Can't believe you failed to mention that reflecting huntsman arrows can let you get headshots as a Pyro, the stats screen will even say "Most Headshots: X (As Pyro)"
The Reason (I think) that the huntsmann gives support points is probably something to do with the projectile being the same as the crusaders crossbow at some point and its just become an artifact in the point system (but idk for 100% sure)
I actually had to do a double-take on that one. It was a good idea. But yeah, still not interested in Factor. Not until I have the money for it anyway. It costs as much as eating out every night. And I'm on a ramen and sandwiches type of budget for the forseeable future. Also... Great Blue is a furry confirmed???
4:50 Bonus fact: Even though you can't push the cart when invis, you actually still get a capture point every 10 seconds, meaning you can sit on the cart with cloak and dagger for infinite points
Maybe for Payload Race, because on regular Payload you would get like 24 points IF your team is getting stomped so hard the enemy team doesn't bother to shoot around the cart
Is that a Reverend Insanity reference? Fang Yuan from Reverend Insanity? Little Beast King? The Wolf King Chang Shan Yin in disguise?? Fucking suit for the ad is the highest of all living beings. Gu is the essence of Heaven and Earth. Refine fixed immortal travel gu. Reverend Insanity blessed Ren Zu
I can explain the "Why everyone uses same capture rate for payload" issue. It boils down to the Valve Developer Community wiki. In its pages there exists a single page which servers as a tutorial on how to make a payload map called "Creating a Payload Map" made by a user called "NekoBaron" on 3rd of May, 2008. This page explains all the needed steps in Hammer to make your first working Payload map, in which for team_control_point_master it lists "Partial cap rate" to have a value of 0.1. Given this was made 4 days after the Medic Update/Goldrush Update they copied the value from PL_Goldrush and it has been the standard ever since given every new mapper will learn from there or from another PL map.
12:38 This is exceptionally funny when the spy you're healing backstabs you. I've had that happen to me and I was so confused; "I assisted in killing... me?!"
honestly sort of wish I that hadn't seen Schizo MvM, because I can't imagine how funny it would be to see the fursuit without any sort of context or acknowledgement
I'll tell you what mine was, then. I was skipping through it, saw the part where he was taking the meal out of the box, paused, and said to myself "I don't know what'd be funnier, him buying a pair of gloves or him having a whole-ass suit." Then I saw his reflection in the microwave door and laughed.
Fun fact: My first time topscoring was when I decided to be a tryhard Medic and equipped the Quick-Fix. I didn't help out with the objective. I didn't deal a single point of damage. Literally all I did was heal, and I ended the round at the top of the leaderboard with five dominations.
@@Bupboythose kind of medics heal everyone at the same time, and then pop almost immediately apon getting uber on said cracked guy, and that adds up A LOT in the realm of points (medic main having a nerd moment:)
So you only healed for the entire game but ended up with dozens of points. Meaning you must have had thousands, if not at least ten thousand, total heal points. Meaning you were a crucial part of your team and helped massively. Sounds like the scoreboard works as intended in this case.
13:07 Fun fact if the spy disguises as someone who has the baloonicorn equipped, the player who "triggers" the deadringer is still awarded a point for the baloonicorn achivement.
Seeing the teammate negative situation explained makes my pre-competitive gameplay make so much more sense, because it also impacts your kills if they switch teams I think
I have to say, using the fursuit during a sponsor section most people will skip is an ingenious way to keep it hidden from any viewers not in the know.
I feel like if you make a video about a UI element in a game, you should probably temporarily disable the mod you use for that UI element. 2 reasons: the obvious one (clarity and consistency with what most people will experience) and the one were the comments will be full of people asking "what hud is that", "where download link" etc. You're just walking into a tsunami of hud-acquisition questions. No one reads the description for this sort of information.
It's not in the description anyway, but as someone who uses the hud (Darhud), it's basically just a spiced up vanilla hud, so there's really no issue here
List of my favorite words in no particular order: tf2, team fortress 2, gameplay, scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy, what if, gameplay, tier list, 100 players
I've always interpreted the additional Backstab/Headshot points for The Spy and The Sniper as recognition that they're more likely to have gotten a OHKO-unassisted kill, which is usually "worth" more than an assisted kill e.g. backstabbing a Heavy at full health is worth more to your team than finishing off a Heavy who has 50 health left. Also, since The Spy and The Sniper often get OHKO kills, they rarely get Assists, so these can be thought of as "self-assisted" kills. This view is supported by the fact that The Spy's score often looks terrible in Mann vs. Machine, where the scoreboard gets skewed compared to regular TF2. Since there are giant robots that take multiple backstabs to kill AND since The Spy's game mechanics encourage him to specifically target those giant robots over regular robots, he typically has fewer kills than a different class that's done the same amount of work... while also having fewer Backstab points than in a regular game. He also probably has far fewer Assist points than other classes, so his score will be noticeably lower in a game where every player is getting dozens or hundreds of kills.
