How CONCENTRATION of FORCE Destroys Armies! - Total War Tactics: Warhammer 3

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  • Опубліковано 10 тра 2022
  • Some more tactics for Total War: Warhammer 3. Concentration of Force, Force Concentration, Smashy Smash Smash, whatever you want to call it. It's an effective tactic for breaking frontlines and... everyone.
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КОМЕНТАРІ • 807

  • @kalamir93
    @kalamir93 2 роки тому +957

    "And in the fast pace of Total War battlefield, speed is everything."
    [Sad Dwarven Sobbing Noises]

    • @JackPhoenixCz
      @JackPhoenixCz 2 роки тому +122

      I'm pretty sure you mean "Sounds of gunfire from a corner of the map".

    • @LukeCuddy
      @LukeCuddy 2 роки тому +85

      @@JackPhoenixCz "Better run better run, faster than my cannons"

    • @primarchstar2087
      @primarchstar2087 2 роки тому +5

      Slaanesh: Usain Bolt baby!

    • @sovietpowersupereme6231
      @sovietpowersupereme6231 2 роки тому +27

      Dwarves Might not be fast but they will stand there unmoving unflinching until the end of time

    • @higorlauer742
      @higorlauer742 2 роки тому +12

      @@sovietpowersupereme6231 And after the end of time they will come back for Age of Sigmar

  • @yeahyeah3atweb
    @yeahyeah3atweb 2 роки тому +2643

    you know, just realised how much fun id be to have small scale fights against the ai rather than just full 40v40 all the time.

    • @roddogy9617
      @roddogy9617 2 роки тому +342

      I have always thought the game would be a ton better if all units cost twice as much

    • @yeahyeah3atweb
      @yeahyeah3atweb 2 роки тому +279

      @@roddogy9617 yeah would allow for actual tactics like this. right now its just make as big a line as possible.

    • @samarkand1585
      @samarkand1585 2 роки тому +28

      Do these fights then?

    • @SinerAthin
      @SinerAthin 2 роки тому +352

      To be honest, I felt a bit the same when I started playing. Then I learned to just to treat large fights like a macro level engagement of their smaller versions.
      I'd group my infantry, ranged units together, making essentially bigger units out of small ones, then just play the battle much the same way I would had it been smaller.
      Now I find 40vs40 actually quite fun !

    • @MickeyMulligan
      @MickeyMulligan 2 роки тому +39

      @@roddogy9617 although I don't like that (just personal preference) they do have mods that your asking for, give em a look!

  • @braize6279
    @braize6279 Рік тому +59

    "You concentrate all your forces into one area"
    Keeper of Secrets winding up that overcasted Pit of Shades: "That's cute"

  • @HeWhoLaugths
    @HeWhoLaugths 2 роки тому +263

    8:00 The first person to use this uneven distribution of forces was a Greek called Epaminondas. He beat a Spartan army in exactly that way

    • @peterbaracska8738
      @peterbaracska8738 2 роки тому +39

      And he also used the trick of diagonal battle order, so his weaker flank suffered less.

    • @HeWhoLaugths
      @HeWhoLaugths 2 роки тому +15

      @@peterbaracska8738 Yeah good catch, the staggered advance kept them out of the fight for longer

    • @JJoJam
      @JJoJam 2 роки тому +27

      History nerds. I see you and appreciate you. If i'm not mistaken, Zerkovich has explained some form of the diagonal order before, but called it a flank overload?...
      Strengthen one flank, smash through, then reinforce the rest of the army. I don't think i've seen anyone attempt the staggered advance in multiplayer, though.

    • @stochastic42
      @stochastic42 2 місяці тому +3

      Well the first recorded description of such. Unlikely the first actual use.

    • @tryhardairsoft416
      @tryhardairsoft416 Місяць тому

      Pump Yer dwarven legs

  • @pimentinha1121
    @pimentinha1121 Рік тому +22

    "They won't be the same unit"
    Enter Miao Ying with 17 jade warriors

  • @LowryYT
    @LowryYT Рік тому +257

    cp is not the best acronym

    • @joshjohnson2360
      @joshjohnson2360 Місяць тому +12

      He's british, we don't have 'CP' the way you have it in America, in fact the only reason I know what you mean is because of looking up the song "Little Simz-Mood Swings". He was most likely unaware of the connotation.

    • @TtotheCizzel
      @TtotheCizzel Місяць тому +4

      Depends what your unto

    • @MasonBryant
      @MasonBryant 29 днів тому +13

      ​@@joshjohnson2360Don't speak for all of us. I'm pretty sure a lot of Brits know about the acronym cp stands for.

    • @benlee4046
      @benlee4046 26 днів тому +1

      What is cp?

    • @Jhakaro
      @Jhakaro 25 днів тому

      @@benlee4046 Cyberpunk ... O.o

  • @jonnguyen3732
    @jonnguyen3732 Рік тому +99

    What you're demonstrating is the Oblique Formation, a real strategy employed by Alexander and Napoleon. It works very well. It was hard to pull off historically because you needed your main line to stay firm. In less disciplined armies, they could break because your main forces are focused on the left or right. The center has to hold strong.

