There should be a sudden death round for when the chase ends in a tie with two winners, where each player has one life to try survive an additional 2:30 round
Dangerman is really damn good at somehow evading you in every single one of these lol I swear he's the least captured across any game you've done Hunt the Survivors in lol
If your Lansdale is FWD then it has a deadaxle rear suspension, no toe links or other fancy stuff. Lansdale in general seems to have glass suspension regardless of type/drive wheels, despite otherwise being tough. The Wendover, on the other hand, is a tank, though with a literal soft underbelly in the form of a seemingly low-hanging and vulnerable oil pan. However, I've only really had a problem with it on lifted/heavily-laden variants such as Croco and The Unpunctual; others can eat a fairly harsh nose-first landing with everything important intact. And also win brawls against police Bastions. (Wheel damage is marginally more likely with wider-offset custom variants.) The Lansdale has the same tough frame, plus it doesn't need to remove the bumper supports to use a body kit, but again, glass wheels.
Would love to see more Beam content such as Driven To Destruction or the races like did on stream not too long ago. Also Survive the descent were some awesome entertainments. Lastly, more cannon videos like the bulldogs or some variation of it
_"Tonight, we can't contain our excitement for a hunt... on the others. This is FailRace, where expect to see:_ 4:30 _"A pink car makes a brave escape._ 9:23 _"Alex takes a friend for a swim._ 15:07 _"And what exactly is going on here?"_
Oh failrace peeps! Thank you ever so much for a delightful show! I haven’t watched yet just thanking you for this wonderful content. Not seen a hunt the survivors for a while and I love it. And I did enjoy the survive the hunt but I really do prefer task master these days. But you did make it very entertaining. And I just watched the stop the scoop up laddos car truck and oh delightful juice!
Some wonderful wrecks on this one for sure! I'm curious, does BeamNG have an option to adjust how much damage is done with impacts? Like you could set things to 50% so damage slowly builds up rather than instantly losing a wheel when looking at a curb the wrong way, as an example.
Failrace , you should play a game mode where you act like AI and others have to guess what car youre in. ( Rules are chasers are allowed any a car but with a certain amount of hp and whatever mods to the rest of the car ,but hiders have to take a base model of any car but have whatever done to the engine "basically a sleeper so you can blend in" ) just like the game mode you play on gta 5 but in beam, would be cool to watch. 👍
Just a thought, to differentiate future voice over bits, how about applying a black and white filter for that voice over. To visually be distinctive for editorial notes or something.
Dangerman and Stevie probably stayed a hundred meters away from the respawn point so they were always out of range. Maybe two respawn points can be in effect? That way nobody can stay out of range knowing that Alex will have to respawn every 30 seconds and stay in one segment of the map.
new gamemode idea. well, not really new. more like stolen. in the burnout games, there's a race type called road rage. it's not a race though. the goal is to get as many takedowns as possible. my idea for making this work in beamng is to select a short course, and select and/or place props along the side of the road to act as signature takedown objects. a takedown into anything else is just a normal takedown. normal takedowns are 1 point. and signature takedowns are 3 points. there is a crawler rule. if the damage is bad enough to prevent you from getting over 60 mph, then that counts as being crashed or taken down. as well as when you respawn, you're "invincible" until you go over 60 mph again, meaning any crashes or takedowns done to you or you do don't count. this is to ensure everyone stays fast and the crashes are epic. takedowns done over 100 mph are an epic takedown/ epic signature takedown and are worth double points to even further assure higher speeds and more epic crashes. however, if the damage done to yourself during a takedown attempt is enough to prevent you from going over 60 mph again, then the takedown doesn't count but you also don't get counted as a crash when you respawn, therefore you're not punished too harshly when trying to do an epic takedown but merely lose out on time getting back up to speed. the event is 10 minutes long. whoever has the most takedown points at the end wins, even if they happen to be out of lives. ideas for signature takedowns shipping container: cargo boom dock crane: crane in the neck cargo ship: same day wrecking staircase: stairway to scrapyard toll booth: going for a toll off a cliff: taking fright fast food place: takeout takedown gas station: fuel of surprises mechanic/hospital: you're gonna need it police station: snitch n ditch fire station: hot wheels red van: vehicular vanslaughter river/ tiny pond: hydro pain power substation: shot shocks suspension bridge tower: suspension of disassembly scrapyard: you piece of scrap see if you and your friends can come up with any more :D
With how FailRace prematurely ended DTD with no explanation given, I can see why he doesn't properly communicate well with his own community. It's sad that I had to unsub his channel, used to be good too.
