like Tia or Zhong may be cause for concern) Hunters are and should be able to shred tanks but they should only be able to when supported by their own tanks and teammates but they really don’t, with things like quins and exe and especially %pen crit builds tanks can barely get with 6 feet of a hunter before they’re shot down
Apparently there was also a big problem of assassins using the brawler items and thus being to tanky to box yet still had the mobility and dps of a standard assassin. I think that is more of a sign that assassin items were overtuned, which they still are, and that core items like jotuns, soul eater, crusher, heartseeker and others should’ve been touched on in addition to the brawler items. But if they don’t do that then just make brawler items warrior/ guardian exclusive items, “oh, but then I can’t run assassin solo!” No, you can’t run assassins not intended for solo as you shouldn’t, lance should still be capable of solo and likely ravana too, their kits and stats are what allow them to flex to different roles, not the items you buy cause by that logic a warrior could be ADC by buying bows, Devo’s gauntlet, and quins
Do you guys remember the first patch of Season 5 when Hunter’s Blessing worked with Morrigan passive making her stupidly broken in the ADC role? You basically had instant clear from level 1.
Personally, I don’t like earlang shen as a god. Their old kit was very annoying to go against, but the rework made him way worse. I would have liked to see a a nerf instead of a rework ngl
Sad long story short about Erlang Shen: I used to be such a stubborn, only-ever-play damage Mage/Carry, so of course I hated his OP ass on release. Then, I honestly EVOLVED as a SMITE player into a Guardian/tank main, & basically once I finally gave Erlang Shen a shot AND fell in love, the next patch he got reworked 🥲 I’ll still play him, but like- CMON! Give him his knockup back! It’s just a little knockup. If ANUBIS can walk during his 3, then y’all can give back Erlang his *tiny* little knockup 🥲🙏🏼
Yeah with the whole reason being you can’t itemize against it, while qins sais can’t be itemized against either since pretty much every tank item has health on it and somehow that is no problem.
@JustinBailey91 Sure but that could have been the trade off since 1. They got rid of bruiser items for warriors and 2. As you said, you can't itemize against Qins so there is this item trade off and now it's just lopsided in the adc's favor. Not that having Nemean would have helped or stopped the Mage solo meta but still
@@mercurialfunk You're right. PonPon once said the choice between either DPS or Tank being too strong in a meta is always gonna be DPS since more people are playing and enjoying DPS wich i kinda agree with but man this season has been really rough playing tanks and it's really getting to me.
Oh I miss pre 9.5 game play. Nothing like biking on the enemy mid at level 1 to first blood them in the first 20secs of the game. Then snowball out of control lol
I agree on the Nude Wa and Nox Reworks. Especially the latter is just bad on so many levels. I think the core idea of Rituals was great. The implementation was just super rotten.
Idk about nu wa’s old kit. I love the theming and the form changing, but then wouldn’t she have been just as oppressive as Poseidon was during Mage Solo meta this year?
Thank god for the removal of boots. Building a character felt so limited when 1/6 of your slots was taken up for a MS item, especially on a character that doesn’t really want MS.
It would be nice if they made a dedicated Bruiser tree or 3 of items at least… One for physical gods… One for magical ones… And one that’s neutral for both damage types… I’m thinking of a fun tree right now… One regarding Zodiac Signs, that focus on what each zodiac sign represents. For a class neutral Libra one, I;m thinking… _Scales of Libra_ 40 Physical Power 40 Magical Power 40 Magical Protections 40 Physical protections PASSIVE - Once every 8 seconds, if you damage an enemy god with an attack, you gain a stack of 1 of each protections and 1 HP5 and HP5. Once every 8 seconds, if you are damaged by an enemy god, you gain 1 of each power and 1% movement speed. Once you have reached 10 of each set of stacks, this item evolves, giving you an additional 10% CDR and lifesteal (Both basic attack and ability). _Evolved Scales of Libra_ 50 Physical Power 50 Magical Power 50 Magical Protections 50 Physical protections 10 HP5 10 MP5 10% Movement Speed 10% CDR 10% Lifesteal 10% Ability Lifesteal
@briat206 I can always play around with the numbers… Consider the above something of a proof of concept, to make sure we’re at least on the same page with the general idea.
@briat206 Besides, a good few items have both physical and magical power (like a few starter items)… It’s not like most gods CAN use power of the opposite damage type for themselves.
