thats why i love karthus i dont have to do meth i just can press r while farming :D also in 10:20 that had to be iron game for karthus to be level 3 without buy at first scuttle fight :D there is no world in which you fight vs karthus on scuttle spawn cause he will have 700+ gold worth of items bought at that point since his fullclear time is 2:56 pullles
Could you at least make sure all the jungler's clears are in your guides? I've noticed you guys reccomend Gwen now, but have no supplementary material for her. 17:30 She's a super high skill cap champ on the same level as Nidalee, so you really cannot be overlooking her.
I think most people force things because their teammates historically have raged about not getting ganks when a good gank is not available. Rather than dealing with the toxicity, they choose to gank at inopportune times.
As a top main, it gets very VERY tiring getting ganked 4 times in 6 minutes and even roamed on by the enemy mid. I don't die to the ganks, but I get negated kills and then I start spam pinging and flaming my jg because I see 0 dragons when I press Tab 😂🤣😂.
@@mythsoos8169 if you want me to willingly lose lane, I might as well go afk then. How does one win top lane? With gold and items, how do you get that? By killing the enemy top lane
this kinda content is honestly even better than smurfing you dont ruin a low elo game and add to the smurfing problem AND you help a random SC subscriber learn the game
the best way for a laner to understand this is this: you get to lane, you IMMEDIATLY fight, you get 0 minions, you might, you might lose, but you get 0 cs during that time, and theres a chance you die, or are so low you have to back immediatly and get no cs. and then when you get back to lane, you once again, fight. laners dont understand that ganking isnt what makes a jungler good. it makes clearing the jungle(your minions) and then fight during the time its respawning or in between quadrants (waves).
I started jungling and really, I don't clean jungle so quick that I have time between camps to gank. But I have been focusing in objectives, dragons and the little things before herald and I have been winning a lot even if I don't gank a lot 😂 I'm so happy for this video
I can think of one huge issue. Some people take longer or more effort to learn one mechanic or concept while other people need to watch and try it few times and they get it. Its just natural thing that some people learn differently and therefore can struggle especially when a lot of ppl dont even know how to learn properly.
@@SmallPotato2313 True that, and with how League of Legends plays practicing feels like inting and tends to make you feel bad. So if youre one the slower learners it feels worse going game to game and slowly improving. You gotta do it to improve but I can certainly understand that hidden pressure.
@@SmallPotato2313 exactly, I've had friends I coached, and while some got my tips immediatly, and maybe innately know the reasoning behind the why and hows, the ones that were in bronze barely learnt anything, and learnt absolutely nothing if I coached them during their games.
Nice video as always, but I want to point something out. Although I liked the expected value calculation, when you get a kill you also have to take into account all the other benefits this brings with it. You might not get the gold from the kill, but your teammate will. Also, with the free time they have after the kill they might be able to roam and impact the map elsewhere, get plates they wouldn't be able to get without your gank, or even set up a good recall timing to come back with items and snowball the lane even harder. Additionally, the enemy laner will miss out on XP and gold, getting set even further behind. My point is, even though you did a good job of presenting the risks and rewards of ganking, the actual real life implications of ganking are not that easy to calculate.
Yes and your fullclear is being delayed giving you awkward timings on your camps, so you get less "dead time" inbetween your clears for the rest of the game... Tbh you can hit diamond easily by only taking plays that look absolutely safe to you (eg. dropping a camp for a guaranteed kill or just fullclearing otherwise). These might include going for a 2v1 dive where you could die but deny the enemy 3 waves, but still only if you know you can 100% do it.
There is a big flaw in this reasoning for soloq. You can basically never trust your teammates with anything in soloq and I don't mean this as a toxic thing. I mean, you play with you 100% of the time. Your teammates are always random and you never know how they will perform. Making plays that gives them the oportunity to carry is always a big risk. Maybe they will carry, but more often than not they are in that elo for a reason and they will throw away the lead no matter how much gold you get them. On the other hand if they are actually good, they will find ways to carry themselves without you spoon feeding them. Your logic works if you have a full team you know and trust, like in pro play, but not in soloq.
i think with how shutdown gold works, it actually sort of evens out the gold that the opponents lose from dying that isn't mentioned, although in low elo you could argue that if there is a 10/0 jngl on the enemy team at 10 min a lot of people would ff, but point still stands that its not a consistent strat to go for lol
The amount of delusional comments suprises me. These are fundamentals and will work when you apply them right. For example look at Agurin, probably one of the best Junglers on EUW, this guy always full clears and then looks for opportunities. Instead of forcing plays hes constantly looking and evaluating whats going on on the map. He' s not forcing, he's taking the plays presented to him. And you should do the same, opportunities will present themselvs! I was hardstuck silver too, and once I got over my own mental blocking and applied the fundemtals taught by Skillcapped, Perry, Sinerias, Leo I climbed to Emerald, still sitting between 55-60% wr. That said I only play Shyvanna and Ekko, for those champs clearing camps is crucial. So these fundamentals that are shown in this video extremely apply to those. If you play strong early game champs like Lee Sin these fundamentals still apply but you need adapt to the champs playstyle, as if you are only farming you will loose in the long run. Another point is this video only featured the first clears of a 30min game. My feeling is many ppl apply early game fundamentals but then loose in mid game. Focus on your strong laners, play for your 2nd item, try to take t2 towers with ur strong laners. Do you know how much Top or Bot T2 tower is worth? 700g! That gold is mostly local so you and your laner get the heavy bag.
What you mention about the midgame seems really true. I had a game where it seemed the enemy-jungler is really strong. Like when I was at 1:0 and 64 CS, they were at 4:0 and 60 CS. By the end of the game I was at 300 CS and they were at 160 CS and 3 levels behind. It's like they just stopped farming alltogether at some point thinking they no longer have to do it. I was as 12:0 and they at 9:4. But most of my kills came from later in the game and not the beginning. So they also generated more value due to longer death-timers.
I am winning the early game about 90% of the time, getting 6-0 almost every game but at mid-end game I'm losing it, I have about 10% win rate ATM and I can tell you a strong jungler is useless. If 2/3 lanes are feeding and behind it's game over. I have lost games to 0-10-10 junglers that got carried most of the time. I had games with 12-0 that were lost in late because again I was ganking too much and team couldn't secure the kill. Still in silver lol
So you think when Lee Sin was waiting to gank Lil in her jungle, and when he'd get the kill 100%, she could then somehow still get the camps? It was not eye-opening, it was ignoring that camps literally are not 100%. Ever.
this doesn't account for if the enemy is alive and snowballing. if the enemy is dead they can't snowball. also, if you get a kill around objectives then you have to factor that in. While this is valuable it's also lacking in considering: enemy snowballing and getting a kill to get an objective(enemy snowball and obj opportunity cost. so basically, the solution to this is simple: map awareness and objective focus
this video is a godsend. i just got back into league a week ago after about 12 years of not playing and i have been stuck as support wanting to learn jungle
This video does a good job explaining the concepts of opportunity cost and expected value, even if it's a little reductive. It's worthing pointing out that the best gank opportunities might be in the middle of your clear, and not during your "down time". Ganks are much more time-sensitive than farming, so always be aware of what's happening on the map.
This video is absolutely amazing from learning and convincing purpose. Not just explaining strategy, not just explaining mistakes, but also illustrating every possibility branch with real consequencea. Huge props on this approach 👏
Love the mathematical explanation of gank value, dead time etc, also great concept to make a low elo player try your concepts instead of doing it yourself.
Hey, the gain from ganking and getting a kill is not 225, it's more. Why? Because you have to consider the wave that the opponent loses after they're dead and the time they're dead.
