I love embargo but it is pretty fucky to play. There is A LOT of stuff going on, and since everything is red (Casino part), it's pretty hard to see where the enemy is, The blue team is EASY to see but the red is horrible!! There is maps that look empty and I hate it, but embargo it's a lot with no contrast. The greece one is cool at the end, it would of been cool to make a giant drill rather than a saw, but the ending of that map is great!! Btw, nice Stapler's Specs you wearing there
20:15 Fun fact: The creator of this item made it because he was accused of only being able to make items for the engineer (he has a couple in game already, including all 3 in the case) He made the daredevil set because of sentry jumping
I had not made the connection between the two items when i saw them in the shounic video. Now that makes some sense. Zesty still has valid criticism. I understand what the Creator was going for, but ... Maybe not quite yet
Along with that, a good beggar's overload jump can send you to enemy spawn with another 3 rockets loaded before landing if you get a good roofslide. There's just not enough actually safe space on the map for less mobile classes. You can go anywhere and shoot anywhere in some really unbalanced ways
Yeahhhh had several rounds where two snipers sat down on their respective team's building's roof and shut down the server. And when there's an engi, any engi, with a nest on that roof or in the only entrance to the roof, inside the building, then congratulations, you won't ever deal with those snipers unless you get a godly sniper of your own to shut down the map for the opposing team. _Yikes._ There's also the problem of gunslinger engineers. They can plop down sentries on the low ground leading to the ammo and health pack under the point and also shut down most approaches to the objective.
@@wilcom6459 Pyro with the neon and gas passer is unironically pretty good there, just swim around criting and caughting the Sniper off guard and you are good. Normal pyro however is kinda terrible because of the open nature of the map.
Every time Zesty appear live, he just look like a different American archetype. Also want to add: the maps are okay at best, almost all of them are hard to read, much verticality, a LOT of routes and ridiculous sightlines, and they're not really good in the map layout in general. And maps for me are the major selling point of a update.
and if you give valid criticism you'll get the same response every time: "bu-but the community is making it for free out of passion"(even tho they get paid after the map is accepted in the game)
This summer update would be great if they actually un-muted F2Ps. The reason they muted them in the first place was because of the bot problem. If they really wanted to show their dedication, they would give F2P their right to communicate again.
@@Aliens2Exist I should not have to pay just to chat in an online video game. I can't even use the character's ingame voicelines, which means I can't even call for a medic if i'm injured! I also can't call for help from teammates and give orders and directions to my teammates either. Utter bull. And you're supposed to tell me this is okay because I only had to pay $5?!??!?! This is just a moneymaking scheme!!
@@SiFWolf But they can just do another "treadmill work" of manually mute the trolls, block that player's chat client side with a button or enable vote system to mute those players's chat with the majority vote for the entire match without the F2P have no communication outside 3rd party app or with their friends only *in a game where communication can win the match*.
that butler robot feels more like a pet you would have in a friendly community server than something you would have in the main game, seriously what was the point of adding it?
Embargo really makes player outlines do the heavy lifting of player recognition. Last few points are egregious, especially if you are on BLU. You walk into the chokepoint and everything is red, red, red...
I don't think he even noticed on megaton that not only are the roofs fully accessible to snipers, but are angled to provide effectively perfect cover for said snipers.
@@weegeequeviucoisas9854 it definitely is, the tf2 fanbase has already forgotten about fixtf2 and is now praising valve for not even doing the bare minimum rn
MF DOOM's mask is actually from the movie Gladiator and the workshop submission was made to reference both but its design is closer to the movie helmet rather than DOOM's mask
I disliked Tropic Crisis since it was first announced, the cosmetics and maps just look/play awful and realising that workshoppers will make more of these community updates really frustrates me.
most of the maps are really cool, hadal is kinda interesting and applejack is func_brush heavy but uhhh i like the cosmetics so maybe you are delusional xd
@@DelusionalDetective I mean, for real, brasilium?! How did they come up with this? I don't see why Brazil would be so special in the tf2 universe. Especially since the events of the comics mostly take place in New Mexico.
@@CidCDdraftsMy theory is that the people behind much of the update are latinos who desperately want their countries to be represented in TF2. I've seen them do the same in other games, like PvZ2 has a decently-sized community dedicated to making a world taking place in modern-day Mexico, which I find weird considering the whole point of that game is time travel. I suppose they just REALLY need to see Heavy kill Scout in the midst of Brazil for some reason.
The new maps suffer from gimmickcreep, which occurs naturally as a game gets old and the community mappers take control and favor style over substance. They including new elements while forgetting about tradition, and they slowly become very different from the source material.
@@doctorsabado2792 the tradition of making bad maps that have the same theme; bro, they detest old maps too much when they are equal to or worse than the current onda
While some taunts manifest things out of thin air, at least they are actually taunts, like the Soldier trash can and the Pyro tissues, instead of just fortnite emotes. Kinda happy about those taunts being added.
Agreed The rage all class taunt isn't as good but at least it's more in line with the taunting idea. Could be good for use against teammates when losing/after losing.
The part about the mercs manifesting random objects out of thin air has been a thing for years now. I don't see why we are even bringing this up. Some of the most beloved taunts have these kinds of effects. Engineer playing his banjo being one of them, or even the Frontier Justice's taunt being Engi manifesting a guitar out of nowhere for a taunt kill. I think it's more of an issue when the object feels out of place and out of character, especially all of the ridable taunts, like Soldier riding a damn rocket.
The only "manisfest" taunt that I'm fine with is the rancho relaxo. The engie doesn't "manifest" a chair, but rather places down one of his building cases which unfolds into a chair. It makes sense and is perfectly in-character. Arguably, Tailored Terminal is kinda fine too, since it's supposed to be a compact computer the Spy pulls out of his pocket, a gadget you'd expect him to carry.
the rocket jockey taunt is a reference to the 1964 movie Dr. Strangelove, so it gets a pass. As an aside the taunt could have technically also worked for engineer due to major kong being from texas.