Yeah, basically doing the sandman exploit strat on Mannpower is possible because "Bonus" exists, becoming the fastest way to earn quick experience in big amounts... _if only it had a real purpose rather than a small medal icon_
Genuinely good job with the visual examples. Making them so understandable and concise takes some serious coordination, so kudos to everyone involved for making it look so easy.
The reason spies and snipers dominate scoreboards i believe is because backstabs and headshots count as double score per kill - allowing them to easily farm points
@@algotkristoffersson15 You aren't punished for missing headshots really, you can just rescope and try again. If a Spy misses a backstab he dies instantly, if a Scout misses his shots and can't dodge he dies or has to run away etc. Sniper is the only one who doesn't get punished. And hitting headshots really isn't that hard, just takes some practice and knowing basic tactics like acknowledging which path a player is walking on and placing your crosshair where they'll walk to.
I find it interesting healing enemies with lunchbox items isn't adding to your score, but does add points on contracts, specifically the Second Banana contract. I completed the Second Banana contract by being a Hoovie back in 2016 and still find it funny.
Support score is something I wish Valve intergrated it into Gas Passer. The problem with Gas Passer is that it asks you to either deal damage or wait... and it sucks to stack with these 2 stats. I read a lot of people's suggestion with Gas Passer but I think the best solution is to let support score stacks with Gas Passer as well. Since GP and Neon combo well with each other. You can help Engi destroying Sapper with Neon and it will still count towards the progression because destroying sapper as Pyro give support score
Another thing regarding the deadringer faking deaths is the little character icons on the enemy team on the top of the screen. Killing a spy proper has him show up there. Killing a spy with a deadringer has him NOT show up there. So if you think one's deadringing, just look at the top of the regular hud or wherever your custom hud moved those icons after killing one
@@nyancatec Has it? I've never realised it. Or they fixed it a few years back and its now broken again on casual servers cus I could swear he doesnt show up dead on the icons. Or it reverts to "not dead" upon the spy decloaking with it, because almost every mfer that uses it that I run into as pyro immediately decloaks
@@Hithere-uz6wd yes I have. I however only speak from the experience of a pyromain, not a spy main. I torch the croissant, and I remember still seeing him up there. I rarely bother looking at the actual scoreboard, so that hardly matters to me.
7:02 Revenge does give you an extra point, though. IIRC they even mention this in the developer commentary as part of their whole "encouraging player interactions" thing.
It could just be that his furry hate is satirical, he’s a nerdy twink-pyro main who can draw really well, and has a really fluffy/feathery animal oc, plus the fact that he bought a full-suit, which is way too expensive to be done for a joke. (At a minimum, about as expensive as his whole PC setup)
@@Catfishuwuit’s not he doesn’t like it and he didn’t really buy it, fans crowdfunded or go fund me the suit for blue and he just had to accept it but he does seem to be having some fun with it which is just nice to see but don’t go assuming
not to mention on the map camber, I once rode the cart all game and while scoring what I thought would get me to around 70-90 points, at the end of the round when I checked, I actually had over 200. so I think the cap rate on that map is either 0.2 or something a lot higher
btw the domination icon on the scoreboard only goes up to 16. You normally can’t do this unless you play against a really stacked team or playing 100 player servers. You can dominate 30 people but it’ll only show 16.
We're talking about how the bloody scoreboard works, now. This really is what years without updates does to a community. Good video, though. Nice fursuit, actually made me watch the sponsor, which I'm now actually interested in.
5:48 0.1 is the value listed on the Valve developer wiki page for how to set up the map logic for Payload, so my bet is that every map maker either copied from there initially or saw that they were getting a wacky point number from the payload and checked the wiki or a decompiled official map to fix it.
The fur suit is information I did not need to know about Great Blue. Genuine curve ball, even though he talks about game coding and map design for tf2.