@@ButFirstHeLitItOnFire I would drop the regen stats, but after that it seems like a solid item, but I think it should be locked to mages, guardians, and warriors, hunters and assassins could very easily abuse the defense stats with movement speed, and with it have physical ability lifesteal specifically ability hunters could use it heavily
The Siege was a decent mode. If they actually made had any updates for it we'd still have that mode but when you don't look at a mode for like 7 years people lose interest. Just look at Conquest today if they didn't update it every season people might play other modes. Honestly I felt that Persephone needed to be changed. She didn't feel good to play on release. It took too long for her plants to grow, if people avoided her garden then she was useless, and if she couldn't set up she couldn't do anything. I do think they did go overboard with the changes and somethings they shouldn't have touched but something needed to change. I do feel that there is some sort of middle ground to be found but they shouldn't bring back that original kit. 9.5 was something that needed to happen. With how bad powercreep is having them make a huge change like that was the best thing. The problem is that they pretty much reverted everything so we're having the same issue again. I personally think that they didn't enough and it doesn't matter how much you change numbers if you don't change the item's effect as well it doesn't matter what you do, you'll have the same problem just slightly different numbers. I do hope that they figure out how to get a handle on powercreep because we might get another huge shift like that if they don't.
I love and hate newer assualt map, most features are good but I dislike orbs. Orbs make it snow ball once you get the lead you tend to keep because orbs will sustain you, winning team would have 3 orbs while other team 1. And once tower goes down the can control all 4 orbs. Early game characters have an advantage over late game. I prefer the draught which would punish mages with high aoe for just throwing abilities on cooldown by having them run out of mana.
I disagree. Orbs are necessary as otherwise, every team fight will just be a back and forth or a win for whoever has a healer. The two central orbs should stay where they are, but the side orbs should move as towers are destroyed.
The obelisk system was awful at the start since the scepter at the start was incredibly broken but after a few nerfs and changes it became much better overall
Year 10 had so many bad changes. Removal of hybrid items, 90% of the new items are never bought bc they’re not worth buying, class passives causing a balancing mess, removal of scepter and obelisk giving supports way less early game objective play, shutdown bonuses killing your lead, nerfing every item in the game like it’s gonna fix something. The only changes I liked this season were the pyro bomb and the totems effects. Hopefully next season makes some good changes to the game
Seige will always make me angry. They never updated it and would say "OH Noone plays it" meanwhile the community was constantly asking for updates. I genuinely feel like they fudged the numbers to make siege look worse. No way everyone complained they wanted an update and loved playing it just to not actually play. LowRez really screwed up with that.
season 10 has too many things to list soul surges were probably the dumbest thing they ever put in the game bake kujira healing no longer scaling on power... this means hel/aphro can build tanky. This also means gods like chaac cant build power to make their healing better. It forced so much creativity out the window
I think damage changes in season of souls killed all the fun in smite. They literally nerfed all the damage and protections, and then just buffed some gods, leaving others in the bottom
I started playing around late season 7 so for ME, my overall choice of changes are Starter Items/Glyphs and the change I hate the most is actually tied between the Erlang/bruiser item rework
You can see that it's just your opinion because this rework of Loki was the worst thing that ever happened to him, "let's make him a cheating killer, stop being an opportunist and get into Tfs where he must kill quickly, but his third ability leaves him exposed enough for them to react and kill him without him defeating even the guy who was practically lifeless", honestly, this kit doesn't make sense with the "trickster" he's supposed to be
I have been playing since open beta and every season......the best thing for me is that the game always experiments with new mechanics, I don't mind the stuff that miss.....the game has always been fun to play and enjoyable to learn and adapt to new changes.....even the bad stuff gets ironed out and adjusted eventually......i appreciate the game and how fun it is 😊
Bro how are you so wrong on not just 1 occasion but almost every single time. I guess Grandmasters think differently to you content-creators and Normals-Plebs, sadge.
Hello nenes! I am back from Christmas/New Years break and on the grind! Hope you guys had a nice break too
Thanks, and a question for you, which season was your favorite?
(Maybe I didn’t see it in one of your past videos)
But yeah welcome back king
@@unknownmagic9960 2 or 5. 2 is my personal favorite but I think 5 is where the game was objectively at its best.
@@Inters3ct same, the season 5 map artstyle truly felt like a battleground fit for gods, and the changes were really good (As explained in this video)
The reworks to persephone and Erlang are war crimes against the player base. I will forever hate Hi Rez for destroying those 2 gods for me.
