Zerk the move full army with alt key is absolutely clutch. I’d seen legend do it a bunch and they I’d seen you do it, when you gave the tip in your Warhammer 2 video my mind was blown. Total game changer. Thank you. Btw I’m super happy you’re doing some of these basic things again, please continue to update these types of changes that happened between games. Please and thank you!
There is more purpose to having deep lines, too. For example, if you have a unit that you don't expect to be able to win, or even survive, against what you're putting it against, for example a chaff blocker for your archers, you want to minimize surface area contact with the enemy. The less of the enemy touching your forces, the slower they'll get mulched, and the longer your archers can fire away. Plus, the slower rate of model losses means the morale impact will be lower, and the unit might not break as fast!
I was thinking this too, but it's situational because you want to avoid getting enveloped. Deep formation can allow a single opposing unit with a wide formation to you from the from the front and both flanks.
Narrow but super deep long lines pointing forward are also surprisingly useful for Dawi or the Empire to flank something like Volley guns or Hellstorm Missle Batteries (that tend to hit your units in the back if they stand in front of it). A formation with those looks like your artillery is wearing horseblinds. Especially with Dawi using Ironbreakers in those forward stick flanking formation you get a near guaranteed intercept on charging units that otherwise would try to flank further back and insane holding power as only few units are in combat while your backline shoots the enemy to shit.
Omg that "zzz" idle indicator is gonna be so helpful especially for Skaven. It's so confusing to try and find which units stayed and fought while numerous others routed and came back.
To add to this (if not changed from wh2): Double clicking on a unit card will pan your camera to that unit. Might be an easier option for some to find lords/idle units. Also a fantastic use of the withdraw button is if you have an entity (especially lord or monster) completely bogged down by enemies, instead of clicking repeatedly trying to get it out of the fight, order it to withdraw and it will keep pushing through the enemies in it's way. This frees you up to keep microing the rest of your army. As for groups, its very useful to organize your army. Group units like your front line, main missile line, flankers, cav, arty, lords if you have a lot, etc.
@Cinder so you can tell them to withdraw. Will they be routed? Also how far do they retreat, i.e. they’ll disappear off the map if I forget about it? Sorry one more question can I cancel the withdraw once they’ve gotten to a safe place? I’m sure I can mess around w it but figured Id ask while responding your comment
You missed the "J"- button which turns the direction the unit is facing 180 degrees. Very good for getting cavalry out after charges so you easily can keep cycle charging. Saw that someone already mentioned it
it's also very useful with missile unit if some enemy want to charge at their back , it's very much more rapid. Also if a missile unit come back from retreat you can easily force them to point the battlefield and not the corner of the map
A tip with ranged unit formation that I wish I had learned years ago: If they are in a box formation and get engaged in melee, as long as Fire at Will is on, if you right click the enemy they are engaged with A SINGLE TIME, every individual model in that unit that is not engaged with models from the opposing unit, will begin to fire their ranged weapon at the unit they are fighting, making them deal MUCH more damage to whatever they are fighting. Also, while it is true you can aim wind spells to whichever direction you want, you can also pseudo-aim vortex spells as well by doing the same thing of clicking and dragging the spell to cast it. There is no indicator, and it will still move randomly, but it will begin moving in the direction you drag it in first
Personally I do use locked groups for one key thing: my melee front line. More specifically, i keep all of my main line chafe infantry (usually the most numerous unit I have i.e. empire swordsman/orc boys/skeleton warriors/etc.). I then send them towards the enemy main line, let them clash, and take care of bad matchups and/or flanking & cycle charging as needed. anything more important, like Greatswords/Black Orcs/Swordmasters/ etc. gets micro'd as do most anti-large units. but that's just how i play i guess.
Perfect video for those who are struggling with Total War battle styles, this is very useful to recommend to new friends into the game and also a couple not-so-new to learn a couple new tricks To add some virtue into the square formation: It can be very useful for archers, since they turn to the sides and start firing again faster. If you have a heavy ranged based army, this is key. Specially if you are forced to do checkerboard formation
Note that you don't have to do the Alt+LMB+Ctrl. You can let go of Alt after you have selected the whole army. So Alt+LMB to select the army in formation, release Alt (hold LMB), and drag the army around. Then just hold Ctrl for a bit to rotate the formation, release Ctrl again to continue dragging the army.
