The problem is that there's a 130 year time gap between Fallout and Fallout 4, and yet there's no noticeable progress when you compare the towns of those games
there is nothing to progress. They already have hugely futuristic tech, their environment limits their capability to expand population and innovate. The industrial revolution here in the UK was only possible because we ALREADY had a large, dense population. Radiation isn't exactly a boon for prosperity.
I mean... for a society to progress there has to be enough stability for people to not just randomly die to super mutants or big bugs. Like... look at the 'dark ages'
@@theironwolf2778 everyone in byzantium seemed to deal with the fall of the roman empire just fine too. there are areas in the US that are *much worse* even after all these years. The entire area east of cali was just tribes slowly being swallowed up by a fragile pseudoroman conglomerate, they hadn't recovered into a 'new society' they were just being eaten up by a war machine. The NCR are the exception by a large margin when it comes to post war civs, that actually function. Places like the commonwealth HAD periods of stability that was absolutely wrecked by a supervillain organization making robots and super mutants that also wasn't put out of its misery 130 years before. Had he Institute just not existed we would have a much better commonwealth.
the point about weather and climate is poignant because the Commonwealth (and Appalachia) are basically in a constant state of Autumn/Fall and the temperate climate is influenced directly by the Glowing Sea and I always imagine Radstorms to be warm if not quite hot to be exposed to. the world building of Fallout 4 in particular was the first time a Fallout game had its own identity separate from other Post-Apocalyptic media, the first two games are heavily inspired by Mad Max and Fo3 & New Vegas were the transition period in between.
I strongly disagree, almost everything that's iconic about the franchise was present in the first two games. Mad Max didn't have super mutants, ghouls, the Brotherhood of Steel, etc.
he's discussing the actual lore. notice how in NV you start next to a bunch of decent houses that all have gardens? its consistent with the lore. i dont think hes wrong at all when it comes to crappy settlements
new vegas was also spared from most of the bombs targeting it, the commonwealth has the glowing sea because it wasn't. new vegas actually had a chance to organise, in the commonwealth those attempts where thwarted by the institute and the minutemen falling apart due to corruption. fallout 4 provides more than enough explanations lore wise as to why it's in the state it's in
When I think about lore I'm thinking about the actual stories that the game tells. Like the vault experiments, the factions and the people in them, the actual events of the game. I'm not thinking about how weather-proof the homes are. Not that buildings can't convey lore. They do, like I mentioned in the video, the contrast between the Abernathy's shack and Diamond City visually gives you a sense of the inequality that exists in the wasteland, & the desperation of small farmers like the Abernathy's. That's lore. But critiquing the amount of insulation in the walls is no different than critiquing the realism of laser rifles or super mutants.
@@666FallenShadowjust look at how held back Africa is due to corruption. Some of those countries have existed for a ridiculously long time and aren’t very advanced for several reasons.
My fun is explaining the why about the electronics, like why in 2070 the homes have tube televisions instead of flatscreens. The answer, BTW if you check your history, is the divergence occurred when the bombs fell, instead of recoiling in horror the people embraced the abundance of energy and nuclear reactors popped up all over the United States instead of oil & coal. With electricity now available for pennies compared to the dollars before, the computers back then went from 'expensive to own and operate' to simply 'expensive to own' and thus the research into energy-saving solid state transistors never happened. Computers became exclusively that of corporations and the development of consumer electronics essentially stalled at 1950's level. The original writers actually thought that out.
the funny thing too is in the modern world alot of people dont know construction skills or survival skills which adds to the immersion as they would only know how to build basic rudimentary shacks
Some people definitely focus way too much on the world of fallout, especially fo4, being "unrealistic" and forget one of the primary rules of fiction, especially scifi: it doesn't need to be realistic. It just needs to have internal consistency. And for the most part, fo4 is internally consistent. Yes there's some retcon, plot holes, and inconsistencies, but you'd be hard pressed to find a fictional universe that doesn't have those. Even Tolkien went back and rewrote some aspects of his work, like when he made The Hobbit a part of his larger Middle-Earth setting instead of being a standalone story.
The official Fallout Tabletop game that has an expansion set in the Commonwealth, and is set before the events of the main game. The first lines in it's description is that "the Commonwealth settles in for a long, deadly winter" and in the Commonwealth it seems winter does happen but infrequently.
"not adapted to adverse weather, which is not true". I mean.. it is true? IF there was winter, then it wouldnt be adapted for winter. It's one thing to argue there is no winter, that can be excused, but it is a factual statement to say they wouldnt do well if there was a winter, even in fallout, as lorewise general physics still behaves in a very similar manner to real life. However I am fairly sure that winter is still a thing in fallout 4. A nuclear war wouldn't stop winters, winter is due to the region's distance from the sun/angled atmosphere relative to the sun's photons. If anything a nuclear war will make earth colder due to kicked up debris, and then dust storms due to little plant life. The choice to not have winter/snow is very likely a development choice, not a narrative choice, due to how much work dynamic seasons would take. However fallout is a game, so the whole run down everything thing is just the artistic style of the series. Just like how in comic books people aren't meant to be literal cartoon looking characters in their universe, it's just the artistic style used to represent the setting.
I think Grey gamings issue may be caused by the "scrap" aesthetic of fallout 4, having random holes, being irregular for no reason. Shantytowns exist in real life and don't look like fallout 4.
eeehhhh I would say Diamond City actually looks pretty similar to real life shanty towns. There are some things (like the school bus on top of the elementary school) that definitely don't, but overall the use of salvaged materials & scrap metal looks quite plausible, at least for the type of video game Fallout is.
@@AmericanExtract Taking it seriously is something many creatives implement in their work as a necessary component of the enjoyment. Nothing wrong with taking video game logic or lore seriously, it's about consistency more than anything.
In my first playthrough- the one that mirrors the choices I would actually make were I in Nate's place- I have upgraded my settlements to the point where they all live in super advanced vault tec based homes. I would have made them more like the Institute in appearance if we were given that part set in the base game. In any case, they live in homes that are weatherproof, should keep out radiation, and provide a quality of life comparable in some ways to what people living in the Institute enjoy (clean, fresh water, electricity, fresh food. a clean, warm bed, relative safety) - which makes sense given that I chose to side with the Institute and my headcanon is that they are now working with the Minutemen to improve the Commonwealth under the leadership of the Sole Survivor. I've even begun dressing my guards in Courser uniforms and giving them Institute weapons- Headcanon being that they are being trained by Coursers. I also dress up my doctors in Institute lab coats, etc. with the same kind of headcanon about them learning from Institute doctors. In my headcanon, the Institute no longer replaces people on the surface with synths, the synths, though not entirely free (they pose a danger to the Commonwealth if allowed to wander about unwatched. Just look at Libertalia), are given more rights, treated as people. Now, the Minutemen and the Institute both actively hunt down and destroy feral ghouls, dangerous supermutants, and raiders. Some raider camps are first blasted to kingdom come by artillery before bright flashes of blue light envelop the camp and gen 1 synths come out of nowhere by the dozens, shouting "by order of the Institute, you must be terminated." Sometimes even Minutemen seem to materialize out of nowhere, and there are rarely survivors. My Commonwealth is getting better all the time, and given a decade or two will have a stable civilization and government. Assuming the Brotherhood of Steel or the Enclave don't show up to try and blow it up out of spite that they're not the ones running the show. As the player, you kind of get to decide how the story of the Commonwealth ends. In my case, I chose a future of cooperation and scientific advancement. I haven't gotten all of my settlements built up yet, but currently there are hundreds of settlers across the Commonwealth living in relative comfort and safety. Some even have their own rooms- though build limits make doing that everywhere difficult. If not for those, I would have created something even better. Other people might choose different. Some choose to ignore the settlers and build nothing, or worse, become a raider and turn the Commonwealth into a slave state by siding with the gangs of Nukaworld. Welcome to roleplaying.