    • @patriot9487
      @patriot9487 Рік тому +3

      Yayy, somebody knows

    • @carsonjones528
      @carsonjones528 Рік тому +16

      Alexander got it from the thebans. That’s how they defeated Sparta

    • @jonnguyen3732
      @jonnguyen3732 Рік тому +7

      @@carsonjones528 Correct, in the battle where they defeated the Spartans by overwhelming the flank.

    • @carsonjones528
      @carsonjones528 Рік тому +4

      @@jonnguyen3732 oblique order I think it’s called but I forget

    • @kevray
      @kevray Рік тому +1

      I have always done this tactic but didn’t know what it was called. So thanks

  • @Rohtix
    @Rohtix 2 роки тому +1104

    I was always under the impression that dumping 3 units into 1 was a waste besides flanks or monsters. I thought units that are relatively the same size have a hard time making enough room to fight the same target head on

    • @JJoJam
      @JJoJam 2 роки тому +181

      Good to have monsters in this case. I believe the fiends are big enough in these examples. They have the mass to push through and actually help your daemonettes or marauders overwhelm their target since they're can fight the rear ranks simultaneously.
      I think it does work out to be a waste to cram infantry together, though. So monsters and infantry. Cavalry can demolish the flanks and backline as usual.

    • @TheGreatJon
      @TheGreatJon 2 роки тому +101

      I think that *used* to be the case in older historical TW. Now it's like each friendly unit has no real impact on eachother.

    • @BoldElf5
      @BoldElf5 2 роки тому +29

      I think you are correct if they are similar mass as Jason has said above it helps to have cav or monsters to cause pockets of space allowing them to hit the enemy. If you have similar units or ones that lack the mass to make space it can still work as a flank overload so you put them all on one side and wrap around exposing the flanks etc instead of trying to push straight through if that makes sense.

    • @captainnyet9855
      @captainnyet9855 2 роки тому +56

      this is still mostly true for infantry vs infantry; but not so much if you bring monsters vs infantry; monsters use their mass and splash attacks to penetrate frontlines; dealing la lot of damage to enemy infantryeven when concentrated.
      That being said, flanking will likely still yield better results than just stacking them all into the front of a unit if the enemy has nothing to contest your fanking moves with. If a fight has 2 engaged frontlines of swordsmen and I have 2 free units of swordsmen left; then sending those 2 around, say, the right flank will yield much better resuts than stacking them frontally into one place on the battle line; but sending them evenly spread to support the frontline would yield even worse results.
      In practical PvP engagements it is often not easy to flank the enemy as they will have either their own mobile flanking force (cavalry, ir in WH titles,monsters) or flank guards (usually some anti-large units) in reserve there (and often both); so especially in larger fights it might end up being better to try and achieve a breakthrough than to attack his (defended) flanks.

    • @generaldreagonlps6889
      @generaldreagonlps6889 2 роки тому +3

      It depends a little bit on how you view it I suppose. I do think that three small units for example aren't able to all engage a single unit at the same time. Focus fire doesn't really work for infantry. Effectively it's more likely going to be a little over a single unit. But there is still a fairly significant advantage. So let's say that in a frontal attack both sides can have a maximum CP of 500 that can be engaged at any time, regardless of how many units they stack in that space. In the short term the side with 3 units worth 500 each isn't going to have that much of an advantage. But the side with 1 unit is slowly going to lose their CP while the side with 3 units will be able to keep up that 500 CP performance for much longer because they can simply replace the losses they suffer. And because the side with one unit keeps losing damage output, the casualties on the side with three units isn't going to be that bad.

  • @anonymous1177
    @anonymous1177 2 роки тому +353

    But the tactic you described comes down to "Have more (and better) troops than the enemy" because you literally had 6 units while the enemy had 4. In this case, also flanking is viable. Realistically, any concentration of force means a shorter width and a higher risk of getting flanked.
    Only exception here would be a 1:1 matchup where you let your elite unit fights a low tier unit in the enemy frontline and breaks through.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 2 роки тому +16

      Yee. Obviously you're winning because you have a matched force, except you brought more on top. 1.5x as much army stomps, news at 11.
      This is why infantry that is better at holding, or chaff infantry gets useful. To use Lizardmen, Temple Guard can handle being flanked because you have a smaller front line, while a Skink Cohort definately won't win, but can at least hold for a while as the value you shifted over to say, Kroxigors or Ripperdactyls punches through elsewhere. It's also where cheaper monsters or combat heroes can come in handy, a Bastiladon can pretty handily survive taking on 2, 3 units at once. It'll probably break without support, but it won't die, or even take significant damage.

    • @blacksheepwall79
      @blacksheepwall79 Рік тому +47

      No it doesn't. It just means concentrate your QUALITY in one location. You only have so much to spend. You send weaker speed bump units to tie up his forces while your elites chew through each of them in sequence.

    • @blacksheepwall79
      @blacksheepwall79 Рік тому +9

      And also... flanking is exactly this tactic. Using two units to envelop and overrun one. Imagine using these together to get maximum effect.