Great video, thank you SO much for doing this. I sat with this game for a few hours yesterday and was ready for throwing my monitor through the window. Your well detailed explanations resolved everything I was struggling with. Thank you. ❤
A good use for unlocked groups is selecting units of the same type. For example all archers to shoot at the same target (locked group will give the same issues already covered in video), or maybe even more specific; selecting all the front Line support infantry (when having an anti large front line and anti infantry behind it). Seeing this video gave me some alternatives; using ctrl+M for all missiles, and double clicking a unit to select all identical units. There's one more scenario I can think of. Let's say you have 4 identical cavalry units, 2 on the left flank and 2 on the right flank. Having an unlocked group gives you the option to have a hotkey for going to that specific flank and selecting the units, kind of like the pan to lord option.
Awesome video. You’re a godsend to newer players. Wide formations are sometimes prone to wind spells, I wonder if the AI is better at casting them this time around
Wide formations are fine, it’s grouping your units closely in the wide formation, spread them out. Stagger your line a bit. Serrated front lines are great for avoiding wind spells and still reinforcing your leading units. Wind spells are super easy to avoid until your units are actively engaged. Conversely, really easy to miss with as well, until targets are otherwise preoccupied
@@widdershins5383 Good point, and the default formation if you select multiple units and spread them with RMB is very close to each other (perfect for wind spells)
High Elf noob here- used to get super Krumped in WH2, since I joined in so late. Found your guides on land battles, started to checkerboard and build balanced lists, did much better. Looking forward to a Dominion guide, see what changes from Land Battle tactics 🤙
What an extremely helpful guide, I doubt I'll be able to include all the options at the game soon or run it without pausing the battle, but just beeing able to move the whole army without creating the dreaded doomblob is just fantastic advise. Thx dude :)
lines = more entities facing enemy = more damage _both dealt and received_ , which means put them in a square if you need to make sure they hold a position in a non-offensive posture. they will just last longer, as far as attrition goes, allowing other damage-dealing units to attack the flanks of whatever is on it
Im new to the game and this has been a great help. Been a big fan of melee mode so its nice to know theres a short cut by just holding alt. I use it for the stegodon as i like to preserve its ammo for more important targets at range and its still a strong melee combatant
I also use halt as a quick way to stop artillery from blowing up my own guys once the enemy get into melee without moving them. Sigmar knows how many good dwarfs ive accidentally sent to the afterlife because i forgot to stop the grudge throwers.
I sometimes have a couple huntsman in the far back line in a square so they can pivot faster from flank to front. And melee mode can be good for something like kossovite horse archers already behind the enemy to tie up some archers.
The melee mode or guard mode button needs to become a popup like the group button so they can let you have an UI element to tell your archers or poxflies to not yeet themselves into melee to instantly die after they run out of ammo. Also nice would be a toggle to deny units to fire their weapon during a melee charge. Units that can fire while moving will fire while moving even when you give them a melee attack order. Sucks when you are trying to generate some ammo with Khornes artillery bikes (they regen ammo in melee) only to have them blast off any shots you've saved up.
This has been fantastic so far, I'm brand new to this series as a whole. So far its been a blast, but its def. a crunchy game and difficult to defeat, I find myself still restarting the campaigns on normal quite often. But as expected for a noob to a series thats been going for so long.
i'm having issues in WH3 where my units forget about the units they were attacking so i came here for a brush up on movements/attacks (got several VH campaign victories so far). solid stuff, i def learned something after mini outrage over the F key comment. i'll be using alt+right click in the future except for khornes arty. btw ive seen about a dozen of your vids so far and i always have to watch them at 1.5x
So I have a tendency to use most of the control groups to organize my armies in battles. I always put the bulk of my ranged units in groups 9 and 0. One time during an intense and desperate battle, I needed to quickly select my ranged units to focus down a target. I accidentally fat fingered horribly when I had my important micro heavy cavalry units selected. This fight was directly on the edge corner of a map and down to the wire before the enemy overran my ranged corner camp group. I realised my mistake instantly because I saw the unit cards disappear for my key and full health cav units. I went on to clutch a win but it was extremely costly. I proceeded to rematch that battle and only took about ~20% of the losses, the lost cav was that impactful. Before I rematched tho, I went and changed my hotkeys and simply removed any hotkey for the withdraw units command. I figure it shouldn't happen again unless I missclick incredibly poorly from now on. XD Tldr, don't use the default "u" hotkey for withdrawing units. Remove the keybind for it or change it to something far far away from commonly used keys!
Just started Warhammer 2 and I just played it like I played medieval 2 for the first 170 turns, but alt lmb changes everything! Saw people do it, tried various combinations, couldn't do it and just left it out instead. Great guide good tips, in the heat of battle selecting can become really tedious too.
