honestly capcom has rarely ever missed with monster hunter , sure old gen fans arent super fans of the new gen , but if we're being objective world and rise are phenomenal games Pretty much nintendo and Zelda, they can only disapoint because our standards are already incredibly high
@@MissingScrew27 as an old gen fan I do think world is my favorite by far, because it is an accumaltion of every mechanic i've come accross every other game wich makes it absolutly awesome. But also the ecology and diversity makes it unique. Sure I would've like to see more monsters from the old gens but it also brought new ones that I dearly adore too.
The Guiding Lands is like a beta test map. It's a small area containing all the game's biomes, and I think it's a success. Monsters randomly spawn and leave the area, moving according to their respective biomes, which is exactly how Monster Hunter should be. We've come so far from the old days, when each map only had one large monster and loading screens separated each area. I can't wait to hunt again!
Man but there’s already so much potential in that sandstorm alone. You could easily imagine how some monsters are accustomed to it and become much more dangerous in it;; they might even have a new elder dragon or another toughnut that weaponises the phenomenon, mixing sand and lightning to create fulgurite to trap/slice you. Alternatively, you can use it to your advantage against other monsters; I can’t imagine Rathalos would appreciate such conditions, so incapacitating him before he can escape the sandstorm puts the fight in your favour.
I'm glad that the environment will play a big role in the game again. Rise's maps got boring to me super fun because they were just big empty combat arenas with nothing else in them. I hope the spirit animals don't return.
And if there are more environments than the desert/savanna, who’s to say that sandstorm will be the only weather phenomenon. Snowstorms on tundra/icefields, volcanic eruptions, forest fires, floods (assuming underwater combat comes back) all sorts of natural disasters that can affect the player, the environment and the ecosystem.
This has the potential to make the Elder Dragons whose power affects the environment to be much more dangerous when you encounters them Such as Kushala who could probably triggers sandstorm or blizzard on its own when enraged, severe rainfall for Namielle and even thunderstorm for Kirin
I don't know if anyone noticed but after a lighting strike in the trailer the grass catches of fire and it looks like a lighting strike was stored in another monsters spines. I'm hoping that this might work like the wall bugs in rise and store potential elements that could be applied to monsters and hunters alike.
i still think the scoutfly system was well done because it didn't just force-feed you like the cohoot and you'd need to still gather some sort of evidence of the monster to see them again if you hadn't hunted them in awhile. meaning you would need to remember details about their ecology to find them at least to some degree, or just remember their full behavior to find them immediately
The monsters running away from the storm and the big flash of light makes it seem like there could be a new elder dragon on the level of the big boys. It FEELS like an absolute calamity just from the short snippets of the trailer alone.
i had a theory that the blue ligtnign is similar to bioenergy and thats why when it passed thorugh the desert area it became a lush savannah area with grass. it infused the area in bioenergy
that would make lots of sense! I can imagine us- the hunter- having to get lightning to strike the lightning rods to breathe that life into the desert, maybe killing monsters around the area would also contribute some bioenergy to the place and allow it to fully flourish however, this does bring a question in mind what is causing a big storm of bioenergy to brew? like, that is no regular storm by any means, its full of life energy made from the power and life force of elder dragons so what could possibly be behind all of this? an overgrown siva'jiva? or something bigger?
It would be good to hear more about bioenergy and how exactly it works. The details about it are pretty much limited to "idk man it's like life juice or something". Like are charge blade phials bioenergy-based?
Fighting a Bloodbath Diablos during a heavy sandstorm and it uses the "hide in the sand wall" technique it does down in the cave in world = dies from peak gaming
Guanzorumu, Shantien, Ultimate White Fatalis, Amatsumagatsuchi, Kushala Daora, White Espinas, Anything in the Highlands: "Allow us to introduce ourselves"
There's definitely a theme of metamorphosis here. The flagship on the logo is two-toned, meaning that it probably changes like Gore Magala into Shagaru Magala. The landscape changes, with the sandstorm blowing itself away, revealing a savannah. On top of that, your mount (what I'm calling a palasaur) changes how it moves, from two legs, to four legs, to gliding. This last one is a bit of a stretch, but maybe being able to switch from one weapon to another counts as well?
I like how he presented the number of dragon heads in the icon as proof that this is internally considered to be MH6 when there's a literal stylized 6 in the icon.
Yes but the stylized numbers in the insignias of their respective versions isn't consistently present which leads me to believe that the stylized 6 you saw isn't actually a 6 but just resembling it. The dragon heads, on the other hand, have been consistent with the previous insignias until today's.
Since the first time playing Monster hunter tri, i always dreamed of a Monster Hunter game which actually would be completely open world, like the trailer for Tri shows. I think and hope that this dream i had 14 years agoo will finally come true.
@@Martin-yh7viAre you illiterate? He said it’s gonna be like genshin’s open world which ultimately is an inspiration of BOTW’s open world but he might not know that. He never said every open world game is like it and honestly i personally think they will go for the breath of the wilds type of open world as well. It’s really popular right now.
I honestly Hope he's back, but this time they create some kinda of Water combat. Piscine wyverns were too much neclected, and they need some love to shine again
Hopefully they make him G-rank exclusive this time, a majestic monster like him shouldn't be stuck with the high-rank riff-raff or the low-rank peasants
My observations: This feels like the perfect environment for Kaurusepusu, and the mineral jump-markers even look like its food source. When lightning strikes the tall spires, carvings indicate the structures are manmade. The two serpentine creatures on the logo indicate a possible return of Snake Wyverns. The logo is introduced with a hollow, reverberating howl, accompanying visual "sound waves". The word "Wilds" is reflected. A theme around "echoes"? One of the serpents has a more primitive and bulkier appearance, while the second has a sleek and almost inorganic appearance with joint themes involving metronome tickers, hollows for wind whistling, and music scores dotted through their bodies. The smaller circular serpents equally represent the two main serpents. The shape of the serpents coiling around eachother resembles a treble clef. The lower half also resembles the number 6. The music of the trailer has both a primitive and modern spin, synthetic and unnatural sounds combining with a primal beat and grandiose orchestra. Snakes coiled into a circle, such as Ouroboros, typically represent a cycle of destruction and rebirth. This somewhat aligns with the destructive power of the storm being swept away by a burst of some sort, and the world seems to return to life. There seems to be a thematical presence with "doubles" or echoes of things in general. My hopes and theories: Bringing in a Frontier Monster like Kaurusepusu would be cool. With a leviathan like them returning, perhaps Lagiacrus........ :( Return of Dalamadur and Najarala? Possibly touching on an ancient civilisation? "Echoes of the past" type symbolism? Cause and effect? The consquences of the past reflecting the present? Or a balance? Two creatures that, despite their destructive power have created a "harmony" that completes the ecosystem, and the loss of that balance would cause a collapse?
