@Fallout Lorecast Maybe it feels humerus and silly because it’s an Easter egg nerd reference for nerds and that they weren’t supposed to be in a Fallout game?
@Fallout Lorecast What kind of argument are you making. Yeah, there was Easter eggs in Fallout and they’re a little silly however, the games still took themselves seriously when they needed to. Fallout 4 cranks it up to where you don’t care about the world because the game is so silly its treats its world and characters like jokes or a Hannah Barbara skit. There’s no meaning in anything you do, not that you’ll care.
@@KingofFreaks "Not that you'll care." Since you've already decided exactly what I think, I guess there's no need to explain my perspective. Have fun continuing to yell into the void and thanks for commenting on the video.
@Fallout Lorecast Well do you? Fallout 4’s world far from perfect. It’s the reason Bethesda’s in the state they’re in. Do you even care that Bethesda gets lazier with stuff. To the point you cranking up silliness to everything’s a big joke? I don’t think you do.
One of my favorite random encounter in fallout 2 is when you find the portal that takes you to vault 13 before the events of fallout 1 and you cause the water chip to break, before coming back to the “present” time.
@@kokojack No shit, Sherlock. But the 60s japanese movie called Gojira doesn't have a giant, three-toed footprint in it in which the main character stands.
Real bummer you didn’t mention what you find if you loot the bodies of the aliens besides the alien blaster: a framed painting of the King of Rock n Roll, Elvis Presley 😂
The Troika guys left very early on. They did have some effect on the final game and it wasn't insignificant. However I wouldn't consider them amongst the people who made Fallout 2.
Some people dont understand the humor of FO1 and FO2. Old games were not super serious. Bethesda humor is more in your face and its usually not required to know the reference , while the old games were either wacky or if you didnt know the reference you wouldn’t understand that it was a joke. I like most fallout games but prefer the wacky, also subtle jokes/reference/easter eggs from FO1, FO2 and FNV.
I think that for better or worse, fo1 &2 style depth and humor wouldn't work today. People expect every single conversation to lead to something, and every single encounter to have a reason and resolution. If there's a joke, there has to be a punch line, rimshot and wink for people to think it was any good. Oh and a possible romantic dialogue response if you specced into charisma....
@@JK.Fraser agree, very true. More ”hand holding” now. There were some jokes or wacky things in the old game that I didnt get at first. But when I did I absolutely loved it. Love most fallout games but there are something about wacky and funny jokes that are smart and/or ”hidden in plain sight”.
But Bethesda's references are also quite subtle sometimes and require knowledge of various topics, which includes not only pop culture, but also american history, cultural heritage and classic literature. I've learned a decent amount of interesting stuff about American culture thanks to Bethesda's fallout games.
@@youarealwayscorrect Im not sure if we are speaking about the same thing. I'm talking about the humor and writing of it in the FO games, not that the games present facts and references on different things or not. All of the games does it, but its about what type of jokes and how they are delivered.
13:25 if i remember correctly, tim cain himself did not like the idea of humanizing deathclaws, he wanted them to be the scariest thing youll ever witness so to say. These decisions were made by people who havent worked on fo before. Which is sad, because tims grip on the games slipped entirely throughout fo2s developement, until he left completely.
@@3456haloYou were actually supposed to be able to avoid Frank killing the deathclaws if you finished the game's ending without returning to Vault 13 2 weeks after obtaining their G.E.C.K. but it was bugged making them die no matter what.
In fallout 2 you could obtain a fallout 2 manual that would max all your stats to 200 or something... if that's not tongue-in-cheek, I don't know what is.
Yeah, imo the writing is usually worse than 1. A good portion is probably worse than New Vegas's writing honestly. Fallout 1 played it mostly straight due to Cain's involvement though. The weird stuff is all limited to, essentially, wild wasteland random encounters. Just like New Vegas. (Though New Vegas could have been more wacky in a few places)
@@themightypen1530 meanwhile if you kill deputy Kenny the info panel reads "you killed Kenny, you bastard!" Or you can find the doctors tardis in fallout 1 Brahmins will say "moo I say, moo" They reference 9 inch nails, and tool posters appear in game Or Lucy in the chapel says "there's no place like home, there's no place like home" 22 major gags/references in the entire first game 120+ in the second game 10 in tactics 60 in fallout 3 51 in fallout NV 81 in fallout 4 66 in fallout 76 I just beat fallout 1 last year, it had some funny moments, I feel like 3, NV, and 76 really grasp classic fallout feel. 4 is the odd one out imo but still a good game.
Fallout 1 had some easter-eggs, but not really whacky things in the main game content. Overall it had a pretty serious tone. The games afterwards (including Fallout 2) added more and more whacky, pop culture elements.
I don't think that Bethesda has made the games any less serious, but I do think they've made them less dark. I think there was some darkness and grit present in the original two games that Bethesda kind of eased up on in Fallout 3 and even more so in Fallout 4. I think New Vegas tried to inject some more of that back into the game, but not at the same level as the original two.
I feel like this is the best assessment. Just look at what its like when you get a game over. But its kinda inevitable with the different pacing between formats, so I ain't too mad.
@@caseycox1002the Enclave are cartoonier than ever. The Super Mutants are reduced from organized, hulking soldiers to... cannibal orcs, for some reason. Very few people in game actually act like real people, which I feel is the major thing.
This happens with all long running franchises. Like how the GTA community says the PS2 trilogy had realistic art design even though they clearly have cartoonish comic book designs.
@@earhearthush-up5549 cause most of the times it's the elitist new vegas fans who take everything seriously lol some of them act like it's only game they played before
Imo the early games where computer-nerd comic-book-geek silly, and the newer ones are pop culture marvel fan silly. Different vibe I guess? Enjoyed all the games!! Good video, you covered a lot :)
@@StroggKingu First, it's a good theory to look into, but I won't be convinced if it's accurate or not until I do. Second, if it is real, it might just not matter that much to me. Maybe I just find the funny parts funny, and didn't think twice about them.
@@StroggKingu Because it's less about the delivery of said humor and more about how the humor affects the narrative as a whole. People get too caught up in how the humor affects the lore based on ideas about the lore that never really existed in the first place. Like if Bethesda implemented those same jokes as the original, people would be having a nuclear meltdown about how they ruined the lore.
Ironically the types of references in the original games fit that description a lot more considering all the corny fourth-wall breaks and references to blockbuster movies. Whereas Bethesda actually has some good examples of more geeky-nerd stuff such as all the pulp novel references in Fallout 4 like the Silver Shroud and the magazines
The humor was to keep things interesting and to bring a little joy to the bleak world. Just look at the old radiation mechanics that shit was horrifying and relatively realistic. Then you have the dark shit like rape slavery child killing etc… the old games where more serious then the modern versions not because of humor but because of story and mechanics.
In F1 and F2 you can hold down left control and click credits on the main menu. It'll show a ton of inside jokes from the dev team i remember being hilarious.
This video needed to be made. Classic Fallout & NV fans ragging on Bethesda Fallouts for their wackiness conveniently forget these things and also probably worship the fever dream that is Old World Blues
I think a different indicator that there's multiple alien species in Fallout is also that the alien blaster is noticably different in material & stats between Fallout 1 and say Fallout 4.
“The classic games were all realism!” Brotherhood of Steel in their power armor powered by fusion reactors that will outlive them, super hydraulics, and protected by tank thick composite alloy plates:
The cyclops thing in the show actually fit very well. It didn't hurt that the character was also Chris Parnell playing a bumbling villian, he's good at that.