All these guides wanna make me go back to playing league again . Always been main support or orianna mid , cant lie i miss it. Always been scared to go ranked because i think i match with good players
i have subscribed to skill capped for over a year now and have gone from hardstuck bronze to platinum 4. Macro is so important. I still have huge overaggression problems but i know i'm getting better i will say, I am a jungler but they have really good guides for other lanes, like when I tried their "easy sivir adc" and destroyed every so often when i didn't want to play jg
first impressions, you completely ignored that 225 is only personal gold, it still creates much more value than that. If you count the gold made for your team instead, it's 180 for two camps or 450 for a gank, it's actually 40% to break even. There's a risk of giving gold by dying too, so I'd estimate it's more like 60% to break even, but point is your initial graph just ASSUMES I don't care about teammates gold at all, and I do, a lot. Your graph also means it's better to farm 3 camps than take a 100% chance gank, which is just sacrificing 180 team gold just so you get 25ish more personal gold.
If its purely about gold then you might as well calculate the free one/two waves that your laner gets from his opponent missing, not to mention the bonus tilt factor. These guides are good but they make it all sound too easy.
@@PawPawPandas well put, these guides oversimplify to get their point across. And it's good points so it's okay, but it's a little glaring when they don't even acknowledge such simple things.
Advices are really useful (and I thank you for helping me on some blatant mistakes) I'm not that invested in the ranked games, so I'm just happy to play and understand a little better the game - and I don't know where you smurf - but did you ever wonder about how many games are ruined to "us" casuals in quickplay or draft by smurfs? Knowing that there are also teacher level's smurfs in my lobbies is very unsettling
good video, wouldve loved some insight on early jungle pathing, invade strong side bot, match specific etc. but i feel (low elo) bot leash is so common this is some great universal knowledge
You did not just say farming a camp is 100%. Brother and I mean this in the most loving way, have you ever played jungle? Have you ever been invaded because you stayed focus on your camps while your team died to a fight? Have you ever had a Darius level one snack on you because you didn't ward the bush or look top to see he wasn't in lane? The jungle is a scary dark place if you aren't paying attention.
Clearly he means in certain situations farming a camp is 100%. I can’t believe you’re coming up with these super fringe examples because you’re butthurt you can’t climb.
@@nunubot1456 He was talking about choosing ganking vs farming, and said that farming a camp is 100% guaranteed. Did you even watch the video? 4:15 to 4:33
@@arfner Did you read my comment? Again, he clearly means in like 99.99999% of situations it’s guaranteed. I shouldn’tve used the word “certain” ig. Nothing is 100% obviously. But that’s like watching a video on getting gold, and the guy in the video says “farm minions to get gold, it’s guaranteed gold,” and your response is “uhhhhhhhh have you never been zoned to narnia and you literally can’t leave the fountain brother? Has your mouse never died mid game and you can’t right click minions brother?” It sounds highly regarded.
@@nunubot1456 Yeah, you make a good point. Perhaps I was too hung up on the language of the chance of farming a camp being "literally 100%" It's a poorly conveyed thought on the script writer's part, but when I say you make a good point, that's not sarcasm.
A lot of junglers force the early ganks for two reasons. First, they are flamed by laners who lose, for "no ganks" or "afk farming" when they just provided no gank opportunity. The second reason is that they have been that laner who has been camped. They know how unwinnable and frustrating a game feels. So they want to be that jungler. Not realizing that most likely the reason for that strategy even seeming to work for an enemy jungler, was their own mistake of running it down. And even more likely, failing to realize that the enemy jungler sabotaged his own game to annoy you. That he gave your team's jungler and other laners unlimited possibilities to punish him.
Question - how long in the game should i keep following dead time? Im doing dead time faithfully but around 20 mins onwards my teammates start complaining. Thank you!
got from bronze to gold just by watching this video. trust me, from flamers to afk toplaners after being down 0 2 , and trollers farming my camps after i didnt commit to a "free gank", Ive had everything the low tier of low elo has to offer.but this gameplay helped me tip the balance in my favor when the matchmaking was 50/50. DONT GIVE UP GUYS ROAD TO EMERALD
I was hardstuck emerald 1/2 and now im diamond 1/2 thansk to this guides. Im 38 and my map awareness and reflexes fucking suck specially after 10 hour shifts so im sure you can all do it! The best advice is to type /mute all at the begining of every game and always have a plan.
I really like that the guide doesn't show the enemy perspective. It can give confirmation bias that makes you think you were right this time instead of you were right generally
Kinda works for this type of champ and playstyle, but remember that there are 2 play style, powerfarm which is shown here and gank sht like champs like nunu or any farms utilizing dark harvest which does not farm but help team lanes to win early without them trying to gank later on. It might be a loss for your gold and exp but team lanes are up that you dont need to gank them mid game and prio objectives
I've been playing ADC for almost 13 years now, and I recently switched to Jungle. I never complained about not getting ganks. If we got 3v2 or even 4v2 bot lane it was just another day at the office. As long as we were absorbing pressure and/or making the enemy Jungler funnel time and resources on us, it was fine.... as long as our jungler was either getting ahead in farm, invading, and/or getting an objective in exchange. The only tilting part was if they failed a gank in the meantime on the other side of the map, and it resulted in nothing gained. Now that I'm picking up jungle I realized that people don't understand how to play weakside in lower elo. You can be up two objectives and farm on the enemy jungler and you'll still get a top/mid laner losing their mind because you only ganked once and didn't camp their lane. You can be on pace to get 4 dragons on spawn with at least 1 or 2 grubs denied and people will still lose their mind; despite being up gold/farm/and objectives. Don't even get me started on junglers who insist on getting a leash. Every viable jungler as of this patch can do a full clear and be at the scuttle respawn at or before 3:30. If you're not full clearing by then, it's literally a skill issue with PVE. Look up a guide for you champion. It's also insane how you as a jungler can look at the bigger picture and say, "hey we can't contest this objective because we are down prio/item/vision/ult CD/wave/recall timers, etc, on this side of the map, so lets trade that objective for another tower/grubs/dragon/farm etc,." and you will just get team mates who tilt and don't understand it.
I would like a video specifically addressing how you'd play this with snowball focused jungles like kha'zix, bel'veth, rengar, etc. more often that not, with these champs it feels really hard to come back if 2 or more of the enemy laners are winning and your enemy jungler gets ahead even a little.
Dude there is so much knowledge involved here. Is there a way to break it down to the essence? Like what do you ALWAYS need to focus on? Efficiency? Lead generation? Gold balancing?
There are 2 main concepts in this video. The first is EV, which you might call efficiency - how much gold do you potentially get off of this play times what percentage of the time you actually get it. The second is timing windows, which is really going to be a practice makes perfect kind of thing.
Sure I'll break it down into super simple steps: 1) Your win condition is to get so far ahead in gold and items you can win any fights - this is the most consistent way to win in solo queue. 2) Early game goal is to make decisions that maximize your gold generation. Expected Value helps you better identify what plays will actually give you more gold in the long run. As a general rule, favor consistent, safe choices. 3) Mid Game goal is to continue gold generation, but you can use objectives as ways to bait fights if you have a lead and to distract the enemy while you farm elsewhere if you're behind. 4) Late Game is now when you group and teamfight. This should be when you hit 5-6 items and so gold generation no longer makes you any stronger. If you did the previous steps correctly you have a high chance of winning since you're so far ahead in gold.