    • @80ruta89
      @80ruta89 Рік тому +12

      @@blacksheepwall79 If you concentrate your force on weakest targets your enemy can do the same to you, because the AI doesn't think about it, and most of the time spreads force instead it can work in campaign but I don think it would work so well in multi

    • @blacksheepwall79
      @blacksheepwall79 Рік тому +13

      @@80ruta89 then it's a matter of execution. You can argue against this strategy but you're arguing against Patton, Napoleon, Alexander the Great and Robert E Lee. Because they all used this tactic to great effect...

  • @marcomurci
    @marcomurci 2 роки тому +100

    Thank you Zerkovich for your time and dedication to making educational videos, I always learn something with them, I really appreciate your effort

  • @sassyviking6003
    @sassyviking6003 2 роки тому +21

    The spells part is my favorite tactic as ogres. Having pretty low armor overall you trade way better with a good wyssan's wildform. And the with their high weapon strength (except gnoblars) they hit way harder too. On a great unit like maneaters it is a super efficient force multiplier. Ironfist maneaters with a beast slaughtermaster can kill like 3 stacks of elite cathayans pretty easily

  • @bcatbb2896
    @bcatbb2896 5 місяців тому

    Thank you, this tactic is so useful and simplified
    I watched a lot of guide videos online including play through a and none ever explain battles well or at all

  • @OniGanon
    @OniGanon 2 роки тому +100

    It's good to mix Monsterous Infantry together with a normal infantry unit. But it's not that great to pile normal infantry on top of each other. Rather than having 2 units piled on one, you're better off letting the stronger unit continue to fight while pulling the weaker unit back and sending them to go for a flank or something.

    • @JJoJam
      @JJoJam 2 роки тому +9

      I think enticity uploaded a short consistent with your suggestion. I believe he tested with Swordsmen of Hoeth and regular Spears. The swordsmen routed their opponent way earlier when they fought alone. So yeah, the chaff can be sent ahead just to take the brunt of the initial damage, but your elites are better off fighting solo for the most part.

    • @cagedglobe2139
      @cagedglobe2139 Місяць тому

      @@JJoJamcould you link this short?

    • @JJoJam
      @JJoJam Місяць тому

      @@cagedglobe2139 Sorry I can't even remember. I tried a few different keywords and couldn't find it. Might be quicker to actually test it yourself at this point. 😆

  • @Rich-in6ds
    @Rich-in6ds 2 роки тому +51

    This a useful tactic in WH3 especially since so many of the maps (settlements, sieges, survival battles) are designed around choke points. Going wide is less of a viable tactic compared to WH2 and monsterous infantry are a bit less useless now as they’re useful for reinforcing infantry.

  • @AmazonMia
    @AmazonMia Рік тому

    you rock!!! Thank you so much for all your master classes! Finally started to win battles without stressing too much or being lost.

  • @joelmartindalmas328
    @joelmartindalmas328 2 роки тому

    As always, such a good video! Thanks and nice work, Zerkovich!

  • @RoccaFelipe
    @RoccaFelipe 2 роки тому +2

    Love this videos, thanks to your hard work I learn so much about this game,

  • @lordicebox9632
    @lordicebox9632 2 роки тому +1

    Your videos helped me so much in increasing my tw skill, thank you so much

  • @RobertWF42
    @RobertWF42 2 роки тому +11

    Another tactic that might work if you don't have reserves is stretch out 2 front line units, sacrificing a few ranks, to cover the frontage of 3 enemy units. Then stack the freed up unit on one of your flank units. Your front line units should be able to hold on long enough (since only the first few ranks are fighting initially, anyways) for your double strength flank attack to cave in the enemy line.
    In Shogun Total War an army of stacked spear or pike units, backed up by gunpowder and bow units, nearly always defeats anything the AI can throw against me.

  • @mystoYT
    @mystoYT 2 роки тому +1

    i hope to see more tactics videos from u ! u explain it perfectly and it helps me a lot thanks!

  • @CrazyMegaOmega
    @CrazyMegaOmega 2 роки тому +82

    Since ranged has been so overtuned in tw warhammer I never focus on any melee tactics like this, to the point where I have no excitement to play melee factions like demons. Im glad this video pointed out there are interesting things to do without having a spam of bows and arty.

    • @aliserkansar335
      @aliserkansar335 2 роки тому +16

      In warhammer 3, melee units are quiet viable, if you know what you are doing. They are even better than ranged infantry imo. For example, I prefer forsakens over pink horrors.

    • @lamezorlord
      @lamezorlord 2 роки тому +16

      @@aliserkansar335 I don't really agree there, I'm afraid. Range still absolutely shits on melee. Easiest to see it is playing as or against kislev. Their armies are incredibly destructive... till they run out of ammo. They will punch WAAAY above their weight despite having relatively small unit sizes and being hybrid melee/range fighters. The moment their ammo runs dry or they are all engaged though, it becomes either a slaughter (uneven stats) or a slow melee slog (even stats). The way WH is tuned, and honestly has always been tuned, is that ranged units and artillery will absolutely dominate the battle. Monstrous cav and monsters have huge utility, but melee front lines are largely there to give time for the "good" units to do the work.

    • @JJoJam
      @JJoJam 2 роки тому +1

      @@lamezorlord Mostly agree on the points about ranged. It's been my experience that frontline melee in wh is really more for buying time, as far as campaign is concerned. It's a totally different game in mp though, given the army building restrictions.
      On another note, don't forget to consider that fast melee units (i.e. wolf rats/doggos/chariots/cav/flyers) can play a valuable damage mitigation role. "Good" units only do damage when they're not getting chomped.