45:00 this map is even worse than he outlined. You can stand on the roof. First round I played on this map, there was a sniper permanently situated on the roof. You can oversee the entire battlefield from there
The map koth_garbageday or something like it, it's been too long, is essentially this same map but ACTUALLY WORKING. Bigger hill, multiple levels and it blocks off sights, plus an underground with elevator that allows a flank route. Would've been much better than that terrible island ...
@@ChronoSquare its unfortunate that valve doesnt playtest maps... or well seemingly does any quality control whatsoever. With every update the soul of the game gets polluted more and more
@@noodlespark Yea. the sniper in the round i was playing, was luckily only good, but put a godlike sniper there and he can shut down the entire point and surroundings. already thrown the map out of my map rotation.
Worse still, Snipers can hide behind the roof as well, and spawn is right behind it too, so you can't even shoot back without the Snipers ducking behind cover or quickly jumping off to spawn to heal. On one match I played, there were two good snipers on the roofs that were singlehandedly shutting down the entire battlefield, and I had to go Spy literally just to run over to them and kill them so we'd be able to get on the point. Absolute cancer.
Thematically I fucking love Embrago. A casino built into a volcano that's actually a front for a secret spy base? Classic James Bond shit. Too bad the design can be awful to play on. So many of the chokes are sentry and sniper heavens and as you pointed out, the buildings having so much red on them actually makes it hard to spot the enemy Red team.
@@SaintRedFox Mainly the first choke point when you enter the warehouse I remember being awful with sentries. There were so many corners for them to be hiding. I can see how the rest of the map can be hard to build with how claustrophobic it is.
the vaudeville visor can either be looked at as an MF DOOM reference or more accurately, a gladiator reference since the helmet design is exactly the same i'd argue that since it's also gladiator, it's more excusable
Ye that's why I like the way it's made. I love DOOM so having the regular mask would be sick but the fact it's got the gladiator elements it also is just a cool helmet if you don't know the reference and makes it fit the game more
the taunt effects, the botler 2000, some of weird style mismatches like the angled engie coat and the melting mohawk animation style... this update feels like something you'd see in VRChat, im not even joking
@galanga21890 This is what happens when you only have one guy making the decisions without a second mind to suggest otherwise. Thank you, Eric, but also, damn most of your worskhop selections!
Ancient Greek ruins existed in the setting of TF2, here's why it still feels wrong. A proper TF2 setting needs to be inconspicuous. Like if you were up to something shady, where would you set up operations where you are unlikely to be noticed? Then you set up the shadiness, that's where the spy-tech comes in. Inconspicuous settings (Very TF2-like): an abandoned mine, an old factory, a granary, etc. Conspicuous settings (Very un-TF2-like): tourist locations, important historical ruins, city streets, suburbs, etc.
@iminumst7827 tldr; have the ruins in the background of the map and have the main stage be a facility on the side of a mountain, hidden from most eyes.
a video where you take like 200 random tf2 cosmetic and rank them to then deside if you would keep them in the game or delete them would be fun to watch tbh
THAT'S EXACTLY WHAT I WAS SAYING You can mistake both Odyssey and Embargo for Overwatch, because of how similar it is thematically. It's exacerbated by the fact that the gamemode is... (surprise, surprise) fucking payload
I really wish valve would think about the shit they’re adding since once it’s in the game, you can’t take it out. That soldier cosmetic set might be the ugliest set in the entire game.
Honestly I have a rule set for cosmetics I think we can all agree on, Zesty mightve had this rule set or something similar in mind so hear me out: 1. Keep it simplistic. A cosmetic should not be exaggerated based of the original idea you had nor should it be something that looks good by itself. 2. If it can be colored, keep it small and not 50 percent of the cosmetic. 3. Make sure it looks good with multiple other types of existing cosmetics. 4. Keep the base team clothing colors on the cosmetic if its a shirt or pant cosmetic (The Smoking Jacket is a perfect example of why this is on this list.) 5. Try to keep in mind of the existing cosmetics we have in game so you dont accidently recreate one thats already in game, this happens all the time with shirt cosmetics. 6. Keep it similar to the artstyle of Team Fortress 2 as best as you can. Too many wrinkles or details can make it look like its not for the game at all. 7. If you can't see the mercenary/character wearing it or having a reason to wear it, then it shouldn't be in the workshop to begin with. 8. Valve is the only ones allowed to add in joke cosmetics, YOU are not, no matter how enticing adding brainrot content can be. 9. Keep the cosmetic at a reasonable size, do not use the Monoculus or other big hats that Valve added in the game an excuse for this rule. 10. Valve can add in cosmetics that are referencing a real life existing thing, YOU can not. 11. Try to keep a cosmetic somewhat unique, having a cosmetic that removes an already existing item on the character in the game is something Valve has done and is something ONLY Valve can do. That and it feels mediocre. 12. And last but not least, try to keep public traction thats outside of the workshop, away from your submitted cosmetic. This final rule is something that i can agree with on that Zesty brought up: intentional gain of public traction for a cosmetic and or multiple of these is kind of unfair to people that are submitting cosmetics that they worked on for weeks or months even. Thats about all I can think of for a rule set for cosmetics, or hell all types of submissions for the TF2 workshop. I hope you agree on some or I hope most of these rules I made up Zesty and I hope to see other workshop submitters keep these in mind!
zesty jesus you didn't read the comics, in the comic its explicitly said that soldier have the power to manifest trash cans out of the thin air. belive me my dad works at valve
Wait, who's gonna tell him the Loyalist's Coronet (and recolors) are actually based on a League of Legends character. It looks bad because it's from the swamp of slop and greasy gamers.
The moment I learned about this Tropic Crisis nonsense, I was pissed, and the more I looked into it the more pissed I became. The team made an update website with a bunch of fake new weapons and told people "Vote for our stuff so Valve will add it!" knowing full well that Valve was not going to add any of the features or unlocks, and they get to run off with their hat money like bandits.