I just got this game so this really helps. Crl-left click is my favorite it's really flexible. This really helps cause warhammer total war battles are scary at first. 😊
a. Using locked groups of infantry is pretty good with wide armies where you want to swarm their frontline and lock it down so that the rest of your army can flank. b. Does the Hold&Drag still work for Vortex spells (ie, aiming vortex spells like breath spells so that the first move goes in that direction before it starts to move around randomly)?
Thanks for this. i didnt know how to rotate my units, i had seen other players do it on twitch. Also i didnt know i could use ALT with spells or artillery. very helpful.
thanks for this! I'm brand new to the series, big fan of fantasy RTS and the unit control is much different than games I'm used to(i.e. war 3, starcraft etc)
The locked groups are useful to get your whole front to engage in a charge instantly and evenly. If you select your infantry into a locked group and attack while the enemy is coming it will auto engage evenly across the front for all of them
Great video mate! Coming from medevil and rome total war, where the rock paper scissor was much simpler, it's great to have explained how the units in this game series act.
In wh 1 and 2 you can hold alt+ hold drag right mouse to where you want your unit to face also lock formation its very useful in battle both malee and range and in wh3 its gone
King! You are doing Khorne's work. May the Grandfather bless you and the Changer of Ways spare you. Super useful content for noobs and veterans alike. Thank you!
If you have a horde rush faction and there in a lock group at the start, you can use this to make them pick targets and any target that’s unfavorable you can just switch around, I use this constantly
Zerkovich, do you know how to display unit formations as they are walking? I know in TW2 you would press the space bar to show your unit placement and formations as you move them but in TW3 it only show the UI toggle menu
i actually just fixed it. You need to take out the checkmark in the battle interface for "Spacebar options on toggle". Then it works if you hold the spacebar.
@@sondrin9682 so I checked under keyboard- battle, there’s no check mark for toggle. The only spacebar options goes to the UI setting. If I take out spacebar for that then when I click spacebar nothing happens
Bump.... This is essential information for any Warhammer 3 player. Don't be like me and put off learning these tools because your a "Pause Key Prince". Many thanks to Zerkovich for all the things he does on his channel....
The only reason im not absolute dog shit at this game is because of videos like this and your faction videos. Thank you so much! You make the game so enjoyable
How to see the ordered lines after the order? To more efficiently plan your movement? There is only the arrow in the middle left and space button doesn't work like in TW Warhammer 2
Question: If you have a cavalry unit and don't click an attack order but a move order to the other side of an enemy (let say you misclicked) and they run into said enemy unit do they get their charge bonus?
Is it possible to command "Attack nearest enemy" order? I know units can do that if u place it in locked group and command to move. After move ends every unit in group start to attack nearest target and continue to do that until end of battle, but can i do that without grouping and moving? Just select couple units in a middle of battle and command "i have no time to command u, choose ur target by ur own"
Jesus… learned so many things in this video after playing for so long. In order of importance 1. What overcast is… never used it before seeing this video… 2. Custom unit paths! 3. Manually choosing where artillery fires… missed this from napoleon.. 4. The moving in formation and rotating commands..
Super helpful Zerk! Thank you so much for doing this vid. ...Now all I need is a color-coded cheat sheet that I can laminate and set up near my keyboard with these hotkeys and commands. Know where I can find such a thing?
I just started with Total War and have been working hard learning all the different army movement commands. I thought the shift drag rightMB was going to be a fantastic trick to get units to circle around to flank. But Im sad it’s very buggy. I thought I was doing something wrong until it was mentioned here.
@@frederickbaggett936 No, it’s universally a mess. I gave up on the game because I needed it to work too much. I hate APM focused RTS games. And this bug turned TW:Warhammer into one.
11:15 If the unit card lose more than 90% of of the entities, the card is lost at that point. No matter the result of the battle. So, if there are only 3 men left from 60, you cannot save the card. They need at least 6. FYI
nothing new to learn here for me, BUT thank you anway on behalf of all the people who are improving thanks to these vids, so please never stop reminding us of the roots :=)
At around 5 minutes I could see you moved the cavalry and then you clicked some button to reveal where they were headed and positioned. What button is this? I usually struggle if I am pushing my frontline and im not entirely sure where they will go compared to my ranged units. Hope you understand what I mean:)
Anyone knows if you can use "attack, then shift+move" so that a chariot will attack a unit but directly move after the charge and not stop to fight the unit?
Short answer: kind of. The unit will attempt to do what you told it, but if it gets stuck in melee it will eventually give up on moving and just start to brawl.
Don't use attack orders with regular chariots. Just run them through the edges or backs of units. Any attack order will make them stick themselves into melee.
what do i need to press when I want mulitple units to charge forward and attack anything on sight? i always see that in peoples campaign videos but I never figured out how to do it myself
I find just using the unit cards is the only truly reliable way to select the units, especially in a steeped battle that said unit is losing, ironically.