    • @lamezorlord
      @lamezorlord 2 роки тому +6

      @@JJoJam I don't play too much multiplayer because I find part of the fun the strategy involved in empire building. Just that TW has become progressively worse at this aspect. And yeah, melee units aren't literally garbage, but I'd never really build an army around the melee. Even melee only factions have "good" units to do the hard work while most of what would be seen as a front line is there to bog the enemy down. Undead are a good example. Zombies are literally the worst melee unit in the game, except they are a fantastic unit for utility and hard countering ranged. Just that, you are relying in cav or monsters or magic.
      Otherwise though, I'd actually say playing singleplayer is made substantially better with mods that cap player and ai units. I've tried various types ranging from all factions having unit caps a-la tomb kings, cost based army cap mechanics with a max army score that can be pushed over the threshold for huge debuffs and tabletop style limits. All forms improve the general formula, because in the end, battles feel a lot more satisfying when you have to think and employ key units effectively, rather than just throw doomstacks at the enemy.

    • @JJoJam
      @JJoJam 2 роки тому +1

      @@lamezorlord I've only ever watched multiplayer coz I'm fairly casual.
      Good point with undead. It's even somewhat similar with greenskins. As hard as Da Boyz hit, you need your cav and a helping hand from Gork. Or foot?
      I do like my unit caps too. Sfo was great over the years. Plus, theme is important to my experience too. I just feel bad for spearmen sometimes. They try hard. They really, truly do. 😔

  • @totalwar-hamster4518
    @totalwar-hamster4518 2 роки тому

    Great vid. The slaanesh combo of charmed, poison and soporific is very underated and really does the job

  • @GLNightmare
    @GLNightmare 2 роки тому

    Always love to hear your „oh Scheiße!“. Thanks for your tactics videos. I really like them :)

  • @DouglasHollingsworth1
    @DouglasHollingsworth1 Рік тому

    Love these tactics videos so much - could watch vids like this all day

  • @simpleman3898
    @simpleman3898 Рік тому

    Thank you so much! Thanks to your videos I can enjoy the game, I really was a noob in the beginning. I know now it's not starcraft 2, it's slower paced more like chess, making sure your pieces are in the right place.
    Your videos saved me lol 😊

  • @gex6692
    @gex6692 11 місяців тому +28

    Bro whenever he says cp 💀

  • @Geshmaal
    @Geshmaal 2 роки тому +7

    I find the Ogres do this particularly well. I tend to put my army in a column, they can just pull through an enemy front line and start running amok in the ranged units. You then end up dispersing the column to envelop the enemy flanking units.

    • @mcsmash4905
      @mcsmash4905 Рік тому

      good old napoleonic style attack collumn

  • @benet8426
    @benet8426 2 роки тому +4

    The fastest overloads are done in warhammer 2 with wood elves. lord on horse with helm of discord, overcast the withering with spellcaster on horse, 2x wild riders. Charge through one unit and have a front line of blade dancers follow. very hard to time though and weak to artillery or high tier ranged. Won't give a high win rate but fun to do.

  • @TwoFistsOneHalleluja
    @TwoFistsOneHalleluja Рік тому +11

    Playing Vlad and Isabella, you can have 3 to 5 Vargheists at turn 3 and use concentration of force right away. Since they can fly, the Vargheists are perfect to fly over the enemy line and hit a weak spot from above or behind all at the same time. Five Vargheists regiments smashing into an infantry regiment from above has an awesome effect on leadership. Being able to do that in the very early game is priceless.

    • @Th3M4k40n
      @Th3M4k40n Рік тому +1

      It is incredibly fun! Vargheists flying in and smashing everything brings such joy

    • @robertmunroe9635
      @robertmunroe9635 Рік тому +1

      Late game = zombie stacks and winds of death

  • @cyberdwarf-ng1gf
    @cyberdwarf-ng1gf 2 роки тому +1

    thank you, this was very informative

  • @xanatos1919
    @xanatos1919 2 роки тому

    These are the kind of vids i really love to watch

  • @gouda472
    @gouda472 Рік тому +10

    Guys I'm concerned about how much CP this man has

  • @jasonhemphill8525
    @jasonhemphill8525 2 роки тому

    Always love your stuff Zerk

  • @Klick2021
    @Klick2021 Рік тому

    I Love the "ohhh Scheise" Moment. Thanks for your tactic videos.

  • @Siisjoonperkele
    @Siisjoonperkele Рік тому

    Thank you for these videos! Saved me a ton of time watching these rather than learn through trial and error

  • @olegdmitriev2810
    @olegdmitriev2810 Рік тому

    I really like this force concentration when fielding flanking cavalry. I often concentrate all of my cav on one flank while having the other flank covered by an anti large unit. This helps me overwhelm whoever my cavalry is fighting on the flank and lets me run hammer and anvil on the main line

  • @sejuanis
    @sejuanis 2 роки тому +14

    I disagree that the main strategy against concentraiting force is to it yourself. it certainly is the easiest, but I'd say the main strategies are: 1. having a cost effective tanky unit of yours take the brunt of the assault. As you will continuously outclass elsewhere it is fine if it trades poorly. 2. focusing aoe attacks in that are (mentioned in the video, but more as a side note)
    His first example shows well how that can works as his opponent had a tanky unit and then his hero oppose his rush. If he had won the rest of the front line faster or had some aoe he should have won the battle.