So these "NEW COMMUNITY UPDATE !!!!" workshoppers are just putting make-believe stuff on their page and hyping up crap, just to put their items over everyone else in the game?
I looked around the workshop leaving comments on the new added items (way before zesty's video btw), good or bad, but always trying to be constructive. What I saw is that many negative comments somehow disappeared, even the constructive ones. The author of Embargo even blocked me! I cannot comment on his map anymore (at least he didn't delete what I wrote...). Some workshoppers really are something...
I really hate the butler bot cosmetic. That mohawk unusual effect caught me out, lots of lazy slop again. But better than haha bread on head! Or christimas tree on head!
Also, the butler bot is just another reason for people to not play Robot Destruction, because now there is going to be a Robot-shaped, Robot-sized non-Robot to confuse people's attention
29:00 that is Viego's effect from a league of legends when he uses his passive on someone. it would be a real shame if Riot dmca'd it into outer space.
pet items are fucking horrible, i already have trouble with the old ones that float around in the air because theyre insanely distracting and troublesome for gameplay
The "MF DOOM helmet" is also literally from the historical movie gladiator, worn by Maximus, it's a homage to both, if they wanted to make only a MF DOOM helmet they could have removed the spikes but they didn't, so I feel the mask is fine and doesn't really clash with TF2's style nor stick out like a swore thumb.
I really feel like the "Daring Dell" helmet would've went much better with a sort of Highway Patrol-themed set rather than a stuntman set, especially since motorcycle police patrols used to be much more common back in the 60's-70's. edit: also the "Tanker's Top" for scout just looks like the Dead of Night cosmetic with a zipper imo.
22:00 If you’re gonna do a pop culture reference, I feel like this one works. If you have no idea who MF Doom is your not going be confused by the hat. It’s not really subtle but I think it’s integrated well. Now wether pop culture references SHOULD be in the games is a whole other debate.
That sniper taunt should've been an all-class taunt, having each mercenary say a specific one-liner while making a poking gesture to their heads instead of a magical board manifesting from the ground.
LMAO I took the screenshot shown at 59:50! I posted it on /tf2g/ one day before this video came out and it's identical down to the pixel. It was first posted in the exact same place as 59:41, 1:00:31, and 1:02:22, none of which were made by me.
My main personal grip about Embargo and many other recently added community made maps like Pier or Venice is that they all have extremely basic and boring layouts that are devoid of verticality or maneuverability and end up just being giant cluttered bottlenecks like older maps such as Goldrush or Snowycoast where the traffic is always being forced into one area rather than spread out.
@wilcom6459 Embargo's last point is really weird because at first it looks like there's no right flank but the way it plays is like all around the left anyway
It's so weird. Why would we have a different announcer if it is the same person that both hired and contracted the mercs. Exception is on Halloween, because Merasmus is another integral part of the (seasonal) lore. Unless, of course, they make an entirely different story that deviates from the original, running story. Team Fortress' story may be so absurd and ridiculous, but coherent enough to avoid making a sort of multiverse. It's just stupid.
45:28 to 45:50 can you honestly in good faith argue any map in tf2 isn't turned into a hellscape by a competent sniper? At what point, how far do the mental gymnastics have to go to become too much and people admit it's not a problem 'design' it's a problem class?
I mean your not wrong but the problem lies in the core concept of snipers full effectiveness is solely based on the persons mechanical skill, so how do you balance a class without punishing the mechanical ability (aim) of a competent sniper player. Eg nerfing quickscope damage just makes playing the class more miserable for the player that took time to get good with it, like I remember when headshot damage was reduced on tf2 classic custom server and it made sniper completely obsolete because why bother aiming well if you can just spam rockets or spam stickies and output more damage to more enemy players. Whereas sniper can only really attack one player at a time.
Some people have discovered that the desk engineer has a pride flag hidden inside of, really doesn't sit right with me that people can just sneak modern day identity politics/fetishes in the game so easily, it speaks to how little the person that picks items actually cares to inspect them before adding them as you literally just have to look inside the model for less than a second to spot it.
agreed. That's something I'm not a fan of either. Also honestly my biggest gripe that they constantly try to include themselves everywhere in some shape or form. how long until we see actual porn or nudity hidden in the assets? lol
Honestly tf2 community shouldn't add this kind of stuff to the game, it causes controversy and it was not neccesary. Also this kind of political stuff shouldnt be shoved to peoples faces and should stay in where it was rather than game and movies. This isnt about giving those lgbt people recognization, this is just asking for attention. Seriously, i'm tired to see stuff like this
@@theFedoraPolygon careful to not go down the alt-right pipeline, buddy. I had similar sentiment before too, and while you do have a point in that idpol is bad, currently you're quite misguided, and should educate yourself on the matter. Also, the existence and visibility of certain people is not political.
Yeah the post processing is really strong. I like the map, but I can't play on it for long because it's so bright it actually hurts my eyes after a round or two.
As a pyro main, megaton is pure pain. I am just dead half of the game because snipers, or mini sentry that I have no way of approaching, or scouts that have unrestricted movement and water. Heavies, medics and demos barely can play too.
I understand this all too well. I'm a pyro main as well and fighting against snipers alot of times can be a pain so seeing such an open map like this brings a sad tear to my eye.
Spamming scorch shot from long range was the ONLY way I could stay alive for longer than 30 seconds on Megaton and a Pyro should never be forced to use that thing
Playing on Embargo the first time, I had absolutely no clue where the payload even started. All of us on BLU just got to the truck and waited to see what would happen before realizing RED was just pushing the payload along.
I am not shaving it off
at least consider it
@@1unk no
YOU PICK: WAAAAAAARIOOOOO
Good, leave it as is for the rest of your days
luigi if he was a papa coomer
average police officer in the 70's
Now he needs a colt python
"you're under arrest for giving valve money punk!"