I always thought Bethesda’s fallout was more serious than the originals. I think the Wild Wasteland trait is supposed to be a callback to that era of classic Fallout. In my personal opinion, Fallout 4 has got to be the most serious of the fallouts due to its story and their companions backstories like Nick, Preston, Deacon, Cait, Maccready, etc. I say all that even though my absolute favorite is New Vegas and Fallout 3. I think New Vegas turned me into an armchair philosopher lol
@@Tortillasoup-se7sh I wanted to include NV because even though they had original developers involved, it still felt serious to me- from the DLCs story to the NCR politics and whatnot. If I want an original fallout experience I’ll choose the wild wasteland trait along with the Yes Man ending 😂
Fallout 1 was more serious overall, most of the jokes are hidden behind random encounters and optional. Even one of the developers said he didn’t like Fallout 2’s humor, because it was way more in your face with it. New Vegas’ wild wasteland perk was completely optional as well
Fallout 1 and 2 absolutely had wild things in them. But for me, it’s not that modern fallout is too wacky. It’s how modern fallout handles the darker, more serious moments and themes that fallout 1 and 2 handled perfectly. The older games weren’t more or less silly. They were simply better balanced and knew when to take themselves seriously, and when to joke.
The serious moments in old school fallout are also, for me at least, much more impactful. Like the scene at the end of fallout 1 when you (SPOILER ALERT) Speak to the master.
@@artyom-ovsepyan for sure. But I’d still rather be safe than sorry. I do still want new younger people to play the old fallout games because they absolutely deserve the attention and so I don’t want to spoil it for those potential new players.
Most of the weird random encounters in the originals were easter eggs, not part of the story. Most had a very low chance to happen on a single playthrough, you need a high luck stat for most. It's only with retrospective of fans nowdays watching hours of youtube videos of each random encounter you know about all of them, if you played the game in 1995 you wouldn't. Meanwhile Bethesda games main plots often have parts which are just totally stupid and don't fit the setting, with them being integrated into the story you are forced to pay attention as they make up the narrative. This is another one of these dumbass retrospective videos which just trys to shit on ancient games to make the new look better.
while i still think the game has an overall more foreboding and ominous tone, there is definitely humor to be found. one of the weirdest random encounters i've had so far while playing Fallout 1 is a group of wild Brahmin that kept saying "Moo I say" over and over. the combat log said something along the lines "you feel as though something is wrong here and want to leave immediately." off-putting but also hilarious
Regarding the giant footprint and the possible connection to Bambi meets Godzilla; I first saw that short in 1995 when Doctor Demento was touring wirh Weird Al and showed funny shorts as part of the pre-show, so it's definitely plausible timeline-wise (Fallout came out in 1997)
As a fan who like New Vegas the most, I love the wackiness! Maybe it’s because I started playing New Vegas and FO3 for the first time ever at the same time basically back in 2011. And I took wild wasteland in NV and in FO3 I made sure to do all the weird things. So since my first experiences with it Fallout has always been wacky and had funny odd moments. It’s definitely a serious series with a commentary on real life and politics but it also has many things to not be taken seriously! The balance between the serious and weird is what makes it work to me
A couple of things: 1. Anybody who says fallout one and two were entirely serious has never played fallout one and two or at least never paid attention to them. 2. The killer plant in little shop of horrors was actually called Audrey II by Seymour, because he named it after the woman that he loved. 3. I think the mole rats were also a reference to the Rat King, Shredder, and Krang from Teenage Mutant Ninja Turtles 4. I always thought that the aliens had escaped from area 51, went to Vegas, got hammered and crashed their UFO again. They have a photo of Elvis with them, which suggests that maybe they had seen a Vegas show with an Elvis impersonator at some point.
You definitely make some good points - - I think oftentimes we hear things repeated on the internet and forums particularly and certain things become common belief, although they may be a bit more of a stretch than some people realize. Well done - subbed.
The plant in little shop was audrey 2 not Seymour, and it was an alien that beamed to earth during a total eclipse. Seymour was a shop sweep in a flower store who found it
Sure wacky stuff and easter eggs are great. But the wacky stuff was more consistant then the Fallout show. No I don't hate the Fallout show. I enjoyed it but the show is inconsistant
Having humor in a game doesn't make it any less serious, it's just a bit of humor, but now Fallout is a comedy with some serious moments. and very very poorly written, I'm not saying that the old ones are perfect, of course not, but I prefer that to what we have now.
plus we all know why fallout 2 have all thoose jokes that are out of place. im not sure if i made it up or i remember that the developers regret the big amout of jokes and references, probably i made it up, so dont listen to me lol
I think it's a bit disengenuous to take the criticism of the Bethesda games and their lack of seriousness and compare them to easter eggs. Sure, Fallout 1 had aliens, but that was an Easter egg. You yourself said that not everyone will see it. Bethesda, however, then takes said Easter egg, makes an entire DLC about it, and then alludes to the possibility that said aliens may have instigated the Great War. People don't criticize Bethesda for having humor in their game. They criticise them for going beyond the pale with said humor. As for Fallout 2, it was a very common complaint even at the time of its release that it went too far with its humor.
Man, I hate that we still have to deal with the fallout "purists". Nobody but the most acoustic people on the planet give this much of a shit about all these damn nitpicks and discrepancies when lore drift occurs. It's all so tiresome.
I mean I heard the whackiness of NV was Obsidian (a studio with Black Isle alums) was silly because it was a throwback to the humor of 1-2. I haven't completed those yet but it tracks
I always laugh when people try to say that wild wasteland is silly compared to the earlier games/ isn't the cannon way to play...yet its MOSTLY references TO those earlier games
My problem with Bethesda is they change the enviroment of the game...the Fallout 1 and 2 look more like Mad Max, with a lot of destruction and a feeling of empty, the soundtrack was awesome, with few peoples around. Fallout 3 and 4 change it all...i dont like the way they go with the story too. They make the visuals more bright and with more cities. Classic Fallout have a lot of weird things and dark humor, and thats great, they did it better than Bethesda.
Bethesda Fallout is trash, not because of the humor, but because they are trash games. Fallout 1 & 2 had a lot of humor in them, but from your review I would be left with the idea that it is all jests and laughs. The beginning of F1 is brutal, the atmosphere and music are oppressive, the ending is merciless towards the player. You have to make a few difficult choices, whose consequences outlive your character. It talks about addiction, desperation, hope. the juxtaposition of the old optimism that created the hellworld and the cautious pessimism of the survivors that is slowly rebuilding the world. Of course you would have humor and Easter eggs, it is a game, it needs to be enjoyable. But they lack through the majority of the game. Great writing is what made these games great. And you can only write well when you take the things you write about seriously. That is where Bethesda fails, The endings of F3 or F4 are nowhere as heartbreaking as what happens to you in the first game. That is because the creators of F1 took the world seriously. If I have to speak in movie references. "Blade" is a movie based on a Marvel comic book. It is a horror piece, but it does have its fun elements. You would not call it a modern "Marvel movie" just because both have quips. The difference is staggering. So it is with Interplay and Bethesda Fallout.
Theres a difference between having comedic relief and being a comedy show. The new falloud 4 and up are cartoony and silly themed. The old ones are themed seriously with lots of comedic relief. The comedy also cane in the form of the rediculousness of things that would happen jinda like real life. The soldier thar loves war gets killed kinda way
This is why my biggest complaint (which is not a real complaint) about the Bethesda Fallout games is that they aren't wacky ENOUGH. I started with FO2, way back in the day, and the mix of such absurd and hilarious reference encounters and jokes combined with such a serious topic and premise is what made me fall in love.
Most of the silliness in F1 and F2 comes from "special encounters" which are... basically easter-eggs that show up, very sporadically, when you travel on the map and aren't considered canon in any way. If you play a low luck build, it's very possible to never see a single one. The overall feel and narrative of those games IS grim, depressing, and played fairly straight for the most part. Are there jokes and references? Yup. But the world itself is NOT funny. Fallout 3 and 4 straight up feel like a parody of those games to be honest. Yes, I'm leaving out New Vegas on purpose.