  • @gavinadams4572
    @gavinadams4572 2 роки тому +5

    I usually concentrate force on one flank and work my way down the line like a domino effect.

  • @RoyalPhoenix2015
    @RoyalPhoenix2015 2 роки тому +39

    Video suggestion, reactive vs proactive play...when should you bank on your advantages vs trying to counter enemy strength. Like should I throw the Minotaur at the week infinity to try and break them, VS sending them at enemy elite to cut them down first

    • @edwardfontaine7108
      @edwardfontaine7108 2 роки тому +5

      Getting Rid of your opponents offensive threats should take priority. Minotaur can churn through low tier infantry pretty easily so I would focus the elites first. They are the biggest offensive threat and I believe they will have a bigger impact on army losses and morale resulting in the fight ending sooner.

    • @lerui2820
      @lerui2820 2 роки тому +1

      @@edwardfontaine7108 if a minotaur can break the line in no time while their elite will take a few more seconds to win against your regular infantry, then breaking the line first is definitely a priority. Sure the elite will kill your guys, but by that time theyll face the minotaur and the rest of your army.

    • @JJoJam
      @JJoJam 2 роки тому +1

      @@edwardfontaine7108 I believe this is the general theory with mp as well. As you say, bigger impact on army losses. Basically, if the balance of power represents each army's hp bar, you're doing greater damage when you tear apart elite units first.

    • @JJoJam
      @JJoJam 2 роки тому +2

      Would it be accurate to phrase your suggestion as making plays vs counter-playing? I don't believe i've seen it in an explanation video.
      However i've seen moves in mp where one side, typically the one with faster units or more artillery, essentially gets to choose their targets. i.e. They're proactively choosing/prioritizing which units to tear apart first.

    • @demon3203
      @demon3203 Рік тому +2

      If fighting against the AI you always focus weaker units, because causing army losses is your best way to victory. If fighting against players then its a near impossible question to answer as there are so many factors involved. Using your example let me expand on the questions that are all involved. That elite enemy, is it strong vs minotaur? Do you have other units better fit to fight that elite? Is that weak infantry good against your other units or is locking up important units of yours? Is the weak infantry acting as a guard for something you want to get to. Do the enemy out number you? I'm sure there is even more questions to ask, but that just the first few that come to mind. So for PVP that is extremely case by case.

  • @qaramba
    @qaramba Рік тому

    Very helpful, Thx!

  • @mikitazhylinski5526
    @mikitazhylinski5526 2 роки тому +81

    From complex encirclement, cavalry maneuvers, artillery hold tactics to "take 5 units and click on a single enemy unit." Nice job, CA!

    • @otumanienie
      @otumanienie 2 роки тому +16

      Got the same feeling. In reality you would crush your own infantry with cavalry lol
      Even tabletop warhammer has these base sizes (meaning base under your model) to prevent amassing units where you general on a dragon stands;)

    • @mcsmash4905
      @mcsmash4905 Рік тому

      well i mean crushing the enemy center was a often used tactic in warfare the whole point being to just overwhelm the poor bastards (im looking at you attack collumn) and then roll up the flanks from there , you can use shock or just heavy infantry but if you are feeling particulary violent you can use shock cavalry (their whole point)

    • @BartMK
      @BartMK Рік тому +8

      @@mcsmash4905 yeah but you’ld do this with elite troops or whatever. Not just putting 50% of ur army in one spot

    • @mcsmash4905
      @mcsmash4905 Рік тому +1

      @@BartMK you would do this with what you had on hand , attack collumns would be lead by elites followed by the regualr peasantry and you need alot if not most of your army to succeed in this cause the whole point as i said is to overwhelm them , how that translates into total war is another topic

    • @BartMK
      @BartMK Рік тому +6

      ​@@mcsmash4905 It translates like shit in the new total wars :)
      In rome I could hold 4 units with elite troops cus the fighting is between the first 2 lines and my troops just kill 4 or 5 for 1 of them.
      In new total wars you stack 4 units of peasants and somehow the elite troops just autolose cus "cp" xD

  • @l3esme568
    @l3esme568 3 місяці тому

    this is actually really handy to know I usally never stack units and go for big flanks or other maneuvers but this coould really help me with some factions I tend not to play

  • @Skimmerlit
    @Skimmerlit 2 роки тому +36

    I’ve played over one thousand hours of 2 and never thought to use force concentration instead of standard flanking. Jesus. Thank you.

    • @dariusgreysun
      @dariusgreysun 2 роки тому +6

      I'm embarrassed to admit the same oversight.

    • @JJoJam
      @JJoJam 2 роки тому +2

      hhhhmmmm... I gravitated to pushing into and through units the moment I realized that monsters were big and chunky. Am I just really..................
      PUSHY? 😎
      Good evening, nerds.😁

    • @trazyntheinfinite9895
      @trazyntheinfinite9895 2 роки тому +4

      Its amazing how basic principles can be sold as profound insight. Over, and over, and over again.