That is way too accurate 💀
@@andthenhedead6076 and a nice cup of coffee AND a frosted sprinkled donut
Or serial unaliver, or child bad-toucher.
Zesty, if you keep the moustache please dress as Luigi
i would pay too see that
Bumped
if zesty is luigi, who would be mario?
@@SaintRedFoxUncle Dane
That's Momma Luigi to you!
I love embargo but it is pretty fucky to play. There is A LOT of stuff going on, and since everything is red (Casino part), it's pretty hard to see where the enemy is, The blue team is EASY to see but the red is horrible!! There is maps that look empty and I hate it, but embargo it's a lot with no contrast. The greece one is cool at the end, it would of been cool to make a giant drill rather than a saw, but the ending of that map is great!!
Btw, nice Stapler's Specs you wearing there
Still find it wonderful how Pelo is a staple of Zesty's comment sections. Certified CLASSIC ™.
SR PELO JUMPSCARE
I really like it visually, the payload changing, but it kinda is just cluttered visually, plus it kinda looks like an overwatch map
que haces aca we
Hola pelo, que bueno verte
Zesty is wearing the macho Mann irl
Lol
REALLL
Underrated cosmetic.
he released the bogus
welcome back pablo escobar
nah that peter broomer
If he gets bald.... He will turn into Dr. Robotnik
Jeffrey Dahmer
@@snackermantm105or Tojo
I thought its harvey from lovely bones
Zesty looks like he just bought more land in the metaverse.
@@rfwm now i’m getting paid cash with atlas earth
@@noahramsey across the globe
@@vaan_ cop a couple more
Its about to go NUTS
It's about to go nuts
Zesty rocking the "I do accounting in the 1980's" look
Alternatively, the "I secretly have 20 bodies under the floorboards" look.
@@bcsbwhy not both?
20:15 Fun fact: The creator of this item made it because he was accused of only being able to make items for the engineer (he has a couple in game already, including all 3 in the case)
He made the daredevil set because of sentry jumping
I had not made the connection between the two items when i saw them in the shounic video. Now that makes some sense.
Zesty still has valid criticism. I understand what the Creator was going for, but ... Maybe not quite yet
@@ChronoSquare yeah, the shirt still isnt very good. I was just saying why the made it
not enough engineer cosmetics
Well he proved he cant make sniper cosmetics, he's good at engineer cosmetics though
@@-RandomStranger- yeah, that’s what I was getting at lol
Didnt even realize that snipers can stand on the roof on Megaton, making the sightlines even worse
Every time I played this map, I just took a sticky jumper and bullied snipers, great fun.
Along with that, a good beggar's overload jump can send you to enemy spawn with another 3 rockets loaded before landing if you get a good roofslide. There's just not enough actually safe space on the map for less mobile classes. You can go anywhere and shoot anywhere in some really unbalanced ways
@@OmegaRC59 yea, can't imagine playing heavy or pyro there. Must be hellish.
Yeahhhh had several rounds where two snipers sat down on their respective team's building's roof and shut down the server.
And when there's an engi, any engi, with a nest on that roof or in the only entrance to the roof, inside the building, then congratulations, you won't ever deal with those snipers unless you get a godly sniper of your own to shut down the map for the opposing team.
_Yikes._
There's also the problem of gunslinger engineers.
They can plop down sentries on the low ground leading to the ammo and health pack under the point and also shut down most approaches to the objective.
@@wilcom6459 Pyro with the neon and gas passer is unironically pretty good there, just swim around criting and caughting the Sniper off guard and you are good.
Normal pyro however is kinda terrible because of the open nature of the map.
Every time Zesty appear live, he just look like a different American archetype.
Also want to add: the maps are okay at best, almost all of them are hard to read, much verticality, a LOT of routes and ridiculous sightlines, and they're not really good in the map layout in general. And maps for me are the major selling point of a update.
and if you give valid criticism you'll get the same response every time: "bu-but the community is making it for free out of passion"(even tho they get paid after the map is accepted in the game)
Hadal is a lot of fun but sadly I think it’s gonna get the haarp treatment from the community
some have played a bit awkwardly for me so far but all of them look great visually
Odyssey is the only good one to me
Sexy lizard
This summer update would be great if they actually un-muted F2Ps. The reason they muted them in the first place was because of the bot problem. If they really wanted to show their dedication, they would give F2P their right to communicate again.
its only $5 for premium tho
@@Aliens2Exist I should not have to pay just to chat in an online video game. I can't even use the character's ingame voicelines, which means I can't even call for a medic if i'm injured! I also can't call for help from teammates and give orders and directions to my teammates either. Utter bull. And you're supposed to tell me this is okay because I only had to pay $5?!??!?! This is just a moneymaking scheme!!
@@Aliens2Existyoure the problem with america
Knowing how cheap it is,
It mostly hurt hosters trying to spam chat and trolls kept making new account to not even play the video game, at least imo.
@@SiFWolf But they can just do another "treadmill work" of manually mute the trolls, block that player's chat client side with a button or enable vote system to mute those players's chat with the majority vote for the entire match without the F2P have no communication outside 3rd party app or with their friends only *in a game where communication can win the match*.
that butler robot feels more like a pet you would have in a friendly community server than something you would have in the main game, seriously what was the point of adding it?
TF2 players when literally the coolest cosmetic gets added to the game: 😢
TF2 players when they can say bad words to minorities: 😁😁
@@ToasterGuy04 ?
@@pedrominecraft2016 read Pedro
Darkrp pet for sure, it's like we're slowly morphing into G-Mod.
It belongs in a World of Warcraft RP session
Embargo really makes player outlines do the heavy lifting of player recognition. Last few points are egregious, especially if you are on BLU. You walk into the chokepoint and everything is red, red, red...
I don't think he even noticed on megaton that not only are the roofs fully accessible to snipers, but are angled to provide effectively perfect cover for said snipers.
yeah, it's horrific. One of the roofs gives snipers a perfect sightline to _literally_ the entire map.
