I'm an easy 1,000 hours into total war games collectively and still manage to consistently turn close victories into valiant defeats so this video was very much needed, thank you
Don’t beat yourself up for it if it’s in Warhammer. Warhammer auto resolve has to be worst thing I’ve ever seen. I once won an auto resolve with empire halberdiers against like a full doomstack of chaos with no losses. Historical total war is a bit more correct in the autoresolve cause the unit stats do not go as wildly high as in Warhammer. Even there it can make big mistakes though. In other words. Good chance it’s not you
@@ArvelDreth autoresolve is saying it’d be a close victory. He’s saying he loses to autoresolve victories when he manually fights them. I pointed out autoresolve is pretty bad and will show you victories where it’s actually impossible to manually win
1. If you have weak but fast units you can use them to chase down enemy units that break from combat so they don't return. 2. Some ranged units need more line of sight then others, all with guns, so leave them on high ground or move the infantry to their side, forming like a checkerboard. 3. Check ranged units melee attack and defense, some can defend themselves really well but you may need to toggle melee on to allow them to do that. 4. Ranged units auto skirmish, meaning they will run away when the enemy gets too close, this can be very annoying, as they need to reposition, take aim and maybe fire... takes a while, in a chaotic battlefield where the enemy maneuvers close, so remember that it can be turned off. 5. infantry can brace against being charged, so if they don't have good charge bonus then it's better to have them hold position and let the enemy charge in. This negates much of the charge damage and may be devastating to cav, if you use spear troops. 6. Anti large is actually really effective against large stuff. Anti infantry is really effective against infantry. Make sure you give the right targets to the right troops. 7. PAUSE THE GAME! It's okay to slow down and think for a bit. This game is kinda hard to keep track off so make sure you pace yourself and not just play on max speed. 8. Attacking from above is always better then attacking from bellow. At the same time choke points on the map are there for you to take advantage off. 9. Cavalry is not there to be sent in and forgotten. Make sure to send them away to make a new charge after a few seconds. 10. Big units are easier to hit with ranged attacks then small, shocking I know. But you can dodge and weave to avoid most. Having happy feet makes you live longer. ;D 11. There are many armies in the game that do not like auto resolve, like Skaven and Helman Ghorsts zombie only army... for example. You do well to actually play these out. In fact most fights that state you will loose will actually be a winnable fight. 12. Flying ranged units and spellcasters are the most broken shit. You can cheese the enemy so much with them. Make sure to try it out :D 13. Remember that friendly fire is a thing. Take care with your magic and ranged units, especially artillery and guns. Unless you are Skaven, just shoot through-through and kill-kill! 14. Units that are bigger can mix well with units that are smaller. For example ork bois and ork big'uns can share a line just fine. 15. Bigger units have more mass and can wade through the battlefield so if you need to have something move to deal with a problem, make sure to make use of them. Think that's enough for now :D GL!
One of my most recent battles involved getting as many Skaven units into one spot to fight in melee against infantry Lizardmen units to then send a Doomrocket over them. It was effective and 100% true to the Skaven experience!
Another fun tip, if your lord is a power house *cough* Skarbrand *cough* and can survive combat for a bit, do some army set up prior and then just run them right in the middle. Get the enemy army all balled around and then collapse on them. Works very well for melee focused fations.
I know people who've played Total War for 20 years and still send all the infantry in one blob, like they are playing Star Craft... And then wonder why they have tons of losses in what looked like an easy battle.
@@Stinker4583 Only tactic you need to know is how to form a Box in the corner of the map. The AI almost never uses magic. So its almost fool proof where you can just sit there
@@Canadian_Zac AI is much better with magic in wh3. Archaon has some particularly good AI for spellcasting, I've noticed. Corner camping is still a tried and true strat, but unless you are VC, your units should be fairly spread out while doing so, especially if you are fighting AI with a wizard.
@@ethanwilliams1880 I'm playing in 3 Most I've seen is 2 Vortex Spells from Vilitch while I was embedded within a narrow path to fight off his double army.
@@smoqueed44say what you will the very hard ai can react to 5 situations across the battlefield instantly. Pausing once in a while is perfectly reasonable. Especially in city sieges to much going on and I have 2500 hours lol. I do agree that over using it ruins the fun tho been there done that.
the "kill the lord" advice is exceptionally helpful against Undead since without a leader to bind them together they typically start to crumble immediately
Something that doesn’t get said enough. Keep track of all your units. There are 20 so it is tough, but suddenly realizing you’ve had a stagnant unit or a unit that was chasing a broken unit away when they could have been real useful is always an annoying bummer.
That’s always my biggest concern in terms of unit management. In every battle I usually have 3 pieces working together doing various tasks and I can only pay attention to one. Usually end up having a few units with a completed objective and not doing anything while I manage something else.
300+ hours into the game and I still constantly realize that unit I sent to chase down someone routing or hide somewhere for an ambush/flank has now been sitting around the entire battle.
A good way of working yourself into the habit of flanking whenever possible is play a bit of Vlad or Isabella, you can get decent cav very early, rush the tech that gives armor to fell bats, murder every range unit and artillery with bats and you can lean back and watch as they along with cav eat everything from behind while skeleton trash and grave guard hold the line
My brain still reverts to Rome 1 tactics and automatically tries to find a bridge my spearmen can hold. This makes playing as any race without spears a challenge.
I actually used cavalry and lord bodyguards t9 make charges an retreat usually half the enemy army would be gone tougether with the halve the cavalry units
There’s a tactic I love using with the Empire and Cathay and (I know there’s a real strategic name for it) I call it the checkerboard, where I have my infantry in the front row with spaces between them and I put my gunners in those spaces slightly behind. This causes the enemy infantry to clash with mine while leaving space for the gunners to shoot at the enemy infantry.