I don't know. In classic games it didn't stand out and break the immersion THAT much, but in Bethesda's games I just hate it.For me their gamesare trash in general - especially those that parasite on old franchises, like Fallout and Doom, turning them into something completely different from what I know and love for several decades.
I’m playing fallout 1 right now to see what all the hype about it is. People say that the culture of the classics is different and all this and that about how Bethesda’s fallout isn’t real fallout but honestly bro they all feel like fallout. It all feels like one world and the only thing that change is the mechanics and choices but the tone doesn’t seem to be that different. Other people will disagree, which is fine. But at the end of the day I feel like people just want to rage bait and or have something to complain about. I think that Bethesda and Classic fallout needs that respeck on their name💯
I feel like this misses the point. Bethesda turned fallout into a joke not because of the goofy writing, but the awful execution of it. I have no problem with throwaway jokes and references, though Fallout 2 went overboard in my mind (and the devs have gone on record saying that) but the writing was still good. Emil is just a bad writer so it comes off as cringe.
And that's not to mention my distaste for Bethesda dumbing down their games more and more with every release. Fallout 4 is hardly an rpg, and the dialog system is abysmal
*Wonders around Hub *Accidentally finds Thevies Guild *Makes british boss enraged over how i found his group and starts cursing at me Anyway, i tend to love every games humor, no matter how good or awful it is. If a bunch of knights ask for directions out of nowhere, im like wtf and chuckle along, or finding a mutants with duck names is hilarious. Even the shitfest in Modoc is somehow funny. In my opinion, its not good or bad, its just different type of humor/seriousness.
Perhaps there's a debate to be had on how much offbeat humor should be in a Fallout game, but the answer is definitely not "none at all." One of my favorite bits from Fallout 2 is the sadsack guy that the Deathclaws in Vault 13 take in and give antidepressants to, but he's too much of a pessimist to see that they're trying to help.
This is a realization about these sorts of games: a lot of people don't acknowledge clown world. Take VtM for example, for years since some news program (yeah, of course it came from a news broadcast) that, through what they said and footage of the LARPers, the Masquerade was a serious dark game. However, many years later I've discovered that it was more like Buffy the Vampire Slayer: it had tension and can be serious, but then comes the episode where the cult tried to summon a demon from a tome had a disclaimer next to its picture that reads "comes in actual size."
VTM definitely isn't like Buffy the Vampire Slayer. Yes, by virtue of it being a tabletop RPG, you can run comedic chronicles, but the setting's tone and lore books are still very serious in nature.
Anyone saying that the first two Fallouts where more serious is just objectively wrong. Remember the Bridgekeeper? The crashed Star Trek shuttle? King Arthurs freaking Knights? And that's just three from the top of the dome.
Literally just popculture eastereggs but whatever you say. It's like saying Halo never had a serious story because on the mission Sierra 117 there is a family of monkeys with human faces. Bethesda meanwhile has whole quests dedicated to nonsense.
@@Powerof7even If the popculture easter eggs where less infrequent I would agree with you, but over the course of a long playtrough you see them often enough that it becomes more a part of the world than just a silly lite reference. And the first two Fallout games have way more silly stuff than just the easter eggs. Harold comes to mind. I realize however that I worded my first comment incorrectly. I meant to say that anyone saying the two first games are serious is wrong. Is the main quest serious? Sure. Is there a bunch of wackiness and silly stuff? Also yes. Has Bethesda overdone some of that stuff? Sure. But they've also added a bunch of amazing and serious lore as well.
@@mj7532 I think if you played the classics at all you probably didn't patch the game for modern clock speeds, resulting in a way higher percentage of random encounters than usual. Seriously when you actually play Fo1 or even Fo2 you rarely see the eastereggs. You even need to have a high luck stat to get most of them. I usually find 2 to 3 on my playthroughs. In what way was Harold silly? If you think doctor who or star trek references are part of the core world of fallout I don't know what to say other than you missed the joke.
@@Powerof7even Nice aassumptions there my guy. I played both the classics the years they released. On, you guessed it, not modern hardware. I've since replayed them several times over the years. I still think they're very silly at times. By design. But you know what? You're right, I'm wrong since I'm done with this conversation.
Nah. Sorry but there’s no comparing a few quick easter eggs with say, a goofy faction that cosplays like they’re in the 1776 colonial militia and is also central to the main story. Apples and oranges.
fallout has always had humor. but even the humor fit the game/story/mechanic, and still added to the immersion. bethesda made fallout a campy fun time for the whole family, including collecting bottle cap plushies and nuka cola power armor. i wont even get started on the abortion of fallout set in the themepark... and the less said of 76 the better.
It's not about the jokes, it's about the world and how lacking in immersion it is. Fallout 3 did okay, I really did enjoy a lot of it and it has such great moments, with some decent writing. But to say the new games aren't silly, is stupid. They are, they make little sense and they're just goofying up the lore to fit their new writers terrible ideas. Like synths, absolutely awful idea, makes 0-0.00000001% sense. I'm high balling the logic percentage on that one. Most advanced societies with more resources, no radiation and more scientists could barely make power armour and stealth suits, yet these goombas made high advanced synthetic humanoids that can fool humans who autopsy them? Fuck off.
The fact that there are people out there who don't realise Fallout is part comedy, and satire is scary. Fallout 1 had literally the TARDIS from Doctor Who in it and it actually travels through time to escape when you get too close
Let's say there's a spectrum, on one end, silly games, on the other end serious games. If you ask me, Fallout's in between early Doom games and Postal 2. Pretty silly.
Fallout 3 and onwards were definetly inspired by the humor present in fallout 1 and 2, i mean sometimes it would miss the mark but the effort is still there none the less. I mean.. yeah We all love serious story telling but sometimes its nice to break the flow with some off color humor just so it actually does feel more grounded.. i mean when you think about it the world is a crazy and chaotic place and you have a crazy and chaotic setting like a post apocalyptic wasteland and dudes in power armor.. i'd absolutely say there is a huge amount of space for abstract comedy to emerge and not break you out of the immersion. Crazy chaos in all forms whether it be serious or not seems like its fitting for any wasteland. Also I hate when games take themselves too seriously...
Bethesda made fallout 4 and that's pretty good! The guns could use some work but that's about it. It's got pretty much the same level of seriousness in a wacky world, but is that worth to hate on it like "fallout 4 sucks! The old games were better" yes, the old games were made by different dev teams! Ofc it'll feel different, that's like asking Dice to make a cod game! They are different. Fallout 76 SUCKS!
I dont remember any criticism of the new games about them being too whacky. the gripe people have of the new games are simply about the writting system "KISS" keep it simple stupid.
Full disclosure: I'm relatively new to Fallout, having only started playing the series for myself around late last year. I've seen playthroughs of FO3 and NV, but it was a while ago. So I'm speaking with limited knowledge. In my playthrough of FO1, maybe my RNG was bad, but out of the multiple hours of travelling map square-by-square that I put in, I personally came across only *one* 'wacky' incident, of a cow saying something like "moo, moo, I say". The rest of the game was tense, atmospheric and grim; a world wherein I felt like any speech-check failure or backchat could result in an instant shootout. To put it as clearly as I can, mostly all of the 'wacky' humour in FO1 feels like intentionally 4th-wall breaking humour that the player knows couldn't possibly exist in-world; the kind explainable by dehydration, starvation, radiation poisoning or heatstroke causing hallucinations or mirages. It's random and scarce, and the only 'canonical' humour is in the dark humour provided in the commentary of the inhabitants. It was the type of 'survivalist' or 'make-do' humour, typically found in world war diaries. If I were to sum up what Fallout was, I'd say that it's a post-nuclear world, whereby only a couple of generations ago, the whole of civilisation as we know it was completely turned to ash. Whereby you as the vault dweller have to make sense out of being thrown, blindly, into a degenerated and fragmented society. Trialling through a wasteland that has been reduced to a survivalist, tribalist and paranoid mindset, amidst a desperate struggle between emerging and ever-conflicting philosophies. All of it being set in a war-torn, baron, desolate and resourceless world of mutation and radiation, riddled with moral ambiguity, death & disease. Between the growing 1950s aesthetic (FO1 felt only inspired by, not closely reflective of the 1950s aesthetic), saturated colours, and more frequent and zany in-world humour that tries to make the audience outright laugh, I just haven't felt the prior paragraph being upheld so well in post-NV Fallouts. And this feels especially apparent in the Amazon series. Again, I'm only a noob to the series really, but this is the impression I get when contrasting the original game to the Fallout of which we have today.