That map is just sniper v sniper
The good thing is that you can sneak a minisentry as an engineer
Even if you disaccount for recolors, we still got more unusuals effects this year than any other year. Why…
Seems like Valve's banking on the "no more bots" hype to encourage more gambling
@@weegeequeviucoisas9854 it definitely is, the tf2 fanbase has already forgotten about fixtf2 and is now praising valve for not even doing the bare minimum rn
Agreed, Valve is just trying to compensate. It's a big day for big spenders though
MF DOOM's mask is actually from the movie Gladiator and the workshop submission was made to reference both but its design is closer to the movie helmet rather than DOOM's mask
Yeah, Gladiator was the one and only thing I thought of when I saw this. Put it in that perspective I think it’s a good hat.
It's over warpaint bros
typical unusual bros w
@@JaxontheOkayWith the unusuals they added, I wouldnt really count it as a W imo
@@JaxontheOkay you look at me with a straight face and say the melting mohawk is a W
@@dialga236 i can't. i'm not an unusual bro.
I disliked Tropic Crisis since it was first announced, the cosmetics and maps just look/play awful and realising that workshoppers will make more of these community updates really frustrates me.
most of the maps are really cool, hadal is kinda interesting and applejack is func_brush heavy but uhhh i like the cosmetics so maybe you are delusional xd
@@DelusionalDetective I mean, for real, brasilium?! How did they come up with this? I don't see why Brazil would be so special in the tf2 universe. Especially since the events of the comics mostly take place in New Mexico.
@@CidCDdraftsMy theory is that the people behind much of the update are latinos who desperately want their countries to be represented in TF2. I've seen them do the same in other games, like PvZ2 has a decently-sized community dedicated to making a world taking place in modern-day Mexico, which I find weird considering the whole point of that game is time travel.
I suppose they just REALLY need to see Heavy kill Scout in the midst of Brazil for some reason.
The new maps suffer from gimmickcreep, which occurs naturally as a game gets old and the community mappers take control and favor style over substance. They including new elements while forgetting about tradition, and they slowly become very different from the source material.
I fully agree with you. That's a problem that I'm having with current tf2 and Embargo is probably a good example of that problem in this update
@@doctorsabado2792 the tradition of making bad maps that have the same theme; bro, they detest old maps too much when they are equal to or worse than the current onda
@doctorsabado2792 On Megaton, the sight lines are more lethal than the nuke itself. Common workshop mapper oversight.
Embargo feels more like an overwatch map than a tf2 map honestly
@@burntbacn Fully agree with you on that
That mustache is sick af dude
At first I didn't like it, but after watching the whole video the mustache does look really good
Embargo looks like it belongs in a Pixar movie
I don't think casino belongs in a pixar movie
It looks like something in AI Pixar slop
Reminds me how loads of people used to think that the Heavy was Mr. Incredible in the “I fear no man” meme.
Embargo looks like what if Tropico 5 was made by Pixar
While some taunts manifest things out of thin air, at least they are actually taunts, like the Soldier trash can and the Pyro tissues, instead of just fortnite emotes. Kinda happy about those taunts being added.
Agreed
The rage all class taunt isn't as good but at least it's more in line with the taunting idea. Could be good for use against teammates when losing/after losing.
@@anon-y8w no?
@@anon-y8w makes sense, i thought you meant plain quality wise which is great
i didnt notice cause i use that guys viewmodel anims :)
@purplesky135 the animations look, reused, from mourning mercs
Its step in good direction
Thanks for the breakdown, Jerma's dad.
💀💀
The part about the mercs manifesting random objects out of thin air has been a thing for years now. I don't see why we are even bringing this up. Some of the most beloved taunts have these kinds of effects. Engineer playing his banjo being one of them, or even the Frontier Justice's taunt being Engi manifesting a guitar out of nowhere for a taunt kill. I think it's more of an issue when the object feels out of place and out of character, especially all of the ridable taunts, like Soldier riding a damn rocket.
The only "manisfest" taunt that I'm fine with is the rancho relaxo. The engie doesn't "manifest" a chair, but rather places down one of his building cases which unfolds into a chair. It makes sense and is perfectly in-character.
Arguably, Tailored Terminal is kinda fine too, since it's supposed to be a compact computer the Spy pulls out of his pocket, a gadget you'd expect him to carry.
Fac
the rocket jockey taunt is a reference to the 1964 movie Dr. Strangelove, so it gets a pass. As an aside the taunt could have technically also worked for engineer due to major kong being from texas.
I despise the Melting Mohawk effects, they just look like generic free clipart some random youtuber would use as a transition in their clip comp
Burning flame at home.
spikeymikey transition flame effect
45:00 this map is even worse than he outlined. You can stand on the roof. First round I played on this map, there was a sniper permanently situated on the roof. You can oversee the entire battlefield from there
The map koth_garbageday or something like it, it's been too long, is essentially this same map but ACTUALLY WORKING.
Bigger hill, multiple levels and it blocks off sights, plus an underground with elevator that allows a flank route.
Would've been much better than that terrible island ...
@@ChronoSquare its unfortunate that valve doesnt playtest maps... or well seemingly does any quality control whatsoever. With every update the soul of the game gets polluted more and more
thought about the same thing when he was mentioning sightlines, like bro, snipers can stand on the roof and see the whole map
@@noodlespark Yea. the sniper in the round i was playing, was luckily only good, but put a godlike sniper there and he can shut down the entire point and surroundings. already thrown the map out of my map rotation.
Worse still, Snipers can hide behind the roof as well, and spawn is right behind it too, so you can't even shoot back without the Snipers ducking behind cover or quickly jumping off to spawn to heal. On one match I played, there were two good snipers on the roofs that were singlehandedly shutting down the entire battlefield, and I had to go Spy literally just to run over to them and kill them so we'd be able to get on the point. Absolute cancer.