Edit: I was getting really really good with Persephone until they reworked her and destroyed her unique kit. Her hit now is boring as hell and the passive afterlife thing needs removed out of respect for what we loss. (Lazy bastards)
Erlang was my first God main and I started in season 3 so the reworks to Erlang was just terrible for me. Erlang hasn't been the same since then and he's just boring now. I love playing Erlang but he desperately needs a REAL rework to fix his boring play style now. I just hope and pray they don't rework Hercules or King Arthur because I love playing warriors and those 2 are the main reasons why I keep playing smite besides Assault game mode.
Boots being removed was one of the BEST things done imo
Nah can't agree
They should of added more
It ruined the games power progression DMG gods scale way too fast now
@@itzkel7081anyone that can’t spell “should’ve” doesn’t get to have an opinion
@@itzkel7081 It just felt like such a wasted item space. Granted Ik they were to be sold after a certain point but if they would've added more that could have been viable also.
Surprised the duel bans didn’t even get an honorable mention. RIP the forgotten game mode I guess lol
The different pantheon additions were cool too, I’ve really enjoyed seeing them dip into some of the more niche and unique mythos.
Aside from those two I feel like you really hit on everything and this was a fun trip down memory lane
I'm just not a duel player myself so can't really comment on that change. Though in my ignorant opinion it's just gonna shift from top 32 Gods only being picked to 32nd through 64th best only being picked.
@@Inters3ct basically ADC meta
@@Inters3cteven if it just shifts the meta to new gods that is still a massive change when the same 32 have been running the game mode since it’s inception such as kali, Freya, or amc
Looking at it now, late season 4 into season 5 might be my favorite. Smite adventures, a new conquest map, and redesigns/reworks made everything very enjoyable. We still had NA vs. EU in the SPL and the preferred joust map. Good times.
I really enjoyed adventures hope they bring them back Loki dungeons was my fav
I miss old Persephone so much. I feel like her passive should have been the only thing reworked.
Ult could have been changed too. The plants should not have been touched
@BRPerfections The Tracking Plants still should've been changed, but not their growth mechanics
@@thirstyboi7706 fair enough. Depending on player knowledge they were impossible to dodge or you always dodge it.
The soul surges and the little ghosts were in my opinion, by far the worst change in season 10. The other ones mentioned were bad too, but nothing was as annoying and affected the gameplay as much in a negative way as the soul surges.
They were annoying, but that’s it.
I didn’t experience the same annoyance with the soul surges that most people complain about, I just thought they were free farm and on occasion stopped my recall. But I do understand how they were annoying to most
**I wonder if the removal of bruiser items will be in here**
What's everyone's issue with the jade corruption joust map?? I like it way more than the current chinese one
It's dark grey and muddy colours are really ugly and unrepresentative of chinese heavenly myth, and its too big for joust.
As someone who doesn't play mostly conquest the year ten changes are almost entirely opposite not having to deal with tanks one shotting squishies early game has been at least better for casual modes, but the mitigation build was one of the best things that hi rez ever killed because it was the only build that ever really let tanks feel tanky and we all know we can't have that.
As a Guan Yu main, bruiser items being taken was terrible lol. Please bring back Cad Shield 😂
For year ten I love the druid stone tree which is so much better than previous bland hybrid defense items like hide of the urchin. Also even though the shield tree lost power, they gained hp5 so tanks don't have to build something outside their usual build like sov if they want sustain.
It’s sorta a minor thing but man I miss indras scepter so much, was so nice being able to do camps and good damage as support
Seige was one of my favorite modes... I miss it
Can someone explain to me why the joist map update was so bad? It’s my favorite one…… there’s absolutely nothing to do in joust after you clear wave…… so the jng gave a ton of extra fighting opportunity and things to do.. why did everyone hate that??
The most unexpected thing about smite it's the profit of 300 millions $ since the release! Looks like skins are kinda profitable
P.s. I looked again and that number is until 2019. Now it could easily be 500 millions
And people question the survivability of the game. It will go strong until the money stops entering the company's account.
@@viniciusvyller9458 another information is saying hirez currently makes 126.5 millions per year so the profit until now could be near 1 billion dollars. Now im wondering why skins are so expensive!? Cause the argument until now was to help the company survive but looks like the company isn't only surviving but also thriving
Season 7 joust map is my personal favorite. It has less snowball, a larger focus on farming, and assassins were valuable in the BDK pit. Its more complicated and i think people prefer simplicity in joust.
