Hey Derrek, as far as not all the texture maps downloading. They actually are downloading just not exporting into the node graph. If you click on any of the image maps that are connected, and click "locate image" it will take you to the folder where the other maps are located. You can then obviously just drag the remaining image textures into the node graph. Cheers!
Some ppl have had issues with it still not working in the past. MSLiveLink is needed. From discord user - "I figured out what the issue was for installing Megascans / bridge plugin. I know there is supposed to be an easy way to intall directly from Bridge, but I had to do it the "custom" way to get it to work. Anyone else still having issues, take a look at this: support.fab.com/s/article/User-Guide-Megascans-Plugin-for-Cinema-4D TL:DR - drag the "MSLiveLink" folder that you unzipped from the latest bridge/megascans download (2.2 at this moment) and drag it into: C:\Users\USER_NAME\AppData\Roaming\MAXON\Cinema4D_xxx\plugins\ directory. Make sure there are no other conflicting "MSLiveLink" files in the plugins folder before doing that, by the way After that, restart C4D and you should be able to see the Megascans Plugin in your extensions"
Hey, I never really understood how displacement worked with quixel assets. It always looked so shitty before. But now I followed your vid and it all seems to work as it should? :D Not sure which setting exactly fixed it but huge thanks, this was a much needed video as there is not much coverage about this topic in such depth. Ty again
@@effectatron only for the already downloaded assets within bridge. Any new one must be downloaded through fab as a zip. And when you open it on bridge, it still says "get it on fab" nothing else :(
hey, I am using all the same settings you showed but when I am exporting it only exports as material (redshift shader graph) and nothing is visible. I don't know how to fix it
Hey Derrek, as far as not all the texture maps downloading. They actually are downloading just not exporting into the node graph. If you click on any of the image maps that are connected, and click "locate image" it will take you to the folder where the other maps are located. You can then obviously just drag the remaining image textures into the node graph. Cheers!
Oh excellent! Ty
I feel dumb. I've been going to each texture node to change it's color space. "Duh" moment for me, but glad I was here for it! TY, my friend! 🤦♂
No worries, I was doing the same thing for a loooong time
@@effectatron that makes me feel better. 😅
Some ppl have had issues with it still not working in the past. MSLiveLink is needed. From discord user - "I figured out what the issue was for installing Megascans / bridge plugin. I know there is supposed to be an easy way to intall directly from Bridge, but I had to do it the "custom" way to get it to work. Anyone else still having issues, take a look at this:
support.fab.com/s/article/User-Guide-Megascans-Plugin-for-Cinema-4D
TL:DR - drag the "MSLiveLink" folder that you unzipped from the latest bridge/megascans download (2.2 at this moment) and drag it into: C:\Users\USER_NAME\AppData\Roaming\MAXON\Cinema4D_xxx\plugins\ directory.
Make sure there are no other conflicting "MSLiveLink" files in the plugins folder before doing that, by the way
After that, restart C4D and you should be able to see the Megascans Plugin in your extensions"
thanks! the best tutorial of bridge megascans! helped a lot
Thank You!
Amazing video! Helped a lot for me as a student who started learning 3D design!
Excellent video! Thanks!
Thank you!
Beginner friendly, indeed!
porra mano, q arcaico, tem q baixar trocentas coisas pra fazer funcionar. De qlqr forma o tutorial ta maravilhoso, obrigadão querido!
Hey, I never really understood how displacement worked with quixel assets. It always looked so shitty before. But now I followed your vid and it all seems to work as it should? :D
Not sure which setting exactly fixed it but huge thanks, this was a much needed video as there is not much coverage about this topic in such depth. Ty again
@@kenanapex3076 great!
That was very helpful, thx!!
Really helpful, thanks
Thanks!
Excellent tutorial. New sub here. Since Quixel moved to Fab, does the bridge app still apply? I'm on mac btw
Yeah Fab didn't really do c4d any favors. Stuck with bridge for now. Prob won't get any more updates either
Any solutions to the new quixel migration to fab? no more export button in bridge
@gremianagonzalez681 there is still an export button. Bridge works as normal.
@@effectatron only for the already downloaded assets within bridge. Any new one must be downloaded through fab as a zip. And when you open it on bridge, it still says "get it on fab" nothing else :(
@@gremianagonzalez681Interesting. I dont know. Maybe theyll add c4d support to fab soon.@gremianagonzalez681 but id email them and ask.
hey, I am using all the same settings you showed but when I am exporting it only exports as material (redshift shader graph) and nothing is visible. I don't know how to fix it
你太帅了 中文应该怎么称呼你 爱死你了
You are so handsome. How should I call you in Chinese? I love you so much.