The lightning seems to be quite central to both monster design and map design. This makes me suspect that the game's flagship will be a lightning focused monster, and the story will revolve around lightning causing disruptions to the ecosystem. A bit of a reach for this last bit, but I suspect the elder dragon *actually* responsible for the calamity will be responsible for those lightning rod spikes appearing on the map and be themed around that. It's either that or just themed around some other aspect of storms.
I agree with your statements overall, but i think (and hope) that this is only a part of the final game, and a mechanic available in parts of the map After all we only see a desert-ish savan-ish region, and monster hunter main games always had quite some variety in the regions.
@@nenrikido2903 That's a good call, yeah. I was leaning towards it being a game centring mechanic because the lightning spires seemed quite spread out in the vista shot, but that could just be the scale of the new maps. It could be (and is probably more reasonable to assume) that lightning is the focus of this specific biome and the wider game has some other theme or thread. I think I may have just been over excited about seeing the new trailer and jumped to the most exciting conclusion.
@@meteorknight999 It's a new gen monster hunter so the flagship should be a brand new monster (i'd be fine if they make white fatalis come back tho, with the graphic redesign that he needs)
I'm also preatty sure it is open world. All signs are pointing in this direction and tbh I always wondered if we would get a MH like this. I love exploration in MH and a BOTW twist on it would definitely make me hunt monsters for hours. I love perfect executed short hunts but man sometimes I just wanna kick back, chill and grind it down with poison lol
I imagine a kind of Phantom Pain system, when you can roam around and do random small hunts, and big plot mission. With a central camp that's gonna be expanding and upgrading through the game
This new MH looks awesome. Also TDS, I love the Odibatorasu soundtrack you put in the background! Hes such a fun frontier monster, maybe he comes back.
The flying wyvern at 1:42 looks like it's based on dimorphodon, so it's probably closer to the screen than it looks; it's small. My bet is endemic life
I hope the exploration is a completely seamless experience where the only loading screen we'll ever see is when we fast travel. To be able to go to-and-from the village or to go from one map to another without a single loading screen would be amazing
Omg TWO WEAPONS?? THIS IS REVOLUTIONARY! I can't wait to test this out in the tutorial and then immediately switch to only using dual blades for the rest of the game!
@@Boffher at the very least it's efficient for progression since everything in low rank is basically useless most of the time outside of Attack buffs, I almost always play 1 weapon during progression and then branch out later especially in a game like 4U where CB is just broken due to game mechanics. Like compare Greatsword and CB in 4U: Greatsword really wants skills like Focus, Tremor Resist, Quick Sheathe, etc and as such are much more difficult to build for compared to something like CB that basically just wants Guard+1 and the rest can go into damage like Art Novice or Attack. GU is prolly the only game I play a majority of the weapons: everything but Gunlance because it sucks, Glaive because it's not a real weapon, and Bow because it's boring
In the logo there are two snakes, the bottom one has lateral scales that resemble Laviente, or maybe (because is my favourite monster) Shantien. If i don't remember bad, Shantien have a cinematic that clear the sky with one roar, that could be the bright scene after the storm
A couple more details that I noticed It is appearently a HBG in the pouch, based on the stock design(The exact same stock Aiden used fighting Fatalis). Wild fire maybe? Lighting strike doesnt leave a pre-warning sign like before, the sparkles did happen before the actual strike, but the window is barely possible with even 0.1x playing speed. Apperantly they jumped among dead trees or maybe corals? It is likely to be the new continent if the latter is the case. Outside all the camera rotation, the hunter only zig zaged for a very short distance inside this valley: The final lookout spot is visible right infront at the close-up 3rd person shot. Lighting seem to be attracted towards the middle struction in the region, although the flash appearently came from elsewhere.
I think these flash weather phenomena can be possibly linked how Wilds will be introducing elder dragons in this generation. Kushala Daora brings the monsoons, Kirin the thunderstorms, Teostra/Lunastra the wildfires, and Valstrax the F-16s.
Guess who's back Sand barioth Monoblos (new variant maybe that can conduct lightning on its horn just like pangolin spike boy) Nibblesnarf Rusted duramboros
Yea i think capcom learnt from the previous, where they were struggling to have to different versions active at the same time some even having completely different dlcs. i bet its hard to keep management on that
Cool stuff. It doesn't need to be open world, it just needs to be some good ass monster hunter game. I really like the lightning rods around the map, it clearly indicates that specific area occasionally has thunderstorms. I wonder if that's caused by the Elder Dragons in this game, since the logo is basically a mosaic. The environmental changes might be different in other areas. Imagine a volcano that occasionally turns into frozen wastelands. Would definitely pay for that, but at the same time, I wonder how they'll tackle this.
Given that the lightning strikes were disentigrating the spikes you pointed out then filling the land with life I would guess the storm is infused with energy like the Everstream from MH: World. I suppose that would make it a 'Streamstorm' or something like that which is probably related to the game's new Elder Dragons with each new one having unique, wide-spread effects on their enviornment similar to that storm.
It's interesting that we can bring 2 weapons at the same time, although I doubt we can switch weapons willy nilly while fighting a monster. If we need to build a camp/rest to change weapons, it'll be similar to what we can do in MH:Rise at the base camp. Although if we can do it outside of base camp, It'll be easier.
I would like it to be a continuation of the MHW storyline where the sapphire star is minding their own business in the research base and a group of hunter splinter off to explore the other regions
PLEASE LET THE SLINGER BE A THING, I LOVE IT SO MUCH. The slinger had so many cool and niche uses like breaking mud armor or putting out the fire in a monster’s mouth with water moss(I think that’s what it’s called), and nocking a flying monster out of the air if you hit its eye with bright moss.
@@Ufuk0810 I believe water element attacks in general remove the mud armor but it's been a while since I've played so I might be misremembering, I know they were experimenting with those sorts of mechanics all the way back in 3rd gen with stuff like the Agnaktors or thunder/dragon charging Zinogre and Stygian faster.
@@axis8396 Thanks, but as mentioned I am familiar with the water effect, but didn’t know you could put out the fire or bring down a flying wyvern when hitting with bright moss.