Hesitant thumbs up. I think the reason the first two games were "more serious" is the time limit to do a task. You didn't leave a vault and have infinite years to find your dad, find Benny to get revenge, or to find your son. A group of settlers was gunned down in front of you. You could delete pick-pocketing children. You weren't some mythical being that could take a shotgun blast to the head and survive on level 1 They were more brutal. Less watered down. But they also weren't comical for yuks-sake. Critical hits made limbs or heads explode. It wasn't a normal occurrence otherwise unless you had the Bloody Mess perk. Now if feels like every kill shot to the head explodes it like a rubber-banded watermelon. Some of the things you point out can be explained. Talking mutated animals... you think that's not a possibility? What is your definition of mutation? It should include radiation-forced evolution (buzz word) even if radiation kills things more than it mutates them (I suppose that should be the first indication to not take these games seriously). Did you see what Richard Grey turned himself into? Frank Horrigan? The Enclave were experimenting on intelligent or at least controlled Deathclaws. I'm sure they experimented on all sorts of creatures like molerats and plants. I'd rather intelligent Deathclaws in 4 and 76 than another forced BoS inclusion. The pop culture references and the ridiculous were spread out. They blurred the line of the supposed timeline divergence. Not forced on you like the hundreds of staged teddy bears. A drug-induced stupor shaman having the power of foresight or fourth wall breaking is mildly genius like how the Matrix movies made us second guess reality. Heck, his supposed telepathic projections read more like the Chosen recalling scenes of a nagging mother. I believe aliens were introduced to give another possibility of who caused the first bomb to drop. Did we need them shoved down our throat? No. I still loved the Mothership DLC. It felt like the finality to aliens in FO. Bafesder had to keep dumping them in the games. Most of what you mention are Wild Wasteland-esque. Rare to super-rare encounters or scenes to lighten the mood - or as I said: Blur the lines of the timeline paths. They keep the player interested after getting a minigun burst to the dome and ripping apart your body. Remember when they were actually lethal and didn't take 5 reloads of 500 rounds to kill a normal deathclaw? Everything felt less bullet spongey. Headshots meant something... as did... groin shots. That felt like it made them more dangerous - as they should be. And how difficult was it to get 1000 caps, let alone 100? Everything had weight and inventory management was real. You weren't carrying 50 guns to sell and you didn't want to give them to Ian or he'd take your head off "accidentally". You never knew where you would need a certain item. Like rope. Even though it was used like twice. Basically what I'm saying is you're not wrong, but you're not 100% right. Yes I tend to be passionate about the first 2 games, get long-winded in responses to the videos on them, and wish I could play them again. But I also prefer the memory of them and await the next area Bethesda takes us to... even though they feel it necessary to take 10 years to make a game even though games these days have more day 1 fixes and patches the size of DLC than anything so it shouldn't matter how long it takes to make a game.
Get almost 300 more audio episodes of the Fallout Lorecast: open.spotify.com/show/0e30iIgSffe6xJhFKe35Db
wow, bethesda apologist alert
@Fallout Lorecast Maybe it feels humerus and silly because it’s an Easter egg nerd reference for nerds and that they weren’t supposed to be in a Fallout game?
@Fallout Lorecast What kind of argument are you making. Yeah, there was Easter eggs in Fallout and they’re a little silly however, the games still took themselves seriously when they needed to. Fallout 4 cranks it up to where you don’t care about the world because the game is so silly its treats its world and characters like jokes or a Hannah Barbara skit. There’s no meaning in anything you do, not that you’ll care.
@@KingofFreaks "Not that you'll care." Since you've already decided exactly what I think, I guess there's no need to explain my perspective. Have fun continuing to yell into the void and thanks for commenting on the video.
@Fallout Lorecast Well do you? Fallout 4’s world far from perfect. It’s the reason Bethesda’s in the state they’re in. Do you even care that Bethesda gets lazier with stuff. To the point you cranking up silliness to everything’s a big joke? I don’t think you do.
One of my favorite random encounter in fallout 2 is when you find the portal that takes you to vault 13 before the events of fallout 1 and you cause the water chip to break, before coming back to the “present” time.
Happened to a buddy of mine not what you said but something completely different
@@christophermartinez4149yeah me too
Not mentioning that the aliens in Fallout 1 have a photo of Elvis with them is criminal
Zetans bop to Elvis confirmed.
they are part of the kings :0
That's an easter egg. Fallout 1 was a serious game.
@@shihonage cope
@@funki4896 just facts, kiddo
I assumed the giant dino footprint was just a reference to Godzilla 1998, when the main character stands inside a giant, three-toed footprint.
According to Tim Cain your assumption is correct
I wonder how a game released in 1997 referenced a movie that was released in 1998.
@@okreylos Godzilla is the American version of a 60s japanese movie called Gojira
@@kokojack No shit, Sherlock. But the 60s japanese movie called Gojira doesn't have a giant, three-toed footprint in it in which the main character stands.
Same shot was in Lost World in 97
Seymour was Rick Moranis's character. The plant was Audrey 2
Glad I started with a ctrl-f for Audrey
And Seymour was *not* an insane professor lmao
Real bummer you didn’t mention what you find if you loot the bodies of the aliens besides the alien blaster: a framed painting of the King of Rock n Roll, Elvis Presley 😂
The velvet Elvis.
13:17 Black Isle made Fallout 2, not Troika. I don't think Troika was even around yet in 97.
Yup, and that's coming from a lore channel.
The Troika guys left very early on. They did have some effect on the final game and it wasn't insignificant. However I wouldn't consider them amongst the people who made Fallout 2.
@@dropzone662 ow wow i didnt expect to see you here. I love the DC 1hr track
Some people dont understand the humor of FO1 and FO2. Old games were not super serious.
Bethesda humor is more in your face and its usually not required to know the reference , while the old games were either wacky or if you didnt know the reference you wouldn’t understand that it was a joke.
I like most fallout games but prefer the wacky, also subtle jokes/reference/easter eggs from FO1, FO2 and FNV.
Spot on
I think that for better or worse, fo1 &2 style depth and humor wouldn't work today. People expect every single conversation to lead to something, and every single encounter to have a reason and resolution. If there's a joke, there has to be a punch line, rimshot and wink for people to think it was any good. Oh and a possible romantic dialogue response if you specced into charisma....
@@JK.Fraser agree, very true. More ”hand holding” now. There were some jokes or wacky things in the old game that I didnt get at first. But when I did I absolutely loved it. Love most fallout games but there are something about wacky and funny jokes that are smart and/or ”hidden in plain sight”.
But Bethesda's references are also quite subtle sometimes and require knowledge of various topics, which includes not only pop culture, but also american history, cultural heritage and classic literature.
I've learned a decent amount of interesting stuff about American culture thanks to Bethesda's fallout games.
@@youarealwayscorrect Im not sure if we are speaking about the same thing. I'm talking about the humor and writing of it in the FO games, not that the games present facts and references on different things or not. All of the games does it, but its about what type of jokes and how they are delivered.