reality also prove that a place constantly under war and conflicts cant really rebuild totally, because even after the great war, with all the factions, its always war, especially with no gov and infrastuctures
"The Shandification of Fallout" did a lot of damage. It was uploaded way back in like 2012 and used the question "what do they eat?" to highlight differences in world design between Fallout 3 and New Vegas. The idea wasn't that New Vegas's world was more plausible, but that you get more of a sense of how different parts of the setting relate to each other and what people do from day to day by thinking about things like "what do the people eat" and seeing how the game answers that- people grow corn in their yard, the NCR has a big farming complex etc- but the fanbase latched onto "what do they eat" not as an example of area design but as an armor-piercing question that all games in the series must answer or perish. Never mind that, in Fallout 3, the answer is part of the plot: "nobody eats much of anything, the whole region is circling the drain because the water is poisoned"
When i met the Abernathys i decided Abernathy Farm would become Abernathy Town. And this poor downtrodden family would become the local elite, the landowners, the lords of Abernathyburg etc. I found it really fun building the commonwealth and creating settlements to gave different purposes, i turned Starlight Drive in into a factory to mass produce goods like pre war clothes to the commonwealth, i then figured Fallon was best suited to own this new company. I turned Taffington Boathouse into a water company which had a direct trade line to Bunker Hill so their caravans can sell pure water to all the landlocked settlements. I designated Kingsport Lighthouse as the New Commonwealth Institute of Technology, as well as turning the mechsnist's lair into the Commonwealth Robotics Association. I also gave Nick Valentine Hangman's Alley and turned it into the new HQ of the Valentine Detective Agency. My headcannon was that they were now like the Pinkertons for the new Commonwealth Government. Spectacle Island became the Alcatraz of the Commonwealth. Imprisoning all Gunner POWs as well as raiders who survived the Raider war and the invasion of Nukaworld.
I love the video, but regarding the "No snow implementation" argument, check out "Winter of Atom" it is a canon roleplaying guide that documents a nuclear winter a year before the start of Fallout 4 The best part is, it pretty much makes your points alot more believable, the nuclear winter period was so harsh, people living like the bombs went off suddenly MAKES SENSE!
My understanding to why the world is the way it is in Fallout is because there’s no official government. There’s people, factions & even robots who try to pretend to be but nothing is official. Because nothing is official there’s no real laws. So if some people try to rebuild & some raiders want the resources or a group like the brotherhood wants to use strong arm tactics to horde all the technology they’ll just do it. There’s real shanty towns all over the world in places where things are run in disorganized fashion. My take is that in the Fallout world it’s even harder for the people to recover is because not only are a lot of people bad some of the people aren’t even people there are hostile mutations.
Now this is good content! UA-cam personalities have some weird hatred for Bethesda that has made most to all content negative, we need people like you to call out that shit and explain why those people are wrong!
We are also assuming that in winter the farmers in far flung settlements dont haul their harvests to diamond city and exchange food for a room to hold out in over winter. A sort of seasonal work force. So the shabby shack might only be built for 3 seasons because its only meant to be used for theee seasons. (Assuming that in a oil starved world the climate hasnt been f'ed so bad that winter doesn't exist.)
Well I just wanna throw in, shrooms growing inside tchernobyle wich feed upon radiation (actual a true fact) even glow green/blue'ish hence why it makes perfectly sense for that "toxic radioactive glow"
I recommend fallout: frost as well. It’s pretty much made by the same guy, and in fallout 4 in winter time I think 5 years after the bombs went off. It’s really well done I think you’d like it
Settlement building started as a mod, Bethesda implemented this feature at the detriment of worldbuilding, but hey its fun right? Is bethesda's motto. Now every single fallout that follows would have to be littered in under developed settlements, Super Mutants are no longer a big deal cause the attacks are so normalized to cement the settlement gameplay loop. Fallout 4's consistency relies heavily on head canon which is lame. Sanctuary could be the next Jerusalem but the people of the shanty town don't care cause whatever. You could meet the Mayor of Diamond City as the mayor of every where else and he'd treat you as some tourist. Settlement building is THE single worst thing to have been officially added to Fallout. Realistically, commonwealth should be super mutant central.
I think its also worth mentioning that most Bethesda fallout games take place in heavily populated areas like Boston, and Washington D.C., which is literally the capital of America. And would have likely been a huge target during the Great War. Complaining about how theres been no development in these areas is a little silly, considering its a miracle that these areas are even inhabitable at all
I disagree with your points, but I applaud your attempt to rebutt it. So I'll subscribe. I'll leave my two points: One, Bethesda is, like, reaaaaallly bad at time management in lore. You see this in Skyrim, most glaringly in the Thieves Guild quest. Karliah has been hunted by Mercer Frey for TWENTY YEARS. Buddy, I'm twenty- five, and I find this very suspect, even discarding that Mercer is human and Karliah is an elf. The Thieves Guild, somehow, has lasted 25 years on bad luck? With no government to back it or whatever? They could have made it three and it would make far more sense. Two, and honestly, this is most dissapointing: the 200 years after the apocalypse ended and there's no lore about the Commonwealth aside from that ONE attempt to unite it. So much shit can happen in 200 years. There are empires that lasted less, but the Commonwealth is so bereft of it. Even if you have the Institute Illuminating the place, that's 200 years of jack all progress. Little industry, little government, little ... anything. I don't personally subscribe to the theory that Fallout 3 was supposed to take place earlier in the timeline, but Fallout 4 seems to pretend so. Those are my main issues.