I don't know if you guys have noticed but a neat little detail is that if you look at the spiked pangolins you'll see the spikes vary in size from individual to individual. Something similar happens with the Goss Harag look-alike, in the clip where lightning falls on the spiky boy you can see one of them has a shorter tail ( probably cut off in another encounter ) Monsters having indiviual characteristics sounds like a cool feature. Also the unknown flying wyvern looks more like a Wingdrake.
I hope the "Slinger" gives you function similar to using Wirebugs in Rise. Like, instead of being able to just grapple in the air, you can grapple to terrain in any way you want. That would open up so many cool new combos, and free up movement in this new Open World style Monster Hunter.
Seeing SEVEN large monsters at the same time and the literal dozens of small monsters all at the same time brings me SO MUCH HOPE for the future of Monster Hunter. It's looking INSANE.
They seem to have gills and their proportions are more similar to the normal framed Leviathans. It is more likely it is going to be a sort of fish monster I think.
i usually hate open world games, but if there is one franchise where it can really be amazing, it's monster hunter! let's see what they do with it and just hope it's not one giant grinding lands and the regular hunts are still a thing.
Absolutely agree. While I enjoyed the claw for the moves and possibilities it brought the tenderize mechanik was a solution to a self made problem. If they just didn't make HZVs so garbage by default you wouldn't need to tenderize....
I'd much rather have tenderize mechanic then Any of the wirebug combat from rise considering how broken they became same with rises version of wyvern riding. both became abusable.
@Volfur2251 I wouldn't say abuseable since most of your best options use wirebugs. And unless you spec into wirebug skills or purposely go around the map and pick up extra wirebugs, you can't spam any of these options.
so... ready to hunt again? At first, I was hesitant, after the overview of the game title and Rathalos...my insatiable thirst for hunting burned even stronger than ever. the spikes on the creature's back and the smaller ones next to it perhaps suggest that he is the male of the group and that the beast (which humorously reminded me of the rajang) is his natural enemy or that it These two beasts will be the first challenges at the start of the game, I hoped to have once again mounted a mount other than the dogs of Rise, I also hope that they are varied. the ridden creature that floats in the air is actually reminiscent of the glider cape from World so...is there any chance that other creatures of this kind could bring effects for combat like...the chameleon cape or the fireproof cape, could there be a creature capable of such effects? after all it's an open world (I'm still hesitant about this thought), so we must expect places more than a simple desert or even volcanic or glacial terrain!
I like the idea of mounts with different abilities, maybe even upgrading/leveling up stats on them. Even better if one have different mounted combos depending on your main weapon!
@@rjans3847I'm glad you like the idea 😁, although it remains theoretical... the idea is raised but the mh community will have time until 2025 to think about what an open world of monster hunter could bring .
The bear like monsters have attack animations taken from Azuros or at least very close (getting on two legs and swiping one claw after the other, potentially chained)
Seeing how well Great Jaggi did in the poll, I really hope they bring him back and redesign him. If there can be bigger hordes of monsters on the map at once, they could really utilise the pack leader aspect for Great Jaggi in the actual moveset? Versus the jaggi and jaggia doing virtually nothing like previously. Also hoping to see Great Maccao and Tetsucabra again
We can already bring all of our equipment with us. We can already teleport to camp at any point. We can already move around the map super fast. Dont get me wrong, im excited, MonHun is one of my favorite franchises, but I hope this new freedom comes with at least some restrictions to make stuff like this matter. I am not a fan of the current system of just having infinite items during a quest making it virtually impossible to lose.
if it is really open world i kinda hope they be more restrictive on giving free items and focus alittle more on having to explore and find the things required to craft them. Getting free items before every hunt never really made sense to me
actually? yeah, ditto. hopefully make it so you can only properly restock on items at a settlement and the tent only has limited storage space so its more like a supply box.
Well you don’t have to use “unlimited” items, or fast travel within the locations. Seems like you like to condemn yourself, that’s not how evolution works.
I kinda hope that you are essentially super limited with the stuff ypu can bring on your mount for one outing and then you essentially have to finish the hunt with the things you brought or you risk losing the monster in such a large world. Like a true open world thats so big that if you fidnt plan properly you will lose your monster if you have to turn around.
@@Ufuk0810 I like ganes with sone difficulty as opposed to "nuzlocking" myself to get it. I know I dont have to, No one has to but games are designed around what they allow you to do. Design changes a lot when the devs know you have infinite healing. I dont hate teleporting to my camps at all, I was merely sayibg that we can already do all those things, so carrying a second weapon or a possible item stash is pointless if we can already TP to base and change our whole gear.
Two things I noticed and want to add after having seen them in World many times: When the storm starts rolling in, for a few seconds the weather effect is identical to that of when a weather-altering elder dragon shows up in World. Though it's already likely that the storm is caused by an elder dragon, it's not explicitly shown to be. The elder dragon weather effect is very strong evidence that this is the case though. When the lightning effects are occurring the entire render gets super desaturated and gray. This is an effect that happens in World around powerful electrical attacks for some reason, so if it hasn't been confirmed that this is an in-engine render (not actual gameplay ofc) then this effect means it likely is since the desaturation effect is absolutely identical to the one I've seen in World.
I do hope they introduce new yet familiar monsters like the Goss Harog or Kastodon ecological variants. Being able to camp anywhere in the world and calling out for friends to join you would be awsome to see that happen. Not to mention being able to stay immersed in the Hunting grounds and not go back to the village every single time, you could just stay and hunt all you want then return to craft your gear. The mount being able to traverse different terrain obstacles, glide maybe even climb could be cool to see.
Maybe a mix between the two? You have to prepack, BUT can request for a supply drop. Requesting a supply drop of course would require (1) time for the supply to actually arrive and (2) requires the tent to remain in place (and not be destroyed) so you actually have to find a good spot for such.
@@arapaimagold8088 its def about the team aswell, monster hunter has 2 teams that basically take turns releasing games, its why half the games are really arcadey (rise) and the other more realistic/methodical (world)
I'm mostly worried about how the open world will affect the grind. Grinding in the past games was pretty tolerable because you didn't spend too much time wandering around trying to find/catch up to the monster. With an open world, I'm a bit worried that most of the game will be spent chasing the monster rather than actually hunting it
My only fear of being too open is how it will affect the gameplay in terms of area “arenas” not being a thing for changing the dynamics of how you engage your targets.
After the huge step backwards that monster hunter rise proved to be for the series, I can't help to feel cautious. Especially since open world promises never truly turn out to be worth the large compromises it demands from a games development. It could be the next big step from World forwards. Or could just be streamlined to death by corporate demand.