So, Bonus scores make sense to me in a weird way. I love them, and have spent more time than I should have trying to get the best builds for bonus points. The easiest way to get bonus points is in Pass Time, but I kinda like using it in normal play on a Scout with Mutated Milk, trying to extinguish team mates. Not the *most* efficient (even if we limit it to extinguishes, the Pyro is clearly better), but it's fun. Anyway, I think Bonus Points translate more to "You just did a cool thing that doesn't directly contribute to the gameplay but is still good", but the devs never took the time to give it the focus it needed since that would require a map-by-map time investment. Case in point, I think it should give you one whenever you kill the enemy team leader in player destruction mode.
The scoreboard losing you points and going negative when you kill teammates sounds like behavior from all the way back in the Quake engine. It's always charming to see those little bits of Quake that survive in the Source Engine :3
There is something more with capturing the intelligence. You can actually split the points rewarded if the player who took the intelligence from the ennemy team is not the same as the one delivering it to his team. For exemple , a scout rush the doc , take them but die 3 seconds after , and a second scout comes , take the doc , and capture it. In this scenario , both scout will gain 1 capture point and 1 score point (instead of 2) each.
Worth noting that overhealing a team mate counts towards the healing stat. So for more points in setup time you can let the overheal fade and then re-apply it for double the healing points versus just keeping them buffed the whole time
Unrelated bit of info for the uber counter at 8:26, the strange counter DOES care if you are healing or not. So if you want your strange to go up, you have to heal someone when using. But of course the counter goes up immediately so you can stop ubering them if you so wish.
Fun dead ringer fact, the fake domination/revenge that can sometimes be triggered can give your an achievement if it happens to line up. One guy in a server once got the Gibus from me by getting revenge when I dead ringered.
The most unfair part about assist points is - If you play as holiday punch heavy and stun an enemy by making them laugh which subsequently gets them killed by your teammates, that doesn't count because HP critical hits do 0 damage. Valve can fix this by making them deal -1 hp, so people would get encouragement to play the most fun subclass in medieval mode
2:57 what blue doesnt mention is that deaths actually inflict mental damage on the player This comes from experience because every 32 seconds i seem to be looking at that god forsaken respawn timer
He denied that a joke crowdfund to buy him a fursuit would be successful, and he ate his own words. It's mostly an inside-joke between his fans, rather than confirmation of him being a furry.
note: the damage meter does not track any damage that is over the enemy's health. e.g if i kill a stock scout with a fully charged heatshot, i only get 125 damage, not 450.
Fun fact: if you have a friend on the enemy team and a map with an “open” resupply locker, you can farm infinite points on the scoreboard, which actually improves your casual xp. By spamming teleporters as engi while a spy saps them using the red tape recorder, the spy instantly destroys the building, which with the engi at a resupply locker lets you get a stupidly large amount of points as spy.
I really love the scoreboard system, or at least the idea of it. Rather than just looking at kills or k/d, it boils all of your actions down to one number to give you an idea of how much you're helping the team. It makes playing medic feel more rewarding. I've often dreamed about Valve taking all of the data from all of the games they have records for and feed them into some kind of machine learning system. It could then rebalance the point values to how much each action affects your team's chances of winning. That would give us a more accurate view of how much each player is contributing to the team. Backstabs kills for example, probably aren't twice as valuable as a normal kill.
Thanks for this video and especially for the weird Bonus score. I noticed the infamous purple +1 the first time I tossed the sandvich to a teammate and it gave me a... bonus point lmao
Most of the map makers copy paste the whole payload cart setup from example map instead of creating everything, hence similar rate instead of default value from fgd.
As a non-game dev, I'd imagine that edge case works because "Headshots" is tracking the particular circumstance of "Did a weapon classed as sniper_rifle or ambassador kill the enemy with a critical hit?" The Sydney Sleeper can't get critical hits normally, so it fails this check and doesn't increment headshots. As for why it's formed this way, I imagine it's due to the sniper rifles being unable to randomly crit, the code being written before any unlockable weapons such as the Kritzkrieg, and the relevant entry only being updated as necessary due to the infamous difficulty of working with TF2's code.
12:14 I think there's a quirk that lets you get negative kills without friendly fire. If you deal some damage to someone that gets autobalanced to your team it will count as if you got an environmental kill on your brand new teammate.
12:17 I've had this happen to me once as medic on Uncletopia, my kills dropped to -1. I have no clue how I managed it so there's even more jank than we know.
Use code GREATBLUE50 to get 50% OFF your first Factor box plus 20% off your next month at bit.ly/3BwlAYr!
@@Great_Blue What are the ethical ramifications of you eating chicken as a heron?
@@VivianWasntHere Herons are carnivores and will eat birds 💀
@@roastcheese1877 cannibalism confirmed
You a pyro main?