This should be a tagged comment.....I'll add....pit your ranged units in square formations so they can pivot any direction without snagging on other units much faster. Checkerboard all your melee and ranged units.....the tactic for the front line works the same for your ranged units if they get Into your backline
Re Flanking: 1 time I will almost blob units is when I have a choke point. I like to swap out my front line when they tired. 2nd unit piles in so the first unit can fall back, and rest. The fatigue penalties are no joke.
There are a lot of advantages to blobing, actually. Sharing the damage, leadership bonuses, easy flank protection. Factions with lots of aoe buffs/healing benefit from blobs especially greatly.
Deathmaster was such a fun playthrough. Give him a second assassin as backup and you can snipe heros in the first minute of the battle. Also i'm embarrassed how long it took me to realize I could use forests as cover when using a melee heavy army against a ranged heavy army. There was a lot of fights against high elves I only won because half their arrows got stuck in the trees.
-A few specific yet helpful tactics, if you are playing as beastman, be sure to have war hounds in your army, then hide your entire army in a forest and have the enemy chase the war hounds, do this for battles where you win if time runs out. So beastman or wood elves. This may seem like a no shizzle tactic but trust me, its a tactic that has saved my army several times against some nasty army composition such as demigryph riders. -Forests, Forests can be great to hide your forces but not so much for anything that is mounted or bigger because they will have very poor performance among the trees so if you can, fight the nastiest of cavs in forests. -Warhounds, they may not seem great in head on combat but instead of head on combat, use them to chase down routing regiments, use them to chase down arty crews, use them to chase down low end dedicated archers.
I watched all your available vids when I started playing a couple years ago. When im watching your new content It feels just like the good old days :) love your work bro
I didn’t compare them all but for now I would say is skarbrand or something like that, khorn mono lord, a lot of damage and heavy armored. A good competitive with Nkari, also a lot of damage, but not so many armor stats which makes him loose 1v1 to khorn lord. I playing slaanesh rn and I always use him as misleading for elves archers and when demonets come for archers Nkari will go strait to enemy lord to take him down. Works every time, at least If this lord on the ground.
The problem becomes comparing them between builds and equipment. With the right items you can make any lord pretty formidable. That said some lords are just better at 1v1ing each other. Eg Gelt will lose in melee with Skarbrand but Gelt can also nuke infantry blobs with spells - which Skarbrand can't do.
Literally the very first minute of this video: "Damn, did Zerk watch me try to play Total War for the first time yesterday?!" Love your content; you're part of the reason I decided to give Total War a try!
Just starting out. Happy to see I was already using all these. Didn't know about the tier marker, I was judging by name. "Pathetic Rabble" is gonna be less valuable than "Veteran Paladins."
Something I need to know. I've played Total Warhammer for hundreds of hours and have never been clear on this. Do your units have to actually be playing an attack animation to do damage? If so, then the actual biggest basic tip for new players would be "separate your units rather than just drag them out". Something I always struggle with is my frontline devolving into a tarpit of units stuck on eachother. I suspect this is causing none of my units to actually attack. Dragging out every unit individually and having the separated so they can't merge in combat would be a huge performance boost if thats the case, and its something a new player would not think to do.
Yes, your unit have to actually do the attack animation. A fairly common mistake which Zerkovich kinda mentioned here is that if you use square formations for your melee, only the frontline will actually do dmg to the enemy, the rest will just stand there and wait for something to be in attack range. Square stacked up formation = doing dmg slow, but holds the line well. Drag them out in a thin formation = more units are in combat with the enemy and do their animations, but will get also take dmg faster.
@@konsmiddel Thanks. I've suspected it to be the case but was never certain. In that case, definitely the biggest newbie tip would be to manually separate your units so that theres room between them, and to never "right click to attack" with multiple units targeting one enemy, because doing so makes them all merge into a tarpit and they're now basically stuck for the rest of the battle. I've noticed thats something Zerk is doing, when he shows his army its really spread out, but he never actually says to do it, which you'd think would be the first thing you'd say.
While holding the right mouse button you can give them along formation for moving faster and just befor the attack make a line for more damage. Just dont make the line to thing or the enemy can break through too easy.
I play TW since the first Shogun, I play Warhammer since I was 13 and I'm now 38, I know almost every tactic but still watching wishing to learn something new.
Something else to remember about ranged units. Sometimes its better to target enemies that are to clustered up rather than the high value unit especially with explosive siege weapons. Why aim for that single high value unit when you can aim at one of those 3 units that are intermingled and potentially do massive damage to all of them with a single shot.
I am not a noob, just trash. Bonus to flanking also include losing the flank secure morale bonus +5, a negative of anywhere up to -16 for a rear charge and a melee defence negative of 30-60%, it's why things like dwarves or elves seem unbreakable, gotta stab em in the arse.
I can proudly claim the role of "noobiest of the noob noob player" because even after all these years playing total war I still somehow manage to blob more or less everything together xD
Everyone: I will learn some new tactics so that i can play well in campaign hard to legendary difficulty Me with 2000 hours: Haha, auto battle go brr brr
Do you guys have any tips on how to command flanking? Shift+Drag Right Click drawing a curve for the cavalry or any unit makes them very sluggish and move weird.. Their charge wont be as effective as well if I drag to an enemy because they're moving slow.
Depends on your unit. If you have low count entity like troll, make box formation beside/behind enemy line, then shift click (not drag) to the enemy to queue them. If you have high mass single entity, do the same, but charge the furthest/deepest enemy unit. This will make your single entity enter charge animation until it reach that unit, making any other unit in it's path also got damage. Infantry flanking charge is the hardest. You cannot queue them after making box formation because they will wait entire unit to assemble first then charge, making them standing like an idiot. Instead, you need watch over them. If about 70% unit already form a box formation, just manually charge them
I use control groups pretty heavily, and having that quick hotkey select instead of dragging a box around your cavs is a big help. But yeah basically everything muhammadsaduddin308 said, it's easier to just manually order the charge most of the time.