Yeah, all vehicles on BeamNG are very sensitive and gets damage pretty easily. People might argue and like to think that BeamNG is 100% realistic, I would disagree. Wheels snap off to easily at low speed over curbs, bodywork fold and flap about like paper, tire popped look unrealistic.
@@automation7295 I’d like you to see what happens when you hit a curb in your car at high speeds irl and come back and tell me what happens to your car. BeamNG is just as accurate as irl when it comes to the damage, it’s not perfect, but very accurate. It’s because you don’t realize how fast you are going in the game, which makes you think cars are too fragile when they are not.
@@Timberwolf69 My point still stands. Low speed hits on a wall or curb, it will do the same thing in irl or Beam. Damage suspension parts, knock-out alignment, bend/snap tie rods, break driveshafts, radiators, oil pans, etc.
@@SpaceGood. I don't know how you define "low speed", but according to what you say, my cars would have been more time in the garage for repairs of vital parts than they have been on the road. Besides that, I once had a quite hairy situation driving a 7.5 ton box truck on the freeway. I was a little sleepy and managed to put the right wheels into the ditch, getting out of it by scraping along the guardrail. (That guardrail was installed in a way that you wouldn't impale yourself on its end, but be guarded back onto the road.) According to Beam, I would have lost at least my front wheel, destroying the entire front suspension on that side as well as bending the whole rear suspension to shift the (solid) rear axle a few inches over to the left. I might even had the driveshaft snap under the load of the "impact". Well, guess what. The only thing harmed in this incident was a sidemarker lamp at the rear right corner of the box.
If I don't see Laddo turned into a paste of a wreck I'll be upset
Subsequently ends the video on their roof
I will ALSO be upset :(
Bit nasty but ok
"Wait, why does Oli already have a 1 next to their na- oh..."
I was about to ask what happened
18:41 The mighty wing saved me. LOL
That was naughty
Broke his axels.
Stevie: Dies always in STH
As compensation, Stevie never gets caught in Hunt the Survivors
So his win prospects flip between HTS and STH? Who would've known there was so much power in reversing the acronym?!
I guess the rule is that you can only kill Stevie in STH?
EVERY. time.
There should be a sudden death round for when the chase ends in a tie with two winners, where each player has one life to try survive an additional 2:30 round
In a smaller area 👌
I’m so happy Beam Multiplayer is back!
Alex again showing us how to effectively weaponize a minivan
Serial killer soccer mom!
Well, somebody had to find a real use for them eventually.
Dangerman is really damn good at somehow evading you in every single one of these lol
I swear he's the least captured across any game you've done Hunt the Survivors in lol
Oli always has the funniest deaths
Were Dangerman & Stevie having a pic-nic somewhere?
Dangerman and Stevie got bored from not getting chased and went to Waitrose for noms.
I must be living my life with a slow frame rate because the video looks PERFECT to me!
30 FPS or even 24 what most Movies use is no issue at all, if you are not controlling the camera and feel the long responsetime.
It is uploaded in 4k so the bitrate (i.e. image quality) will be higher than regular 720p
18:00 Cue "You're Not Supposed To Be Here" from Half-Life 2 as Alex sees the intruder.
the fact that the man of danger didnt get tagged he is winner. stevie get first and a half place.
I love the "you are actually bullying me" from Amy after the 6th tag 😂😂
That first capture of Longbow is SPECTAULAR
Racing Chrysler Grand Voyager/Dodge Grand Caravan to the face...
That's gotta hurt 😭🤣
Hmmm why is Oli starting at one at the start of the ro-
1:49 - oh, yes. I see. Ouch...
Lol I'd kill to see Longbow's pov of their first tag.
Also respect to dangerman and stevie for not getting caught once!
Need more of these. The entertainment of them running away and wrecking is brilliant. Top takeout for me was the jump into the van
If your Lansdale is FWD then it has a deadaxle rear suspension, no toe links or other fancy stuff. Lansdale in general seems to have glass suspension regardless of type/drive wheels, despite otherwise being tough.
The Wendover, on the other hand, is a tank, though with a literal soft underbelly in the form of a seemingly low-hanging and vulnerable oil pan. However, I've only really had a problem with it on lifted/heavily-laden variants such as Croco and The Unpunctual; others can eat a fairly harsh nose-first landing with everything important intact. And also win brawls against police Bastions. (Wheel damage is marginally more likely with wider-offset custom variants.) The Lansdale has the same tough frame, plus it doesn't need to remove the bumper supports to use a body kit, but again, glass wheels.