Yeah, I honestly never understood all the hate towards the S7 Joust map. Like, if you wanna play a game mode with basically no side jungle and nearly constant team fights, Arena and Assault are right there.
It is by far the best Joust map and the only season i went undefeated on 5 different rank#1 gods. Great time.
Agreed. I'd rather have farm and better viability for assassins. Joust is brain dead and boring and yet, the joust community loves it. They'd rather either shit stomp or stare at each other for 10 min
Wow, I always thought that the Season 7 joust map was the best one for joust (worst for duel). Coming from a GM too
Best moment of smite for me was when i unstalled it
With Persephone why can’t we attack her plants, I’ve always thought that
Season 8 was so good, but 9 and 10 were so bad, pers rework is the worst thing that ever happened. If smite doesnt step up in season 11 the game will dying for sure now. We need smite 2 urgently
That’s…a take
season 8 was very good, season 9 was good until patch 9.5 snd season 10 has been terrible well except charon he's fun
Im surprised you didnt mention the glad shield or berserker reworks
Wow, I cant believe its been THAT long since boots were removed already!
I definitely think the Erlang rework is net worse for me. I don't Perse, but it's sad to watch Erlang fall further and further down my top played list as the years go by 😅
Wasn’t Erlang reworked in season 9. Bastet was reworked in season 8
Removing brawler items such as sledge, voids, cad shield (yes ik its club now), ESPECIALLY shifters is a HUGE L to Hi Rez. Then constant nerfs to warriors season 10 because since the launch of Smite, us big D warriors mains would solo these high ego adc, mid and jungler mains & Hi Rez had enough of being spammed "warriors op"
I agree, I main everything except hunters and can safely say that a warriors should 100% be able to solo most mages (tanky ones like Tia or Zhong may be cause for concern) Hunters are and should be able to shred tanks but they should only be able to when supported by their own tanks and teammates but they really don’t, with things like quins and exe and especially %pen crit builds tanks can barely get with 6 feet of a hunter before they’re shot down
Apparently there was also a big problem of assassins using the brawler items and thus being to tanky to box yet still had the mobility and dps of a standard assassin. I think that is more of a sign that assassin items were overtuned, which they still are, and that core items like jotuns, soul eater, crusher, heartseeker and others should’ve been touched on in addition to the brawler items. But if they don’t do that then just make brawler items warrior/ guardian exclusive items, “oh, but then I can’t run assassin solo!” No, you can’t run assassins not intended for solo as you shouldn’t, lance should still be capable of solo and likely ravana too, their kits and stats are what allow them to flex to different roles, not the items you buy cause by that logic a warrior could be ADC by buying bows, Devo’s gauntlet, and quins
This video reminded me of how much I used to love playing smite back when it was fun and engaging.
Do you guys remember the first patch of Season 5 when Hunter’s Blessing worked with Morrigan passive making her stupidly broken in the ADC role? You basically had instant clear from level 1.
Personally, I don’t like earlang shen as a god. Their old kit was very annoying to go against, but the rework made him way worse. I would have liked to see a a nerf instead of a rework ngl
Sad long story short about Erlang Shen:
I used to be such a stubborn, only-ever-play damage Mage/Carry, so of course I hated his OP ass on release. Then, I honestly EVOLVED as a SMITE player into a Guardian/tank main, & basically once I finally gave Erlang Shen a shot AND fell in love, the next patch he got reworked 🥲 I’ll still play him, but like- CMON! Give him his knockup back! It’s just a little knockup. If ANUBIS can walk during his 3, then y’all can give back Erlang his *tiny* little knockup 🥲🙏🏼
Interesct with the Emo Hairtstyle 9:36
That is something i never thought my eyes would be bestowed upon.
I never knew i was in the minority as someone who LOVED the season 7 joust map
I dont know if its said or if its lumped in with general changes but the Nemean Lion change and then straight up removal is and was egregious
Yeah with the whole reason being you can’t itemize against it, while qins sais can’t be itemized against either since pretty much every tank item has health on it and somehow that is no problem.
@JustinBailey91 Sure but that could have been the trade off since 1. They got rid of bruiser items for warriors and 2. As you said, you can't itemize against Qins so there is this item trade off and now it's just lopsided in the adc's favor.
Not that having Nemean would have helped or stopped the Mage solo meta but still
@@mercurialfunk You're right.