@@muhammadsaduddin308 omg thank you so much, I went back to Zerk's vid about hotkeys army movement guide and I totally forgot about the Shift Right Click! Definitely a big help for micro! Most of the time I spend back and forth to different units. Its great to know you can queue up paths for them. thank you!
I have a question coming from a person who is really bad in battles: How can you manage so many troops at the same time and see the whole battlefield? Because i cant keep up with all the other players moves and strategies happening so fast and then i miss a few units coming around or a spell being cast or forgetting about my troops, who are just chasing units into oblivion or were demolished on their way to their target and i am wondering where they went.
One way would be to group similar units together, rather than seeing 4 units of heavy inf with shields you have one front line. Rather than 3 units of archers, you have 1 group of archers providing ranged support. Group each element of your army together and use them as that element rather than the individual units, as you will often be using each group for the same job. When you get better split your units up and begin to micro them as each unit. Until then - use them as groups.
I usually give my lord the 1, archers the 2 and cavallery the group 3 for quick acess. The other groups are les simportant and are only used to have them all in one picture. Also there is no shame in slowing down the game when you play alone or get a friend to help you control the other half of the army.
I would suggest binding pause to caps lock and using it often. It gives you more time to scan the situation. I ALWAYS make sure I don't leave any units not involved in the battle by looking for idle unit cards.
There's definitely some finesse to this, yes. For instance, certain lords *cough* Vlad *cough* are definitely best to bog down fighting your absolute worst unit, or chasing some light cav around the map ineffectually. Most lords are worth removing, however. Archaon, for instance, is a tough target like Vlad, but will also solo your army if you don't deal with him. He did mention that these are the basics, and excepting a very few legendary lords, most are worth killing, though with many duelist lords you would be better shooting them, ideally with bullets.
They are all great tips and well explained, unfortunately I already do all of these, as for flanking if you have slower units you can just set up formation with center on the back and and the sides forward like pacman and then once center is engaged close it from the sides. I personally favor units with high mobility since they allow to split up enemy armies and then attack them in bigger numbers one at a time, even if its a anti cavalry unit against cavalry it will route pretty fast after being attack from 5 angles, which also helps to wipe them after they route to ensure they don't fight again later on after the fight is over
Is focus firing a high teir unit always better? I was going about it the opposite way. I was thinking of focusing low teir since they are easier to route and get the numbers advantage.
Low tier units are easily killable. Unlike real life, warhammer heroes and monsters can destroy an army alone. So when you fight again skarbrand, Manfred...basically any monster or here that do lot of aoe damage and have great melee or range numbers, you want to kill as fast as possible. But you have to count a lot of things. If the hero have plenty of armor, and you only have archers and crossbows, better focus something else. If the tier 3 unit is very squishy and you have crossbows and rifles, better use rifles on something with armor and let the crossbows do the damage.
You know what is funny? I have played this game for years and I am still awful at battles. I watch these videos and go "Oh right...I should do that more lol!"
@@morgothbauglir8706 Just because things are common to you doesn't make them common to everyone. Life is going to be very difficult for you if you are unable to recognize this.
@@BearPawSwipe its literally common sense bro its not that deep "flank the enemy" or "kill the enemy general/lord" "get on high ground or secure your flanks" shouldnt be something thats being explained to you if you cant think of these by yourself i cant imagine your normal life
@@BearPawSwipe maybe because i watch the channel and this video appeared on my recommendations so i came here to check the comments ur trying too hard 🤦
Great video. As someone that's been playing Total War since the late 1990's, I still discover something new or am reminded of an old tactic I'd forgotten with everyone one of these videos for noobs lol. Though I'd say that sniping AI's generals a big no no if you want the full experience.
I have a question, in the video we saw this spell with the bone hand, I think it is lore of shadows or death, I forgot which one. Why do I have such a small range to cast it with a wizard, when the AI wizards can cast this over such an indredible range? Sometimes four or five times my casting range? It´s not for every spell, only this specific one.
That vortex spell is the reason no one wants a wizard attached to their army... oh dear it seems to be coming towards US instead said the captain to them melted remains of the wizard... Or explosive miscasts mod to really see why you don't want a caster near your own army.
I absolutely loved this video, a friend of mine who is new to the total war series found this immensely helpful and now our multiplayer battles are intense instead of one sided now. The only thing I disagree with, is focus on that lord alot more early, I found lords like maleketh difficult due to their lords mount doing most damage in Warhammer 2 but If you get a few specialist artillery to take out the lord before they get to your front lines, the battle becomes so much easier. Kill the lords I say!
I need to ask u something is there a way in warhamnmer 3 to view abilities discription ? I have like ability a lore to it and done its prob pasive ability but still i dont know what they are doin until i pick them its problematic with the ones that block others
I don't ever really get an opportunity to employ these tactics. Either I end up with such a large army that I may as well auto-resolve win or their army is so large that I may as well auto-resolve to not waste time. Rarely is it 1 army vs 1 army. What's up with that?
Losing to autoresolve and fighting to lose is a big difference. Auto resolve is brutal with some units. Fighting manually is always better, but yeah, fighting a lot of battles is also tedious.
my biggest problem with the battles (aside from the endless AI bugs) is the flank morale penalties are so little. Melee units wont rout that much significantly faster even low tier units after getting flanked and even compleately enveloped. At times its worse to flank becouse if the enemy has ranged your flanking units will be exposed to archers and will probably rout faster then the enemy they just flanked. All this to say if you are trying to win a battle against a larger army, flanking is almost never viable with anything other then cav, better make stronger lines to hold while your units shoot from the gaps.
you can try to refuse one of your flanks if you're outnumbered, are create a numbers advantage on the flank of your choice, then roll over the ennemy line. It's tricky to imagine but try picturing it and you'll see what i mean. You'll probably have to make your troops form an oblique or even 90 degree angle on the refused flank so that the ennemy line has to spend more time walking. Your refused flank could even fold in to a box, which becomes a great target for your augment spells. Hopefully by the time they're about to break you'll have rolled up the ennemy line from your strong flank.