There is still snow but we only see it in a DND fallout game yes this is a real thing not many people talk about it but it takes place in Fallout 4 map when the Minuteman were strong per sole survivor
I enjoy F4 but the point he's trying to make is a larger east vs west coast thing. West coast lore is largely a rebuilt society. They're making their own industies again and the NCR have a population of around a Million with a multi-state government. Vs east coast which is in a technological culd-a-sac where nearly everything is static with shack homes and scavenging food. Though will def agree with his point that the player building a shack from pieces of metal shouldn't have as large of gaps in it
I disagree and agree with both of you. For a society to thrive it needs numbers and expertise. Yes, the wasteland has food and water but does it have the numbers and the knowledge to build itself up. That’s what made Shady sands so amazing in the Fallout world because they had a population of 30,000+ people. It also depends on whether you have to lead a nomadic or stationary life. I imagine after the bombs fell people bunkered down but mostly fled and lived like nomads for resources. Then you have to take into account whether or not any of the resources around you are good much less if you have the tools to process/collect them. My only gripe with fallout esthetic in 4 is that there are no simple log houses or mud hut type dwellings anywhere at all being made. No way to preserve their food for long term storage and small gardens are treated like large farms with enough to feed the family but also drag across the dangerous common wealth to sell. Also the supposedly established settlements have maybe one farm animal in the least. So it doesn’t feel like any rudimentary survival skills are being used. Even if you don’t have to worry about winter/snow there will be temperature shifts as the earth rotates on its axis and around the sun. The earth doesn’t stop being the earth because we dropped bombs. Not to mention those rad storms that nearly blind your character as they blow through your settlement. So living in a place that doesn’t have large exposed holes in the walls or busted windows makes no sense either. Like at least put some boards up if you are worried about the giant rad roaches and bloat flies. Also I do think that eventually people would have to upgrade their dwellings (such as in diamond city) because all that untreated wood and metal will decay in such a rainy region of the US. So the idea of it being scrapped together makes sense at first but eventually you would need to upgrade the foundation of your structures to something more permanent and less prone to decay than scrap wood. Because diamond city looks like a huge fire hazard. Plus all the garbage being around makes me think diamond city is going to experience a plague soon. I agree that you are supposed to make your settlements livable but then you should also be allowed to tear down preexisting structures. And not be stuck with certain buildings. If you have the ability to build you should be allowed the ability to tear down.
5:12 Where in Diamond City can you actually find running water? Unless you build some in the home plate, there are no working sinks or water fountains in Diamond City
What else are the pipes supposed to be for? If they are for sewage thats even more impressive. Just because Bethesda didnt put a sink into every building that doesnt mean that they dont have running water
What the hell, surprisingly low views for a well build videos. But the main weakness of your argument seems to be "games shouldnt be realistic" while discussing about realism weakness in Fallout 4. Other than that, I agree lol.
I could have probably been more clear: I think some kind of fantasy realism is important. The world needs to 'make sense' within the rules of the game. But I think the specific complaints Grey had about the world of Fallout are unfounded (like his claim that Diamond City is stuck in the survival stage) and/or pedantic, like his complaints about Megaton, which (despite not being realistic) is extremely cool and Fallout 3 would be a worse game without it.
@@AmericanExtractfallout is a post post-apocalyptic rpg Its about the world rebuilding and forming new societies, Bethesda have people living in garbage filled bombed out buildings, not even bothering to remove the skeletons
this is a really shallow rebuttal lol, i don't really feel like typing for 2 hours to get into all the specifics, but in short, the shortcomings of the world are indeed still glaring, and you just tried to undersell the extent - however, you forget that in fallout, and in general, worlds and stories that focus on such topics (rebuilding, apocalypse), the ways people adapt are crucial to get right, as they are a big part of what is fascinating about them.
The only real issue I have with this video is that there is a roleplaying D&D style game called Winter of Atom, which deals with the consequences of a winter on the wasteland. I'm not that upset though, because 1) people struggle heavily in this setting, and 2) this is a nieche piece of Fallout lore.
11:20 ok I’m sorry but that’s not correct. While literacy declined and elites were poorer during the Dark Ages in Western Europe, the level of technological advancement only declined for about a century or two. It’s just that feudal societies weren’t politically capable of building large urban centers or infrastructure projects such as Rome due to lack of a centralized state. The more technologically advanced a society is the easier for it to bounce back because your “original” population stock can disseminate more collective information, and there’s a pretty stark difference between the U.S. not being able to build highways and fully reverting back to a predominantly agricultural economy
10:00 Okay to an extent, i can understand the annoyance at the game being unrealistic, i spent like 2 hours researching actual nuclear fallout and what it does to the world, only to find out it didn't at all matter to the fallout setting because fallout just said, "eh, fuck it, we'll wing it." 😂 Why was i researching for fallout? Well im gonna run a table top game set in the universe so i wanted to figure out just how much i could get away with. Turns out, quite alot man. 😂
Your whole video is a moot argument, and you are trying to justify bethesda shitting the bed as usual. In fallout 1 and 2 you see buildings and settlements that reflect the setting they are built in and would make sense in their climate. And by the way no one ever said that all settlements should look like castles, but not like a slum either since all that was built in 200 years. Just for your reference in 200 years towns in america went from having less than a thousand inhabitants to tens and sometimes hundreds thousands of inhabitants. So again your points dont make sense. Now all those dilapidated shacks would make sense in 2 cases which are 1 a very new settlement or 2 a settlement that was built by very few people. In conclusion you trying to justify the inaccuracies with thr arguments oh well its just a game, or there are no mechanics for that in thr game (winter) is just silly
Shady Sands in Fallout 1 is a town built from scratch in the middle of nowhere, while Diamond City was built in the middle of Boston. It's actually perfectly sensible that people would use materials salvaged from the Boston area to build their homes, and when you look past those salvaged materials, the city is actually quite advanced. With running water, 24/7 electricity access, & a 24/7 radio station, they live better lives than many people in the real world today. And like I said in the video, the people in those American towns were in a totally different (and much safer) environment.
@AmericanExtract true that, you are right, i think something that would make more sense and look kinda cool is a mix of slum like buildings that we have in game already and something like massive wood houses kinda like those that were built during the early 18 hundreds while america was being colonized you know. Combining thr two would give something unique and at the same time functional and not immersion breaking
In those 200 years was america a wasteland? Was the water irradiated? Were there raiders, super mutants, deathclaws, synths, fog crawlers, mirelurks, or feral ghouls, just to name a few? Were cockroaches the size of dogs and were flies mosquitoes and dragonflies the size of your arm? No. They weren’t. So naturally the Americans in a country full of opportunity and perfect arable land proliferated. Meanwhile people in the east coast, which was obviously bombed more heavily due to having more military installations and forts, would naturally progress slower than those settling in colonial America. Obviously the colonial Americans would do better with no super mutant behemoths and mirelurk queens. Geez your argument is insane
@@MoldycheeseJrit also took way longer than 200 years. It would not have been as fast as 200 years if it wasn’t for Europe’s advancement which took thousands of years.