As Diana, Noc or Karthus where full clear is crucial to get to 6 getting 6 off the grubs is the best strategy, but wholesaling this strategy would, in some games with champs like Xin, Lee and Vi who have early kill pressure you may miss a power spike in favor of farm if lane states have condition good for early kills and lane advantages. This is champ specific. If you are going to fall off late game you shouldn't prio this early.
this is accounted for in that the likelihood of a gank working is champion dependent, a gank that would never work in a million years on karthus might be 100% free for vi
@@YUR0ii Yup, a vi can obviously take ganks that a karthus can't since they have a higher chance of working lol. IF you know you have early kill pressure (xin, lee, vi) then you should of course take the fights for scuttle early and pay attention to the lane pressures. If you're a farming jg like noct, karthus, etc then I wouldn't even bother tbh. I think he mentions this in the video (along with lane pressure but even then it's not even worth to risk it especially if the enemy jg is playing lee, xin, etc early kill pressure)
I've not signed up just used free videos, and I've seen my game play increase. While I do get games where lanes feed the enemy horribly I've been clawing my way back out of silver. Even with losses I'm getting a lot more A or higher rating. I've also found just being a 1 trick is helpful.
A tip for any jungler under diamond. Learn. Your. Damn. Clear. Its not about getting a 3:03 clear with Lee Sin, its about getting a clear better than 3:20 on Lee. You are losing to yourself if you are missing more than 10 seconds in just your first full clear.
I tried to implement exactly what you said when playing. And I played 3 games where I turbo prioritized farming. It worked surprisingly well, I got fed and ahead. Still lost 3 games in a row, but I may have been playing bad or just unlucky. (BennyX on EUW)
Expected value is a great concept to apply here, what you are missing, and I can't stress this enough, is the total value. Which must be calculated not only for yourself, but also for the macro state, and ally advantage. We get a tower here for prio, a slow pushed lane goes under tower. That gold, that tower is gone. You created that advantage.
I saw another comment with a similar view, and I think what’s interesting is that (especially in the lower elos) we have to assume we’re playing the game for ourselves. The concept of expected value versus total value doesn’t make sense to worry about if you assume you’re playing to carry. Your point is very well articulated though, and I could totally see that being an important principle.
I recently started playing jungle and I noticed one thing. When I'm trying to play for the team (here I mean ganks and wards for lanes, not jungle) I suck, even on duelistic jungler (Briar, whom I main), but when I focus on objectives and warding jungle only I win. My support mind can get used to this thought lol
Can you explain the expected value of leaving lane to help junglers now that auto pinging is getting implemented into the game so we know rules of thumbs on when it’s ok to help or stay in lane and avoid sunk cost issues?
9:03 ok I get it, but what do you do when a lane is slightly losing and you have to help? Then you have to react relatively fast to prevent a fed enemy. You might even have to skip a camp to reset (buy an item fast) and get to his lane eventually
There's something to be said for making mistakes and learning from them, but the goal should always be to make fewer and less serious mistakes than the enemy. This might just look like not overextending, not taking unnecessary risks and inadvertently out farming/out leveling them!
This depends on the elo. For example in my elo Emerald EUW it means yes he is taking the other scuttle and you should ping your bot lane to be careful.
It's weird that they didn't bring that up. I just default to thinking that when I don't see the enemy when I do my scuttle, that they are on the opposite side of the map just doing the same and recalling after scuttle is the right choice. Going there just to find out it was taken means you'll either be late to your respawning camps or have missed the opportunity for a reset. I find that recalling right after scuttle, at least on the 1st clear lines you up almost perfectly to arrive back at the first camp when it respawns after basing meaning you didn't lose any time. The "deadtime" becomes longer and longer relatively speaking as your kill-speed goes up and is especially long when blue/red aren't up.
They didn't bring it up, couse it's a good rule to know where enemy JG starts...either u know the route that champ will take or u spot him with wards ...during early cover from invades make sure to put a ward at raptora for example...so u know for sure what to do...and also it's super important for your lanes to know which side of the map the enemy JG will be.
If you are on your dead time and have no other play, assume he is on the other scuttle but go check, you lose nothing. If not, tbh just recall and watch the replay after :D
Since the player I'm question started in Platinum 4 and has stayed in Platinum 4, is low elo everything below Master? And did he really improve using skill capped? 🤔
Ganking expected value needs to include the amount of gold the enemy will miss if you succeed. IE diving top on 3 stacked eaves expected value would be let’s say 225 at 80% success probability + 300g in enemy gold missed and another 300g in enemy exp missed.
Just hit challenger today after a full year of grinding. Skill capped really works if you actually understand the videos. Don't watch for the sake of watching, understand the concepts, its basically school all over again xD
@@sagirem I want to say it's from one of the classic Mario games. I don't remember exactly which one because I probably didn't play it. Probably Super Mario 2 or 3.
The Warp sound of Mario 64, you can hear it in the first stage bob omb battlefield if you stay put in the flower pads and the holes of the mountain from which balls come out
I agree with your vision of farming. That's how I do it. But when evaluating the risk/benefit of ganking, shouldn't we add an extra in terms of what the dying player would stop farming and the advantage your teammate may have over him?
Don't wanna be that person but the Karthus at 10:19 wasn't in his dead time because he wasn't level 4. He hadn't full cleared yet. Likely making the same mistake as your student earlier in the video. Except his gank happened to work.
I have been watching your videos and am understanding how to apply this to most champs, but I main ivern jungle and am not sure how to apply it with his passive and all, does it still work the same?
He's teaching the basic technique in jungle lane.This is right.The Biggest problem you will encounter Is when youre feeder ADC and BARON laner starts to get your camp to compensate for their lack of skill 😅
theres so much more than the average 225 expected gold value of the gank. theres the kill and the assist, which is 450 or 550 for first blood split between you and your team mate. theres also minions lost to the tower for the dead laner and tempo advantage for your laner. when you consider the snowball effect this is incalculable. I do think these are good base line fundamentals to feed thought though.
I was and im still thinking diffrent about your gold table in 5:24 I think about killing the enemy means that the enemy will have a death time, thats result in less minions for him, wich means i will not only get 225 average gold , the enemy i killed will at least lose 100 g as well and my laner i helped out will get 225 gold as well So we will have a total 550 gold diff for our team
I constantly played a 5 man where I was learning to jungle bc i was interested and I needed help but the only help I got was only bank bot lane, always come down when the enemy is pushed up and i wasn't actually learning anything.
This is too above my level, but the one thing I noticed from Wc3 that LoL players never talk about is picking apart our own replays with an obsessed attention to detail. So many things I can spot there that I never saw ingame.
There is truth to the criticism. A challenger player saying "these tactics work in bronze" doesnt really say anything because they could probably go braum jungle and still win
People saying the gank ev is bad because if u kill u deny gold are the exact people that need to follow this rule. Especially since if it goes bad ur game is basically over.
if anyone doesnt believe these tips help climbing i have never passed plat 4 now im currently 1 win off diamond and ive just used the information they have said in their videos to climb so i can only imagine how much it would help to buy their course!!