@@roastcheese1877 Yeah but the moral implications
3:40 HES ONTO ME. SCATTER.
it's the touhou eurobeat enjoying guy
you will never escape the half a press
o7
legend
seeing you in this comment section is like going to see an elvis impersonator and there's just actual elvis in the audience
what do people mean by " he used the suit lol" isnt he an actual human sized bird....
That's what I'm saying, he's not _in_ a bird suit, he _is_ a bird
finally bird reveal
someone used one of the suits.... we had a spare in the back... a yellow one... someone used it
He is big birds son
/joking: That furry is a spy
idk i think scoreboard tracks score
nuh-uh
Correct! You get a bonus point!
Silli cat
what kinda score though
@@usernametaken017the digital in game score
Can't believe you failed to mention that reflecting huntsman arrows can let you get headshots as a Pyro, the stats screen will even say "Most Headshots: X (As Pyro)"
@TheStudioArchitect at that point, you aren't a sniper main. You're a pyro main
I accidentally did that once (i spam right click no matter who im fighting)
The Reason (I think) that the huntsmann gives support points is probably something to do with the projectile being the same as the crusaders crossbow at some point and its just become an artifact in the point system (but idk for 100% sure)
basically, source spaghet
I dont think so, huntsman was released before the crossbow
@@titicaca.but crossbow used to shoot huntsman arrows I think, so its possible they fucked something up back then
@@taibasarovadil yeah this was what I was thinking of it can be hard to remember things chronologically in a game like tf2
@@taibasarovadilohhh so THAT'S why the crossbow has that nonsensical "No Headshots" stat
the fursuit is actually a genius marketing strat since most people skip over sponsor segments, but half the comments can’t stop talking about it
dont matter, no one is selling me microwave slop other than my stomach during a coffee fueled all-nighter
okay now I'm actually glad I went back, he's adorable
kid named sponsorblock:
I actually had to do a double-take on that one. It was a good idea. But yeah, still not interested in Factor. Not until I have the money for it anyway. It costs as much as eating out every night. And I'm on a ramen and sandwiches type of budget for the forseeable future. Also... Great Blue is a furry confirmed???
He is a pyro main
4:50 Bonus fact: Even though you can't push the cart when invis, you actually still get a capture point every 10 seconds, meaning you can sit on the cart with cloak and dagger for infinite points
bonus ducks
Maybe for Payload Race, because on regular Payload you would get like 24 points IF your team is getting stomped so hard the enemy team doesn't bother to shoot around the cart
Hm I could try farming a strange Spy cosmetic with this method
I’ve genuinely seen Spies do this on Hightower. It’s mildly amusing.
You actually used the fucking suit for the ad lmao
Honestly I think bringing out the fur suit for ads is a GREAT bit.
Is that a Reverend Insanity reference? Fang Yuan from Reverend Insanity? Little Beast King? The Wolf King Chang Shan Yin in disguise?? Fucking suit for the ad is the highest of all living beings. Gu is the essence of Heaven and Earth. Refine fixed immortal travel gu. Reverend Insanity blessed Ren Zu
Not beating the feathery allegations smh
That's not a suit, great blue is actually just a bird in real life, don't you guys know??
What suit? He's just a pelican err- Heron?
8:05 I prefer to use the term "super skilled sexy tf2 player points" but pity points also works I guess
Well a spy really needs them
I usually halve my points to see how well i'm actually doing
Well maybe less since i don't just backstab people
Was not expecting you to use the fursuit for a sponsor, I'll give you that.
And your comment is very retarded.
@TheStudioArchitect A birson, if you would
@TheStudioArchitect feathersuit?
I can explain the "Why everyone uses same capture rate for payload" issue. It boils down to the Valve Developer Community wiki. In its pages there exists a single page which servers as a tutorial on how to make a payload map called "Creating a Payload Map" made by a user called "NekoBaron" on 3rd of May, 2008. This page explains all the needed steps in Hammer to make your first working Payload map, in which for team_control_point_master it lists "Partial cap rate" to have a value of 0.1. Given this was made 4 days after the Medic Update/Goldrush Update they copied the value from PL_Goldrush and it has been the standard ever since given every new mapper will learn from there or from another PL map.
Fascinating!
I'm boosting this comment so great BLUe sees this
Actually amazing how that one tutorial influenced every single payload map
More likely explanation is because everyone uses ABS game mode prefabs
0:45 What their pingas
Me when I check the scoreboard:
"Displaying my PINGAS usual I see!"
Lmao, i love this comment
He's not a furry, he's a bird.