Nah I think it'll work out well. Open world **can** be worth it if it's an actual considered feature rather than just a checkbox on a feature list, for a classic example look at minecraft for a really solid open world. Monster Hunter is *excactly* the type of game to benefit from it, because quite frankly what does the level design accomplish that can't be done with an open world? Literally just have the different maps attached encircling a "base camp" where you can pick up contracts and it's basically the same game.
I'm worried too, but for now the trailer looks pretty cool. Just hope they don't streamline too much and axe the preparation aspect of the franchise completely...
Super hyped and we’re basically 1 year away,Just worried my laptop won’t be able to run it the game IF they do go with an even bigger semi-open/open world. Just upgraded to a 3060 and i feel i’m going to be running at bare minimum specs
From what I seen there is some cool stuff, Rathalos is back of course. The idea of have the main weapon and a secondary weapon on stand by is nice, will have to wait and see if they can be switch between easily or not like mid fight for example. Is it just me or does anyone else get the potential MMO vibe with the open world setting? seems like we could be seeing allot of updates to add area's, monsters and possible quest that would be done like a standard MMO. I can see them potentially doing 2 to 5 expansions as well, I am most likely wrong in thinking this atm but it's the vibe I am getting at this time.
I hope that if other biomes are present within the game that they have their own unique weather effects like a rainforest being a deluge or a tundra having a snowstorm. Maybe for a swamp they could do heavy fog reminiscent of older monster hunters. I would also love to see dark caves again! Playing tri, they were always what appealed to me the most because it added a new layer of uncertainty and fear.
I don't think the weapon in the pouch is a second weapon. In the 10th anniversary art book, they show sketches of the raptor friend and a sketch of a "net launcher" that looks similar to the stock of the gun sticking out of pouch for endemic life. If that is the case, That might also mean that the slinger on the hunters arm isn't the same slinger we have in world or maybe might not even be a slinger at all
The open world could be a hit or miss but for me it gives it the potential of being the monster hunter game i actually dreamed of
honestly capcom has rarely ever missed with monster hunter , sure old gen fans arent super fans of the new gen , but if we're being objective world and rise are phenomenal games
Pretty much nintendo and Zelda, they can only disapoint because our standards are already incredibly high
I just hope it won't feel like Horizon
most likely hit, like 99%, they've been working on this for like more than 6 yrs
@@MissingScrew27 as an old gen fan
I do think world is my favorite by far, because it is an accumaltion of every mechanic i've come accross every other game wich makes it absolutly awesome. But also the ecology and diversity makes it unique.
Sure I would've like to see more monsters from the old gens but it also brought new ones that I dearly adore too.
@@MissingScrew27 the exact opposite of pokemon lol
The Guiding Lands is like a beta test map. It's a small area containing all the game's biomes, and I think it's a success. Monsters randomly spawn and leave the area, moving according to their respective biomes, which is exactly how Monster Hunter should be. We've come so far from the old days, when each map only had one large monster and loading screens separated each area. I can't wait to hunt again!
You're probably right, and I'm so hyped to play MH in an actual open world.
I really wish we have to scout for the monsters we hunt, it would make the game so much more immersive
@@lerbynI think we are getting that this gen so I'm very optimistic
Imagine Ancestral Steppes, primal forest in actual scale
But where do the monsters leave to? Maybe this is guiding lands expanded where everyone's always up!!
Man but there’s already so much potential in that sandstorm alone. You could easily imagine how some monsters are accustomed to it and become much more dangerous in it;; they might even have a new elder dragon or another toughnut that weaponises the phenomenon, mixing sand and lightning to create fulgurite to trap/slice you. Alternatively, you can use it to your advantage against other monsters; I can’t imagine Rathalos would appreciate such conditions, so incapacitating him before he can escape the sandstorm puts the fight in your favour.
I'm glad that the environment will play a big role in the game again. Rise's maps got boring to me super fun because they were just big empty combat arenas with nothing else in them. I hope the spirit animals don't return.
And if there are more environments than the desert/savanna, who’s to say that sandstorm will be the only weather phenomenon.
Snowstorms on tundra/icefields, volcanic eruptions, forest fires, floods (assuming underwater combat comes back) all sorts of natural disasters that can affect the player, the environment and the ecosystem.
Sand Barioth yeehaw
Odibatorasu will enjoy this map for sure
This has the potential to make the Elder Dragons whose power affects the environment to be much more dangerous when you encounters them
Such as Kushala who could probably triggers sandstorm or blizzard on its own when enraged, severe rainfall for Namielle and even thunderstorm for Kirin
It’s always great when they show Chameleos in these previews
Love the new design, must be some kind of subspecies maybe?
I didn't notice it at first, now that you said it. Chameleos is really good with the new design
Ah yes the John cena of mh
Where?
@@marcindamian7329 Over there
I don't know if anyone noticed but after a lighting strike in the trailer the grass catches of fire and it looks like a lighting strike was stored in another monsters spines. I'm hoping that this might work like the wall bugs in rise and store potential elements that could be applied to monsters and hunters alike.
100% this. World and Rise introduced interactive endemic life. You could pull monsters into Apceros groups like they were walls.
i still think the scoutfly system was well done because it didn't just force-feed you like the cohoot and you'd need to still gather some sort of evidence of the monster to see them again if you hadn't hunted them in awhile. meaning you would need to remember details about their ecology to find them at least to some degree, or just remember their full behavior to find them immediately
I think so as well, just didn't like that they were always in your face even if you weren't tracking a monster.
The speaky mob male protects females from lightning.
Yes, like some sort of living lightning rod.
thats so dope
Giga chad
The monsters running away from the storm and the big flash of light makes it seem like there could be a new elder dragon on the level of the big boys. It FEELS like an absolute calamity just from the short snippets of the trailer alone.
i had a theory that the blue ligtnign is similar to bioenergy and thats why when it passed thorugh the desert area it became a lush savannah area with grass. it infused the area in bioenergy
that would make lots of sense!
I can imagine us- the hunter- having to get lightning to strike the lightning rods to breathe that life into the desert, maybe killing monsters around the area would also contribute some bioenergy to the place and allow it to fully flourish
however, this does bring a question in mind
what is causing a big storm of bioenergy to brew? like, that is no regular storm by any means, its full of life energy made from the power and life force of elder dragons
so what could possibly be behind all of this? an overgrown siva'jiva? or something bigger?
@@ryen0262 fuck what if Lance can get elemental chage by getting hit by lighting, that's be so peak
I think so too!