But one thing to note about the "Biggest Mistake" is you are also generating gold for your laner and putting them ahead so the team expected value is higher then 225 and closer to 450 no? So then even at a 50% gank success rate that is still 225 gold expected for the team, where as getting 2 camps is still 180 gold for just yourself
The way to always gain LP in this game is to have a good mental, looking to always be improving, trying to apply the best decision making you can at any given moment, and lastly but most importantly PLAY A CRAP TON OF GAMES. The later is the only thing that can help the RNG match making. If you only play 1 or 2 games a night every so often, then getting 1 or 2 losses from being paired with bad team mates is going to crush any chance of climbing. When I play 1000+ games every few months I climb. I don't get a chance to play that often so I sit basically at gold right now. I just don't have the time to put in the amount of games it takes to remedy any potential bad match making. That is basically all it takes to climb in a nutshell in this game to at least Diamond where I've been. Getting beyond that level takes a bit more though. One thing I don't like about this jungle guide with expected outcome, is there are several variables not calculated into the equation. Would a failed gank still benefit my team more than the enemy for example is one question not asked. Sometimes losing gold is perfectly fine if losing the gold causes your opponent to lose even more. Some ganks are also easier than others depending on who is fighting. This takes having intimate game knowledge to calculate with any sort of precision. So general formulas used in videos like this are kind of mostly a baseline of where to start your thought process. The calculation in this video fails because it assumes an unsuccessful gank isn't worth gold and is without value. Aka, it assumes the jungler dies most of the time. That is a terrible way to calculate. Ganking as a jungle has a ton more value than what is presented here. An AFK farming jungle has zero map pressure. The enemy team then can rely on the jungler power farming and instead use that to exert pressure on lanes and objectives. There is just too much to dissect to put into one video like this. The deadtime is another example. Sure, when camps are cleared there is deadtime where the jungle has nothing else to really do except gank or try for a bigger objective. However, the issue still arises in this dead time of does the action have any benefit to the team and how likely is it to succeed? Take this example. I a jungler on bot side is clearing down from blue to red. Before getting to Krugs, they noticed that the enemy botside has just pushed into his teams tower, and they've blown all summoners. This, still they have escapes so it is about an 80% chance of getting a kill. Take Krugs or Gank? The analysis from this video is to get Krugs, but I would highly argue against that. Why? Well one is the time it takes to clear krugs may be enough time for summoner spells to come back, or the wave to bounce back. Either drops the chance of a successful gank massively. Krugs will still be there even on a gank that does not kill the enemy. I am also going to add that a jungler that stays on Krugs in that situation is just going to upset and demoralize their laning teammates in that lane. More so if they die somehow from a dive that would have been completely prevented if the jungler didn't continue on Krugs. A great example of this is in this video at 8:45 when Lillia is farming Gromp. Had he broken away from Gromp or hovered in a bush nearby, the would have had the same out come against the enemy but the Anivia would most likely have lived through that. Instead, they get a return kill and the Anivia teammate dies.
The issue with jungling... Yea... The main issue honestly is with how dependent you are on your team to not feed pre lv 3 in lowelo... Its much easier to climb with top/mid/support than with jungle because of the reliance... The most common issues I see in low elo games is how often people run it pre 6, like losing lane hard and still trying to shove under tower with a full HP enemy while being low HP... This is a very common mistake in low elo... Like 70-80% of laners do that... Than the issue with people not using wards, not listening to pings, and so much more... I understand where people come from... But you CAN carry 1 v 9 from the jungle position by just exerting pressure... The question is WHEN to pressure... And the best times to pressure are when you as a jungler move towards scuttle on your first clear for example... Not before, Not after... Especially when the lane is extended in your favor... Drop by for a gank and a possible kill... As a laner you WANT a ward in the brush around that time to avoid this... And as an enemy jungler this is either your time to steal scuttle with prio to counterbalance if you aren't fast enough or to countergank... Its all about mindplays... Lowelo is easy as f*ck if you really want to... Just stop treating the game like a run run run fight fight fight game... 90% of lowelo games are lost because the team that doesn't win teamfights groups into Aram instead of applying pressure on sidelanes and gaining control with vision... Thats why players like TFBlade have it extremely easy to climb, because splitting 90% of the time gives way more money than teamfighting (and exp)... And the same goes for the jungler... If there is a chance to gank someone, that doesn't mean that its worth it... Especially if your 2 5 Sejuani top spam pings you to gank top into Darius while being half HP into a full HP Darius and you as a jungler aren't that far into the game yet... Thats a situation of "Don't f*cking gank that", prio another lane, trust me... Darius can easily kill Sejuani for a double kill on you... Know your Match...
A Kayle just got tilted that I didn't gank her when there was giant stacked enemy minion wave, full health Riven with ignite and Kayle was low hp. A character with no gank follow up (Kayle) vs Riven, the slipperiest champ in the top lane. This Kayle was D4. I wish laners would watch these videos to understand your jungler isn't some monkey that you get to spam ping around.
its really depends on what kind of jg champ you are playing and what your team mates are playing . farming jg is most proficient way but its not the only way. if your team and your jg champ are synergized to play early game then you should def early gank rather than farming.
In low elo that doesn't really exist. Get your level 4 in 99.9% of all games & gank I'm the downtime. Some champions have better gank angles early like J4, Xin, Nunu,Kayn, etc. While others don't have that such as Lilia, Nocturne, Master yi, etc. That's why you have to figure out, using your champion, if the gank rate is strong enough based on the state of the map & what you have available
@r3yuk682 all junglers want to farm. All want to follow this rule as stated in the video. Were you are stating as if some junglers don't want to follow these steps, but that's incorrect. Even gank heavy junglers like J4, Vi, Shaco, Xin, Voli, etc. All still follow the same rule set. Difference is their version of 80% success looks different than say, Evelyn's version of 80% success.
What if I can take both scuttles in the first clear do I recall after the second one or do I just clear my bot side after 2nd crab (assuming I started botside on blue side)
What if you are Warwick? Because basicly you have to leave camps alot to gank if they are low. Farm and only gank when they are low for my w. Is that the way to go or?
In lower elos, you'll be told your afk even if your 2/0/1 and got both grubs and drake. Ive climbed from Silver to Emerald this split with over 1000 games, emerald really is the place where if a top/mid/adc doesnt get to play the game they want to (carry, coz they wont draft for the win), they doomspeak & throw their toys out of the crib.
CHECK OUT our BRAND NEW COACHING COURSE: 👉👉👉www.skill-capped.com/lol#junglecoaching👈👈👈
I don't like Brand 😋
once again, thanks for spelling it out
thats why i love karthus i dont have to do meth i just can press r while farming :D
also in 10:20 that had to be iron game for karthus to be level 3 without buy at first scuttle fight :D there is no world in which you fight vs karthus on scuttle spawn cause he will have 700+ gold worth of items bought at that point since his fullclear time is 2:56 pullles
Could you at least make sure all the jungler's clears are in your guides? I've noticed you guys reccomend Gwen now, but have no supplementary material for her. 17:30 She's a super high skill cap champ on the same level as Nidalee, so you really cannot be overlooking her.
I think most people force things because their teammates historically have raged about not getting ganks when a good gank is not available. Rather than dealing with the toxicity, they choose to gank at inopportune times.
Very true. It's basically negativity bias warping their perception of how frequent things like ragers, inters, afkers, etc. happen.
As a top main, it gets very VERY tiring getting ganked 4 times in 6 minutes and even roamed on by the enemy mid. I don't die to the ganks, but I get negated kills and then I start spam pinging and flaming my jg because I see 0 dragons when I press Tab 😂🤣😂.
@@Brandon-uy1uvur so cool man
@@Brandon-uy1uvthen track the opp jgl and dont just get prio in youre lane if you dont get any value from it
@@mythsoos8169 if you want me to willingly lose lane, I might as well go afk then.
How does one win top lane? With gold and items, how do you get that? By killing the enemy top lane
this kinda content is honestly even better than smurfing
you dont ruin a low elo game and add to the smurfing problem AND you help a random SC subscriber learn the game
But then he added to the smurfing problem at the end 😆 🤣
Indeed! They're awesome!
@@TheShockingShane Facing smurfs is annoying but it all happens to us every once in a while...
the best way for a laner to understand this is this: you get to lane, you IMMEDIATLY fight, you get 0 minions, you might, you might lose, but you get 0 cs during that time, and theres a chance you die, or are so low you have to back immediatly and get no cs. and then when you get back to lane, you once again, fight. laners dont understand that ganking isnt what makes a jungler good. it makes clearing the jungle(your minions) and then fight during the time its respawning or in between quadrants (waves).
Actually a really good analogy I may have to use that in a future video 😅
This is my bot lane every game
Is English your second language?
@@xCosmicJellyfishx third actually. dutch and german are my first and second.
I started jungling and really, I don't clean jungle so quick that I have time between camps to gank. But I have been focusing in objectives, dragons and the little things before herald and I have been winning a lot even if I don't gank a lot 😂 I'm so happy for this video
Can't wait to apply this in my Co-op vs AI games.