PonPon once said the choice between either DPS or Tank being too strong in a meta is always gonna be DPS since more people are playing and enjoying DPS wich i kinda agree with but man this season has been really rough playing tanks and it's really getting to me.
@@JustinBailey91 I hope they do something man because it's very stale
I agree with nox but more importantly the worst change was the removal for the nox emote ;)
Oh I miss pre 9.5 game play. Nothing like biking on the enemy mid at level 1 to first blood them in the first 20secs of the game. Then snowball out of control lol
I agree on the Nude Wa and Nox Reworks. Especially the latter is just bad on so many levels.
I think the core idea of Rituals was great. The implementation was just super rotten.
NUDE WA
That would be the best skin in the history of smite
SEASON 7 JOUST MAP IS MY FAV MAP !!!
idk why people hate it
Moving forward I personally feel the best thing hi Rez can do for year 11 is bring back siege and add a 2v2 game mode permanently. Not just Tuesdays.
Idk about nu wa’s old kit. I love the theming and the form changing, but then wouldn’t she have been just as oppressive as Poseidon was during Mage Solo meta this year?
Thank god for the removal of boots. Building a character felt so limited when 1/6 of your slots was taken up for a MS item, especially on a character that doesn’t really want MS.
It would be nice if they made a dedicated Bruiser tree or 3 of items at least…
One for physical gods…
One for magical ones…
And one that’s neutral for both damage types…
I’m thinking of a fun tree right now… One regarding Zodiac Signs, that focus on what each zodiac sign represents. For a class neutral Libra one, I;m thinking…
_Scales of Libra_
40 Physical Power
40 Magical Power
40 Magical Protections
40 Physical protections
PASSIVE - Once every 8 seconds, if you damage an enemy god with an attack, you gain a stack of 1 of each protections and 1 HP5 and HP5. Once every 8 seconds, if you are damaged by an enemy god, you gain 1 of each power and 1% movement speed. Once you have reached 10 of each set of stacks, this item evolves, giving you an additional 10% CDR and lifesteal (Both basic attack and ability).
_Evolved Scales of Libra_
50 Physical Power
50 Magical Power
50 Magical Protections
50 Physical protections
10 HP5
10 MP5
10% Movement Speed
10% CDR
10% Lifesteal
10% Ability Lifesteal
@briat206
I was going for thematics there, what with Libra being a scale, so I made the power even…
Should have made it act even 50/50 at least.
@briat206
I can always play around with the numbers… Consider the above something of a proof of concept, to make sure we’re at least on the same page with the general idea.
@briat206
Besides, a good few items have both physical and magical power (like a few starter items)… It’s not like most gods CAN use power of the opposite damage type for themselves.
@briat206
So I would do 35 physical power and 70 magical maybe?
@@ButFirstHeLitItOnFire I would drop the regen stats, but after that it seems like a solid item, but I think it should be locked to mages, guardians, and warriors, hunters and assassins could very easily abuse the defense stats with movement speed, and with it have physical ability lifesteal specifically ability hunters could use it heavily
The Siege was a decent mode. If they actually made had any updates for it we'd still have that mode but when you don't look at a mode for like 7 years people lose interest. Just look at Conquest today if they didn't update it every season people might play other modes.
Honestly I felt that Persephone needed to be changed. She didn't feel good to play on release. It took too long for her plants to grow, if people avoided her garden then she was useless, and if she couldn't set up she couldn't do anything. I do think they did go overboard with the changes and somethings they shouldn't have touched but something needed to change. I do feel that there is some sort of middle ground to be found but they shouldn't bring back that original kit.
9.5 was something that needed to happen. With how bad powercreep is having them make a huge change like that was the best thing. The problem is that they pretty much reverted everything so we're having the same issue again. I personally think that they didn't enough and it doesn't matter how much you change numbers if you don't change the item's effect as well it doesn't matter what you do, you'll have the same problem just slightly different numbers. I do hope that they figure out how to get a handle on powercreep because we might get another huge shift like that if they don't.
I love and hate newer assualt map, most features are good but I dislike orbs. Orbs make it snow ball once you get the lead you tend to keep because orbs will sustain you, winning team would have 3 orbs while other team 1. And once tower goes down the can control all 4 orbs. Early game characters have an advantage over late game. I prefer the draught which would punish mages with high aoe for just throwing abilities on cooldown by having them run out of mana.