    • @mcsmash4905
      @mcsmash4905 Рік тому +2

      its my go to tactic cause the ai can actually react pretty well to it (im trying to have actual battles rathert than turkey shoots)

    • @trazyntheinfinite9895
      @trazyntheinfinite9895 Рік тому +1

      @@mcsmash4905 its what he says, disregarding the fact that getting your enemy into a position so it turns into a turkeyshoot in your favor is the pinnacle and holy grail of battleplanning.

  • @regulusm1518
    @regulusm1518 2 роки тому

    Great content, thanks 👍

  • @itsnotbloodborne1237
    @itsnotbloodborne1237 Місяць тому

    so cool! ty for this

  • @UCeagle79
    @UCeagle79 2 роки тому +3

    You should do a video on how to use lord/hero/item abilities how they work and how to use them in battle.

  • @dragonjo7550
    @dragonjo7550 Рік тому

    as a skaven player i often use this kind of tactic. the enemies first charge is enough to smash through a normal line, so you stack units to be able to provide a stable line and then shift units to be able to provide the force needed to make holes in the enemies lines. concentrated backline fire is necessary as well so i can quickly stop my cowardly units from breaking as well

  • @kaliebjones4761
    @kaliebjones4761 Рік тому +2

    I wonder how many players you’ve tricked into grouping for a pit of shades ☠️

  • @amnesiai
    @amnesiai Рік тому +1

    I just started playing W3 and I've noticed that I need the battle speed in slow motion other wise I get overwhelmed with everything going on then freak out and lose. Thanks for all your guides!

  • @alex_zetsu
    @alex_zetsu 2 роки тому +1

    So a few things I'm wondering. If you trying to send your own units -through_ your frontline instead of around it to gang up on a unit, do you still get your charge bonus or the fact that they bump into friendly models and slow down negate it? They're still in the charge animation most of the time when you do this. Another is the idea of concentration at all. So say I have 7 melee infantry fighting 7 melee infantry and I have 3 giants. Does it make sense to shove those 3 giants into the same melee fight, or spread them out? It doesn't have to be giants, you can think of other races who have a high damage melee monster. The implication of the concentration of force idea is to get the faster and stronger enemies, so you just need the minimum amount to tie the enemy down without your own units routing and then have everyone else dogpile an enemy unit. But this was never tested against equally spreading out the reserves in the video. Also isn't the second example not really a concentration of force but just a regular flanking move?

  • @palasta
    @palasta Рік тому +3

    The roman legions at the battle of cannae disagree.

  • @vadersfist1775
    @vadersfist1775 Місяць тому

    What‘s also quite nice if you play a faction with flying cavalry is attacking them head on with your melee units, flying the cavalry over and landing them behind their lines. Then you can just flank their whole army and use the shock effect. It‘s more of a hammer and anvil tactic, but it works with force concentration too, where you charge at specific spots in the enemy line and free up some of your front line units to overpower them. Works very well for me with Cathay especially

  • @dillonschroeder985
    @dillonschroeder985 2 роки тому

    Nice, this tactic I really only used as LM but I should try it with other factions.

  • @laserprawn
    @laserprawn Рік тому +10

    It's not an ancient tactic--in reality (and in Rome 2), the front line can only contain so many people. Packing more people in simply makes them stand behind the rest. This was how this tactic was used--when the men in front are dead, more can pile in from behind--but your enemy doesn't have any more men there. But in Warhammer, several units can magically occupy the same position and attack together.

    • @dmar4194
      @dmar4194 Рік тому +1

      It is actually a very ancient tactic and very common in phalanx warfare.

    • @laserprawn
      @laserprawn Рік тому +2

      @@dmar4194 Unless more than one man can occupy the same two meters of space, no it is not. What they would do is increase the rank of a unit in the phalanx--so when the men in the front died, the men in the back would take their place: if you had a unit with more ranks than your opponent, then you could break through that space in the line. This is the tactic you are thinking of. The tactic here is merely putting three units into the same space at the same time--the problem, of course, is that space does not work this way.

    • @dmar4194
      @dmar4194 Рік тому +1

      @@laserprawn that doesn't apply to phalanxes, whose offensive power is augmented both by the number of spears brought forward and the strength of the human wave pushing against the enemy, both qualities increased by having deeper ranks hence why it was common for ancient Greeks to add men behind a line they wanted to break, such as the battle Leuctra

  • @damianbadowski2389
    @damianbadowski2389 2 роки тому

    Great vid glorious beardman

  • @tipoftheiceberg7034
    @tipoftheiceberg7034 Рік тому

    This is gonna help me so much in Warhammer 2 and in a few months when I repurchase Warhammer 3 I'm gonna have a good time I reckon

  • @schnitzel-imperator
    @schnitzel-imperator Рік тому

    thank you for making me laugh at 11:33 completely unexpected, nice one! :D

  • @DRAEK05
    @DRAEK05 Рік тому +5

    You don't actually have to engage the ball of death . start retreating that army causing them to chase. If Ball of Death decides to move to another group - you can flank the ball of death with your army fake retreating and start picking them off as they spread apart. Giving more time for your other lines to finish off combat to help. Its a risky game and you need some long range to pull it off effectively

  • @therealdoomsage
    @therealdoomsage 2 роки тому +3

    Zerk: "...speed.. ..is everything!"
    Dawi, but actually it's the nameless one: "Updated my grudges."
    Jeremy Clarkson: *oversteer and shouting*

    • @solareclipse9379
      @solareclipse9379 2 роки тому +1

      Rathamy Sparkson*: Yes-yes, more speed-kills.