Is useless since in ALL(!!!) PvE Games, you Gank the Enemies Blue Jungle - where you can kill/assist to 4 Kills (If the enemy Mid joins in too)
It's absolutely unreal how SkillCapped can release the same video once a month and people still complain that they can't climb.
I can think of one huge issue. Some people take longer or more effort to learn one mechanic or concept while other people need to watch and try it few times and they get it. Its just natural thing that some people learn differently and therefore can struggle especially when a lot of ppl dont even know how to learn properly.
@@SmallPotato2313 True that, and with how League of Legends plays practicing feels like inting and tends to make you feel bad. So if youre one the slower learners it feels worse going game to game and slowly improving. You gotta do it to improve but I can certainly understand that hidden pressure.
@@SmallPotato2313 exactly, I've had friends I coached, and while some got my tips immediatly, and maybe innately know the reasoning behind the why and hows, the ones that were in bronze barely learnt anything, and learnt absolutely nothing if I coached them during their games.
Those are the people that wanna climb but don't want to learn
I train cooks once a day and they still can't slice a tomato
Nice video as always, but I want to point something out. Although I liked the expected value calculation, when you get a kill you also have to take into account all the other benefits this brings with it. You might not get the gold from the kill, but your teammate will. Also, with the free time they have after the kill they might be able to roam and impact the map elsewhere, get plates they wouldn't be able to get without your gank, or even set up a good recall timing to come back with items and snowball the lane even harder. Additionally, the enemy laner will miss out on XP and gold, getting set even further behind.
My point is, even though you did a good job of presenting the risks and rewards of ganking, the actual real life implications of ganking are not that easy to calculate.
Yes and your fullclear is being delayed giving you awkward timings on your camps, so you get less "dead time" inbetween your clears for the rest of the game... Tbh you can hit diamond easily by only taking plays that look absolutely safe to you (eg. dropping a camp for a guaranteed kill or just fullclearing otherwise). These might include going for a 2v1 dive where you could die but deny the enemy 3 waves, but still only if you know you can 100% do it.
Yes, the game 10 times more complicated than shown but i believe it helps gold players to simplify the concept
There is a big flaw in this reasoning for soloq. You can basically never trust your teammates with anything in soloq and I don't mean this as a toxic thing. I mean, you play with you 100% of the time. Your teammates are always random and you never know how they will perform. Making plays that gives them the oportunity to carry is always a big risk. Maybe they will carry, but more often than not they are in that elo for a reason and they will throw away the lead no matter how much gold you get them. On the other hand if they are actually good, they will find ways to carry themselves without you spoon feeding them.
Your logic works if you have a full team you know and trust, like in pro play, but not in soloq.
yes you are correct but these guides are meant to better YOU hence why they are done and calculated with your own gameplay in mind
i think with how shutdown gold works, it actually sort of evens out the gold that the opponents lose from dying that isn't mentioned, although in low elo you could argue that if there is a 10/0 jngl on the enemy team at 10 min a lot of people would ff, but point still stands that its not a consistent strat to go for lol
The amount of delusional comments suprises me. These are fundamentals and will work when you apply them right. For example look at Agurin, probably one of the best Junglers on EUW, this guy always full clears and then looks for opportunities. Instead of forcing plays hes constantly looking and evaluating whats going on on the map. He' s not forcing, he's taking the plays presented to him. And you should do the same, opportunities will present themselvs! I was hardstuck silver too, and once I got over my own mental blocking and applied the fundemtals taught by Skillcapped, Perry, Sinerias, Leo I climbed to Emerald, still sitting between 55-60% wr. That said I only play Shyvanna and Ekko, for those champs clearing camps is crucial. So these fundamentals that are shown in this video extremely apply to those. If you play strong early game champs like Lee Sin these fundamentals still apply but you need adapt to the champs playstyle, as if you are only farming you will loose in the long run.
Another point is this video only featured the first clears of a 30min game. My feeling is many ppl apply early game fundamentals but then loose in mid game. Focus on your strong laners, play for your 2nd item, try to take t2 towers with ur strong laners. Do you know how much Top or Bot T2 tower is worth? 700g! That gold is mostly local so you and your laner get the heavy bag.
Agurin is not one of the best, Agurin is THE best, multiple time rank 1 even in korea xDD
What you mention about the midgame seems really true. I had a game where it seemed the enemy-jungler is really strong. Like when I was at 1:0 and 64 CS, they were at 4:0 and 60 CS.
By the end of the game I was at 300 CS and they were at 160 CS and 3 levels behind. It's like they just stopped farming alltogether at some point thinking they no longer have to do it. I was as 12:0 and they at 9:4. But most of my kills came from later in the game and not the beginning. So they also generated more value due to longer death-timers.
I am winning the early game about 90% of the time, getting 6-0 almost every game but at mid-end game I'm losing it, I have about 10% win rate ATM and I can tell you a strong jungler is useless. If 2/3 lanes are feeding and behind it's game over.
I have lost games to 0-10-10 junglers that got carried most of the time.
I had games with 12-0 that were lost in late because again I was ganking too much and team couldn't secure the kill.
Still in silver lol
That expected value gank vs. camps is really eye opening, at least to a non jungle player 👏🏻😅
So you think when Lee Sin was waiting to gank Lil in her jungle, and when he'd get the kill 100%, she could then somehow still get the camps? It was not eye-opening, it was ignoring that camps literally are not 100%. Ever.
this doesn't account for if the enemy is alive and snowballing. if the enemy is dead they can't snowball. also, if you get a kill around objectives then you have to factor that in. While this is valuable it's also lacking in considering: enemy snowballing and getting a kill to get an objective(enemy snowball and obj opportunity cost.
so basically, the solution to this is simple: map awareness and objective focus
Its Logic for weak Early Game Charakters, too
I think a lot of people don't realize that ganking while camps are up is generally akin to roaming while you have a wave in lane.
this video is a godsend. i just got back into league a week ago after about 12 years of not playing and i have been stuck as support wanting to learn jungle
Same. I like jungle since you can alter the game so hard with a good counter gank
This video does a good job explaining the concepts of opportunity cost and expected value, even if it's a little reductive.
It's worthing pointing out that the best gank opportunities might be in the middle of your clear, and not during your "down time". Ganks are much more time-sensitive than farming, so always be aware of what's happening on the map.
This video is absolutely amazing from learning and convincing purpose. Not just explaining strategy, not just explaining mistakes, but also illustrating every possibility branch with real consequencea. Huge props on this approach 👏
Best skill capped video by far. Subscribed. I don’t even play jungle.
Nice video, breaking the number values down REALLY helps, most people who make videos make the assumption people already know this.
Love the mathematical explanation of gank value, dead time etc, also great concept to make a low elo player try your concepts instead of doing it yourself.
Dude. The quality of this video is insanely high. The editing, script, everything.
Hey, the gain from ganking and getting a kill is not 225, it's more. Why? Because you have to consider the wave that the opponent loses after they're dead and the time they're dead.
Someone else losses are not your gains.
All these guides wanna make me go back to playing league again . Always been main support or orianna mid , cant lie i miss it. Always been scared to go ranked because i think i match with good players
i have subscribed to skill capped for over a year now and have gone from hardstuck bronze to platinum 4. Macro is so important. I still have huge overaggression problems but i know i'm getting better
i will say, I am a jungler but they have really good guides for other lanes, like when I tried their "easy sivir adc" and destroyed every so often when i didn't want to play jg
first impressions, you completely ignored that 225 is only personal gold, it still creates much more value than that. If you count the gold made for your team instead, it's 180 for two camps or 450 for a gank, it's actually 40% to break even.
There's a risk of giving gold by dying too, so I'd estimate it's more like 60% to break even, but point is your initial graph just ASSUMES I don't care about teammates gold at all, and I do, a lot. Your graph also means it's better to farm 3 camps than take a 100% chance gank, which is just sacrificing 180 team gold just so you get 25ish more personal gold.