Btw I Have That Same Laptop That You Have As A Sponsor And It Is Terrible Playing Demanding Games Like TW3, Dark Souls, GTA, Shit Even Games That Arent Demanding This Laptop Struggles With - Though It’s All That I Have I Make Do, But If You Have Options…, Choose Better.
Magic honestly if you can’t beat it just straight up my personal favorite is to hit it with something like a flame wizards flaming head of ruin or high magic I think it’s Ursans Comet along with a breath spell and sometimes damage reflection on my units that are fighting tougher units
He meant for killing the fat archers. Grom is a beast when facing infantry or archers so he is better always moving. HAd himd efeat armys he should not have survived with easy because of all the fear he cause (and goblins with regeneration are incredible hard to kill).
I wish you had a solution for cav. getting stuck and generally sucking. I dont understand how my mounted lord walks in slow motion as he's getting probed from behind by a mounted hero, but AI constantly escapes your attacks at top speed. Cavalry units function in a way that I simply do not understand. They never stay in a unit, spread out and get isolated in the enemy only to have your entire unit, which is now disengaged, moving at the slow speed of the one or two models that got stuck. AI cavalry units will split up over my entire lines, somehow charging as individuals through 3 archer units but my units are dumber than rocks? Or is it me? The secrets of cavalry usage would be a great video.
Units can get stuck easily, if your cav are walking through glue then keep spamming the move command and reminding them of where they should go. They might need a few reminders, but when they get clear of obstructions they will get there fast enough.
@@13g0man Biggest quality of life improvement they could ever make would be to make it so cavalry cannot cancel a move command for any reason. The AI already benefits from that, its bullshit that, as players, we have to spam right click to manually walk our units out of combat. Something with the rampage trait? sure. But not every single unit in the game.
Honestly i cant figure out to make even these basic tips work. Every video or guide i see the demonstration is nothing like how the enemy acts. They almost never match my units in any way so every formation just ends up being a detriment. My battles are just complete messes 😢
I tried Total War warhammer 3, I clearly don’t understand why people like it. 🤔 This game has so many defaults… from the tiny HUD (epic fail), to the absurd amount of mechanics (epic fail x2), the graphics from 2003, lack of impact during battle, animations outdated, turn by turn mechanic… this game is soooo slow, so slow I didn’t even believe it This is an absolute fail to me. Plus, this game is not beginner friendly, Mount & Blade 2 Bannelord is by far superior in every single aspect of strategic battles. The only thing warhammer 3 has, is its lore which is incredible. Otherwise, do not play this game people.
I'm an easy 1,000 hours into total war games collectively and still manage to consistently turn close victories into valiant defeats so this video was very much needed, thank you
Don’t beat yourself up for it if it’s in Warhammer. Warhammer auto resolve has to be worst thing I’ve ever seen. I once won an auto resolve with empire halberdiers against like a full doomstack of chaos with no losses. Historical total war is a bit more correct in the autoresolve cause the unit stats do not go as wildly high as in Warhammer. Even there it can make big mistakes though. In other words. Good chance it’s not you
@@thedonkey6704what does auto resolve have to do with him manually playing out the battle and losing?
@@ArvelDreth autoresolve is saying it’d be a close victory. He’s saying he loses to autoresolve victories when he manually fights them. I pointed out autoresolve is pretty bad and will show you victories where it’s actually impossible to manually win
@@thedonkey6704 will it also show you a decisive defeat where getting a close victory is completely doable when you fight manually?
@@ArvelDrethyeah. zombie doomstacks are really good but you can't auto-resolve with them.
1. If you have weak but fast units you can use them to chase down enemy units that break from combat so they don't return.
2. Some ranged units need more line of sight then others, all with guns, so leave them on high ground or move the infantry to their side, forming like a checkerboard.
3. Check ranged units melee attack and defense, some can defend themselves really well but you may need to toggle melee on to allow them to do that.
4. Ranged units auto skirmish, meaning they will run away when the enemy gets too close, this can be very annoying, as they need to reposition, take aim and maybe fire... takes a while, in a chaotic battlefield where the enemy maneuvers close, so remember that it can be turned off.
5. infantry can brace against being charged, so if they don't have good charge bonus then it's better to have them hold position and let the enemy charge in. This negates much of the charge damage and may be devastating to cav, if you use spear troops.
6. Anti large is actually really effective against large stuff. Anti infantry is really effective against infantry. Make sure you give the right targets to the right troops.
7. PAUSE THE GAME! It's okay to slow down and think for a bit. This game is kinda hard to keep track off so make sure you pace yourself and not just play on max speed.
8. Attacking from above is always better then attacking from bellow. At the same time choke points on the map are there for you to take advantage off.
9. Cavalry is not there to be sent in and forgotten. Make sure to send them away to make a new charge after a few seconds.
10. Big units are easier to hit with ranged attacks then small, shocking I know. But you can dodge and weave to avoid most. Having happy feet makes you live longer. ;D
11. There are many armies in the game that do not like auto resolve, like Skaven and Helman Ghorsts zombie only army... for example. You do well to actually play these out. In fact most fights that state you will loose will actually be a winnable fight.
12. Flying ranged units and spellcasters are the most broken shit. You can cheese the enemy so much with them. Make sure to try it out :D
13. Remember that friendly fire is a thing. Take care with your magic and ranged units, especially artillery and guns. Unless you are Skaven, just shoot through-through and kill-kill!
14. Units that are bigger can mix well with units that are smaller. For example ork bois and ork big'uns can share a line just fine.
15. Bigger units have more mass and can wade through the battlefield so if you need to have something move to deal with a problem, make sure to make use of them.
Think that's enough for now :D GL!
One of my most recent battles involved getting as many Skaven units into one spot to fight in melee against infantry Lizardmen units to then send a Doomrocket over them.
It was effective and 100% true to the Skaven experience!