Thematically I fucking love Embrago. A casino built into a volcano that's actually a front for a secret spy base? Classic James Bond shit. Too bad the design can be awful to play on. So many of the chokes are sentry and sniper heavens and as you pointed out, the buildings having so much red on them actually makes it hard to spot the enemy Red team.
"sentry heaven"?????? i cant even fucking place my teleporters how can you set up a sentry without it being immediately blowed to smithereens
@@SaintRedFox Mainly the first choke point when you enter the warehouse I remember being awful with sentries. There were so many corners for them to be hiding. I can see how the rest of the map can be hard to build with how claustrophobic it is.
The soldier set is very unfinished. There's some weird boxy geometry under the armpits, with crappy textures.
It's horrible...
the vaudeville visor can either be looked at as an MF DOOM reference or more accurately, a gladiator reference since the helmet design is exactly the same
i'd argue that since it's also gladiator, it's more excusable
Ye that's why I like the way it's made. I love DOOM so having the regular mask would be sick but the fact it's got the gladiator elements it also is just a cool helmet if you don't know the reference and makes it fit the game more
As someone who didn't know MF Doom before this cosmetic, that's exactly what I thought it was at first.
don't expect much from the guy who hates unusuals but has like 20 in his inventory and uses them xdd
You could also look at it as just a Doctor Doom reference which fits with the game’s 60s aesthetic
I kinda like DOOM being in the game, call me crazy. He kinda had a 60s comic aesthetic to him so it kinda fits I guess?
the taunt effects, the botler 2000, some of weird style mismatches like the angled engie coat and the melting mohawk animation style...
this update feels like something you'd see in VRChat, im not even joking
he looks like a police officer in vice city or something lol
You look like you're gonna fight Indiana Jones
Good, keep talking about the effect at 15:40. It is disgusting how deceptive it was, not to mention how low quality it is.
now they need to bring sprays back to casual since the toggle for turning off sprays exists.
How the fuck did the Botler 2000 manage to get in
They do not care.
@galanga21890 This is what happens when you only have one guy making the decisions without a second mind to suggest otherwise. Thank you, Eric, but also, damn most of your worskhop selections!
because tropical crysis
Community projects pushed by TF2 Microcelebrities, if that is the new standard, Smissmas and Halloween are gonna be incredibly tacky.
Yeah this guy has ruined the workshop
@@ToasterGuy04 I feel like we'll either find more mixed bags like this one, or there's gonna be some competition for Smissmas 2022
Wait till said microcelebrities get exposed for being predators a few years from now.
@@thelovingrockerboy7811 yeah no with this guy influencing the workshop not it's all just gonna be the same trash
@@ToasterGuy04bait used to be believable
Ancient Greek ruins existed in the setting of TF2, here's why it still feels wrong. A proper TF2 setting needs to be inconspicuous. Like if you were up to something shady, where would you set up operations where you are unlikely to be noticed? Then you set up the shadiness, that's where the spy-tech comes in.
Inconspicuous settings (Very TF2-like): an abandoned mine, an old factory, a granary, etc.
Conspicuous settings (Very un-TF2-like): tourist locations, important historical ruins, city streets, suburbs, etc.
I hope Zesty adds that info for when he makes a tf2 mapping details video or however he called it in the video
You know this makes a lot of sense now that you mention it
Its just common sense that private mercenaries should NOT be fighting in public residential areas…
This explains why I don't like Kong King.
@iminumst7827 tldr; have the ruins in the background of the map and have the main stage be a facility on the side of a mountain, hidden from most eyes.
zesty you look like you're gonna fight ghosts with a vacuum
a video where you take like 200 random tf2 cosmetic and rank them to then deside if you would keep them in the game or delete them would be fun to watch tbh
Make it 300. And add 60 maps to that.
First update hats: S tier
Rest: F tier
End of video and a sneak peek of Zesty and Jerma crossover.
embargo looks like subway surfers
The robot butler sets the worst possible presecendent god
Robot butler rolls worst precedent ever
Asked to leave Elite Grade
Embargo’s problem is it looks like an overwatch map
THAT'S EXACTLY WHAT I WAS SAYING
You can mistake both Odyssey and Embargo for Overwatch, because of how similar it is thematically. It's exacerbated by the fact that the gamemode is... (surprise, surprise) fucking payload
@SgtStevePH ok sir, you want more,barns in your Brazilian and Greece soup
I really wish valve would think about the shit they’re adding since once it’s in the game, you can’t take it out. That soldier cosmetic set might be the ugliest set in the entire game.
Well they know their fan base will buy literally anything so why would they have a reason to keep up quality control?
I didn't know one of the village people played tf2
zesty's the only tf2uber who isn't afraid to tell it like it is
They hate him for that reason.
It's insane right?
Timestamps:
5:45 Unleashed Rage
6:04 Cremator's Condolences
6:42 Straight Shooter Tutor
7:12 CAN IT!
7:58 Dragonflies' Nature
8:36 Electrocution
9:22 Fire Marshal
10:24 Distress Signal
11:16 Fiesta Royale
11:33 Cuban Smoke
13:27 Control Patrol
14:33 Watchmann’s Wetsuit
15:34 Melting Mohawk
16:11 Godlike
16:32 Rare Shine
16:39 Rainbow Reverie
17:13 Distant Drift
17:45 Free Mann’s Fashion
18:09 Hazardous Environment Vest
18:58 Legacy Logo
19:30 Warp Drive
19:53 The Aimframe
20:59 The Vaudeville Visor
22:18 Lure of the Deep
22:42 Desert Wind
23:06 Desk Engineer
23:22 Daring Dell
24:30 The Big Star
24:34 Butterfly Season V2
24:45 Psycho-delic
25:30 Treasure Trove
26:10 Amatory
26:20 Sakura Blessings and Violent Violets
26:47 Bewitching Bugs
26:57 Tuxedo Royale
28:15 The Brand Loyalist
28:43 Loyalist’s Coronet
29:25 Botler 2000
30:22 Brute’s Braces
30:33 Crook’s Cap
30:41 Commonwealth Commando
30:53 Tanker’s Top
33:33 pl_embargo
41:19 pl_odyssey
44:17 koth_megaton
46:10 koth_cachoeria
48:21 cp_overgrown
50:14 cp_hadal
53:00 Atom Smash
54:59 cp_canaveral
57:05 cp_berghausen
58:16 Shounic’s Video
thanks man, appreciate you doing the work for me lol
Freddy hows the band?