If its purely about gold then you might as well calculate the free one/two waves that your laner gets from his opponent missing, not to mention the bonus tilt factor. These guides are good but they make it all sound too easy.
@@PawPawPandas well put, these guides oversimplify to get their point across. And it's good points so it's okay, but it's a little glaring when they don't even acknowledge such simple things.
The time the enemy is dead is also good because he cant farm
skill capped such a good channel to learn from fr
Advices are really useful (and I thank you for helping me on some blatant mistakes)
I'm not that invested in the ranked games, so I'm just happy to play and understand a little better the game - and I don't know where you smurf - but did you ever wonder about how many games are ruined to "us" casuals in quickplay or draft by smurfs? Knowing that there are also teacher level's smurfs in my lobbies is very unsettling
good video, wouldve loved some insight on early jungle pathing, invade strong side bot, match specific etc. but i feel (low elo) bot leash is so common this is some great universal knowledge
You did not just say farming a camp is 100%. Brother and I mean this in the most loving way, have you ever played jungle? Have you ever been invaded because you stayed focus on your camps while your team died to a fight? Have you ever had a Darius level one snack on you because you didn't ward the bush or look top to see he wasn't in lane? The jungle is a scary dark place if you aren't paying attention.
Clearly he means in certain situations farming a camp is 100%. I can’t believe you’re coming up with these super fringe examples because you’re butthurt you can’t climb.
@@nunubot1456 He was talking about choosing ganking vs farming, and said that farming a camp is 100% guaranteed. Did you even watch the video? 4:15 to 4:33
@@arfner Did you read my comment? Again, he clearly means in like 99.99999% of situations it’s guaranteed. I shouldn’tve used the word “certain” ig. Nothing is 100% obviously. But that’s like watching a video on getting gold, and the guy in the video says “farm minions to get gold, it’s guaranteed gold,” and your response is “uhhhhhhhh have you never been zoned to narnia and you literally can’t leave the fountain brother? Has your mouse never died mid game and you can’t right click minions brother?” It sounds highly regarded.
@@nunubot1456 Yeah, you make a good point. Perhaps I was too hung up on the language of the chance of farming a camp being "literally 100%"
It's a poorly conveyed thought on the script writer's part, but when I say you make a good point, that's not sarcasm.
Thanks lots of great info on the double scuttle! Appreciate the guide!
I love sound of mouse clicking from 90's
A lot of junglers force the early ganks for two reasons. First, they are flamed by laners who lose, for "no ganks" or "afk farming" when they just provided no gank opportunity.
The second reason is that they have been that laner who has been camped. They know how unwinnable and frustrating a game feels. So they want to be that jungler. Not realizing that most likely the reason for that strategy even seeming to work for an enemy jungler, was their own mistake of running it down. And even more likely, failing to realize that the enemy jungler sabotaged his own game to annoy you. That he gave your team's jungler and other laners unlimited possibilities to punish him.
Question - how long in the game should i keep following dead time? Im doing dead time faithfully but around 20 mins onwards my teammates start complaining. Thank you!
Now this is a coaching video unlike many others I watched partially
got from bronze to gold just by watching this video. trust me, from flamers to afk toplaners after being down 0 2 , and trollers farming my camps after i didnt commit to a "free gank", Ive had everything the low tier of low elo has to offer.but this gameplay helped me tip the balance in my favor when the matchmaking was 50/50. DONT GIVE UP GUYS ROAD TO EMERALD
I was hardstuck emerald 1/2 and now im diamond 1/2 thansk to this guides. Im 38 and my map awareness and reflexes fucking suck specially after 10 hour shifts so im sure you can all do it! The best advice is to type /mute all at the begining of every game and always have a plan.
I really like that the guide doesn't show the enemy perspective. It can give confirmation bias that makes you think you were right this time instead of you were right generally
Only now playing solo or a two man is so great for me bc i can focus on learning the important things
I climbed from these videos from gold to dia 3 seasons in a row, now I’m on my way for a masters push . The key is consistency and a good mental
Kinda works for this type of champ and playstyle, but remember that there are 2 play style, powerfarm which is shown here and gank sht like champs like nunu or any farms utilizing dark harvest which does not farm but help team lanes to win early without them trying to gank later on. It might be a loss for your gold and exp but team lanes are up that you dont need to gank them mid game and prio objectives
What about the XP difference between gank v camps?
4:48 bro probably isn't a Lillia main but he missed everything there badly 😭💔
I've been playing ADC for almost 13 years now, and I recently switched to Jungle. I never complained about not getting ganks. If we got 3v2 or even 4v2 bot lane it was just another day at the office. As long as we were absorbing pressure and/or making the enemy Jungler funnel time and resources on us, it was fine.... as long as our jungler was either getting ahead in farm, invading, and/or getting an objective in exchange. The only tilting part was if they failed a gank in the meantime on the other side of the map, and it resulted in nothing gained.
Now that I'm picking up jungle I realized that people don't understand how to play weakside in lower elo. You can be up two objectives and farm on the enemy jungler and you'll still get a top/mid laner losing their mind because you only ganked once and didn't camp their lane. You can be on pace to get 4 dragons on spawn with at least 1 or 2 grubs denied and people will still lose their mind; despite being up gold/farm/and objectives.
Don't even get me started on junglers who insist on getting a leash. Every viable jungler as of this patch can do a full clear and be at the scuttle respawn at or before 3:30. If you're not full clearing by then, it's literally a skill issue with PVE. Look up a guide for you champion. It's also insane how you as a jungler can look at the bigger picture and say, "hey we can't contest this objective because we are down prio/item/vision/ult CD/wave/recall timers, etc, on this side of the map, so lets trade that objective for another tower/grubs/dragon/farm etc,." and you will just get team mates who tilt and don't understand it.
I would like a video specifically addressing how you'd play this with snowball focused jungles like kha'zix, bel'veth, rengar, etc. more often that not, with these champs it feels really hard to come back if 2 or more of the enemy laners are winning and your enemy jungler gets ahead even a little.
Dude there is so much knowledge involved here. Is there a way to break it down to the essence? Like what do you ALWAYS need to focus on? Efficiency? Lead generation? Gold balancing?
lead gen
There are 2 main concepts in this video. The first is EV, which you might call efficiency - how much gold do you potentially get off of this play times what percentage of the time you actually get it. The second is timing windows, which is really going to be a practice makes perfect kind of thing.
Sure I'll break it down into super simple steps:
1) Your win condition is to get so far ahead in gold and items you can win any fights - this is the most consistent way to win in solo queue.
2) Early game goal is to make decisions that maximize your gold generation. Expected Value helps you better identify what plays will actually give you more gold in the long run. As a general rule, favor consistent, safe choices.
3) Mid Game goal is to continue gold generation, but you can use objectives as ways to bait fights if you have a lead and to distract the enemy while you farm elsewhere if you're behind.
4) Late Game is now when you group and teamfight. This should be when you hit 5-6 items and so gold generation no longer makes you any stronger. If you did the previous steps correctly you have a high chance of winning since you're so far ahead in gold.
99% of junglers go back to farming right before they're about to hit a big gank
As Diana, Noc or Karthus where full clear is crucial to get to 6 getting 6 off the grubs is the best strategy, but wholesaling this strategy would, in some games with champs like Xin, Lee and Vi who have early kill pressure you may miss a power spike in favor of farm if lane states have condition good for early kills and lane advantages. This is champ specific. If you are going to fall off late game you shouldn't prio this early.
this is accounted for in that the likelihood of a gank working is champion dependent, a gank that would never work in a million years on karthus might be 100% free for vi
double scuttle karth xd
@@YUR0ii Yup, a vi can obviously take ganks that a karthus can't since they have a higher chance of working lol. IF you know you have early kill pressure (xin, lee, vi) then you should of course take the fights for scuttle early and pay attention to the lane pressures. If you're a farming jg like noct, karthus, etc then I wouldn't even bother tbh. I think he mentions this in the video (along with lane pressure but even then it's not even worth to risk it especially if the enemy jg is playing lee, xin, etc early kill pressure)
very informative video sir, more like this would be great
I've not signed up just used free videos, and I've seen my game play increase. While I do get games where lanes feed the enemy horribly I've been clawing my way back out of silver. Even with losses I'm getting a lot more A or higher rating. I've also found just being a 1 trick is helpful.