The world itself makes absolutely sense. What? Should everyone look like the institute. If you have to fight super mutants, deathclaws, rad storms, and synths (for fo4). I dont think they have time to focus on making everything super tech fancy shit.
A 200-year-old family farmhouse shouldn't have visible gaps in the walls. To be honest, I wouldn't expect new-built shacks to have visible gaps in the walls. There's not really any reason why people would still be living in the peices of crap FO4 has everywhere! Claiming the argument is "everything should look like the Institute" is missing their point at best, and strawmanning at worst.
@TheSchultinator i used the institute more as it is more clean and safer than everything else nothing more. On top of that almost all buildings in the game have no gaps as seen in the video. Im saying it isn't safe to focus on everything. A small settlement has to look after more things. Just like a lot of settlements have to deal with raiders and super mutants. Its kinda hard to keep replacing bords that look like cheese every other week.
@@TheSchultinator in the real world buildings fall into disrepair all the time because maintenance is expensive. this is the situation in a world that's mostly stable, has working factories, supply lines and places where people can learn skills to build stuff. meanwhile in fallout it's after a nuclear holocaust, society is completely broken down, most of the trees are dead so you basically just have damaged wood and actual literal garbage for materials and you're some poor dumbfuck who never got a formal education because it's the apocalypse and you also have to worry about food and water when everything is irradiated and you also have to deal with things like raiders, mutants and insane weather like rad storms at the same time. the game provides more than enough explanations as to why people live the way they live
I’m so tired of people saying “why don’t they sweep up the rubble?! Haven’t they ever seen a trashcan?!” Like good god have you seen India? There’s rivers of trash and they haven’t had a single nuke dropped on them once
For me it's not the shabiness of the cities , it's the lack of logistical believability, and lack of scale of population. If you look at RDR2 or Witcher 3 there are way more people who have specific jobs that pertain to the function of the city's economy. Having goofy green "unrealistic" mutants is not relevant to criticisms like this imo. You make many pedantic points that miss the forest for the trees of the original points you are criticizing. You even defended the Abernathy shack from "pedantry" with a very pedantic point yourself.
Preston Garvey literally says "I just saw you go toe-to-toe with a twenty foot tall irradiated lizard. You telling me you can't keep an open mind after that?" Maybe I'm a boomer, but complaining about realism in Fallout kinda invalidates your opinion to me. We've got Vaults, FEV, Stimpacks, The GECK, Power Armor, Cryo Tech, Laser/Plasma tech, nuclear powered cars and appliances, fully autonomous robotics with fully mobilty and capacity to interact with the world around them, and better yet Deathclaws. All that stuff existed before a single bomb fell, the world is doomed whether they fall or not. Fallout isnt realistic and if it was it wouldn't have the charm or staying power its had for the past 2 decades. Thats just my 2¢
All the robots and energy weapons and everything else are "realistic" in the lore/setting. A family farm where the house is a flimsy shack with visible gaps in the walls, after 200, TWO HUNDRED years, is not. Why would no one never make something solid? Anyone who tries to use "it's not realistic" or "it's science fiction" to justify poor design choices have invalidated their opinion to me.
@@TheSchultinator ""realistic" in the lore/setting" my man, you literally just said it right there. Hell, look at the almighty New Vegas, there are many locations with people staying in them that still have holes, rubble/trash on the ground, and just in a general state of disrepair. Videos games are not realistic and not tied to real life logic, 90% of the "unrealistic" stuff that people are complaining about have either always been in Fallout or exist solely for visual design. And "poor design choices" is a very subjective thing
I find this to be reductive logic, Metro 2033 is also sci fi apocalypse, but it has grounding rules. I can't get on board with this "well there's mutants so why should anything make sense" good luck with that, might as well play games with Nick Minaj skins if you don't care about immersion.
@@galacticrelic258 if you want to be "grounded" play a realistic game, "the game doesn't look realistic" is such a baseless generalized take. Y'all realize there are real living human beings that live in domiciles with holes in them right? Due to lack of resources, they have built their homes with what they have a available to. The whole "who would live somewhere like this" is so full of American ignorance it'd almost work as a funny lore tidbit about the prewar era in the game itself. There are many things to criticize the entire FO series for, but the things people have picked for FO4 are honestly just baseless nitpiks. The only reason people consider all the advanced tech realistic is cause they smashed a bunch of tech words together to make it seem like it made practical sense in the lore, but 90% of it is science greeble.
@@georqedubyakush6066 Your arguing against things I haven't even brought up, of course people live in shitholes irl, that doesn't make Fallout 4 any less unbelievable. If fiction worked the way you're saying you want it to, then in Dune they shouldn't need to drink water to survive because "if you want them to die of thirst then read a realistic book" You're just demonstrating a core lack of knowledge on world building. Ask any successful fiction author or even go to the world building sub reddit and they'd explain what's wrong with your logic here.
“Video essays?“ It’s actually just one essay more or less copy pasted. Here are the main points: - It isn’t an RPG because you’re either a soldier or a lawyer - Preston Garvey - Emile Pagliarulo It’s still a pretty fun game though.
What do you mean... "Or should I say, Gay?"??? What the hell does that mean? Are you making fun of his online name Gray with the word gay as an insult? Do you think saying that is an insult in 2024? That detracts from your entire essay. Are you a you tuber from ten years ago?
The problem is that there's a 130 year time gap between Fallout and Fallout 4, and yet there's no noticeable progress when you compare the towns of those games
there is nothing to progress. They already have hugely futuristic tech, their environment limits their capability to expand population and innovate. The industrial revolution here in the UK was only possible because we ALREADY had a large, dense population. Radiation isn't exactly a boon for prosperity.
I mean... for a society to progress there has to be enough stability for people to not just randomly die to super mutants or big bugs.
Like... look at the 'dark ages'
@@gweegweezoozoo Everyone in Southern California seemed to deal with the horrors of the wasteland just fine
@@theironwolf2778 everyone in byzantium seemed to deal with the fall of the roman empire just fine too.
there are areas in the US that are *much worse* even after all these years. The entire area east of cali was just tribes slowly being swallowed up by a fragile pseudoroman conglomerate, they hadn't recovered into a 'new society' they were just being eaten up by a war machine. The NCR are the exception by a large margin when it comes to post war civs, that actually function.
Places like the commonwealth HAD periods of stability that was absolutely wrecked by a supervillain organization making robots and super mutants that also wasn't put out of its misery 130 years before. Had he Institute just not existed we would have a much better commonwealth.
The irl world didn't progress in only 200 hundred years, but even after centurys it even progress in nothing only cultural diferences
I AM SO GLAD that somebody FINALLY mentioned the fall of the CPG and how it affects the state of the commonwealth when we first wake up from the vault
Admittedly I kinda lost my marbles at the modded vault suit, it was very funny to see that
ua-cam.com/video/Aa85-JR1lZ8/v-deo.html The Funny
the point about weather and climate is poignant because the Commonwealth (and Appalachia) are basically in a constant state of Autumn/Fall and the temperate climate is influenced directly by the Glowing Sea and I always imagine Radstorms to be warm if not quite hot to be exposed to.
the world building of Fallout 4 in particular was the first time a Fallout game had its own identity separate from other Post-Apocalyptic media, the first two games are heavily inspired by Mad Max and Fo3 & New Vegas were the transition period in between.