We are the champions, my frieeeeends
Bro, you need to cosplay as Luigi
Honestly I have a rule set for cosmetics I think we can all agree on, Zesty mightve had this rule set or something similar in mind so hear me out:
1. Keep it simplistic. A cosmetic should not be exaggerated based of the original idea you had nor should it be something that looks good by itself.
2. If it can be colored, keep it small and not 50 percent of the cosmetic.
3. Make sure it looks good with multiple other types of existing cosmetics.
4. Keep the base team clothing colors on the cosmetic if its a shirt or pant cosmetic (The Smoking Jacket is a perfect example of why this is on this list.)
5. Try to keep in mind of the existing cosmetics we have in game so you dont accidently recreate one thats already in game, this happens all the time with shirt cosmetics.
6. Keep it similar to the artstyle of Team Fortress 2 as best as you can. Too many wrinkles or details can make it look like its not for the game at all.
7. If you can't see the mercenary/character wearing it or having a reason to wear it, then it shouldn't be in the workshop to begin with.
8. Valve is the only ones allowed to add in joke cosmetics, YOU are not, no matter how enticing adding brainrot content can be.
9. Keep the cosmetic at a reasonable size, do not use the Monoculus or other big hats that Valve added in the game an excuse for this rule.
10. Valve can add in cosmetics that are referencing a real life existing thing, YOU can not.
11. Try to keep a cosmetic somewhat unique, having a cosmetic that removes an already existing item on the character in the game is something Valve has done and is something ONLY Valve can do. That and it feels mediocre.
12. And last but not least, try to keep public traction thats outside of the workshop, away from your submitted cosmetic. This final rule is something that i can agree with on that Zesty brought up: intentional gain of public traction for a cosmetic and or multiple of these is kind of unfair to people that are submitting cosmetics that they worked on for weeks or months even.
Thats about all I can think of for a rule set for cosmetics, or hell all types of submissions for the TF2 workshop. I hope you agree on some or I hope most of these rules I made up Zesty and I hope to see other workshop submitters keep these in mind!
The first thing I though about embargo was "This shit looks like an ow map" and other maps that looked similar
zesty jesus you didn't read the comics, in the comic its explicitly said that soldier have the power to manifest trash cans out of the thin air. belive me my dad works at valve
Ah yes, Zesty from accounting, my favorite content creator.
Wait, who's gonna tell him the Loyalist's Coronet (and recolors) are actually based on a League of Legends character.
It looks bad because it's from the swamp of slop and greasy gamers.
The moment I learned about this Tropic Crisis nonsense, I was pissed, and the more I looked into it the more pissed I became. The team made an update website with a bunch of fake new weapons and told people "Vote for our stuff so Valve will add it!" knowing full well that Valve was not going to add any of the features or unlocks, and they get to run off with their hat money like bandits.
So these "NEW COMMUNITY UPDATE !!!!" workshoppers are just putting make-believe stuff on their page and hyping up crap, just to put their items over everyone else in the game?
Zesty looks like he’s in a abandoned hospital and is just making videos there
23:12 does he know…
Evidently not
Boycott or not, I wouldn't pay for any of this stuff. No warpaint case at least made it easy to keep my wallet closed.
Oh thank god I'm not the only one who HATED the pet cosmetic. I felt insane seeing it be added.
the Fortnitification of TF2 and its consequences have been a disaster for the game
I'm grateful that tf2 updates now provide me assets from Blender so I don't have to download Blender to use them!
Zesty looks like a keyboardist in a jazz fusion band
the DOOM hat is amazing and looks great even in a vacuum if you don’t know who the guy is. works well with gladiator sets.
Soldier looks like the thumb minion from spy kids
why, that internet speed is just as fast as what I have here at home!
This update is such a slap in the face... The maps, the soldier and medic cosmetics, and the god-damn botler pet. What a joke.
morning, sheriff
Why does he consistently look like he came from the 80's
I looked around the workshop leaving comments on the new added items (way before zesty's video btw), good or bad, but always trying to be constructive.
What I saw is that many negative comments somehow disappeared, even the constructive ones.
The author of Embargo even blocked me! I cannot comment on his map anymore (at least he didn't delete what I wrote...).
Some workshoppers really are something...
My man's rocking The Macho Mann in real life.
Good luck with blender!
I really hate the butler bot cosmetic. That mohawk unusual effect caught me out, lots of lazy slop again. But better than haha bread on head! Or christimas tree on head!
Also, the butler bot is just another reason for people to not play Robot Destruction, because now there is going to be a Robot-shaped, Robot-sized non-Robot to confuse people's attention
fffuuuck dude how am i gonna play tf2’s most beloved and popular gamemode robot destruction now?!
"It's just a good simple cosmetic."
It's like a whale hiding behind a tree.
29:00 that is Viego's effect from a league of legends when he uses his passive on someone. it would be a real shame if Riot dmca'd it into outer space.
The Botler 2000 looks like a Roblox cosmetic
pet items are fucking horrible, i already have trouble with the old ones that float around in the air because theyre insanely distracting and troublesome for gameplay
The "MF DOOM helmet" is also literally from the historical movie gladiator, worn by Maximus, it's a homage to both, if they wanted to make only a MF DOOM helmet they could have removed the spikes but they didn't, so I feel the mask is fine and doesn't really clash with TF2's style nor stick out like a swore thumb.