Very helpful video! In past TW games, after you gave a unit a move order by RMB + Drag you could then hold the space bar to see exactly where that unit was moving. Useful for lining up several units in a formation during battle. In WH3 however, holding space bar just gives me the UI options box. Did this change or am I just missing something?
Hi! im trying to learn to use the shecker board line so i select 1 melee then 1 ranged then 1 melee and so on, and everything looks good until they start to move then they go like 1 melee 3 ranged 2 mele 1 ranged 6 melee 7 ranged. Y tho?
Nice video but stil about casting Holding LMB it doesnt work on me? Why? It dont change directions? What seems to be problem on mine? Im new and bought warhammer 1
@@IronStaff7 that was right. Games vs Ai will give you nothing for games vs other players. Ai just teaches you to abuse their weakness. Vs humans you are teaching to outplay then with micro/macro unit setups or even mind games. You cant compare this 2 types of the game
@@IronStaff7 if you dont understand that melee units need to be in melee to fight, range units should stay at range and cav should not fight spears then yes, Ai games would help you
I hope tww3 gives your channel the visibility it truly deserves.
Here here
There there
Fair fair
Ahoy hoy
Why so many skaven things in the comments?
Zerk the move full army with alt key is absolutely clutch. I’d seen legend do it a bunch and they I’d seen you do it, when you gave the tip in your Warhammer 2 video my mind was blown. Total game changer. Thank you.
Btw I’m super happy you’re doing some of these basic things again, please continue to update these types of changes that happened between games. Please and thank you!
@lanichilds2825 left click alt ctrl drag
There is more purpose to having deep lines, too. For example, if you have a unit that you don't expect to be able to win, or even survive, against what you're putting it against, for example a chaff blocker for your archers, you want to minimize surface area contact with the enemy. The less of the enemy touching your forces, the slower they'll get mulched, and the longer your archers can fire away. Plus, the slower rate of model losses means the morale impact will be lower, and the unit might not break as fast!
I was thinking this too, but it's situational because you want to avoid getting enveloped. Deep formation can allow a single opposing unit with a wide formation to you from the from the front and both flanks.
Narrow but super deep long lines pointing forward are also surprisingly useful for Dawi or the Empire to flank something like Volley guns or Hellstorm Missle Batteries (that tend to hit your units in the back if they stand in front of it). A formation with those looks like your artillery is wearing horseblinds.
Especially with Dawi using Ironbreakers in those forward stick flanking formation you get a near guaranteed intercept on charging units that otherwise would try to flank further back and insane holding power as only few units are in combat while your backline shoots the enemy to shit.
If your missile units must to kill Quick units is good to got a square too for the direction change speed too
@@GoodMorningHikers 6
However it leads to getting flanked more often and therefor more models in contact
Omg that "zzz" idle indicator is gonna be so helpful especially for Skaven. It's so confusing to try and find which units stayed and fought while numerous others routed and came back.
Yes! That is single best UI new thing I absolutely LOVE
after 1000 hours of gameplay i finally learned why my war hounds keep NOT ATTACKING routing enemies.
they were on "guard mode"😢😭😭😭😭
keep doing these tutorials I am finally committed to figuring out how to play this series
To add to this (if not changed from wh2): Double clicking on a unit card will pan your camera to that unit. Might be an easier option for some to find lords/idle units. Also a fantastic use of the withdraw button is if you have an entity (especially lord or monster) completely bogged down by enemies, instead of clicking repeatedly trying to get it out of the fight, order it to withdraw and it will keep pushing through the enemies in it's way. This frees you up to keep microing the rest of your army.
As for groups, its very useful to organize your army. Group units like your front line, main missile line, flankers, cav, arty, lords if you have a lot, etc.
whattttttt, dude I have who knows how many hours and never knew of the withdraw button. Is that at the bottom like where guard is?
@Cinder so you can tell them to withdraw. Will they be routed? Also how far do they retreat, i.e. they’ll disappear off the map if I forget about it? Sorry one more question can I cancel the withdraw once they’ve gotten to a safe place? I’m sure I can mess around w it but figured Id ask while responding your comment
@Cinder wow thanks so much for your detailed reply!
@Cinder good to know, thank you!
@@mannyfresh7065 Yea it's the one with the picture of a flag. Just make sure to cancel the withdraw order once your unit isn't bogged down anymore.
You missed the "J"- button which turns the direction the unit is facing 180 degrees. Very good for getting cavalry out after charges so you easily can keep cycle charging.