0:12 - 1: [FLANKING]
2:23 - Sponsored segment
3:41 - 2: [FOCUS FIRE]
5:25 - 3: [DISTRUPT MISSILES]
7:11 - 4: [UTILIZE TERRAIN]
9:48 - 5: [KILL THE LORD]
ty
Its nice but on higher difficulty, its not gonna be effective going up against 2 or 3 stack. So blob up and magic should probably be the 6th?
@quanguctranngo7871 these are typically made with multi-player in mind. Zerk doesn't seem to play campaign often.
@@quanguctranngo7871 BE QUIET AND KILL THE LORD!
Another fun tip, if your lord is a power house *cough* Skarbrand *cough* and can survive combat for a bit, do some army set up prior and then just run them right in the middle. Get the enemy army all balled around and then collapse on them. Works very well for melee focused fations.
Not a bad idea. I might use this with Archeon or Kohlok sometime.
Ah yes... flanking.
Me, 2000 hours of Total War games played and greatly enjoying this video.
I know people who've played Total War for 20 years and still send all the infantry in one blob, like they are playing Star Craft... And then wonder why they have tons of losses in what looked like an easy battle.
@@Stinker4583 lets say some people are special in their own way and refuse to think
@@Stinker4583 Only tactic you need to know is how to form a Box in the corner of the map.
The AI almost never uses magic. So its almost fool proof where you can just sit there
@@Canadian_Zac AI is much better with magic in wh3. Archaon has some particularly good AI for spellcasting, I've noticed. Corner camping is still a tried and true strat, but unless you are VC, your units should be fairly spread out while doing so, especially if you are fighting AI with a wizard.
@@ethanwilliams1880 I'm playing in 3
Most I've seen is 2 Vortex Spells from Vilitch while I was embedded within a narrow path to fight off his double army.
These basic and more advanced tips is like why I like playing with battle realism off and pausing to get exact engagements.
So play in a fashion that will ensure you never improve at the game to protect your ego - nice.
@@smoqueed44say what you will the very hard ai can react to 5 situations across the battlefield instantly. Pausing once in a while is perfectly reasonable. Especially in city sieges to much going on and I have 2500 hours lol. I do agree that over using it ruins the fun tho been there done that.
@@smoqueed44 Sure. But if you don't get fun from improving on that specific aspect of the game then who tf cares
@@smoqueed44you don’t play for fun, which tells me your life is miserable
Slow motion is fun as you get to see the models in action
the "kill the lord" advice is exceptionally helpful against Undead since without a leader to bind them together they typically start to crumble immediately
Plus vlad von Carsten can easily rack up 300+ kills in a battle because he heals as he fights...
9:42 ah Yes! The good old fashion Vortex spells, it leaves the enemy and run all the way to your own troops!
NEVER over cast lightning . . . .many elves my Tecles has killed to learn that one.
*laughs in Heart of Winter*
Something that doesn’t get said enough. Keep track of all your units. There are 20 so it is tough, but suddenly realizing you’ve had a stagnant unit or a unit that was chasing a broken unit away when they could have been real useful is always an annoying bummer.
Easiest way is to look for the zzz on inactive units
That’s always my biggest concern in terms of unit management. In every battle I usually have 3 pieces working together doing various tasks and I can only pay attention to one. Usually end up having a few units with a completed objective and not doing anything while I manage something else.
300+ hours into the game and I still constantly realize that unit I sent to chase down someone routing or hide somewhere for an ambush/flank has now been sitting around the entire battle.
A good way of working yourself into the habit of flanking whenever possible is play a bit of Vlad or Isabella, you can get decent cav very early, rush the tech that gives armor to fell bats, murder every range unit and artillery with bats and you can lean back and watch as they along with cav eat everything from behind while skeleton trash and grave guard hold the line
My brain still reverts to Rome 1 tactics and automatically tries to find a bridge my spearmen can hold. This makes playing as any race without spears a challenge.
I actually used cavalry and lord bodyguards t9 make charges an retreat usually half the enemy army would be gone tougether with the halve the cavalry units
There’s a tactic I love using with the Empire and Cathay and (I know there’s a real strategic name for it) I call it the checkerboard, where I have my infantry in the front row with spaces between them and I put my gunners in those spaces slightly behind. This causes the enemy infantry to clash with mine while leaving space for the gunners to shoot at the enemy infantry.
This should be a tagged comment.....I'll add....pit your ranged units in square formations so they can pivot any direction without snagging on other units much faster. Checkerboard all your melee and ranged units.....the tactic for the front line works the same for your ranged units if they get Into your backline
Re Flanking: 1 time I will almost blob units is when I have a choke point. I like to swap out my front line when they tired. 2nd unit piles in so the first unit can fall back, and rest. The fatigue penalties are no joke.
There are a lot of advantages to blobing, actually. Sharing the damage, leadership bonuses, easy flank protection. Factions with lots of aoe buffs/healing benefit from blobs especially greatly.
4:48 Thousands of hours playing and only now did I find out how to tell what tier a unit is on the battle field. LOL
After so long you do no longer need a icon.
Always good to go back to basics
Deathmaster was such a fun playthrough. Give him a second assassin as backup and you can snipe heros in the first minute of the battle.
Also i'm embarrassed how long it took me to realize I could use forests as cover when using a melee heavy army against a ranged heavy army. There was a lot of fights against high elves I only won because half their arrows got stuck in the trees.
-A few specific yet helpful tactics, if you are playing as beastman, be sure to have war hounds in your army, then hide your entire army in a forest and have the enemy chase the war hounds, do this for battles where you win if time runs out. So beastman or wood elves.
This may seem like a no shizzle tactic but trust me, its a tactic that has saved my army several times against some nasty army composition such as demigryph riders.
-Forests, Forests can be great to hide your forces but not so much for anything that is mounted or bigger because they will have very poor performance among the trees so if you can, fight the nastiest of cavs in forests.
-Warhounds, they may not seem great in head on combat but instead of head on combat, use them to chase down routing regiments, use them to chase down arty crews, use them to chase down low end dedicated archers.