I strongly disagree, almost everything that's iconic about the franchise was present in the first two games. Mad Max didn't have super mutants, ghouls, the Brotherhood of Steel, etc.
he's discussing the actual lore. notice how in NV you start next to a bunch of decent houses that all have gardens? its consistent with the lore. i dont think hes wrong at all when it comes to crappy settlements
new vegas was also spared from most of the bombs targeting it, the commonwealth has the glowing sea because it wasn't. new vegas actually had a chance to organise, in the commonwealth those attempts where thwarted by the institute and the minutemen falling apart due to corruption. fallout 4 provides more than enough explanations lore wise as to why it's in the state it's in
When I think about lore I'm thinking about the actual stories that the game tells. Like the vault experiments, the factions and the people in them, the actual events of the game. I'm not thinking about how weather-proof the homes are. Not that buildings can't convey lore. They do, like I mentioned in the video, the contrast between the Abernathy's shack and Diamond City visually gives you a sense of the inequality that exists in the wasteland, & the desperation of small farmers like the Abernathy's. That's lore. But critiquing the amount of insulation in the walls is no different than critiquing the realism of laser rifles or super mutants.
Pretty much every settlement that’s inhabited by settlers by default in fo4 have some crops, some have water pumps
@@666FallenShadowjust look at how held back Africa is due to corruption. Some of those countries have existed for a ridiculously long time and aren’t very advanced for several reasons.
My fun is explaining the why about the electronics, like why in 2070 the homes have tube televisions instead of flatscreens. The answer, BTW if you check your history, is the divergence occurred when the bombs fell, instead of recoiling in horror the people embraced the abundance of energy and nuclear reactors popped up all over the United States instead of oil & coal. With electricity now available for pennies compared to the dollars before, the computers back then went from 'expensive to own and operate' to simply 'expensive to own' and thus the research into energy-saving solid state transistors never happened. Computers became exclusively that of corporations and the development of consumer electronics essentially stalled at 1950's level.
The original writers actually thought that out.
yeah thats bethesdas lore anyway
the funny thing too is in the modern world alot of people dont know construction skills or survival skills which adds to the immersion as they would only know how to build basic rudimentary shacks
Some people definitely focus way too much on the world of fallout, especially fo4, being "unrealistic" and forget one of the primary rules of fiction, especially scifi: it doesn't need to be realistic. It just needs to have internal consistency. And for the most part, fo4 is internally consistent. Yes there's some retcon, plot holes, and inconsistencies, but you'd be hard pressed to find a fictional universe that doesn't have those. Even Tolkien went back and rewrote some aspects of his work, like when he made The Hobbit a part of his larger Middle-Earth setting instead of being a standalone story.
I would agree with everything you just said if I didn’t glance at your profile picture
@The_House_Always_Wins ᕕ( ᐛ )ᕗ
The official Fallout Tabletop game that has an expansion set in the Commonwealth, and is set before the events of the main game. The first lines in it's description is that "the Commonwealth settles in for a long, deadly winter" and in the Commonwealth it seems winter does happen but infrequently.
"not adapted to adverse weather, which is not true". I mean.. it is true? IF there was winter, then it wouldnt be adapted for winter. It's one thing to argue there is no winter, that can be excused, but it is a factual statement to say they wouldnt do well if there was a winter, even in fallout, as lorewise general physics still behaves in a very similar manner to real life.
However I am fairly sure that winter is still a thing in fallout 4. A nuclear war wouldn't stop winters, winter is due to the region's distance from the sun/angled atmosphere relative to the sun's photons. If anything a nuclear war will make earth colder due to kicked up debris, and then dust storms due to little plant life. The choice to not have winter/snow is very likely a development choice, not a narrative choice, due to how much work dynamic seasons would take.
However fallout is a game, so the whole run down everything thing is just the artistic style of the series. Just like how in comic books people aren't meant to be literal cartoon looking characters in their universe, it's just the artistic style used to represent the setting.
I think Grey gamings issue may be caused by the "scrap" aesthetic of fallout 4, having random holes, being irregular for no reason. Shantytowns exist in real life and don't look like fallout 4.
eeehhhh I would say Diamond City actually looks pretty similar to real life shanty towns. There are some things (like the school bus on top of the elementary school) that definitely don't, but overall the use of salvaged materials & scrap metal looks quite plausible, at least for the type of video game Fallout is.
@@AmericanExtract You cannot possibly take the lore and world of bethesda's fallouts seriously
@@justgarrygame I don't really take any of it that seriously, it's a video game franchise.
@ fair enough lol
@@AmericanExtract Taking it seriously is something many creatives implement in their work as a necessary component of the enjoyment.
Nothing wrong with taking video game logic or lore seriously, it's about consistency more than anything.
In my first playthrough- the one that mirrors the choices I would actually make were I in Nate's place- I have upgraded my settlements to the point where they all live in super advanced vault tec based homes. I would have made them more like the Institute in appearance if we were given that part set in the base game. In any case, they live in homes that are weatherproof, should keep out radiation, and provide a quality of life comparable in some ways to what people living in the Institute enjoy (clean, fresh water, electricity, fresh food. a clean, warm bed, relative safety) - which makes sense given that I chose to side with the Institute and my headcanon is that they are now working with the Minutemen to improve the Commonwealth under the leadership of the Sole Survivor. I've even begun dressing my guards in Courser uniforms and giving them Institute weapons- Headcanon being that they are being trained by Coursers. I also dress up my doctors in Institute lab coats, etc. with the same kind of headcanon about them learning from Institute doctors.
In my headcanon, the Institute no longer replaces people on the surface with synths, the synths, though not entirely free (they pose a danger to the Commonwealth if allowed to wander about unwatched. Just look at Libertalia), are given more rights, treated as people. Now, the Minutemen and the Institute both actively hunt down and destroy feral ghouls, dangerous supermutants, and raiders. Some raider camps are first blasted to kingdom come by artillery before bright flashes of blue light envelop the camp and gen 1 synths come out of nowhere by the dozens, shouting "by order of the Institute, you must be terminated." Sometimes even Minutemen seem to materialize out of nowhere, and there are rarely survivors.
My Commonwealth is getting better all the time, and given a decade or two will have a stable civilization and government. Assuming the Brotherhood of Steel or the Enclave don't show up to try and blow it up out of spite that they're not the ones running the show.