13:25 if i remember correctly, tim cain himself did not like the idea of humanizing deathclaws, he wanted them to be the scariest thing youll ever witness so to say. These decisions were made by people who havent worked on fo before. Which is sad, because tims grip on the games slipped entirely throughout fo2s developement, until he left completely.
Avellone also said he regretted making the intelligent deathclaws
Tbh I think talking deathclaws rule. An intelligent monster is way scarier than just an aggressive killing machine to me.
Fallout 1 made Death claws sound like literal demons. I was terrified to accidentally stumble across one by the way the NOC's described them
I mean they did reverse it by having Frank Horrigan murder all of the Intelligent Deathclaws, but Goris was left with an unconfirmed fate..
@@3456haloYou were actually supposed to be able to avoid Frank killing the deathclaws if you finished the game's ending without returning to Vault 13 2 weeks after obtaining their G.E.C.K. but it was bugged making them die no matter what.
In fallout 2 you could obtain a fallout 2 manual that would max all your stats to 200 or something... if that's not tongue-in-cheek, I don't know what is.
Yup you get it from Father Tully in New Reno after beating the game
Seymour is the protagonist of Little Shop. The plant is Audrey.
Well, Audrey II. Specifically. Or just a Mean Green Mother from Outer Space.
The plant in Little Shop is named Audrey 2. Seymour was Rick Morranis's character.
Love the video, just a quick note that in Little shop of horrors, Seymour was the human, Audrey II was the plant. Other than that, great!
I think the contrast of the dark and ridiculous is what makes fallout so great
Playing through 2 right now. If this came out today, people would say "wow was this dialogue written by vivzypop?"
Yeah, imo the writing is usually worse than 1. A good portion is probably worse than New Vegas's writing honestly.
Fallout 1 played it mostly straight due to Cain's involvement though. The weird stuff is all limited to, essentially, wild wasteland random encounters. Just like New Vegas.
(Though New Vegas could have been more wacky in a few places)
In Fallout 2 there's a goddamn ghost.
Hell yeah there is
Haha. Fallout 1&2 were not serious at all. They had all sorts of humor.
Npc ahh comment
@@yesyes-cu9nk why yes, your comment is.
Fallout 1 didn't have whacky humor in it. That came in with Fallout 2.
@@themightypen1530 I found it funny, personally.
@@themightypen1530 meanwhile if you kill deputy Kenny the info panel reads "you killed Kenny, you bastard!"
Or you can find the doctors tardis in fallout 1
Brahmins will say "moo I say, moo"
They reference 9 inch nails, and tool posters appear in game
Or Lucy in the chapel says "there's no place like home, there's no place like home"
22 major gags/references in the entire first game
120+ in the second game
10 in tactics
60 in fallout 3
51 in fallout NV
81 in fallout 4
66 in fallout 76
I just beat fallout 1 last year, it had some funny moments, I feel like 3, NV, and 76 really grasp classic fallout feel. 4 is the odd one out imo but still a good game.
Fallout 1 and 2 were my first PC games and i still love them to this day. Always thought the footprint was a godzilla reference
It’s also said that it’s a reference to the fact fallout was going to be a time traveling game with dinosaurs
I just feel like we'll never see anything as creepy as The Master in the TV Show for example.
Only if Cronenberg did the show.
Fallout 1 had some easter-eggs, but not really whacky things in the main game content. Overall it had a pretty serious tone. The games afterwards (including Fallout 2) added more and more whacky, pop culture elements.
The silly weird things are what make it more fun. Picture being in a post apocalyptic he'll full of people that lost their minds.
There’s a lot of funny humors in the original too. Like for example there’s this guy who randomly backflips and he says “I hope nobody sees that”
I don't think that Bethesda has made the games any less serious, but I do think they've made them less dark. I think there was some darkness and grit present in the original two games that Bethesda kind of eased up on in Fallout 3 and even more so in Fallout 4. I think New Vegas tried to inject some more of that back into the game, but not at the same level as the original two.
I feel like this is the best assessment.
Just look at what its like when you get a game over.
But its kinda inevitable with the different pacing between formats, so I ain't too mad.
Fallout 3? Being less serious? Did we encounter the same game?
Finally. Another person who understands Fallout.
@@caseycox1002
Yeah if anything my critique would be that Fallout 3 was trying TOO hard to be dark and gritty, like it’s 13 year old edge lord stuff
@@caseycox1002the Enclave are cartoonier than ever. The Super Mutants are reduced from organized, hulking soldiers to... cannibal orcs, for some reason. Very few people in game actually act like real people, which I feel is the major thing.
This happens with all long running franchises. Like how the GTA community says the PS2 trilogy had realistic art design even though they clearly have cartoonish comic book designs.
Didn't people complain that 2 was too silly at the time?
You think New Vegas fans actually played/know anything about the first 2 Fallouts? They're like proto-Persona 5 fans
@@meetomeeto8271
Lolwhat
This person’s comment mentioned nothing about NV
Homie over here’s got CDS - Courier Derangement Syndrome
@@meetomeeto8271 I played new vegas it was my favorite fallout game. then i tried 1 and 2. i liked 2 better bc there wasn't any time limit
@@earhearthush-up5549 cause most of the times it's the elitist new vegas fans who take everything seriously lol some of them act like it's only game they played before
I still stand by it. Fallout 2 is too silly. Even Avellone and Tim Cain said it.
The plant in little shop of horrors wasn't called Seymour it was called Audrey 2.
Seymour is the protagonist
Imo the early games where computer-nerd comic-book-geek silly, and the newer ones are pop culture marvel fan silly. Different vibe I guess? Enjoyed all the games!!
Good video, you covered a lot :)
Thanks! Yeah, there may be a tone shift in the kind of silly. I hadn't considered that. Fun thoughts.
@@FalloutLorecast I'm wondering then, how or why, you focused on humor as is and have not catched that tone shift?
@@StroggKingu First, it's a good theory to look into, but I won't be convinced if it's accurate or not until I do. Second, if it is real, it might just not matter that much to me. Maybe I just find the funny parts funny, and didn't think twice about them.
@@StroggKingu Because it's less about the delivery of said humor and more about how the humor affects the narrative as a whole. People get too caught up in how the humor affects the lore based on ideas about the lore that never really existed in the first place. Like if Bethesda implemented those same jokes as the original, people would be having a nuclear meltdown about how they ruined the lore.
Ironically the types of references in the original games fit that description a lot more considering all the corny fourth-wall breaks and references to blockbuster movies. Whereas Bethesda actually has some good examples of more geeky-nerd stuff such as all the pulp novel references in Fallout 4 like the Silver Shroud and the magazines
dont forget the toll keeper for a rope bridge that gives out riddles which is a reference to Monty python and the holy grail
The humor was to keep things interesting and to bring a little joy to the bleak world. Just look at the old radiation mechanics that shit was horrifying and relatively realistic. Then you have the dark shit like rape slavery child killing etc… the old games where more serious then the modern versions not because of humor but because of story and mechanics.
Fallout 3, nv and 4 were just as dark.
@@MegaDman163 and 4 aren't dark, they're stupid and contrived.
@@mediokay
3 is VERY dark, it’s just not as well done
I’d say if anything the issue is it’s trying too hard to be edgy grimdark
The picture shown in the intro is fucking awesome. You just love to see stuff like that.
In F1 and F2 you can hold down left control and click credits on the main menu. It'll show a ton of inside jokes from the dev team i remember being hilarious.
This video needed to be made. Classic Fallout & NV fans ragging on Bethesda Fallouts for their wackiness conveniently forget these things and also probably worship the fever dream that is Old World Blues
True plus the Gary vault was the funniest thing in all the games. Haha Garryyyyy!
Or how they forget that the Kings exist
New Vegas is my favorite but the wackiness is one of my favorite things about fallout
i feel like most believe Bethesda did the wackiness wrong though, which is kinda fair
They also rag on Bethesda for Fallout 76’s launch (which, yes, is justified) but don’t really do the same for Interplay releasing Fallout: BOS..