Would love to see more Beam content such as Driven To Destruction or the races like did on stream not too long ago. Also Survive the descent were some awesome entertainments. Lastly, more cannon videos like the bulldogs or some variation of it
_"Tonight, we can't contain our excitement for a hunt... on the others. This is FailRace, where expect to see:_
4:30 _"A pink car makes a brave escape._
9:23 _"Alex takes a friend for a swim._
15:07 _"And what exactly is going on here?"_
20 minutes is really not long enough for these types of challenges. Love the destruction 😁
I'm so happy to see someone else use the "jump into the ocean" strategy succesfully here.
Poor Amy.
Hunt the survivers on beamng,more like hunt the dummies💀
15:13 - And now we see Amy get back at Alex for all the bullying today.
Diving in the water to avoid a point should be a point.
Inquiring minds want to know what the old failrace quote-horn is...
Yes, another inquiring mind here!
The lad who lived
Oh don't worry Alex! Even if you were recordin' on a potato it'd still be a fun as heck video!!!
Looking forward to the Driven Till Destruction MP streams!
That start tho. That ending tho. Saved by the bell for real! :O
5:47 That van never saw it coming! 😂😂
That "Clockwise"-livery reminds me of that John Cleese-movie from '86. 😅
Mr. Stimpson!
When chasing, don't commit to rear collision, instead prepare a side swipe attempt, you'll be less likely to miss and/or crash.
Love the Beam content!
11:35 I know a guy who uses that strat in another getaway game. Now you know how they feel....
11:37 Driving into the water to avoid being tagged should automatically count as being tagged.
Longbow is the white van man. :) How Surprising :)
Oh yes! I love these super destructive Beam videos!
love this series
The sound isn't bad great job guys.
I think someone needs to check on Alex.
Amy's gonna be around to his place with the 9.
Oh failrace peeps! Thank you ever so much for a delightful show! I haven’t watched yet just thanking you for this wonderful content. Not seen a hunt the survivors for a while and I love it. And I did enjoy the survive the hunt but I really do prefer task master these days. But you did make it very entertaining. And I just watched the stop the scoop up laddos car truck and oh delightful juice!
0:58 As before, it could be 144p and I'd watch it lol.
Glad you got the new PC hope it's doing good for ya
Some wonderful wrecks on this one for sure!
I'm curious, does BeamNG have an option to adjust how much damage is done with impacts? Like you could set things to 50% so damage slowly builds up rather than instantly losing a wheel when looking at a curb the wrong way, as an example.
Your all videos are very interesting ❤
great video today.!!! yesterdays video was beyond bad no effort no energy no humor and this video had all 3
Failrace , you should play a game mode where you act like AI and others have to guess what car youre in. ( Rules are chasers are allowed any a car but with a certain amount of hp and whatever mods to the rest of the car ,but hiders have to take a base model of any car but have whatever done to the engine "basically a sleeper so you can blend in" )
just like the game mode you play on gta 5 but in beam, would be cool to watch. 👍
Poor amy, juat always in the wrong place at the wrong time.
15:10 oh hello😂😂😂
i guess there's no point me watching this at 4k then? lol Even though it's available :D
Epic ending.
25 seconds ago I said I'd go do college work. Procrastination is my middle name. :S
I went to sleep 2 hours ago.
14:24 yellow car in the bushes lmao
I don't see it
Suggestion for the BeamNG HTS:
Hardcore mode: Survivors can only reset once captured; hunter cannot reset at all.
I really enjoyed this one. What if your friends had some kind of a mission - newfound purpose? So all of them would have to go out and play?
Why is Oli- oh 1:48
5:44 12/10 aerial
Poor Amy this time 😂
Constant frame rate is better than constant frame drops!
Congratulations to Steeeeeevvvvvviiiiiiiiiieeeeeeeeeeee and Dan-German
Dude these BeamNG and GTA videos (also Forza..) are great!!! May I ask why do you always say ''A Brazen'' or ''A Laddo''? :) How do they identify?
Just a thought, to differentiate future voice over bits, how about applying a black and white filter for that voice over. To visually be distinctive for editorial notes or something.
This is good fun.
With my little seventeen inch monitor, the quality looks fine ;)
Big, silly fun.
Aww.. poor Amy :(
Were Stevie and Dangerman just hiding together or something?
Stelf 100
Dangerman and Stevie probably stayed a hundred meters away from the respawn point so they were always out of range. Maybe two respawn points can be in effect? That way nobody can stay out of range knowing that Alex will have to respawn every 30 seconds and stay in one segment of the map.
I promise you, on my life, that there wasn't a road outside of Alex's spawn point that I didn't drive down.