As the player, you kind of get to decide how the story of the Commonwealth ends. In my case, I chose a future of cooperation and scientific advancement. I haven't gotten all of my settlements built up yet, but currently there are hundreds of settlers across the Commonwealth living in relative comfort and safety. Some even have their own rooms- though build limits make doing that everywhere difficult. If not for those, I would have created something even better.
Other people might choose different. Some choose to ignore the settlers and build nothing, or worse, become a raider and turn the Commonwealth into a slave state by siding with the gangs of Nukaworld.
Welcome to roleplaying.
reality also prove that a place constantly under war and conflicts cant really rebuild totally, because even after the great war, with all the factions, its always war, especially with no gov and infrastuctures
So no ones gonna talk about the particular item of clothing in vault 111 huh, for those fellow cultured men who know yeah you know what im saying
What is it?
@renethebodaciousdionysian7992 you are not ready for if you were you would not ask
"The Shandification of Fallout" did a lot of damage. It was uploaded way back in like 2012 and used the question "what do they eat?" to highlight differences in world design between Fallout 3 and New Vegas. The idea wasn't that New Vegas's world was more plausible, but that you get more of a sense of how different parts of the setting relate to each other and what people do from day to day by thinking about things like "what do the people eat" and seeing how the game answers that- people grow corn in their yard, the NCR has a big farming complex etc- but the fanbase latched onto "what do they eat" not as an example of area design but as an armor-piercing question that all games in the series must answer or perish. Never mind that, in Fallout 3, the answer is part of the plot: "nobody eats much of anything, the whole region is circling the drain because the water is poisoned"
Dont let creetosis see this, he'll make a 9 hour response video.
When i met the Abernathys i decided Abernathy Farm would become Abernathy Town. And this poor downtrodden family would become the local elite, the landowners, the lords of Abernathyburg etc.
I found it really fun building the commonwealth and creating settlements to gave different purposes, i turned Starlight Drive in into a factory to mass produce goods like pre war clothes to the commonwealth, i then figured Fallon was best suited to own this new company. I turned Taffington Boathouse into a water company which had a direct trade line to Bunker Hill so their caravans can sell pure water to all the landlocked settlements.
I designated Kingsport Lighthouse as the New Commonwealth Institute of Technology, as well as turning the mechsnist's lair into the Commonwealth Robotics Association. I also gave Nick Valentine Hangman's Alley and turned it into the new HQ of the Valentine Detective Agency. My headcannon was that they were now like the Pinkertons for the new Commonwealth Government. Spectacle Island became the Alcatraz of the Commonwealth. Imprisoning all Gunner POWs as well as raiders who survived the Raider war and the invasion of Nukaworld.
9:30 put on my literacy cap and noticed its "barracks" not "barrocs"
When food is hard to obtain corn _is_ useful.
I love the video, but regarding the "No snow implementation" argument, check out "Winter of Atom" it is a canon roleplaying guide that documents a nuclear winter a year before the start of Fallout 4
The best part is, it pretty much makes your points alot more believable, the nuclear winter period was so harsh, people living like the bombs went off suddenly MAKES SENSE!
My understanding to why the world is the way it is in Fallout is because there’s no official government. There’s people, factions & even robots who try to pretend to be but nothing is official. Because nothing is official there’s no real laws. So if some people try to rebuild & some raiders want the resources or a group like the brotherhood wants to use strong arm tactics to horde all the technology they’ll just do it. There’s real shanty towns all over the world in places where things are run in disorganized fashion. My take is that in the Fallout world it’s even harder for the people to recover is because not only are a lot of people bad some of the people aren’t even people there are hostile mutations.
Now this is good content! UA-cam personalities have some weird hatred for Bethesda that has made most to all content negative, we need people like you to call out that shit and explain why those people are wrong!
fallout is about rebuilding not always blown down
We are also assuming that in winter the farmers in far flung settlements dont haul their harvests to diamond city and exchange food for a room to hold out in over winter. A sort of seasonal work force. So the shabby shack might only be built for 3 seasons because its only meant to be used for theee seasons. (Assuming that in a oil starved world the climate hasnt been f'ed so bad that winter doesn't exist.)
Well I just wanna throw in, shrooms growing inside tchernobyle wich feed upon radiation (actual a true fact) even glow green/blue'ish hence why it makes perfectly sense for that "toxic radioactive glow"
i would argue that the most realistic Fallout has ever gotten was with Fallout Dust
I recommend fallout: frost as well. It’s pretty much made by the same guy, and in fallout 4 in winter time I think 5 years after the bombs went off. It’s really well done I think you’d like it
Settlement building started as a mod, Bethesda implemented this feature at the detriment of worldbuilding, but hey its fun right? Is bethesda's motto. Now every single fallout that follows would have to be littered in under developed settlements, Super Mutants are no longer a big deal cause the attacks are so normalized to cement the settlement gameplay loop. Fallout 4's consistency relies heavily on head canon which is lame.
Sanctuary could be the next Jerusalem but the people of the shanty town don't care cause whatever. You could meet the Mayor of Diamond City as the mayor of every where else and he'd treat you as some tourist. Settlement building is THE single worst thing to have been officially added to Fallout. Realistically, commonwealth should be super mutant central.
I think its also worth mentioning that most Bethesda fallout games take place in heavily populated areas like Boston, and Washington D.C., which is literally the capital of America. And would have likely been a huge target during the Great War.
Complaining about how theres been no development in these areas is a little silly, considering its a miracle that these areas are even inhabitable at all
the settlement system is not good game design, Rise of the commonwealth exist, because of how bad it is
I disagree with your points, but I applaud your attempt to rebutt it. So I'll subscribe.
I'll leave my two points: One, Bethesda is, like, reaaaaallly bad at time management in lore.
You see this in Skyrim, most glaringly in the Thieves Guild quest. Karliah has been hunted by Mercer Frey for TWENTY YEARS. Buddy, I'm twenty- five, and I find this very suspect, even discarding that Mercer is human and Karliah is an elf. The Thieves Guild, somehow, has lasted 25 years on bad luck? With no government to back it or whatever? They could have made it three and it would make far more sense.
Two, and honestly, this is most dissapointing: the 200 years after the apocalypse ended and there's no lore about the Commonwealth aside from that ONE attempt to unite it. So much shit can happen in 200 years. There are empires that lasted less, but the Commonwealth is so bereft of it. Even if you have the Institute Illuminating the place, that's 200 years of jack all progress. Little industry, little government, little ... anything.
I don't personally subscribe to the theory that Fallout 3 was supposed to take place earlier in the timeline, but Fallout 4 seems to pretend so. Those are my main issues.