"Ahhhh." - Zesty Jesus
I really feel like the "Daring Dell" helmet would've went much better with a sort of Highway Patrol-themed set rather than a stuntman set, especially since motorcycle police patrols used to be much more common back in the 60's-70's.
edit: also the "Tanker's Top" for scout just looks like the Dead of Night cosmetic with a zipper imo.
22:00 If you’re gonna do a pop culture reference, I feel like this one works. If you have no idea who MF Doom is your not going be confused by the hat. It’s not really subtle but I think it’s integrated well.
Now wether pop culture references SHOULD be in the games is a whole other debate.
That sniper taunt should've been an all-class taunt, having each mercenary say a specific one-liner while making a poking gesture to their heads instead of a magical board manifesting from the ground.
LMAO I took the screenshot shown at 59:50! I posted it on /tf2g/ one day before this video came out and it's identical down to the pixel. It was first posted in the exact same place as 59:41, 1:00:31, and 1:02:22, none of which were made by me.
My main personal grip about Embargo and many other recently added community made maps like Pier or Venice is that they all have extremely basic and boring layouts that are devoid of verticality or maneuverability and end up just being giant cluttered bottlenecks like older maps such as Goldrush or Snowycoast where the traffic is always being forced into one area rather than spread out.
"Recent community made maps like Pier"
@@HyperMotionDX 4 years ago is not that old for a TF2 map. I know it's technically been in development since 2011, but yk what i mean.
Agree, at least Odyssey is perfect in that regard, every choke has one or two flanks, which lead to another flanks, had a great time as a scout on it.
@wilcom6459 Embargo's last point is really weird because at first it looks like there's no right flank but the way it plays is like all around the left anyway
@@HyperMotionDX It also has awful lava falls.
Mr tomboy enjoyer, the Reddit crowd is after you.
Maps need to stop having their own announcers also. I don’t want to hear some annoying redditors shit voice acting while I’m playing the game
It's so weird. Why would we have a different announcer if it is the same person that both hired and contracted the mercs. Exception is on Halloween, because Merasmus is another integral part of the (seasonal) lore.
Unless, of course, they make an entirely different story that deviates from the original, running story. Team Fortress' story may be so absurd and ridiculous, but coherent enough to avoid making a sort of multiverse. It's just stupid.
unless its WE ARE IN THE BEAM
Mr. Zesty, please cosplay Dr. Freeman on stream and never mention it like it never happened. Please.
45:28 to 45:50 can you honestly in good faith argue any map in tf2 isn't turned into a hellscape by a competent sniper?
At what point, how far do the mental gymnastics have to go to become too much and people admit it's not a problem 'design' it's a problem class?
Woah, careful there friend! You almost implied there is something wrong with the Sniper class.
I mean your not wrong but the problem lies in the core concept of snipers full effectiveness is solely based on the persons mechanical skill, so how do you balance a class without punishing the mechanical ability (aim) of a competent sniper player.
Eg nerfing quickscope damage just makes playing the class more miserable for the player that took time to get good with it, like I remember when headshot damage was reduced on tf2 classic custom server and it made sniper completely obsolete because why bother aiming well if you can just spam rockets or spam stickies and output more damage to more enemy players. Whereas sniper can only really attack one player at a time.
Aww man, he Shaved the beard off. He's a little less zesty now...
Can't wait to see neon pink fur-Pyro pull out a box of tissues.
who the hell is this guy on zesty’s channel ive never seen him before
You look like the boss from Office Space
if he had a mustache
Embargo felt like an overwatch map packed and fitted into TF2. Especially the last point, it felt off.
the man who saw the worst of internet
I didn't know the ice cream man made TF2 videos.
Some people have discovered that the desk engineer has a pride flag hidden inside of, really doesn't sit right with me that people can just sneak modern day identity politics/fetishes in the game so easily, it speaks to how little the person that picks items actually cares to inspect them before adding them as you literally just have to look inside the model for less than a second to spot it.
agreed. That's something I'm not a fan of either. Also honestly my biggest gripe that they constantly try to include themselves everywhere in some shape or form. how long until we see actual porn or nudity hidden in the assets? lol
"Find yourself in the game, don't put yourself in the game."
Honestly tf2 community shouldn't add this kind of stuff to the game, it causes controversy and it was not neccesary. Also this kind of political stuff shouldnt be shoved to peoples faces and should stay in where it was rather than game and movies. This isnt about giving those lgbt people recognization, this is just asking for attention.
Seriously, i'm tired to see stuff like this
@@theFedoraPolygon careful to not go down the alt-right pipeline, buddy. I had similar sentiment before too, and while you do have a point in that idpol is bad, currently you're quite misguided, and should educate yourself on the matter.
Also, the existence and visibility of certain people is not political.
Zesty includes political themes in his videos, NO ONE should put them in
I made the mistake of going on r/tf2 and people are hating/discussing on this vid??
The stuff you say is so positive what is wrong with them
You're asking what's wrong with reddit
People mostly make fun of his take about Fire Marshal set changing Pyro too much while it looks completly fine in game.
Is it just me or is the entirety of Applejack just a lot more saturated then ut should be? Especially in the outside areas.
Yeah the post processing is really strong. I like the map, but I can't play on it for long because it's so bright it actually hurts my eyes after a round or two.
Thanks for pulling through to give us a video even on vacation, Zesty! You're a trooper :D
As a pyro main, megaton is pure pain. I am just dead half of the game because snipers, or mini sentry that I have no way of approaching, or scouts that have unrestricted movement and water. Heavies, medics and demos barely can play too.
I understand this all too well. I'm a pyro main as well and fighting against snipers alot of times can be a pain so seeing such an open map like this brings a sad tear to my eye.
Spamming scorch shot from long range was the ONLY way I could stay alive for longer than 30 seconds on Megaton and a Pyro should never be forced to use that thing
megaton is ninjaneer hell
Playing on Embargo the first time, I had absolutely no clue where the payload even started. All of us on BLU just got to the truck and waited to see what would happen before realizing RED was just pushing the payload along.
Yo man, you're absolutely rocking that stache. Love it.