So he's an Avian.
birds fall under the catergory of furry though. so technically yes he is
@@Leeloo-Foxx You misunderstand, he IS a bird. The fursuit is a disguise, made to trick you into thinking he's a human who just likes animals.
no hes a stork
You fools, it means he's a feathery. If there's furries and scalies, then there's featheries
I can imagine the patch note now.
" Due to popular demand, the heavy is now rewarded for treason, as the medic was already. "
"it's treason, then. *Turns into a red tornado moving towards you*
🤣
12:38 This is exceptionally funny when the spy you're healing backstabs you. I've had that happen to me and I was so confused; "I assisted in killing... me?!"
the scoreboard system in tf2 has always seemed like a strange case to me
Is that a Reverend Insanity reference?
The word 'funny' is getting less and less specific
'TJ "Heavy" Yoshi' is a blast to the past and it's really funny to me
honestly sort of wish I that hadn't seen Schizo MvM, because I can't imagine how funny it would be to see the fursuit without any sort of context or acknowledgement
I'll tell you what mine was, then.
I was skipping through it, saw the part where he was taking the meal out of the box, paused, and said to myself "I don't know what'd be funnier, him buying a pair of gloves or him having a whole-ass suit."
Then I saw his reflection in the microwave door and laughed.
@@darkiusmc979 Microwave door got me really good too.
I completely forgot about that shit happening and this was absolutely hilarious
Yeah it was hilarious though the comments sure made certain I saw it coming too.
Fun fact: My first time topscoring was when I decided to be a tryhard Medic and equipped the Quick-Fix. I didn't help out with the objective. I didn't deal a single point of damage. Literally all I did was heal, and I ended the round at the top of the leaderboard with five dominations.
I've noticed that I'm often dominated more by medics healing some other cracked dude than by the player being healed in that situation
@@Bupboythose kind of medics heal everyone at the same time, and then pop almost immediately apon getting uber on said cracked guy, and that adds up A LOT in the realm of points (medic main having a nerd moment:)
And that is how you get the "Do no harm" achievement as medic.
Assists also count towards dominations!
So you only healed for the entire game but ended up with dozens of points. Meaning you must have had thousands, if not at least ten thousand, total heal points. Meaning you were a crucial part of your team and helped massively. Sounds like the scoreboard works as intended in this case.
Wasnt paying attention and i didnt realise this wasnt shounic until a minute into the video
13:07
Fun fact if the spy disguises as someone who has the baloonicorn equipped, the player who "triggers" the deadringer is still awarded a point for the baloonicorn achivement.
as someone who has never played TF2 i really appreciate you going over the really obvious aspects of the scoreboard
0:22 Bro sounded like nilered for a second there
dude, somehow, it sounds exactly like him, and he says something that nilered would say in the exact tone.
this may not be a coincidence.
who
yeah the intonation on the 'way more points' is what sells it
Lol
Seeing the teammate negative situation explained makes my pre-competitive gameplay make so much more sense, because it also impacts your kills if they switch teams I think
Seeing the fursuit was complete fuckin whiplash. I love that you committed to the bit though
not a fursuit.. he’s just a human sized bird
I have to say, using the fursuit during a sponsor section most people will skip is an ingenious way to keep it hidden from any viewers not in the know.
6:50 As a new and fairly doodoo player, thankfully assists count too--specifically for the revenge aspect.
And for dominations too!
Hoodoo player
I feel like if you make a video about a UI element in a game, you should probably temporarily disable the mod you use for that UI element. 2 reasons: the obvious one (clarity and consistency with what most people will experience) and the one were the comments will be full of people asking "what hud is that", "where download link" etc. You're just walking into a tsunami of hud-acquisition questions. No one reads the description for this sort of information.
It's not in the description anyway, but as someone who uses the hud (Darhud), it's basically just a spiced up vanilla hud, so there's really no issue here
12:20 sadly i dont have footage but i have a screenshot of me getting -1 kills in a casual match playing around with the sandman
I think you can get -1 kill if you finished off enemy player who was getting autobalanced to your team
Ok where can we see it
@@Hithere-uz6wd ill try to post it to my community tab
YOU HAVE A FURSUIT?
great blue birdsuit
I’m gonna guess it’s to hide his identity rather than an actual furry. Also it’s a great blue heron, so fair is fair.
he's based for that
@@rasciii true
thats actually so sick
List of my favorite words in no particular order: tf2, team fortress 2, gameplay, scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy, what if, gameplay, tier list, 100 players
THAT'S 3 WORDS❗❗‼️❗
@@woahachannel seems like a stange case to me
I've always interpreted the additional Backstab/Headshot points for The Spy and The Sniper as recognition that they're more likely to have gotten a OHKO-unassisted kill, which is usually "worth" more than an assisted kill e.g. backstabbing a Heavy at full health is worth more to your team than finishing off a Heavy who has 50 health left. Also, since The Spy and The Sniper often get OHKO kills, they rarely get Assists, so these can be thought of as "self-assisted" kills.