@@kujojotarostandoceanman2641 i'm creaming
It would be good to hear more about bioenergy and how exactly it works. The details about it are pretty much limited to "idk man it's like life juice or something".
Like are charge blade phials bioenergy-based?
I can't imagine the epicness of fighting a powerful monster during a thunderstorm
Kirin: Are you sure about this?
@@MagicRaptor3107 and zinogre
Fighting a Bloodbath Diablos during a heavy sandstorm and it uses the "hide in the sand wall" technique it does down in the cave in world = dies from peak gaming
@@tsquitzand amatsu
Guanzorumu, Shantien, Ultimate White Fatalis, Amatsumagatsuchi, Kushala Daora, White Espinas, Anything in the Highlands: "Allow us to introduce ourselves"
my guess on the Scoutflies cage and the Slinger is, this Hunter is a new world Hunter that gone for years from Astera in search for new lands
I doubt it, they'd either be from a new location or from one of the older legacy locations.
@@jakiesenn8624 possible indeed
Didn't see either a slinger or scoutfly cage in the trailer tbh
slingers fine to return... just dont make us soften again... please. T_T
@@p1ayM0NKEY it was pointed out at the end of the vid
There's definitely a theme of metamorphosis here. The flagship on the logo is two-toned, meaning that it probably changes like Gore Magala into Shagaru Magala. The landscape changes, with the sandstorm blowing itself away, revealing a savannah. On top of that, your mount (what I'm calling a palasaur) changes how it moves, from two legs, to four legs, to gliding. This last one is a bit of a stretch, but maybe being able to switch from one weapon to another counts as well?
I like how he presented the number of dragon heads in the icon as proof that this is internally considered to be MH6 when there's a literal stylized 6 in the icon.
Yes but the stylized numbers in the insignias of their respective versions isn't consistently present which leads me to believe that the stylized 6 you saw isn't actually a 6 but just resembling it. The dragon heads, on the other hand, have been consistent with the previous insignias until today's.
Since the first time playing Monster hunter tri, i always dreamed of a Monster Hunter game which actually would be completely open world, like the trailer for Tri shows.
I think and hope that this dream i had 14 years agoo will finally come true.
It's gonna be like genshin impact
but the animal abusing version of genshin impact
of all open world game out there... why must be Genshin as comparison...
@@MyNamesMegatron I guess every open world game is a genshin impact-like now huh?
Chill its just genshin being popular don't be so mad when someone mentions genshin
@@Martin-yh7viAre you illiterate? He said it’s gonna be like genshin’s open world which ultimately is an inspiration of BOTW’s open world but he might not know that. He never said every open world game is like it and honestly i personally think they will go for the breath of the wilds type of open world as well. It’s really popular right now.
Oh man, it looks so beautiful !!
So hyped about it and more information !
Imagine if the most exciting monster ever, jyuratodus, makes it back
You see the mud puddle?
He must be hiding somewhere there
I honestly Hope he's back, but this time they create some kinda of Water combat. Piscine wyverns were too much neclected, and they need some love to shine again
Naw B
CEPHADROME
Hopefully they make him G-rank exclusive this time, a majestic monster like him shouldn't be stuck with the high-rank riff-raff or the low-rank peasants
Ikr jyuratodus is such a good creature and we should save the best till last, that’s unless we have jyuratodus flagship?
My observations:
This feels like the perfect environment for Kaurusepusu, and the mineral jump-markers even look like its food source.
When lightning strikes the tall spires, carvings indicate the structures are manmade.
The two serpentine creatures on the logo indicate a possible return of Snake Wyverns.
The logo is introduced with a hollow, reverberating howl, accompanying visual "sound waves". The word "Wilds" is reflected. A theme around "echoes"?
One of the serpents has a more primitive and bulkier appearance, while the second has a sleek and almost inorganic appearance with joint themes involving metronome tickers, hollows for wind whistling, and music scores dotted through their bodies.
The smaller circular serpents equally represent the two main serpents.
The shape of the serpents coiling around eachother resembles a treble clef. The lower half also resembles the number 6.
The music of the trailer has both a primitive and modern spin, synthetic and unnatural sounds combining with a primal beat and grandiose orchestra.
Snakes coiled into a circle, such as Ouroboros, typically represent a cycle of destruction and rebirth. This somewhat aligns with the destructive power of the storm being swept away by a burst of some sort, and the world seems to return to life.
There seems to be a thematical presence with "doubles" or echoes of things in general.
My hopes and theories:
Bringing in a Frontier Monster like Kaurusepusu would be cool. With a leviathan like them returning, perhaps Lagiacrus........ :(
Return of Dalamadur and Najarala?
Possibly touching on an ancient civilisation? "Echoes of the past" type symbolism? Cause and effect? The consquences of the past reflecting the present?
Or a balance? Two creatures that, despite their destructive power have created a "harmony" that completes the ecosystem, and the loss of that balance would cause a collapse?
The lightning seems to be quite central to both monster design and map design.
This makes me suspect that the game's flagship will be a lightning focused monster, and the story will revolve around lightning causing disruptions to the ecosystem.
A bit of a reach for this last bit, but I suspect the elder dragon *actually* responsible for the calamity will be responsible for those lightning rod spikes appearing on the map and be themed around that. It's either that or just themed around some other aspect of storms.
I agree with your statements overall, but i think (and hope) that this is only a part of the final game, and a mechanic available in parts of the map
After all we only see a desert-ish savan-ish region, and monster hunter main games always had quite some variety in the regions.
@@nenrikido2903 That's a good call, yeah. I was leaning towards it being a game centring mechanic because the lightning spires seemed quite spread out in the vista shot, but that could just be the scale of the new maps. It could be (and is probably more reasonable to assume) that lightning is the focus of this specific biome and the wider game has some other theme or thread.
I think I may have just been over excited about seeing the new trailer and jumped to the most exciting conclusion.
Its one of mechanic hint to White fatalis but the flagship is something else since we had enough elemental flagship
@@meteorknight999 It's a new gen monster hunter so the flagship should be a brand new monster (i'd be fine if they make white fatalis come back tho, with the graphic redesign that he needs)
Lagiacrus fans: so you're saying there's a chance
I feel like the dust cloud they’re running from might be ash, I believe volcanoes often generate lightning inside of their ash plumes
Good observation.
Sandstorms do it as well, it’s called Dry Lightning
@@johncronk8867 ah that’s really interesting! I do think they would’ve gone with a more yellow dust if it was a sandstorm tho
Monster Hunter: Extinction
@@jaymz9292 not all sand is colored the same. White deserts aren’t uncommon at all.