I disagree. Orbs are necessary as otherwise, every team fight will just be a back and forth or a win for whoever has a healer. The two central orbs should stay where they are, but the side orbs should move as towers are destroyed.
9:20 🤣🤣🤣🤣🤣🤣🤣I forgot u had that goofy ahh haircut
The obelisk system was awful at the start since the scepter at the start was incredibly broken but after a few nerfs and changes it became much better overall
Year 10 had so many bad changes. Removal of hybrid items, 90% of the new items are never bought bc they’re not worth buying, class passives causing a balancing mess, removal of scepter and obelisk giving supports way less early game objective play, shutdown bonuses killing your lead, nerfing every item in the game like it’s gonna fix something. The only changes I liked this season were the pyro bomb and the totems effects. Hopefully next season makes some good changes to the game
Seige will always make me angry. They never updated it and would say "OH Noone plays it" meanwhile the community was constantly asking for updates. I genuinely feel like they fudged the numbers to make siege look worse. No way everyone complained they wanted an update and loved playing it just to not actually play. LowRez really screwed up with that.
I'm surprised invaders curse and class passives didn't make it into the worst category
If they're not going back to old Pers and Nox, at least they could give some of their old skills and gameplays to new gods.
Now do a list of what gods have been a boon to smite and what gods have been a bane to smite
I think I'm the only one who likes the season 7 joust map. My assassin be going crazy
Dude siege is the best Game mode ever when you're just gaming with one homie
Worst change in S4 was removing Smite Car
Still…. I got used to Loki rework but the wards and indra’s scepter just ruined Loki on Year 11
Bruiser item removal worst decision of all time
Me eagerly waiting for u to say 9.5 🍿
actually got a smite ad on this vid gg youtube
Bring back my Queen Persephone 😢.
Worst changes were nerfing glad and berserk shield and 9.5 as a whole
Now i remember why i left smite all of season 7. I hated Loki rework
season 10 has too many things to list
soul surges were probably the dumbest thing they ever put in the game
bake kujira
healing no longer scaling on power... this means hel/aphro can build tanky. This also means gods like chaac cant build power to make their healing better. It forced so much creativity out the window
The bias agaisnt mages coming out again in another video...
Boots. Why do Other MOBA's still have them?
Do not bring back the knock up hirez
Imagine putting the best joust map as the worst change of the season, what a shame
Uh, Erlang's Rework was in Season 9, not 8.
I think damage changes in season of souls killed all the fun in smite. They literally nerfed all the damage and protections, and then just buffed some gods, leaving others in the bottom
I started playing around late season 7 so for ME, my overall choice of changes are Starter Items/Glyphs and the change I hate the most is actually tied between the Erlang/bruiser item rework
girl hush nu wa rework is fine
GIVE ME OLD NU WA AND NOX AGAIN SMITE 2
You can see that it's just your opinion because this rework of Loki was the worst thing that ever happened to him, "let's make him a cheating killer, stop being an opportunist and get into Tfs where he must kill quickly, but his third ability leaves him exposed enough for them to react and kill him without him defeating even the guy who was practically lifeless", honestly, this kit doesn't make sense with the "trickster" he's supposed to be
Honestly I think Rituals were one of the coolest things smite has done
You really gonna end the video there without even showing us if you killed Bastet?
sorry i gotta do this to you inter but apparently in season 8 you had the karen haircut, just unfort
worst change adding conquest mode
I have been playing since open beta and every season......the best thing for me is that the game always experiments with new mechanics, I don't mind the stuff that miss.....the game has always been fun to play and enjoyable to learn and adapt to new changes.....even the bad stuff gets ironed out and adjusted eventually......i appreciate the game and how fun it is 😊
Largely agree with this statement. Long stale metas are much more frustrating than Swing and misses on things like soul surges
I found season 9 and 10 to be dog water.
I found season 9 to be good until patch 9.5, became more boring after that
I HATED season 5 map style !!!
BUT YESH. SEASON 5 WAS TOP
personally patch 9.5 is the worst patch ever made in the game well maybe joint with patch 10.6
Renove dearhbringer passive to nerf crits
Achilles buffs are the best changes of any given season
And anything that affects Achilles negatively is the worst change of any given season 👍🏼
Removing bruiser items was a good decision u filthy warrior main
i hate siege so much. full of egirls and eboys
Bro how are you so wrong on not just 1 occasion but almost every single time. I guess Grandmasters think differently to you content-creators and Normals-Plebs, sadge.