There is still snow but we only see it in a DND fallout game yes this is a real thing not many people talk about it but it takes place in Fallout 4 map when the Minuteman were strong per sole survivor
I enjoy F4 but the point he's trying to make is a larger east vs west coast thing. West coast lore is largely a rebuilt society. They're making their own industies again and the NCR have a population of around a Million with a multi-state government. Vs east coast which is in a technological culd-a-sac where nearly everything is static with shack homes and scavenging food. Though will def agree with his point that the player building a shack from pieces of metal shouldn't have as large of gaps in it
I disagree and agree with both of you. For a society to thrive it needs numbers and expertise. Yes, the wasteland has food and water but does it have the numbers and the knowledge to build itself up. That’s what made Shady sands so amazing in the Fallout world because they had a population of 30,000+ people. It also depends on whether you have to lead a nomadic or stationary life. I imagine after the bombs fell people bunkered down but mostly fled and lived like nomads for resources. Then you have to take into account whether or not any of the resources around you are good much less if you have the tools to process/collect them. My only gripe with fallout esthetic in 4 is that there are no simple log houses or mud hut type dwellings anywhere at all being made. No way to preserve their food for long term storage and small gardens are treated like large farms with enough to feed the family but also drag across the dangerous common wealth to sell. Also the supposedly established settlements have maybe one farm animal in the least. So it doesn’t feel like any rudimentary survival skills are being used. Even if you don’t have to worry about winter/snow there will be temperature shifts as the earth rotates on its axis and around the sun. The earth doesn’t stop being the earth because we dropped bombs. Not to mention those rad storms that nearly blind your character as they blow through your settlement. So living in a place that doesn’t have large exposed holes in the walls or busted windows makes no sense either. Like at least put some boards up if you are worried about the giant rad roaches and bloat flies. Also I do think that eventually people would have to upgrade their dwellings (such as in diamond city) because all that untreated wood and metal will decay in such a rainy region of the US. So the idea of it being scrapped together makes sense at first but eventually you would need to upgrade
the foundation of your structures to something more permanent and less prone to decay than scrap wood. Because diamond city looks like a huge fire hazard. Plus all the garbage being around makes me think diamond city is going to experience a plague soon. I agree that you are supposed to make your settlements livable but then you should also be allowed to tear down preexisting structures. And not be stuck with certain buildings. If you have the ability to build you should be allowed the ability to tear down.
5:12 Where in Diamond City can you actually find running water? Unless you build some in the home plate, there are no working sinks or water fountains in Diamond City
What else are the pipes supposed to be for? If they are for sewage thats even more impressive. Just because Bethesda didnt put a sink into every building that doesnt mean that they dont have running water
they literally have a water merchant (who is a child but that's beside the point) living over a small pond within the bounds of the stadium.
@@renaighyes, and that's dumb
Fallout 4 is basically Skyrim,s Civil war but as a entire game.
But most important, getting corn as a reward is really ofensive XD
What the hell, surprisingly low views for a well build videos. But the main weakness of your argument seems to be "games shouldnt be realistic" while discussing about realism weakness in Fallout 4. Other than that, I agree lol.
I could have probably been more clear: I think some kind of fantasy realism is important. The world needs to 'make sense' within the rules of the game. But I think the specific complaints Grey had about the world of Fallout are unfounded (like his claim that Diamond City is stuck in the survival stage) and/or pedantic, like his complaints about Megaton, which (despite not being realistic) is extremely cool and Fallout 3 would be a worse game without it.
@@AmericanExtractfallout is a post post-apocalyptic rpg
Its about the world rebuilding and forming new societies, Bethesda have people living in garbage filled bombed out buildings, not even bothering to remove the skeletons
UNRELATED, BUT KKHTA PFP🔥🔥🔥
@@leonrussell9607 Which populated settlements in the game have skeletons in them?
this is a really shallow rebuttal lol, i don't really feel like typing for 2 hours to get into all the specifics, but in short, the shortcomings of the world are indeed still glaring, and you just tried to undersell the extent - however, you forget that in fallout, and in general, worlds and stories that focus on such topics (rebuilding, apocalypse), the ways people adapt are crucial to get right, as they are a big part of what is fascinating about them.
Yeah I mean if you're not gonna say anything specific then idk how I can respond.
@@AmericanExtract You could try being less passive aggressive.
Very funny and well made video. Hope to see more from you in the future Seth.🏄♂
your voice is like 99.9% equal to Dangerous funny's voice if not 100%
The only real issue I have with this video is that there is a roleplaying D&D style game called Winter of Atom, which deals with the consequences of a winter on the wasteland. I'm not that upset though, because 1) people struggle heavily in this setting, and 2) this is a nieche piece of Fallout lore.
11:20 ok I’m sorry but that’s not correct. While literacy declined and elites were poorer during the Dark Ages in Western Europe, the level of technological advancement only declined for about a century or two. It’s just that feudal societies weren’t politically capable of building large urban centers or infrastructure projects such as Rome due to lack of a centralized state. The more technologically advanced a society is the easier for it to bounce back because your “original” population stock can disseminate more collective information, and there’s a pretty stark difference between the U.S. not being able to build highways and fully reverting back to a predominantly agricultural economy
trying to justify the world building when it's only like this in bethesda titles is strange
One of the largest settlements in fallout 1 is literally called "junk town"
I dislike the gun designs for fallout 4 but everything else is passable atleast
some are nice tho like the deliverer
vanilla settlement building actually sucks ass i forgot with my hundreds of mods
10:00
Okay to an extent, i can understand the annoyance at the game being unrealistic, i spent like 2 hours researching actual nuclear fallout and what it does to the world, only to find out it didn't at all matter to the fallout setting because fallout just said, "eh, fuck it, we'll wing it." 😂
Why was i researching for fallout? Well im gonna run a table top game set in the universe so i wanted to figure out just how much i could get away with. Turns out, quite alot man. 😂
Nice video
More people need to see this vid fr
well I suppose its all speculation and preference
Your whole video is a moot argument, and you are trying to justify bethesda shitting the bed as usual. In fallout 1 and 2 you see buildings and settlements that reflect the setting they are built in and would make sense in their climate. And by the way no one ever said that all settlements should look like castles, but not like a slum either since all that was built in 200 years. Just for your reference in 200 years towns in america went from having less than a thousand inhabitants to tens and sometimes hundreds thousands of inhabitants. So again your points dont make sense. Now all those dilapidated shacks would make sense in 2 cases which are 1 a very new settlement or 2 a settlement that was built by very few people. In conclusion you trying to justify the inaccuracies with thr arguments oh well its just a game, or there are no mechanics for that in thr game (winter) is just silly
Shady Sands in Fallout 1 is a town built from scratch in the middle of nowhere, while Diamond City was built in the middle of Boston. It's actually perfectly sensible that people would use materials salvaged from the Boston area to build their homes, and when you look past those salvaged materials, the city is actually quite advanced. With running water, 24/7 electricity access, & a 24/7 radio station, they live better lives than many people in the real world today.
And like I said in the video, the people in those American towns were in a totally different (and much safer) environment.