I'm also preatty sure it is open world. All signs are pointing in this direction and tbh I always wondered if we would get a MH like this.
I love exploration in MH and a BOTW twist on it would definitely make me hunt monsters for hours.
I love perfect executed short hunts but man sometimes I just wanna kick back, chill and grind it down with poison lol
MHW trailer made the game look like open-world too since it didn't show the hub.
I imagine a kind of Phantom Pain system, when you can roam around and do random small hunts, and big plot mission. With a central camp that's gonna be expanding and upgrading through the game
Can’t wait this looks soo good!
0:36 I've never realized how much it looks like that monster Obi Wan was riding lol thanks now I can't unsee it 😂
This new MH looks awesome. Also TDS, I love the Odibatorasu soundtrack you put in the background! Hes such a fun frontier monster, maybe he comes back.
The flying wyvern at 1:42 looks like it's based on dimorphodon, so it's probably closer to the screen than it looks; it's small. My bet is endemic life
it is behind the tree, so it should be at least big ish
If Wilds does end up being fully open world then I can die happy.
wouldn't be a suprise if it was, they wanted world to be open world originally but they ran into a few monster and engine limitations
it might be like guidinglands
It fits so nice for hunting game to be open world.
I can only imagine a Diablos chasing you on the deserts and sending you into oblivion😂
Judging by the new mount, it is very possible
I hope the exploration is a completely seamless experience where the only loading screen we'll ever see is when we fast travel. To be able to go to-and-from the village or to go from one map to another without a single loading screen would be amazing
Thank you so much for picking that music it's so good
Omg TWO WEAPONS?? THIS IS REVOLUTIONARY! I can't wait to test this out in the tutorial and then immediately switch to only using dual blades for the rest of the game!
"Yes, I Am A Filthy Casual, How Did You Know" the Comment
@@Toreno2kobese nerd
There's no such thing as maining a weapon type. You've only played 1/14th of the game.
@@Boffher at the very least it's efficient for progression since everything in low rank is basically useless most of the time outside of Attack buffs, I almost always play 1 weapon during progression and then branch out later especially in a game like 4U where CB is just broken due to game mechanics. Like compare Greatsword and CB in 4U: Greatsword really wants skills like Focus, Tremor Resist, Quick Sheathe, etc and as such are much more difficult to build for compared to something like CB that basically just wants Guard+1 and the rest can go into damage like Art Novice or Attack. GU is prolly the only game I play a majority of the weapons: everything but Gunlance because it sucks, Glaive because it's not a real weapon, and Bow because it's boring
In the logo there are two snakes, the bottom one has lateral scales that resemble Laviente, or maybe (because is my favourite monster) Shantien. If i don't remember bad, Shantien have a cinematic that clear the sky with one roar, that could be the bright scene after the storm
there are 6, 2 big and 4 small.
A couple more details that I noticed
It is appearently a HBG in the pouch, based on the stock design(The exact same stock Aiden used fighting Fatalis).
Wild fire maybe?
Lighting strike doesnt leave a pre-warning sign like before, the sparkles did happen before the actual strike, but the window is barely possible with even 0.1x playing speed.
Apperantly they jumped among dead trees or maybe corals? It is likely to be the new continent if the latter is the case.
Outside all the camera rotation, the hunter only zig zaged for a very short distance inside this valley: The final lookout spot is visible right infront at the close-up 3rd person shot.
Lighting seem to be attracted towards the middle struction in the region, although the flash appearently came from elsewhere.
I think these flash weather phenomena can be possibly linked how Wilds will be introducing elder dragons in this generation. Kushala Daora brings the monsoons, Kirin the thunderstorms, Teostra/Lunastra the wildfires, and Valstrax the F-16s.
"there is an unknown flying wyvern" ...OH NO
Guess who's back
Sand barioth
Monoblos (new variant maybe that can conduct lightning on its horn just like pangolin spike boy)
Nibblesnarf
Rusted duramboros
Nibblesnarf can stay the hell away in the old world
@@RastalosWhy you dissin' my Nibelsnarf?
I'm so glad it's coming out on pc at the same time! 🙌🏽🙌🏽🙌🏽
Yea i think capcom learnt from the previous, where they were struggling to have to different versions active at the same time some even having completely different dlcs. i bet its hard to keep management on that
Cool stuff.
It doesn't need to be open world, it just needs to be some good ass monster hunter game.
I really like the lightning rods around the map, it clearly indicates that specific area occasionally has thunderstorms.
I wonder if that's caused by the Elder Dragons in this game, since the logo is basically a mosaic. The environmental changes might be different in other areas.
Imagine a volcano that occasionally turns into frozen wastelands. Would definitely pay for that, but at the same time, I wonder how they'll tackle this.
Given that the lightning strikes were disentigrating the spikes you pointed out then filling the land with life I would guess the storm is infused with energy like the Everstream from MH: World. I suppose that would make it a 'Streamstorm' or something like that which is probably related to the game's new Elder Dragons with each new one having unique, wide-spread effects on their enviornment similar to that storm.
It's interesting that we can bring 2 weapons at the same time, although I doubt we can switch weapons willy nilly while fighting a monster. If we need to build a camp/rest to change weapons, it'll be similar to what we can do in MH:Rise at the base camp. Although if we can do it outside of base camp, It'll be easier.
Thank you for getting to the points and not waffling like a certain other mh UA-camr
really hype for this game!!! had fun with monhun series
i hope all areas are connected that would be crazy
I would like it to be a continuation of the MHW storyline where the sapphire star is minding their own business in the research base and a group of hunter splinter off to explore the other regions
Thx for the great analisys and the info that a new monster Hunter is gonna be great!
Seeing foreward to hunting with all of you, my fellow hunters!
Crossing my fingers for more in-depth character creation.
Rise's was honestly better than World's
the only thing it needs is better weapon design then world's step back and it'll be okay
@@JeanKP14Rise didn't have beards and it was more Asian themed.
@@japanesegamergirl1 The beard customization is really limited.
@@japanesegamergirl1 Lol, are you trolling or what. Do you think what I wrote sounds like I'm mad? Damn. 😄
PLEASE LET THE SLINGER BE A THING, I LOVE IT SO MUCH.
The slinger had so many cool and niche uses like breaking mud armor or putting out the fire in a monster’s mouth with water moss(I think that’s what it’s called), and nocking a flying monster out of the air if you hit its eye with bright moss.
