Quixel Bridge To Blender 4.x - How to install and fix material issues

Поділитися
Вставка
  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 53

  • @Amalgam3D
    @Amalgam3D Місяць тому +2

    You are the man! Thanks so much for helping out!
    For those who are still struggling:
    Check if you have created the "startup" folder inside your "scripts" folder - I've made that mistake and wondered what the hell I've done wrong.
    Also keep the "Megascan-Addon" disabled inside Blender in case you have it installed.
    Works fine in 4.2.2

    • @theblacksolid_fr
      @theblacksolid_fr  Місяць тому

      @@Amalgam3D thanks.
      No need to desable the addon in preferences. As soon as the script is copied in the script folder under the roaming path it is automaticaly usable for importing meshes and materials. Enabling it in the blender's pref just allows to import allembic files from Bridge. (File/import...) wich not works same as importing simple meshes.

  • @jeroexx
    @jeroexx 7 годин тому

    You are amazing!!! thank you so much for that tutorial. you explained it so well, it worked without any issue

  • @Billimotion
    @Billimotion 17 днів тому

    Merci beaucoup, super tuto, parfaitement expliqué !

    • @theblacksolid_fr
      @theblacksolid_fr  4 дні тому

      Merci, ça fait plaisir à lire. Content que ce soit utile !

  • @leonardroy9654
    @leonardroy9654 Місяць тому

    Thanks man, had this texture issue for so long, saved my time with this fix

  • @imongdrums3552
    @imongdrums3552 Місяць тому

    Thanks man, it worked. I was desperate but now I'm happy. Solved it the first time in 2 years

  • @stonewood3233
    @stonewood3233 Місяць тому

    Thank you very much man. Very simple

  • @nikhilnamdev4584
    @nikhilnamdev4584 Місяць тому

    Thank you so much man its really Help full video, keep going up you are doing good job 😃

  • @RuseRedo
    @RuseRedo Місяць тому

    great video man really loved it and it worked very well

  • @activemediasystems
    @activemediasystems Місяць тому +2

    For anyone using the megascan pluggin, make the following changes to import assets correctly.
    C:\Users\{username}\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\startup\MSPlugin
    line 290 - self.CreateTextureNode("roughness", -1150, -60, 1, True, 7) #replace 7 with 2
    line 296 - self.CreateTextureNode("roughness", -1150, -60, 1, True, 7) #replace 7 with 2
    line 318 - self.CreateNormalNodeSetup(True, 19) #replace 19 with 5
    line 331 - self.mat.node_tree.nodes[self.parentName].inputs[4].default_value = 1 if self.isMetal else 0 # replace last 0 with 1

    • @judedouch7838
      @judedouch7838 Місяць тому +1

      On my MSPlugin script (3.7.0 version), at end of line 290, 296 and 318 no such number (7 or 19) but name of the shader "Roughness" for line 290 & 296 and "Normal" for end of line 318. I've the same as you in Line 331.Any explanation of such discrepencies?

    • @activemediasystems
      @activemediasystems Місяць тому +2

      @@judedouch7838 you're right, my pluggin version was older and still used indexes, but using names is probably best.

  • @emiraydinea
    @emiraydinea Місяць тому

    Great, you really helped a lot, I'm very grateful to you!!

  • @OneGuyWhoIsExisting
    @OneGuyWhoIsExisting Місяць тому

    You are my saviour🙌

  • @badmingos
    @badmingos Місяць тому

    True legend

  • @veerumore8753
    @veerumore8753 Місяць тому

    This video really helped me, Thankyou so much 100% worked😊😊😍

  • @fajarfaturahman2256
    @fajarfaturahman2256 Місяць тому

    Thanks man, it worked

  • @3dmundo
    @3dmundo Місяць тому

    Thanks, it was very usefull. Doesn't work for all the models and textures but helps a lot! Also with understanding how Blender works with scripting :)

    • @theblacksolid_fr
      @theblacksolid_fr  Місяць тому

      Yeah unfortunately somtimes it seems to be broken but if I close bridge or Blender and reopen it works again.

  • @nobuhisaogiso3052
    @nobuhisaogiso3052 2 місяці тому

    I really needed, thanks a lot!

  • @DickiSeptoariHusna
    @DickiSeptoariHusna 2 місяці тому

    Man Thanks a lot for the tutorial, your the best !!

  • @zz-pd8em
    @zz-pd8em 2 місяці тому +1

    Thank you so much

  • @ИванЗырянов-ф5щ
    @ИванЗырянов-ф5щ Місяць тому

    thanks! you very helped me

  • @abdelrahmannasr1013
    @abdelrahmannasr1013 2 місяці тому

    Thank you so much it is very useful for me an d i solved the problem .Thanks

  • @-x3.
    @-x3. 2 місяці тому

    Thank you man.

  • @colombodiego74
    @colombodiego74 Місяць тому

    TOP TOP TOP!!!!