Saw that someone already mentioned it
In his army movement guide for TWW2 he mentions it but says to mostly avoid it because it can do some random things
@@Whutever42 We know if they may have fixed those random things in this one? Anyone test it?
@@Whutever42 Works great for a single unit, but if you have multiple units selected it's a disaster
it's also very useful with missile unit if some enemy want to charge at their back , it's very much more rapid. Also if a missile unit come back from retreat you can easily force them to point the battlefield and not the corner of the map
This blew me mind. New Warhammer player here. So many things in this that I've been like "gee I wish I could do this" turns out I can!
Omg its as simple at alt+left click and drag. I have been wanting to know how to do this for years! Thank you so much
A tip with ranged unit formation that I wish I had learned years ago: If they are in a box formation and get engaged in melee, as long as Fire at Will is on, if you right click the enemy they are engaged with A SINGLE TIME, every individual model in that unit that is not engaged with models from the opposing unit, will begin to fire their ranged weapon at the unit they are fighting, making them deal MUCH more damage to whatever they are fighting.
Also, while it is true you can aim wind spells to whichever direction you want, you can also pseudo-aim vortex spells as well by doing the same thing of clicking and dragging the spell to cast it. There is no indicator, and it will still move randomly, but it will begin moving in the direction you drag it in first
Soooo many hours spend in the game and still cool things to learn, thanks for the tips!
This is great intel
I had absolutely no idea you could pick the initial direction of a vortex spell, that's mint. Gotta test it out soon.
@@warhound45 Actually that got nerfed in WH3. This was a Wh2 ability.
@@SGProductions87 RIP flingable vortex spells and 200+ WoM pool. CA did spellcasters dirty in WH3.
thank you Zerc. I have several friends new to total war and I send them to videos like these to help them out and they’re great resources
Omg the alt move in formation was the one thing I came for. I always just do missile front and then reform right before conflict
Huh. The "Alt move the frontline before attacking so they're tidy" is something I never thought of in over 300 hours of WH2 play. Great tip!
Personally I do use locked groups for one key thing: my melee front line. More specifically, i keep all of my main line chafe infantry (usually the most numerous unit I have i.e. empire swordsman/orc boys/skeleton warriors/etc.). I then send them towards the enemy main line, let them clash, and take care of bad matchups and/or flanking & cycle charging as needed. anything more important, like Greatswords/Black Orcs/Swordmasters/ etc. gets micro'd as do most anti-large units. but that's just how i play i guess.
Literally same. I was a little disappointed that he dismissed locked groups to being useless. Though granted it's still a pretty niche utility.
Perfect video for those who are struggling with Total War battle styles, this is very useful to recommend to new friends into the game and also a couple not-so-new to learn a couple new tricks
To add some virtue into the square formation: It can be very useful for archers, since they turn to the sides and start firing again faster. If you have a heavy ranged based army, this is key. Specially if you are forced to do checkerboard formation
Also a useful recap for experienced players. Zerc has done absolute wonders for the new player community with these guides.
Note that you don't have to do the Alt+LMB+Ctrl. You can let go of Alt after you have selected the whole army. So Alt+LMB to select the army in formation, release Alt (hold LMB), and drag the army around. Then just hold Ctrl for a bit to rotate the formation, release Ctrl again to continue dragging the army.
Why didn't I ever think of this??
That helps a lot with finger gymnastics, good info.
Thx
Great video, thank you SO much for doing this. I sat with this game for a few hours yesterday and was ready for throwing my monitor through the window. Your well detailed explanations resolved everything I was struggling with.
Thank you. ❤
This is a must-see for every (beginning) Total War (Warhammer) player!
A good use for unlocked groups is selecting units of the same type. For example all archers to shoot at the same target (locked group will give the same issues already covered in video), or maybe even more specific; selecting all the front Line support infantry (when having an anti large front line and anti infantry behind it). Seeing this video gave me some alternatives; using ctrl+M for all missiles, and double clicking a unit to select all identical units. There's one more scenario I can think of. Let's say you have 4 identical cavalry units, 2 on the left flank and 2 on the right flank. Having an unlocked group gives you the option to have a hotkey for going to that specific flank and selecting the units, kind of like the pan to lord option.
Awesome video. You’re a godsend to newer players. Wide formations are sometimes prone to wind spells, I wonder if the AI is better at casting them this time around
Wide formations are fine, it’s grouping your units closely in the wide formation, spread them out. Stagger your line a bit. Serrated front lines are great for avoiding wind spells and still reinforcing your leading units. Wind spells are super easy to avoid until your units are actively engaged. Conversely, really easy to miss with as well, until targets are otherwise preoccupied
I hope the AI is better at casting honestly. In warhammer 2 they never used their spells and it made for somewhat bland battles
@@widdershins5383 Good point, and the default formation if you select multiple units and spread them with RMB is very close to each other (perfect for wind spells)
Thanks for making a new version. I was going to go watch your old video again for this info.