Incredibly helpful, me and my friend just got the game and i easily had the advantage after watching this.👍
I watched all your available vids when I started playing a couple years ago. When im watching your new content It feels just like the good old days :) love your work bro
Im playing this game since medieval total war like 22 years now and i still feel the urge of checking these kind of contents 😂
0:17 why did my brain read “flan king”
Same!
I'm just starting out in Warhammer and videos like these are helping A LOT!! Thanks !!
Ive actully never noticed the tier icon :D Been playing this game for years lol
I'm sure I'm not alone here, but I would love to see a lord v lord who's the best video for twwh3
Issue with those comparisons is that it will never be a "this is the best". Will be a "X is generally the best, but Y and Z beat X" kind of ending
I didn’t compare them all but for now I would say is skarbrand or something like that, khorn mono lord, a lot of damage and heavy armored. A good competitive with Nkari, also a lot of damage, but not so many armor stats which makes him loose 1v1 to khorn lord.
I playing slaanesh rn and I always use him as misleading for elves archers and when demonets come for archers Nkari will go strait to enemy lord to take him down. Works every time, at least If this lord on the ground.
The problem becomes comparing them between builds and equipment. With the right items you can make any lord pretty formidable.
That said some lords are just better at 1v1ing each other. Eg Gelt will lose in melee with Skarbrand but Gelt can also nuke infantry blobs with spells - which Skarbrand can't do.
thank you for teaching me because i lost every campain so far this helped alot
Playing battles has always been quite hard for me even knowing these things, which is why I almost always auto resolve
If you need practice I’m not great at the game or even very good but I’m willing to help!
Literally the very first minute of this video: "Damn, did Zerk watch me try to play Total War for the first time yesterday?!"
Love your content; you're part of the reason I decided to give Total War a try!
Thanks Zerkovich. Following your tips for Chaos Dwarfs I’ve had my best ever campaign and never lose a battle!
It is rarity to like the creator, the content and the sponsor, all at the same time 🙂Happy holidays everyone🎉
Just starting out. Happy to see I was already using all these. Didn't know about the tier marker, I was judging by name. "Pathetic Rabble" is gonna be less valuable than "Veteran Paladins."
Something I need to know. I've played Total Warhammer for hundreds of hours and have never been clear on this. Do your units have to actually be playing an attack animation to do damage? If so, then the actual biggest basic tip for new players would be "separate your units rather than just drag them out". Something I always struggle with is my frontline devolving into a tarpit of units stuck on eachother. I suspect this is causing none of my units to actually attack. Dragging out every unit individually and having the separated so they can't merge in combat would be a huge performance boost if thats the case, and its something a new player would not think to do.
Yes, your unit have to actually do the attack animation. A fairly common mistake which Zerkovich kinda mentioned here is that if you use square formations for your melee, only the frontline will actually do dmg to the enemy, the rest will just stand there and wait for something to be in attack range. Square stacked up formation = doing dmg slow, but holds the line well. Drag them out in a thin formation = more units are in combat with the enemy and do their animations, but will get also take dmg faster.
@@konsmiddel Thanks. I've suspected it to be the case but was never certain. In that case, definitely the biggest newbie tip would be to manually separate your units so that theres room between them, and to never "right click to attack" with multiple units targeting one enemy, because doing so makes them all merge into a tarpit and they're now basically stuck for the rest of the battle.
I've noticed thats something Zerk is doing, when he shows his army its really spread out, but he never actually says to do it, which you'd think would be the first thing you'd say.
While holding the right mouse button you can give them along formation for moving faster and just befor the attack make a line for more damage.
Just dont make the line to thing or the enemy can break through too easy.
yeh the tight formation good when they get charged too, i always just keep my spear dudes in tight
I play TW since the first Shogun, I play Warhammer since I was 13 and I'm now 38, I know almost every tactic but still watching wishing to learn something new.
Im new and im enjoying dark elves. The thing is they really require these strategies 😅. Especially flanking
Actually don't try the shallow water method against the gampire coast because their units don't get slowed th3 become stonger while on water
And don't try forest method against wood elf becuase their unist don't get slowed, they become stonger while in forest.
True
Skins are not stopped too. Buts its a good general advise.
Something else to remember about ranged units. Sometimes its better to target enemies that are to clustered up rather than the high value unit especially with explosive siege weapons. Why aim for that single high value unit when you can aim at one of those 3 units that are intermingled and potentially do massive damage to all of them with a single shot.
I am not a noob, just trash.
Bonus to flanking also include losing the flank secure morale bonus +5, a negative of anywhere up to -16 for a rear charge and a melee defence negative of 30-60%, it's why things like dwarves or elves seem unbreakable, gotta stab em in the arse.
Yeah, I'm definitely gonna use this once I get Warhammer 3 and start my journey in the Old World.
If you’d like some practice in battles when you start your journey i’m not great but have helped a few people when they got into it!
Read flanking as 'Flan King' as in King of Flans. Disappointed to find its just horses running around stuff
I’ve been struggling to learn, your videos have been a godsend
Thank you for this! Warhammer 3 is my first ever war hammer game so im a complete noob and keep losing my battles
I like watching these videos despite not needing the help.
I can proudly claim the role of "noobiest of the noob noob player" because even after all these years playing total war I still somehow manage to blob more or less everything together xD
Still watching this video even with 3k hours in all Total War games!
Everyone: I will learn some new tactics so that i can play well in campaign hard to legendary difficulty
Me with 2000 hours: Haha, auto battle go brr brr
The thick line is good than you can caste winds of death
So tactics are not the tiny breath fresheners? That's something else?
Awesome! Thank you!
Thank you.. I started playing few days ago… also what is the brush u r using for creating direction?
Upper left, its a quick tool to give signs to other players (or the audience).
Do you guys have any tips on how to command flanking? Shift+Drag Right Click drawing a curve for the cavalry or any unit makes them very sluggish and move weird.. Their charge wont be as effective as well if I drag to an enemy because they're moving slow.