This view is supported by the fact that The Spy's score often looks terrible in Mann vs. Machine, where the scoreboard gets skewed compared to regular TF2. Since there are giant robots that take multiple backstabs to kill AND since The Spy's game mechanics encourage him to specifically target those giant robots over regular robots, he typically has fewer kills than a different class that's done the same amount of work... while also having fewer Backstab points than in a regular game. He also probably has far fewer Assist points than other classes, so his score will be noticeably lower in a game where every player is getting dozens or hundreds of kills.
1:33 blue has a fursuit????
Iirc a bunch of viewers crowdfunded it and he begrudgingly accepted it
@@Weatherboy1102 thats funny as hell
Yea at some point his entire fkn community got together and got it for him lmao- he is NOT a furry (blatant lies)
What are you talking about?
That's what he actually looks like.
Dissapointing
Yeah, basically doing the sandman exploit strat on Mannpower is possible because "Bonus" exists, becoming the fastest way to earn quick experience in big amounts... _if only it had a real purpose rather than a small medal icon_
Genuinely good job with the visual examples. Making them so understandable and concise takes some serious coordination, so kudos to everyone involved for making it look so easy.
The reason spies and snipers dominate scoreboards i believe is because backstabs and headshots count as double score per kill - allowing them to easily farm points
But backstabs and headshots are also hard to get
@@algotkristoffersson15 Headshots aren't hard to get. Just point and click from a distance where enemies can't harm you.
@@sliftyy except they are. Hitting someone in the head is a lot more difficult than hitting them wherever.
@@algotkristoffersson15 You aren't punished for missing headshots really, you can just rescope and try again. If a Spy misses a backstab he dies instantly, if a Scout misses his shots and can't dodge he dies or has to run away etc. Sniper is the only one who doesn't get punished. And hitting headshots really isn't that hard, just takes some practice and knowing basic tactics like acknowledging which path a player is walking on and placing your crosshair where they'll walk to.
@@algotkristoffersson15 headshots are way toooo easy to get , backstabs are extremely difficult to get
No way, great blue is a real bird
1:45 from this image right here we can confirm that the great blue is a pyro main
Blue being the actual bird in the ad is a great touch ngl
Does Pyro’s invulnerability from phlog taunting count towards invuln points?
No. Invuln just means using ubercharge as a medic
@@averagefanenjoyer8696 okay cool
I find it interesting healing enemies with lunchbox items isn't adding to your score, but does add points on contracts, specifically the Second Banana contract. I completed the Second Banana contract by being a Hoovie back in 2016 and still find it funny.
Support score is something I wish Valve intergrated it into Gas Passer. The problem with Gas Passer is that it asks you to either deal damage or wait... and it sucks to stack with these 2 stats. I read a lot of people's suggestion with Gas Passer but I think the best solution is to let support score stacks with Gas Passer as well. Since GP and Neon combo well with each other. You can help Engi destroying Sapper with Neon and it will still count towards the progression because destroying sapper as Pyro give support score
Another thing regarding the deadringer faking deaths is the little character icons on the enemy team on the top of the screen.
Killing a spy proper has him show up there.
Killing a spy with a deadringer has him NOT show up there. So if you think one's deadringing, just look at the top of the regular hud or wherever your custom hud moved those icons after killing one
It was fixes few years back, now It looks like he's dead both on scoreboard and top HUD.
@@nyancatec Has it? I've never realised it. Or they fixed it a few years back and its now broken again on casual servers cus I could swear he doesnt show up dead on the icons.
Or it reverts to "not dead" upon the spy decloaking with it, because almost every mfer that uses it that I run into as pyro immediately decloaks
When they uncloak with the Dead ringer their name lights up again. Also just check your kill count as shown in the video, did you even watch it btw?
@@Hithere-uz6wd yes I have. I however only speak from the experience of a pyromain, not a spy main. I torch the croissant, and I remember still seeing him up there.
I rarely bother looking at the actual scoreboard, so that hardly matters to me.
7:02 Revenge does give you an extra point, though. IIRC they even mention this in the developer commentary as part of their whole "encouraging player interactions" thing.