High Elf noob here- used to get super Krumped in WH2, since I joined in so late. Found your guides on land battles, started to checkerboard and build balanced lists, did much better.
Looking forward to a Dominion guide, see what changes from Land Battle tactics 🤙
What an extremely helpful guide, I doubt I'll be able to include all the options at the game soon or run it without pausing the battle, but just beeing able to move the whole army without creating the dreaded doomblob is just fantastic advise. Thx dude :)
lines = more entities facing enemy = more damage _both dealt and received_ , which means put them in a square if you need to make sure they hold a position in a non-offensive posture. they will just last longer, as far as attrition goes, allowing other damage-dealing units to attack the flanks of whatever is on it
This guide was really helpful. I was having so much trouble with movement and getting the formations I want.
Im new to the game and this has been a great help. Been a big fan of melee mode so its nice to know theres a short cut by just holding alt. I use it for the stegodon as i like to preserve its ammo for more important targets at range and its still a strong melee combatant
Omg this video is literally beyond helpful. I was so curious how to do some of these things. Thank you a lot
as a noob who lost the campaign on normal, this tips would have spared me alot of stress! thanks alot!
Dw bro I've got maybe 200-300 hours in total war games collectively and I still lose campaigns on normal 😭
I also use halt as a quick way to stop artillery from blowing up my own guys once the enemy get into melee without moving them. Sigmar knows how many good dwarfs ive accidentally sent to the afterlife because i forgot to stop the grudge throwers.
That's going in the book!
@@drafezard7315 more like I'm going to have to become a slayer :(
and then there's me gleefully laughing as i watch my plageclaw catapults wipe out half of my clanrats
Fantastic combat strategy guide! I learnt so much watching this. Thank you very much.
I sometimes have a couple huntsman in the far back line in a square so they can pivot faster from flank to front. And melee mode can be good for something like kossovite horse archers already behind the enemy to tie up some archers.
Great guide! Your videos convinced me to get the game even though I've never played a TW game before. Cheers!
I have played warhammer for years and years now. I did not know half of this. Thanks!
The melee mode or guard mode button needs to become a popup like the group button so they can let you have an UI element to tell your archers or poxflies to not yeet themselves into melee to instantly die after they run out of ammo. Also nice would be a toggle to deny units to fire their weapon during a melee charge. Units that can fire while moving will fire while moving even when you give them a melee attack order. Sucks when you are trying to generate some ammo with Khornes artillery bikes (they regen ammo in melee) only to have them blast off any shots you've saved up.
This has been fantastic so far, I'm brand new to this series as a whole. So far its been a blast, but its def. a crunchy game and difficult to defeat, I find myself still restarting the campaigns on normal quite often. But as expected for a noob to a series thats been going for so long.
i'm having issues in WH3 where my units forget about the units they were attacking so i came here for a brush up on movements/attacks (got several VH campaign victories so far). solid stuff, i def learned something after mini outrage over the F key comment. i'll be using alt+right click in the future except for khornes arty. btw ive seen about a dozen of your vids so far and i always have to watch them at 1.5x
So I have a tendency to use most of the control groups to organize my armies in battles. I always put the bulk of my ranged units in groups 9 and 0. One time during an intense and desperate battle, I needed to quickly select my ranged units to focus down a target. I accidentally fat fingered horribly when I had my important micro heavy cavalry units selected. This fight was directly on the edge corner of a map and down to the wire before the enemy overran my ranged corner camp group. I realised my mistake instantly because I saw the unit cards disappear for my key and full health cav units. I went on to clutch a win but it was extremely costly. I proceeded to rematch that battle and only took about ~20% of the losses, the lost cav was that impactful. Before I rematched tho, I went and changed my hotkeys and simply removed any hotkey for the withdraw units command. I figure it shouldn't happen again unless I missclick incredibly poorly from now on. XD
Tldr, don't use the default "u" hotkey for withdrawing units. Remove the keybind for it or change it to something far far away from commonly used keys!
Thanks for this refresher, always staring at Alt, Ctrl and Shift for a while after not playing the game for a certain period of time...
Just started Warhammer 2 and I just played it like I played medieval 2 for the first 170 turns, but alt lmb changes everything! Saw people do it, tried various combinations, couldn't do it and just left it out instead. Great guide good tips, in the heat of battle selecting can become really tedious too.