I think a different indicator that there's multiple alien species in Fallout is also that the alien blaster is noticably different in material & stats between Fallout 1 and say Fallout 4.
“The classic games were all realism!”
Brotherhood of Steel in their power armor powered by fusion reactors that will outlive them, super hydraulics, and protected by tank thick composite alloy plates:
The bridge keeper. The Holy Hand gernade. The vorpol rat instead of the killer rabbit. Knight of the round table going clippity clop (coconuts).
In Fallout 2 there is mission that allows you to plant explosives below an outhouse; the resulting explosion cover the entire village in dookie.
couldn't you go back in time in the second to break the water chip from the first?
There was indeed a time portal. A stone arch. Not sure, but I think you could find a solar powered laser pistol while there.
@@WilliamScavengerFish Pretty sure that the solar pistol was cut content from the EPA.
It was also a star trek reference for the Guardian of Forever! @@WilliamScavengerFish
The cyclops thing in the show actually fit very well. It didn't hurt that the character was also Chris Parnell playing a bumbling villian, he's good at that.
Honestly Bethesda toned down the silliness of Fallout in a lot of ways. They also pushed it into areas where it doesn't belong.
I always thought Bethesda’s fallout was more serious than the originals. I think the Wild Wasteland trait is supposed to be a callback to that era of classic Fallout.
In my personal opinion, Fallout 4 has got to be the most serious of the fallouts due to its story and their companions backstories like Nick, Preston, Deacon, Cait, Maccready, etc.
I say all that even though my absolute favorite is New Vegas and Fallout 3. I think New Vegas turned me into an armchair philosopher lol
fallout nv was not made by Bethesda
@@Tortillasoup-se7sh I wanted to include NV because even though they had original developers involved, it still felt serious to me- from the DLCs story to the NCR politics and whatnot. If I want an original fallout experience I’ll choose the wild wasteland trait along with the Yes Man ending 😂
Fallout 1 was more serious overall, most of the jokes are hidden behind random encounters and optional. Even one of the developers said he didn’t like Fallout 2’s humor, because it was way more in your face with it. New Vegas’ wild wasteland perk was completely optional as well
The Bridge Keeper encounter was the best silly encounter.
You really can't go wrong with Monty Python
I think that not taking itself entirely seriously at times is part of the charm that got it popular
Fallout 1 and 2 absolutely had wild things in them. But for me, it’s not that modern fallout is too wacky. It’s how modern fallout handles the darker, more serious moments and themes that fallout 1 and 2 handled perfectly. The older games weren’t more or less silly. They were simply better balanced and knew when to take themselves seriously, and when to joke.
The serious moments in old school fallout are also, for me at least, much more impactful. Like the scene at the end of fallout 1 when you (SPOILER ALERT)
Speak to the master.
@@Danger11007 The game is 27 years old, I think you can't really spoil it anymore.
@@artyom-ovsepyan for sure. But I’d still rather be safe than sorry. I do still want new younger people to play the old fallout games because they absolutely deserve the attention and so I don’t want to spoil it for those potential new players.
You young people don't know how serious it was for us oldschool Fallout players to boot up Fallout 3 and play some DLC
Also serious stuff in modern Fallout tends to be badly written, like "get turbocancer saving the purifier because it's your destiny or something"
I thought the humor in Fallout 2 was because of time constraints.
Most of the weird random encounters in the originals were easter eggs, not part of the story. Most had a very low chance to happen on a single playthrough, you need a high luck stat for most. It's only with retrospective of fans nowdays watching hours of youtube videos of each random encounter you know about all of them, if you played the game in 1995 you wouldn't. Meanwhile Bethesda games main plots often have parts which are just totally stupid and don't fit the setting, with them being integrated into the story you are forced to pay attention as they make up the narrative. This is another one of these dumbass retrospective videos which just trys to shit on ancient games to make the new look better.
while i still think the game has an overall more foreboding and ominous tone, there is definitely humor to be found. one of the weirdest random encounters i've had so far while playing Fallout 1 is a group of wild Brahmin that kept saying "Moo I say" over and over. the combat log said something along the lines "you feel as though something is wrong here and want to leave immediately." off-putting but also hilarious
Regarding the giant footprint and the possible connection to Bambi meets Godzilla; I first saw that short in 1995 when Doctor Demento was touring wirh Weird Al and showed funny shorts as part of the pre-show, so it's definitely plausible timeline-wise (Fallout came out in 1997)
As a fan who like New Vegas the most, I love the wackiness! Maybe it’s because I started playing New Vegas and FO3 for the first time ever at the same time basically back in 2011. And I took wild wasteland in NV and in FO3 I made sure to do all the weird things. So since my first experiences with it Fallout has always been wacky and had funny odd moments. It’s definitely a serious series with a commentary on real life and politics but it also has many things to not be taken seriously! The balance between the serious and weird is what makes it work to me
It’s funny that the super mutant in the title is the general from fallout 1
A couple of things:
1. Anybody who says fallout one and two were entirely serious has never played fallout one and two or at least never paid attention to them.
2. The killer plant in little shop of horrors was actually called Audrey II by Seymour, because he named it after the woman that he loved.
3. I think the mole rats were also a reference to the Rat King, Shredder, and Krang from Teenage Mutant Ninja Turtles
4. I always thought that the aliens had escaped from area 51, went to Vegas, got hammered and crashed their UFO again. They have a photo of Elvis with them, which suggests that maybe they had seen a Vegas show with an Elvis impersonator at some point.
I learned the terms "gimp" and "fluffer" from playing Fallout 2, so i guess you know how my playthrough went
You definitely make some good points - - I think oftentimes we hear things repeated on the internet and forums particularly and certain things become common belief, although they may be a bit more of a stretch than some people realize. Well done - subbed.
Tragedy and comedy. They go so well together, that the masks used to represent them became the symbol for theater.
The plant in little shop was audrey 2 not Seymour, and it was an alien that beamed to earth during a total eclipse. Seymour was a shop sweep in a flower store who found it
The plant from Little Shop of Horrors is named Audrey 2, Seymour was the Rick Moranis' character....
The plants name is Audrey. The Shop owner is Seymour. Hence "FEED ME, SEYMOUR!!!"
Sure wacky stuff and easter eggs are great. But the wacky stuff was more consistant then the Fallout show. No I don't hate the Fallout show. I enjoyed it but the show is inconsistant
Having humor in a game doesn't make it any less serious, it's just a bit of humor, but now Fallout is a comedy with some serious moments. and very very poorly written, I'm not saying that the old ones are perfect, of course not, but I prefer that to what we have now.
plus we all know why fallout 2 have all thoose jokes that are out of place. im not sure if i made it up or i remember that the developers regret the big amout of jokes and references, probably i made it up, so dont listen to me lol
Jesus THANK YOU!! I hate people focusing on just the lore aspects of 1&2 when there's LOADS of comedy
I think it's a bit disengenuous to take the criticism of the Bethesda games and their lack of seriousness and compare them to easter eggs.
Sure, Fallout 1 had aliens, but that was an Easter egg. You yourself said that not everyone will see it. Bethesda, however, then takes said Easter egg, makes an entire DLC about it, and then alludes to the possibility that said aliens may have instigated the Great War.
People don't criticize Bethesda for having humor in their game. They criticise them for going beyond the pale with said humor.
As for Fallout 2, it was a very common complaint even at the time of its release that it went too far with its humor.
Man, I hate that we still have to deal with the fallout "purists". Nobody but the most acoustic people on the planet give this much of a shit about all these damn nitpicks and discrepancies when lore drift occurs. It's all so tiresome.