2:18 not blue struggling to open the food
As a TF2 creator myself, I really enjoy your videos man. Keep up the great work!
5:58 yes hello its me the 5 passtime fans
they/them mfs:
BASED
1:51 you know you seem to be wearing that fursuit a lot for someone who hates it
it works for hiding identity, lazypurple style, and it amuses the audience, so yeah
It could just be that his furry hate is satirical, he’s a nerdy twink-pyro main who can draw really well, and has a really fluffy/feathery animal oc, plus the fact that he bought a full-suit, which is way too expensive to be done for a joke. (At a minimum, about as expensive as his whole PC setup)
@@Catfishuwuit’s not he doesn’t like it and he didn’t really buy it, fans crowdfunded or go fund me the suit for blue and he just had to accept it but he does seem to be having some fun with it which is just nice to see but don’t go assuming
@@Wolfbroa can you please use more punctuation? I don’t know if you’re on my side, the opposite side or a third party.
Fun fact, killing someone as they are being auto balanced will subtract one kill from your scoreboard.
not to mention on the map camber, I once rode the cart all game and while scoring what I thought would get me to around 70-90 points, at the end of the round when I checked, I actually had over 200. so I think the cap rate on that map is either 0.2 or something a lot higher
btw the domination icon on the scoreboard only goes up to 16. You normally can’t do this unless you play against a really stacked team or playing 100 player servers. You can dominate 30 people but it’ll only show 16.
Banger video. The fursuit followed by the goated Pannenkoek reference were great, but also lots of good game mechanic information here!
We're talking about how the bloody scoreboard works, now. This really is what years without updates does to a community. Good video, though. Nice fursuit, actually made me watch the sponsor, which I'm now actually interested in.
5:48 0.1 is the value listed on the Valve developer wiki page for how to set up the map logic for Payload, so my bet is that every map maker either copied from there initially or saw that they were getting a wacky point number from the payload and checked the wiki or a decompiled official map to fix it.
Video topic: How does the dying respawn timer work? Why are some players death spawn times much longer than others?
also am curious
Holy shit how did I not know you had a fursuit
That’s amazing
The fur suit is information I did not need to know about Great Blue. Genuine curve ball, even though he talks about game coding and map design for tf2.
The only reason I clicked on this video was to learn about the elusive “support” category, and… it does nothing. No points. Ok. Sure.
So, Bonus scores make sense to me in a weird way. I love them, and have spent more time than I should have trying to get the best builds for bonus points. The easiest way to get bonus points is in Pass Time, but I kinda like using it in normal play on a Scout with Mutated Milk, trying to extinguish team mates. Not the *most* efficient (even if we limit it to extinguishes, the Pyro is clearly better), but it's fun.
Anyway, I think Bonus Points translate more to "You just did a cool thing that doesn't directly contribute to the gameplay but is still good", but the devs never took the time to give it the focus it needed since that would require a map-by-map time investment. Case in point, I think it should give you one whenever you kill the enemy team leader in player destruction mode.
a video on how xp works in casual would be a great sequel to this video
yo, i didn't hear the news that the fundraiser reached the goal. congrats blue
I was NOT expecting a 0.5 A press Watch For Rolling Rocks Star | Super Mario 64 (Commentated) reference in this video
I always top score as heavy on payload even though I never move out of the car, the point system is truly a beautiful thing.
The scoreboard losing you points and going negative when you kill teammates sounds like behavior from all the way back in the Quake engine. It's always charming to see those little bits of Quake that survive in the Source Engine :3
I mean, I know you’re a Pyro player, but you didn’t have to fool furry
?
Many pyro players a furries due to the fact you can't see the pyro's face
2:13 you seem to be having a little bit of trouble opening that, blue
There is something more with capturing the intelligence. You can actually split the points rewarded if the player who took the intelligence from the ennemy team is not the same as the one delivering it to his team.
For exemple , a scout rush the doc , take them but die 3 seconds after , and a second scout comes , take the doc , and capture it. In this scenario , both scout will gain 1 capture point and 1 score point (instead of 2) each.
Worth mentioning that you can't get points during humiliation phase. For example, if you kill someone, you get +1 kill, but not +1 point.
Fun fact: after 2047 deaths, the next one reverts it to 0 via overflowing!
Oh, so those medals track how many people you are dominating. I was wondering why when topscoring I only get 5th place...