Great, clear, welcoming style. We love you Zerk!
Very useful. I have thousands of hours in Total War games and I learned some things from this.
11:45 THANK YOU THANK YOU THANK YOU IVE BEEN LOOKING FOR THIS
I just got this game so this really helps. Crl-left click is my favorite it's really flexible. This really helps cause warhammer total war battles are scary at first. 😊
I am Kislev man in real life =) (russian from deep siberia) and despite i don't speak english i have understood it all form video. Thanks Man!
Definitely need groups for specific units or groups, that is a must.
a. Using locked groups of infantry is pretty good with wide armies where you want to swarm their frontline and lock it down so that the rest of your army can flank.
b. Does the Hold&Drag still work for Vortex spells (ie, aiming vortex spells like breath spells so that the first move goes in that direction before it starts to move around randomly)?
it does not. For vortex spells that move, you are at the mercy of the winds as to where they go.
This has to be the most useful TWW video I have ever seen! Subscribed.
This is great, didn't know a bunch of these! Will defo level up my playthrough ❤
Thanks for this. i didnt know how to rotate my units, i had seen other players do it on twitch. Also i didnt know i could use ALT with spells or artillery. very helpful.
thanks for this! I'm brand new to the series, big fan of fantasy RTS and the unit control is much different than games I'm used to(i.e. war 3, starcraft etc)
The locked groups are useful to get your whole front to engage in a charge instantly and evenly. If you select your infantry into a locked group and attack while the enemy is coming it will auto engage evenly across the front for all of them
Thank you for doing this I was gonna go back to find your older version but I know they updated everything so this is better TY!!!
God bless this tutorial, been a long time subscriber but you’ve made it perfectly yet again.
Great video mate! Coming from medevil and rome total war, where the rock paper scissor was much simpler, it's great to have explained how the units in this game series act.
In wh 1 and 2 you can hold alt+ hold drag right mouse to where you want your unit to face also lock formation its very useful in battle both malee and range and in wh3 its gone
King! You are doing Khorne's work. May the Grandfather bless you and the Changer of Ways spare you. Super useful content for noobs and veterans alike. Thank you!
I like how you completely left out Slanessh
What are those drawing tools with the three color palette icons in the top left of your screen, please? How do I do this in my game?
If you have a horde rush faction and there in a lock group at the start, you can use this to make them pick targets and any target that’s unfavorable you can just switch around, I use this constantly
Zerkovich, do you know how to display unit formations as they are walking? I know in TW2 you would press the space bar to show your unit placement and formations as you move them but in TW3 it only show the UI toggle menu
Same Problem here
i actually just fixed it. You need to take out the checkmark in the battle interface for "Spacebar options on toggle". Then it works if you hold the spacebar.
@@sondrin9682 where is this under? The Battle tab? Campaign tab?
@@sondrin9682 so I checked under keyboard- battle, there’s no check mark for toggle. The only spacebar options goes to the UI setting. If I take out spacebar for that then when I click spacebar nothing happens
Bump.... This is essential information for any Warhammer 3 player. Don't be like me and put off learning these tools because your a "Pause Key Prince".
Many thanks to Zerkovich for all the things he does on his channel....
The only reason im not absolute dog shit at this game is because of videos like this and your faction videos. Thank you so much! You make the game so enjoyable
Woke up at 5:50am. WH3 installed 6:13am. The guide was put in practice 6:15am :)
How to see the ordered lines after the order? To more efficiently plan your movement? There is only the arrow in the middle left and space button doesn't work like in TW Warhammer 2
Wow, the last time I watched this type of Video was before i got into this game, nice to come back after oder 500 hrs
Question: If you have a cavalry unit and don't click an attack order but a move order to the other side of an enemy (let say you misclicked) and they run into said enemy unit do they get their charge bonus?
They do not. Charge bonus will only apply if you give them a direct attack order on an enemy unit.
@@warhound45 ok i thought so its just i see a ton of people not engage on enemies or at least forget to click on enemy units
thanks, good advice.
Is it possible to command "Attack nearest enemy" order? I know units can do that if u place it in locked group and command to move. After move ends every unit in group start to attack nearest target and continue to do that until end of battle, but can i do that without grouping and moving? Just select couple units in a middle of battle and command "i have no time to command u, choose ur target by ur own"
Jesus… learned so many things in this video after playing for so long.
In order of importance
1. What overcast is… never used it before seeing this video…
2. Custom unit paths!
3. Manually choosing where artillery fires… missed this from napoleon..
4. The moving in formation and rotating commands..
Super helpful Zerk! Thank you so much for doing this vid. ...Now all I need is a color-coded cheat sheet that I can laminate and set up near my keyboard with these hotkeys and commands. Know where I can find such a thing?