I mean I heard the whackiness of NV was Obsidian (a studio with Black Isle alums) was silly because it was a throwback to the humor of 1-2. I haven't completed those yet but it tracks
i'm always thought the footprint is a reference to the tarrasque from DnD, as they used the imagery for the deathclaw...
I always laugh when people try to say that wild wasteland is silly compared to the earlier games/ isn't the cannon way to play...yet its MOSTLY references TO those earlier games
My problem with Bethesda is they change the enviroment of the game...the Fallout 1 and 2 look more like Mad Max, with a lot of destruction and a feeling of empty, the soundtrack was awesome, with few peoples around. Fallout 3 and 4 change it all...i dont like the way they go with the story too. They make the visuals more bright and with more cities.
Classic Fallout have a lot of weird things and dark humor, and thats great, they did it better than Bethesda.
If you guys steal from whiskey Bob there’s a chance he’ll say “I’ll beat you like a red headed stepchild”
Bethesda Fallout is trash, not because of the humor, but because they are trash games. Fallout 1 & 2 had a lot of humor in them, but from your review I would be left with the idea that it is all jests and laughs. The beginning of F1 is brutal, the atmosphere and music are oppressive, the ending is merciless towards the player. You have to make a few difficult choices, whose consequences outlive your character. It talks about addiction, desperation, hope. the juxtaposition of the old optimism that created the hellworld and the cautious pessimism of the survivors that is slowly rebuilding the world.
Of course you would have humor and Easter eggs, it is a game, it needs to be enjoyable. But they lack through the majority of the game.
Great writing is what made these games great. And you can only write well when you take the things you write about seriously. That is where Bethesda fails, The endings of F3 or F4 are nowhere as heartbreaking as what happens to you in the first game. That is because the creators of F1 took the world seriously.
If I have to speak in movie references. "Blade" is a movie based on a Marvel comic book. It is a horror piece, but it does have its fun elements. You would not call it a modern "Marvel movie" just because both have quips. The difference is staggering. So it is with Interplay and Bethesda Fallout.
Ghosts! Actual ghosts in F2!
Theres a difference between having comedic relief and being a comedy show. The new falloud 4 and up are cartoony and silly themed. The old ones are themed seriously with lots of comedic relief. The comedy also cane in the form of the rediculousness of things that would happen jinda like real life. The soldier thar loves war gets killed kinda way
This is why my biggest complaint (which is not a real complaint) about the Bethesda Fallout games is that they aren't wacky ENOUGH. I started with FO2, way back in the day, and the mix of such absurd and hilarious reference encounters and jokes combined with such a serious topic and premise is what made me fall in love.
With the show being set back out in California, I'm really hoping Lucy runs into some talking Deathclaws. I want an update on my buddy Goris
Most of the silliness in F1 and F2 comes from "special encounters" which are... basically easter-eggs that show up, very sporadically, when you travel on the map and aren't considered canon in any way. If you play a low luck build, it's very possible to never see a single one.
The overall feel and narrative of those games IS grim, depressing, and played fairly straight for the most part. Are there jokes and references? Yup. But the world itself is NOT funny.
Fallout 3 and 4 straight up feel like a parody of those games to be honest.
Yes, I'm leaving out New Vegas on purpose.
I don't know. In classic games it didn't stand out and break the immersion THAT much, but in Bethesda's games I just hate it.For me their gamesare trash in general - especially those that parasite on old franchises, like Fallout and Doom, turning them into something completely different from what I know and love for several decades.
Nv was supposed to have a giant fire gecko named kojira to be a reference to the godzilla footprint
This is such a meandering trivial POS of a video
Fallout 2 had a literal ghost side quest.
Aye I really enjoy your videos and you inspired me to play fallout 4 again
Sweet. Appreciate the kind comment. :)
I’m playing fallout 1 right now to see what all the hype about it is. People say that the culture of the classics is different and all this and that about how Bethesda’s fallout isn’t real fallout but honestly bro they all feel like fallout. It all feels like one world and the only thing that change is the mechanics and choices but the tone doesn’t seem to be that different. Other people will disagree, which is fine. But at the end of the day I feel like people just want to rage bait and or have something to complain about. I think that Bethesda and Classic fallout needs that respeck on their name💯
I think using non-canon Easter eggs to try and justify Bethesda’s bad writing is one of the most embarrassing copes I’ve ever seen. Holy shit.
seymour was rick moranis...
the plant was called Audrey (or Audrey II)
There was that cafe.
I feel like this misses the point. Bethesda turned fallout into a joke not because of the goofy writing, but the awful execution of it. I have no problem with throwaway jokes and references, though Fallout 2 went overboard in my mind (and the devs have gone on record saying that) but the writing was still good.
Emil is just a bad writer so it comes off as cringe.
And that's not to mention my distaste for Bethesda dumbing down their games more and more with every release. Fallout 4 is hardly an rpg, and the dialog system is abysmal
Streteched aliens are Bethesda's retcon
*Wonders around Hub
*Accidentally finds Thevies Guild
*Makes british boss enraged over how i found his group and starts cursing at me
Anyway, i tend to love every games humor, no matter how good or awful it is. If a bunch of knights ask for directions out of nowhere, im like wtf and chuckle along, or finding a mutants with duck names is hilarious. Even the shitfest in Modoc is somehow funny.
In my opinion, its not good or bad, its just different type of humor/seriousness.
Perhaps there's a debate to be had on how much offbeat humor should be in a Fallout game, but the answer is definitely not "none at all." One of my favorite bits from Fallout 2 is the sadsack guy that the Deathclaws in Vault 13 take in and give antidepressants to, but he's too much of a pessimist to see that they're trying to help.
This is a realization about these sorts of games: a lot of people don't acknowledge clown world.
Take VtM for example, for years since some news program (yeah, of course it came from a news broadcast) that, through what they said and footage of the LARPers, the Masquerade was a serious dark game. However, many years later I've discovered that it was more like Buffy the Vampire Slayer: it had tension and can be serious, but then comes the episode where the cult tried to summon a demon from a tome had a disclaimer next to its picture that reads "comes in actual size."
VTM definitely isn't like Buffy the Vampire Slayer. Yes, by virtue of it being a tabletop RPG, you can run comedic chronicles, but the setting's tone and lore books are still very serious in nature.
Anyone saying that the first two Fallouts where more serious is just objectively wrong. Remember the Bridgekeeper? The crashed Star Trek shuttle? King Arthurs freaking Knights? And that's just three from the top of the dome.
Literally just popculture eastereggs but whatever you say. It's like saying Halo never had a serious story because on the mission Sierra 117 there is a family of monkeys with human faces. Bethesda meanwhile has whole quests dedicated to nonsense.
@@Powerof7even If the popculture easter eggs where less infrequent I would agree with you, but over the course of a long playtrough you see them often enough that it becomes more a part of the world than just a silly lite reference.
And the first two Fallout games have way more silly stuff than just the easter eggs. Harold comes to mind.
I realize however that I worded my first comment incorrectly. I meant to say that anyone saying the two first games are serious is wrong. Is the main quest serious? Sure. Is there a bunch of wackiness and silly stuff? Also yes. Has Bethesda overdone some of that stuff? Sure. But they've also added a bunch of amazing and serious lore as well.
@@mj7532 I think if you played the classics at all you probably didn't patch the game for modern clock speeds, resulting in a way higher percentage of random encounters than usual. Seriously when you actually play Fo1 or even Fo2 you rarely see the eastereggs. You even need to have a high luck stat to get most of them. I usually find 2 to 3 on my playthroughs. In what way was Harold silly? If you think doctor who or star trek references are part of the core world of fallout I don't know what to say other than you missed the joke.
@@Powerof7even Nice aassumptions there my guy. I played both the classics the years they released. On, you guessed it, not modern hardware. I've since replayed them several times over the years. I still think they're very silly at times. By design.