Wow, you enlightened my World, breaking the mud armor isn’t new for me, but the rest you’ve counted…
I’ve never knew.
@@Ufuk0810u also can remove namielle water puddle with fire slinger
@@Ufuk0810 I believe water element attacks in general remove the mud armor but it's been a while since I've played so I might be misremembering, I know they were experimenting with those sorts of mechanics all the way back in 3rd gen with stuff like the Agnaktors or thunder/dragon charging Zinogre and Stygian faster.
@@axis8396
Thanks, but as mentioned I am familiar with the water effect, but didn’t know you could put out the fire or bring down a flying wyvern when hitting with bright moss.
I don't know if you guys have noticed but a neat little detail is that if you look at the spiked pangolins you'll see the spikes vary in size from individual to individual. Something similar happens with the Goss Harag look-alike, in the clip where lightning falls on the spiky boy you can see one of them has a shorter tail ( probably cut off in another encounter ) Monsters having indiviual characteristics sounds like a cool feature. Also the unknown flying wyvern looks more like a Wingdrake.
i loved this so much and i cant wait for the silly content you guys will make XD
I hope the "Slinger" gives you function similar to using Wirebugs in Rise. Like, instead of being able to just grapple in the air, you can grapple to terrain in any way you want. That would open up so many cool new combos, and free up movement in this new Open World style Monster Hunter.
You don't have much things to grapple, it's open fields 😅
1:06 OK but fr imagine we get Dala with these graphics
That would be awesome
my pc would die 😭
@@fede113 hope everyones got there 4080-4090+ ready cause it wouldn't suprise me if thats the coming minimum in 2025-2026
Delicious content. Keep it up team.
Simply amazing. ❤
TEAM DARKSIDE IS TOO QUICK W IT
I knew it was going to be open world it just made to much sense I hope I can fly a air ship
I want to sail ship on the sand wind
The brown goss harag being a herd of LARGE monsters changes everything
Excited
Seeing SEVEN large monsters at the same time and the literal dozens of small monsters all at the same time brings me SO MUCH HOPE for the future of Monster Hunter. It's looking INSANE.
Looks like we get some sort of Snake-Wyvern thing like in the logo?!
Snake wyvern for flagship? Oh hell yea
They seem to have gills and their proportions are more similar to the normal framed Leviathans.
It is more likely it is going to be a sort of fish monster I think.
i'm very excited for an OPEN WORLD MONSTER HUNTER GAME, we already have a tease of it in WORLD/ICEBORNE with the GUIDING LANDS which is fantastic.
Lets go! ❤
i usually hate open world games, but if there is one franchise where it can really be amazing, it's monster hunter! let's see what they do with it and just hope it's not one giant grinding lands and the regular hunts are still a thing.
I'm okay with slinger coming back, as long as they get rid of the "tenderize" mechanic 😂
Absolutely agree. While I enjoyed the claw for the moves and possibilities it brought the tenderize mechanik was a solution to a self made problem. If they just didn't make HZVs so garbage by default you wouldn't need to tenderize....
I'd much rather have tenderize mechanic then Any of the wirebug combat from rise considering how broken they became same with rises version of wyvern riding. both became abusable.
Yeah, it ruined the flow of combat having to tenderize every minute or so
@Volfur2251 I wouldn't say abuseable since most of your best options use wirebugs. And unless you spec into wirebug skills or purposely go around the map and pick up extra wirebugs, you can't spam any of these options.
"6 dragons", not to mention the BIGASS 6 right in the middle. Lol
I think the Beasts jumping spots you know the Crystalite Blue Ore is a loadings transection to (Others Area) like Desert area to Forest area...
so... ready to hunt again? At first, I was hesitant, after the overview of the game title and Rathalos...my insatiable thirst for hunting burned even stronger than ever. the spikes on the creature's back and the smaller ones next to it perhaps suggest that he is the male of the group and that the beast (which humorously reminded me of the rajang) is his natural enemy or that it These two beasts will be the first challenges at the start of the game, I hoped to have once again mounted a mount other than the dogs of Rise, I also hope that they are varied. the ridden creature that floats in the air is actually reminiscent of the glider cape from World so...is there any chance that other creatures of this kind could bring effects for combat like...the chameleon cape or the fireproof cape, could there be a creature capable of such effects? after all it's an open world (I'm still hesitant about this thought), so we must expect places more than a simple desert or even volcanic or glacial terrain!
I like the idea of mounts with different abilities, maybe even upgrading/leveling up stats on them. Even better if one have different mounted combos depending on your main weapon!
@@rjans3847I'm glad you like the idea 😁, although it remains theoretical... the idea is raised but the mh community will have time until 2025 to think about what an open world of monster hunter could bring .
Worth noting: parts of the map resembles the Wildspire Wastes, hinting that this might be in the New World
bro
I mean the wide savannah resembles ancestral steppe if anything
bruh desert exist in the old land
The bear like monsters have attack animations taken from Azuros or at least very close (getting on two legs and swiping one claw after the other, potentially chained)
Looks like a Goss Harag subspecies, the fave and body structur are very simular.
Seeing how well Great Jaggi did in the poll, I really hope they bring him back and redesign him. If there can be bigger hordes of monsters on the map at once, they could really utilise the pack leader aspect for Great Jaggi in the actual moveset? Versus the jaggi and jaggia doing virtually nothing like previously. Also hoping to see Great Maccao and Tetsucabra again
差点哭了。。。。
We can already bring all of our equipment with us. We can already teleport to camp at any point. We can already move around the map super fast.
Dont get me wrong, im excited, MonHun is one of my favorite franchises, but I hope this new freedom comes with at least some restrictions to make stuff like this matter. I am not a fan of the current system of just having infinite items during a quest making it virtually impossible to lose.
if it is really open world i kinda hope they be more restrictive on giving free items and focus alittle more on having to explore and find the things required to craft them. Getting free items before every hunt never really made sense to me
actually? yeah, ditto.
hopefully make it so you can only properly restock on items at a settlement and the tent only has limited storage space so its more like a supply box.
Well you don’t have to use “unlimited” items, or fast travel within the locations.
Seems like you like to condemn yourself, that’s not how evolution works.
I kinda hope that you are essentially super limited with the stuff ypu can bring on your mount for one outing and then you essentially have to finish the hunt with the things you brought or you risk losing the monster in such a large world. Like a true open world thats so big that if you fidnt plan properly you will lose your monster if you have to turn around.