  • @nightware.
    @nightware. Місяць тому

    life saver

  • @neil1375
    @neil1375 2 місяці тому

    As per my message yesterday I'm getting frequent issues when trying to export surfaces into Blender 4.2.1. In the Console I get this message "Megascans Plugin Error while importing textures/geometry or setting up material. Error: Writing to ID classes in this context is not allowed: Thai_Sand_tdziadun, Material datablock, error setting Material.use_nodes
    Imported asset from Thai_Sand Quixel Bridge"?

  • @youssefatef4005
    @youssefatef4005 Місяць тому

    thankssss

  • @ongakuyaro
    @ongakuyaro Місяць тому

    im confused. this will still working when everything is moved to fab?

  • @robertjones9067
    @robertjones9067 2 місяці тому

    thank you!

  • @worse1g
    @worse1g 2 місяці тому

    thanks a lot!

  • @neil1375
    @neil1375 2 місяці тому

    Thanks this seems to work well for exporting 3d Assets from Bridge to Blender. However I still have frequent and intermittent failures with exporting Surfaces (materials) with some just showing up as a white material with nothing else in the Shader Panel?

    • @theblacksolid_fr
      @theblacksolid_fr  2 місяці тому

      Not nice to hear. Make sure to check the system console when you import in Blender to see if there are any reported error by the script. Otherwise it may be unfortunate issues that come from the Bridge app itself. I suggest you to double check your export settings in the Bridge app and that you have all the textures correctly downloaded in your local megascan library too.

    • @neil1375
      @neil1375 2 місяці тому

      @@theblacksolid_fr Thanks. I do see an error in Blender console when this happens. It says: "Megascans Plugin Error while importing textures/geometry or setting up material. Error: Writing to ID classes in this context is not allowed: Thai_Sand_tdziadun, Material datablock, error setting Material.use_nodes
      Imported asset from Thai_Sand Quixel Bridge"?

    • @theblacksolid_fr
      @theblacksolid_fr  2 місяці тому

      @@neil1375 I didn't manage to repreduce this king of error and it makes me confused. Hard to say if it comes from Blender or from Bridge. I hope you will find the solution.

  • @gertthierens1731
    @gertthierens1731 8 днів тому

    anyone else not able to use bridge anymore to download (before export) after fab merger? any solutions? I claimed the megascans but bridge download symbol not working anymore

    • @theblacksolid_fr
      @theblacksolid_fr  4 дні тому

      Hi! Still working fine for me. Make sure to sign in in the app with the same account you used to claim the assets. Maybe not the solution but otherwise you should be able to download from the megascans website and use Bridge to import in Blender as long as you use the same library path.

  • @Zebra_Blender
    @Zebra_Blender 2 місяці тому

    I modified the file as you said, but I still can't import the texture. After checking the code again and again, it still happens. I don't know where I went wrong. It would be great if you could share your modified file.

    • @theblacksolid_fr
      @theblacksolid_fr  Місяць тому

      Somtimes nothing works at all. When it appens I close bridge and Blender and reopen and it works again.

  • @Salvag3dHalos
    @Salvag3dHalos Місяць тому

    I dont get the error anymore, but the texture still doesn't load

  • @sabongdotnet356
    @sabongdotnet356 Місяць тому

    Hi, thank you. Did everything exact, but not working. Any ideas why?

    • @theblacksolid_fr
      @theblacksolid_fr  Місяць тому +1

      @@sabongdotnet356 Hi. Make sure to edit the script you copied in the roaming folder and relaunch Blender. You also have to make sure you created the "startup" folder because it needed to automaticaly load the script when you open Blender.

  • @Brucelam1511
    @Brucelam1511 Місяць тому

    Does anyone know how to import models into blender after Quixel migrated to Fab, like before just hit export in megascans bridge but now it just shows download in Fab?

    • @theblacksolid_fr
      @theblacksolid_fr  Місяць тому

      Still works for me. I can download assets and import them into Blender as before.
      Maybe you should claim the megascans asset on the Fab to make sure you own all of them.
      Epic send us a mail with a link for that.

    • @Brucelam1511
      @Brucelam1511 Місяць тому

      @@theblacksolid_fr Can you make a tutorial for this, because when I want to download a model on Quixel Bridge it just says GET IT ON FAB and when I click on, it takes me to a direct link on the FAB page. I can only choose to download Fbx or GLTF format. After downloading I have to import it manually into Blender and some files when imported will have texture errors that I can't fix. Please help me, thank you very much

    • @Brucelam1511
      @Brucelam1511 Місяць тому

      @@theblacksolid_fr I also claimed megascans assets on FAB and when I go to Quixel Bridge it only shows the models I downloaded before FAB went live

  • @guillouxavier
    @guillouxavier 2 місяці тому

    do you mean that you have to manually edit the script for each asset individually?

    • @theblacksolid_fr
      @theblacksolid_fr  2 місяці тому

      Of course no. You only have to do this once. Just make sure to edit and save the one you have copied in the Blender script folder.

  • @TheStagAndArrow
    @TheStagAndArrow Місяць тому

    Thank you!!!

  • @vainfps
    @vainfps 2 місяці тому +1

    Thank you man!