But you know what? You're right, I'm wrong since I'm done with this conversation.
@@mj7532 doubt
I hate on the fallout tv show bc I’m a hypocrite and hate Bethesda and Amazon. We are not the same
I don't recall being addicted to a CCG in any Bethesda Fallout game.
Nah. Sorry but there’s no comparing a few quick easter eggs with say, a goofy faction that cosplays like they’re in the 1776 colonial militia and is also central to the main story. Apples and oranges.
Yeah someone told Bethesda that Fallout was full of jokes and they were basically like 'so you want us to make a goofy game with lame jokes?'
fallout has always had humor. but even the humor fit the game/story/mechanic, and still added to the immersion. bethesda made fallout a campy fun time for the whole family, including collecting bottle cap plushies and nuka cola power armor. i wont even get started on the abortion of fallout set in the themepark... and the less said of 76 the better.
It's not about the jokes, it's about the world and how lacking in immersion it is. Fallout 3 did okay, I really did enjoy a lot of it and it has such great moments, with some decent writing. But to say the new games aren't silly, is stupid. They are, they make little sense and they're just goofying up the lore to fit their new writers terrible ideas. Like synths, absolutely awful idea, makes 0-0.00000001% sense. I'm high balling the logic percentage on that one.
Most advanced societies with more resources, no radiation and more scientists could barely make power armour and stealth suits, yet these goombas made high advanced synthetic humanoids that can fool humans who autopsy them? Fuck off.
The fact that there are people out there who don't realise Fallout is part comedy, and satire is scary.
Fallout 1 had literally the TARDIS from Doctor Who in it and it actually travels through time to escape when you get too close
Let's say there's a spectrum, on one end, silly games, on the other end serious games. If you ask me, Fallout's in between early Doom games and Postal 2. Pretty silly.
Good stuff! Appreciate the nostalgia. Good teaching for newer generations.
Fallout 3 and onwards were definetly inspired by the humor present in fallout 1 and 2, i mean sometimes it would miss the mark but the effort is still there none the less. I mean.. yeah We all love serious story telling but sometimes its nice to break the flow with some off color humor just so it actually does feel more grounded.. i mean when you think about it the world is a crazy and chaotic place and you have a crazy and chaotic setting like a post apocalyptic wasteland and dudes in power armor.. i'd absolutely say there is a huge amount of space for abstract comedy to emerge and not break you out of the immersion. Crazy chaos in all forms whether it be serious or not seems like its fitting for any wasteland. Also I hate when games take themselves too seriously...
just because 1 and 2 have some wacky jokes in them doesn’t mean their overall tone is the same as the bethesda games…
Bethesda made fallout 4 and that's pretty good! The guns could use some work but that's about it. It's got pretty much the same level of seriousness in a wacky world, but is that worth to hate on it like "fallout 4 sucks! The old games were better" yes, the old games were made by different dev teams! Ofc it'll feel different, that's like asking Dice to make a cod game! They are different. Fallout 76 SUCKS!
I dont remember any criticism of the new games about them being too whacky. the gripe people have of the new games are simply about the writting system "KISS" keep it simple stupid.
Full disclosure: I'm relatively new to Fallout, having only started playing the series for myself around late last year. I've seen playthroughs of FO3 and NV, but it was a while ago. So I'm speaking with limited knowledge.
In my playthrough of FO1, maybe my RNG was bad, but out of the multiple hours of travelling map square-by-square that I put in, I personally came across only *one* 'wacky' incident, of a cow saying something like "moo, moo, I say". The rest of the game was tense, atmospheric and grim; a world wherein I felt like any speech-check failure or backchat could result in an instant shootout.
To put it as clearly as I can, mostly all of the 'wacky' humour in FO1 feels like intentionally 4th-wall breaking humour that the player knows couldn't possibly exist in-world; the kind explainable by dehydration, starvation, radiation poisoning or heatstroke causing hallucinations or mirages. It's random and scarce, and the only 'canonical' humour is in the dark humour provided in the commentary of the inhabitants. It was the type of 'survivalist' or 'make-do' humour, typically found in world war diaries.
If I were to sum up what Fallout was, I'd say that it's a post-nuclear world, whereby only a couple of generations ago, the whole of civilisation as we know it was completely turned to ash. Whereby you as the vault dweller have to make sense out of being thrown, blindly, into a degenerated and fragmented society. Trialling through a wasteland that has been reduced to a survivalist, tribalist and paranoid mindset, amidst a desperate struggle between emerging and ever-conflicting philosophies. All of it being set in a war-torn, baron, desolate and resourceless world of mutation and radiation, riddled with moral ambiguity, death & disease.
Between the growing 1950s aesthetic (FO1 felt only inspired by, not closely reflective of the 1950s aesthetic), saturated colours, and more frequent and zany in-world humour that tries to make the audience outright laugh, I just haven't felt the prior paragraph being upheld so well in post-NV Fallouts. And this feels especially apparent in the Amazon series. Again, I'm only a noob to the series really, but this is the impression I get when contrasting the original game to the Fallout of which we have today.
Hesitant thumbs up. I think the reason the first two games were "more serious" is the time limit to do a task. You didn't leave a vault and have infinite years to find your dad, find Benny to get revenge, or to find your son. A group of settlers was gunned down in front of you. You could delete pick-pocketing children. You weren't some mythical being that could take a shotgun blast to the head and survive on level 1 They were more brutal. Less watered down. But they also weren't comical for yuks-sake. Critical hits made limbs or heads explode. It wasn't a normal occurrence otherwise unless you had the Bloody Mess perk. Now if feels like every kill shot to the head explodes it like a rubber-banded watermelon.
Some of the things you point out can be explained. Talking mutated animals... you think that's not a possibility? What is your definition of mutation? It should include radiation-forced evolution (buzz word) even if radiation kills things more than it mutates them (I suppose that should be the first indication to not take these games seriously). Did you see what Richard Grey turned himself into? Frank Horrigan? The Enclave were experimenting on intelligent or at least controlled Deathclaws. I'm sure they experimented on all sorts of creatures like molerats and plants. I'd rather intelligent Deathclaws in 4 and 76 than another forced BoS inclusion.
The pop culture references and the ridiculous were spread out. They blurred the line of the supposed timeline divergence. Not forced on you like the hundreds of staged teddy bears. A drug-induced stupor shaman having the power of foresight or fourth wall breaking is mildly genius like how the Matrix movies made us second guess reality. Heck, his supposed telepathic projections read more like the Chosen recalling scenes of a nagging mother. I believe aliens were introduced to give another possibility of who caused the first bomb to drop. Did we need them shoved down our throat? No. I still loved the Mothership DLC. It felt like the finality to aliens in FO. Bafesder had to keep dumping them in the games.
Most of what you mention are Wild Wasteland-esque. Rare to super-rare encounters or scenes to lighten the mood - or as I said: Blur the lines of the timeline paths. They keep the player interested after getting a minigun burst to the dome and ripping apart your body. Remember when they were actually lethal and didn't take 5 reloads of 500 rounds to kill a normal deathclaw? Everything felt less bullet spongey. Headshots meant something... as did... groin shots. That felt like it made them more dangerous - as they should be. And how difficult was it to get 1000 caps, let alone 100? Everything had weight and inventory management was real. You weren't carrying 50 guns to sell and you didn't want to give them to Ian or he'd take your head off "accidentally". You never knew where you would need a certain item. Like rope. Even though it was used like twice.
Basically what I'm saying is you're not wrong, but you're not 100% right. Yes I tend to be passionate about the first 2 games, get long-winded in responses to the videos on them, and wish I could play them again. But I also prefer the memory of them and await the next area Bethesda takes us to... even though they feel it necessary to take 10 years to make a game even though games these days have more day 1 fixes and patches the size of DLC than anything so it shouldn't matter how long it takes to make a game.