I just started with Total War and have been working hard learning all the different army movement commands. I thought the shift drag rightMB was going to be a fantastic trick to get units to circle around to flank. But Im sad it’s very buggy. I thought I was doing something wrong until it was mentioned here.
Isn’t it only buggy when using it on a unit in locked group?
@@frederickbaggett936 No, it’s universally a mess. I gave up on the game because I needed it to work too much. I hate APM focused RTS games. And this bug turned TW:Warhammer into one.
@@Creshex8 the game literally has active pause and you cry about apm?
11:15 If the unit card lose more than 90% of of the entities, the card is lost at that point. No matter the result of the battle.
So, if there are only 3 men left from 60, you cannot save the card. They need at least 6. FYI
IIRC, it depends on the outcome of the battle. Winning the battle allows a unit to survive with less models than if you lost the battle.
good to see u made this guide again just in time for TW:WH3 👍
nothing new to learn here for me,
BUT thank you anway on behalf of all the people who are improving thanks to these vids,
so please never stop reminding us of the roots :=)
At around 5 minutes I could see you moved the cavalry and then you clicked some button to reveal where they were headed and positioned. What button is this? I usually struggle if I am pushing my frontline and im not entirely sure where they will go compared to my ranged units. Hope you understand what I mean:)
Very well done guide. Extremely helpful 👍
Thank you! This guide is an enormous help!
Very helpful 💚
If you're giving pathed movement orders to skirmish cav that can fire while moving will they still fire while following the path drawn for them?
Wow! Instant save, like and subscribe! A masterful job that I will have to watch a few more times!
You can group units by pressing ctr and "any number". this puts them into a special group directly.
Anyone knows if you can use "attack, then shift+move" so that a chariot will attack a unit but directly move after the charge and not stop to fight the unit?
Short answer: kind of. The unit will attempt to do what you told it, but if it gets stuck in melee it will eventually give up on moving and just start to brawl.
Don't use attack orders with regular chariots. Just run them through the edges or backs of units. Any attack order will make them stick themselves into melee.
Putting this here in case someone knows the answer. That would be huge but idk if ai is smart enough to attack for a few seconds and then leave
This is incredibly useful. Thank you!
what do i need to press when I want mulitple units to charge forward and attack anything on sight?
i always see that in peoples campaign videos but I never figured out how to do it myself
I find just using the unit cards is the only truly reliable way to select the units, especially in a steeped battle that said unit is losing, ironically.
Great reminders Zerk! What about inserting into artillery?
Not much use.
Bro...Thank you so much that guide is definetly awesome
Very helpful video! In past TW games, after you gave a unit a move order by RMB + Drag you could then hold the space bar to see exactly where that unit was moving. Useful for lining up several units in a formation during battle. In WH3 however, holding space bar just gives me the UI options box. Did this change or am I just missing something?
100+ hours
Kislev complete
skarbrand complete
demons of chaos nearly complete
and ive just learned how to Keep Formations when moving XD
Hi! im trying to learn to use the shecker board line so i select 1 melee then 1 ranged then 1 melee and so on, and everything looks good until they start to move then they go like 1 melee 3 ranged 2 mele 1 ranged 6 melee 7 ranged. Y tho?
You forgot the artillery first person view on the left bottom corner! Much more fun sniping stuff down ;) especially with cathayan balloons
how do you assign those hotkeys for fire at will and skirmish? doesnt seem theres an option for that 10:13
Blood for the blood god tutorials for the new players!
Nice video but stil about casting
Holding LMB it doesnt work on me? Why? It dont change directions? What seems to be problem on mine?
Im new and bought warhammer 1
Thank you for this video. I already feel more confident in battles and might even try multiplayer when I get good enough. CHEERS!
You won't get better by playing campaign
@@uncensoredangel Wrong
@@IronStaff7 that was right. Games vs Ai will give you nothing for games vs other players. Ai just teaches you to abuse their weakness. Vs humans you are teaching to outplay then with micro/macro unit setups or even mind games. You cant compare this 2 types of the game
@@superstar5042 it teaches mechanics of each unit so wrong again
@@IronStaff7 if you dont understand that melee units need to be in melee to fight, range units should stay at range and cav should not fight spears then yes, Ai games would help you
Excellent inclusion of the Clan Phallus maneuver.
Excellent as always
Your video shows you assigning hotkeys to fire at will but i cant find that option in the key binds how did you do it?
Best video on this channel.
Thanks for the good explanation.
I'm new to this game and I am trash. This has taught some things that will be helpful.
This was great, thank you.