Get fast at microing
Depends on your unit. If you have low count entity like troll, make box formation beside/behind enemy line, then shift click (not drag) to the enemy to queue them.
If you have high mass single entity, do the same, but charge the furthest/deepest enemy unit. This will make your single entity enter charge animation until it reach that unit, making any other unit in it's path also got damage.
Infantry flanking charge is the hardest. You cannot queue them after making box formation because they will wait entire unit to assemble first then charge, making them standing like an idiot. Instead, you need watch over them. If about 70% unit already form a box formation, just manually charge them
I use control groups pretty heavily, and having that quick hotkey select instead of dragging a box around your cavs is a big help. But yeah basically everything muhammadsaduddin308 said, it's easier to just manually order the charge most of the time.
@@muhammadsaduddin308 omg thank you so much, I went back to Zerk's vid about hotkeys army movement guide and I totally forgot about the Shift Right Click! Definitely a big help for micro! Most of the time I spend back and forth to different units. Its great to know you can queue up paths for them. thank you!
I have 300 hrs over 2 & 3 and I'm still a noob.
I have a question coming from a person who is really bad in battles: How can you manage so many troops at the same time and see the whole battlefield? Because i cant keep up with all the other players moves and strategies happening so fast and then i miss a few units coming around or a spell being cast or forgetting about my troops, who are just chasing units into oblivion or were demolished on their way to their target and i am wondering where they went.
One way would be to group similar units together, rather than seeing 4 units of heavy inf with shields you have one front line. Rather than 3 units of archers, you have 1 group of archers providing ranged support. Group each element of your army together and use them as that element rather than the individual units, as you will often be using each group for the same job.
When you get better split your units up and begin to micro them as each unit. Until then - use them as groups.
I usually give my lord the 1, archers the 2 and cavallery the group 3 for quick acess.
The other groups are les simportant and are only used to have them all in one picture.
Also there is no shame in slowing down the game when you play alone or get a friend to help you control the other half of the army.
I would suggest binding pause to caps lock and using it often. It gives you more time to scan the situation. I ALWAYS make sure I don't leave any units not involved in the battle by looking for idle unit cards.
Thank you!
Charge Skarbrand into the middle with Gorefeast and go get dinner
Me when I watch the video: (feel like IQ increase 1000) "hmmm, ah yes, Strategy"
Me when I played the game: (Press Ctrl+A) CHARGE!!!!!!!
How did you draw on the map when flanking?
I believe it’s hold shift and hold right click drag I do it out of reflex at this point but i’m pretty sure that’s it
You forgot the caveat to kill the lord that its often better to just ignore duelist lords.
There's definitely some finesse to this, yes. For instance, certain lords *cough* Vlad *cough* are definitely best to bog down fighting your absolute worst unit, or chasing some light cav around the map ineffectually. Most lords are worth removing, however. Archaon, for instance, is a tough target like Vlad, but will also solo your army if you don't deal with him. He did mention that these are the basics, and excepting a very few legendary lords, most are worth killing, though with many duelist lords you would be better shooting them, ideally with bullets.
How do you use like that red paint thing arrow
Thank you
They are all great tips and well explained, unfortunately I already do all of these, as for flanking if you have slower units you can just set up formation with center on the back and and the sides forward like pacman and then once center is engaged close it from the sides. I personally favor units with high mobility since they allow to split up enemy armies and then attack them in bigger numbers one at a time, even if its a anti cavalry unit against cavalry it will route pretty fast after being attack from 5 angles, which also helps to wipe them after they route to ensure they don't fight again later on after the fight is over
mate how you creat that arrows at battle?
Is focus firing a high teir unit always better? I was going about it the opposite way. I was thinking of focusing low teir since they are easier to route and get the numbers advantage.
Low tier units are easily killable. Unlike real life, warhammer heroes and monsters can destroy an army alone. So when you fight again skarbrand, Manfred...basically any monster or here that do lot of aoe damage and have great melee or range numbers, you want to kill as fast as possible.
But you have to count a lot of things.
If the hero have plenty of armor, and you only have archers and crossbows, better focus something else.
If the tier 3 unit is very squishy and you have crossbows and rifles, better use rifles on something with armor and let the crossbows do the damage.
Great movie thx boss
When i saw the "Basic" tag i expected basic things... BUT HOOOOLY MOOLLY i did not expect Sun Tzu levels of basic....
Omfg, I have like 2000 hours between the 3 games and and I have never noticed the Tier symbol
You know what is funny? I have played this game for years and I am still awful at battles. I watch these videos and go "Oh right...I should do that more lol!"
all of these are common sense tho
@@morgothbauglir8706 Just because things are common to you doesn't make them common to everyone. Life is going to be very difficult for you if you are unable to recognize this.
@@BearPawSwipe its literally common sense bro its not that deep "flank the enemy" or "kill the enemy general/lord" "get on high ground or secure your flanks" shouldnt be something thats being explained to you if you cant think of these by yourself i cant imagine your normal life
@@morgothbauglir8706 You are right it isn't that deep but here you are.
@@BearPawSwipe maybe because i watch the channel and this video appeared on my recommendations so i came here to check the comments ur trying too hard 🤦
great teacher!
Great video. As someone that's been playing Total War since the late 1990's, I still discover something new or am reminded of an old tactic I'd forgotten with everyone one of these videos for noobs lol. Though I'd say that sniping AI's generals a big no no if you want the full experience.
The way you move the units, like those curved red arrows, is that a mod?
Nope if you hold shift and you right click and drag it’ll create a path!
I have a question, in the video we saw this spell with the bone hand, I think it is lore of shadows or death, I forgot which one. Why do I have such a small range to cast it with a wizard, when the AI wizards can cast this over such an indredible range? Sometimes four or five times my casting range? It´s not for every spell, only this specific one.