  • @etherdeef4303
    @etherdeef4303 Рік тому +2

    I think another good way to deal with force concentration is skirmish units, the longer the big force takes to squish your units the longer you have to wittle down their big blob

  • @Deltium5683
    @Deltium5683 2 роки тому +1

    helpful, thanks

  • @exurgemars
    @exurgemars Рік тому +3

    Hello there! I've been playing strategy games for a while, but have always been afraid of hopping on to multiplayer battles as I'm not very confident about my tactics I developed during the single player gameplay holding up in multiplayer. Seeing your videos, however, a lot of it boils down to the basics I already use. Hammer and anvil, force concentration, flanking with handgunner troops, and sometimes all in conjunction. AI isn't that bad a teacher, I guess.

  • @dustinmuller4886
    @dustinmuller4886 2 роки тому

    thanks man, you rock :)

  • @littlesisterlover9105
    @littlesisterlover9105 Рік тому +20

    I always *want* to do things like this in Total War games. It makes battles sound way more interesting and like a lot of fun.
    Then I actually load into a battle, my units are slow to respond, they get stuck on each other or stuck on bits of terrain, and I figure I'm screwed because I'm completely out of formation. I look across the battlefield, and find that the AI is just shuffling back and forth between two points because their pathfinding is even worse, and I remember that this is why I autoresolve.

    • @ekothesilent9456
      @ekothesilent9456 Місяць тому

      Or you realize 2 units of stationary handgunners completely outclass the most advanced infantry maneuvers you could possibly think of. Ranged units are so overtuned that they completely invalidate any form of maneuver or tactics, turning every battle into “just stand here and let them walk into your arrows and cannons.

  • @daltonsmith4823
    @daltonsmith4823 Рік тому

    I liked to form a solid shield wall of dwarves in the corner and have seige and bolt throwers pick of any range. Then shif fire to tue front line while keeping an eye out for any recovering range units.

  • @HeWhoLaugths
    @HeWhoLaugths 2 роки тому +3

    Shows the importance of reserves to counter this

  • @sllovian7121
    @sllovian7121 Рік тому

    Awesome vid

  • @Marniwheeler
    @Marniwheeler Рік тому

    Thanks, simple, but looks fun still. I am doing a nice big mortal empires campaign at the moment, that I just started. Wanted some battle tips.

  • @enjoythestruggle
    @enjoythestruggle 2 роки тому

    This is the most detailed version I've seen of 'just blob'.

  • @maxweed4158
    @maxweed4158 23 дні тому +2

    when bro said CP i got scared af for a min there

  • @darthrevan4933
    @darthrevan4933 Рік тому

    Used to do something similar to this in empire having a pare of grenadines rush one unit thrown grenades at the weakest point and then rush into the hole to shoot down the length of the enemy line

  • @cpolisci
    @cpolisci 2 роки тому

    Thanks!

  • @FellowsOfAlliance
    @FellowsOfAlliance Рік тому

    Greetings from Germany, i love your Videos and your "oh Scheiße" at 11:34 ;-)

  • @zoltanmakra1818
    @zoltanmakra1818 10 місяців тому

    I like your idea, cram elf things into tiny area, yes yes!

  • @taylorpayne1993
    @taylorpayne1993 9 місяців тому

    Incredible content

  • @nosywendigo592
    @nosywendigo592 5 місяців тому

    Terrain plays an important role in the battles. Use higher ground and you will make the enemy units *suffer* vigor. When they suffer vigor, it does not matter if both units of opposing sides have the same CP, same stats. The tired unit will rout quicker and easily. A strong charge from the higher grounded unit will push back any unit seeking to rush uphill.
    I use terrain to my advantage and normally, I usually have a mixture of units. However, I usually do the 4-4-4 formation and allow the unique units to take different positions whether it is on the sides, behind, hiding in a tree, or biding their time over the crest of a hill. Combining horse riders with the army helps too. When they break through the front lines of the enemy troops, it's far easier to scale back and attack the back of enemy units banging on the frontlines.

  • @anan007as
    @anan007as 2 роки тому

    Damn this OH SCHEIßE really got me xd
    I love your tactics videos btw :) always learning something new even after 1.500+ hours in total war

  • @Marinealver
    @Marinealver Рік тому

    I like the line roll-up tactic

  • @suiker1421
    @suiker1421 Рік тому

    In throne of brit. I always have 4 units of hascarls 2 of berserkers. The berserkers reinforce the weak points and i concentrate those huscarls on the edges. Work from one point to the other. Sometimes i work from both edge to the middle. Those saxons run for the hills within minutes.
    When i attack i break through the middle with berserkers and normal sword/axe infa. Then i work to the edges.

