@@effectatron Oh right on. Two kids was a bigger jump in time/effort than I anticipated. Still enjoyed every minute of it. Mine are 18 months apart though. Anyways, thanks for your amazing channel / content.
Thanks! I tell myself ok, this is one is gonna be like 2 minutes. 26 minutes later I feel like I've finally said enough haha I'm glad you enjoy and get value from it. Thank you so much.
@@effectatron No, there are some tutorials where you see things getting dragged with no such value. On the other hand, I found yours very helpful, and I have started learning Redshift now. 🙏🏻🙏🏻🙏🏻
thanks for the video - would've never realized the updates! I must say though - it's RS examples like this that make me love Octane even more. Don't get me wrong, I like RS for certain jobs, but the difference in speed, especially for simple scenes like this with displacement is night and day. Really hope they get their RT engine to a somewhat decent place in terms of speed and quality
Jo thats a very cool update to redshift! I totally missed this one! One question: can we render out with RT like we can do with production mode? That would be sick!
Great content 🙏🏻 Quick question, I can freeze displacement in render view, but when it comes to the actual render and I get constant geometry updates on every frame before rendering starts, is there a way to stop that happening?
You can hit the snowflake with the G on it in the Production render. If you are using Bucket you'll need to use the snowflake and Snowflake with G. But I actually have to check because IPR is different than Production rendering. Good question
How did you get Bridge to work with Cinema 4D 2024.4? I updated bridge but still can't do it. I have to use Cinema 4D R25 to be able to export to C4D directly from bridge. I even tried installing the latest (2.2) C4D bridge plugin, but still gives me an error. Please let us know if there's anything we need to do to make it work. Thanks!
I hope so, cause today it is like shit compared to Cycles. When combining multiple disp layers it is a real hassle, gotta refresh after every fucking adjustment.
Congrats on the baby! As a father myself, I can say it's the greatest thing you'll ever do! Cherish every moment. They grow up so quickly.
Thanks! I know! our other one is 3 already! crazy! Loving it though
@@effectatron Oh right on. Two kids was a bigger jump in time/effort than I anticipated. Still enjoyed every minute of it. Mine are 18 months apart though. Anyways, thanks for your amazing channel / content.
Awesome as always! Thanks for packing so much information into every one of your videos. ❤
Thanks! I tell myself ok, this is one is gonna be like 2 minutes. 26 minutes later I feel like I've finally said enough haha I'm glad you enjoy and get value from it. Thank you so much.
@@effectatron No, there are some tutorials where you see things getting dragged with no such value. On the other hand, I found yours very helpful, and I have started learning Redshift now. 🙏🏻🙏🏻🙏🏻
Hello from Munich! Love your tutorials and thank you for making them.
Hey, thank you so much!
thanks for the video - would've never realized the updates! I must say though - it's RS examples like this that make me love Octane even more. Don't get me wrong, I like RS for certain jobs, but the difference in speed, especially for simple scenes like this with displacement is night and day. Really hope they get their RT engine to a somewhat decent place in terms of speed and quality
Does Octane have a Real time option?
congrats for the baby dude!!!
Congrats!
Thank you!
Jo thats a very cool update to redshift! I totally missed this one!
One question: can we render out with RT like we can do with production mode?
That would be sick!
Strength to you and energy to continue the content
Thanks!
@@effectatron Thanks for the tutorial, I learned a lot, by the way, I prefer to convert materials from Bridge to the new node system
@@hrihori_art same!
Great content 🙏🏻
Quick question, I can freeze displacement in render view, but when it comes to the actual render and I get constant geometry updates on every frame before rendering starts, is there a way to stop that happening?
You can hit the snowflake with the G on it in the Production render. If you are using Bucket you'll need to use the snowflake and Snowflake with G. But I actually have to check because IPR is different than Production rendering. Good question
How did you get Bridge to work with Cinema 4D 2024.4? I updated bridge but still can't do it. I have to use Cinema 4D R25 to be able to export to C4D directly from bridge. I even tried installing the latest (2.2) C4D bridge plugin, but still gives me an error. Please let us know if there's anything we need to do to make it work. Thanks!
I did a full uninstall of it then fresh install.
I hope so, cause today it is like shit compared to Cycles. When combining multiple disp layers it is a real hassle, gotta refresh after every fucking adjustment.
You actually never have to refresh. Once you set them just hit the geometry snowflake and ipr will never have to refresh