The overcast for spirit leech raises the range, since it's all that overcast does its a very big increase
@@roflshield Ah thank you. Now I wonder how they can overcast it again and again, it seems they have much more "Mana" than I do.
Great vid
That vortex spell is the reason no one wants a wizard attached to their army... oh dear it seems to be coming towards US instead said the captain to them melted remains of the wizard...
Or explosive miscasts mod to really see why you don't want a caster near your own army.
I absolutely loved this video, a friend of mine who is new to the total war series found this immensely helpful and now our multiplayer battles are intense instead of one sided now. The only thing I disagree with, is focus on that lord alot more early, I found lords like maleketh difficult due to their lords mount doing most damage in Warhammer 2 but If you get a few specialist artillery to take out the lord before they get to your front lines, the battle becomes so much easier. Kill the lords I say!
Do your own rangers units so friendly fire damage if they’re firing at a unit that’s engaging yours?
Yeah they deal damage to your own however they will also have a slower fire rate as to try to “aim” to try not hit your own units
what is that marker your doing??
I need to ask u something is there a way in warhamnmer 3 to view abilities discription ? I have like ability a lore to it and done its prob pasive ability but still i dont know what they are doin until i pick them its problematic with the ones that block others
1:48 how do you draw on the map?
I don't ever really get an opportunity to employ these tactics. Either I end up with such a large army that I may as well auto-resolve win or their army is so large that I may as well auto-resolve to not waste time. Rarely is it 1 army vs 1 army.
What's up with that?
Losing to autoresolve and fighting to lose is a big difference.
Auto resolve is brutal with some units. Fighting manually is always better, but yeah, fighting a lot of battles is also tedious.
my biggest problem with the battles (aside from the endless AI bugs) is the flank morale penalties are so little. Melee units wont rout that much significantly faster even low tier units after getting flanked and even compleately enveloped. At times its worse to flank becouse if the enemy has ranged your flanking units will be exposed to archers and will probably rout faster then the enemy they just flanked. All this to say if you are trying to win a battle against a larger army, flanking is almost never viable with anything other then cav, better make stronger lines to hold while your units shoot from the gaps.
you can try to refuse one of your flanks if you're outnumbered, are create a numbers advantage on the flank of your choice, then roll over the ennemy line. It's tricky to imagine but try picturing it and you'll see what i mean. You'll probably have to make your troops form an oblique or even 90 degree angle on the refused flank so that the ennemy line has to spend more time walking. Your refused flank could even fold in to a box, which becomes a great target for your augment spells. Hopefully by the time they're about to break you'll have rolled up the ennemy line from your strong flank.
'Em fingies tatted up
Phallus of doom!!! Haha. I think that’s what Z called it in an early video about flanking haha.
i like to flank with my globadears
Btw I Have That Same Laptop That You Have As A Sponsor And It Is Terrible Playing Demanding Games Like TW3, Dark Souls, GTA, Shit Even Games That Arent Demanding This Laptop Struggles With - Though It’s All That I Have I Make Do, But If You Have Options…, Choose Better.
Acer’s still a thing, nice.
You need to know about the one true Flan King 🤴
@Giveaway_OfficialZerkovich You did too, a report.
good video
#6 use your magic
How to fix when there is a blob?
Magic honestly if you can’t beat it just straight up my personal favorite is to hit it with something like a flame wizards flaming head of ruin or high magic I think it’s Ursans Comet along with a breath spell and sometimes damage reflection on my units that are fighting tougher units
I resent the implication that any unit is better than Grom
He meant for killing the fat archers.
Grom is a beast when facing infantry or archers so he is better always moving.
HAd himd efeat armys he should not have survived with easy because of all the fear he cause (and goblins with regeneration are incredible hard to kill).
I wish you had a solution for cav. getting stuck and generally sucking. I dont understand how my mounted lord walks in slow motion as he's getting probed from behind by a mounted hero, but AI constantly escapes your attacks at top speed. Cavalry units function in a way that I simply do not understand. They never stay in a unit, spread out and get isolated in the enemy only to have your entire unit, which is now disengaged, moving at the slow speed of the one or two models that got stuck. AI cavalry units will split up over my entire lines, somehow charging as individuals through 3 archer units but my units are dumber than rocks? Or is it me? The secrets of cavalry usage would be a great video.
Units can get stuck easily, if your cav are walking through glue then keep spamming the move command and reminding them of where they should go. They might need a few reminders, but when they get clear of obstructions they will get there fast enough.
@@13g0man Biggest quality of life improvement they could ever make would be to make it so cavalry cannot cancel a move command for any reason. The AI already benefits from that, its bullshit that, as players, we have to spam right click to manually walk our units out of combat. Something with the rampage trait? sure. But not every single unit in the game.
Honestly i cant figure out to make even these basic tips work. Every video or guide i see the demonstration is nothing like how the enemy acts. They almost never match my units in any way so every formation just ends up being a detriment. My battles are just complete messes 😢
Skirmish units like to "hit from behind" - OHHHH MATRON!!
"impactful"
🔥👍
6: Don't bother with this game which has been broken for months now until CA fixes the game...
😚 "PromoSM"
Most of theses tactics won't work for Nubians.
Didnt watch... but for noobs. DONT PLAY BRETONIA 😉
I tried Total War warhammer 3, I clearly don’t understand why people like it. 🤔
This game has so many defaults… from the tiny HUD (epic fail), to the absurd amount of mechanics (epic fail x2), the graphics from 2003, lack of impact during battle, animations outdated, turn by turn mechanic… this game is soooo slow, so slow I didn’t even believe it
This is an absolute fail to me. Plus, this game is not beginner friendly, Mount & Blade 2 Bannelord is by far superior in every single aspect of strategic battles. The only thing warhammer 3 has, is its lore which is incredible. Otherwise, do not play this game people.
Those games play very differently lol
This is all just common sense wtf... Do people not think about this themselves 😂🤷 its so obvious. Flank, focus fire and leadership. No shit 😂
thanks