Worth noting that overhealing a team mate counts towards the healing stat. So for more points in setup time you can let the overheal fade and then re-apply it for double the healing points versus just keeping them buffed the whole time
I can't believe it took so long for somebody to make this video - I'd have never have thought to look into it until now
Unrelated bit of info for the uber counter at 8:26, the strange counter DOES care if you are healing or not. So if you want your strange to go up, you have to heal someone when using. But of course the counter goes up immediately so you can stop ubering them if you so wish.
OUTRO MUSIC IS BACK HELL YEAH
Support points in TF2 have always seemed like a strange case to me
17 years and the is still interesting stuff to breakdown about in this game.
Fun dead ringer fact, the fake domination/revenge that can sometimes be triggered can give your an achievement if it happens to line up.
One guy in a server once got the Gibus from me by getting revenge when I dead ringered.
The most unfair part about assist points is -
If you play as holiday punch heavy and stun an enemy by making them laugh which subsequently gets them killed by your teammates, that doesn't count because HP critical hits do 0 damage. Valve can fix this by making them deal -1 hp, so people would get encouragement to play the most fun subclass in medieval mode
2:57 what blue doesnt mention is that deaths actually inflict mental damage on the player
This comes from experience because every 32 seconds i seem to be looking at that god forsaken respawn timer
5:18 im pretty sure the stuff gets copy pasted from other maps, so thank whoever made Gold Rush & whoever copied it into Badwater and made it a trend
The scoreboard tip I've told multiple people whenever there are Spies using the Dead Ringer; it's the ineffective but useful counter to it.
I'm not even questioning why did Blue have a fursuit, rather when the hell did he acquire it...
Some viewers made a successful petition to give great blue a fursuit and he just had to accept because those are like a few thousand dollars
He denied that a joke crowdfund to buy him a fursuit would be successful, and he ate his own words.
It's mostly an inside-joke between his fans, rather than confirmation of him being a furry.
3:43 this is the same bit as the weapon rescan
note: the damage meter does not track any damage that is over the enemy's health. e.g if i kill a stock scout with a fully charged heatshot, i only get 125 damage, not 450.
The """TJ Heavy Yoshi""" took me back, great one!
Fun fact: if you have a friend on the enemy team and a map with an “open” resupply locker, you can farm infinite points on the scoreboard, which actually improves your casual xp. By spamming teleporters as engi while a spy saps them using the red tape recorder, the spy instantly destroys the building, which with the engi at a resupply locker lets you get a stupidly large amount of points as spy.
I really love the scoreboard system, or at least the idea of it. Rather than just looking at kills or k/d, it boils all of your actions down to one number to give you an idea of how much you're helping the team. It makes playing medic feel more rewarding.
I've often dreamed about Valve taking all of the data from all of the games they have records for and feed them into some kind of machine learning system. It could then rebalance the point values to how much each action affects your team's chances of winning. That would give us a more accurate view of how much each player is contributing to the team. Backstabs kills for example, probably aren't twice as valuable as a normal kill.
Thanks for this video and especially for the weird Bonus score. I noticed the infamous purple +1 the first time I tossed the sandvich to a teammate and it gave me a... bonus point lmao
Most of the map makers copy paste the whole payload cart setup from example map instead of creating everything, hence similar rate instead of default value from fgd.
7:57 ive noticed that if you have crits with the Sydney sleeper it DOES count as a headshot. for whatever reason
As a non-game dev, I'd imagine that edge case works because "Headshots" is tracking the particular circumstance of "Did a weapon classed as sniper_rifle or ambassador kill the enemy with a critical hit?" The Sydney Sleeper can't get critical hits normally, so it fails this check and doesn't increment headshots. As for why it's formed this way, I imagine it's due to the sniper rifles being unable to randomly crit, the code being written before any unlockable weapons such as the Kritzkrieg, and the relevant entry only being updated as necessary due to the infamous difficulty of working with TF2's code.
I remember one time a Demo on opposite team got -1 kills at the end of the match, idk how he did it, maybe some autobalance magic happened
12:14 I think there's a quirk that lets you get negative kills without friendly fire. If you deal some damage to someone that gets autobalanced to your team it will count as if you got an environmental kill on your brand new teammate.
I have the video on in the back while doing homework, when the ad came on I was about to skip but then I saw the suit and just couldnt
I love it when Great Blue posts, today's been going great for me
6:57 Small detail, but assists also contribute to dominations, not just kills.
I love the pannenkoek reference at 3:34
I would imagine the reason for the payload maps having similar cap rates is due to the ABS game type library for Hammer which most mappers use.
12:17 I've had this happen to me once as medic on Uncletopia, my kills dropped to -1. I have no clue how I managed it so there's even more jank than we know.
I have been waiting for this video for years.