  • @impostor101
    @impostor101 Рік тому

    Seing him explaing bits by bits and detail by detail on how to used a better strategy makes me wanna excite more and play the dayem game again and again 😅😅

  • @Sakharee
    @Sakharee 5 місяців тому

    I wastn aware that is even possible... I thought they'd block eachother so its better to spread... Got to try this out!

  • @RedPandaGod01
    @RedPandaGod01 2 роки тому

    I find clan molder is very good at force concentration with wolf rats, with a few front line fodder units to distract them, then use a ton a wolf rats to concentrate on single units one by one, ussuly flanking them with wolfrat's speed, doing so can destroy the moral of a unit in seconds, and once broken wolf rats are extremely good at spreading broken units in seconds, ussuly I will just pick off the most isolated targets keeping my wolf rats from being pined as I shread them one by one, often just starting at one end flanking them then workings my way across 1 by 1, additionally they are fast enough to chase down and kill cav and other hounds in a hoard, and are good vs broken trolls who tend to break easy when faced with antilarge, just send some skaven slaves with spears to tie them down as we deal with their forces and once the trolls break the wolfrats delete them, meanwhile wolfrats are also good at taking out back lines

  • @michaelrushton2379
    @michaelrushton2379 9 місяців тому +3

    Is nobody gonna mention how he chose to name it CP combat potential

    • @Zerkovich
      @Zerkovich  9 місяців тому +2

      That's what the devs call it.😬

  • @richbattaglia5350
    @richbattaglia5350 Рік тому

    In spirit a mini-blitzkrieg or defeat in detail.
    A useful tool.

  • @Jharug87
    @Jharug87 Рік тому

    i mean... i LOVE facing these blobs... perfect for my comets and vortex spells thank you very much. plz do go on ;p but seriously as you mentioned that is one of the obvious counters. Everything got it counters i suppose. Magic in general loves these big blobbs both ways, buff spells is a thing after all

  • @minimalphilia
    @minimalphilia Рік тому

    Man, I am happy that I can say say that I do this. I still won't touch battle difficulty above normal, but I do this.

  • @Doleoh
    @Doleoh Рік тому

    Does the shape of the formation have an effect on concentration of force? Is a thin formation more concentrated, or not appling their force efficently?

  • @Upolaf
    @Upolaf Рік тому

    To sum up, make a line with your line infantry.
    Then charge with your charge unit.
    Thanks for the tip.

    • @mcsmash4905
      @mcsmash4905 Рік тому

      Even better charge into the front as thats how shock units were used , them dying or being mauled comes with the territory

  • @bloodmareelitesofficel1448
    @bloodmareelitesofficel1448 Рік тому

    Heh i use a mixure of french imperial and soviet tactics. So far they had a realy GOOD effect. I use 2-2 unites of cavalry on the flanks and high dmg infantry to break center and forced them into a encirclement

  • @Huczek141
    @Huczek141 2 роки тому +4

    thats not blobbing thats concentration of force

  • @ColBuzzkill
    @ColBuzzkill Рік тому

    How do you get the camera to have inertia even after you stop pressing the key to move it? I like that but can't find out how to make the camera do that, but every youtube video I see has that.

  • @dayyumm1559
    @dayyumm1559 Рік тому

    4:30 Minotaur doesn’t know which was is up 😂 smacking his own dude

  • @AngryTheNikname
    @AngryTheNikname 2 роки тому +1

    when a ball of death is incoming maybe a bit of magic and penetrating Bullets help a lot ;) I will love when the Dwars from Warhammer 1 fight, with a fully unlocked Army against the new Factions.

  • @EpicMiskeks
    @EpicMiskeks Рік тому

    this 'Oh Scheiße' at the end xD

  • @awoken8infinite
    @awoken8infinite Рік тому

    Great stuff. Been a while since I played total warhammer, but just got the 2nd one in the steam sales, so looking to get back into it. I was going to pick up the 3rd one on payday, but my mate reckons i won't like the campaign due to "portals"? he said it's just like the chaos invasion from the first one, but even more annoying. Do these portals ruin the campaign?

  • @apotheases
    @apotheases 9 днів тому

    This is probably the better use of CP here on youtube.

  • @FrozzenK
    @FrozzenK 2 роки тому +1

    Quick question though if you're stacking like 5 units behind each other wouldn't your own units start getting in the way of each other? As 2 bodies can't occupy the same space and as much as the first unit can still make room for more coming from behind I'd imagine there is a limit, no?

    • @edwardfontaine7108
      @edwardfontaine7108 2 роки тому

      There probably is a point where this sort of strategy can have diminishing returns. Keep in mind the goal is to smash a hole into your opponents line and push through to begin flanking so the initial push should be somewhat decisive.

  • @SmokierRook
    @SmokierRook Рік тому

    I think the best counter to this strategy are void or wind spells, yea you sacrifice that one frontline unite but destroy all the enemy army’s killing power, unless it’s single entity unit

  • @AggelosFeanor
    @AggelosFeanor 28 днів тому

    Good old "Hammer and Anvil" never loses used by Alexander

  • @prometheus3598
    @prometheus3598 3 місяці тому

    The graphic is awesome.
    Did you use any mod for the graphic or just set the graphic setting to ultra?