A tip for any jungler under diamond. Learn. Your. Damn. Clear.
Its not about getting a 3:03 clear with Lee Sin, its about getting a clear better than 3:20 on Lee. You are losing to yourself if you are missing more than 10 seconds in just your first full clear.
I tried to implement exactly what you said when playing. And I played 3 games where I turbo prioritized farming. It worked surprisingly well, I got fed and ahead. Still lost 3 games in a row, but I may have been playing bad or just unlucky. (BennyX on EUW)
What abou the value of a gank, putting top ahead and with this maybe being decisive for the whole game?
Great video concept. I usually just say screw the haters but hey if you can prove them wrong thats just bonus
Fun drinking game: Take a shot every time he says "Scuttle"
Expected value is a great concept to apply here, what you are missing, and I can't stress this enough, is the total value. Which must be calculated not only for yourself, but also for the macro state, and ally advantage. We get a tower here for prio, a slow pushed lane goes under tower. That gold, that tower is gone. You created that advantage.
I saw another comment with a similar view, and I think what’s interesting is that (especially in the lower elos) we have to assume we’re playing the game for ourselves. The concept of expected value versus total value doesn’t make sense to worry about if you assume you’re playing to carry. Your point is very well articulated though, and I could totally see that being an important principle.
What's the expected chance of teammate trolling or goinf afk if he dont receive a gank when you kill 2 camps instead?
What if I get double scuttle? My botside camps are back up, do I keep farming or do I recall and spend gold?
Wow I actually learned a lot, thanks!
I recently started playing jungle and I noticed one thing. When I'm trying to play for the team (here I mean ganks and wards for lanes, not jungle) I suck, even on duelistic jungler (Briar, whom I main), but when I focus on objectives and warding jungle only I win. My support mind can get used to this thought lol
Can you explain the expected value of leaving lane to help junglers now that auto pinging is getting implemented into the game so we know rules of thumbs on when it’s ok to help or stay in lane and avoid sunk cost issues?
9:03 ok I get it, but what do you do when a lane is slightly losing and you have to help? Then you have to react relatively fast to prevent a fed enemy. You might even have to skip a camp to reset (buy an item fast) and get to his lane eventually
activate mom credit card to get op skins that gives you 100% win rate
meanwhile 200 bucks heavenscale lee sin going 0/10 in my game
How do you know he didn't use his own money?
fax brother
There's something to be said for making mistakes and learning from them, but the goal should always be to make fewer and less serious mistakes than the enemy. This might just look like not overextending, not taking unnecessary risks and inadvertently out farming/out leveling them!
what should I do if I dont see the enemy when I take 1 scuttle? should I assume he is taking the other one and recall or go there?
This depends on the elo. For example in my elo Emerald EUW it means yes he is taking the other scuttle and you should ping your bot lane to be careful.
So yes just take recall
It's weird that they didn't bring that up. I just default to thinking that when I don't see the enemy when I do my scuttle, that they are on the opposite side of the map just doing the same and recalling after scuttle is the right choice. Going there just to find out it was taken means you'll either be late to your respawning camps or have missed the opportunity for a reset. I find that recalling right after scuttle, at least on the 1st clear lines you up almost perfectly to arrive back at the first camp when it respawns after basing meaning you didn't lose any time.
The "deadtime" becomes longer and longer relatively speaking as your kill-speed goes up and is especially long when blue/red aren't up.
They didn't bring it up, couse it's a good rule to know where enemy JG starts...either u know the route that champ will take or u spot him with wards ...during early cover from invades make sure to put a ward at raptora for example...so u know for sure what to do...and also it's super important for your lanes to know which side of the map the enemy JG will be.
If you are on your dead time and have no other play, assume he is on the other scuttle but go check, you lose nothing. If not, tbh just recall and watch the replay after :D
Since the player I'm question started in Platinum 4 and has stayed in Platinum 4, is low elo everything below Master? And did he really improve using skill capped? 🤔
Ganking expected value needs to include the amount of gold the enemy will miss if you succeed.
IE diving top on 3 stacked eaves expected value would be let’s say 225 at 80% success probability + 300g in enemy gold missed and another 300g in enemy exp missed.
Just hit challenger today after a full year of grinding.
Skill capped really works if you actually understand the videos.
Don't watch for the sake of watching, understand the concepts, its basically school all over again xD
Is this valid for shaco as well? Because i have ever heard "Shaco needs to fight early or he becames usuless"
5:38 hwat is that noise XD
Im almost asleep and it Gave me a heart attack lol
I'm pretty sure that's from a nintendo game because it's not my first time hearing it but I can't remember which
@@sagirem I want to say it's from one of the classic Mario games. I don't remember exactly which one because I probably didn't play it. Probably Super Mario 2 or 3.
This sound is from Super Mario on the Nintendo 64.
The Warp sound of Mario 64, you can hear it in the first stage bob omb battlefield if you stay put in the flower pads and the holes of the mountain from which balls come out
I agree with your vision of farming. That's how I do it. But when evaluating the risk/benefit of ganking, shouldn't we add an extra in terms of what the dying player would stop farming and the advantage your teammate may have over him?
I mean, you can do the number crunching with the total value of a wave getting crashed, wasting sums, exp, gold they went back to fountain with, etc.
Don't wanna be that person but the Karthus at 10:19 wasn't in his dead time because he wasn't level 4.
He hadn't full cleared yet. Likely making the same mistake as your student earlier in the video. Except his gank happened to work.
You are missing a key variable in this equation: the probability of your laner tilt for not receiving a gank, say jg diff and start trolling
where can i found info about respawn time of every camp?
I have been watching your videos and am understanding how to apply this to most champs, but I main ivern jungle and am not sure how to apply it with his passive and all, does it still work the same?
He's teaching the basic technique in jungle lane.This is right.The Biggest problem you will encounter Is when youre feeder ADC and BARON laner starts to get your camp to compensate for their lack of skill 😅
bro said expected value and my inner poker player got REALLY excited LOL
theres so much more than the average 225 expected gold value of the gank. theres the kill and the assist, which is 450 or 550 for first blood split between you and your team mate. theres also minions lost to the tower for the dead laner and tempo advantage for your laner. when you consider the snowball effect this is incalculable. I do think these are good base line fundamentals to feed thought though.
Yeah but when your solo Q laner is just going to int after the gank, those things are worth a bit less
I was and im still thinking diffrent about your gold table in 5:24
I think about killing the enemy means that the enemy will have a death time, thats result in less minions for him, wich means i will not only get 225 average gold , the enemy i killed will at least lose 100 g as well and my laner i helped out will get 225 gold as well
So we will have a total 550 gold diff for our team
I constantly played a 5 man where I was learning to jungle bc i was interested and I needed help but the only help I got was only bank bot lane, always come down when the enemy is pushed up and i wasn't actually learning anything.
Can you get level 6 from a dragon kill after 2 scuttles?
This is too above my level, but the one thing I noticed from Wc3 that LoL players never talk about is picking apart our own replays with an obsessed attention to detail.
So many things I can spot there that I never saw ingame.