@@Ufuk0810 I like ganes with sone difficulty as opposed to "nuzlocking" myself to get it. I know I dont have to, No one has to but games are designed around what they allow you to do. Design changes a lot when the devs know you have infinite healing. I dont hate teleporting to my camps at all, I was merely sayibg that we can already do all those things, so carrying a second weapon or a possible item stash is pointless if we can already TP to base and change our whole gear.
Two things I noticed and want to add after having seen them in World many times:
When the storm starts rolling in, for a few seconds the weather effect is identical to that of when a weather-altering elder dragon shows up in World. Though it's already likely that the storm is caused by an elder dragon, it's not explicitly shown to be. The elder dragon weather effect is very strong evidence that this is the case though.
When the lightning effects are occurring the entire render gets super desaturated and gray. This is an effect that happens in World around powerful electrical attacks for some reason, so if it hasn't been confirmed that this is an in-engine render (not actual gameplay ofc) then this effect means it likely is since the desaturation effect is absolutely identical to the one I've seen in World.
I do hope they introduce new yet familiar monsters like the Goss Harog or Kastodon ecological variants. Being able to camp anywhere in the world and calling out for friends to join you would be awsome to see that happen. Not to mention being able to stay immersed in the Hunting grounds and not go back to the village every single time, you could just stay and hunt all you want then return to craft your gear. The mount being able to traverse different terrain obstacles, glide maybe even climb could be cool to see.
I hope the portable tent isn’t like the tent in world, but rather one that you have limited slots to pre-pack extra supplies in
Maybe a mix between the two? You have to prepack, BUT can request for a supply drop. Requesting a supply drop of course would require (1) time for the supply to actually arrive and (2) requires the tent to remain in place (and not be destroyed) so you actually have to find a good spot for such.
@@sinteleon that would be a cool idea! Especially if we're going to be spending extended periods out in the wild
@@sinteleon having to defend your camp from being raided by your target would be so cool!
I agree.i hope that ypu risk totally losing your monster in a huge map if you have to turn around for gear
I'm so glad they're doing something like world again.
it is the same team, so it's likely
It’s not about the team, but who’s at the Director seat. And voila, its Fujioka Kaname a.k.a the father of MH games.
@@arapaimagold8088 its def about the team aswell, monster hunter has 2 teams that basically take turns releasing games, its why half the games are really arcadey (rise) and the other more realistic/methodical (world)
Woah I didn't know that. That is why Rise had a health bar that long like the old games.@@Chromus505
And yet, it has rise's stylised look instead of World's more hyper realistic look😂
So cool how the Spikey Boys can act as lightning rods in the inclinate weather! I wonder if they'll attract the lighting for our survival?
They can also attract monsters to survive the storm
Omg omg I can't wait
I'm nervous about it being potentially completely open world but I'm willing to keep an open mind. Also, I hope nergigante comes back
I'm mostly worried about how the open world will affect the grind. Grinding in the past games was pretty tolerable because you didn't spend too much time wandering around trying to find/catch up to the monster. With an open world, I'm a bit worried that most of the game will be spent chasing the monster rather than actually hunting it
My only fear of being too open is how it will affect the gameplay in terms of area “arenas” not being a thing for changing the dynamics of how you engage your targets.
i cant wait
Lightning strikes the spiky boi.
Spiky boi don't give a sh!t.
After the huge step backwards that monster hunter rise proved to be for the series, I can't help to feel cautious. Especially since open world promises never truly turn out to be worth the large compromises it demands from a games development.
It could be the next big step from World forwards. Or could just be streamlined to death by corporate demand.
Tell me more about those huge steps backward that Rise did. Go ahead make my day.
The huge step backwards from rise is the community, not the game
Nah I think it'll work out well. Open world **can** be worth it if it's an actual considered feature rather than just a checkbox on a feature list, for a classic example look at minecraft for a really solid open world. Monster Hunter is *excactly* the type of game to benefit from it, because quite frankly what does the level design accomplish that can't be done with an open world? Literally just have the different maps attached encircling a "base camp" where you can pick up contracts and it's basically the same game.
Tell me that Sunbreak was a "step back" lol.
I'm worried too, but for now the trailer looks pretty cool.
Just hope they don't streamline too much and axe the preparation aspect of the franchise completely...
0:36 Oh damn, I knew the bird wyvern felt familiar!
Super hyped and we’re basically 1 year away,Just worried my laptop won’t be able to run it the game IF they do go with an even bigger semi-open/open world. Just upgraded to a 3060 and i feel i’m going to be running at bare minimum specs
The 2 weapons is so awesome, gonna bring HH to buff myself
Summary of the trailer:
I AM THE STORM THAT IS APPROACHING
From what I seen there is some cool stuff, Rathalos is back of course. The idea of have the main weapon and a secondary weapon on stand by is nice, will have to wait and see if they can be switch between easily or not like mid fight for example. Is it just me or does anyone else get the potential MMO vibe with the open world setting? seems like we could be seeing allot of updates to add area's, monsters and possible quest that would be done like a standard MMO. I can see them potentially doing 2 to 5 expansions as well, I am most likely wrong in thinking this atm but it's the vibe I am getting at this time.
1:40 is that a flying wyvern or just a wingdrake? it looks like it might be fairly close but small however the proportions imply it's just far away.
I am already so hyped about this game
Nice touch with Odyvataurus battle theme.
Hopefully, it will appear like Espinas did.
cant wait for trailer 2 breakdown
You can see by 0,46 that one of the desert-goss has a shorter tail than the rest , wich means it might be a breakebel part
imagine the equal dragon weapon as endgame boss on this game, just as fatalis on iceborne, god that will be fucking insane
Holy crap this is so freaking epic
I hope that if other biomes are present within the game that they have their own unique weather effects like a rainforest being a deluge or a tundra having a snowstorm. Maybe for a swamp they could do heavy fog reminiscent of older monster hunters. I would also love to see dark caves again! Playing tri, they were always what appealed to me the most because it added a new layer of uncertainty and fear.
LETS GOOOOO
At the lightning strike scene on of those bears have a shorter tail then the others/other
It is also noticeably bigger
I don't think the weapon in the pouch is a second weapon. In the 10th anniversary art book, they show sketches of the raptor friend and a sketch of a "net launcher" that looks similar to the stock of the gun sticking out of pouch for endemic life. If that is the case, That might also mean that the slinger on the hunters arm isn't the same slinger we have in world or maybe might not even be a slinger at all
godamn i’m pumped
the lightning strikes the spiky boy, the spiky boy survives
1:03 bro ive never had my hopes built up into the thousands and had them cast into the fires of a fatalis so fast