If I had a worthwhile internet connection I'd be quite disappointed.
Great fun but too many adverts
😀👍✌❤
new gamemode idea. well, not really new. more like stolen. in the burnout games, there's a race type called road rage. it's not a race though. the goal is to get as many takedowns as possible. my idea for making this work in beamng is to select a short course, and select and/or place props along the side of the road to act as signature takedown objects. a takedown into anything else is just a normal takedown. normal takedowns are 1 point. and signature takedowns are 3 points. there is a crawler rule. if the damage is bad enough to prevent you from getting over 60 mph, then that counts as being crashed or taken down. as well as when you respawn, you're "invincible" until you go over 60 mph again, meaning any crashes or takedowns done to you or you do don't count. this is to ensure everyone stays fast and the crashes are epic. takedowns done over 100 mph are an epic takedown/ epic signature takedown and are worth double points to even further assure higher speeds and more epic crashes. however, if the damage done to yourself during a takedown attempt is enough to prevent you from going over 60 mph again, then the takedown doesn't count but you also don't get counted as a crash when you respawn, therefore you're not punished too harshly when trying to do an epic takedown but merely lose out on time getting back up to speed. the event is 10 minutes long. whoever has the most takedown points at the end wins, even if they happen to be out of lives.
ideas for signature takedowns
shipping container: cargo boom
dock crane: crane in the neck
cargo ship: same day wrecking
staircase: stairway to scrapyard
toll booth: going for a toll
off a cliff: taking fright
fast food place: takeout takedown
gas station: fuel of surprises
mechanic/hospital: you're gonna need it
police station: snitch n ditch
fire station: hot wheels
red van: vehicular vanslaughter
river/ tiny pond: hydro pain
power substation: shot shocks
suspension bridge tower: suspension of disassembly
scrapyard: you piece of scrap
see if you and your friends can come up with any more :D
Are you looking for videos ideas for BeamNG multiplayer?
STOP BULLYING AMY
Should keep going until everyone has been hit a certain number of times (3?).
Hunt the survivors? Nah. More like Bully the Amy.
i mean i dont see an issue with 720p and 30fps. people who complain about that are just complaining to complain.
With how FailRace prematurely ended DTD with no explanation given, I can see why he doesn't properly communicate well with his own community. It's sad that I had to unsub his channel, used to be good too.
Where were Dangerman & Stevie
What if... This mode but everyone has to build their car in Automation?
BONCC SPLOSH 🤣
how do u balance the cars?
power to weight ratio normally
beamng seems like a fun game but the damage model would annoy the hell out of me. you did 1% damage to the synchro just resetting.
Yeah, all vehicles on BeamNG are very sensitive and gets damage pretty easily. People might argue and like to think that BeamNG is 100% realistic, I would disagree.
Wheels snap off to easily at low speed over curbs, bodywork fold and flap about like paper, tire popped look unrealistic.
@@automation7295 I’d like you to see what happens when you hit a curb in your car at high speeds irl and come back and tell me what happens to your car. BeamNG is just as accurate as irl when it comes to the damage, it’s not perfect, but very accurate. It’s because you don’t realize how fast you are going in the game, which makes you think cars are too fragile when they are not.
@@SpaceGood. Being able to read can be advantageous. Automation mentione low speed hits, not high speed hits.
@@Timberwolf69 My point still stands. Low speed hits on a wall or curb, it will do the same thing in irl or Beam. Damage suspension parts, knock-out alignment, bend/snap tie rods, break driveshafts, radiators, oil pans, etc.
@@SpaceGood. I don't know how you define "low speed", but according to what you say, my cars would have been more time in the garage for repairs of vital parts than they have been on the road.
Besides that, I once had a quite hairy situation driving a 7.5 ton box truck on the freeway. I was a little sleepy and managed to put the right wheels into the ditch, getting out of it by scraping along the guardrail. (That guardrail was installed in a way that you wouldn't impale yourself on its end, but be guarded back onto the road.)
According to Beam, I would have lost at least my front wheel, destroying the entire front suspension on that side as well as bending the whole rear suspension to shift the (solid) rear axle a few inches over to the left. I might even had the driveshaft snap under the load of the "impact". Well, guess what. The only thing harmed in this incident was a sidemarker lamp at the rear right corner of the box.
laddo cheated give him a point
I have been missing the racing content. It's been quite a few days 😢
Fail Domain expantion
Meh, this works better on GTA. Forza 4 was the best for it though.
720p? literally unwatchable
I refuse to watch anything below 8k
Russ followed immediately by Longbow was rather awesome