There is truth to the criticism. A challenger player saying "these tactics work in bronze" doesnt really say anything because they could probably go braum jungle and still win
People saying the gank ev is bad because if u kill u deny gold are the exact people that need to follow this rule. Especially since if it goes bad ur game is basically over.
doesnt enemy gold denied also count in the calculation though?
Worthless video.
8:40 did bro do the whole camp just to smite it on like 40 hp?
Is there Ivern jungle content in skill capped?
if anyone doesnt believe these tips help climbing i have never passed plat 4 now im currently 1 win off diamond and ive just used the information they have said in their videos to climb so i can only imagine how much it would help to buy their course!!
Great video
But one thing to note about the "Biggest Mistake" is you are also generating gold for your laner and putting them ahead so the team expected value is higher then 225 and closer to 450 no? So then even at a 50% gank success rate that is still 225 gold expected for the team, where as getting 2 camps is still 180 gold for just yourself
fantastic video.
The way to always gain LP in this game is to have a good mental, looking to always be improving, trying to apply the best decision making you can at any given moment, and lastly but most importantly PLAY A CRAP TON OF GAMES. The later is the only thing that can help the RNG match making. If you only play 1 or 2 games a night every so often, then getting 1 or 2 losses from being paired with bad team mates is going to crush any chance of climbing. When I play 1000+ games every few months I climb. I don't get a chance to play that often so I sit basically at gold right now. I just don't have the time to put in the amount of games it takes to remedy any potential bad match making. That is basically all it takes to climb in a nutshell in this game to at least Diamond where I've been. Getting beyond that level takes a bit more though.
One thing I don't like about this jungle guide with expected outcome, is there are several variables not calculated into the equation. Would a failed gank still benefit my team more than the enemy for example is one question not asked. Sometimes losing gold is perfectly fine if losing the gold causes your opponent to lose even more. Some ganks are also easier than others depending on who is fighting. This takes having intimate game knowledge to calculate with any sort of precision. So general formulas used in videos like this are kind of mostly a baseline of where to start your thought process. The calculation in this video fails because it assumes an unsuccessful gank isn't worth gold and is without value. Aka, it assumes the jungler dies most of the time. That is a terrible way to calculate. Ganking as a jungle has a ton more value than what is presented here. An AFK farming jungle has zero map pressure. The enemy team then can rely on the jungler power farming and instead use that to exert pressure on lanes and objectives. There is just too much to dissect to put into one video like this. The deadtime is another example. Sure, when camps are cleared there is deadtime where the jungle has nothing else to really do except gank or try for a bigger objective. However, the issue still arises in this dead time of does the action have any benefit to the team and how likely is it to succeed? Take this example. I a jungler on bot side is clearing down from blue to red. Before getting to Krugs, they noticed that the enemy botside has just pushed into his teams tower, and they've blown all summoners. This, still they have escapes so it is about an 80% chance of getting a kill. Take Krugs or Gank? The analysis from this video is to get Krugs, but I would highly argue against that. Why? Well one is the time it takes to clear krugs may be enough time for summoner spells to come back, or the wave to bounce back. Either drops the chance of a successful gank massively. Krugs will still be there even on a gank that does not kill the enemy. I am also going to add that a jungler that stays on Krugs in that situation is just going to upset and demoralize their laning teammates in that lane. More so if they die somehow from a dive that would have been completely prevented if the jungler didn't continue on Krugs. A great example of this is in this video at 8:45 when Lillia is farming Gromp. Had he broken away from Gromp or hovered in a bush nearby, the would have had the same out come against the enemy but the Anivia would most likely have lived through that. Instead, they get a return kill and the Anivia teammate dies.
@5:00 but I feel like this doesn't work like that because you also deny gold from the person you're killing.
The issue with jungling... Yea... The main issue honestly is with how dependent you are on your team to not feed pre lv 3 in lowelo... Its much easier to climb with top/mid/support than with jungle because of the reliance... The most common issues I see in low elo games is how often people run it pre 6, like losing lane hard and still trying to shove under tower with a full HP enemy while being low HP... This is a very common mistake in low elo... Like 70-80% of laners do that... Than the issue with people not using wards, not listening to pings, and so much more... I understand where people come from... But you CAN carry 1 v 9 from the jungle position by just exerting pressure... The question is WHEN to pressure... And the best times to pressure are when you as a jungler move towards scuttle on your first clear for example... Not before, Not after... Especially when the lane is extended in your favor... Drop by for a gank and a possible kill... As a laner you WANT a ward in the brush around that time to avoid this... And as an enemy jungler this is either your time to steal scuttle with prio to counterbalance if you aren't fast enough or to countergank... Its all about mindplays... Lowelo is easy as f*ck if you really want to... Just stop treating the game like a run run run fight fight fight game... 90% of lowelo games are lost because the team that doesn't win teamfights groups into Aram instead of applying pressure on sidelanes and gaining control with vision... Thats why players like TFBlade have it extremely easy to climb, because splitting 90% of the time gives way more money than teamfighting (and exp)... And the same goes for the jungler... If there is a chance to gank someone, that doesn't mean that its worth it... Especially if your 2 5 Sejuani top spam pings you to gank top into Darius while being half HP into a full HP Darius and you as a jungler aren't that far into the game yet... Thats a situation of "Don't f*cking gank that", prio another lane, trust me... Darius can easily kill Sejuani for a double kill on you... Know your Match...
4:22 well counter jungling exists. also sometimes laners steal camps xd
Need to change the video title to "How to tease Jungling instruction while having it behind a pay wall."
A Kayle just got tilted that I didn't gank her when there was giant stacked enemy minion wave, full health Riven with ignite and Kayle was low hp. A character with no gank follow up (Kayle) vs Riven, the slipperiest champ in the top lane. This Kayle was D4. I wish laners would watch these videos to understand your jungler isn't some monkey that you get to spam ping around.
its really depends on what kind of jg champ you are playing and what your team mates are playing . farming jg is most proficient way but its not the only way. if your team and your jg champ are synergized to play early game then you should def early gank rather than farming.
In low elo that doesn't really exist. Get your level 4 in 99.9% of all games & gank I'm the downtime. Some champions have better gank angles early like J4, Xin, Nunu,Kayn, etc. While others don't have that such as Lilia, Nocturne, Master yi, etc. That's why you have to figure out, using your champion, if the gank rate is strong enough based on the state of the map & what you have available
@@themuffinprincesa21 what do you think i’ve wrote there?
@r3yuk682 all junglers want to farm. All want to follow this rule as stated in the video. Were you are stating as if some junglers don't want to follow these steps, but that's incorrect. Even gank heavy junglers like J4, Vi, Shaco, Xin, Voli, etc. All still follow the same rule set. Difference is their version of 80% success looks different than say, Evelyn's version of 80% success.
We're still delusional and deying we can become better at the game with this one! 🗣️🗣️🔥🔥🦅🦅
What if I can take both scuttles in the first clear do I recall after the second one or do I just clear my bot side after 2nd crab (assuming I started botside on blue side)
Thank you SkillCapped. Now if I die when my jungler ganks, I know to flame him for not farming before ganking 😀👍
What if you are Warwick?
Because basicly you have to leave camps alot to gank if they are low.
Farm and only gank when they are low for my w. Is that the way to go or?
You know WW can force the W proc on someone by activating it right?
@@themuffinprincesa21 Yeah ofcourse, but I use that to countergank most of the time.
I hear that voice. I know this man must know the way of League.
but what about the gold the enemy will lose from death timer and walking back to lane and cs missing=?
In lower elos, you'll be told your afk even if your 2/0/1 and got both grubs and drake. Ive climbed from Silver to Emerald this split with over 1000 games, emerald really is the place where if a top/mid/adc doesnt get to play the game they want to (carry, coz they wont draft for the win), they doomspeak & throw their toys out of the crib.
Can you please coach me on amumu because i struggle to be a good duelist and sometimes make bad decisions