@AmericanExtract true that, you are right, i think something that would make more sense and look kinda cool is a mix of slum like buildings that we have in game already and something like massive wood houses kinda like those that were built during the early 18 hundreds while america was being colonized you know. Combining thr two would give something unique and at the same time functional and not immersion breaking
In those 200 years was america a wasteland? Was the water irradiated? Were there raiders, super mutants, deathclaws, synths, fog crawlers, mirelurks, or feral ghouls, just to name a few? Were cockroaches the size of dogs and were flies mosquitoes and dragonflies the size of your arm? No. They weren’t. So naturally the Americans in a country full of opportunity and perfect arable land proliferated. Meanwhile people in the east coast, which was obviously bombed more heavily due to having more military installations and forts, would naturally progress slower than those settling in colonial America. Obviously the colonial Americans would do better with no super mutant behemoths and mirelurk queens. Geez your argument is insane
@@MoldycheeseJrit also took way longer than 200 years. It would not have been as fast as 200 years if it wasn’t for Europe’s advancement which took thousands of years.
@ yes exactly, thank you that’s a great point
only 79 subscribers?! This is peak, everyone subscribe to this guy NOW!
14:13 GOT 'em.
3:30 what
Disable your porn mods before filming b-roll lol
No.
aight fair no shade man
The world itself makes absolutely sense. What? Should everyone look like the institute. If you have to fight super mutants, deathclaws, rad storms, and synths (for fo4). I dont think they have time to focus on making everything super tech fancy shit.
A 200-year-old family farmhouse shouldn't have visible gaps in the walls. To be honest, I wouldn't expect new-built shacks to have visible gaps in the walls. There's not really any reason why people would still be living in the peices of crap FO4 has everywhere!
Claiming the argument is "everything should look like the Institute" is missing their point at best, and strawmanning at worst.
@TheSchultinator i used the institute more as it is more clean and safer than everything else nothing more.
On top of that almost all buildings in the game have no gaps as seen in the video. Im saying it isn't safe to focus on everything. A small settlement has to look after more things. Just like a lot of settlements have to deal with raiders and super mutants. Its kinda hard to keep replacing bords that look like cheese every other week.
@@TheSchultinator in the real world buildings fall into disrepair all the time because maintenance is expensive. this is the situation in a world that's mostly stable, has working factories, supply lines and places where people can learn skills to build stuff. meanwhile in fallout it's after a nuclear holocaust, society is completely broken down, most of the trees are dead so you basically just have damaged wood and actual literal garbage for materials and you're some poor dumbfuck who never got a formal education because it's the apocalypse and you also have to worry about food and water when everything is irradiated and you also have to deal with things like raiders, mutants and insane weather like rad storms at the same time. the game provides more than enough explanations as to why people live the way they live
What's that Mod you using? Place Everywhere? The new update made it useless.
Yeah I backdated my fo4 so all my old mods still work. Kind of a pain to do but there's tutorials on UA-cam.
"media literacy" lmao
I immediately had to pause the video lol
just what
I’m so tired of people saying “why don’t they sweep up the rubble?! Haven’t they ever seen a trashcan?!”
Like good god have you seen India? There’s rivers of trash and they haven’t had a single nuke dropped on them once
whole video is fake and gay
For me it's not the shabiness of the cities , it's the lack of logistical believability, and lack of scale of population. If you look at RDR2 or Witcher 3 there are way more people who have specific jobs that pertain to the function of the city's economy.
Having goofy green "unrealistic" mutants is not relevant to criticisms like this imo. You make many pedantic points that miss the forest for the trees of the original points you are criticizing. You even defended the Abernathy shack from "pedantry" with a very pedantic point yourself.
Preston Garvey literally says "I just saw you go toe-to-toe with a twenty foot tall irradiated lizard. You telling me you can't keep an open mind after that?" Maybe I'm a boomer, but complaining about realism in Fallout kinda invalidates your opinion to me. We've got Vaults, FEV, Stimpacks, The GECK, Power Armor, Cryo Tech, Laser/Plasma tech, nuclear powered cars and appliances, fully autonomous robotics with fully mobilty and capacity to interact with the world around them, and better yet Deathclaws. All that stuff existed before a single bomb fell, the world is doomed whether they fall or not. Fallout isnt realistic and if it was it wouldn't have the charm or staying power its had for the past 2 decades. Thats just my 2¢
All the robots and energy weapons and everything else are "realistic" in the lore/setting. A family farm where the house is a flimsy shack with visible gaps in the walls, after 200, TWO HUNDRED years, is not. Why would no one never make something solid?
Anyone who tries to use "it's not realistic" or "it's science fiction" to justify poor design choices have invalidated their opinion to me.
@@TheSchultinator ""realistic" in the lore/setting" my man, you literally just said it right there. Hell, look at the almighty New Vegas, there are many locations with people staying in them that still have holes, rubble/trash on the ground, and just in a general state of disrepair. Videos games are not realistic and not tied to real life logic, 90% of the "unrealistic" stuff that people are complaining about have either always been in Fallout or exist solely for visual design. And "poor design choices" is a very subjective thing
I find this to be reductive logic,
Metro 2033 is also sci fi apocalypse, but it has grounding rules.
I can't get on board with this "well there's mutants so why should anything make sense" good luck with that, might as well play games with Nick Minaj skins if you don't care about immersion.
@@galacticrelic258 if you want to be "grounded" play a realistic game, "the game doesn't look realistic" is such a baseless generalized take. Y'all realize there are real living human beings that live in domiciles with holes in them right? Due to lack of resources, they have built their homes with what they have a available to. The whole "who would live somewhere like this" is so full of American ignorance it'd almost work as a funny lore tidbit about the prewar era in the game itself. There are many things to criticize the entire FO series for, but the things people have picked for FO4 are honestly just baseless nitpiks. The only reason people consider all the advanced tech realistic is cause they smashed a bunch of tech words together to make it seem like it made practical sense in the lore, but 90% of it is science greeble.
@@georqedubyakush6066 Your arguing against things I haven't even brought up, of course people live in shitholes irl, that doesn't make Fallout 4 any less unbelievable.
If fiction worked the way you're saying you want it to, then in Dune they shouldn't need to drink water to survive because "if you want them to die of thirst then read a realistic book"
You're just demonstrating a core lack of knowledge on world building. Ask any successful fiction author or even go to the world building sub reddit and they'd explain what's wrong with your logic here.
hell yeah
“Video essays?“ It’s actually just one essay more or less copy pasted. Here are the main points:
- It isn’t an RPG because you’re either a soldier or a lawyer
- Preston Garvey
- Emile Pagliarulo
It’s still a pretty fun game though.
What do you mean... "Or should I say, Gay?"??? What the hell does that mean? Are you making fun of his online name Gray with the word gay as an insult? Do you think saying that is an insult in 2024? That detracts from your entire essay. Are you a you tuber from ten years ago?
Yes.
@@AmericanExtract honestly based
Bro is ranting like a mf